Law, Technology and Science Fiction
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Master List of Games This Is a List of Every Game on a Fully Loaded SKG Retro Box, and Which System(S) They Appear On
Master List of Games This is a list of every game on a fully loaded SKG Retro Box, and which system(s) they appear on. Keep in mind that the same game on different systems may be vastly different in graphics and game play. In rare cases, such as Aladdin for the Sega Genesis and Super Nintendo, it may be a completely different game. System Abbreviations: • GB = Game Boy • GBC = Game Boy Color • GBA = Game Boy Advance • GG = Sega Game Gear • N64 = Nintendo 64 • NES = Nintendo Entertainment System • SMS = Sega Master System • SNES = Super Nintendo • TG16 = TurboGrafx16 1. '88 Games (Arcade) 2. 007: Everything or Nothing (GBA) 3. 007: NightFire (GBA) 4. 007: The World Is Not Enough (N64, GBC) 5. 10 Pin Bowling (GBC) 6. 10-Yard Fight (NES) 7. 102 Dalmatians - Puppies to the Rescue (GBC) 8. 1080° Snowboarding (N64) 9. 1941: Counter Attack (TG16, Arcade) 10. 1942 (NES, Arcade, GBC) 11. 1942 (Revision B) (Arcade) 12. 1943 Kai: Midway Kaisen (Japan) (Arcade) 13. 1943: Kai (TG16) 14. 1943: The Battle of Midway (NES, Arcade) 15. 1944: The Loop Master (Arcade) 16. 1999: Hore, Mitakotoka! Seikimatsu (NES) 17. 19XX: The War Against Destiny (Arcade) 18. 2 on 2 Open Ice Challenge (Arcade) 19. 2010: The Graphic Action Game (Colecovision) 20. 2020 Super Baseball (SNES, Arcade) 21. 21-Emon (TG16) 22. 3 Choume no Tama: Tama and Friends: 3 Choume Obake Panic!! (GB) 23. 3 Count Bout (Arcade) 24. 3 Ninjas Kick Back (SNES, Genesis, Sega CD) 25. 3-D Tic-Tac-Toe (Atari 2600) 26. 3-D Ultra Pinball: Thrillride (GBC) 27. -
A History of Real-Time Strategy Gameplay from Decryption to Prediction: Introducing the Actional Statement
A History of Real-Time Strategy Gameplay From Decryption to Prediction: Introducing the Actional Statement Simon Dor Université de Montréal It is quite usual in strategy games to claim that strategies have a history of their own, chess being the canonical example (Murray 2002). The common strategies of a certain game change over time—often called the “metagame”— and can be retraced from a historical perspective. StarCraft II’s (Blizzard Entertainment, 2010-) community goes as far as to write histories of specific matchups (Alejandrisha et al. 2012), but every strategy game in some regards opens a space where gameplay can evolve. A 2009 walkthrough of the 1994 game Warcraft: Orcs and Humans (Blizzard Entertainment) states that the “reason most people think this game is so hard, is because they try to play it like an RTS [Real-Time Strategy game]” (Boehmer 2009, §2.03). It is quite surprising today to read this claim, considering Warcraft is widely regarded as one of the pioneers in the RTS genre, alongside with its Westwood’s earlier counterpart, Dune II: The Building of A Dynasty (Westwood Studios, 1992). In the perspective of mapping a history of the RTS genre, this kind of statement is quite problematic. Playing a RTS in 2009 is not like what was playing a strategy game in 1994, but how can we as researchers take into account a historical distance in playing habits? Warcraft’s difficulty was probably raised retrospectively, since playing habits acquired in subsequent games induce certain types of actions that do not necessarily favor victory in earlier releases. -
2014 FEATURE Press Kit
2014 FEATURE Press Kit CONTACT: Alec Peters — Axanar Productions — 10901 Whipple St. #208, Toluca Lake, CA 91602 phone: 404-918-1701 — email: [email protected] — www.StarTrekAxanar.com ©2014 Star Trek: Axanar. STAR TREK and all related marks, logos and characters are owned by CBS Studios Inc. This website, the promotion thereof and/or any exhibi- tion of material created by the operators of this website are not endorsed or sponsored by or affiliated with CBS/Paramount Pictures or the STAR TREK franchise. Table of Contents The Story of Star Trek: Axanar Page 3 Synopsis & Essential Information Page 4 Featured Cast Page 5 Featured Crew Page 9 Production F.A.Q. Page 12 Star Trek Continuity F.A.Q. Page 13 Internet Resources & Video Links Page 15 Interview & Podcast Links Page 16 Production Contacts Page 17 Publicity Stills Page 18 CONTACT: Alec Peters — Axanar Productions — 10901 Whipple St. #208, Toluca Lake, CA 91602 phone: 404-918-1701 — email: [email protected] — www.StarTrekAxanar.com ©2014 Star Trek: Axanar. STAR TREK and all related marks, logos and characters are owned by CBS Studios Inc. This website, the promotion thereof and/or any exhibi- tion of material created by the operators of this website are not endorsed or sponsored by or affiliated with CBS/Paramount Pictures or the STAR TREK franchise. 