Gamescom 2018 Spiele-Liste

Total Page:16

File Type:pdf, Size:1020Kb

Gamescom 2018 Spiele-Liste Welches Spiel ist in welcher Halle? Gamescom 2018 • Köln Präsentiert von 21.Präsentiert bis von25. August Halle 8 www.gameswirtschaft.de /gameswirtschaft Spiel Aussteller Halle Spiel Aussteller Halle 4Sight Travian Games 7 Persona 3: Dancing in Moonlight SEGA / Deep Silver & Friends 9 Ace Combat 7: Skies Unknown Bandai Namco Entertainment 6 Persona 5: Dancing in Starlight SEGA / Deep Silver & Friends 9 Aces of the Luftwaffe Squadron HandyGames / Indie Arena Booth 10.1 PlayerUnknown´s Battlegrounds u. a. Microsoft 8 Anno 1800 Ubisoft 6 Polizeihubschrauber Simulator Aerosoft 10.1 Assassin´s Creed Odyssey Ubisoft 6 Pro Evolution Soccer 2019 Konami 8 Battlefield 5 Electronic Arts 6 Rage 2 Bethesda 8 Biotmutant THQ Nordic 8 Rainbow Six Season 3 (Operation Grim Sky) Ubisoft 6 Blood & Truth (PSVR) Sony Interactive 7 Resident Evil 2 (Capcom) Microsoft 8 Call of Duty: Black Ops 4 Activision Blizzard 7 Ride 3 (Milestone) Bandai Namco Entertainment 6 Can´t Drive This Pixel Maniacs / Indie Arena Booth 10.2 Shadow of the Tomb Raider Square Enix 9 Crackdown 3 Microsoft 8 Skull & Bones Ubisoft 6 Crowfall Travian Games 7 Soulcalibur VI Bandai Namco Entertainment 6 Dakar 18 Deep Silver & Friends 9 Space Junkies (VR) Ubisoft 6 Darksiders 3 THQ Nordic 8 Starcraft 2 Blizzard Entertainment 7 Dark Souls 3 Remastered (Switch) Nintendo 9 Starlink: Battle for Atlas Ubisoft 6 Dead or Alive 6 Deep Silver & Friends 9 Starlink: Battle for Atlas (Switch) Nintendo 9 Devil May Cry 5 (Capcom) Microsoft 8 Startrail Destiny Travian Games 7 Déracine (PSVR) Sony Interactive 7 State of Mind Daedalic / Indie Arena Booth 10.1 Diablo 3 Blizzard Entertainment 7 Super Mario Party Nintendo 9 Divinity Original Sin 2 Definitive Edition Bandai Namco Entertainment 6 Super Smash Bros. Ultimate Nintendo 9 Dragon Ball FighterZ Bandai Namco Entertainment 6 Taiko no Tatsujin: Drum ‚n‘ Fun Bandai Namco Entertainment 6 Dragon Ball FighterZ (Switch) Nintendo 9 Team Sonic Racing (SEGA) SEGA / Deep Silver & Friends 9 Dragon Quest 11: Streiter des Schicksals Square Enix 9 The Crew 2 (Ubisoft) Trust Gaming 5.2 Edna & Harvey: The Breakout Daedalic / Indie Arena Booth 10.1 The Division 2 Ubisoft 6 Everspace Rockfish / Indie Arena Booth 10.1 The Elder Scrolls: Blades Bethesda 8 F1 2018 (Codemasters) Deep Silver & Friends 9 The Elder Scrolls Online Summerset Bethesda 8 Fade to Silence THQ Nordic 8 Through the Darkest of Times Paintbucket / Indie Arena Booth 10.1 Fallout 76 (nicht spielbar!) Bethesda 8 