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Inside the Video Game Industry
Inside the Video Game Industry GameDevelopersTalkAbout theBusinessofPlay Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman Downloaded by [Pennsylvania State University] at 11:09 14 September 2017 First published by Routledge Th ird Avenue, New York, NY and by Routledge Park Square, Milton Park, Abingdon, Oxon OX RN Routledge is an imprint of the Taylor & Francis Group, an Informa business © Taylor & Francis Th e right of Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman to be identifi ed as authors of this work has been asserted by them in accordance with sections and of the Copyright, Designs and Patents Act . All rights reserved. No part of this book may be reprinted or reproduced or utilised in any form or by any electronic, mechanical, or other means, now known or hereafter invented, including photocopying and recording, or in any information storage or retrieval system, without permission in writing from the publishers. Trademark notice : Product or corporate names may be trademarks or registered trademarks, and are used only for identifi cation and explanation without intent to infringe. Library of Congress Cataloging in Publication Data Names: Ruggill, Judd Ethan, editor. | McAllister, Ken S., – editor. | Nichols, Randall K., editor. | Kaufman, Ryan, editor. Title: Inside the video game industry : game developers talk about the business of play / edited by Judd Ethan Ruggill, Ken S. McAllister, Randy Nichols, and Ryan Kaufman. Description: New York : Routledge is an imprint of the Taylor & Francis Group, an Informa Business, [] | Includes index. Identifi ers: LCCN | ISBN (hardback) | ISBN (pbk.) | ISBN (ebk) Subjects: LCSH: Video games industry. -
Metric Ambiguity and Flow in Rap Music: a Corpus-Assisted Study of Outkast’S “Mainstream” (1996)
Metric Ambiguity and Flow in Rap Music: A Corpus-Assisted Study of Outkast’s “Mainstream” (1996) MITCHELL OHRINER[1] University of Denver ABSTRACT: Recent years have seen the rise of musical corpus studies, primarily detailing harmonic tendencies of tonal music. This article extends this scholarship by addressing a new genre (rap music) and a new parameter of focus (rhythm). More specifically, I use corpus methods to investigate the relation between metric ambivalence in the instrumental parts of a rap track (i.e., the beat) and an emcee’s rap delivery (i.e., the flow). Unlike virtually every other rap track, the instrumental tracks of Outkast’s “Mainstream” (1996) simultaneously afford hearing both a four-beat and a three-beat metric cycle. Because three-beat durations between rhymes, phrase endings, and reiterated rhythmic patterns are rare in rap music, an abundance of them within a verse of “Mainstream” suggests that an emcee highlights the three-beat cycle, especially if that emcee is not prone to such durations more generally. Through the construction of three corpora, one representative of the genre as a whole, and two that are artist specific, I show how the emcee T-Mo Goodie’s expressive practice highlights the rare three-beat affordances of the track. Submitted 2015 July 15; accepted 2015 December 15. KEYWORDS: corpus studies, rap music, flow, T-Mo Goodie, Outkast THIS article uses methods of corpus studies to address questions of creative practice in rap music, specifically how the material of the rapping voice—what emcees, hip-hop heads, and scholars call “the flow”—relates to the material of the previously recorded instrumental tracks collectively known as the beat. -
2010 Annual Report
