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Revista Nintendo Blast Nº19
19 ABR Anterior EDITORIAL Arte e videogame. Essa barreira foi Índice ainda mais estreitada quando Okami chegou ao mercado, em 2006, ganhando elogios dos mais calorosos. Agora, quem ganha as páginas dessa edição da N-BLAST RESPONDE Perguntas dos Leitores 03 Revista Nintendo Blast é Okamiden, o filhote para o DS da aventura inspirada na mitologia japonesa criada pela PERFIL Amaterasu 05 Capcom. O resultado você confere em nossa análise especial. Essa edição ainda traz prévias dos aguardados Zelda: MARIO BITS Guaxinins e Tanookis 08 Skyward Sword (Wii) e Dead or Alive: Dimensions, uma matéria completa com absolutamente tudo sobre o 3DS, ANÁLISE mais um capítulo da coluna Historia dos Okami (Wii) 10 Videogames e muito mais. Boa leitura! - Gustavo Assumpção BLAST FROM THE PAST The Legend of Zelda: Wind Waker 13 APOIAM A REVISTA ESPECIAL Nintendo 3DS 22 ANÁLISE Okamiden (DS) 31 ANÁLISE Pilotwings Resort (3DS) 36 PRÉVIA Dead of Alive Dimensions 38 ESPECIAL O que esperar de Skyward Sword? 42 Portallos BLAST FROM JAPAN Tales of Hearts (DS) 54 A HISTÓRIA DOS VG O Magnavox Odyssey 58 REDAÇÃO REVISÃO DIAGRAMAÇÃO • Alex Sandro • Daniel Moisés • Felipe de França • Sérgio Oliveira • Jaime Ninice • Alex Silva • Alveni Lisboa • Otávio Santos • Rodrigo Estevam • Sérgio Oliveira • Douglas Fernandes • Daniel Moisés • Rafael Neves • Paula Travancas • Gustavo Assumpção • Douglas Fernandes • Gustavo Assumpção • Lucas Oliveira • Sérgio Estrella • Alveni Lisboa • Filipe Gatti • Guilherme Vargas • Rodrigo Trapp • Rodrigo Estevam • Jaime Ninice • Leonardo Marinho CAPA • Paula Travancas • Alex Sandro • Bruna Lima • David Vieira Nunes • Filipe Gatti • Kelvin Hanashiro • Sérgio Estrella 2 Próxima Anterior ? N-Blast Responde versão revista digital chegou! Um pouco diferente da coluna semanal do site, onde são eleitas as melhores perguntas da semana, temos aqui uma seleção perfeita do que foi questionado e esclarecido durante o mês. -
NINTENDO 3DS-SOFTWAREHANDLEIDING (BEVAT BELANGRIJKE GEZONDHEIDS- EN VEILIGHEIDSINFORMATIE) MAA-CTR-AWAP-HOL CTR PWR MAN HOL 10.02.11 12:01 Seite 2
CTR_PWR_MAN_HOL 10.02.11 12:01 Seite C1 NINTENDO 3DS-SOFTWAREHANDLEIDING (BEVAT BELANGRIJKE GEZONDHEIDS- EN VEILIGHEIDSINFORMATIE) MAA-CTR-AWAP-HOL CTR_PWR_MAN_HOL 10.02.11 12:01 Seite 2 [1110/HOL/CTR] Dit zegel waarborgt je, dat dit product door Nintendo is gecontroleerd en dat het qua constructie, betrouwbaarheid en entertainmentwaarde volledig aan onze hoge kwaliteitseisen voldoet. Let bij het kopen van spellen en accessoires altijd op dit zegel, zodat je verzekerd bent van een goed werkend Nintendo-systeem. Hartelijk dank voor het kopen van PILOTWINGS RESORT™ voor het Nintendo 3DS™-systeem. BELANGRIJK: lees de gezondheids- en veiligheidsinformatie in deze handleiding zorgvuldig door voordat je het Nintendo 3DS-systeem, de Game Card of het accessoire gebruikt. Lees de handleiding goed door om zoveel mogelijk plezier aan dit spel te beleven. In de aparte folder “Leeftijdsclassificatie, softwaregarantie en contactgegevens” (“Belangrijke informatie”) vind je belangrijke informatie over de garantie en de Nintendo Helpdesk. Bewaar deze documenten om er later nog iets in op te kunnen zoeken. Deze Game Card werkt alleen met de Europese/Australische versie van het Nintendo 3DS-systeem. WAARSCHUWING! Dit spel is auteursrechtelijk beschermd! Het ongeoorloofd kopiëren van dit spel kan resulteren in strafrechtelijke en/of civielrechtelijke aansprakelijkheid. © 2011 Nintendo. Trademarks are property of their respective owners. Nintendo 3DS is a trademark of Nintendo. © 2011 Nintendo. CTR_PWR_MAN_HOL 11.02.11 14:34 Seite 3 Welkom bij Pilotwings Resort! In Pilotwings beleef je de spannendste vliegavonturen in allerlei soorten vliegmachines. Dit is het derde spel in de serie, die begon met PILOTWINGS™ voor het Super Nintendo Entertainment System™ (1992) en het vervolg, PILOTWINGS™ 64 voor de Nintendo® 64 (1997). -
