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"Index." The Digital Imaginary: and Cinema of the Database. . New York,: Bloomsbury Academic, 2020. 189–198. Bloomsbury Collections. Web. 1 Oct. 2021. <>.

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Copyright © Roderick Coover and Contributors 2020. You may share this work for non- commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. Index

AAA game market 143 body abstraction 62, 150, 154, 155, 157, 168, 170 “machine-extended” 185 Adobe 180 storytelling and Aertsen, Ivo 32 processing 147–58 aesthetics 13, 18, 39, 52, 54, 65, 82, 84–5, Bogost, Ian 47, 48, 169 87–8, 91, 92, 126, 133, 135–6, 141, Borges, Jorge Luis 93, 99 152, 168, 180, 181, 183 Borremans, Michael 38, 46, 47 Agamben, Giorgio 158 Bowker, Geoffrey 2, 95–9, 157, 171, 179, A is for Apple (Clark) 11, 13, 14, 15 183 algorithm 3, 45, 82, 87, 91, 140, 153, Brachet, Alexandre 52 176–7, 180, 187 Bradfield Company 5 alienation 3, 5 Breathing Wall, The (Pullinger) 132 analog media 1, 5, 7, 119 Breeze, Mez 142 anchor/anchoring 65–6 Bryant, Levi 47 animation 107–8, 126, 128, 167, 175, 182 Bush, Vannevar 96, 165 Anime Machine, The (Lamarre) 152 Apple application 4 Campbell, Andy 105, 133, 142 App Store 23, 71, 72 Cannizzaro, Danny 4, 61–73, 163, 166, Archive Fever (Derrida) 98 168, 169 AR Game 182 cataloging/card catalog 5, 75–8, 80–5, 87, Aston, Judith 2, 51–6 91, 95–6, 99, 154, 163–4, 169 “As We May Think” (Bush) 165 causality 55–6, 165 Atari VCS 162 Cavell, Stanley 180 Auster, Paul 54 CD-ROM projects 23, 25 authorial voice 104, 131–6, 150, 156, 183 CELL Project 141 authorship 7, 19, 52, 75, 103–15, 131, 156, chance occurrences 3, 11, 64 179 chat 6, 7, 117, 119–21, 125, 162, 167 automatic writing 61, 62, 67, 73, 97, 152 choice-making 7, 11 avant-garde 56, 61, 72, 141, 162, 180, 181 cinematic stills 46 avatars 47, 136, 147 cinematography 88, 168 Azuma, Hiroki 151–2 Clark, David 1, 2, 3, 4, 7, 11–27, 43–9, 51, 148, 155, 163, 164–5, 176, 184, Bartlett, Neil 6, 111, 135 185 Benjamin, Walter 15, 48 Cloud storage 2, 98, 186, 187 Berardi, Franco 181 code 1, 3, 6, 65–7, 72, 95, 96, 105, 124–5, Berger, Peter 187 131, 133, 139, 140, 153, 161, 162, Bergson, Henri 149 168, 171, 183, 188 Bioshock Infinite 45 coincidence 3, 11–27, 43 black box experimental theatre 4, 33–4 collaboration 20, 23, 30, 55, 67, 75, 79, 80 Blood Sugar (Daniel, Sharon) 4, 29, 32, 164 corporate models 103–15, 131–6, Bloody Chamber, The (Leishman) 128 142–3, 150, 156, 168 190 Index

non-hierarchical, non-corporate digital media models 5–7, 168 affordances for design 52–4 collage 17–18, 20, 23, 88, 90, 93 and/vs. documentary 164 collection process 22 five-level model 169–70 color tone 65 prospects 175–88 computational literary practices 161–72 Digital Visualization Theater 175 computer, concept 55, 171–2 Director 23 computing 1, 2, 3, 7, 96, 162, 165, 170, 171 Disruption 44–5, 49 confidentiality 30–1, 32 distance, notion of 37–8, 46 consciousness 2, 3, 6, 39–40, 