Total War: Three Kingdoms (SEGA) Deep Silver & Friends 9 FAR Lone Sails Mixtvision / Indie Arena Booth 10.1 Tourist Bus Simulator Aerosoft 10.1 FIFA 19 Electronic Arts 6 Transference Ubisoft 6 Gamez / Media Markt 5.1 Transport Company Simulator Aerosoft 10.1 FIFA 19 (Switch) Nintendo 9 Travis Strikes Again: No More Heroes Nintendo 9 Final Fantasy Trading Card Game Square Enix 5.2 Trials Rising Ubisoft 6 Final Fantasy XIV Online Square Enix 9 Tropico 6 Kalypso Media 8 Firewall: Zero Hour Sony Interactive 7 Trüberbrook BTF / Indie Arena Booth 10.1 Fist of the North Star: Lost Paradise SEGA / Deep Silver & Friends 9 Valkyria Chronicles 4 SEGA / Deep Silver & Friends 9 Football Manager 2019 SEGA / Deep Silver & Friends 9 Warlords of Aternum InnoGames / Indie Arena Booth 10.1 For Honor: Marching Fire Ubisoft 6 Witch It Daedalic / Indie Arena Booth 10.1 Fortnite Epic Games 8 Wolfenstein Cyberpilot (VR) Media Markt / Gamez 5.1 Forza Horizon 4 Microsoft 8 World of Tanks (+ AR + VR) Wargaming 8 Generation Zero THQ Nordic 8 World of Warcraft: Battle for Azeroth Blizzard Entertainment 7 Good Company Chasing Carrots / Indie Arena Booth 10.1 World of Warplanes Wargaming 8 HearthStone Blizzard Entertainment 7 World of Warships Wargaming 8 Heroes of the Storm Blizzard Entertainment 7 World War 3 The Farm 51 10.1 Hyper Sports R Konami 8 Yu-Gi-Oh! Trading Card Game Konami 5.2 Hyperdrome Travian Games 7 Yu-Gi-Oh! Duel Links Konami 5.2 Insurgency: Sandstorm Deep Silver & Friends 9 Zone of the Enders: The 2nd Runner: Mars Konami 8 Just Cause 4 Square Enix 9 Just Dance 2019 Ubisoft / Family & Friends 10.2 Jump Force Bandai Namco Entertainment 6 Killer Queen Black Nintendo 9 Kingdom Come: Deliverance - From the Ashes Deep Silver & Friends 9 Kingdom Hearts 3 Square Enix 9 Stets aktuelle Version auf GamesWirtschaft.de Landwirtschafts-Simulator 19 GIANTS Software 8 Astragon Entertainment 8 League of Legends ESL-Arena 9 Life Is Strange 2 Square Enix 9 Lonely Mountains Downhill Megagon / Indie Arena Booth 10.1 Marvel´s Spider-Man Sony Interactive 7 Metro Exodus Deep Silver & Friends 9 Metro Exodus (Xbox One) Microsoft 8 Minecraft Microsoft 8 Monster Hunter Generations Ultimate Nintendo 9 My Hero One´s Justice Bandai Namco Entertainment 6 Naruto to Buruto: Shinobi Striker Bandai Namco Entertainment 6 One Piece World Seeker Bandai Namco Entertainment 6 On the Road Aerosoft 10.1 Ori and the Will of the Wisps Microsoft 8 Overwatch Blizzard Entertainment 7 v6 • Stand: 16. August 2018 Pathfinder: Kingmaker Deep Silver & Friends 9 Kurzfristige Änderungen vorbehalten.