2010 Corporate Philosophy To spread happiness across the globe by providing unforgettable experiences This philosophy represents our company’s mission and the beliefs for which we stand. Each of our customers has his or her own definition of happiness. The Square Enix Group provides high-quality content, services, and products to help those customers create their own wonderful, unforgettable experiences, thereby allowing them to discover a happiness all their own. Management Guidelines These guidelines reflect the foundation of principles upon which our corporate philosophy stands, and serve as a standard of value for the Group and its members. We shall strive to achieve our corporate goals while closely considering the following: 1. Professionalism We shall exhibit a high degree of professionalism, ensuring optimum results in the workplace. We shall display initiative, make continued efforts to further develop our expertise, and remain sincere and steadfast in the pursuit of our goals, while ultimately aspiring to forge a corporate culture disciplined by the pride we hold in our work. 2. Creativity and Innovation To attain and maintain new standards of value, there are questions we must ask ourselves: Is this creative? Is this innovative? Mediocre dedication can only result in mediocre achievements. Simply being content with the status quo can only lead to a collapse into oblivion. To prevent this from occurring and to avoid complacency, we must continue asking ourselves the aforementioned questions. 3. Harmony Everything in the world interacts to form a massive system. Nothing can stand alone. Everything functions with an inevitable accord to reason. It is vital to gain a proper understanding of the constantly changing tides, and to take advantage of these variations instead of struggling against them. -
Forever Lit Rexx Life Raj Free Download 2Free Lyrics
forever lit rexx life raj free download 2Free Lyrics. Look Looking around, no I don't see an obstacle Popping an Addy 'cause Adderall Raji is damn near unstoppable I'm not laughing with you, it's at you, I think that you niggas are comical They're focused on me, where I'm from, 'cause they're watching me do the impossible I run the game, ain't no audible Nima look at me like I was a pot of gold Wrap up a pack, it was fat as a bodybag Went to touch down and it hit like a body blow I never scored a touchdown playing on O-Line But, I've been checking these goals off, I was good on the goal line All in the trenches, ay All the hate, what is that about I'm tryna bring more money and love to my daddy house I got a lot on my chest, I'ma get it all off like I'm maxing out 315, the most I hit But I don't give a f*ck 'cause I f*cked yo' bitch One time for the city, I got that lit And boy, how they love when I talk my shit I do me, over and over again You see they true colors the more that you shining, I'm losing all of my friends People with money be throwing it at me, what you want on the back end. All of this come when you chosen apparently, I guess it is what it is Shit is absurd my nigga I need more action less talk, miss me with the words my nigga Black lives matter until your black life splatter right there on the curb my nigga The man in the mirror might make you nervous, just know what purpose you serve my nigga A man with a message, a man with a mission, just know I won't be deterred my nigga. -
Warnermedia O Home Box Office, Inc
WarnerMedia o Home Box Office, Inc. and family companies including: . HBO Digital Services, Inc. HBO Home Entertainment, Inc. HBO Service Corporation . HBO Retail Ventures, Inc. Europe • HBO Bulgaria EOOD • HBO Adria d.o.o. • HBO Europe s.r.o. • HBO Adria SRB Lt. Belgrade. • HBO Holding Zrt. • HBO Polska Sp. z.o.o. • HBO Romania Srl • HBO poslovne storitve d.o.o. • HBO Code Labs International GmbH. • HBO Europe Original Programming Limited • HBO Nordic Services Denmark APS • HBO Nordic Services Norway AS • HBO Nordic Services Finland Oy • Home Box Office Spain Ventures, S.L. • HBO Nordic AB . Asia • Home Box Office (Taiwan) Co. Ltd. • Home Box Office (Singapore) Pte. Ltd. • Affiliates Asia, L.L.C. • HBO Pacific Partners, V.O.F. Canada • HBO Canada Services, Inc. o Turner Broadcasting System Inc. and family companies including: . Bleacher Report, Inc. Cable News International, Inc. Cable News Network, Inc. Cartoon Interactive Group, Inc. Cartoon Network Enterprises, Inc. Catch Sports LLC . CNE Tours, Inc. (F/K/A Cartoon Network Shop, Inc.) . CNN Interactive Group, Inc. Court TV Digital LLC . Courtroom Television Network LLC . Filmstruck LLC . Great Big Story, LLC . iStreamPlanet Co., LLC . Retro, Inc. Superstation, Inc. TBS Interactive Group, Inc. TCM Interactive Group, Inc. The Cartoon Network, Inc. TNT Interactive Group, Inc. TNT Originals, Inc. Turner Broadcasting Sales, Inc. Turner Classic Movies, Inc. Turner Digital Basketball Services, Inc. Turner Data Solutions, LLC . Super Deluxe, LLC (F/K/A Turner Digital Entertainment, LLC) . Turner Entertainment Networks, Inc. Turner Festivals, Inc. (F/K/A Turner Direct Retailing, Inc.) . Turner Media Ventures, Inc. Turner Network Sales, Inc. -
