Investor Presentation

Total Page:16

File Type:pdf, Size:1020Kb

Investor Presentation Investor presentation December 2020 Disclaimer In this strategic presentation, the terms "Atari“ and/or the "Company" mean Atari. The term "Group" means the group of companies belonging to the parent Company and all companies within its consolidation’s scope. This strategic presentation contains statements relating to ongoing or future projects, future financial and operating results and other statements about Atari’s managements’ future expectations, beliefs, goals, plans or prospects that are based on current expectations, estimates, forecasts and projections about Atari, as well as company’s future performance and the industries in which Atari operate will operate, in addition to managements’ assumptions. Words such as “expects,” “anticipates,” “targets,” “goals,” “projects,” “intends,” “plans,” “believes,” “seeks,” “estimates,” variations of such words and similar expressions are intended to identify such forward-looking statements which are not statements of historical facts. These forward-looking statements are not guarantees of future performance and involve certain risks, uncertainties and assumptions that are difficult to assess. Therefore, actual outcomes and results may differ materially from what is expressed or forecasted in such forward-looking statements. These risks and uncertainties are based upon a number of important factors including, among others: political and economic risks of our respective global operations; changes to existing regulations or technical standards; existing and future litigation; difficulties and costs in protecting intellectual property rights and exposure to infringement claims by others summarized in chapter 5 of the company’s annual financial report for the financial year ended March 31, 2020 available on the investor relations website of Atari at www.atari-investisseurs.fr. For a more complete list and description of such risks and uncertainties, refer to chapter 5 in Atari’s annual financial report. Except as required by the rules and regulations of the AMF, Atari disclaims any intention or obligation to update any forward-looking statements after the distribution of this document, whether as a result of new information, future events, developments, changes in assumptions or otherwise. Any investment in Atari shares which have a highly volatile stock price represents a significant risk. Investor presentation ô Dec. 20 2 Speakers Frédéric Philippe Manfred CHESNAIS MULARSKI MANTSCHEV C.E.O. C.F.O. Biz Dev / Strategy # Deputy-COO & CFO of the Atari Group from 2001 to # Chartered Accountant and Auditor # Former investment banker at UBS advising a number of 2004, CEO of Atari Interactive until 2007 # Previously Interim Manager, CFO in Lagardère Group video game clients # Came back in early 2013 as CEO & shareholder and Accounting Director for Sucres & Denrées Group # Over 10 years investment experience as portfolio manager # Strong experience in Executive production # Joined the Atari Group in 2014 and investment professional # Strong investment track record and capital markets expertise Experienced core team Michael Jean-Marcel Christophe ARZT NICOLAI COMPARIN C.O.O. Atari VCS C.O.O. Games C.O.O. Casino # Former SVP General Manager for Samsung’s World # Former Head of Walt Disney game development # 30 years experience in the game business Cyber Games studios world # Strong experience in project management (delivering # Strong experience in Entertainment # Strong experience across all platforms projects with Atari, EA, Ubisoft, Google, Microsoft…) # In charge of the Atari VCS # Strong knowledge of the brand # 100+ products published over the years (was with Atari from 2000 to 2007) Investor presentation ô Dec. 20 3 A cultural icon since 1972 Launched the video gaming