2 The Story of Star Trek: Axanar “Axanar” takes place 21 years before the events of “Where No Man Has Gone Before”, the first Kirk episode of the original Star Trek. Axanar is the story of Garth of Izar, the legendary Starfleet captain who is Captain Kirk’s hero. -
Bcsfazine #467
The Newsletter of the British Columbia Science Fiction Association #467 $3.00/Issue April 1982 In This Issue: This Month in B.C.S.F.A.......................0 About B.C.S.F.A...............................0 Letters of Comment............................1 Calendar.....................................10 News-Like Matter.............................18 Anarcho-Surrealist Manifesto (Garth Spencer). 24 Art Credits..................................29 BCSFAZINE © April 2012, Volume 40, #4, Issue #467 is the monthly club newsletter published by the British Columbia Science Fiction Association, a social organiza- tion. I.S.S.N. 1490-6406. Please send comments, suggestions, and/or submissions to Felicity Walker (the editor), at felicity4711@gmail. com or #209-3851 Francis Road, Richmond, B.C., Canada, V7C 1J6. BCSFAZINE solicits electronic submissions and high-resolution images in .JPG, .GIF, .BMP, .PNG, or .PSD format, and offers printed contributors’ copies as long as the club budget allows. BCSFAZINE is distributed monthly at White Dwarf Books, 3715 West 10th Avenue, Vancouver, B.C., V6R 2G5; telephone 604-228-8223; e-mail [email protected]. Single copies C.$3.00/U.S.$2.00 each. The secret unofficial theme of the last issue was CLOWNS AND SHAPES. Themes! Who are we, CHALLENGER? THIS MONTH IN B.C.S.F.A. Sunday 22 April @ 7 P.M.:B.C.S.F.A. MEETING--at Ray Se- redin’s, 707 Hamilton Street (recreation room), New Westmin- ster. Call 604-521-0254 for directions. Friday 27 April: BCSFAZINE PRODUCTION (theoret- ically). ABOUT B.C.S.F.A. The incumbent B.C.S.F.A. Executive members are: President & Archivist: R. Graeme Cameron, 604-584-7562 Vice President: T.B.A. -
A Course Whose Time Has Come
A course whose time has come Paul R. Joseph Law is a central component of the democratic State. It defines the relation between the government and its people and sets the rules (and limits) of the restrained warfare of politics. Law becomes the battle ground for moral debates about issues such as abortion, discrimination, euthanasia, pornography and religion. Today we also debate the role Using science fiction and functioning of the legal system itself. Are lawyers ethical? Do judges usurp the legislative role? Are there too many ‘frivolous’ law materials to teach law. suits? Law and popular culture Where do the masses of people learn about the law? What shapes their views? Some peruse learned treatises, others read daily newspapers or tune in to the nightly news. Some watch key events, such as Supreme Court confirmation hearings, live, as they happen. Some have even been to law school. Many people also rely (whether consciously or not) on popular culture for their understanding of law and the legal system. Movies, television programs and other popular culture elements play a dual role, both shaping and reflecting our beliefs about the law. If popular culture helps to shape the public’s view about legal issues, it also reflects those views. By its nature as a mass commercial product, popular culture is unlikely to depart radically from images which the public will accept. By examining popular culture, we, the legally trained, can get an idea about how we and the things we do are understood and viewed by the rest of the body politic. -
Prometheus Bound, Frankenstein and Battlestar Galactica William Blais
