Descargar guia completa de 2 pdf

Continue The name Of , Darksiders II, one of the most anticipated video games of the summer of 2012, does not disappoint among its players. The temporary space in which the facts unfold is almost the same as in the first issue. One of its main characters, Guerra, who is part of the four horsemen of the Apocalypse, is accused of the extinction of the human race. Because of what his brother, Death, is looking for a way to save him from an unjust sentence. In this second installment fame belongs to Death is much more flexible, fast and dynamic than his brother. It was perfectly characterized, with two giant braids and a mask that hides its true face, which gives greater intensity to the development of fights. As for the more technical section, Darksiders II offers 25 hours of gameplay, plus 30 hours if secondary missions are completed. For a more detailed analysis, we refer to the JuegosdB fact. Below are the chapters on the construction guide developed by JuegosdB. DARKSISDERS II WALKTHROUGH - Prologue: Keeper of Secrets. Mountain fire. Part 1. Mountain fire. Part 2. Tears of the mountain. Part 1. - Darksyders II Guide. Move the mountain. Part 1. - Darksiders II. Heart of the Mountain. - Darksiders II. Lord of the Bones. Part 1. The Lord of the Bones. Part 2. - Loss of kings. The Lord of the Bones. Part 1. The Lord of the Bones. Part 2. King Faris. Part 1. King Faris. Part 2. The Righteous Man. - City of the Dead. The key to redemption. CRUCIBLE - Access to sandy mode. Carmen Corona 04 09 2012 COPYRIGHT This guide is the property of Meristation.com. Full or partial reproduction by any means or means of the content of this publication without the explicit permission of the publisher is expressly prohibited. All trademarks and products that appear in Meristation Magazine are registered trademarks and/or the copyrights of their owners. NOTE: This guide is currently under construction. Darksiders IIDeveloper (s) Vigil GamesDistributor (s) TH'SteamGOG.comHumble StoreNintendo eShopStore by MicrosoftDirector (s) Louis Gigliotti (s) Designer (s) Hyde n DaltonosiComptor (s) Jesper KydMotor Phoenix EnginePlatform (s) Xbox 360Play PC JP November 29, 2012NA August 14, 2012EU August 21, 2012AUS August 16, 2012Wii U NA November 18, 2012EU November 30, 2012AUS November 30, 2012PS4, , PC, NA 27 October 2015Ender Adventures and Role Game Modes 1 PlayerClassification (s) PEGI ESRB zero USK BBFC Format (s) DVD-RDL ()DVD (PC)Blu-Ray Disc (PS3)U Wii Wii Wii Disc (Wii U)Manages video game ControllerAn official darksiders.com/homeDarksiders Darksiders II Darksiders III Tab on IMDb 'Edit data on Wikidata' Darksiders II is a role-playing game and adventure video game developed by Vigil Games and published by TH. It is a sequel to Darksiders and was released in August 2012 for PlayStation 3, Xbox 360, and end it for the Wii U in all regions. An improved version called Darksiders II The Deathinitive Edition was released by Nordic Games on PlayStation 4, Xbox One and Microsoft Windows. The parallel seed, called Darksiders III, is scheduled for release in 2018. Players in game mode take control of Death, one of the Four Riders of the Apocalypse. The game mode is in the third person as an adventure game. The game often uses interactive puzzle elements that require the player to think their way through a series of levers, doors, elevators, portals, etc.; to navigate the areas and achieve goals. The maps are huge, creating more than 3 times as many as the first Darksiders, and dividing the into regions that can be freely explored by foot or horseback, along with numerous dungeons. There are major and secondary missions; where in addition to normal enemies there are bosses to win. The open world can travel quickly thanks to a fast scrolling system in which the player can teleport to certain points on the map instantly, while inside the dungeon, the player can also quickly travel back to the top world, keeping his dungeon location to continue further without losing progress. The Death Rider helps his Horse Despair, which is available for use in open areas of the higher world for faster movement, and the dust of the crow that leads him to his goals. Access to each object is available with a keystroke/button. The weapon of death is classified as primary and secondary. The main ones are two braids, one in each hand, which can be combined into one. Secondary are classified as fast and slow. Thresholds have a high