industry as we know it MUCH MORE THAN # Revolutionized technology, media and game play VIDEOGAMES # Defined a generation socially and culturally ---- Hardware: Atari VCS --- Established a valuable and extensive franchise portfolio - Merchandising on a broad scale - # Top 10 franchises: historical revenue over $2 billion # Over 200 IPs with a rich history and iconic images -- Fashion, clothing,… -- ---- Online casinos ---- Benefits from an extensive loyal audience and brand recognition -- TV series & game shows -- # 80% consumer logo recognition --- Movies --- # 500,000,000 internet searches / year ---- Comic books ---- # 30,000,000 unique Atari.com visits # 1 out 3 Americans has bought an Atari game -- Theme Park -- # 2 out 5 Americans have played an Atari game --- Hotels --- … Investor presentation ô Dec. 20 4 5 A successful turnaround initiated in 2013 FY2013 > FY2020 Revenues and Current Operating Income, in millions of € ORGANIC GROWTH 25 24.0 2013- 2020 Revenue Current operating income 20.6 20 18.0 REVENUE CAGR 15.4 +53% 15 11.9 COI CAGR 10 +25% 7.6 5 1.2 3.3 2.3 3.1 2.9 New management conducted 1.4 1.9 0.6 0.9 0.2 a complete reboot of the 0 company, building up on the March 31, 2013 March 31, 2014 March 31, 2015 March 31, 2016 March 31, 2017 March 31, 2018 March 31, 2019 March 31, 2020 brand and IPs # Relaunched games business March 31, 2013 March 31, 2020 # Reshaped licensing business Shareholders equity €(34.9)m €28.5m # Expanded in new activities Net debt €(31.4)m €1.1m # Rebuild organization # Erased financial debt Investor presentation ô Dec. 20 6 A content production company maximizing the value of its brand and IPs 200 IP portfolio Effective digital marketing management FY 2019-2020 STRONG Efficient €24m (+16.5%) production and Experienced DIRECT Revenues ASSETS operations management team EXPLOITATION €9.8m (+32.1%) OR UNDER R&D expenses TO €4.2m (+14.5%) LICENSING Sales & Marketing Co-investments Audience overlap expenses MAXIMIZE are favored with /Marketing Synergies studios or third €2.9m (+15.2%) parties PROFITS Fixed costs are Operating income at the lowest Global digital levels and the distribution production is fully management implemented is externalized and deployed Investor presentation ô Dec. 20 7 A simple organization and solid, managing shareholders ATARI SA A full-time staff of 28 Ownership legal structure incl. 16 in the USA, 4 in France, 8 in Africa as of Dec. 10, 2020 LR interactive Owns the brand Holdings, LLC Games and licensing 16.64% 15.85% (Wade J. Rosen) 100% activities US incorporated Ker Ventures, LLC (Frédéric Casino regulated activities 8.17% 10.03% Chesnais) In Europe and Africa 100% US Licenses Alex Zyngier 1.28% 2.11% (Director) US incorporated Home entertainment 100% & multimedia device 73,.91% 72.53% US incorporated Public Investments in tech ventures (incl. 50% of Atari Chain Ltd 100% for Atari Token) Total number of shares: 278,089,392 French incorporated Total potential shares: 294,026,588 Legend: diluted participation Investor presentation ô Dec. 20 8 Atari Games Atari Games value chain Team IPs € Externalized Executive External Production Studios Digital Box Multimedia Licensing Distribution Distribution Investor presentation ô Dec. 20 10 Our DNA, with a diffenciated positioning Atari Games is a video game publisher Games FY2019-2020 operating mainly in mobile and digital, 39% of total Revenue partnering with selected studios and powerful distributors Atari Dontnod Focus Home Nacon Ubisoft Internal Studios - - - + + + ++ + + + Publishing + + + + + + + ++ + + + Physical Distribution - - - - - - + + + + + + + + + Digital Distribution + + + + + + + + + + + + + PC / Console + + + + + + + + + + Mobile F2P + + + - - - - - - - - - + + + Licensing / Merchandising + + + - - - - - - - - - + Investor presentation ô Dec. 20 11 Atari Games: current products 