Recommended publications
  • Redeye-Gaming-Guide-2020.Pdf
    REDEYE GAMING GUIDE 2020 GAMING GUIDE 2020 Senior REDEYE Redeye is the next generation equity research and investment banking company, specialized in life science and technology. We are the leading providers of corporate broking and corporate finance in these sectors. Our clients are innovative growth companies in the nordics and we use a unique rating model built on a value based investment philosophy. Redeye was founded 1999 in Stockholm and is regulated by the swedish financial authority (finansinspektionen). THE GAMING TEAM Johan Ekström Tomas Otterbeck Kristoffer Lindström Jonas Amnesten Head of Digital Senior Analyst Senior Analyst Analyst Entertainment Johan has a MSc in finance Tomas Otterbeck gained a Kristoffer Lindström has both Jonas Amnesten is an equity from Stockholm School of Master’s degree in Business a BSc and an MSc in Finance. analyst within Redeye’s tech- Economic and has studied and Economics at Stockholm He has previously worked as a nology team, with focus on e-commerce and marketing University. He also studied financial advisor, stockbroker the online gambling industry. at MBA Haas School of Busi- Computing and Systems and equity analyst at Swed- He holds a Master’s degree ness, University of California, Science at the KTH Royal bank. Kristoffer started to in Finance from Stockholm Berkeley. Johan has worked Institute of Technology. work for Redeye in early 2014, University, School of Business. as analyst and portfolio Tomas was previously respon- and today works as an equity He has more than 6 years’ manager at Swedbank Robur, sible for Redeye’s website for analyst covering companies experience from the online equity PM at Alfa Bank and six years, during which time in the tech sector with a focus gambling industry, working Gazprombank in Moscow he developed its blog and on the Gaming and Gambling in both Sweden and Malta as and as hedge fund PM at community and was editor industry.
    [Show full text]
  • OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION
    THQ NORDIC AB (PUBL) REG NO.: 556582-6558 EXTENDED FINANCIAL YEAR REPORT • 1 JAN 2018 – 31 MAR 2019 OPERATIONAL EBIT INCREASED 217% to SEK 396 MILLION JANUARY–MARCH 2019 JANUARY 2018–MARCH 2019, 15 MONTHS (Compared to January–March 2018) (Compared to full year 2017) > Net sales increased 158% to SEK 1,630.5 m > Net sales increased to SEK 5,754.1 m (507.5). (632.9). > EBITDA increased to SEK 1,592.6 m (272.6), > EBITDA increased 174% to SEK 618.6 m (225.9), corresponding to an EBITDA margin of 28%. corresponding to an EBITDA margin of 38%. > Operational EBIT increased to SEK 897.1 m > Operational EBIT increased 217% to SEK 395.9 m (202.3) corresponding to an Operational EBIT (124.9) corresponding to an Operational EBIT margin of 16%. margin of 24%. > Cash flow from operating activities amounted > Cash flow from operating activities amounted to SEK 1,356.4 m (179.1). to SEK 777.2 m (699.8). > Earnings per share was SEK 4.68 (1.88). > Earnings per share was SEK 1.10 (1.02). > As of 31 March 2019, cash and cash equivalents were SEK 2,929.1 m. Available cash including credit facilities was SEK 4,521.1 m. KEY PERFORMANCE INDICATORS, Jan-Mar Jan-Mar Jan 2018- Jan-Dec GROUP 2019 2018 Mar 2019 2017 Net sales, SEK m 1,630.5 632.9 5,754.1 507.5 EBITDA, SEK m 618.6 225.9 1,592.6 272.6 Operational EBIT, SEK m 395.9 124.9 897.1 202.3 EBIT, SEK m 172.0 107.3 574.6 188.2 Profit after tax , SEK m 103.0 81.1 396.8 139.2 Cash flow from operating activities, SEK m 777.2 699.8 1,356.4 179.1 Sales growth, % 158 673 1,034 68 EBITDA margin, % 38 36 28 54 Operational EBIT margin, % 24 20 16 40 Throughout this report, the extended financial year 1 January 2018 – 31 March 2019 is compared with the financial year 1 January – 31 December 2017.
    [Show full text]
  • Microtransactions in Aaa Video Games – Are They Really Necessary?
