SCOTT ADAMS Creator, Adventureland and Founder, Adventure International

Total Page:16

File Type:pdf, Size:1020Kb

SCOTT ADAMS Creator, Adventureland and Founder, Adventure International PRAISE FOR GET RICH PLAYING GAMES “A must-read… The first book on the videogame business that’s both insightful and entertaining.” Ed Zobrist President, Sierra Online “Finally, a book that shows you how to make all your dreams come true – and make serious money doing it!” Brian Fargo, Founder Interplay and InXile Entertainment “A home run… touches on all the bases necessary for creating a winning strategy for success in the videogame field.” Bill Gardner President and CEO, Eidos “There’s a fine line between getting rich and losing your shirt in the videogame business, so arm yourself with the essential weapons to succeed: This book’s a cruise missile!” Charles Bellfield Vice President, Marketing Codemasters, Inc. “Reveals the secrets of playing to win… and how to do it making great games!” “Wild Bill” Stealey Lt. Colonel, USAF Retired Founder, MicroProse Software and Interactive Magic “Full of sound advice and priceless resources for those looking to change the face of gaming.” Nolan Bushnell, Founder, Atari, Chuck E. Cheese’s and uWink GET RICH PLAYING GAMES BY SCOTT STEINBERG FOR CONSULTING, COPYWRITING, MOCK REVIEWS AND MARKETING/PR SUPPORT: WWW.EMBASSYMULTI.COM FOR CONSUMER ELECTRONICS NEWS AND REVIEWS: WWW.DIGITALTRENDS.COM TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR FOR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM SCOTT STEINBERG’S GET RICH PLAYING GAMES All Rights Reserved © 2007 by Power Play Publishing “Creating Hits” © 2007 Steve Allison “Breaking Into Game Writing” © 2007 Dan Hsu “Reporting Tips” © 2007 Kyle Orland, David Thomas and Scott Steinberg Author’s Note, Introduction and all stories © 2007 Scott Steinberg Cover Illustration Source: IStockphoto No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, record- ing, taping or by any information storage retrieval system, without the written permission of the publisher. Published by P3: Power Play Publishing 4045 Five Forks Trickum Rd. Suite B-8, #244 Lilburn, GA 30047 www.p3pub.com ISBN 978-1-4303-2028-9 FOREWORD Curiously, today’s videogame business has founded itself on sequels and hits that cost literally millions to develop, produce and market. But don’t be fooled by what you see on TV or in the movies. The real truth of the matter is that there are many ways to make money in the field… even if you don’t have a ton of cash sitting around burning a hole in your pocket. In fact, sometimes capital is a poor substitute for creativity and passion – something the game industry desperately needs more of, especially now! Hoping to strike it rich and see your name up in lights, even without technically ever having played in the big leagues? Allow me to share a trade secret I’ve learned during my years at the sector’s forefront: Plain and simple innovation is what drives the field ever forward, expands it and helps it to uncover new markets and attract new customers. And there’s nothing stopping you from tapping into its potential, right now, this very minute. Case in point: Currently, there are over 15 million hardcore gamers and 285 mil- lion casual gamers. Nonetheless, bizarrely, most of the industry’s output focuses on the former audience, leaving literally hundreds of millions of potential buyers (not to mention the vast majority of the market) out in the cold. Because of this, there are huge opportunities lurking on the sidelines right outside of the mainstream gamer demographic just waiting to be tapped. And a fortune presently sits there untouched, ripe for the taking by those with the insight, talent and wherewithal to deliver innovative products and services destined to engage players’ attention and spark their passion for interactive enjoyment. In other words, you’re more likely to land a high score if you take the road less traveled… So if you have an idea for a new version of a hit product like Madden NFL, DON’T attempt to do it! Remember: Madden took hundreds of millions of dollars’ worth of programming hours and hundreds of people supported by a solid business infrastructure to produce and market. Even if you were to develop a com- petitive product, simply marketing it alone would cost millions – and then you’ve still got to go head-to-head with the #1-selling game in its category. The lesson to be gleaned from these scenarios, not to mention years of real-world experience, is as follows. If you really want to score big, instead of attempting to follow in others’ tracks, do things your own way, be smart about your business and look for low-hanging fruit. Doing so can potentially even be as effortless as target- ing openings in markets that already exist with lower-cost games that, with better gameplay (or a little tweaking), could easily become tomorrow’s best sellers. In addition, I’ll also say this: It