47–8, 61–5, distribution 45, 72, 151, 153, 177, 186 87, 88, 92, 98, 126, 147, 149, 151, DIY 168 163, 185 docmedia 51 constraints 44, 53, 65, 72, 80–1, 88, 91, 97, documentary(ies) 2, 14, 36, 40, 43, 44, 47 147, 153 digital media and/vs. 164, 169–70 content 24, 26, 39–40, 52–4, 65–6, 78, 88, evolving technologies/practices 51–6 90, 91, 110, 113, 122, 126, 134–5 Coover, Robert 91, 141 e-books 69, 135–6, 139–43, 170, 182 corporate publishing 135–6, 168, 182 ecology 75, 84, 88, 89, 91–2, 93, 151 counter-culture 141 editing 26, 33, 62, 168 Creator 88 editorial process 52, 55 crimes, enactment of 4, 29–42, 176, 182 88 Wittgensteins (Clark) 11, 12, 13, 14–15, Critical Code Studies Working Group 171 19, 26, 46, 164, 176, 185 crowd-sourcing 110 Einstein, Albert 56 cultural interfaces 54, 106 Eisenstein, E. L. 98 cultural mythology 3, 5 electronic fictions 132, 134, 135–6, 156, cyberspace 45, 46, 49, 155, 157 168 cybertext 45, 132, 151 cyborgs 147–58 classification 139–43, 162 definition 139–40 Daniel, Mark 117, 142 and electronic music 181 Daniel, Sharon 1, 2, 3–4, 29–42, 43–9, 51, as a field 133 82, 150, 154, 155, 163, 164, 176, 182 issue of ontology 139 database 1, 2, 3, 5, 6, 11–27, 29–49, 51–6, Electronic Literature Collections 133, 139, 75, 78, 79, 82, 84, 90, 93, 96, 121, 141 127, 141, 149–52, 154, 157, 163–4, Electronic Literature Directory 141 172, 176–8, 183–4 Electronic Literature Organization (ELO) theories of 151–2 139–41, 162 database consumption 151–2 electronic music 27, 181 Deere, John 176 emojis 147 Derrida, Jacques 2, 98, 176 emotions 42, 44, 54, 61, 70, 149, 152, 169 desire 64, 85, 147, 155 empathy 43, 88 Deviant: The Possession of Christian Shaw Encyclopedia (Heldén and Jonson) 1, 5, 6, (Leishman) 128, 167 75–85, 95, 96, 151, 154–5, 163, 169, Diana, Princess 3, 16, 18, 21 171, 176, 184 Didion, Joan 47 taxonomy 87–93 digital art 5, 80, 104, 109, 111, 139, 142, Encyclopedia of Life 5, 78, 79, 87, 88, 91, 167, 170 93, 95 digital imaginary, concept 1, 176–7 encyclopedic database 52, 53 Index 191

End: Death in Seven Colors, The (Clark) Google 67, 108, 153, 175, 187–8 1, 3, 5, 6, 11–27, 48, 148, 165, 176, Google docs 67 184 Google Earth 177, 187–8 Ensslin, Astrid 132 Gorman, Samantha 1, 2, 4, 24, 61–73, 87, entertainment 42, 44–5 90–1, 96–8, 152–3, 163, 166, 168, epub format 140 169, 171, 176 ergodic texts 44 Goulemot, Jean Marie 186 Escher, M.C. 43 GPS 153, 176, 186 Eskelinen, Markku 44, 46 Grigar, Dene 132 Everything (O’Reilly) 47, 48 Evolution 80, 82, 83 Halo2 182 experimental writing 163, 168 haptic 68, 96, 171 experimentation 26–7, 54–5 Haraway 147–8 Harmon, Graham 47 Facebook 6, 7, 111, 117–28, 153, 167, 169 Harper, Ian 5, 104, 105, 106, 142 fake news 6, 182 hashtags 122–3 feature films 23 “hauntology” (hantologie) 176 Fisher, Mark 181 Hayles, N. Katherine 133, 143, 155, 179, 186 Flash 23, 117, 126–8, 139, 141, 142, 167 Heldén, Johannes 1, 2, 5, 75–85, 87, 88, flash-based projects 11, 117–29 89, 91–2, 95, 96, 97, 163–4, 168, Flight