About Resume Credits Contact
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
TESIS: Grand Theft Auto IV. Impacto Y Contexto En Los Videojuegos Como
UNIVERSIDAD NACIONAL AUTÓNOMA DE MÉXICO FACULTAD DE ESTUDIOS SUPERIORES ACATLÁN Grand Theft Auto IV. Impacto y contexto en los videojuegos como parte de la cultura de masas Tesis para obtener el título de: Licenciado en Comunicación PRESENTA David Mendieta Velázquez ASESOR DE TESIS Mtro. José C. Botello Hernández UNAM – Dirección General de Bibliotecas Tesis Digitales Restricciones de uso DERECHOS RESERVADOS © PROHIBIDA SU REPRODUCCIÓN TOTAL O PARCIAL Todo el material contenido en esta tesis esta protegido por la Ley Federal del Derecho de Autor (LFDA) de los Estados Unidos Mexicanos (México). El uso de imágenes, fragmentos de videos, y demás material que sea objeto de protección de los derechos de autor, será exclusivamente para fines educativos e informativos y deberá citar la fuente donde la obtuvo mencionando el autor o autores. Cualquier uso distinto como el lucro, reproducción, edición o modificación, será perseguido y sancionado por el respectivo titular de los Derechos de Autor. Grand Theft Auto IV Impacto y contexto en los videojuegos como parte de la cultura de masas Agradecimientos A mis padres. Gracias, papá, por enseñarme valores y por tratar de enseñarme todo lo que sabías para que llegara a ser alguien importante. Sé que desde el cielo estás orgulloso de tu familia. Mamá, gracias por todo el apoyo en todos estos años; sé que tu esfuerzo es enorme y en este trabajo se refleja solo un poco de tus desvelos y preocupaciones. Gracias por todo tu apoyo para la terminación de este trabajo. A Ariadna Pruneda Alcántara. Gracias, mi amor, por toda tu ayuda y comprensión. Tu orientación, opiniones e interés que me has dado para la realización de cualquier proyecto que me he propuesto, así como por ser la motivación para seguir adelante siempre. -
09062299296 Omnislashv5
09062299296 omnislashv5 1,800php all in DVDs 1,000php HD to HD 500php 100 titles PSP GAMES Title Region Size (MB) 1 Ace Combat X: Skies of Deception USA 1121 2 Aces of War EUR 488 3 Activision Hits Remixed USA 278 4 Aedis Eclipse Generation of Chaos USA 622 5 After Burner Black Falcon USA 427 6 Alien Syndrome USA 453 7 Ape Academy 2 EUR 1032 8 Ape Escape Academy USA 389 9 Ape Escape on the Loose USA 749 10 Armored Core: Formula Front – Extreme Battle USA 815 11 Arthur and the Minimoys EUR 1796 12 Asphalt Urban GT2 EUR 884 13 Asterix And Obelix XXL 2 EUR 1112 14 Astonishia Story USA 116 15 ATV Offroad Fury USA 882 16 ATV Offroad Fury Pro USA 550 17 Avatar The Last Airbender USA 135 18 Battlezone USA 906 19 B-Boy EUR 1776 20 Bigs, The USA 499 21 Blade Dancer Lineage of Light USA 389 22 Bleach: Heat the Soul JAP 301 23 Bleach: Heat the Soul 2 JAP 651 24 Bleach: Heat the Soul 3 JAP 799 25 Bleach: Heat the Soul 4 JAP 825 26 Bliss Island USA 193 27 Blitz Overtime USA 1379 28 Bomberman USA 110 29 Bomberman: Panic Bomber JAP 61 30 Bounty Hounds USA 1147 31 Brave Story: New Traveler USA 193 32 Breath of Fire III EUR 403 33 Brooktown High USA 1292 34 Brothers in Arms D-Day USA 1455 35 Brunswick Bowling USA 120 36 Bubble Bobble Evolution USA 625 37 Burnout Dominator USA 691 38 Burnout Legends USA 489 39 Bust a Move DeLuxe USA 70 40 Cabela's African Safari USA 905 41 Cabela's Dangerous Hunts USA 426 42 Call of Duty Roads to Victory USA 641 43 Capcom Classics Collection Remixed USA 572 44 Capcom Classics Collection Reloaded USA 633 45 Capcom Puzzle -
Beaterator' 4 September 2009, by DERRIK J
Timbaland unleashes his beats in 'Beaterator' 4 September 2009, By DERRIK J. LANG , AP Entertainment Writer unique beats and melodies. The only game-like aspect of "Beaterator" is Live Play, which allows users to create a song by mashing buttons alongside a virtual Timbaland, who the real Timbaland insists could use some more muscles. The Grammy winner - whose real name is Tim Mosley - wasn't prepared for how long it took to transform "Beaterator" from a simple application that originally appeared on Rockstar Games' Web site in 2005 into a full-blown beat machine program In this video game image released by Rockstar Games, that will be available