further pays to know your core skill set, inside and out, and educate yourself thoroughly in those areas you don’t. Combining multiple talents and abilities – as well as possessing the know-how to gauge situations from several perspectives – is vitally important if you ever want to break the bank to boot. Ask yourself… Are you a programmer? An artist? What about a level planner or mod-making expert? Imagine how much more capable you’d be as a combination of all. Many of today’s most acclaimed producers possess greater talents than sim- ple job titles convey. As insiders know, the ability to visualize ideas as tangible graphic representations or edit soundtracks on the fly to better convey desired moods, for example, can add to any game design. Furthermore, when it comes to choosing topics to base products or services around, be sure to think about areas in which you have unique knowledge and can therefore specialize. For example: Ever worked at a gas station? How about a restaurant? Diner Dash is a best-seller – and it’s merely a game about a girl waiting tables. Who knows… perhaps a title featuring a gas station and its overworked attendants is the next big thing? Maybe even being a barista at Starbucks – open as the market’s become today, the sky’s the limit. Consider: There are books filled with games that were popular in pubs 200 years ago that have yet to be converted into interactive form… and they’re already proven to have been played and enjoyed by millions. In my opinion, the mother lode you should be questing for isn’t just a game, but a new game type unto itself. To be specific, one that has not been done before… and something that new technology allows for the first time. People forget that way back when, even Tetris was once such a property. Similarly, Dance Dance Revolution and Guitar Hero struck a chord with fans by turning everyday concepts like dancing and guitar-playing into best-selling titles based on entirely new experiences. Nintendo’s Wii is doing the same thing as we speak as well, with its motion-sensing controllers rapidly giving way to new types of interaction and virtual experience. Frankly, the types of controllers and activities associated with these outings will likely give way to an entirely new era of enter- tainment and record-breaking profits alone. Then again, when it comes to financial success, not everything has to be about software itself… Sometimes, new business models are just as important. Can an MMO game make sense selling spells for a nickel? What about Halo sell- ing bullets for a penny? Is there million-dollar potential in cell phones with built-in GPS abilities that allow for location-based play based on treasure hunts in Manhattan or live whodunits that sprawl across the entirety of San Francisco? Who knows, but these days, such ideas don’t seem so far-fetched, and both brazen entrepreneurs and old-world media titans are waiting with bated breath alongside one another to find out. The main point I’m trying to get across being simply this. The world consistently hungers for new and fun experiences – and no matter how and where they’re delivered, it’s always willing to pay for the good ones. Knowing this, as game enthusiasts, developers, fans, marketers and executives, not to mention fiscally- responsible individuals, it’s our job to champion the cause of innovation and help bring it to market. Take what you will from the following manuscript, full as it is of sound advice and priceless resources for those looking to change the face of gaming as we know it today. Ultimately, the most important thing is that no matter how future ventures pan out, we always have as much fun taking part in them as our customers – and probably more, if anyone’s counting. Nolan Bushnell Founder of Atari, Chuck E. Cheese’s and uWink AUTHOR’S NOTE So you want to be rich, right? Congratulations – you’ve come to the right place! But before starting down the golden road, let’s be up-front. As you’ll soon see from the following collection of assorted essays, how-to articles, interviews and editorials, there’s only one constant when it comes to commercialism. Specifically: For any lone, individual gamer or software development/publishing company, there is no one surefire path to profitability. Certainly, the advice and insight contained herein presents a singular record of sev- eral men and women’s quest for, and achievement of, record financial gain and stardom in the $13.5 billion videogame field. (An industry that brings in more than Hollywood, for those counting… Although astute readers will note that a $600 PlayStation 3 and $60 game do cost more than a $10 ticket and concessions, even if a large popcorn will set you back, what, $125 now?) However, you should never lose sight of the most important maxim: Despite what you may think, in most cases, for these and countless other would-be entrepreneurs with IPOs dancing in their eyes, it’s seldom really about the cash.