Paths 103–4, 107–9, 132, 135 169, 176 Flores, Leonardo 168 high-end design 41–2 flow charts 23 Hofstadter, Douglas 43 fluidity 35, 36, 52 Holmes, Kevin 88 form 4, 5, 11, 12, 15, 27, 44, 51, 52–4, 67, home movies 168 76, 78, 88, 90–1, 95, 98, 103, 104, HTML 5 118, 126 110–11, 113, 118, 127, 128, 132, human cognition 1 133, 135, 140–3, 147, 149–56, 161, Humane Borders 177–8 163, 165, 171, 180, 186 human/human-ness, concept of 148, 150, Foucault, Michel 153 157–8 Fox News 180 human intelligence 148 framing (interface gesture) 88 hybridity 133 Freeman, John Craig 178, 182, 184 hypertext 1, 44, 45, 46, 54–5, 141, 162, 168 freewriting 65 Hypertext (Landow) 143 Freudian Robot (Liu) 97 hypertext links 1 Freud’s cigar 3, 11, 13, 16, 21, 46 Front (Leishman) 1, 6, 117–29, 153–4, 167, iconography/icons 2, 3, 11, 184 176, 180 i-Docs 51, 52, 55 ilovebees 182 Gallagher, Brian 142 image 2, 3, 4, 11, 14, 16, 22–3, 26, 35, 37, Gameboy 64 38, 44, 46–7, 61, 68, 79, 82, 84, 88, game theory 64 90, 96, 97, 118, 121–2, 125, 131, Gaza/Sderot (Brachet) 53 133, 135, 139, 142, 149, 157, 166, GDC Conference Expo Floor, 2015 70 171, 176, 186, 188 genius, defined 56 imagination 1, 3, 11, 49, 79, 85, 148, 164, geo-positioning 76 171–2, 181, 182, 188 gesture 64, 85, 88, 91, 92, 170 immersive theatre 51 goals 65, 70, 72, 76, 97–8, 124 technologies 52 192 Index

Inanimate Alice (Pullinger) 1, 5, 6, 103–15, logocentrism 133, 136, 141, 142, 166 vs. lococentrism 45 indie work 136, 162, 168, 180 Loos, Adolf 12 information loss 2, 125, 126, 136, 155 definitions of 148, 155 objects as 155–6 machine intelligence 148 processing 147–58 MacKay, Donald 148, 155 information transfer 153 Macy Conferences on Cybernetics 148 Ingress 182 Manovich, Lev 45, 54, 151, 153 Inside the Distance (Daniel, Sharon) 1, 4, map-based visualizations 1, 3, 108–9, 149, 29–42, 46, 52, 154, 164, 176, 182 177–88 inspiration 27, 48, 81 Marecki, Piotr 163 Instagram 135, 153 Marino, Mark 2, 161, 177, 180 interactive documentary 40, 43, 51–6 mash-ups 17–18, 19 interactivity 1, 4, 11, 12, 20, 149, 186 McLuhan, Marshall 147 interface design 2, 35, 42, 52 meaning-making 7, 14–15, 21–2, 55 iOS 61, 166 Media Arts 51, 117, 124 iPad 24, 61, 87, 88, 166, 167, 175 mediation 4, 29, 30, 31, 32, 33, 36, 37, 40, 44, 154, 164. See also justice, notion of Jagger, Charles Sergeant 114 melancholia 78, 126 Jonson, Håkan 1, 2, 5, 75–85, 87, 88, 91, meme 135 92, 93, 95, 151, 154, 163, 164, 168, Memmott, Talan 162, 168 169, 176 memorials 111, 114, 135, 178–9, 182, 184 Joseph, Chris 5, 105, 106, 107, 142 memory Joyce, Michael 44 collective 6 justice, notion of 3, 154, 164. See also and consciousness 6, 64 mediation content 65 core 66–7 Kazemi, Darius 168 traumatic 6 Kirschenbaum, Matthew 162 Metamorphoses (Ovid) 6, 119, 124 Kissing Booth, The (Hayles) 179 metaphors 14, 38, 68, 91, 95, 126, 149 knowledge construction 54, 55 Microsoft 184 knowledge representation 54 Million Penguins, A 107, 110, 111, 134 Korsokow software 3, 11 Mistress