007: the World Is Not Enough 1080 Teneighty Snowboarding a Bug's
007: The World Is Not Enough 1080 TenEighty Snowboarding A Bug's Life Aerofighter Assault AeroGauge Aidyn Chronicles : The First Mage All Star Tennis 99 All-Star Baseball 2000 All-Star Baseball 2001 All-Star Baseball 99 Armorines - Project S.W.A.R.M. Army Men : Air Combat Army Men : Sarge's Heroes Army Men : Sarge's Heroes 2 Asteroids Hyper 64 Automobili Lamborghini Banjo-Kazooie Banjo-Tooie Bassmasters 2000 Batman Beyond : Return of the Joker BattleTanx BattleTanx - Global Assault Battlezone : Rise of the Black Dogs Beetle Adventure Racing! Big Mountain 2000 Bio F.R.E.A.K.S. Blast Corps Blues Brothers 2000 Body Harvest Bomberman 64 Bomberman 64 : The Second Attack! Bomberman Hero Bottom of the 9th Brunswick Circuit Pro Bowling Buck Bumble Bust-A-Move '99 Bust-A-Move 2: Arcade Edition California Speed Carmageddon 64 Castlevania Castlevania : Legacy of Darkness Chameleon Twist Chameleon Twist 2 Charlie Blast's Territory Chopper Attack Clay Fighter : Sculptor's Cut Clay Fighter 63 1-3 Command & Conquer Conker's Bad Fur Day Cruis'n Exotica Cruis'n USA Cruis'n World CyberTiger Daikatana Dark Rift Deadly Arts Destruction Derby 64 Diddy Kong Racing Donald Duck : Goin' Qu@ckers*! Donkey Kong 64 Doom 64 Dr. Mario 64 Dual Heroes Duck Dodgers Starring Daffy Duck Duke Nukem : Zero Hour Duke Nukem 64 Earthworm Jim 3D ECW Hardcore Revolution Elmo's Letter Adventure Elmo's Number Journey Excitebike 64 Extreme-G Extreme-G 2 F-1 World Grand Prix F-Zero X F1 Pole Position 64 FIFA 99 FIFA Soccer 64 FIFA: Road to World Cup 98 Fighter Destiny 2 Fighters -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for the Six-Month Period Ended September 2010 (Briefing Date: 2010/10/29) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Semi-Annual Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-Sept.'06 Apr.-Sept.'07 Apr.-Sept.'08 Apr.-Sept.'09 Apr.-Sept.'10 Net sales 298,817 694,803 836,879 548,058 363,160 Cost of sales 162,974 413,048 469,831 341,759 214,369 Gross profit 135,842 281,754 367,048 206,298 148,791 (Gross profit ratio) (45.5%) (40.6%) (43.9%) (37.6%) (41.0%) Selling, general, and administrative expenses 68,730 92,969 114,864 101,937 94,558 Operating income 67,111 188,784 252,183 104,360 54,232 (Operating income ratio) (22.5%) (27.2%) (30.1%) (19.0%) (14.9%) Non-operating income 27,958 27,259 20,528 7,990 4,849 (of which foreign exchange gains) (10,057) (2,149) ( - ) ( - ) ( - ) Non-operating expenses 393 666 35,404 1,737 63,234 (of which foreign exchange losses) ( - ) ( - ) (33,584) (664) (62,175) Ordinary income 94,676 215,376 237,306 110,613 -4,152 (Ordinary income ratio) (31.7%) (31.0%) (28.4%) (20.2%) (-1.1%) Extraordinary income 253 3,885 1,959 4,311 190 Extraordinary loss 1 1,623 92 2,306 18 Income before income taxes and minority interests 94,929 217,639 239,172 112,618 -3,981 Income taxes 40,602 85,294 94,329 43,107 -1,960 Income before minority interests - - - - -2,020 Minority interests in income -18 -76 15 18 -9 Net income 54,345 132,421 144,828 69,492 -2,011 (Net income ratio) (18.2%) (19.1%) (17.3%) (12.7%) (-0.6%) - 1 - Nintendo Co., Ltd. -
