Camelot: Rules
Original Game Design: Tom Jolly Additional Game Design: Aldo Ghiozzi C a m e l o t : V a r i a t i o n R u l e s Playing Piece Art & Box Cover Art: The Fraim Brothers Game Board Art: Thomas Denmark Graphic Design & Box Bottom Art: Alvin Helms Playtesters: Rick Cunningham, Dan Andoetoe, Mike Murphy, A C C O U T R E M E N T S O F K I N G S H I P T H E G U A R D I A N S O F T H E S W O R D Dave Johnson, Pat Stapleton, Kristen Davis, Ray Lee, Nick Endsley, Nate Endsley, Mathew Tippets, Geoff Grigsby, Instead of playing to capture Excalibur, you can play In this version, put aside one of the 6 sets of tokens (or © 2005 by Tom Jolly Allan Sugarbaker, Matt Stipicevich, Mark Pentek and Aldo Ghiozzi to capture the Accoutrements of Kingship (hereafter make 2 new tokens for this purpose). Take two of the referred to as "Items") from the rest of the castle, Knights (Lancelots) from that set and place them efore there was King Arthur, there was… well, same time. Each player controls a small army of 15 returning the collected loot to your Entry. If you can within 2 spaces of Excalibur before the game starts. Arthur was a pretty common name back then, pieces, attempting to grab Excalibur from the claim any 2 of the 4 Items (the Crown, the Scepter, During the game, any player may move and attack with B since every mother wanted their little Arthur to center of the game board and return it to their the Robe, the Throne) one or both of these Knights, or use one of these be king, and frankly nobody really knew who "the real starting location.
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