Recommended publications
  • Sigil: the City of Doors
    SIGIL: THE CITY OF DOORS CHAPTER I: AT A GLANCE 4 CHAPTER II: THE TOUT’S TOUR 16 Sigil by the Numbers 4 The Lady’s Ward 16 Architecture 5 Armory District 16 Buildings and businesses 5 Ely Cromlich 16 Trades 5 Barracks District 17 Services 5 Diana the Guardian 17 Other Types of Buildings 5 Court of Pain 17 Timekeeping and Calendars 6 Courts District 17 Weather 6 Dabus Square 18 What Brings You to Sigil? 6 Shemeshka the Marauder 18 Antiquities 6 Dossy Street 19 Banking 6 Noble District 19 Commerce (General) 6 Petitioner’s Square 20 Communications 7 Temple Row 20 Companionship 7 The Lower Ward 21 Criminal Purposes 8 Lower Ward Smog 21 Dining 8 Armorer’s Row 21 Education 9 The Ditch 21 Employment 9 Farhome 22 Entertainment 9 Foundry District 23 Exotic Services 9 Ombidias 23 Factions 10 The Pits 23 Find Someone 10 Unbeliever Way 24 Guides 10 The Clerk’s Ward 25 Healing 10 Administrator’s District 25 Hiding 11 Crystal Dew Lane 25 Hired Help 11 Sandstone District 26 Legal Assistance 11 Speaker’s District 26 Lighting 12 Tea Street 27 Magic Items 12 Worker’s District 27 News 12 Utadas Tensar 27 Paying Taxes 12 Guildhall Ward & Market Ward 28 Pilgrimage Destinations 12 The Sigil Market 28 Places to Live 12 The Hive Ward 29 Places to Stay 13 The Streets of the Hive 29 Portals 13 Bedlam Run 29 Research 14 Marble District 30 Spellcasting 14 Ragpicker’s Square 30 Storage 15 The Hive 31 Transportation 15 The Slags 31 Worship 15 1 CHAPTER III: THE POLITICS OF BELIEF 32 Planar Trade Consortium 52 Government 32 Planeswalker’s Guild 52 The Council of Factions
    [Show full text]
  • It's Meant to Be Played
    Issue 10 $3.99 (where sold) THE WAY It’s meant to be played Ultimate PC Gaming with GeForce All the best holiday games with the power of NVIDIA Far Cry’s creators outclass its already jaw-dropping technology Battlefi eld 2142 with an epic new sci-fi battle World of Warcraft: Company of Heroes Warhammer: The Burning Crusade Mark of Chaos THE NEWS Notebooks are set to transform Welcome... PC gaming Welcome to the 10th issue of The Way It’s Meant To Be Played, the he latest must-have gaming system is… T magazine dedicated to the very best in a notebook PC. Until recently considered mainly PC gaming. In this issue, we showcase a means for working on the move or for portable 30 games, all participants in NVIDIA’s presentations, laptops complete with dedicated graphic The Way It’s Meant To Be Played processing units (GPUs) such as the NVIDIA® GeForce® program. In this program, NVIDIA’s Go 7 series are making a real impact in the gaming world. Latest thing: Laptops developer technology engineers work complete with dedicated The advantages are obvious – gamers need no longer be graphic processing units with development teams to get the are making an impact in very best graphics and effects into tied to their desktop set-up. the gaming world. their new titles. The games are then The new NVIDIA® GeForce® Go 7900 notebook rigorously tested by three different labs GPUs are designed for extreme HD gaming, and gaming at NVIDIA for compatibility, stability, and hardware specialists such as Alienware and Asus have performance to ensure that any game seen the potential of the portable platform.