for the PlayStation Portable on a likeness of Timbaland is shown in a scene from Sept. 29 and the iPhone and iPod Touch later this "Beaterator," (AP Photo/Rockstar Games) fall. "They broke it down and said, 'Tim, this is not like music. It's gonna take three to four years. Are you (AP) -- Timbaland is not afraid of wannabes prepared for that?'" says Timbaland. "I thought stealing his flow. about it just like this - let me try it. And so here we are today. It's all about timing. Sometimes you look The producer-singer, who has collaborated with at those years and think it's a long time, but it's musicians ranging from Justin Timberlake to Nelly, really not. It's really not." has found a new duet partner in Rockstar Games. Timbaland is teaming up with the developer behind --- the "Grand Theft Auto" franchise on the handheld music-making application "Beaterator," but the hip- On the Net: hop impresario doesn't think the app will put him out of a job. -
Music Games Rock: Rhythm Gaming's Greatest Hits of All Time
“Cementing gaming’s role in music’s evolution, Steinberg has done pop culture a laudable service.” – Nick Catucci, Rolling Stone RHYTHM GAMING’S GREATEST HITS OF ALL TIME By SCOTT STEINBERG Author of Get Rich Playing Games Feat. Martin Mathers and Nadia Oxford Foreword By ALEX RIGOPULOS Co-Creator, Guitar Hero and Rock Band Praise for Music Games Rock “Hits all the right notes—and some you don’t expect. A great account of the music game story so far!” – Mike Snider, Entertainment Reporter, USA Today “An exhaustive compendia. Chocked full of fascinating detail...” – Alex Pham, Technology Reporter, Los Angeles Times “It’ll make you want to celebrate by trashing a gaming unit the way Pete Townshend destroys a guitar.” –Jason Pettigrew, Editor-in-Chief, ALTERNATIVE PRESS “I’ve never seen such a well-collected reference... it serves an important role in letting readers consider all sides of the music and rhythm game debate.” –Masaya Matsuura, Creator, PaRappa the Rapper “A must read for the game-obsessed...” –Jermaine Hall, Editor-in-Chief, VIBE MUSIC GAMES ROCK RHYTHM GAMING’S GREATEST HITS OF ALL TIME SCOTT STEINBERG DEDICATION MUSIC GAMES ROCK: RHYTHM GAMING’S GREATEST HITS OF ALL TIME All Rights Reserved © 2011 by Scott Steinberg “Behind the Music: The Making of Sex ‘N Drugs ‘N Rock ‘N Roll” © 2009 Jon Hare No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, recording, taping or by any information storage retrieval system, without the written permission of the publisher. -
United States Securities and Exchange Commission
Table of Contents UNITED STATES SECURITIES AND EXCHANGE COMMISSION WASHINGTON, D.C. 20549 FORM 10-Q ☒ QUARTERLY REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the quarterly period ended July 31, 2009 OR o TRANSITION REPORT PURSUANT TO SECTION 13 OR 15(d) OF THE SECURITIES EXCHANGE ACT OF 1934 For the transition period from to . Commission file number 0-29230 TAKE-TWO INTERACTIVE SOFTWARE, INC. (Exact Name of Registrant as Specified in Its Charter) Delaware 51-0350842 (State or Other Jurisdiction of (I.R.S. Employer Incorporation or Organization) Identification No.) 622 Broadway 10012 New York, New York (Zip Code) (Address of principal executive offices) Registrant's Telephone Number, Including Area Code: (646) 536-2842 Indicate by check mark whether the Registrant (1) has filed all reports required to be filed by Section 13 or 15(d) of the Securities Exchange Act of 1934 during the preceding 12 months (or for such shorter period that the registrant was required to file such reports), and (2) has been subject to such filing requirements for the past 90 days. Yes ☒ No o Interactive Data File required to be submitted and posted pursuant to Rule 405 of Regulation S-T (§232.405 of this chapter) during the preceding 12 months (or for such shorter period that the registrant was required to submit and post such files). Yes o No o Indicate by check mark whether the registrant is a large accelerated filer, an accelerated filer, a non-accelerated filer, or a smaller reporting company. -
Take-Two Interactive Software, Inc. Reports Second Quarter Fiscal 2009 Financial Results
