Animating the Next Generation
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Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation
Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Tuomas Sibakov Master’s Thesis East Asian Studies Faculty of Humanities University of Helsinki November 2020 Tiedekunta – Fakultet – Faculty Koulutusohjelma – Utbildningsprogram – Degree Programme Faculty of Humanities East Asian Studies Opintosuunta – Studieinriktning – Study Track East Asian Studies Tekijä – Författare – Author Tuomas Valtteri Sibakov Työn nimi – Arbetets titel – Title Imōto-Moe: Sexualized Relationships Between Brothers and Sisters in Japanese Animation Työn laji – Arbetets art – Level Aika – Datum – Month and Sivumäärä– Sidoantal – Number of pages Master’s Thesis year 83 November 2020 Tiivistelmä – Referat – Abstract In this work I examine how imōto-moe, a recent trend in Japanese animation and manga in which incestual connotations and relationships between brothers and sisters is shown, contributes to the sexualization of girls in the Japanese society. This is done by analysing four different series from 2010s, in which incest is a major theme. The analysis is done using visual analysis. The study concludes that although the series can show sexualization of drawn underage girls, reading the works as if they would posit either real or fictional little sisters as sexual targets. Instead, the analysis suggests that following the narrative, the works should be read as fictional underage girls expressing a pure feelings and sexuality, unspoiled by adult corruption. To understand moe, it is necessary to understand the history of Japanese animation. Much of the genres, themes and styles in manga and anime are due to Tezuka Osamu, the “god of manga” and “god of animation”. From the 1950s, Tezuka was influenced by Disney and other western animators at the time. -
The Significance of Anime As a Novel Animation Form, Referencing Selected Works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii
The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii Ywain Tomos submitted for the degree of Doctor of Philosophy Aberystwyth University Department of Theatre, Film and Television Studies, September 2013 DECLARATION This work has not previously been accepted in substance for any degree and is not being concurrently submitted in candidature for any degree. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 1 This dissertation is the result of my own independent work/investigation, except where otherwise stated. Other sources are acknowledged explicit references. A bibliography is appended. Signed………………………………………………………(candidate) Date …………………………………………………. STATEMENT 2 I hereby give consent for my dissertation, if accepted, to be available for photocopying and for inter-library loan, and for the title and summary to be made available to outside organisations. Signed………………………………………………………(candidate) Date …………………………………………………. 2 Acknowledgements I would to take this opportunity to sincerely thank my supervisors, Elin Haf Gruffydd Jones and Dr Dafydd Sills-Jones for all their help and support during this research study. Thanks are also due to my colleagues in the Department of Theatre, Film and Television Studies, Aberystwyth University for their friendship during my time at Aberystwyth. I would also like to thank Prof Josephine Berndt and Dr Sheuo Gan, Kyoto Seiko University, Kyoto for their valuable insights during my visit in 2011. In addition, I would like to express my thanks to the Coleg Cenedlaethol for the scholarship and the opportunity to develop research skills in the Welsh language. Finally I would like to thank my wife Tomoko for her support, patience and tolerance over the last four years – diolch o’r galon Tomoko, ありがとう 智子. -
University of Edinburgh Postgraduate Journal of Culture and the Arts Issue 27 | Autumn 2018
University of Edinburgh Postgraduate Journal of Culture and the Arts Issue 27 | Autumn 2018 Title Chihiro Boards a Train: Perceptual Modulation in the Films of Studio Ghibli Author Kate Weedy Publication FORUM: University of Edinburgh Postgraduate Journal of Culture & the Arts Issue Number 27 Issue Date Autumn 2018 Publication Date 21/12/2018 Editors Valentina P. Aparicio and Rachel Chung FORUM claims non-exclusive rights to reproduce this article electronically (in full or in part) and to publish this work in any such media current or later developed. The author retains all rights, including the right to be identified as the author wherever and whenever this article is published, and the right to use all or part of the article and abstracts, with or without revision or modification in compilations or other publications. Any latter publication shall recognise FORUM as the original publisher. FORUM | ISSUE 27 1 Chihiro Boards a Train: Perceptual Modulation in the Films of Studio Ghibli Kate Weedy University of Edinburgh This paper examines the ability of Studio Ghibli animated films to perceptually modulate their audiences. Working from Hayao Miyazaki’s suggestion that if a filmmaker wants to stay true to empathy they need only quieten things down, this paper seeks a technical explanation for this process. It will examine how the interplay of simple character designs and the sliding sensation of the animation stand induce a certain cognitive state. Through this process, the onlooker is more likely to imbue a two-dimensional character with a multidimensional, metaphysical presence. About halfway through Spirited Away the protagonist, Chihiro, boards a train. -