Duquesne University Duquesne Scholarship Collection Electronic Theses and Dissertations Fall 2009 A Hermeneutic Exploration of the Literature of Technology: Prometheus Bound, Frankenstein and Battlestar Galactica William Blais Follow this and additional works at: https://dsc.duq.edu/etd Recommended Citation Blais, W. (2009). A Hermeneutic Exploration of the Literature of Technology: Prometheus Bound, Frankenstein and Battlestar Galactica (Doctoral dissertation, Duquesne University). Retrieved from https://dsc.duq.edu/etd/327 This Immediate Access is brought to you for free and open access by Duquesne Scholarship Collection. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Duquesne Scholarship Collection. For more information, please contact [email protected]. A HERMENEUTIC EXPLORATION OF THE LITERATURE OF TECHNOLOGY: PROMETHEUS BOUND, FRANKENSTEIN AND BATTLESTAR GALACTICA A Dissertation Submitted to the McAnulty College and Graduate School of Liberal Arts Duquesne University In partial fulfillment of the requirements for the degree of Doctor of Philosophy By William P. Blais December 2009 Copyright by William P. Blais 2009 A HERMENEUTIC EXPLORATION OF THE LITERATURE OF TECHNOLOGY: PROMETHEUS BOUND, FRANKENSTEIN AND BATTLESTAR GALACTICA By William P. Blais Approved November 17, 2009 ________________________________ ________________________________ Michael Sipiora, Ph.D. Eva Simms, Ph.D. Professor of Psychology Professor of Psychology (Committee Chair) (Committee Member) ________________________________ ________________________________ Stanton Marlan, Ph.D., ABPP Daniel Burston, Ph.D. Professor of Psychology Professor of Psychology (Committee Member) (Department Chair) ________________________________ Christopher M. Duncan, Ph.D. Dean, McAnulty College and Graduate School of Liberal Arts iii ABSTRACT A HERMENEUTIC EXPLORATION OF THE LITERATURE OF TECHNOLOGY: PROMETHEUS BOUND, FRANKENSTEIN AND BATTLESTAR GALACTICA By William P. -
BATTLESTAR GALACTICA and PHILOSOPHY:Knowledge Here
BATTLESTAR GALACTICA AND PHILOSOPHY The Blackwell Philosophy and PopCulture Series Series editor William Irwin A spoonful of sugar helps the medicine go down, and a healthy help- ing of popular culture clears the cobwebs from Kant. Philosophy has had a public relations problem for a few centuries now. This series aims to change that, showing that philosophy is relevant to your life—and not just for answering the big questions like “To be or not to be?” but for answering the little questions: “To watch or not to watch South Park?” Thinking deeply about TV, movies, and music doesn’t make you a “complete idiot.” In fact it might make you a philosopher, someone who believes the unexamined life is not worth living and the unexamined cartoon is not worth watching. Edited by Robert Arp Edited by William Irwin Edited by J. Jeremy Wisnewski Edited by Jason Holt Edited by Sharon M. Kaye Edited by Jennifer Hart Weed, Richard Davis, and Ronald Weed BATTLESTAR GALACTICA AND PHILOSOPHY:Knowledge Here Begins Out There Edited by Jason T. Eberl Forthcoming the office and philosophy: scenes from the unexamined life Edited by J. Jeremy Wisnewski BATTLESTAR GA LACTICA AND PHILOSOPHY KNOWLEDGE HERE BEGINS OUT THERE EDITED BY JASON T. EBERL © 2008 by Blackwell Publishing Ltd blackwell publishing 350 Main Street, Malden, MA 02148–5020, USA 9600 Garsington Road, Oxford OX4 2DQ, UK 550 Swanston Street, Carlton, Victoria 3053, Australia The right of Jason T. Eberl to be identified as the author of the editorial material in this work has been asserted in accordance with the UK Copyright, Designs, and Patents Act 1988. -
Docket No. 19-3160-Cv Plaintiff-Appellant, V. Defendants
