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Sample file Table Of Contents If you buy the product I would appreciate your opinion at the 1 Introduction ................................................................................ 2 reviews good or bad, so I can improve. :) 2 Ranger: Slinger .......................................................................... 3 3 Feats .............................................................................................. 5 Credits Author: Spyros Kanellopoulos 3.1 Alchemical shots ................................................................ 5 Special thanks: To Nikolas Kalavros for his insights and 3.2 Artillerist .............................................................................. 5 advises. 3.3 Slingshot Expert ................................................................ 5 Art: (Cover) Otto Semler 4 The staff sling ............................................................................. 5 (pg. 2) jeffjacobs1990, pixabay (pg. 3) Clker-Free-Vector-Images, pixabay 5 Improved sling ammunition ................................................... 5 (pg. 5) Daniel F. Walthall, DMs Guild 6 Magic items ................................................................................. 6 (pg. 7) Weapons Of Legacy, by Bruce Cordell (pg. 8) DMs Guild Creator Resource - Adventurers Art The following D&D books provided me material and 7 Νpc stat blocks ........................................................................... 9 inspiration: Weapons Of Legacy, by Bruce Cordell 7.1 Slinger .................................................................................. 9 Designed by The Homebrewery 7.2 Veteran Slinger ................................................................. 10 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and alSamplel other Wizards of the Coast product names, and their respective logos are trademarks of Wizarfileds of the Coast in the USA and other countries. This work contains material that is copyright Wizards of the Coast and/or other authors. Such material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Spyros Kanellopoulos and published under the Community Content Agreement for Dungeon Masters Guild. 1 Introduction he sling weapon is rarely used by players in the That does not mean that other races cannot master this 5th edition of D&D. This is for a good reason humble weapon. A lot of gnomes Artificers use slings to since it provides no real benefit over any other throw their alchemical mixtures to enemies from safety. weapon. And this is fine. Not all weapons Humans also use slings for various activities including should be equal and if you believe the sling is a hunting, combat and sport Either because they have no one weapon for peasants, kobolds or untrained to teach them a more complicated weapon, or they saw Tmilitia this is totally cool with me. potential in this type of fighting some people chose to focus But if you believe that this weapon is currently their training in the sling and shield. This procedure takes misrepresented and has potential to be explored more or if many years but once completed that person can call himself a there is a player at your table that wants to make a sling true Slinger. based character this supplement is for you! In the following Slingers are warriors that have mastered the simple sling pages you will find a new Ranger subclass, new feats, three and the shield. Most folks believe these are a child's weapons different options for the staff sling weapon, magic weapons but to the slinger's arms they are an instrument of and Slingers NPC stat blocks to help or antagonize your destruction, and they can achieve extraordinary feats with players. See this supplement as a source to steal ideas and them. Slinger's seek to protect the common people from the implement them into your campaign and not as one packet savage wild and the monsters they inhabit it. Such rangers that only goes together. Thus, the variety of options is here to are often found protecting villages or fending off monsters for make sure that at least one of them will intrigue you, and you the kingdom they serve, but they will go anywhere there is will want to include it on your campaign. people who need them. Some of them work at imperial armies or as mercenaries. In a battle they are very effective Slings: Who uses them and where to find again archer units since they have the protection of the shield them. and the range ton inflict them damage. The race that utilize the sling weapon the most is the Halfling The slingers have a special connection with the earth race. These small creatures usually have no skilled weapon where they found the materials to create their ammunition. smith's, so they often resort to leather and stone to defend They use earth's minerals in many ways including creating a their homes. Being a small weapon is ideal for halflings that powder that can camouflage their armours and make their can use their dexterous hands to even hurt giants. ammunition explode. Finally, they draw energy from the Elemental plane of earth harnessing magic that focuses on the element of earth. Sample file 2 . Ranger: Slinger Weapon specialist " You see, I know that they are laughing at me. I never had a At 7th level you learn to utilize your typical slinger weapons proper training and my sling and my shield are the only to create additionally effects. You learn two of the following weapon I've ever known. My simple weapons seem childish specializations of your choice: compared to their shining armor and their elegant longbows, Explosive bullets: Your sling bullets explode at contact which makes them feel joy. But, I assure you when their dealing an extra 1d4 fire damage arrows are blocked by my shield and their armors cannot Mud bullets: You can throw a mud bullet to impair the protect them from my shots breaking their bones like a twig vision of an enemy. As bonus action you force an enemy to in a hurricane, joy is the last thing they feel. " save a Dexterity saving throw equal to your Ranger class -- A Slinger to a small child asking him about his weapons DC or be blinded until he takes an action to clear the mud of choice compared to the other soldiers. from his eyes. You can use this feature a number of times Slinger Features equal to your Wisdom modifier (a minimum of once). You regain all expended uses when you finish a long rest. Ranger Level Feature Battle hardened: You can use your shield so well, that even if an attack hits, you can lessen its effect. If you have 3rd Slinger Magic, Slingshot expert, Master Of equipped a shield, you have resistance to piercing damage. Stone Swirling sling: Once per short rest you can imbued your 7th Weapon Specialist (2) sling with magic so you can move it in a circling motion to 11th Ricochet, Weapon Specialist (3) cast the Gust of Wind spell. You regain this ability when you finish a short rest. 15th Slinger's Vigilance, Weapon Specialist (4) You learn an additional specialization at 11th and 15th Slinger Magic level. Starting at 3rd level, you learn an additional spell when you reach certain levels in this class, as shown in the Slinger Ricochet spells table. The spell counts as a ranger spell for you, but it At 11th level you let no attack go to waste. Once on each of doesn't count against the number of ranger spells you know. your turns, when you miss with a weapon attack, you can make another weapon attack as part of the same action but to Slinger Spells a different target within 60 feet of the first target. The new Ranger Level Spell attack starts from the first target for the purposes of determining the cover of the second target. 3rd Catapult 5th Warding bond Slinger's Vigilance 9th Slow At 15th level you are able to punish those who walk carelessly at your normal range. When a creature enters or 13th Stone Shape moves within your normal range without taking the 17th Wall of Stone disengage action you can as a reaction either: Make a ranged attack roll using your sling against it or, Slingshot Expert Force it to have disadvantage at its next attack roll At 3rd level, you master the sling weapon and you get the following benefits: If you are using a sling in one hand and a shield in the other, you can still reload your weapon, even if you don't have a free hand When you use a sling, its normal and long range are doubled. Damage dealt with slings you wield is increased by one extra die of its damage. Master Of Stone When you choose this archetype at 3rd level, you gain proficiency with the mason's tools. If you already have proficiency with them you double your proficiency bonus when you use them. Also, you can use the mason's tools to create a special type of powder that when it is applied to metal armors it makes them Sampleshine less and make less sound. After a long rest you file can apply this powder up to three different armors that grand disadvantage to Stealth checks. They no longer grand disadvantage to the one who wears them. 3 7th Level: The features at this level have very But is this balanced? different uses, and they are difficult to compare. Hello green box! That is a very good question. To The horizon walker can use a high level spell but in answer that, we will compare the Slinger subclass a limited way. It is very useful at exploration, to the two (in my opinion) best subclasses of the scouting and fighting creatures that go to ethereal. Ranger: The Horizon walker and the Gloom stalker. The Gloom stalker gains proficiency at the Wisdom Spells: All three subclasses have thematically saving throw which is very common and will be appropriate spells. The Horizon walker's spells are probably a life saving feature. The slinger can combat and travel focused.