30million Release 2014 2016 2017 2018/19 2020 DOWNLOADS iOS / Platforms iOS/Android iOS / Android Switch, PC iOS / Android Android, PC Focus on mobile and social games Genre Sim Sim Sim Sim Match 3 Significant success with simulation games. RollerCoaster Tycoon license extension to 2022 Continued exploitation of the Atari Classics catalogue (i.e. Missile Release 2019 2020 2020 Capitazed R&D Command: Recharged) iOS / Android PS4, Xbox for games: Platforms iOS / Android New games under development, PC, Switch Switch, PC FY 2019-2020 : across multiple platforms, for near- Genre Sim Arcade RPG €6.2m term releases Investor presentation ô Dec. 20 12 Games: latest and upcoming releases Release 2020 2020 2020 2020 Platforms iOS/Android iOS / Android iOS / Android Facebook Genre Music Match 3 RPG Sim Idle Game Release FY 2020/21 FY 2020/21 FY 2020/21 FY 2020/21 Platforms iOS / Android iOS / Android iOS / Android iOS / Android Genre Sim Action Arcade Arcade Status Soft Launch Soft Launch Soft Launch Soft Launch Investor presentation ô Dec. 20 13 Atari Licensing & Casinos Entertainment devices Licensing Atari Arcade Powerful brand power Atari Flashback drawing global interest Miscellaneous goods Leveraging brand power across & clothing multiple channels with recurring revenues Multimedia Reinforcing global trademarks for Atari brand and IP library through integration with national and global brands Casinos Promoting and defending Licensing FY2019-2020 branded products: successful 52% of total Revenue litigations against infringements Hotels Investor presentation ô Dec. 20 15 Continuously growing product line-up c. 3,000,000 c. 125,000 Atari Flashback units sold since 2010 units sold since 2018 Atari Arcade SRP: US$35 to US$ 100 SRP: US$300 to US$500 Partner: ATGames Partner: Arcade1Up Investor presentation ô Dec. 20 16 Appealing to a wide and diverse audience TV show Movie Oct-Dec. 2017 March 2018 Movie October 2017 Investor presentation
Recommended publications
  • A History of Video Game Consoles Introduction the First Generation
    A History of Video Game Consoles By Terry Amick – Gerald Long – James Schell – Gregory Shehan Introduction Today video games are a multibillion dollar industry. They are in practically all American households. They are a major driving force in electronic innovation and development. Though, you would hardly guess this from their modest beginning. The first video games were played on mainframe computers in the 1950s through the 1960s (Winter, n.d.). Arcade games would be the first glimpse for the general public of video games. Magnavox would produce the first home video game console featuring the popular arcade game Pong for the 1972 Christmas Season, released as Tele-Games Pong (Ellis, n.d.). The First Generation Magnavox Odyssey Rushed into production the original game did not even have a microprocessor. Games were selected by using toggle switches. At first sales were poor because people mistakenly believed you needed a Magnavox TV to play the game (GameSpy, n.d., para. 11). By 1975 annual sales had reached 300,000 units (Gamester81, 2012). Other manufacturers copied Pong and began producing their own game consoles, which promptly got them sued for copyright infringement (Barton, & Loguidice, n.d.). The Second Generation Atari 2600 Atari released the 2600 in 1977. Although not the first, the Atari 2600 popularized the use of a microprocessor and game cartridges in video game consoles. The original device had an 8-bit 1.19MHz 6507 microprocessor (“The Atari”, n.d.), two joy sticks, a paddle controller, and two game cartridges. Combat and Pac Man were included with the console. In 2007 the Atari 2600 was inducted into the National Toy Hall of Fame (“National Toy”, n.d.).
    [Show full text]
  • Atari 8-Bit Family
    Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database.