HOW to PLAY with MAPS by Ross Thorn Department of Geography, UW-Madison a Thesis Submitted in Partial Fulfillment of the Require
HOW TO PLAY WITH MAPS by Ross Thorn Department of Geography, UW-Madison A thesis submitted in partial fulfillment of the requirements for the degree of Master of Science (Geographic Information Science and Cartography) at the UNIVERSITY OF WISCONSIN–MADISON 2018 i Acknowledgments I have so many people to thank for helping me through the process of creating this thesis and my personal development throughout my time at UW-Madison. First, I would like to thank my advisor Rob Roth for supporting this seemingly crazy project and working with me despite his limited knowledge about games released after 1998. Your words of encouragement and excitement for this project were invaluable to keep this project moving. I also want to thank my ‘second advisor’ Ian Muehlenhaus for not only offering expert guidance in cartography, but also your addictive passion for games and their connection to maps. You provided endless inspiration and this research would not have been possible without your support and enthusiasm. I would like to thank Leanne Abraham and Alicia Iverson for reveling and commiserating with me through the ups and downs of grad school. You both are incredibly inspirational to me and I look forward to seeing the amazing things that you will undoubtedly accomplish in life. I would also like to thank Meghan Kelly, Nick Lally, Daniel Huffman, and Tanya Buckingham for creating a supportive and fun atmosphere in the Cartography Lab. I could not have succeeded without your encouragement and reminder that we all deserve to be here even if we feel inadequate. You made my academic experience unforgettable and I love you all. -
MAGAZINE Poor People, Women Like Cows & the Based God
This is the magazine of Flow Festival, Helsinki. FEATURING: Irritatingly Healthy Food, Gorgeous People, Techno Dungeons, Tallinn, Art Parties For Poor People, Women Like Cows & The Based God. MAGAZINE is a magazine Fhailing from Helsinki, Finland. Commissioned by Flow Festival. We are portraying a city of loud music, free art, honest cuisine and weird fashion – relish it! 3 history women are as p. 6 Helsinki’s warehouses burned down so that Flow Festival could be on fire. good as cows p. 34–35 in short Artist Terike Haapoja and author Laura Gustafsson don’t look up to Lenin, but goats. p. 7–9 Briefings on storms, Holly Herndon, ski masked rappers etc. poor people deep-frying? never! p. 10–11 you’re invited Three top chefs tell us what to eat. p. 36–37 looking gorgeous In-depth tutorial to the bustling art gallery scene. p. 14–17 Beautiful places toured with our man-about-town, Jussi. trust the almighty p. 38–39 daamn ronya! Lil B makes all of us believe the hype. p. 18–23 Fashion editorial with our first lady, singer/songwriter Ronya. a diamond reaching echelons p. 26–29 with a mop Into the underground techno abyss. p. 40–41 Sia is the Shia LaBeouf of women. EDITOR Tero Kartastenpää ART DIRECTOR Antti Grundstén SUB-EDITOR Aurora Rämö baltic get away ASSISTANT ART DIRECTOR Viivi Prokofjev PROOFREADING John Kaye DESIGN Double Happiness PUBLISHER Flow Festival Ltd. CONTRIBUTORS Liina Aalto-Setälä, Kiia Beilinson, Iida Sofia Hirvonen, Kaarle Hurtig, Samuli Härkönen, Jussi Kantonen, Aliina Kauranne, p. 30–33 Joni Kling, La La Boy, Robert Lönnqvist, Eetu Maaranen, Jonathan Mander, Iotas Mourn, Juho Pihlajaoja, Selim Saukkomaa, We paid a visit to our beloved sister town Tallinn and you should do the same. -
Games Overview