A Voice Against War
STOCKHOLMS UNIVERSITET Institutionen för Asien-, Mellanöstern- och Turkietstudier A Voice Against War Pacifism in the animated films of Miyazaki Hayao Kandidatuppsats i japanska VT 2018 Einar Schipperges Tjus Handledare: Ida Kirkegaard Innehållsförteckning Annotation ............................................................................................................................................... 3 1 Introduction .......................................................................................................................................... 4 1.1 Aim of the study ............................................................................................................................ 5 1.2 Material ......................................................................................................................................... 5 1.3 Research question .......................................................................................................................... 5 1.4 Theory ........................................................................................................................................... 5 1.4.1 Textual analysis ...................................................................................................................... 5 1.4.2 Theory of animation, definition of animation ........................................................................ 6 1.5 Methodology ................................................................................................................................ -
"Introducing Studio Ghibli's Monster Princess: from Mononokehime To
Denison, Rayna. "Introducing Studio Ghibli’s Monster Princess: From Mononokehime to Princess Mononoke." Princess Mononoke: Understanding Studio Ghibli’s Monster Princess. By Rayna Denison. London: Bloomsbury Academic, 2017. 1–20. Bloomsbury Collections. Web. 6 Oct. 2021. <http://dx.doi.org/10.5040/9781501329753-005>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 6 October 2021, 08:10 UTC. Copyright © Rayna Denison 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. 1 I NTRODUCING STUDIO GHIBLI’S MONSTER PRINCESS: FROM M ONONOKEHIME TO P RINCESS MONONOKE Rayna Denison When it came out in 1997, Hayao Miyazaki’s Mononokehime ( Princess Mononoke ) was a new kind of anime fi lm. It broke long- standing Japanese box offi ce records that had been set by Hollywood fi lms, and in becoming a blockbuster- sized hit Mononokehime demonstrated the commercial power of anime in Japan.1 F u r t h e r , Mononokehime became the fi rst of Miyazaki’s fi lms to benefi t from a ‘global’ release thanks to a new distribution deal between Disney and Tokuma shoten, then the parent company for Miyazaki’s Studio Ghibli. As a result of this deal, Mononokehime was transformed through translation: US star voices replaced those of Japanese actors, a new market- ing campaign reframed the fi lm for US audiences and famous fantasy author Neil Gaiman undertook a localization project to turn Mononokehime into Princess Mononoke (1999). 2 A s Princess Mononoke, it was the fi rst Miyazaki fi lm to receive a signifi cant cinematic release in the United States. -
Lolita Fashion, Like Other Japanese Subcultures, Developed As a Response a to Social Pressures and Anxieties Felt by Young Women and Men in the 1970S and 1980S
Lolita: Dreaming, Despairing, Defying Lolita: D, D, D J New York University a p As it exists in Japan, Lolita Fashion, like other Japanese subcultures, developed as a response a to social pressures and anxieties felt by young women and men in the 1970s and 1980s. Rather than dealing with the difficult reality of rapid commercialization, destabilization of society, n a rigid social system, and an increasingly body-focused fashion norm, a select group of youth chose to find comfort in the over-the-top imaginary world of lace, frills, bows, tulle, and ribbons that is Lolita Fashion. However, the more gothic elements of the style reflect that behind this cute façade lurks the dark, sinister knowledge that this ploy will inevitably end, the real world unchanged. Background: What is Lolita Fashion? in black boots tied with pink ribbon. Her brown If one enters the basement of street fashion hair has been curled into soft waves and a small hub Laforet in Harajuku, Tokyo, one will come pink rose adorns her left ear. across a curious fashion creature found almost exclusively in Japan: an adult woman, usually Although the women (and occasionally men) in in her late teens or early twenties, dressed like Laforet look slightly different, they all share the a doll. Indeed, the frst store one enters, Angelic same basic elements in their appearance: long, Pretty, looks very much like a little girl’s dream curled hair, frilly dresses, delicate head-dresses doll house. The walls and furniture are pink or elaborate bonnets, knee-socks, round-toed and decorated with tea-sets, cookies, and teddy Mary Janes, round-collared blouses and pouffy, bears. -