    [Show full text]
  • Atari V. Redbubble
    Case 4:18-cv-03451-JST Document 97 Filed 01/28/21 Page 1 of 33 1 2 3 4 UNITED STATES DISTRICT COURT 5 NORTHERN DISTRICT OF CALIFORNIA 6 7 ATARI INTERACTIVE, INC., Case No. 18-cv-03451-JST Plaintiff, 8 ORDER GRANTING IN PART AND DENYING IN PART PLAINTIFF’S v. 9 AND DEFENDANT’S MOTIONS FOR SUMMARY JUDGMENT; ORDER 10 REDBUBBLE, INC., SETTING CASE MANAGEMENT CONFERENCE Defendant. 11 Re: ECF Nos. 73, 75 12 13 Before the Court are the parties’ cross-motions for summary judgment. ECF Nos. 73, 75. 14 The Court will grant the motions in part and deny them in part. 15 I. BACKGROUND 16 A. The Parties 17 Plaintiff Atari Interactive, Inc. (“Atari”) is an early video game company. ECF No. 64-69 United States District Court District United States Northern District of California District Northern 18 ¶ 15. “The Atari brand is one of the most iconic brands in video game history and has been and 19 remains well-known throughout the public at large.” Id. ¶ 16. Beginning in the 1970s, Atari 20 created a series of popular arcade video games, including Pong, Asteroids, and Breakout. Id. ¶ 23. 21 These games continue to have “retro” appeal to users, who build fan sites, play the Flash versions 22 of these games, and follow Atari on Twitter. ECF No. 64-71 ¶ 27. Atari capitalizes on this good 23 will by licensing official merchandise, including apparel, toys, games, drinkware, stickers, decals, 24 and replica arcade cabinets. Id. ¶ 29. Atari has also released a “greatest hits” collection for 25 Nintendo DS that packages its early games.
    [Show full text]
  • Annual Results 2020/2021
    ANNUAL RESULTS 2020/2021 A transition year and implementation of a new strategy allying premium games, Atari VCS, Blockchain/NFTs and Licensing Press release - Paris, France - August 16, 2021 - 07:00pm - During its meeting on August 16, 2021, Atari SA’s Board of Directors reviewed the preliminary financial estimates for the year ended March 31, 2021 and authorized its disclosure. The audit procedures for the consolidated accounts are in the process of being finalized, however they still require certain verifications by the statutory auditors, notably regarding the transactions in digital assets, NFTs and tokens. Furthermore, in the context of the evolution of the current strategy, the budget for 2021/2022 is under review. The finalization of this budget may impact the fair value attributed to R&D costs for free-to-play mobile games capitalized on the balance sheet, depending on the continued exploitation, discontinuation or sale of these games. All these options are currently being examined. Under these conditions, the annual financial report will be published during the month of September 2021, once the work of the statutory auditors is completed, following the verification of the management report and its notes and the conclusion of all the required diligence measures. With the appointment of Wade Rosen as CEO in April 2021, the Group has undertaken an in-depth review of the business. As a result, the Company will implement a new strategy focused on the development of premium games and cash flow generation. This strategic evolution has prompted the Group to increase selectivity for its projects, halt investments in certain free-to-play games while exploring their divestment, and to wind down Atari’s operations in Africa.
    [Show full text]
  • Instruction Manual • USB Ports on PC (Standard-A) a • While Some USB-Compatible Slide the ON/OFF Press to Enter the Selected Game
    www.atgames.net How do I start playing? POWER SUPPLY Please prepare one of the following and connect it to the NOTE included USB cable: • The handheld may not Press or on to select one of your favorite games. • Any certified USB AC Adaptor (sold separately) operate properly depending on the USB device. Press or on to switch pages in the menu. Instruction Manual • USB ports on PC (Standard-A) A • While some USB-compatible Slide the ON/OFF Press to enter the selected game. MODEL NO.: AP3280B ON devices may be able to supply OFF switch to the ON power to the handheld, position. AtGames cannot recommend any Micro USB Specification particular device. Please make sure START Press START to start IMPORTANT: READ BEFORE USE INPUT: 100V-240V AC to follow the instructions of any playing game. OUTPUT: 5V/500mA In very rare circumstances, some people may experience epileptic seizures when viewing third-party device. flashing lights or patterns in our everyday life. Flashing lights and patterns are also common to almost any video game. Please consult your physician before playing ANY video game if you Your battery should be fully charged after 11 hours for the first time, and subsequent charging will have had an epileptic condition or seizure OR if you experience any of the following while take about 3 hours each time. After each full charge, the battery can provide you about 2 hours of How do I playing - Altered vision, eye or muscle twitching, mental confusion or disorientation, loss of rewind the game? game playing.