Case 19-3160, Document 89-1, 08/17/2020, 2909066, Page1 of 38 19-3160-cv Anas Osama Ibrahim Abdin v. CBS Broadcasting Inc., et al. UNITED STATES COURT OF APPEALS FOR THE SECOND CIRCUIT August Term 2019 (Submitted: May 14, 2020 Decided: August 17, 2020) Docket No. 19-3160-cv ANAS OSAMA IBRAHIM ABDIN, Plaintiff-Appellant, v. CBS BROADCASTING INC., NETFLIX, INC., CBS CORPORATION, CBS INTERACTIVE, INC., Defendants-Appellees. ON APPEAL FROM THE UNITED STATES DISTRICT COURT FOR THE SOUTHERN DISTRICT OF NEW YORK Before: CHIN AND CARNEY, Circuit Judges, AND DOOLEY, District Judge.* * Judge Kari A. Dooley, of the United States District Court for the District of Connecticut, sitting by designation. Case 19-3160, Document 89-1, 08/17/2020, 2909066, Page2 of 38 Appeal from a judgment of the United States District Court for the Southern District of New York (Schofield, J.), dismissing plaintiff-appellant's third amended complaint pursuant to Federal Rule of Civil Procedure 12(b)(6). Plaintiff-appellant alleged that defendants-appellees violated the Copyright Act, 17 U.S.C. § 101 et seq., by copying creative aspects from his unreleased science fiction videogame, including his use of a tardigrade -- a microscopic animal -- traveling in space, in their television series Star Trek: Discovery. The district court concluded that plaintiff-appellant's copyright claim failed as a matter of law because his videogame and the television series were not substantially similar. AFFIRMED. John Johnson and Allan Chan, Allan Chan & Associates, New York, New York, for Plaintiff-Appellant. Wook Hwang, Loeb & Loeb LLP, New York, New York, for Defendants-Appellees. -
Hollywood Intellectual Property Opportunities for the Browser Games Industry
Hollywood Intellectual Property Opportunities for the Browser Games Industry Philip Reisberger Chief Games Officer August 2011, GDC Europe Facts The Company Founded 2002 Number of Employees 800+ Key Titles DarkOrbit, Seafight, Farmerama Battlestar Galactica Online, The Mummy Online, Skyrama Locations Hamburg, Germany Berlin, Germany San Francisco, USA Malta Sao Paulo, Brazil 2 Figures The Figures 30 languages 70 active games More than 200 million users 250,000+ new registrations per day Winner • Mashable Best Online Game 2010 • Best Community Support 2011 • Best Gaming Portal 2010, 2011 • Best Browser Game 2010, 2011 • International Business Award 2010 • Deloitte Rising Stars 2009 • Best Gaming Website USA 2009 • MTV Games Award 2009 • … 3 250,000 …over 250,000 babies are born every day in the world. Bigpoint adds more than 250,000 new players every day too... 4 Hollywood IPs Establishing an IP 1 Success Factors Benefits of Licensing 2 Market Differences Focus: 3 Battlestar Galactica Online 4 Learnings 5 1. Establishing IP 6 BIGPOINT‘S GAME PORTFOLIO Diversity and high quality offer millions of players fun & entertainment CORE GAMES „AAA“ GAMES CASUAL GAMES More than 50 MILLION users BATTLESTAR GALACTICA In just under one year, 30 have registered for ONLINE was the MOST MILLION users moved to the DARKORBIT since it went SUCCESSFUL launch of a game country to start their own online in 2006 and has in Bigpoint history with over 1 online farms at FARMERAMA mollions of active MILLION player after 4 WEEKS monthly users SEAFIGHT. More than -
Newsletter 19/06 DIGITAL EDITION Nr
ISSN 1610-2606 ISSN 1610-2606 newsletter 19/06 DIGITAL EDITION Nr. 190 - September 2006 Michael J. Fox Christopher Lloyd LASER HOTLINE - Inh. Dipl.-Ing. (FH) Wolfram Hannemann, MBKS - Talstr. 3 - 70825 K o r n t a l Fon: 0711-832188 - Fax: 0711-8380518 - E-Mail: [email protected] - Web: www.laserhotline.de Newsletter 19/06 (Nr. 190) September 2006 editorial Hallo Laserdisc- und DVD-Fans, sein, mit der man alle Fans, die bereits ein lich zum 22. Bond-Film wird es bestimmt liebe Filmfreunde! Vorgängermodell teuer erworben haben, wieder ein nettes Köfferchen geben. Dann Was gibt es Neues aus Deutschland, den ärgern wird. Schick verpackt in einem ed- möglicherweise ja schon in komplett hoch- USA und Japan in Sachen DVD? Der vor- len Aktenkoffer präsentiert man alle 20 auflösender Form. Zur Stunde steht für den liegende Newsletter verrät es Ihnen. Wie offiziellen Bond-Abenteuer als jeweils 2- am 13. November 2006 in den Handel ge- versprochen haben wir in der neuen Ausga- DVD-Set mit bild- und tonmäßig komplett langenden Aktenkoffer noch kein Preis be wieder alle drei Länder untergebracht. restaurierten Fassungen. In der entspre- fest. Wer sich einen solchen sichern möch- Mit dem Nachteil, dass wieder einmal für chenden Presseerklärung heisst es dazu: te, der sollte aber nicht zögern und sein Grafiken kaum Platz ist. Dieses Mal ”Zweieinhalb Jahre arbeitete das MGM- Exemplar am besten noch heute vorbestel- mussten wir sogar auf Cover-Abbildungen Team unter Leitung von Filmrestaurateur len. Und wer nur an einzelnen Titeln inter- in der BRD-Sparte verzichten. Der John Lowry und anderen Visionären von essiert ist, den wird es freuen, dass es die Newsletter mag dadurch vielleicht etwas DTS Digital Images, dem Marktführer der Bond-Filme nicht nur als Komplettpaket ”trocken” wirken, bietet aber trotzdem den digitalen Filmrestauration, an der komplet- geben wird, sondern auch gleichzeitig als von unseren Lesern geschätzten ten Bildrestauration und peppte zudem alle einzeln erhältliche 2-DVD-Sets. -