of Nothing, The 108 Montfort, Nick 1, 2–3, 181 Lacan, Jacques 97 Monument Valley games 43 Lamarre, Thomas 152 Morrison, Jim 3, 11, 16–17, 18 Landing Gear 104, 108, 109, 132 Moulthrop, Stuart 2, 43–9, 150–1, 155, Landow, George 54, 141, 143 157, 165, 177, 179, 181 Latour, Bruno 19, 181 Mountain (O’Reilly) 47 Leishman, Donna 1, 2, 6, 7, 117–29, 139, MS Paint 168 141–3, 153–4, 163, 167, 169, 176, multimodal authoring tools 1 180 multimodality 1, 2, 5, 7, 53, 103–15, Letter to the Unknown Soldier (Pullinger) 117–29, 131–6, 139–43, 152, 156 1, 5, 6, 103–15, 134–5, 141–2 multitouch devices 166 linear storytelling 55–6, 82, 128 Murray, Janet 52 Liu, Lydia 97 music 7, 26, 27, 119, 142, 181 lococentrism 151 My Molly [Departed] (Memmott) 168 Index 193

Narayanan, Arvind 187 post-traumatic stress syndrome 3 narration/narrators 23, 25–6, 33, 40, 55 power, principle of 16, 153 narrative(s) presence 15, 21, 148–9, 185 assembly 88 Preston, Billy 46 character-driven 40 Prince, Gerald 164 connections 16–17, 18, 21–2, 23 privacy 167, 187 as “site” or “territory” 45, 52, 55 procedural database 52, 54 technologies 51–6 Project Ginsberg 117 Nelson, Jason 168 proximity, notion of 37–8 Nelson, Ted 44 Pry (Gorman and Cannizzaro) 1, 4–5, 24, net art 13 61–73, 87–93, 152–3, 156, 163, 166, Netscape Universe 107–8 167, 169, 170, 171, 176, 177 43, 45, 64, 98, 103, 117, 121, pseudogames 48 179–80 public sculpture 111 nonfiction 4, 24–5 Public Secrets (Daniel, Sharon) 3–4, 29, 32, non-linear narrative 51, 54, 55, 97 33, 164 non-meaning 22 pulling (interface gesture) 88, 152 Nord, DJ 119, 142 Pullinger, Kate 1, 103–15, 131–6, 141–3, nostalgia 121–2, 125, 181 156, 163, 165, 166, 168, 169, 171, nothingness 48 179, 180 authorial voice 134–5 object-oriented ontology 47, 48 as a “book person” 132–4 Olson, Jim 118 electronic fictions 135–6 1418 NOW 111, 114 punk 7, 141, 168 open documentary 51 puns/“puncepts” 12–13, 43, 46, 164–5, 176 O’Reilly, David 47 Ornament and Crime (Loos) 12 QR codes 3, 140 other, the 19, 165–6 OuLiPo 110 randomization 63, 64, 152 Ovid 6, 119, 123, 124 reading/readers collaborative 51–6, 131–2 panopticon 153, 176–7 types of 69, 71–3 paranomasia 165 reading vs. watching 24–6 Parrish, Allison 168 record keeping 67 participatory projects 52, 104, 111 Red Riding Hood (Leishman) 123, 128 perilocalism 45, 46, 48 reframing 6, 118 perspective paintings 184 remix 45, 79 photography 85, 88, 111, 113, 122, 126 reproduction 46, 148, 152, 157, 179 pinching (interface gesture) 65, 88, 147, retributive justice system 30, 33, 39, 55, 164 152, 170 Rettberg, Scott 140–1, 162 Pinterest 22 reverse engineering 121, 132 point-and-click interfaces 167 reviews 69, 71–2, 88, 121 point of view 19, 25, 78, 149 Rheingold, Howard 55 Pokémon Go 182, 187 role-playing 34–7, 41 Poletti, Anna 134 rule vs. law 154 posthuman 19, 43, 48, 143 postmodernism 19 Salter, Anastasia 2, 131–6, 156, 168 PostSecret (Warren) 134, 135 Sample, Mark 168 194 Index scale option 166, 167 template 65 screen