speed price of strength. These include brokens, which are shields used to lock, blades that extend from the forearm and claws on the hands. All thresholds are double. Heavy is very powerful, but also very slow. These include hammers, axes and spears. It's a two-armed weapon. There are several different movement mechanics, including swimming, running along walls, and several different climbing mechanisms that are used especially on wooden elements such as wall pegs beams (players must learn to recognize wood as climbing elements, as opposed to the stone that dominates most of the world's structures). During missions, Death also acquires Mortal Grip, which functions as a hook on certain objects, and Atonement, with an endless arsenal of supernatural bullets. Other abilities, such as The Partaller (divided to death into three parts: the Reaper statue and his soul is divided into two parts) and Void Walker, similar to the portal portal's gun portal, although it only works in certain designated locations. They usually serve to cross the puzzle area. Health, Anger and Reaper (Reaper) meters of resources are displayed on the screen, along with the experience of a meter that demonstrates how close the player is to the next class of level characters. Anger is a system game like mana, which is a resource used by special abilities. Reaper is another resource used only for Reaper capabilities, and when full, death can briefly turn into its Parca shape, which is stronger and more harmful (graphically it is the most typical representation of death as a figure rather than the form of meat commonly used in the game). There are eight player stats, including a level of class characters that increases at different levels of experience. Each new level gives the player a skill point that can be used in a skills tree that contains new abilities. Other statistics can be increased by hardware items, with each item having several characteristics of modified statistics. The player's inventory contains seven different pages of team classes (primary and secondary weapons, shoulder, armor, gloves, boots and mascot, with an additional page for mission elements). New equipment can be purchased through enemy drops, looting chests or buying seller symbols. New moves Combo (video games) ? combo can also be purchased from coach characters. Stonebites, which are hidden blue stones around the world, can be collected (after several missions have been completed) and a character named Blackroot, in groups of three, is being negotiated in exchange for several constant updates of statistics. There are three types of Stonebite, and a specific combination in the market determines that an update is received. Money swiping enemies and chests, and can also be purchased by selling items to sellers. Special Possessed Weapons are rarely bought, which will provide another more unique mechanic for the trade of unwanted items, so it can be a weapon that has updated there are fewer other objects than he is. The Darksiders II argument runs in parallel with the previous game. In the prologue, it is shown that the four horsemen (War, Fury, Death and Controversy) are the last of the Nephilims, the confluence of angels and demons who waged a bloody war in the rest of the creation, in order to maintain the balance of the universe, ordained by the Council of the Burned, will receive incredible powers in exchange for sacrificing the rest of the Nephilims. Death caught the souls of his fallen brothers in the amulet, winning the title of Bratouids, Performer, etc. And giving the amulet to the crow's father (although he kept this action secret, for the Council ordered to destroy the souls of the Nephilims). After Guerra was captured and charged with his crimes, the Despised Council informs the other three horsemen of his fate. Death, convinced that his brother is innocent and the victim of a conspiracy, defies the orders of the Council and goes on a personal mission to find evidence of his brother's innocence and the rebirth of humanity. Journey into the veil - a dimension between the three kingdoms of heaven, hell and Earth - to seek out the Keeper of Secrets to prove military innocence. The Keeper of Secrets, also known as the Father of the Ravens, tells Death that he had to go to the Tree of Life to restore humanity. The crow's father, bitter about the surrender of nephilim's amulet (who haunts him indefinitely), refuses to let Death pass and attacks him in the shadow