    [Show full text]
  • Atari IP Catalog 2019 IP List (Highlighted Links Are Included in Deck)
    Atari IP Catalog 2019 IP List (Highlighted Links are Included in Deck) 3D Asteroids Basketball Fatal Run Miniature Golf Retro Atari Classics Super Asteroids & Missile 3D Tic-Tac-Toe Basketbrawl Final Legacy Minimum Return to Haunted House Command A Game of Concentration Bionic Breakthrough Fire Truck * Missile Command Roadrunner Super Baseball Adventure Black Belt Firefox * Missile Command 2 * RollerCoaster Tycoon Super Breakout Adventure II Black Jack Flag Capture Missile Command 3D Runaway * Super Bunny Breakout Agent X * Black Widow * Flyball * Monstercise Saboteur Super Football Airborne Ranger Boogie Demo Food Fight (Charley Chuck's) Monte Carlo * Save Mary Superbug * Air-Sea Battle Booty Football Motor Psycho Scrapyard Dog Surround Akka Arrh * Bowling Frisky Tom MotoRodeo Secret Quest Swordquest: Earthworld Alien Brigade Boxing * Frog Pond Night Driver Sentinel Swordquest: Fireworld Alpha 1 * Brain Games Fun With Numbers Ninja Golf Shark Jaws * Swordquest: Waterworld Anti-Aircraft * Breakout Gerry the Germ Goes Body Off the Wall Shooting Arcade Tank * Aquaventure Breakout * Poppin Orbit * Sky Diver Tank II * Asteroids Breakout Boost Goal 4 * Outlaw Sky Raider * Tank III * Asteroids Deluxe * Canyon Bomber Golf Outlaw * Slot Machine Telepathy Asteroids On-line Casino Gotcha * Peek-A-Boo Slot Racers Tempest Asteroids: Gunner Castles and Catapults Gran Trak 10 * Pin Pong * Smokey Joe * Tempest 2000 Asteroids: Gunner+ Caverns of Mars Gran Trak 20 * Planet Smashers Soccer Tempest 4000 Atari 80 Classic Games in One! Centipede Gravitar Pong
    [Show full text]
  • International Sustainability Core 1 Portfolio As of July 31, 2021 (Updated Monthly) Source: State Street Holdings Are Subject to Change
    International Sustainability Core 1 Portfolio As of July 31, 2021 (Updated Monthly) Source: State Street Holdings are subject to change. The information below represents the portfolio's holdings (excluding cash and cash equivalents) as of the date indicated, and may not be representative of the current or future investments of the portfolio. The information below should not be relied upon by the reader as research or investment advice regarding any security. This listing of portfolio holdings is for informational purposes only and should not be deemed a recommendation to buy the securities. The holdings information below does not constitute an offer to sell or a solicitation of an offer to buy any security. The holdings information has not been audited. By viewing this listing of portfolio holdings, you are agreeing to not redistribute the information and to not misuse this information to the detriment of portfolio shareholders. Misuse of this information includes, but is not limited to, (i) purchasing or selling any securities listed in the portfolio holdings solely in reliance upon this information; (ii) trading against any of the portfolios or (iii) knowingly engaging in any trading practices that are damaging to Dimensional or one of the portfolios. Investors should consider the portfolio's investment objectives, risks, and charges and expenses, which are contained in the Prospectus. Investors should read it carefully before investing. Your use of this website signifies that you agree to follow and be bound by the terms and conditions
    [Show full text]
  • DFA Canada Global 40EQ-60FI Portfolio - Class a As of July 31, 2021 (Updated Monthly) Source: RBC Holdings Are Subject to Change
    DFA Canada Global 40EQ-60FI Portfolio - Class A As of July 31, 2021 (Updated Monthly) Source: RBC Holdings are subject to change. The information below represents the portfolio's holdings (excluding cash and cash equivalents) as of the date indicated, and may not be representative of the current or future investments of the portfolio. The information below should not be relied upon by the reader as research or investment advice regarding any security. This listing of portfolio holdings is for informational purposes only and should not be deemed a recommendation to buy the securities. The holdings information below does not constitute an offer to sell or a solicitation of an offer to buy any security. The holdings information has not been audited. By viewing this listing of portfolio holdings, you are agreeing to not redistribute the information and to not misuse this information to the detriment of portfolio shareholders. Misuse of this information includes, but is not limited to, (i) purchasing or selling any securities listed in the portfolio holdings solely in reliance upon this information; (ii) trading against any of the portfolios or (iii) knowingly engaging in any trading practices that are damaging to Dimensional or one of the portfolios. Investors should consider the portfolio's investment objectives, risks, and charges and expenses, which are contained in the Prospectus. Investors should read it carefully before investing. This fund operates as a fund-of-funds and generally allocates its assets among other mutual funds, but has the ability to invest in securities and derivatives directly. The holdings listed below contain both the investment holdings of the corresponding underlying funds as well as any direct investments of the fund.
