Altered Carbon Is the Registered Trademark of Skydance Productions LLC
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QUICK START GUIDE Inspired by the Netflix Original series based upon the novel by Richard K. Morgan Designed by: Cover Art: Christopher J. De La Rosa Lee Souder with Ivan Van Norman Art and Composition: Lead Developer: Christopher J. De La Rosa, Christopher J. De La Rosa Pace Porter-Zasada Writing and Development: Graphic Design: RazörFist, Jameson McDaniel, Michal E. Cross, Christopher J. De La Rosa Andrew Nielson Layout: Editing and Proofreading: Christopher J. De La Rosa Joe LeFavi Brand & Production Management: Managing RPG Producers: Joe LeFavi / Genuine Entertainment Scott Gaeta, Joe LeFavi Beta Testers: Brittany Wheless, Tom Kolassa, Randy Goke, Sam Huilman, Alex Huilman, Richard Coverdale © 2020 Hunters Entertainment LLC, All rights reserved. © 2020 Renegade Game Studios, All rights reserved. Altered Carbon is the registered trademark of Skydance Productions LLC. Used under license. © 2020 Skydance Productions LLC. All Rights Reserved. CONTENTS Timeline ................. 4 Archetypes . 19 Combat Skill Checks . 40 What Are Role Playing List of Archetypes ............................ 19 Degrees ................................................. 40 Games? . 7 Character Age .................................... 21 Opposed Skill Checks ..................... 41 What You Need to Play . 7 Baggage ............................................... 21 Difficulty and Opposed Checks .. 41 Core Concepts ............ 8 Traits ....................................................... 21 Luck Dice and Opposed Checks . 41 Cyberpunk ........................................... 8 Save Throws ........................................ 41 The Character Sheet . 22 Cyberpunk In Popular Culture ..... 8 Triggered Effects............................... 41 Gameplay . 25 Themes .................................................. 8 Example Triggered Effects.............. 42 Dice ......................................................... 25 Neo-Noir ............................................... 8 Depletion Checks .............................. 42 Skill Check Dice ................................. 25 Transhumanity .................................... 9 Depletion Check Notation ............. 42 Types of Skill Check Dice ............... 25 Digital Human Freight (DHF) ....... 9 Damage ................................................. 44 Skill Checks ......................................... 26 Cortical Stacks ................................... 9 Protection ............................................ 44 Target Result (TR) ............................ 26 Sleeves .................................................. 9 Injuries ................................................... 45 Base Target Result Range.............. 26 Setting . 10 Ace .......................................................... 27 Equipment . 47 Bay City ................................................ 10 Bonuses ................................................ 27 Chassis .................................................. 47 The Aerium .......................................... 10 Attribute Bonuses ............................. 27 Weapons . 47 The Twilight ......................................... 10 Gear Bonuses ..................................... 28 Apparel . 49 Society .................................................. 11 Training Bonus ................................... 28 Body Slots............................................ 49 Grounders ............................................ 11 Multiple Bonuses ............................... 28 Defense ................................................. 49 Meths ..................................................... 11 Bonus Dice ........................................... 28 Armor .................................................... 49 Luck Dice .............................................. 28 Characters . 13 Which Die to Use as a Luck Die .. 28 Devices . 50 The Steps of Character Creation Stroke of Luck .................................... 29 Gadgets and Accessories . 51 Attributes . 13 Catastrophe ......................................... 29 Layering ................................................ 51 Strength ................................................ 13 Making Skill Checks . 30 Vehicles . 52 Perception ........................................... 13 Skill Check Notation ........................ 30 Vehicles in Encounters .................... 53 Empathy ............................................... 13 Specializations ................................... 30 Velocity ................................................. 53 Willpower ............................................. 13 Fuel ......................................................... 54 Acuity .................................................... 