Games Overview April 2013 Warner Bros. Interactive Entertainment Overview Business Overview Videogame Development • Warner Bros. Interactive Entertainment (“WBIE”) is a developer, • WBIE currently operates across videogame development, publisher, licensor and distributor of videogames publishing, licensing and distribution • Offers videogames across console, handheld platforms, social • Grew operations from licensing to publishing through organic networks and mobile growth and notable strategic acquisitions: • WB Games is the production unit of WBIE and was • 1995: Licensed properties for videogame development established in 2007 under the Warner Bros. name • WBIE's videogames are based on newly created IP, IP owned by • 2004: Acquired Monolith Productions (developer) Warner Bros. (“WB”), DC Comics (wholly owned by WB) and third • 2007: Acquired TT Games (developer/publisher) party licensors • 2010: Acquired Turbine (developer/publisher) • FY2012 videogame revenue was $800mm • 2012 videogame releases: $548mm Content Platforms • Prior videogame releases: $203mm Mobile / Online / • Third party distribution: $49mm Console Download Apps Social) MMOGs • WBIE was established in Jan-2004 and is a division of Warner Bros. Home Entertainment Group (“WBHE”) • WBHE operates under Time Warner’s (NYSE: TWX) Film Paid / Paid / Paid Paid / Free Freemium and TV Entertainment reporting segment (FY12 Revenue: Freemium Freemium $12bn), which consists of feature film, TV, home video and videogame production and distribution Source: Company filings, company -
© 2021 Andrew Gregory Page 1 of 13 RECORDINGS Hard Rock / Metal
Report covers the period of January 1st to Penny Knight Band - "Cost of Love" March 31st, 2021. The inadvertently (single) [fusion hard rock] Albany missed few before that time period, which were brought to my attention by fans, Remains Of Rage - "Remains Of Rage" bands & others, are listed at the [hardcore metal] Troy end,along with an End Note. Senior Living - "The Paintbox Lace" (2- track) [alternative grunge rock shoegaze] Albany Scavengers - "Anthropocene" [hardcore metal crust punk] Albany Thank you to Nippertown.com for being a partner with WEXT Radio in getting this report out to the people! Scum Couch - "Scum Couch | Tree Walker Split" [experimental noise rock] Albany RECORDINGS Somewhere In The Dark - "Headstone" (single track) Hard Rock / Metal / Punk [hard rock] Glenville BattleaXXX - "ADEQUATE" [clitter rock post-punk sasscore] Albany The Frozen Heads - "III" [psychedelic black doom metal post-punk] Albany Bendt - "January" (single) [alternative modern hard rock] Albany The Hauntings - "Reptile Dysfunction" [punk rock] Glens Falls Captain Vampire - "February Demos" [acoustic alternative metalcore emo post-hardcore punk] Albany The One They Fear - "Perservere" - "Metamorphosis" - "Is This Who We Are?" - "Ignite" (single tracks) Christopher Peifer - "Meet Me at the Bar" - "Something [hardcore metalcore hard rock] Albany to Believe In" (singles) [garage power pop punk rock] Albany/NYC The VaVa Voodoos - "Smash The Sun" (single track) [garage punk rock] Albany Dave Graham & The Disaster Plan - "Make A Scene" (single) [garage -
The Story of Fruityloops: How a Belgian Porno Game Company Employee Changed Modern Music
10/3/2020 The Story of FruityLoops: How a Belgian Porno Game Company Employee Changed Modern Music The Story of FruityLoops: How a Belgian Porno Game Company Employee Changed Modern Music Soulja Boy, Sonny Digital, 9th Wonder, and other producers discuss the influence of the program that went from a porn game company coder's side project to a building block of the sound of modern music. RJ By Reed Jackson December 11, 2015, 10:44am https://www.vice.com/en/article/rnwkvz/fruity-loops-fl-studio-program-used-to-create-trap-music-sound 1/20 10/3/2020 The Story of FruityLoops: How a Belgian Porno Game Company Employee Changed Modern Music Images by Christopher Classens Deep in the bowels of YouTube lies a very standard denition video of Atlanta hip- hop artist Soulja Boy touring his home studio. Dressed in a baggy white T-shirt and yellow gold jewelry, the baby-faced rapper shows off a rinky-dink microphone, a small MIDI keyboard and not much else. With a slight smirk hinting at