Ned Kelly and the Myth of a Republic of North-Eastern Victoria
Ned Kelly and the Myth of a Republic of North-Eastern Victoria Stuart E. Dawson Department of History, Monash University Ned Kelly and the Myth of a Republic of North-Eastern Victoria Dr. Stuart E. Dawson Creative Commons Attribution-NonCommercial-NoDerivs Published by Dr. Stuart E. Dawson, Adjunct Research Fellow, Department of History, School of Philosophical, Historical and International Studies, Monash University, Clayton, VIC, 3800. Published June 2018. ISBN registered to Primedia E-launch LLC, Dallas TX, USA. Copyright © Stuart Dawson 2018. The moral right of the author has been asserted. Author contact: [email protected] ISBN: 978-1-64316-500-4 Keywords: Australian History Kelly, Ned, 1855-1880 Kelly Gang Republic of North-Eastern Victoria Bushrangers - Australia This book is an open peer-reviewed publication. Reviewers are acknowledged in the Preface. Inaugural document download host: www.ironicon.com.au Creative Commons Attribution-NonCommercial-NoDerivs This book is a free, open-access publication, and is published under the Creative Commons Attribution- NonCommercial-NoDerivs licence. Users including libraries and schools may make the work available for free distribution, circulation and copying, including re-sharing, without restriction, but the work cannot be changed in any way or resold commercially. All users may share the work by printed copies and/or directly by email, and/or hosting it on a website, server or other system, provided no cost whatsoever is charged. Just print and bind your PDF copy at a local print shop! (Spiral-bound copies with clear covers are available in Australia only by print-on-demand for $199.00 per copy, including registered post. -
And Battlestar Galactica (2003)
Evil, Dangerous, and Just Like Us: Androids and Cylons in Do Androids Dream of Electric Sheep? (1968) and Battlestar Galactica (2003) A Project Submitted to the College of Graduate Studies and Research in Partial Fulfillment of the Requirements for the Degree of Master of Arts in the Department of English University of Saskatchewan Saskatoon By Chelsea Catherine Cox © Copyright Chelsea Catherine Cox, September 2011. All Rights Reserved. PERMISSION TO USE In presenting this project in partial fulfillment of the requirements for a Postgraduate degree from the University of Saskatchewan, I agree that the Libraries of this University may make it freely available for inspection. I further agree that permission for the copying of this project in any manner, in whole or in part, for scholarly purposes may be granted by the professor or professors who supervised my project work or, in their absence, by the Head of the Department or the Dean of the College in which my thesis work was done. It is understood that any copying or publication or use of this project or parts thereof for financial gain shall not be allowed without my written permission. It is also understood that due recognition shall be given to me and to the University of Saskatchewan in any scholarly use which may be made of any material in my project. Requests for permission to copy or to make other uses of materials in this project in whole or part should be addressed to: Head of the Department of English University of Saskatchewan 9 Campus Drive Saskatoon, Saskatchewan S7N 5A5 Canada OR Dean College of Graduate Studies and Research University of Saskatchewan 107 Administration Place Saskatoon, Saskatchewan S7N 5A2 Canada i ABSTRACT The nature of humanity and what it means to be human has long been the focus of science fiction writers in all media.