13 Skill Check Summaries . 31 Crew ....................................................... 54 Intelligence .......................................... 14 Strength Skills .................................... 31 Size ......................................................... 54 Attribute Bonuses ............................. 14 Perception Skills ................................ 31 Speed ..................................................... 54 Starting Attributes ............................ 14 Empathy Skills .................................... 31 Handling ............................................... 54 Improving Stack Attributes ......... 14 Willpower Skills .................................. 32 Fire Control ......................................... 54 Improving Sleeve Attributes ........ 14 Acuity Skills ......................................... 33 Durability .............................................. 54 Intelligence Skills ............................... 33 Character Resources . 16 Structure ............................................... 54 Damage Threshold ........................... 16 Phases of combat . 37 Travel ...................................................... 54 Health Points ...................................... 16 I.C.R. (Intent, Check, Resolution) 37 Sleeves . 56 Organic Damage ............................... 16 Intent ...................................................... 37 Natal/Clone Sleeves ......................... 56 Real Death ........................................... 16 Check ..................................................... 38 Upgrading a Natal Sleeve .............. 56 Stack Points ........................................ 16 Resolution ............................................ 38 Upgrading a Clone Sleeve ............. 56 Influence Points ................................. 17 Ending a Round and a Turn .......... 39 Synthetic Sleeves .............................. 57 Ego Points ............................................ 17 Speed Dice . 39 Upgrading a Synthetic Sleeve ...... 57 Tech Points .......................................... 17 Resolving Speed Dice ..................... 39 Sample Sleeve Upgrades ............... 58 Wealth Level ....................................... 18 Speed Dice & Triggered Effects .. 40 Example of Play . 62 TIMELINE OF ALTERED CARBON A 2383 Proposition 653 is proposed 2019 Laurens Bancroft is born 2380 Reileen Kawahara establishes “Head in the Clouds.” 2020 Colony Barges retrofitted 2368 2350 with DHF technology, 2384 Kristin Ortega joins Kristin Ortega is born. displacing CryoCaps. Takeshi Kovacs is sleeved into the BCPD Elias Ryker’s body at the behest of 2345 Laurens Bancroft. 2022 The Panama Rose The UN is reformed into Fightdrome is established in Bay City. The Protectorate 2134 Kovacs is captured and imprisoned 2334 2023 for 250 years. The Raven’s last guest departs San Francisco, CA is reincorporated as Bay City by The Protectorate 2280 2122 Laurens and Miriam Takeshi Kovacs leaves CTAC 2025 Bancroft are married. to join the Envoy Corps. The first Elder artifacts found on Mars, Starcharts to habitable worlds also found in the Martian ruins. 2200 The Raven Hotel’s owner sells 2112 2044 owning stake to hotel’s AI. A youngTakeshi Anti-Gravity technology is implemented Kovacs begins CTAC training 2150 2070 The Aerium is completed 2155 Conrad Harlan charts first successful The Corporate Wars 2050 path to surface of what came to be in Bay City begin. Synthetic Sleeves mass known as “Harlan’s World”, avoiding 2100 producedfor the first time. the Elder orbital weapon’s platfroms Takeshi Kovacs is born in the Newpest slums on 2098 2076 Harlan’s World 2130 Nadia Makita creates programming Mars Expo 2084 The Envoy Corps were nearly 2073 that allows DHF to be supercondensed all wiped out by a Rawlngs Virus Strike WorldWeb One is founded on the The first major legacy news network files into Cortical Stacks, rendered from Takeshi Kovacs is one of the infrastructure of the ruined bankruptcy. The remaining networks the smelted relics of Elder origin. very few survivors. would follow suit within a decade. legacy news networks. 2120 2080 The Protectorate makes it illegal Nadia Makita was born. 2110 to resleeve a human DHF into Nadia Makita changes her an animal sleeve. name to Quellcrist Falconer and 2099 begins collecting her written works. Laurens Bancroft experiences his first death and resleeving. First recorded instance of the use of the word “Meth”to describe those who achieve extreme age. 4 INTRODUCTION | WELCOME TO BAY CITY 2383 Proposition 653 is proposed 2019 Laurens Bancroft is born 2380 Reileen Kawahara establishes “Head in the Clouds.” 2020 Colony Barges retrofitted 2368 2350 with DHF technology, 2384 Kristin Ortega joins Kristin Ortega is born. displacing CryoCaps. Takeshi Kovacs