of war. The father of the crow dies, but the amulet breaks down and is embedded in the chest of Death, knocking him unconscious and sending him to a portal created by the death of the crow's father. Death awakens in the Land of the Forge, a world inhabited by dorss (physically imposing creatures that are the architectures of creation). He learns that his world, and many others, have been invaded by corruption, a dark force that has blocked the Tree of Life and has taken over many of the building manufacturer. The manufacturer created a large-scale structure to fight corruption, but he had to abandon it before completing the task because of threats from the neighborhood. With the help of some of these buildings, death acquires information, abilities and receives the weapon of his brother's dispute. His first mission is to activate the cauldron to forge weapons, along the way he destroys many beasts and creatures infected with corruption, eventually arriving the Guardian, but after activation, the Keeper is tarnished by corruption and flees to the Valley of the Stone Father. Death fights the Keeper and destroys him, allowing him to re-arm himself without corruption. The keeper self-destructs, evil force that blocks the path to the tree of life and allows Death to reach its goal. However, having reached the tree, corruption drags Death and creeps into the Tree of Life. There, the dark form of Absalom, General Nephilimov, whose hatred spread beyond his death and sparked corruption, allowing Absalom to avenge his creation, approaches death. After meeting Absalon, Death appears in the Kingdom of the Dead, where the Tree of Life is the Tree of Death, where he meets Ostehot, a merchant of an already extinct race, who tells Death that he must turn to the Lord of bones, for he will help him in his mission. or it's taking his soul away. Death reaches the edge of the rock, and the ring bell turns into a reaper, cutting it in half. Then there is the flying fortress of the Lord of the Bones. When he gets there, the Chancellor, a counselor to the Lord, says that in order to have an audience with him, he must go to the golden sand, defeat his champion and bring his golden skull. After calling the champion, death manages to defeat him and see the Lord of the Bones. He says he'll help you if you bring your three Dead Lords. Bringing them, the Lord of the Bones executes them as traitors and knocks death unconscious. This one appears in the city of the dead. After touring the place, he encounters Huesped Pla'idero, a beast very similar to Cthuluch that devastates the place. After defeating him, Death meets the spirit of the Raven Father. He tells him to death that he must return to the Tree and go to heaven and hell to get the keys that will open the Well of Souls, which is his ultimate goal. Death is sent to the Kingdom of Angels in search of the Archangel, after fighting the corrupt angels he finds the Archangel, who tells him to find the key to the angels must travel to the earth to restore Rod Arafela, a weapon already lost. The archangel opens a portal to the earth and as soon as there Death finds that Earth, a place full of monsters and nothing but destruction. Death watches as several Angels fight, and Death meets an acquaintance, Uriel, who tells her that the genus of Arafela is broken and must look for her. After bonding three parts, Death returns to the Crystal Tower for the Archangel to open the citadel for him. But before leaving, the archangel tells him to look for the oldest scribe. Death takes on a new force, allowing it to teleport from one place to another. Death finds a scribe who fights his corrupt forces and after defeat, Death knows the truth that the Archangel is the one who caused the fall of the Ivory Coast Citadel and that he is corrupt. Death returns to Crystal Tower to fight him death with the help of a reaper receives the angel's key. When Death tells him what happened, he tells him that he must go to the realm of demons. Again Death meets Ostehot, who tells him that the Kingdom of demons is spoiled and must go to the castle of Samael. Once there, Death meets a strange figure who claims his mother and reports that Samael, who holds the devil's key, has disappeared. Frustrated by his mother gives him the opportunity to travel through time and present and asks him to death that when he comes, he will admire his heart and revive the Nephilims. Finding Samael, they both fight, and Samael hands him the