    [Show full text]
  • Intellivision Development, Back in the Day
    Intellivision Development, Back In The Day Intellivision Development, Back In The Day Page 1 of 28 Intellivision Development, Back In The Day Table of Contents Introduction......................................................................................................................................3 Overall Process................................................................................................................................5 APh Technological Consulting..........................................................................................................6 Host Hardware and Operating System........................................................................................6 Development Tools......................................................................................................................7 CP-1610 Assembler................................................................................................................7 Text Editor...............................................................................................................................7 Pixel Editor..............................................................................................................................8 Test Harnesses............................................................................................................................8 Tight Finances...........................................................................................................................10 Mattel Electronics...........................................................................................................................11
    [Show full text]
  • Infogrames Entertainment, SA
    Infogrames Entertainment, SA Infogrames Entertainment, SA (IESA)(French pronun- more than $500 million; the objective was to become ciation: [ɛ̃fɔɡʁam]) was an international French holding the world’s leading interactive entertainment publisher.[6] company headquartered in Lyon, France. It was the While the company’s debt increased from $55 million in owner of Atari, Inc., headquartered in New York City, 1999 to $493 million in 2002, the company’s revenue also U.S. and Atari Europe. It was founded in 1983 by increased from $246 million to $650 million during the Bruno Bonnell and Christophe Sapet using the proceeds same period.[7] from an introductory computer book. Through its sub- In 1996 IESA bought Ocean Software for about $100 sidiaries, Infogrames produced, published and distributed million,[8] renaming the company as Infogrames UK.[9] interactive games for all major video game consoles and In 1997 Philips Media BV was purchased. computer game platforms. In 1998 IESA acquired a majority share of 62.5% in the game distributor OziSoft, which became Infogrames Australia,[10] and in 2002 IESA bought the remaining 1 History shares of Infogrames Australia from Sega and other share holders[11] for $3.7 million.[7] In this same year 1.1 Early history the distributors ABS Multimedia, Arcadia and the Swiss Gamecity GmbH were acquired.[12][13] The founders wanted to christen the company Zboub Sys- In 1999 IESA bought Gremlin Interactive for $40 mil- tème (which can be approximatively translated by Dick lion, renaming it to Infogrames Sheffield House but it was [4] System), but were dissuaded by their legal counsel.
