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Huawei: an Information and Communications Technology Company
Journal of IT and Economic Development 10(1), 1-10, April 2019 1 Huawei: An Information and Communications Technology Company Walaa Alkhawajah Central Michigan University, USA [email protected], [email protected] Abstract This research paper gives an account of Huawei, a global leader in the provision of Information and Communications Technology (ICT) infrastructure and smart devices. Huawei has grown from a company that offered cheap smartphones in order to appeal to customers to a global leader in the smartphone industry by providing a brand that can compete with Apple and Samsung. The success of Huawei has been linked with the company’s capability to convert the world into a digital globe by providing safe, flexible, and open ICT infrastructure platform to industries and organizations. The company has therefore been able to attract customers from various countries worldwide. Huawei changed its business model of flooding the globe with unbranded and cheap phones and now produces high-quality and branded phones. Politics have hampered the company's growth in the US. However, in Sub-Saharan Africa, its growth has been remarkable as Africa is a high-quality network provider at a low cost. The Middle East is an imperative market as both a region and a growth driver. The massive growth has been attributed to the ambitious projects undertaken by Huawei. It has improved its competitive advantage by outsmarting the current technology by the development of 5G networks. The company has also achieved viable leadership through the rotation of its CEOs. It has been offering the best phones in the market through the provision of phones with high-quality cameras. -
Software Company Edition
Data Sheet Software Company Edition NetSuite Software Company Edition offers the industry’s first and only: NetSuite—The One Integrated Application To Manage Your Software Business • Integrated revenue recognition and advanced billing With NetSuite, your software company can manage its entire front-office and back-office • Role-based, customizable dashboards operations with a single, flexible, powerful business application — integrating customer relation- • Integrated CRM, Accounting/ERP, ecommerce ship management, customer service, financials, inventory management, ecommerce, and more. NetSuite Software Company Edition Hundreds of software companies run their business on NetSuite — and we do too. Here’s why features include: NetSuite is the best application for software companies. • Customer Relationship Management - Sales Force Automation Advanced Financials with Revenue Management and Revenue Recognition - Marketing Automation Financials are complex in any industry, and they are arguably the most complex in the software - Customer Support and Service industry. The stumbling block for most software companies is managing revenue recognition - Incentive Management* - Offline Sales Client* and billing schedules—and ensuring compliance. Few financial packages provide these tools, - Issue Management* forcing companies to manage these complexities offline in spreadsheets or in third party stand- - Partner Relationship Management alone packages. With NetSuite you have one financial system that manages accounting, complex billing and revenue recognition—so there’s no more double entry. • Accounting/ERP - Revenue Recognition NetSuite supports AICPA, FASB and SEC regulations (including SOP 81-1, SAB 101, and EITF - Advanced Billing 00-21). NetSuite also accommodates the requirements specified in SOP 97-2 & 98-9 relating - General Ledger to Vendor Specific Objective Evidence or VSOE, including the accommodation of the Residual - Accounts Receivable, Accounts Payable Method and a separate VSOE price for every item. -
New California 100 Innovative Businesses
New California 100 Innovative Businesses Selected from an initial group of over 400 nominees, the 2009 New California 100 Innovative Businesses list represents a broad cross-section of the most innovative and economically impactful companies in the state. Endorsed by the California Business, Transportation and Housing Agency, New California 100 companies are recognized here for their important contributions to the state economy. 3Prong Power Berkeley, CA www.3prongpower.com 3Prong Power is delivering enhanced Toyota Prius Plug-in Hybrid Electric Vehicles (PHEV) conversions for our customers. Their goal is to meet and expand the demand for PHEVs that has been seen nationwide, starting in the Bay Area. Ahern International Seeds San Diego, CA www.ahrenseeds.com Ahern International Seeds is a private company categorized under Seeds & Bulbs-Wholesale. This company strives to set new standards in the produce industry with improved disease resistance, virus resistance, yields, plant vigor and product appearance. They are an international seed company with years of technical experience, dependable customer service and an extensive line of high quality vegetable seeds. Airsis, Inc. San Diego, CA www.airsis.com AIRSIS, Inc. is a diversified technology company with a 10 year track record of providing innovative solutions to a wide range of customers. They have three main business lines: internet software development, remote asset management, and maritime solutions. They offer standard products, custom solutions, and engineering support. What links the three businesses is a common mission to apply technology solutions that help organizations perform more effectively. American Medical Bill Review Redding, CA www.ambr.com AMBR specializes in medical bill review and delivers the most effective medical cost containment services in the marketplace. -