    Galactica Media: Journal of Media Studies. 2019. No 1 Game Studies MICROTRANSACTIONS IN AAA VIDEO GAMES – ARE THEY REALLY NECESSARY? Edwin L. Phil Tan (a) (a) Limkokwing University of Creative Technology, Inovasi 1-1, Jalan Teknokrat 1/1, 63000 Cyberjaya, Selangor Darul Ehsan, Malaysia. E-mail: [email protected] Abstract Video games, unlike other forms of media, are a business; money makes the world go round. However, the video game industry is a very unstable place in the eyes of the developers. Initially starting out as low budget projects running on the most basic of hardware, the advances in technology and rising demands from gamers result in a rise in costs for development. The downside is that the price of video games have stayed stagnant throughout the years. Therefore, a switch to using microtransactions may seem like the best option, but then again it may actually have some detrimental effect on the industry and the people who play. This paper will reflect back on how microtransactions in video games came about and the backlash they have on certain AAA games. The selected AAA titles covered in this paper have been released between late 2018 and early 2019 and will look at the various monetary features that have gained criticism from journalists and fans. Keywords Microtransactions, games, computer games, video games, AAA games, in-game purchases, real world currency This work is licensed under a Creative Commons Attribution-NonCommercial- NoDerivatives 4.0 International License 127 Галактика медиа: журнал медиа исследований. 2019. No 1 Исследования игр 1. HISTORY OF VIDEO GAME PRODUCTION When you look at how video games got started, they were mostly cheap to make and allowed either a single or multiple people to play together on a single machine (Schultz, 2018).
    [Show full text]
  • Embracer Group
    Update Equity Research 2 December 2019 Embracer Group Sector: Gaming Unmotivated share price drop FAIR VALUE RANGE BEAR BASE BULL Beating estimates, again 60.0 100.0 125.0 Embracer crushed our estimates during FY’Q2, the top-line came in 25% above forecast, and Operational EBIT showed a 53% beat. As expected, there was a significant decline in volumes within Partner Publishing, so on an annual basis, the net sales were down 1%. EMBRAC.ST VERSUS OMXS30 However, the Gross profit grew by almost 66%, thanks to the uptake in Games revenue. The OMXS 30 Operational EBIT margin came in at 19% compared to our estimate of 16%. On a trailing- Embracer Group 10.0 twelve -month basis, Embracer has produced almost SEK 2bn in cash flow from operations and continues to show a high cash conversion ratio. 8.0 6.0 Investing for the future 4.0 Embracer continues to invest in its pipeline, and the game investments amounted to SEK 2.0 343m during the quarter. The company now has 86 projects in development, where we 0.0 know that at least two are AAA projects that are expected to be released during the next 03-dec 03-mar 01-jun 30-aug 28-nov financial year. The ratio between released games and ongoing development projects on the balance sheet now amounts to 4x; in other words, continued growth is to be expected. REDEYE RATING Shenmue III was released on the 19th of November. The early user reviews indicate strong receptions from fans but mixed from critics.
    [Show full text]
  • Links to the Past User Research Rage 2
    ALL FORMATS LIFTING THE LID ON VIDEO GAMES User Research Links to Game design’s the past best-kept secret? The art of making great Zelda-likes Issue 9 £3 wfmag.cc 09 Rage 2 72000 Playtesting the 16 neon apocalypse 7263 97 Sea Change Rhianna Pratchett rewrites the adventure game in Lost Words Subscribe today 12 weeks for £12* Visit: wfmag.cc/12weeks to order UK Price. 6 issue introductory offer The future of games: subscription-based? ow many subscription services are you upfront, would be devastating for video games. Triple-A shelling out for each month? Spotify and titles still dominate the market in terms of raw sales and Apple Music provide the tunes while we player numbers, so while the largest publishers may H work; perhaps a bit of TV drama on the prosper in a Spotify world, all your favourite indie and lunch break via Now TV or ITV Player; then back home mid-tier developers would no doubt ounder. to watch a movie in the evening, courtesy of etix, MIKE ROSE Put it this way: if Spotify is currently paying artists 1 Amazon Video, Hulu… per 20,000 listens, what sort of terrible deal are game Mike Rose is the The way we consume entertainment has shifted developers working from their bedroom going to get? founder of No More dramatically in the last several years, and it’s becoming Robots, the publishing And before you think to yourself, “This would never increasingly the case that the average person doesn’t label behind titles happen – it already is.
