Baldur's Gate
Staszek Krawczyk 5th Offtopicarium 25-29 September 2014 What I am doing Why I am doing this How I began What it’s all about • The late 1990s in Poland saw such titles as Fallout, Starcraft, Baldur’s Gate, HoM&M III… • Why did these games rise to cult status? • An attempt at a sociological answer (boring keywords: sociology of culture, cultural sociology, game studies) Polish cRPG Turn-based strategies Real time strategies premiere Civilization II*, Lords of the Command & Conquer, The Settlers II, 1996 Realm II*, Master of Orion II Warcraft [Diablo], Final Fantasy VII*, Lords of Magic*, Age of Empires, Dungeon Keeper, 1997 The Elder Scrolls II* Warlords III* Total Annihilation* Knights and Merchants: 1998 Fallout The Shattered Kingdom, Starcraft, The Settlers Age of Empires II, Command & Heroes of Might & Magic II, Baldur’s Gate, Fallout 2, Conquer: Tiberian Sun, Dungeon 1999 Heroes of Might & Magic III, [System Shock 2] Keeper 2, Might & Magic VII, Jagged Alliance 2 The Settlers III Baldur’s Gate II, [Deus Ex], [Diablo II], Homeworld, Majesty, 2000 Age of Wonders Icewind Dale, Planescape: Torment The Settlers IV Might & Magic VI, Might & Magic VIII, 2001 Arcanum Civilization III Original War Gothic, Gothic II, Icewind Dale II, 2002 Age of Mythology, Might & Magic IX Neverwinter Nights, The Elder Scrolls III Star Wars: Knights 2003 Warlords IV Homeworld 2 of the Old Republic Why, dude? (Apart from money and glory.) • I played many of those games (of course) and I’m sentimental towards them • A lot of the people I know are interested in
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