the impishness that at one point raised the ire of several prominent hip-hop gures, Soulja Boy then goes on to explain that all of his big songs, including his chart- topping smash “Crank Dat,” were actually created on his laptop. The rest of the equipment came later. ADVERTISEMENT “[‘Crank Dat’] probably took me like ten minutes to make, and everyone know I made like 10 million dollars off of the song,” he says. “People were like, ‘Man, you used this demo version [of a software program] to make this song that went number one and made all this money.’” Although he namedrops the software quite a few times throughout the video, the fact alone that he references a “demo version” of it would give most millennials enough of a hint to know what he’s talking about. -
NOMINATIONS with WINNERS in BOLD 7 April 2016
NOMINATIONS WITH WINNERS IN BOLD 7 April 2016 ARTISTIC ACHIEVEMENT ASSASSIN’S CREED SYNDICATE Development Team – Ubisoft/Ubisoft BATMAN: ARKHAM KNIGHT Development Team – Rocksteady Studios/WB Games EVERYBODY’S GONE TO THE RAPTURE Development Team – The Chinese Room/Sony Computer Entertainment Europe METAL GEAR SOLID V: THE PHANTOM PAIN Development Team – Kojima Productions/Konami *ORI AND THE BLIND FOREST Development Team – Moon Studios/Microsoft Studios THE WITCHER 3: WILD HUNT Development Team – CD Projekt Red/Bandai Namco Entertainment AUDIO ACHIEVEMENT ASSASSIN’S CREED SYNDICATE Development Team – Ubisoft/Ubisoft BATMAN: ARKHAM KNIGHT Development Team – Rocksteady Studios/WB Games *EVERYBODY’S GONE TO THE RAPTURE Development Team – The Chinese Room/Sony Computer Entertainment Europe METAL GEAR SOLID V: THE PHANTOM PAIN Development Team – Kojima Productions/Konami STAR WARS BATTLEFRONT Development Team – EA Dice/Electronic Arts THE WITCHER 3: WILD HUNT Development Team – CD Projekt Red/Bandai Namco Entertainment BEST GAME EVERYBODY’S GONE TO THE RAPTURE Development Team – The Chinese Room/Sony Computer Entertainment Europe *FALLOUT 4 Development Team- Bethesda Game Studios/Bethesda Game Studios LIFE IS STRANGE Development Team – Dontnod Entertainment/Square Enix METAL GEAR SOLID V: THE PHANTOM PAIN Development Team – Kojima Productions/Konami ROCKET LEAGUE Development Team – Psyonix/Psyonix THE WITCHER 3: WILD HUNT Development Team – CD Projeckt Red/Bandai Namco Entertainment BRITISH GAME *BATMAN: ARKHAM KNIGHT Development Team – Rocksteady -
1 • Gameon Magazine Batman Arkham Special Edition What Can You Read Inside?
1 • GameOn Magazine Batman Arkham Special Edition What Can You Read Inside? About GameOn 4 About Warner Bros. Highlights Editorial Staff Interactive Entertainment 5 Origins Welcome to the Batman: Arkham Special Chief Editor - Steve Greenfield I Am Batman 6 Preview Edition of The GameOn Magazine. Editor - Kris West The Villains of the Arkham Franchise 10 Travel back to where You’re in for a treat in this issue as we supply you Games Critic - Ross D. Brown it all began. Fight with everything Batman and Arkham related included Games Critic - Chris Wakefield Batman: Arkham Aslyum Review as the Dark Knight our reviews of both previous Arkham titles, Arkham Games Critic - Joe Pring 16 before Gotham was Aslyum and Arkham City, our biographies for a Games Critic - Ryan Davies A Combat Revolution 22 overrun by criminals few of our favorite characters, and a few articles Games Critic - Matt Girdler and low-lifes. written by our crack team of detectives writers. Games Critic - Adam Woodward Batman: Arkham City Review 26 Games Critic - Thom Whyte Along with this, we have our Batman: Games Critic - Adam Barnes Batman Arkham: City - Arkham Origins preview fresh off the press Games Critic - James Bralant A Retrospective 32 Gadget Tips from this year’s E3 convention. Games Critic - Heather Cook Batman Arkham: City - A First Keep your eyes peeled Hour, First Impression 34 for our gadget tips So sit back, relax, switch off your Batmobile, Graphic Design - Steve Dawson sprinkled through- unhook your utility belt, pull down your mask Graphic Design - Kris West Interview with Batman: Arkham Origins Director, Eric Holmes 38 out the magazine to and enjoy the special edition magazine.