Key, disappearing on the spot. With both the keys to death, he uses part of Almas to insert two keys into the Well, and found General Nephilimov, Absalom. The one who fights death and loses for the second time. With corruption disappearing Death into a well of souls, not knowing what to do, Raven Father answers the riddle it is very simple, but very difficult Death without strength says he is not in the mood for riddles, Raven Father tells him that to revive the people he must sacrifice Nephilims. After the correction, he hands him a mask, jumping and spreading the seed of humanity. After the war kills the destroyer and breaks the seal referring to the riders of the Apocalypse and the riders should always be 4. In the post-credit scene, Lilith is seen reproaching that creature, who is completely in the shadows, is angry that humanity has been restored and Nephilims are lost forever. Lilith says she is looking forward to punishment, but the organization says she won't get pleasure this time for it (hinting that Lilith is a masochist). The screen disappears with Lilith screaming in agony. TH' Creative Development Director Luis Gigliotti told GameAxis that the Darksiders will be a franchise and that they are considering continuing. Joystick said the continuation of Darksiders was planned for fiscal year 2012. An article on Xbox magazine's official website confirmed that Darksiders II will be released in 2012. In , it was announced that Darksiders II would be the release title for the upcoming Wii U with the modifications needed to adapt to the Nintendo console, as well as some new features unique to the console. The game will lead to Death through several dungeons and urban centers. Urban centers have NPCs that can give secondary missions, etc. the city center will connect with several dungeons, and this area will include more dungeons than all the original Darksiders. Loot will also be included, falling from meetings such as Starting from 12 different categories of armor pieces that can have different enchantments and can activate the forces of anger of death. At San Diego Comic Con, it was revealed that Michael Wincott would provide the voice of Death. On June 19, 2012, James Cosmo (who appeared as a priest in The Last Sermon, a trailer for the game) was announced as the voice of Elder Eideard's creator, The Comic-Con 2012: Actor James Cosmo Speaks of Game of Thrones, Brave, and Darksiders II. Forbes. Received on August 16, 2014. Death guides throughout history. On February 14, TH' announced that Darksiders II would arrive at the stores on June 26, 2012. DLC pre-order bonuses were also announced for GameStop, Best Buy and Amazon. On April 18, 2012, it was announced on its website that Darksiders II would be delayed until August 2012. The PC requirements were released on July 19, 2012. The Darksiders II port remastered, known as the Deathinitive Edition, was released for PlayStation 4 and Xbox One in October 2015. It was published by Nordic Games, which acquired the rights to the Darksiders franchise after the bankruptcy of TK. The port was developed by , a studio founded by Darksiders creator David L. Adams after the closure of USA (which was created after Vigil's closure by TH) and consists almost entirely of Vigil employees. Along with higher-resolution graphics and updated lighting, the studio has also made changes to adjust the game's balance. The Xbox One version was announced on June 11, 2015. BASIC Dust Skills: This is the crow that points the way to death. Despair: Demonic horse of death. Deadly Grip: Use to capture objects and enemies from afar. Also for rock climbing. Partaller: Divide death into three parts to solve some puzzles. Mercy: A supernatural gun used by Death belonging to his brother Spohr. Void Walker: The skill is used to create portals. Passepoques: An improved version of Walker, allows you to travel between the present and the past. SKILL BRANCHES Exhumation: This ability allows you to cause the dead. Teleported Slash: An Instant Attack That Restores the Health of Some Death People. Healing Storm: The dark energy of a tornado that damages enemies at the feet of Mau Death: Souls attack enemies. They do more harm the more anger you have. Unstoppable: Increases the power of Death. Downloadable season ticket content is available and includes Abyssal Forge (a story of a managed installation that takes place in the shadow of the earth), Demon Lord Belial (another story-driven installment going