    [Show full text]
  • Staying Alive Fallout 76
    ALL FORMATS EXCLUSIVE Staying Alive Far Cry 4’s Alex Hutchinson How the British games industry survived its on his “louder, brasher” game turbulent early years Fallout 76 Bethesda, BETA and “spectacular” bugs Issue 1 £3 wfmag.cc 01 72000 GRIS 16 7263 97 Subscribe today 12 weeks for £12* Visit: wfmag.cc/12issues to order * UK Price. 6 issue introductory offer In search of real criticism an games be art? Roger Ebert judge – the critic is a guide, an educator, and an argued that they couldn’t. He was interpreter. The critic makes subtext text, traces C wrong. Any narrative medium themes, and fills in white space. Put another can produce art. But I’m not sure way, the critic helps the audience find deeper we’re producing many examples that meet JESSICA PRICE meaning in a piece of art. Or: the critic teaches that definition. Let’s be honest: everyone keeps Jessica Price is a the audience the rules of the games artists play producer, writer, and talking about BioShock because it had something manager with over a so that they’re on a level ground with the artist. to say and said it with competence and style, decade of experience One only has to compare movie or TV reviews in triple-A, indie, and not because what it had to say was especially tabletop games. in any mainstream publication, in which at least profound. Had it been a movie or a book, I doubt some critical analysis beyond “is this movie it would have gotten much attention.
    [Show full text]
  • Playstation 4
    PLAYSTATION 4 7 DAYS TO DIE DRAGONBALL XENOVERSE 2 LEGO DC SUPERVILLAINS A WAY OUT DRAGONS DAWN OF NEW RID LEGO MARVEL AVENGERS AC EZIO COLLECTION DYNASTY WARRIORS 8 XTRE LEGO MARVEL SUPERHERO 2 AC ODYSSEY DYNASTY WARRIORS 9 LEGO MOVIE 2 ACCEL WORLD VS SWORD AR EARTH DEFENSE FORCE 4.1 LEGO THE INCREDIBLES ACE COMBAT 7 EARTHFALL DE LOST SPHEAR AIR CONFLICTS SECRET ELEX MEGADIMENSION NEPTU VII AKIBAS TRIP UNDEAD & UN ELITE DANGEROUS METRO EXODUS ALL STAR FRUIT RACING F1 18 MONSTER ENERGY SUPERC 2 AMAZING SPIDERMAN 2 FAIRY FENCER F ADF MONSTER ENERGY SUPERCRO ANTHEM FAR CRY NEW DAWN MONSTER HUNTER WORLD AO INTERNATIONAL TENNIS FATE EXTELLA LINK MORTAL KOMBAT XL ARK SURVIVAL EVOLVED FIFA 19 MOTO GP 18 ASSASSINS CREED 3 REMAS FINAL FANTASY X/X MX VS ATV ALL OUT ASSETTO CORSA UE FIRE PRO WRESTLING WORL MXGP PRO ASTROBOT RESCUE MISSION VR FISHING SIM WORLD MY HERO ONES JUSTICE ATELIER SOPHIE ALCHEMIS FIST OF THE NORTH STAR NARUTO SUNS TRILOGY ATTACK ON TITAN 2 FLAT OUT 4 TI NARUTO TO BORUTO SHIN S ATTACK ON TITAN GALGUN 2 NBA LIVE 18 BATTLEFIELD 5 GENERATION ZERO NELKE & THE LEG ALCHEM BLAZBLUE CROSS TAG BATT GENERATION ZERO XB1 NHL 19 BLOODBORNE GOTY GENESIS ALPHA ONE NIER AUTOMATA CALL OF CTHULHU GHOSTBUSTERS NIOH CARS 3 DRIVEN GOAT SIMULATOR NO HEROES ALLOWED VR COD BLACK OPS 4 GOD EATER 3 ODIN SPHERE LEIFTH COD MW REMASTERED GOD OF WAR OMEGA LABYRINTH Z CONSTRUCTOR HD GOD WARS FUTURE PAST ONE PIECE BURNING CRASH BANDICO NSANE TRI GRAND AGES MEDIEVAL ONE PIECE WORLD SEEKER CYBERDIMENSION NEPTUN 4 GRIP OUTLAST TRINITY DAKAR 18 GUILTY GEAR