Prohibited Agreements with Huawei, ZTE Corp, Hytera, Hangzhou Hikvision, Dahua and Their Subsidiaries and Affiliates
Prohibited Agreements with Huawei, ZTE Corp, Hytera, Hangzhou Hikvision, Dahua and their Subsidiaries and Affiliates. Code of Federal Regulations (CFR), 2 CFR 200.216, prohibits agreements for certain telecommunications and video surveillance services or equipment from the following companies as a substantial or essential component of any system or as critical technology as part of any system. • Huawei Technologies Company; • ZTE Corporation; • Hytera Communications Corporation; • Hangzhou Hikvision Digital Technology Company; • Dahua Technology company; or • their subsidiaries or affiliates, Entering into agreements with these companies, their subsidiaries or affiliates (listed below) for telecommunications equipment and/or services is prohibited, as doing so could place the university at risk of losing federal grants and contracts. Identified subsidiaries/affiliates of Huawei Technologies Company Source: Business databases, Huawei Investment & Holding Co., Ltd., 2017 Annual Report • Amartus, SDN Software Technology and Team • Beijing Huawei Digital Technologies, Co. Ltd. • Caliopa NV • Centre for Integrated Photonics Ltd. • Chinasoft International Technology Services Ltd. • FutureWei Technologies, Inc. • HexaTier Ltd. • HiSilicon Optoelectronics Co., Ltd. • Huawei Device Co., Ltd. • Huawei Device (Dongguan) Co., Ltd. • Huawei Device (Hong Kong) Co., Ltd. • Huawei Enterprise USA, Inc. • Huawei Global Finance (UK) Ltd. • Huawei International Co. Ltd. • Huawei Machine Co., Ltd. • Huawei Marine • Huawei North America • Huawei Software Technologies, Co., Ltd. • Huawei Symantec Technologies Co., Ltd. • Huawei Tech Investment Co., Ltd. • Huawei Technical Service Co. Ltd. • Huawei Technologies Cooperative U.A. • Huawei Technologies Germany GmbH • Huawei Technologies Japan K.K. • Huawei Technologies South Africa Pty Ltd. • Huawei Technologies (Thailand) Co. • iSoftStone Technology Service Co., Ltd. • JV “Broadband Solutions” LLC • M4S N.V. • Proven Honor Capital Limited • PT Huawei Tech Investment • Shanghai Huawei Technologies Co., Ltd. -
Software Developers Working from Home During the COVID-19 Pandemic
A Tale of Two Cities: Software Developers Working from Home During the COVID-19 Pandemic DENAE FORD, Microsoft Research MARGARET-ANNE STOREY, University of Victoria, Canada THOMAS ZIMMERMANN, Microsoft Research CHRISTIAN BIRD, Microsoft Research SONIA JAFFE, Microsoft Corp. CHANDRA MADDILA, Microsoft Research JENNA L. BUTLER, Microsoft Research BRIAN HOUCK, Microsoft Corp. NACHIAPPAN NAGAPPAN, Facebook The COVID-19 pandemic has shaken the world to its core and has provoked an overnight exodus of developers that normally worked in an office setting to working from home. The magnitude of this shift and the factors that have accompanied this new unplanned work setting go beyond what the software engineering community has previously understood to be remote work. To find out how developers and their productivity were affected, we distributed two surveys (with a combined total of 3,634 responses that answered all required questions) —weeks apart to understand the presence and prevalence of the benefits, challenges, and opportunities to improve this special circumstance of remote work. From our thematic qualitative analysis and statistical quantitative analysis, we find that there isa dichotomy of developer experiences influenced by many different factors (that for some are a benefit, while for others a challenge). For example, a benefit for some wasbeing close to family members but for others having family members share their working space and interrupting their focus, was a challenge. Our surveys led to powerful narratives from respondents -
Critical Review of Extended Waterfall Model
International Journal of Scientific & Engineering Research, Volume 6, Issue 11, November-2015 425 ISSN 2229-5518 Critical Review of Extended Waterfall Model Rajesh H. Kulkarni, P.Padmanabham, K.K.Baseer Abstract—Software product quality improvement is a desired attribute and a strenuous effort is required to achieve that.Usability is also a desired attribute as it helps in identifying how effectively user achieves product goals.Concrete efforts to integrate Software Engineering and Human Computer Interaction exist in the form of models by many researchers. Better user experience is an oft expressed and desired quality of the products designed nowadays.Many efforts in this regard lead to various proposals of smooth integration of SE (software engineering) processes with HCI (human computer integration) for product development. One such effort is extended waterfall process model. This paper presents a critical review of extended waterfall model. It also suggests means to bring nearer the two diverse communities of SE and HCI. Index Terms— Usability, SE, HCI, Extended Waterfall Process Model. —————————— —————————— 1 INTRODUCTION He model of waterfall process refer Figure 1 in the field of T software engineering [1] has been playing a chief role Waterfall model is classic SDLC model. This model is also from the past. This model was put forth in 1950s and later, called as a heavyweight process. The lifecycle is long say six it has turned out to be a renowned model in 1970s. Its struc- months. This classic model consists of the phases: Require- ture takes the form of a cascade involving phases and it can be ment, Design, Analyze, Code, Test,and Maintain. -
