2003 Annual Report
Take-Two Interactive Software, Inc. 2003 Annual Report Take-Two’s diverse business model is centered around video game publishing, sup- ported by strong internal development resources and innovative marketing techniques. The Company also has powerful distribution capabilities to secure the necessary retail shelf space for its products and to capitalize on the proliferation of software titles and expansion of retail locations that offer these products. Take-Two publishes and develops products through its wholly owned publish- ing labels: Rockstar Games, Gathering, and Global Star Software, and distributes prod- ucts in North America through its Jack of All Games subsidiary. Take-Two also manufactures and markets video game and electronic peripherals and accessories in Europe, North America and the Asia Pacific region through its Joytech subsidiary. Financial Highlights (In thousands, except per share data) Fiscal Years Ended October 31 Statement of Operations Data: 2003 2002 2001 2000 1999 (Restated) (Restated) (Restated) (Restated) Net sales $1,033,693 $794,676 $451,396 $358,918 $303,715 Income from operations 163,011 122,705 28,377 30,250 26,627 Income (loss) before cumulative effect of change in accounting principle 98,118 71,563 (1,674) 4,555 15,871 Net income (loss) 98,118 71,563 (6,918) 4,555 15,871 Net income (loss) per share Basic $ 2.34 $ 1.88 $ (0.20) $ 0.17 $ 0.77 Diluted 2.27 1.81 (0.20) 0.16 0.74 As of October 31 Balance Sheet Data: 2003 2002 2001 2000 1999 (Restated) (Restated) (Restated) (Restated) Cash and cash equivalents $183,477 $ 108,369 $ 6,056 $ 5,245 $ 10,374 Working capital 348,155 196,555 91,794 65,663 40,743 Total assets 707,298 491,440 354,305 326,173 231,016 Total debt — — 54,073 96,873 56,137 Total liabilities 173,806 135,896 135,140 158,538 146,609 Stockholders’ equity.
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