    [Show full text]
  • TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
    UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre.
    [Show full text]
  • Planescape Part One: Sigil by Cutter
    Planescape Part One: Sigil By Cutter Welcome to Sigil, the City of Doors! The centre of the Planes and the local multiverse too. Sitting on the inside of a giant torus that itself floats above an infinitely tall mountain at the centre of the very plane of neutrality itself – the Concordant Domains of the Outlands. Here neutrality is enforced. Gods are barred from the city, and the Lady of Pain takes very aggressive steps to make sure nobody drags Sigil into the troubles outside. It is even a haven from the Blood War. Unfortunately, this means many, many criminals and troublemakers from outside land come here as a last resort. ‘Course, not everyone’s here of their own free choice. Sigil’s ridded in doors to other planes, and sometimes a local from outside falls in. What got them in Sigil rarely is what gets them out of Sigil, and they’re stuck here until they find a door back home. These planar doors all throughout Sigil would make it the most valuable place in the multiverse to hold. Master Sigil, you can master the Planes. But the Lady won’t let that happen. Piss her off and the best thing you can hope for is being locked in an extradimensional maze unable to die of age, hunger, or thirst. The unlucky ones get flayed alive in an instant. But on the bright side, you’ll see all kinds of things in Sigil. A devil and a demon (don’t call ‘em that, trust me) having friendly drinks in a bar.
    [Show full text]
  • John Carmack Archive - .Plan (1998)
    John Carmack Archive - .plan (1998) http://www.team5150.com/~andrew/carmack March 18, 2007 Contents 1 January 5 1.1 Some of the things I have changed recently (Jan 01, 1998) . 5 1.2 Jan 02, 1998 ............................ 6 1.3 New stuff fixed (Jan 03, 1998) ................. 7 1.4 Version 3.10 patch is now out. (Jan 04, 1998) ......... 8 1.5 Jan 09, 1998 ............................ 9 1.6 I AM GOING OUT OF TOWN NEXT WEEK, DON’T SEND ME ANY MAIL! (Jan 11, 1998) ................. 10 2 February 12 2.1 Ok, I’m overdue for an update. (Feb 04, 1998) ........ 12 2.2 Just got back from the Q2 wrap party in vegas that Activi- sion threw for us. (Feb 09, 1998) ................ 14 2.3 Feb 12, 1998 ........................... 15 2.4 8 mb or 12 mb voodoo 2? (Feb 16, 1998) ........... 19 2.5 I just read the Wired article about all the Doom spawn. (Feb 17, 1998) .......................... 20 2.6 Feb 22, 1998 ........................... 21 1 John Carmack Archive 2 .plan 1998 3 March 22 3.1 American McGee has been let go from Id. (Mar 12, 1998) . 22 3.2 The Old Plan (Mar 13, 1998) .................. 22 3.3 Mar 20, 1998 ........................... 25 3.4 I just shut down the last of the NEXTSTEP systems running at id. (Mar 21, 1998) ....................... 26 3.5 Mar 26, 1998 ........................... 28 4 April 30 4.1 Drag strip day! (Apr 02, 1998) ................. 30 4.2 Things are progressing reasonably well on the Quake 3 en- gine. (Apr 08, 1998) ....................... 31 4.3 Apr 16, 1998 ..........................