sharing 105, 133 Tetris 64 screenwriting 61, 105, 134 text 4–5, 25, 44, 53, 61–73, 79, 82, 84–5, secondary victimization 39 88, 90, 91, 93, 96, 97–8, 104, 105, Second World War 165 110, 117, 125, 128, 131, 132, 133, self, conceptions of 156, 177, 181, 183, 186 134, 135, 142, 148, 161, 163, 168, self and signifier 44, 47, 48, 125 170, 171, 180 selfies 121, 129 textual whole 44, 46 semantics 4, 96, 128, 148, 165, 171 Thalhofer, Florian 55 signal and noise 148 therapeutic approach 32–3, 35, 98 single-channel filmmaking 4 Thoreau, Henry David 180 6amhoover.com 126, 167 3D models 18, 19, 20, 169, 188 smart phone 110 thumbs up/down 147 Snapchat 123 timbre 119 social injustice/social issues 3–4, 29–42, time, and human life 121–2 45, 48, 55, 154, 164 “Tlön, Uqbar, Orbis Tertius” (Borges) 93 social media platforms 1, 6, 125 TOC (Tomasula) 175–6 software 3, 48, 53, 139, 153, 171, 180 Tomasula, Steve 1, 3, 175–88 sound 3, 12, 14, 23, 25, 26, 66, 84, 88, 97, tone 65, 119, 121, 126 109, 122, 140, 162, 165 transcripts 30, 32 SoundCloud 6, 117, 119 translation 32, 39, 67, 140, 147 sound recording 168 131 spatial database 52 Tuan, Yi-Fu 150 speculative realism 47 Tumblr 123, 135 spread (interface gesture) 147 Turing, Alan 3, 11, 15, 18–19, 21, 25, 148, spreadsheet 67 157 story of analysis 40 Turing test 148 story/storytelling 3, 4–5, 7, 16, 18, 21, 26, Twine 143, 168 40, 43, 44, 46, 53, 64, 65, 69–70, 70, Twitter 6, 117, 119, 122–3, 126, 153, 162, 76, 88, 91, 104–5, 106, 107, 108, 168, 182 110, 114, 117, 118, 119, 123, 128, 142, 147–58, 161, 164–5, 172, 177, Ulmer, Gregory 12–13 182, 183 unconscious 3, 11, 62, 64–5, 88, 92, 98 Storyteller, The (Benjamin) 48 Undoing Time (Daniel, Sharon) 32 Strickland, Stephanie 165 Unity 105 structure 1, 2, 6, 12, 14, 22, 24, 29–40, 41, Unnatural Practices (Coover) 141 52, 61–7, 97, 118–22, 125, 128, 152, Unspeakable Acts (Coover) 141 154, 156, 164, 166, 169–70 user actions 7 subtext 182 surrealism 3, 11, 16, 18, 20–1, 97, 176 V: Universe (Strickland) 165 Swanstrom, Lisa 2, 87–93, 155, 156, 170, 183 Van Garsse, Leo 39 swipe (interface gesture) 147, 188 ventriloquism 45 Szilak, Illya 1, 2, 3, 147–58, 176–7, 180, videogame desig(ner) 45, 47 183, 184, 185 video games 45, 143, 161, 162 virtual reality (VR) 136, 141, 142, 148–9, table (as visual element) 4, 29, 36–8, 46–8, 157, 175–6, 180, 181, 183, 184 154, 164, 175 visual arts 12, 26–7, 55, 158 tablets 96, 127, 169, 171 visualizations 1, 4, 33 taxonomy 2, 87–93, 95, 156 voice-over 32 Index 195

Wagner Museum, Philadelphia 85 writing 2, 7, 11–12, 16–17, 23, 26, 44, Walker 169 61–2, 65, 67, 69, 70, 72, 73, 82, 85, Warren, Frank 134 97, 98, 103–6, 109–10, 128, 139, Wattpad 179 141, 152, 157, 161, 163, 168, 171 Watts, Alan 48 authorial voice and collaboration Web 2.0 134–5 131–6 WEIGHT (Borremans) 46–7 Wiehl, Anna 55 Xcode 66 Wikipedia 79, 96 xenophobia 114 Williams, William Carlos 47 word play 11 zoom 167 working methods 22–3 Zuern, John 133 World War One 112, 114, 135 196 197 198