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[email protected]. Index 0. Introduction 6 1. A Practical Look at Prototypes 9 5 Reasons Why You Need to Prototype 10 How Prototypes Improve Collaboration & Communication 12 How Prototypes Add Balance to Design 14 How Prototyping Makes Usability Testing Easier 16 Why Prototyping Is Mandatory for Mobile 18 Takeaway 21 2. Choosing the Right Prototyping Process & Fidelity 22 When to Start Prototyping: 3 Points of Convergence 23 How to Prototype: The Rapid Prototyping Process 29 What Is a Prototype: The 4 Dimensions 31 What to Prototype: 4 Ways to Combine Fidelity & Functionality 32 Takeaway 36 3. Traditional Prototyping Methods and Tools 37 Paper Prototypes 38 Wizard of Oz Prototypes 44 Takeaway 47 4. Digital Prototyping Methods and Tools 48 Presentation Software 49 Coded (HTML) Prototype 52 Prototyping Software7 & Apps 55 Takeaway 58 5. Creating Prototypes for Usability Testing 60 Knowing Your Users: Personas, Scenarios, and Experience Maps 61 Usability Tests Before the Prototype 65 The Right Users and the Right Tasks 66 General Advice for Testing Prototype Usability 69 Different Fidelities for Testing Prototypes 71 4 Content Guidelines for Testing Any Prototype 73 Takeaway 75 6. 10 Prototyping Best Practices 76 1. Know Your Audience and Your Goals 76 2. Prime Your Audience Beforehand 77 3. Involve the Users (Participatory Design) 78 4. Focus on Flows and User Scenarios 79 5.