Economic and Social Thought Volume 4 December 2017 Issue 4
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by KSP Journals Journal of Economic and Social Thought www.kspjournals.org Volume 4 December 2017 Issue 4 Disruptive firms and industrial change By Mario COCCIAa† Abstract. This study proposes the concept of disruptive firms: they are firms with market leadership that deliberate introduce new and improved generations of durable goods that destroy, directly or indirectly, similar products present in markets in order to support their competitive advantage and/or market leadership. These disruptive firms support technological and industrial change and induce consumers to buy new products to adapt to new socioeconomic environment. In particular, disruptive firms generate and spread path- breaking innovations in order to achieve and sustain the goal of a (temporary) profit monopoly. This organizational behaviour and strategy of disruptive firms support technological change. This study can be useful for bringing a new perspective to explain and generalize one of the determinants that generates technological and industrial change. Overall, then this study suggests that one of the general sources of technological change is due to disruptive firms (subjects), rather than disruptive technologies (objects), that generate market shifts in a Schumpeterian world of innovation-based competition. Keywords. Disruptive technologies, Disruptive firms, Radical innovations, R&D management, Competitive advantage, Industrial change. JEL. L20, O32, O33. 1. Introduction urrent economies show the advent of many technological advances in information technology, biotechnology, nanotechnology, etc. that generate C corporate, industrial and economic change (Arora et al., 2001; Henderson & Clark, 1990; Nicholson et al., 1990; Teece et al., 1997; Van de Ven at al., 2008; von Hippel, 1988). -
Proven Business Value of the Borland® Application Lifecycle Management (ALM) Solution
Proven Business Value of the Borland® Application Lifecycle Management (ALM) Solution A Consynity white paper Principal, Terry Theisen www.consynity.com Proven Business Value of the Borland® Application Lifecycle Management (ALM) Solution Proven Business Value of the Borland® Application Lifecycle Management (ALM) Solution Introduction 3 Challenges and Opportunities in Application Development and Deployment 4 The Borland ALM Solution 5 Borland ALM Value Proposition 5 Application Lifecycle Quantified Benefits 5 Define Design Develop Test Deploy Manage Borland ALM Customer Results 8 Case Study #1: Deployment Across Large Enterprise 8 Implementation Details Case Study Findings ROI Analysis Case Study #2: Standardizing on Common Solution 10 Implementation Details Case Study Findings Case Study #3: Migration to Borland ALM Solution 11 Implementation Details Case Study Findings ROI Analysis Benefits of an Integrated Suite of Solutions 12 Conclusion: Dramatic ROI with Borland ALM 14 2 2003 Consynity All Rights Reserved Proven Business Value of the Borland® Application Lifecycle Management (ALM) Solution Introduction In an extremely competitive global economy where advantage is short-lived, companies in all industries continually strive for an edge over the competition. One way for companies to achieve that edge is to deliver better software, faster – software applications that strengthen customer relationships, software that increases operational efficiency, software that creates market leaders. Increasingly companies develop new applications on Java™ systems and Microsoft® .NET platforms, requiring development environments that support both as well as other platforms. Gartner’s “Leading Programming Languages for IT Portfolio Planning” report of September 2002 forecasts that by 2005, over 4.5 million programmers will use Java and .NET languages to build software applications. -
Emerging Trends in Management, IT and Education ISBN No.: 978-87-941751-2-4
Emerging Trends in Management, IT and Education ISBN No.: 978-87-941751-2-4 Paper 12 IMPLEMENTING PRODUCT DIVERSIFICATION STRATEGIES FOR THE SUSTAINABILITY OF A TECHNOLOGY COMPANY - A CASE OF MICROSOFT CORPORATION Vinayachandra1 & Krishna Prasad K2 1Research Scholar, College of Computer Science and Information Science, Srinivas University, Mangalore, India 2 College of Computer Science and Information Science, Srinivas University, Mangalore, India E-mail : [email protected] Abstract Started in 1975, with a view to develop and vend BASIC interpreter, today, Microsoft develop, produce, license, support and sell worldwide software, user-level electronics, personal computers, and allied services. The company is world-famous because of its best software products Windows operating systems, Office suits, IE and Edge. The company’s notable hardware pieces are Xbox and Microsoft Surface family touch-screen computers. The company is listed as the top software company by Forbes Global for many years. From its inception to date, the company is maintaining top ranking technology-wise, product-wise, service-wise, revenue-wise, and growth-wise. It is possible for the company to sustain growth because of the integration and implementation of product diversification strategy. Over the years the company transformed from just a developer and seller of interpreter to producer & marketer of wide variety of software-hardware products. This paper analyses the strategies the company adopted and incorporated in diversifying product and services lineup to sustain growth and maintain market stability. It also analyses the relevance and acceptability of different Microsoft products, its customer base, and software market share and near future strategies. Keywords: Microsoft, strategies, product diversification, Windows, generic, intensive. -
