Camelot: Rules
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Original Game Design: Tom Jolly Additional Game Design: Aldo Ghiozzi C a m e l o t : V a r i a t i o n R u l e s Playing Piece Art & Box Cover Art: The Fraim Brothers Game Board Art: Thomas Denmark Graphic Design & Box Bottom Art: Alvin Helms Playtesters: Rick Cunningham, Dan Andoetoe, Mike Murphy, A C C O U T R E M E N T S O F K I N G S H I P T H E G U A R D I A N S O F T H E S W O R D Dave Johnson, Pat Stapleton, Kristen Davis, Ray Lee, Nick Endsley, Nate Endsley, Mathew Tippets, Geoff Grigsby, Instead of playing to capture Excalibur, you can play In this version, put aside one of the 6 sets of tokens (or © 2005 by Tom Jolly Allan Sugarbaker, Matt Stipicevich, Mark Pentek and Aldo Ghiozzi to capture the Accoutrements of Kingship (hereafter make 2 new tokens for this purpose). Take two of the referred to as "Items") from the rest of the castle, Knights (Lancelots) from that set and place them efore there was King Arthur, there was… well, same time. Each player controls a small army of 15 returning the collected loot to your Entry. If you can within 2 spaces of Excalibur before the game starts. Arthur was a pretty common name back then, pieces, attempting to grab Excalibur from the claim any 2 of the 4 Items (the Crown, the Scepter, During the game, any player may move and attack with B since every mother wanted their little Arthur to center of the game board and return it to their the Robe, the Throne) one or both of these Knights, or use one of these be king, and frankly nobody really knew who "the real starting location. Naturally, everyone else will also from the ruins, then you "Guardians" to supplement their own attack. Using one Arthur" was. There were a lot of Arthurs. be trying to grab the Sword. can just get the Kingship of these Knights counts as one of their movements for without all that hassle their Turn. Note that it is possible for one of these So when the sword Excalibur was discovered to be Camelot is a game for 3 to 6 players. You can expect about claiming the knights to move and attack 5 times during each round unguarded in the middle of the forest near Camelot, a typical game to take less than ½ hour, even with Sword. Any playing piece of Turns in a 5-player game! every Arthur and his entourage decided to go after all 6 players. (except Merlin) may it (Merlin was a popular name for up-and-coming carry one of the Items. M U L T I P L E V A R I A T I O N S mages of the time; so oddly, there were a few Other possible scenarios for the game are listed at Whenever one of your Merlins running around, too). Is it any surprise that the end of the rules, which include getting 2 of the playing pieces reaches Feel free to add one or more game options together for more than one Arthur showed up to claim the 4 "Accoutrements of Kingship" (the Crown, the your Entry hex, remove a more intense gaming experience (if you can stand it). sword? This game is about that singular day in Scepter, the Robe and the Throne), or gathering up the Item from it and put Camelot. enough Gold pieces to just buy the Kingship. In the the Item in front of you. T U R N -BB A S E D V A R I A T I O N Basic Game you are only attempting to get Camelot is a real-time wargame. This means that at Excalibur, so the Gold and the four other tokens To play this version of You can, of course, play this game just taking Turns, any given moment, two players are moving at the listed above may be put aside, as they are not used. the game, take the but it will not be nearly as much fun. 4 "Item" tokens and place them on the C a m e l o t : B a s i c G a m e spaces marked with red W i n n i n g C o n d i t i o n s diamonds. B a s i c G a m e : O B J E C T 4 if the last players find that there IS no edge space If each player succeeds in grabbing exactly 1 Item, more than 5 spaces from all other players). Note that then the game is a draw. · The first player to take Excalibur back to their Claim Excalibur and return it to your Entry Hex. while it is a slight disadvantage to be squeezed Entry hex wins. To claim Excalibur you need only move one of between two other players, it is also a slight advantage If 5 or 6 people are playing this version, add Excalibur V a r i a t i o n R u l e s : your Arthur-pieces onto it. Once you've done — because both opponents will be moving Excalibur to the board, and it becomes merely another · The first player to take 2 Items back to their this, you can move that piece on your next Turn nearer to that player's exit in the process of claiming it Accoutrement of Kingship. Entry hex wins. and may carry Excalibur along with it; however, for themselves. · If Items and Excalibur are both used, then the an Arthur who is carrying the Sword may only B U Y I N G T H E K I N G S H I P first player to take 2 Items OR Excalibur to their move 1 space per Turn. If you get Excalibur back S I M U L T A N E O U S M O V E M E N T Entry hex wins. to your Entry hex, you win. In this version of the game, you are to gather up gold Player Turns are regulated by the two "Turn Tokens." At · The first player to carry 15 Gold back to their until you have enough to buy the Kingship. There are Entry hex wins. S E T U P any given time, 2 players will be taking their Turns various denominations of gold coins on the tokens. while other players wait. When one player finishes his Take the number of players and multiply by TEN to see · If playing until all the Gold is gone, the player Place the playing board in the middle of the table. Place Turn, he passes his Turn Token clockwise around the with the most gold wins. how much gold will be scattered around the playing Excalibur in the hex marked with a blue diamond. table to the first player who does not already have a board (thus, for 4 players, select 40 Gold worth of Select a color and take that set of pieces, setting up Turn Token. When a player receives a Turn Token, they tokens in any denominations). Randomly place the your 15 adventurer pieces close at hand, face up, along may begin their own Turn immediately. Thus, if one Gold tokens face-up on the board, prior to selecting with your color’s 3 Spell Tokens. Separate them out so person takes a very long time to finish a Turn, the other who goes first. Gold tokens should not be placed that you know where everything is: Speed is of the players might take many Turns around him — an within 2 spaces of the board edge or each other. essence in this game. Roll a die to see who goes first. opportunity to move their forces into action while he The two highest rollers each get a TURN token to wastes time thinking. This is not a game for slowpokes. Players make their initial starting placements as before, indicate that it is their Turn, and they will start the but now the object is to gather up 15 points worth of Tom Jolly's Camelot game is Copyright 2005 Wingnut Games. game simultaneously. On your Turn (when you have a Turn Token), you may Gold tokens. As before, each character may only carry The Lightning Game System is Patent Pending move up to 2 pieces: Placing and moving new units one Gold token at a time, at a movement rate of 1 and is Copyright 2005 Jolly Games. Players now take Turns placing their Entry hexes, onto the board from your Entry hex, or moving units space per Turn. The first player to return 15 Gold to anywhere along the edge of the board, starting with which were put on the board on prior Turns. Note that their Entry hex is the winner. If all the Gold is gathered For rules revisions, updates and FAQs, the highest roller, then the next highest roller, and so placing a playing piece on your Entry hex does not without any player having 15, whoever has the most contact [email protected] or visit on. A player may not choose a location within 5 edge- count as a space of movement for that piece — its wins the game (and there can be ties). 4 www.wingnutgames.com spaces of any other player (but this may be reduced to 1 movement follows its placement.