The Nintendo 64: Nintendo’S Adult Platform? the Dichotomy of Nintendo And
THE NINTENDO 64: NINTENDO’S ADULT PLATFORM? THE DICHOTOMY OF NINTENDO AND CHILDREN’S VIDEO GAMES by Nicholas AshmorE, BA, TrEnt UnivErsity, 2016 A Major ResEarch ProjEct prEsEnted to RyErson UnivErsity in partial fulfillmEnt of thE rEquirEmEnts for thE dEgrEE of Master of Arts in thE English MA Program in LiteraturEs of ModErnity Toronto, Ontario, Canada, 2017 ©Nicholas AshmorE 2017 1 Contents Author’s DEclaration 2 Introduction 3 Toys, Or ElEctronics?: A BriEf History of Nintendo and ChildrEn’s EntertainmEnt 6 LEssons From Childhood StudiEs and Youth: ThE Adult Hand, Child PlayEr, and NostalgiA 11 Nintendo’s GamEs: ThE PowEr of ExclusivE SoftwarE 15 PhasE OnE: Launch, Super Mario 64, and ChildrEn’s VidEo GamEs 17 PhasE Two: 1998 and thE First Turning Point 22 PhasE ThrEE: ThE Dichotomy of MaturE GamEs: 2000 Onward 26 Conclusion 30 Works Cited 31 Video GAmEs Cited 33 Appendix 34 2 AUTHOR'S DECLARATION FOR ELECTRONIC SUBMISSION OF A MAJOR RESEARCH PROJECT I hereby declare that I am the sole author of this MRP. This is a true copy of the MRP, including any required final revisions. I authorize Ryerson University to lend this MRP to other institutions or individuals for the purpose of scholarly research. I further authorize Ryerson University to reproduce this MRP by photocopying or by other means, in total or in part, at the request of other institutions or individuals for the purpose of scholarly research. I understand that my MRP may be made electronically available to the public. 3 Introduction WhEn thE Nintendo 64 was rElEasEd in 1996, TIME Magazine gavE it thE distinction of “MachinE of thE YEar,” arguing that Nintendo had rEvitalized thE somEwhat stagnant vidEo gamE consolE markEt of thE 1990s, which had offErEd littlE morE than incrEmEntal hardwarE upgradEs and mostly unsuccEssful add-on dEvicEs. -
Juuma Houkan Accele Brid Ace Wo Nerae! Acrobat Mission
3X3 EYES - JUUMA HOUKAN ACCELE BRID ACE WO NERAE! ACROBAT MISSION ACTRAISER HOURAI GAKUEN NO BOUKEN! - TENKOUSEI SCRAMBLE AIM FOR THE ACE! ALCAHEST THE AMAZING SPIDER-MAN - LETHAL FOES ANGELIQUE ARABIAN NIGHTS - SABAKU NO SEIREI-O ASHITA NO JOE CYBERNATOR BAHAMUT LAGOON BALL BULLET GUN BASTARD!! BATTLE SOCCER - FIELD NO HASHA ANCIENT MAGIC - BAZOO! MAHOU SEKAI BING BING! BINGO BISHOUJO SENSHI SAILOR MOON - ANOTHER STORY SAILOR MOON R BISHOUJO SENSHI SAILOR MOON SUPER S - FUWA FUWA PANIC BRANDISH 2 - THE PLANET BUSTER BREATH OF FIRE II - SHIMEI NO KO BS CHRONO TRIGGER - MUSIC LIBRARY CAPTAIN TSUBASA III - KOUTEI NO CHOUSEN CAPTAIN TSUBASA V - HASH NO SHOUGOU CAMPIONE CARAVAN SHOOTING COLLECTION CHAOS SEED - FUUSUI KAIROKI CHOU MAHOU TAIRIKU WOZZ CHRONO TRIGGER CLOCK TOWER CLOCKWERX CRYSTAL BEANS FROM DUNGEON EXPLORER CU-ON-PA SFC CYBER KNIGHT CYBER KNIGHT II - CHIKYUU TEIKOKU NO YABOU CYBORG 009 DAI 3 JI SUPER ROBOT WARS DAI 4 JI SUPER ROBOT WARS DAIKAIJ MONOGATARI DARK HALF DARK LAW - THE MEANING OF DEATH DER LANGRISSER DIGITAL DEVIL STORY 2 - SHIN MEGAMI TENSEI II DONALD DUCK NO MAHOU NO BOUSHI DORAEMON 4 DO RE MI FANTASY - MILON NO DOKIDOKI DAIBOUKEN DOSSUN! GANSEKI BATTLE DR. MARIO DRAGON BALL Z - HYPER DIMENSION DRAGON BALL Z - CHOU SAIYA DENSETSU DRAGON BALL Z - SUPER BUTOUDEN DRAGON BALL Z - SUPER BUTOUDEN 3 DRAGON BALL Z - SUPER GOKUDEN - TOTSUGEKI HEN DRAGON BALL Z - SUPER GOKUDEN - KAKUSEI HEN DRAGON BALL Z - SUPER SAIYA DENSETSU DRAGON QUEST I AND II DRAGON QUEST III - SOSHITE DENSETU E... DRAGON QUEST V - TENKUU NO HANAYOME -