    [Show full text]
  • Drafts April
    ACTION ADVENTURE FIRST PERSON SHOOTER THIRD PERSON SHOOTER Star Wars: Jedi Fallen Dragon Quest Wolfenstein: Ace Combat 7: SU 81 Sea of Solitude Metro: Exodus 83 Anthem 61 The Darwin Project Order Builders II Youngblood Ancestors; The Shenmue 3 Devil May Cry 5 88 The Dark Pictures Halo: Infinite Far Cry New Dawn 74 Control The Division 2 83 Human Kind Odyssey Earth Defense Force: Skull and Bones Nioh 2 Skull and Bones The Sinking City Rage 2 Doom Eternal Left Alive 37 Iron Rain Mechwarrior 5: Mechwarrior 5: Remnant Rise From Dying Light 2 The Blackout Club Deep Rock Galactic Generation Zero 49 Gears 5 Mercenaries Mercenaries The Ashes FIGHTING SPORTS RACING STRATEGY Jump Force 58 Mortal Kombat 11 NBA 2K ‘20 NBA Live ‘20 Sonic Team Racing Trials Rising 80 Age of Empires 4 Wargroove 83 Total War Dead or Alive 6 75 Dirt Rally 2.0 83 GTR 3 Conan Unconquered Samurai Shodown NHL ‘20 Madden ‘20 Three Kingdoms Granblue Fantasy Shovel Knight: MLB The Show 19 85 PES 2020 Dangerous Driving Xenon Racer 57 Tropico 6 78 Re-Legion 52 Versus Showdown Them’s Fighting Pro Fishing Monster Energy The Grand Tour KILL la KILL - IF FIFA ‘20 - 73 48 Imperator Rome Phoenix Point Herds Simulator Supercross 2 Game RPG ACTION RPG INDIE & ARCADE GAMES (PICK 2) Indivisible Digimon Survive God Eater 3 73 Kingdom Hearts 3 85 UFO50 Streets of Rage 4 Jenny LeClue Tunche Away: Journey To Town Greedfall Biomutant Code Vein 61 Hyper Jam 74 Toe Jame & Earl:BitG 72 Sayonara Wild Hearts The Unexpected Wasteland 3 Torchlight: Frontiers The Outer Worlds The Surge 2 Moving Out Untitled
    [Show full text]
  • Just Dance 4 Xbox 360 Freeboot Скачать Торрент
    just dance 4 xbox 360 freeboot скачать торрент just dance 4 xbox 360 freeboot скачать торрент just dance 4 xbox 360 freeboot скачать торрент - Все результаты Just Dance 4 (FREEBOOT) Xbox360 » скачать игры торрент gamesxboxorg/xbox- kinect/10046-just-dance-4-freeboot-xbox360html 11 сент 2015 г - Игра \ Just Dance 4 XBOX360 \ дает возможность каждому Скачать торрент Just Dance 4 ( FREEBOOT ) Xbox360 Just Dance 4 Just Dance 2018 [GOD/FREEBOOT/ENG] » Игры на xbox 360, xbox xboxthornet/xbox_360/xbox360/747-torrent_just-dance-2018-god-freeboot-enght Вместе с Just Dance 2018 на Xbox 360 каждый сможет почувствовать себя Скачать торрент Just Dance 2018 [GOD/ FREEBOOT /ENG] на xbox 360 без Скачать торрентом Just Dance 2018 (FreeBoot) (ENG) Xbox 360 x360-torrentnet/xbox360/197-just-dance-2018-freeboot-eng-xbox-360-kinecthtml В новой игре Just Dance 2018 на Xbox 360 игроков ждет продолжение сaмой мaсштaбной серии музыкaльных видео-игр всех времен! Новая игра Just Xbox 360 :: Just Dance 4 (FREEBOOT) Xbox360 / 609 GB / Xbox 360 games-xboxru/igraphp?id=10067 Похожие 12 окт 2015 г - Just Dance 4 ( FREEBOOT ) Xbox360 / 609 GB / Xbox 360 скачать торрент Новинки игр для Xbox 360 через torrent без регистрации Just Dance 2016 - Скачать игры на xbox 360 и xbox one с торрента xbox- torrentru/xbox_360/3d-xbox360/370-just-dance-2016-region-free-god-enghtml FREE/GOD/ENG] Скачать торрент Just Dance 2016 [REGION FREE/GOD/ ENG] на xbox 360 FreeBoot Язык интерфейса: Английский Тип перевода: Нет Платформа: Xbox 360 Кооперативное прохождение вне сети: 2 - 4 Just Dance