    [Show full text]
  • United States Bankruptcy Court SUMMARY of SCHEDULES
    13-10176-jmp Doc 119 Filed 03/06/13 Entered 03/06/13 20:14:12 Main Document Pg 1 of 110 B6 Summary (Official Form 6 - Summary) (12/07) }bk1{Form 6.Suayfchedls United States Bankruptcy Court Southern District of New York In re Atari Interactive, Inc. Case No. 13-10177 , Debtor Chapter 11 SUMMARY OF SCHEDULES Indicate as to each schedule whether that schedule is attached and state the number of pages in each. Report the totals from Schedules A, B, D, E, F, I, and J in the boxes provided. Add the amounts from Schedules A and B to determine the total amount of the debtor’s assets. Add the amounts of all claims from Schedules D, E, and F to determine the total amount of the debtor’s liabilities. Individual debtors must also complete the "Statistical Summary of Certain Liabilities and Related Data" if they file a case under chapter 7, 11, or 13. NAME OF SCHEDULEATTACHED NO. OF ASSETS LIABILITIES OTHER (YES/NO) SHEETS A - Real Property Yes 10.00 B - Personal Property Yes 4 21,238,150.00 C - Property Claimed as Exempt No 0 D - Creditors Holding Secured Claims Yes 1 0.00 E - Creditors Holding Unsecured Yes 1 0.00 Priority Claims (Total of Claims on Schedule E) F - Creditors Holding Unsecured Yes 1 266,183,594.00 Nonpriority Claims G - Executory Contracts and Yes 1 Unexpired Leases H - Codebtors Yes 1 I - Current Income of Individual No 0 N/A Debtor(s) J - Current Expenditures of Individual No 0 N/A Debtor(s) Total Number of Sheets of ALL Schedules 10 Total Assets 21,238,150.00 Total Liabilities 266,183,594.00 Software Copyright (c) 1996-2013 - CCH INCORPORATED - www.bestcase.com Best Case Bankruptcy 13-10176-jmp Doc 119 Filed 03/06/13 Entered 03/06/13 20:14:12 Main Document Pg 2 of 110 B6A (Official Form 6A) (12/07) }bk1{Schedul A-RaPropty In re Atari Interactive, Inc.
    [Show full text]
  • Atari Games Corp. V. Nintendo of America, Inc. ATARI GAMES CORP
    Atari Games Corp. v. Nintendo of America, Inc. ATARI GAMES CORP. and TENGEN, INC., Plaintiffs-Appellants, vs. NINTENDO OF AMERICA INC. AND NINTENDO CO., LTD., Defendants-Appellees. 91-1293 United States Court Of Appeals For The Federal Circuit 975 F.2d 832, 24 U.S.P.Q.2D (BNA) 1015, Copy. L. Rep. (CCH) P26,978, 1992-2 Trade Cas. (CCH) P69,969, 92 Cal. Daily Op. Service 7858, 92 Daily Journal DAR 12936, 1992 U.S. App. Decision September 10, 1992, Decided Appealed from: U.S. District Court for the Northern District of California. Judge Smith M. Laurence Popofsky, Heller, Ehrman, White & McAuliffe, of San Francisco, California, argued for plaintiffs-appellants. With him on the brief were Robert S. Venning, Peter A. Wald, Kirk G. Werner, Robert B. Hawk, Michael K. Plimack and Dale A. Rice. Also on the brief were James B. Bear, Knobbe, Martens, Olson & Bear, of Newport Beach, California and G. Gervaise Davis, II, Schroeder, Davis & Orliss, Inc., of Monterey, California. Thomas G. Gallatin, Jr., Mudge, Rose, Guthrie, Alexander & Ferdon, of New York, New York, argued for defendants-appellees. With him on the brief was John J. Kirby, Jr.. Also on the brief was Larry S. Nixon, Nixon & Vanderhye, P.C., of Arlington, Virginia. Before CLEVENGER, Circuit Judge, SMITH, Senior Circuit Judge, and RADER, Circuit Judge. [F.2d 835] RADER, Circuit Judge. Nintendo of America Inc., and Nintendo Co., Ltd. sell the Nintendo Entertainment System (NES). Two of Nintendo's competitors, Atari Games Corporation and its wholly-owned subsidiary, Tengen, Inc., sued Nintendo for, among other things, unfair competition, Sherman Act violations, and patent infringement.
    [Show full text]