Nintendo Co., Ltd
Nintendo Co., Ltd. Earnings Release for the Three-Month Period Ended June 2010 Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Apr.-June'06 Apr.-June'07 Apr.-June'08 Apr.-June'09 Apr.-June'10 Net sales 130,919 340,439 423,380 253,498 188,646 Cost of sales 67,876 201,336 243,691 161,940 118,298 Gross profit 63,043 139,103 179,688 91,558 70,348 (Gross profit ratio) (48.2%) (40.9%) (42.4%) (36.1%) (37.3%) Selling, general, and administrative expenses 34,241 48,471 60,496 51,156 47,005 Operating income 28,802 90,631 119,192 40,401 23,342 (Operating income ratio) (22.0%) (26.6%) (28.2%) (15.9%) (12.4%) Non-operating income 7,708 41,144 58,251 24,761 2,169 (of which foreign exchange gains) ( - ) (29,032) (47,844) (20,088) ( - ) Non-operating expenses 3,840 326 551 338 71,567 (of which foreign exchange losses) (3,462) ( - ) ( - ) ( - ) (70,594) Ordinary income 32,670 131,449 176,892 64,824 -46,055 (Ordinary income ratio) (25.0%) (38.6%) (41.8%) (25.6%) (-24.4%) Extraordinary income 6 649 3,625 5,227 134 Extraordinary loss 123 15 52 2,308 17 Income before income taxes and minority interests 32,553 132,084 180,464 67,743 -45,938 Income taxes 17,012 51,898 73,101 25,367 -20,687 Income before minority interests - - - - -25,250 Minority interests in income -10 -66 96 58 -33 Net income 15,551 80,251 107,267 42,316 -25,216 (Net income ratio) (11.9%) (23.6%) (25.3%) (16.7%) (-13.4%) - 1 - Nintendo Co., Ltd. -
Nintendo Co., Ltd
Nintendo Co., Ltd. Financial Results Briefing for Fiscal Year Ended March 2011 (Briefing Date: 2011/4/26) Supplementary Information [Note] Forecasts announced by Nintendo Co., Ltd. herein are prepared based on management's assumptions with information available at this time and therefore involve known and unknown risks and uncertainties. Please note such risks and uncertainties may cause the actual results to be materially different from the forecasts (earnings forecast, dividend forecast and other forecasts). Nintendo Co., Ltd. Consolidated Statements of Income Transition million yen FY3/2007 FY3/2008 FY3/2009 FY3/2010 FY3/2011 Net sales 966,534 1,672,423 1,838,622 1,434,365 1,014,345 Cost of sales 568,722 972,362 1,044,981 859,131 626,379 Gross profit 397,812 700,060 793,641 575,234 387,965 (Gross profit ratio) (41.2%) (41.9%) (43.2%) (40.1%) (38.2%) Selling, general, and administrative expenses 171,787 212,840 238,378 218,666 216,889 Operating income 226,024 487,220 555,263 356,567 171,076 (Operating income ratio) (23.4%) (29.1%) (30.2%) (24.9%) (16.9%) Non-operating income 63,830 48,564 32,159 11,082 8,602 (of which foreign exchange gains) (25,741) ( - ) ( - ) ( - ) ( - ) Non-operating expenses 1,015 94,977 138,727 3,325 51,577 (of which foreign exchange losses) ( - ) (92,346) (133,908) (204) (49,429) Ordinary income 288,839 440,807 448,695 364,324 128,101 (Ordinary income ratio) (29.9%) (26.4%) (24.4%) (25.4%) (12.6%) Extraordinary income 1,482 3,934 339 5,399 186 Extraordinary loss 720 10,966 902 2,282 353 Income before income taxes and minority interests 289,601 433,775 448,132 367,442 127,934 Income taxes 115,348 176,532 169,134 138,896 50,262 Income before minority interests - - - - 77,671 Minority interests in income -37 -99 -91 -89 50 Net income 174,290 257,342 279,089 228,635 77,621 (Net income ratio) (18.0%) (15.4%) (15.2%) (15.9%) (7.7%) - 1 - Nintendo Co., Ltd. -