Take-Two Interactive Software, Inc. Reports Second Quarter Fiscal 2009 Financial Results May 26, 2009 4:03 PM ET NEW YORK--(BUSINESS WIRE)--May. 26, 2009-- Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced financial results for its second quarter ended April 30, 2009. Net revenue for the second fiscal quarter was $229.7 million, compared to $539.8 million for the same quarter of fiscal 2008, which included the release of the blockbuster title Grand Theft Auto IV, which surpassed all-time records for the launch of an entertainment property. Second quarter sales were led by The Lost and Damned, the critically acclaimed first episode of downloadable content for Grand Theft Auto IV on Xbox LIVE®, Major League Baseball 2K9, Grand Theft Auto IV and Grand Theft Auto: Chinatown Wars for Nintendo DS™. Net loss for the second quarter was $10.1 million or $0.13 per share, compared to net income of $98.2 million or $1.29 per share in the second quarter of fiscal 2008. The second quarter results include $5.3 million in stock-based compensation expense ($0.07 per share) and $1.8 million in professional fees and expenses related to unusual matters ($0.02 per share). Results for the second quarter of 2008 included $12.4 million in stock-based compensation expense ($0.16 per share) and $4.7 million in professional fees and expenses related to unusual matters, as well as business reorganization costs ($0.06 per share). Non-GAAP net loss was $2.9 million or $0.04 per share in the second quarter, compared to net income of $115.4 million or $1.52 per share in the second quarter of 2008, which included the launch of Grand Theft Auto IV. -
Rockstar Games Announces Beaterator Now Available in Stores and for Digital Download on Playstation Network
Rockstar Games Announces Beaterator Now Available In Stores and For Digital Download on PlayStation Network September 29, 2009 8:03 AM ET NEW YORK, Sep 29, 2009 (BUSINESS WIRE) -- Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce that Rockstar Games and Timbaland present Beaterator is now available in North America for Sony's PSP(R) (PlayStation(R)Portable) system in stores and for digital download on the PlayStation(R)Network. Developed by Rockstar Leeds, Beaterator combines the power of music creation with unparalleled ease-of-use and accessibility for people of all ages and skill levels. Beaterator will be available at retail on UMD(R) and digitally from the PlayStation Network internationally on October 2, 2009. "Beaterator is a new direction for interactive music," said Sam Houser, Founder of Rockstar Games. "What makes Beaterator truly astounding is that literally anyone can be up and making music within minutes." "My partnership with Rockstar Games has resulted in something amazing," said Grammy Award-winning producer, Timbaland. "Beaterator puts studio-quality production tools in your pocket, and makes them easy enough for anyone to use." Beaterator is a professional-level, portable studio that guides users through the process of constructing beats and songs with thousands of loops and sounds made by both Timbaland and Rockstar. Jam in Live Play mode with genre-specific templates, or jump into Song Crafter to compose original drum beats, melodies, and even record vocals. No matter the skill level, Beaterator puts the power to make studio-quality music at peoples' fingertips in a format that's portable, accessible and fun. -
Rockstar Games Announces Release Dates for Beaterator on the PSP(R) (Playstation(R)Portable) System and Playstation(R)Network
Rockstar Games Announces Release Dates for Beaterator on the PSP(R) (PlayStation(R)Portable) system and PlayStation(R)Network August 13, 2009 8:02 AM ET NEW YORK--(BUSINESS WIRE)--Aug. 13, 2009-- Rockstar Games, a publishing label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), is proud to announce a September 29 and October 2, 2009 release date in North America and Europe, respectively, for Beaterator, presented by Rockstar Games and Timbaland. Developed by Rockstar Leeds, the studio behind Grand Theft Auto: Chinatown Wars, Grand Theft Auto: Liberty City Stories, and Grand Theft Auto: Vice City Stories, Beaterator will be available for the PSP® (PlayStation®Portable) system and