Hayao Miyazaki: Exploring the Early Work of Japan’S Greatest Animator
Greenberg, Raz. "Bringing It All Together: Studio Ghibli." Hayao Miyazaki: Exploring the Early Work of Japan’s Greatest Animator. New York: Bloomsbury Academic, 2018. 107– 126. Animation: Key Films/Filmmakers. Bloomsbury Collections. Web. 1 Oct. 2021. <http:// dx.doi.org/10.5040/9781501335976.ch-005>. Downloaded from Bloomsbury Collections, www.bloomsburycollections.com, 1 October 2021, 09:34 UTC. Copyright © Raz Greenberg 2018. You may share this work for non-commercial purposes only, provided you give attribution to the copyright holder and the publisher, and provide a link to the Creative Commons licence. C h a p t e r 5 B RINGING IT A LL T OGETHER : S TUDIO G HIBLI Several months aft er the Nausicaa of the Valley of the Wind manga started its run in 1982, Miyazaki was hired, along with his colleagues Isao Takahata, Yasuo Ō tsuka, and Yoshifumi Kond ō , to take part in the production of Little Nemo: Adventures in Slumberland . Th e ambitious American/Japanese coproduction adapted the classic comic strip by cartoonist and animation pioneer Winsor McCay about a boy who, each night, goes on a strange adventure in his dreams. McCay’s work had many fans on both sides of the Pacifi c: in fact, the project was initiated by Japanese producer Yutaka Fujioka, the president of Tokyo Movie Shinsha, the studio that previously employed Miyazaki and Takahata on Moomins , the Panda! Go Panda! fi lms, and the Lupin productions. Many other notable fi gures have been involved with diff erent stages of the production including Jean Giraud, renowned science fi ction author Ray Bradbury, and screenwriter Chris Columbus (future director of the early Harry Potter fi lms). -
Studio Ghibli Feature Films and Japanese Artistic Tradition
Studio Ghibli Feature Films and Japanese Artistic Tradition Roslyn McDonald June 2004 Summary. The animated feature films of Studio Ghibli are contemporary works of art which also incorporate Japanese artistic and cultural traditions. Human’s relationship with nature and the gods of nature (kami), continuity and change, the bitter-sweet awareness of the transience of beauty, life and love (mono no aware) and the struggle between and accommodation of old and new, good and bad are recurring themes in Japanese art and literature. This essay examines how these artistic traditions are expressed through stories, themes, characters and imagery in four of Studio Ghibli films: Tombstone for Fireflies directed by Isao Takahata and My Neighbour Totoro, Princess Mononoke and Spirited Away directed by Hayao Miyazaki. Note: As a Western, non-Japanese speaker, I cannot hope to identify all the traditional artistic and literary influences and allusions in the films. There is not scope in this essay to discuss comprehensively even those I have identified. Nor have I attempted to demonstrate the reflexive processes by which contemporary Japanese animation and the films of Studio Ghibli are both influenced by other countries’ art and literature, particularly film, and in turn influence those. Introduction All art is a product of both its history and its time. Napier (2001) has described anime as “a richly fascinating contemporary Japanese art form that both harks back to traditional Japanese culture and moves forward to the cutting edge of art and media”. Japanese artistic evolution has been driven by internal factors and by the appropriation and adaptation of outside influences initially primarily from China and then later Europe. -
Catalogue Record