    [Show full text]
  • DIE Nächsteation UNSERE EXPERTEN TRENNEN DIE BUZZWORDS VON FAKTEN ANALYSEN UND ERKENNTNISSE VON EPIC, HAVOK UND BUNGIE
    JEDE AUSGABE MIT FIRMENREGISTER 04/2013 € 6,90 OFFIZIELLER PARTNER VON DESIGN BUSINESS ART TECHNOLOGY 04 4 197050406909 GENERDIE NÄCHSTEaTION UNSERE EXPERTEN TRENNEN DIE BUZZWORDS VON FAKTEN ANALYSEN UND ERKENNTNISSE VON EPIC, HAVOK UND BUNGIE MEINUNG BEST PRACTICE INTERVIEW ICH HASSE DRM! ODER WIE SICH BEI UNITY3D-ASSETS UBISOFTS JADE RAYMOND ÜBER DOCH WAS ANDERES? RECHENLEISTUNG SPAREN LÄSST DEN NÖTIGEN ERNST IM SPIEL "PHANTASIE, NICHT ERFINDUNG, SCHAFFT IN DER KUNST WIE IM LEBEN DAS GANZ BESONDERE." Joseph Conrad Die Welt, die Sie erschaffen, soll nur durch Ihre Vorstellungskraft limitiert sein – nicht durch die Leistung Ihres Servers. Verschieben Sie Ihre Grenzen. Managed Hosting von Host Europe. Kompromisslose Rechenleistung schon ab € 89 mtl.* Managed Hosting – Rechenpower und individueller Service ▶ Dell® Markenhardware, individuell für Ihre Anforderungen konfiguriert ▶ Hosting im Hightech-Rechencenter mit garantierter Verfügbarkeit und bester Netzanbindung ▶ Managed Service mit festen Ansprechpartnern, 24/7/365 Wartung und Entstörung Mehr Informationen: i www.hosteurope.de/creation Kontakt & Beratung (Mo-Fr: 09-17 Uhr) 02203 1045 2222 www.hosteurope.de *Die einmalige Setupgebühr entfällt. Die Aktion gilt bis zum 31.07.2013. Die Hardware ist individuell konfigurierbar. Die Mindestvertragslaufzeit beträgt 24 Monate – alternative Laufzeiten sind optional möglich. Die Kündigungsfrist beträgt 4 Wochen zum Ende der Laufzeit. Editorial Making Games Magazin 04/2013 UNGERECHTE E3 ie hatten das bessere Line-up, die Next-Gen-Tipps von Havok & Epic Heiko Klinge innovativere Technologie und die Mehr als genug Gründe also, den Shitstorm ist Chefredakteur vom unterhaltsamere Show: Trotzdem mal getrost zu ignorieren und die eigentlichen Making Games Magazin. hat Microsoft das Next-Gen- Auswirkungen der Next Gen in unserem Kräftemessen mit Sony nach Mei- Titelthema ein wenig genauer unter die Lupe nung fast aller Beobachter und zu nehmen.
    [Show full text]
  • EA Teams up with Legendary Development Studio Id Software for RAGE
    EA Teams up With Legendary Development Studio id Software for RAGE EA Partners to Publish the Next Blockbuster From the Inventors of the First Person Shooter LOS ANGELES, Jul 14, 2008 (BUSINESS WIRE) -- Electronic Arts Inc. (NASDAQ:ERTS) today announced that it has signed an agreement with id Software, award-winning creators of iconic gaming brands and industry defining innovations, to publish RAGE(TM), the studio's next blockbuster franchise. Built on id Software's newest game engine, id Tech5, RAGE is an all-new take on the first person shooter being developed for release on the PLAYSTATION(R)3 computer entertainment system, Xbox 360(TM) system from Microsoft, PC and Mac. "RAGE represents a new direction for our games," said Todd Hollenshead, CEO of id Software. "RAGE is a shooter unlike any other, developed on our cutting edge new technology, and built to the exacting standards id is famous for. We're excited to have the support of EA Partners to launch RAGE on the world." "The RAGE publishing deal is the epitome of EA Partners' mission: Provide the world's best developers with access to the world's best publishing resources," said David DeMartini, senior vice president and general manager of EA Partners. "The team at id Software is one of the best development studios in the world. We're excited to work with id Software to give RAGE a blockbuster launch on the global stage." Stay tuned for additional information about RAGE at QuakeCon 2008 in Dallas, Texas from July 31 to August 2nd. More information about QuakeCon is available at www.quakecon.org About id Software id - defined by Freud as the primal section of the human psyche; id Software, located in Mesquite, Texas, was founded in 1991.