PlayStation®Network. “Beaterator is a very natural progression for us,” said Sam Houser, Founder of Rockstar Games. “Music is incredibly important to us here at Rockstar, and we believe that there are many people out there who share that passion and will be excited about creating music of their own.” “I’ve worked closely with Rockstar Games to make something completely unique,” said Timbaland. “Beaterator is like taking my music studio and turning it into a suite of tools anyone can use. We can’t wait to hear the beats people make and share with the world.” Initially created in 2005 as a Flash application on the Rockstar website, Beaterator quickly took on a life of its own. Featuring thousands of loops and sounds made by both Timbaland and Rockstar, Beaterator puts the power to make professional-level music at your fingertips in a format that’s portable, accessible and fun – anyone can now create great- sounding music. -
Sound and Music in Games April 2010, VU Amsterdam
Sound and Music in Games April 2010, VU Amsterdam Sound and Music in Games by Peter Peerdeman http://www.few.vu.nl/˜ppeerde Abstract Sound and music play an ever growing role in the development of video games. Be- cause of technological advancements and the broadening target audience game experi- ences with hollywood movie quality scripts and audio are uprising. This trend also opens up a whole new genre of musical games that let gamers experience music in a whole new interactive manner. By discussing the different aspects, technologies and trends of video game audio I give an introduction to the increasing importance of audio in the video game industry. Introduction In the past decade, sound and music in games have evolved rapidly. While sounds from the first arcade machines were merely designed to attract attention from gamers walking around the arcade hall, modern day games feature complex orchestrated dynamic soundtracks to accompany the movie-like experience along with context supporting sound effects that con- tribute to the immersion, or “emotional involvement” of the player. For as long as video games have existed, audio has always offered challenges for game developers. Some of the challenges have been solved by technology, but other fundamental challenges still exist, for example: “how does a game with a dynamic soundtrack tell a con- sistent and interesting story?” On the other hand, audio also offers even more opportunities, for instance the ability to evoke emotional responses, immerse players, and create a sense of location within a game. Unlike hollywood movies, that are carefully directed and inherently linear, games have the exciting feature of being non-linear and interactive. -
Max Payne 3 - the Complete Series Pdf, Epub, Ebook
MAX PAYNE 3 - THE COMPLETE SERIES PDF, EPUB, EBOOK Dan Houser,Sam Lake,Fernando | 52 pages | 15 Nov 2013 | Titan Books Ltd | 9781781169018 | English | London, United Kingdom Max Payne 3 - The Complete Series PDF Book The online multiplayer mode features maps and modes that dynamically change within a match. Retrieved June 27, You guys are doing a video game score? Peter rated it really liked it Feb 19, Game Informer gave the game 9. Stay in Touch Sign up. Single-player , multiplayer. Related Articles. Preview — Max Payne 3 by Dan Houser. Simon Oliver. Yuu Kamiya and Kuro. Looking for More Great Reads? Retrieved January 16, May 18, Lindsey. Retrieved February 26, The Silent Killer Multiplayer Loadout Pack includes the "devastatingly destructive" Light Anti-Tank Weapon , the slippery character burst to quickly escape a deadly firefight, and the listening device item that amplifies hearing, allowing the player to hear approaching enemies from a greater distance. Related Articles. From what we've seen it's going to be absolutely fantastic. In a November interview, Dan Houser of Rockstar Games said that despite what the general public might think, Rockstar likes to "spend a bit of time" at the end of projects before deciding what to do next. Want to Read saving…. June 27, Jan 12, Dan Prieto rated it really liked it. The ratings icon is a trademark of the Entertainment Software Association. While Max leaves him to be arrested by Da Silva and regular police units, he opts to break Victor's leg to make him suffer. Total length:. Views Read Edit View history. -