Xbox Security
Xbox Security The Xbox is a sixth generation video game console produced by Microsoft Corporation. It was Microsoft's first foray into the gaming console market, and competed directly with Sony's PlayStation 2 and the Nintendo GameCube. It was released on November 15, 2001 in North America, February 22, 2002 in Japan, and March 14, 2002 in Europe and Australia. It is the predecessor to Microsoft's Xbox 360 console. The remarkable success of the upstart Sony PlayStation worried Microsoft in late 1990s. The growing video game market seemed to threaten the PC market which Microsoft had dominated and relied upon for most of its revenues. Additionally, a venture into the gaming console market would diversify Microsoft's product line, which up to that time had been heavily concentrated on software. The Xbox was Microsoft's first product that ventured into the video game console market, after having collaborated with Sega in porting Windows CE to the Dreamcast console. Notable launch titles for the console included Halo: Combat Evolved, Amped: Freestyle Snowboarding, Dead or Alive 3, Project Gotham Racing, and Oddworld: Munch's Oddysee. Development The Xbox was initially developed within Microsoft by a small team that included game developer Seamus Blackley (an agent with Creative Artists Agency representing video game creators). Microsoft repeatedly delayed the console, which was revealed at the end of 1999 following interviews of Microsoft CEO Bill Gates. Gates stated that a gaming/multimedia device was essential for multimedia convergence in the new times of digital entertainment. On March 10, 2000 the "X-box Project" was officially confirmed by Microsoft with a press release. -
Agile Software Development Processes
Agile Software Development Jinjin Li Technische Universitt Berlin Berlin, Germany E-mail:[email protected] Abstract—With the further development of computer technol- customer requirements in the process, in the process people ogy, the software development process has some new goals and will invest resources and then convert it to outputs of project. requirements. In order to adapt to these changes, people has Before the 1960s, computers had just put into practical use, optimized and improved the previous method. At the same time, some of the traditional software development methods have been the software design was often only for a particular application unable to adapt to the requirements of people. Therefore, in re- in the specified design and preparation. The scale of software cent years there have been some new lightweight software process was relative small and usually didn’t have documentation, development methods, That is agile software development, which rarely use a systematic metohd to development. Design and is widely used and promoted. In this paper the author will firstly programming was often equated. introduces the background and development about agile software development, as well as comparison to the traditional software In mid-1960s, large capacity, high speed computers have development. Then the second chapter gives the definition of agile enabled the rapid expansion of computer applications, the software development and characteristics, principles and values. quantity of software development has increased dramatically. In the third chapter the author will highlight several different The Appearance of High-level programming language and agile software development methods, and characteristics of each operating system, causing of changes in the way of computer method. -
22-23 October 2019 Bell Harbor Conference Center, Seattle
22-23 OCTOBER 2019 BELL HARBOR CONFERENCE CENTER, SEATTLE @gamesforum Day 1 – October 22nd GOLD SPONSOR 08:00 Registration 09:00 Opening Remarks and Welcome to Gamesforum Seattle 2019 Gamesforum will make some brief opening remarks about the conference, including an outline of what to expect from both days and some much needed housekeeping. John Speakman, CEO, Gamesforum SILVER SPONSORS 09:15 Keynote: State of the Industry Panel Our opening Keynote panel will take a look at the macro trends in the industry from the past 12 months and what’s on the horizon in 2020. Moderator, Ron Segev, Partner, Segev LLP Davd Bluhm, Managing Director, Agnitio Capital David Chang, EVP, Corporate Development, Asmodee 10:00 Morning Networking Break GAMES DESIGN AND GAMES MARKETING MONETIZATION DEVELOPMENT FORUM FORUM OPENS FORUM OPENS OPENS BRONZE SPONSORS 10:30 10 Years of Angry Birds 10:30 A Year of Spending 10:30 The Big Why: How to Mobile Games Dangerously Present Game Ideas and Get The first Angry Birds game was At last year’s Gamesforum, Nathan Sellyn Buy In launched in December 2009. 10 years spoke about ‘falling on your own harpoon,’ At the heart of every game pitch is a big and 17 mobile titles later, the Angry the process of his expensive evolution idea, but what’s the best way to help your Birds brand and games are still relevant into a whale in Nintendo’s Fire Emblem audience understand your idea the way and successful. What is needed from a Heroes. This year, he returns to present you do? Your first words in pitching your brand (and the team behind it) to live another set of lessons in core and casual idea can be the difference between selling and thrive for as long as there have F2P monetization - lessons he shamefully it in the room and losing your audience on been modern touch screen mobile learned the hard way, after a year that saw the first slide.