Graphical Technologies, Innovation and Aesthetics in the Video Game Industry
Issue 02 – 2013 Journal –Peer Reviewed DOMINIC ARSENAULT Université de Montreal [email protected] Graphical technologies, PIERRE-MARC CÔTÉ Université de Montréal innovation and [email protected] aesthetics in the video AUDREY LAROCHELLE Université de Montreal [email protected] game industry & SACHA LEBEL Université de Montréal [email protected] A case study of the shift from 2d to 3d graphics in the 1990s For a decade now, game studies have steadily progressed and covered ever more ground in the felds of humanities, arts and culture. An important dimension of video games, however, is still lef unaccounted for: the dynamics of innovation in the games industry. Searching for innovation in the Title and Keyword felds of the Digital Games Research Association (DiGRA) digital library returns only 8 papers out of the 618 entries. This is all the more surprising given that the 2009 DiGRA conference was titled Breaking New Ground: Innovation in Games, Play, Practice and Theory. There seems to be a clear lack of research on innovation, which this project aims to remedy to a degree. A few Game Innovation Labs exist in universities in the U.S.A. (at the University of Southern California and at New York University, for instance), but they are spaces of practice where games are designed and developed. Theoretical research on innovation is limited, but existing. A research seminar on game innovation, initiated by the GAIN (GAmes and INnovation) project led by Annakaisa Kultima at the University of Tampere, stated in its call for papers that “we know relatively little about the innovation processes that take place within the industry, [and] the bulk of the infuential work on games and innovation is found in practically oriented guidebooks au- thored by experienced games industry experts” (Game Research Lab, 2011). -
Nintendo Game Development 1990 – 2014
Nintendo Game Development 1990 – 2014 www.humepage.at (July 2013) Sources: http://en.wikipedia.org/wiki/Nintendo_EAD; http://en.wikipedia.org; http://www.vgchartz.com/ Sales Development Development Development Producer / (Development Game Release Date (Creative) Director (06.2013) Length Length Length Group) Manager Pre-2004 Titles F-Zero 2,9 21.11.1990 Shigeru Miyamoto Kazunobu Shimizu Super Mario World 20,6 21.11.1990 Shigeru Miyamoto Takahashi Tezuka Zelda: A Link to the Past 4,6 21.11.1991 Shigeru Miyamoto Takahashi Tezuka Tadashi Sugiyama, Super Mario Kart 8,8 27.08.1992 Shigeru Miyamoto Hideki Konno Starwing 3 21.02.1993 Shigeru Miyamoto Katsuya Eguchi Zelda: Link's Awakening 3,8 06.06.1993 1,5 Years Shigeru Miyamoto Takahashi Tezuka Super Metroid 1,4 19.03.1994 Makato Kano Yoshio Sakamoto Yoshi's Island 4,1 15.05.1995 4,42 Years Super Mario 64 12 23.06.1996 5,58 Years Shigeru Miyamoto Shigeru Miyamoto Mario Kart 64 9,8 14.12.1996 4,25 Years Shigeru Miyamoto Hideki Konno Lylat Wars 4 27.04.1997 Shigeru Miyamoto Takaya Imamura F-Zero X 1,1 15.07.1998 7,58 Years Shigeru Miyamoto Tadashi Sugiyama Zelda: Ocarina Of Time 7,6 21.11.1998 5,4 Years Shigeru Miyamoto Shigeru Miyamoto Donkey Kong 64 5,2 24.11.1999 Shigeru Miyamoto George Andreas Eiji Aonuma, Zelda: Majora's Mask 3,4 27.04.2000 1,4 Years Shigeru Miyamoto Yoshiaki Koizumi Animal Crossing 3,1 14.04.2001 ? ? Shigeru Miyamoto, Yoshiaki Koizumi, Super Mario Sunshine 6,3 19.07.2002 6,00 Years Takahashi Tezuka Kenta Usui Metroid Fusion 1,7 17.11.2002 8,6 Years Takehiro Izushi Yoshio Sakamoto Shigeru Miyamoto, Zelda: Windwaker 4,6 13.12.2002 2,6 Years Eiji Aonuma Takahashi Tezuka Wario Ware, Inc. -