    [Show full text]
  • Program Guide Index Sgc Program Guide 2013
    EVENT’S SCHEDULE Version 0.3 Updated 17.06.13 GUEST LIST MARKET PLACE SGC GROUND MAP AND MUCH MORE!!! JUNE 21ST - 23RD, 2013 HYATT REGENCY DALLAS SGCONVENTION.COM PROGRAM GUIDE INDEX SGC PROGRAM GUIDE 2013 PROGRAM’S CONTENT A quick look at the most amazing three day gaming party in the entire Southwest! This index is where you can find all the information you’re looking for with ease. SGC Woo! The Guest List What is SGC? PAGE PAGE Need more information Welcome to the convention! about your favorite 04 09 celebrities? The Schedule The Hotel PAGE PAGE For when you want to Where is SGC held, rooms be at the right place, and reservations. 05 14 at the right time. PAGE PAGE The SGC Map Where to Eat? It’s dangerous to go along. Hungry? 06 17 TAKE THIS! TABLE TOP ROOM Transport PAGE PAGE Get you card, board, dice, Arriving in Dallas and need and role-playing games directions? 08 18 ready! 2 INDEX SGC PROGRAM GUIDE 2013 PROGRAM’S CONTENT Dealer Room Want exclusive merchandise PAGE or even a rare game? We have you covered! 19 IRON MAN PAGE OF GAMING The only competition to test 24 a gamer’s skills across all consoles, genres, and eras. ARCADE ROOM Play with your fellow gamers PAGE by matching up on either retro, modern, or arcade classics! 20 COSPLAY CONTEST PAGE Of course we love cosplay at SGC! See the rules for this year’s 28 contest at SGC! MOVIE ROOM Love movies? Check out which PAGE movies we will be showing day and night! 22 THANK YOU! PAGE Thanking those who supported SGC on the 2012 Kickstarter.
    [Show full text]
  • Setanta S.A.: ALL IN! GAMES W Grudniu 2019 R. Wprowadzi Do Sprzedaży Grę Tools Up!
    Kraków, 19.11.2019 r. Setanta S.A.: ALL IN! GAMES w grudniu 2019 r. wprowadzi do sprzedaży grę Tools Up! Setanta S.A., Spółka notowana na Głównym Rynku GPW w Warszawie, otrzymała informację od spółki ALL IN! GAMES Sp. z o.o., z którą jest w trakcie połączenia, że w dniu 3 grudnia 2019 r. do sprzedaży zostanie wprowadzona gra pt. „Tools Up!”, której wydawcą jest ALL IN! GAMES. Gra trafi do sprzedaży jednocześnie na platformy PC (Steam), XBOX ONE, Sony Playstation 4 oraz Nintendo Switch. ALL IN! GAMES Sp. z o.o. - spółka, z którą Setanta S.A. jest w trakcie procedury połączeniowej - przekazała Emitentowi informację, iż w dniu 3 grudnia 2019 r. do sprzedaży wprowadzona zostanie gra pt. „Tools Up!”, której wydawcą jest ALL IN! GAMES. Gra w tym dniu będzie dostępna na następujących platformach: PC (Steam), XBOX ONE, Sony Playstation 4 oraz Nintendo Switch. Cena gry dla użytkownika wynosić będzie 19.99 USD. Sprzedaż tej gry będzie miała istotny wpływ na rozwój i strategię działania Emitenta oraz na jego wyniki finansowe. „Producent gry „Tools Up!” - The Knights Of Unity - włożył niesamowitą ilość pracy i wysiłku by stworzyć produkt idealnie wpisujący się w świąteczny klimat wspólnej zabawy oraz spędzania czasu z rodziną i znajomymi. Jesteśmy przekonani, że ta mieszanka zostanie pozytywnie przyjęta przez rynek, a sprzedaż pozytywnie zaskoczy wszystkie osoby obserwujące nasze działania.” - ocenia Piotr Żygadło, Dyrektor Operacyjny Wydawnictwa ALL IN! GAMES. ALL IN! GAMES poinformowało również w tym tygodniu Emitenta o zawarciu umowy o współpracy z Apogee Software Ltd (znana pod firmą 3D Realms) i Slipgate Ironworks ApS.