    [Show full text]
  • Just Dance Challenge Clasificatorias Chile, Festigame 2019
    BASES Y REGLAMENTO JUST DANCE CHALLENGE CLASIFICATORIAS CHILE, FESTIGAME 2019 ÍNDICE MODIFICACIONES A LAS BASES 2 INTRODUCCIÓN 2 ARTÍCULO 1: ACERCA DEL JUEGO Y SISTEMA 2 ARTÍCULO 2: CONSIDERACIONES 3 ARTÍCULO 3: CLASIFICATORIA PRESENCIAL 3 ARTÍCULO 4: CLASIFICATORIA UBISOFT 4 ARTÍCULO 5: ETAPA FINAL 4 ARTÍCULO 6: PREMIOS 5 ARTÍCULO 7: AUTORIZACIÓN DE USO DE IMAGEN 5 ARTÍCULO 8: ACEPTACIÓN DE LAS BASES 5 ARTÍCULO 9: RESPONSABILIDAD DEL ORGANIZADOR 6 BASES Y REGLAMENTO JUST DANCE CHALLENGE - CLASIFICATORIAS CHILE, FESTIGAME 2019 MODIFICACIONES A LAS BASES I. ​Modificado párrafo 1.2 acerca de la plataforma de juego. II.​ Incluído párrafo 1.3 acerca del set-list de canciones en competencia. III.​ Eliminado párrafo 3.2. IV. ​Modificado párrafo 3.3 acerca de la cantidad de cupos disponibles diarios. Última modificación a las bases:​ 19 de julio, 2019. INTRODUCCIÓN El presente reglamento busca propiciar un ambiente adecuado para el desarrollo de la actividad a continuación. FestiGame, en adelante el “ORGANIZADOR”, hace entrega del siguiente reglamento el cual ha sido diseñado con el fin de informar a sus participantes sobre las bases, reglamentos y restricciones de “Just Dance Challenge”, en adelante “COMPETENCIA” a realizarse durante “FestiGame Chile 2019”, en adelante “EVENTO”. Este reglamento y cualquiera de sus actualizaciones podrán ser descargadas a través del sitio www.festigame.com ARTÍCULO 1: ACERCA DEL JUEGO Y SISTEMA 1.1. ​Versión del juego:​ Just Dance 2019 1.2. ​Plataforma:​ Xbox One + Kinect 1.3. ​Set-list de canciones​ en competencia:
    [Show full text]
  • Introducción
    COLEGIO AGUSTINIANO – EL BOSQUE Un Proyecto Educativo Único y Propio Educación Física – 5° y 6° básico EDUCACIÓN FÍSICA Y SALUD 5° y 6° básico. Introducción Durante éstos días que estaremos en casa, es importante que no te quedes sentado(a) todo éste tiempo, recuerda que tenemos un cuerpo, debemos cuidarlo y mantenerlo activo siempre, para así estar saludables. Para conseguir ésto te propongo cumplir con 4 retos de educación física, la idea es que los realices los días que te tocaban educación física y si los puedes hacer más días ¡¡MUCHO MEJOR!! SOLO NECESITARÁS TENER ACCESO A YOUTUBE Y ALGUIEN QUE TE ACOMPAÑE. Calentamiento TEN EN CUENTA QUE DEBES HACER UN PEQUEÑO CALENTAMIENTO PARA ACTIVAR NUESTRO CUERPO ANTES DE HACER ALGUNOS DE LOS RETOS (TE DEJARÉ EL LINK), ADEMÁS PUEDES INVITAR A TODA TU FAMILIA A PARTICIPAR DE ÉSTAS ENTRETENIDAS ACTIVIDADES. https://www.youtube.com/watch?v=R6OHyxDHPsE&t=490s Aprender