Shigeru Miyamoto, the Heart of Nintendo
Topical Educational Website Definition Denise Bondoc Name of website: Shigeru Miyamoto, the heart of Nintendo Purpose of the website: inform and educate viewers about the history and accomplishments of Shigeru Miyamoto, the creator of numerous popular Nintendo game series. Intended Audience/Viewers: Nintendo fans Game developers Game producers Game designers Objectives of Website: Provide information on Miyamoto’s early life before his gaming career Provide background about his emergence in Nintendo Provide information about each of his works including: o Mario o Donkey Kong o Legend of Zelda o Star Fox o F-Zero o Pikmin o Wii Series Show how he impacted Nintendo CONTENT OUTLINE Homepage Title: Shigeru Miyamoto, the Heart of Nintendo 3 Primary Pages: o Early Life o Rising Success . 1977-1984: Arcade Beginnings . 1985-1989: NES/Famicom . 1990-2000: SNES and N64 . 2000-2011: Gamecube, Wii, and DS . 2011-Present: Wii U and 3DS o Gameography 5 Secondary Pages: o Awards o Photo Gallery o Videos o Contact o References Slider Visuals 80555669_7cc4e5aff8_z. N.d. Know Your Meme. Web. 27 Oct. 2014. <http://knowyourmeme.com/memes/people/shigeru-miyamoto>. Conrad, Fred R. 12nintendo-web-superJumbo. N.d. The New York Times. The New York Times. Web. 27 Oct. 2014. <http://www.nytimes.com/2013/03/12/arts/video- games/shigeru-miyamoto-of-nintendo-on-wii-u-sales-and-game-violence.html>. 446023. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. 445780. N.d. Alpha Coders. Web. 27 Oct. 2014. <http://wall.alphacoders.com/by_sub_category.php?id=214329>. Thumbnail Visuals Shigeru-Miyamato-1995. -
Stock Number Name Condition Price Quantity Notes
3DS Stock Number Name Condition Price Quantity Notes 0058-000000209793 Donkey Kong Country Returns 3D Complete in Box $19.99 1 0058-000000210862 Barbie: Dreamhouse Party Complete in Box $14.99 1 0058-000000210870 Angry Birds Trilogy Complete in Box $19.99 1 0058-000000210904 Ever Oasis Complete in Box $34.99 1 0058-000000211102 Disney Princess: My Fairytale Adventure Complete in Box $24.99 1 0058-000000211205 The Croods: Prehistoric Party Complete in Box $9.99 1 0058-000000211286 Paper Mario: Sticker Star Complete in Box $19.99 1 0058-000000211520 Trash Packs Complete in Box $9.99 1 0058-000000215568 New Super Mario Bros. 2 New $34.99 1 0058-000000215572 Ever Oasis New $39.99 1 0058-000000222635 Ever Oasis Complete in Box $34.99 1 0058-000000225079 Sonic Boom: Shattered Crystal Loose $19.99 1 0058-000000226076 Project X Zone Loose $9.99 1 0058-000000226077 Project X Zone Loose $9.99 1 0058-000000226079 Kingdom Hearts 3D Dream Drop Distance Loose $14.99 1 0058-000000226249 PilotWings Resort Loose $3.99 1 0058-000000226250 PilotWings Resort Loose $3.99 1 0058-000000226251 PilotWings Resort Loose $3.99 1 0058-000000226252 Project X Zone Loose $9.99 1 0058-000000226253 Turbo: Super Stunt Squad Loose $3.99 1 0058-000000226254 Wipeout: Create & Crash Loose $3.99 1 0058-000000226255 Ridge Racer 3D Loose $11.99 1 0058-000000226345 Teenage Mutant Ninja Turtles Loose $17.99 1 0058-000000226977 Pokemon Y Loose $19.99 1 0058-000000227128 Mario Party Island Tour Loose $19.99 1 0058-000000239377 SpongeBob SquigglePants uDraw Complete in Box $14.99