    [Show full text]
  • Quake Manual
    The Story QUAKE Background: You get the phone call at 4 a.m. By 5:30 you're in the secret installation. The commander explains tersely, "It's about the Slipgate device. Once we perfect these, we'll be able to use them to transport people and cargo from one place to another instantly. "An enemy codenamed Quake, is using his own slipgates to insert death squads inside our bases to kill, steal, and kidnap. "The hell of it is we have no idea where he's from. Our top scientists think Quake's not from Earth, but another dimension. They say Quake's preparing to unleash his real army, whatever that is. "You're our best man. This is Operation Counterstrike and you're in charge. Find Quake, and stop him ... or it ... You have full authority to requisition anything you need. If the eggheads are right, all our lives are expendable." Prelude to Destruction: While scouting the neighborhood, you hear shots back at the base. Damn, that Quake bastard works fast! He heard about Operation Counterstrike, and hit first. Racing back, you see the place is overrun. You are almost certainly the only survivor. Operation Counterstrike is over. Except for you. You know that the heart of the installation holds a slipgate. Since Quake's killers came through, it is still set to his dimension. You can use it to get loose in his hometown. Maybe you can get to the asshole personally. You pump a round into your shotgun, and get moving. System Requirements General Quake System Requirements IBM PC and Compatible Computers Pentium 75 MHz processor or better (absolutely must have a Math Co-Processor!) VGA Compatible Display or better Windows 95 Operation: 16MB RAM minimum, 24MB+ recommended CD-ROM drive required Hard Drive Space Needed: 80 MB Specialized Requirements For WinQuake (WINQUAKE.EXE): Windows 95/98/ME/NT/2000 For GLQuake (GLQUAKE.EXE): Windows 95/98/ME/NT/2000 Open GL Compatible Video Card GLQUAKE supports most 100% fully OpenGL compliant 3D accelerator cards.
    [Show full text]
  • 2004 February
    February 2004 Games and Entertainment Megan Morrone Today you can use the same machine to organize your finances, create a presentation for your boss, and defend the Earth from flesh-eating aliens. But let’s be honest: Even with the crazy advances in software, organizing your finances and creating a presentation for your boss are still not half as much fun as defending the Earth from flesh-eating aliens.That’s why we’ve devoted the entire month of February to the noble pursuit of games and entertainment for PCs, Macs, game consoles, and PDAs. I know what you’re thinking.You’re thinking that you can skip right over this chapter because you’re not a gamer. Gamers are all sweaty, pimpled, 16-year-old boys who lock themselves in their basements sustained only by complex carbohydrates and Mountain Dew for days on end, right? Wrong.Video games aren’t just for young boys anymore. Saying you don’t like video games is like saying you don’t like ice cream or cheese or television or fun.Are you trying to tell me that you don’t like fun? If you watch The Screen Savers,you know that each member of our little TV family has a uniquely different interest in games. Morgan loves a good frag fest, whereas Martin’s tastes tend toward the bizarre (think frogs in blenders or cow tossing.) Kevin knows how to throw a cutting-edge LAN party,while Joshua and Roger like to kick back with old-school retro game emulators. I like to download free and simple low-res games that you can play on even the dinkiest PC, whereas Patrick prefers to build and rebuild the perfect system for the ultimate gaming experience (see February 13).And leave it to Leo to discover the most unique new gaming experience for the consummate early adopter (see February 1).
    [Show full text]
  • 09062299296 Omnislashv5
    09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle
    [Show full text]