haciendo - Actividad física - Calentamiento RETO 1: BAILA SIN PARAR Primero debes realizar el calentamiento previo, y después debes realizar los siguientes bailes de Just Dance. A) https://www.youtube.com/watch?v=g7P1j1fs3uw Alone: Just Dance 2020 - Marshmello (Fanmade) B) https://www.youtube.com/watch?v=hfob6syKZSY I'm an Albatraoz - AronChupa - Just Dance 2016 - Spider Man version | Just Dance Real Person C) https://www.youtube.com/watch?v=ml8t-toRMwc Just Dance® 2020 Con Calma (Daddy & snow) 5 stars D) https://www.youtube.com/watch?v=eV4kPGM2RBo Just Dance 2017: Bailar - Deorro Ft. Elvis Crespo 5 stars hacked by Prosox & Kuroi'SH E) https://www.youtube.com/watch?v=0TlpP7wwgS8 [Just Dance 2019] Pac-Man Dance Gameplay E) https://www.youtube.com/watch?v=D3ergeLhR9w Just Dance 2014 Wii U Gameplay - Mick Jackson: Blame it on the Boogie BONUS TRACK https://www.youtube.com/watch?v=M2LkFAisGcs Coronavirus - Cumbia versión Ecuador – montaje Saca una foto o graba un video de máximo 30 segundos bailando la canción del Coronavirus y envíala al siguiente mail: [email protected], indicando nombre y curso.
    [Show full text]
  • 19/20 Interim Report 2 Reg No
    JULY – SEPTEMBER 2019 EMBRACER GROUP AB (PUBL) 19/20 INTERIM REPORT 2 REG NO. 556582-6558 OPERATIONAL EBIT INCREASED 133% TO SEK 241 MILLION SECOND QUARTER, JULY–SEPTEMBER 2019 (COMPARED TO JULY–SEPTEMBER 2018) > Net sales were SEK 1,259.7 million (1,272.7). Net sales of the Games business area increased 117% to SEK 816.0 million (376.0), whereas the Partner Publishing/Film business area decreased 51% to SEK 443.6 million (896.6) due to the absence of larger releases to match those in the same period last year. Last year’s Partner Publishing revenues included two titles that account for more than the difference to this year’s revenue. > EBITDA increased 95% to SEK 418.1 million (214.8), corresponding to an EBITDA margin of 33%. > Operational EBIT rose 133% to SEK 240.7 million (103.4) corresponding to an Operational EBIT margin of 19%. > The increase in EBITDA and Operational EBIT is mainly attributed to the sales growth in the Games business area. > Cash flow from operating activities amounted to SEK 284.8 million (–740.1). > Earnings per share was SEK 0.21 (0.25). > Adjusted earnings per share was SEK 0.65 (0.28). Key performance indicators, Jul–Sep Jul–Sep Apr–Sep Apr–Sep Jan 2018– Group 2019 2018 2019 2018 Mar 2019 Net sales, SEK m 1,259.7 1,272.7 2,401.8 2,110.1 5,754.1 EBITDA, SEK m 418.1 214.8 807.6 421.7 1,592.6 Operational EBIT, SEK m 240.7 103.4 444.8 173.1 897.1 EBIT, SEK m 76.4 90.8 157.7 143.3 574.6 Profit after tax, SEK m 64.6 65.0 117.4 98.5 396.8 Cash flow from operating activities, SEK m 284.8 –740.1 723.1 –575.6 1,356.4 Sales growth, % –1 1,403 14 2,281 1,034 EBITDA margin, % 33 17 34 20 28 Operational EBIT margin, % 19 8 19 8 16 In this report, all figures in brackets refer to the corresponding period of the previous year, unless otherwise stated.
    [Show full text]