inEarth) and the Creator's Armor and the Scythian Set. Argul's Tomb is another story-driven package that is not included in the season ticket. The Angel of Death Pack includes new weapons and armor upgraded along with a new dust visual. Deadly Desperation Pack provides acceleration to death of Horse Despair. Several other DLC packages have been released that offer weapons and armor very similar to the Angel of Death Pack. The Deathinitive edition of the game, released on PlayStation 4 and XBox One, includes these extensions of additional stories and hardware. Critical Reception ReceiversOversEvaluatorGameRankings (WiiU) 84.96% (PS3) 84.75% (X360) 83.39% (16) (PC) 82.00% (WiiU) 85/100 (PS3) 84/100 (X360) 0) 83/100 (PC) 81/100 (XONE) 75/100 (PS4) 72/100 Games T7/10.26 (G4) IGN7.5/10 ( RU7/10) Darkside II received positive reviews. GameRankings and specialized review websites have given versions of the Wii U 84.96% and 85/100, /10 version for Xbox 360 83.39% and 83/100 and PC version 82.00% and 81/100. IGN gave him a 7.5 rating, saying that despite my problems, I had to promote my quest with Death because Darksiders II is just a fun game. The game became a bestseller in August with more than 247,000 copies sold in the U.S. Since November 5, 2012, only 1.5 million copies have been sold, with TH' claiming that the game failed to meet our expectations. Cm. also Darksiders 1 Darksiders (series) TH' Nordic Darksiders 3 External Links Official Darksiders website Links to b Archive copy. Archive from the original on August 8, 2012. Received on July 25, 2012. b Archive copy. Archive from the original on August 18, 2012. Received on July 25, 2012. Tom Phillips (April 18, 2012). Darksiders 2 release date delayed on TH. Eurogamer. Received on October 6, 2012. Zakari Chan (October 26, 2009). Darksiders Developer Interview and Step-by- Step Guide. GameAxis. Archive from the original on November 13, 2010. Schramm, Mike. Darksiders, Saint's Row sequels from TK in fiscal year 2012. Joystick. Ryan, King. E3 2010: Darksiders 2 confirmed. Official Xbox Magazine. Received on October 16, 2010. Dutton, Fred (March 23, 2012). Darksiders 2 is the Wii U launch title, the developer claims. Eurogamer. March 30, 2012. Touch of Death: DarksideRs' Struggle II. (July 2011). SDCC 2011: Darksiders 2 Interview w/ Adam Covic. Darksiders 2 'Last Sermon' Advanced Cut Trailer starring James Cosmo HD. Youtube. June 29, 2012. Received on August 17, 2016. Darksiders II release date. Thq. Archive from the original on April 20, 2012. Thread's Darksiders II Official PC Specs!. Archive from the original on July 29, 2012. Received on July 30, 2012. Darksiders 2: The final edition is confirmed for PS4. Gamespot. CBS Interactive. Received on February 26, 2015. b Darksiders II for Wii U. GameRankings. Received on November 21, 2012. For b Darksiders II for PlayStation 3. GameRankings. Received on August 14, 2012. For b Darksiders II for Xbox 360. GameRankings. Received on August 14, 2012. For b Darksiders II for PC. GameRankings. Received on August 14, 2012. b Darksiders II for Wii U Reviews, Ratings, Credits, and more on Metacritic. Metacritics. Received on November 21, 2012. b Darksiders II for PlayStation 3 Reviews, Ratings, Credits, and more on Metacritic. Metacritics. Received on August 14, 2012. b Darksiders II for Xbox 360 Reviews, Ratings, Credits and more on Metacritic. Metacritics. Received on August 14, 2012. b Darksiders II for PC Reviews, Ratings, Credits, and more on Metacritic. Metacritics. Received on August 14, 2012. Darksiders II: Deathinitive Edition for Xbox One Reviews. Metacritics. Received on August 17, 2016. Darksiders II: Deathinitive Edition for PlayStation 4 Reviews. Metacritics. Received on August 17, 2016. Louise Blaine (September 11, 2014). GamesRadar. Computerandvideogames.com. Received on 17 August 2016. Adam Rosenberg (August 14, 2012). Darksiders 2 Review for Xbox 360. G4. Received on August 14, 2012. Review of Darksiders II GameTM - Official Website. GamesTM.co.uk. received on August 17, 2016. Jeff Gerstmann (August 14, 2012). Darksiders II review. Received on August 14, 2012. To B Audrey Drake. Darksiders II Review - IGN. Ign. Received on November 6, 2012. Darksiders 2 Xbox 360 Review. Darksiders II leads U.S. Sales in August. GameInformer. Received on November 6, 2012. 5 million copies of Saints Row 3 Sent, 1.4 million Darksiders II. Ign. Received on November 6, 2012. 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