DENNIS MITCHELL Chief Executive Officer Chief Investment Officer Ways Customer Starlight Capital Engagement 7 Impacts Profits
DENNIS MITCHELL Chief Executive Officer Chief Investment Officer Ways Customer Starlight Capital Engagement 7 Impacts Profits WINNERS’ CIRCLE + Become Tech Savvy with a Few Urbanization Simple Tips and the Future of Business THE KEY TO HEALTHY RELATIONSHIPS Life insurance for all your needs A Christian Ministry of Mercy and Love GET HELP DONATE VOLUNTEER We welcome individuals and families to access spiritual, relational, and practical resources in a journey towards hope and transformation. 416-923-8872 www.scottmission.com OVERVIEW FALL/WINTER 2019 Editor’s Message Cover Story Dennis Mitchell Business Urbanization And The Future Of Business Unlearning A Skill That Is Hurting Your Business 7 Ways Customer Engagement Impacts Profi ts Tommy Hilfi ger W IN N Anne Day E R S ’ C I Timbaland R C L E Lauren Shirreffs 2 the EDGE Fall | Winter 2019 OVERVIEW FALL/WINTER 2019 Money & Finance Crash Course On Cash Flow Management Financial Ratio Analysis Startup Starting A Consultation Company Crafting A Creative Small Business Technology 5 Features Of CRM Software You Didn’t Know You Needed Valuable Tech Shortcuts Lifestyle & Luxury Womenswear Trends The Master Key To Healthy Relationships Travel Infographic: The Facts Of Luxury Travel Ethiopia Fall | Winter 2019 the EDGE 3 GET THE EDGE AND BECOME AN EDGE LEADER DENNIS MITCHELL Chief Executive Officer Chief Investment Officer Ways Customer Starlight Capital Engagement 7 Impacts Profits WINNERS’ CIRCLE + Become Tech Savvy with a Few Urbanization Simple Tips and the Future of Business Digital And Print Issues Are Available Online At Print Geo THE KEY TO HEALTHY www.theedgeleaders.com/subscribe Target Drop RELATIONSHIPS PURCHASE AT Chapters Indigo Bookstores Nationwide Social Media Management Digital Strategies E-Books + VISIT OUR NEW ONLINE DIRECTORY AND ATTRACT NEW CUSTOMERS Subscription www.theedgedirectory.com Fall/Winter 2019 Founder & Editor-in-Chief: Jennifer M. -
SCOTT ADAMS Creator, Adventureland and Founder, Adventure International
PRAISE FOR GET RICH PLAYING GAMES “A must-read… The first book on the videogame business that’s both insightful and entertaining.” Ed Zobrist President, Sierra Online “Finally, a book that shows you how to make all your dreams come true – and make serious money doing it!” Brian Fargo, Founder Interplay and InXile Entertainment “A home run… touches on all the bases necessary for creating a winning strategy for success in the videogame field.” Bill Gardner President and CEO, Eidos “There’s a fine line between getting rich and losing your shirt in the videogame business, so arm yourself with the essential weapons to succeed: This book’s a cruise missile!” Charles Bellfield Vice President, Marketing Codemasters, Inc. “Reveals the secrets of playing to win… and how to do it making great games!” “Wild Bill” Stealey Lt. Colonel, USAF Retired Founder, MicroProse Software and Interactive Magic “Full of sound advice and priceless resources for those looking to change the face of gaming.” Nolan Bushnell, Founder, Atari, Chuck E. Cheese’s and uWink GET RICH PLAYING GAMES BY SCOTT STEINBERG FOR CONSULTING, COPYWRITING, MOCK REVIEWS AND MARKETING/PR SUPPORT: WWW.EMBASSYMULTI.COM FOR CONSUMER ELECTRONICS NEWS AND REVIEWS: WWW.DIGITALTRENDS.COM TO INSTANTLY REACH 22,000+ GAME JOURNALISTS, OR FOR CUSTOM ONLINE PRESSROOMS: WWW.GAMESPRESS.COM SCOTT STEINBERG’S GET RICH PLAYING GAMES All Rights Reserved © 2007 by Power Play Publishing “Creating Hits” © 2007 Steve Allison “Breaking Into Game Writing” © 2007 Dan Hsu “Reporting Tips” © 2007 Kyle Orland, David Thomas and Scott Steinberg Author’s Note, Introduction and all stories © 2007 Scott Steinberg Cover Illustration Source: IStockphoto No part of this book may be reproduced or transmitted in any form or by any means – graphic, electronic or mechanical – including photocopying, record- ing, taping or by any information storage retrieval system, without the written permission of the publisher.