___________________________________________________________________________ 2021/CTI/WKSP2/009 Day 1 Session 2 Specific Aspects of Copyright and Related Rights Protection on the Internet Submitted by: Content Overseas Distribution Association Workshop on Protection of Intellectual Property Rights in Digital Content Trade 20-21 April 2021 Specific aspects of copyright and related rights protection on the Internet April 20th, 2021 Content Overseas Distribution Association (CODA) About CODA 1 • Name: Content Overseas Distribution Association (Abbreviation: CODA) http://www.coda-cj.jp • Purpose: CODA was founded to actively promote the international distribution of Japanese content, such as music, films, animation, TV programs and video games, as well as to help all the entities in contents industry make a concerted effort to reduce piracy around the world. • History: August 2002 Founded as a voluntary organization in response to a call by the Ministry of Economy, Trade and Industry (METI) and the Agency for Cultural Affairs (ACA) April 2009 Registered as a general incorporated association About CODA 2 >> Members: (as of April 1, 2021) Corporate members: 32 companies ■Animation 10 companies ■Music 5 companies ■TV programs 8 companies • Aniplex Inc. • Avex Inc. • TOKYO BROADCASTING • ADK Emotions Inc. • FWD Inc. SYSTEM TELEVISION, INC. • Sunrise Inc. • KING RECORD CO., LTD. • TV Asahi Corporation • Shogakukan-Shueisha Productions Co., • PONY CANYON INC. • Nippon Television Network Ltd. • UNIVERSAL MUSIC LLC Corporation • STUDIO GHIBLI INC. • Japan Broadcasting Corporation • Toei Animation Co., Ltd. (NHK) • TMS ENTERTAINMENT CO.,LTD. • Fuji Television Network, Inc. • NIPPON ANIMATION CO., LTD. • YOMIURI TELECASTING • HAPPINET CORPORATION CORPORATION • BANDAI NAMCO Arts Inc. • WOWOW Inc. • TV TOKYO Corporation ■Others 1 companies ■Films 4 companies ■Publishing 4 companies • YOSHIMOTO KOGYO CO.,LTD. -
Anime in America, Disney in Japan: the Global Exchange of Popular Media Visualized Through Disney’S “Stitch”
Anime in America, Disney in Japan: The Global Exchange of Popular Media Visualized through Disney’s “Stitch” Nicolette Lucinda Pisha Asheville, North Carolina Bachelor of Arts, University of North Carolina at Chapel Hill, 2008 A Thesis presented to the Graduate Faculty of the College^oEWilliam and Mary in Candidacy for the Degree of Master of Arts American Studies Program The College of William and Mary January, 2010 APPROVAL PAGE This Thesis is submitted in partial fulfillment of the requirements for the degree of Master of Arts NicoletteAucinda Pisha Approved ®y the £r, 2009 Associate Professor Arthur Knight, American Studies and English The College of William and Mary,, Visiting Assistant Professor Timothy Barnard, American Studies The College of William and Mary Assistant Professor Hiroshi Kitamura, History The College of William and Mary ABSTRACT PAGE My thesis examines the complexities of Disney’s Stitch character, a space alien that appeals to both American and Japanese audiences. The substitutive theory of Americanization is often associated with the Disney Company’s global expansion; however, my work looks at this idea as multifaceted. By focusing on the Disney Company’s relationship with the Japanese consumer market, I am able to provide evidence of instances when influence from the local Japanese culture appears in both Disney animation and products. For example, Stitch contains many of the same physical characteristics found in both Japanese anime and manga characters, and a small shop selling local Japanese crafts is located inside the Tokyo Disneyland theme park. I completed onsite research at Tokyo Disneyland and learned about city life in Tokyo. -
Turning Japanese
Young people: Manga Turning Japanese MATTHEW IMRIE introduces the manga are also a number of independent publishers including phenomenon, offering suggestions for Sweatdrop Studios, Umisen-Yamasen and Dimensional Manga. collection development and management, events and running a manga group. Manga in libraries In recent years manga collections in libraries have been growing, due in part to librarians realising the popularity of he first thing you realise when you pick up a manga book Tis that these are not your usual comics. When people manga and readers requesting titles. In many cases borrowers delve deeper into this phenomenon they realise that there is have a greater knowledge of manga than librarians and this more to it than spiky-haired ninja kids and large-eyed, nubile can lead to titles being ordered and purchased that are women with no inhibitions (although there is a part of the inappropriate for the collections into which they are placed. market dedicated to such stereotypes). Starting a manga collection in a library can be a nerve- Librarians are well-placed to help change public wracking decision to make, especially if you don’t know much perceptions of manga, but perhaps we need to change our about what is available. Before purchasing vast quantities of own views as well by finding out more about this art form and manga it may be a good idea to start up with a seed collection talking to the readers, who are often teens. This can also help of 20 to 50 titles; this will enable you to ascertain the level of to challenge the stereotypical perception of librarians as being popularity that manga has in the community the library serves. -
Japanese Anime Series Gets Whirlwind Showings in 7 Days
Japanese anime series gets whirlwind showings in 7 days By Howard Pousner [email protected] When Hayao Miyazaki's "Spirited Away" won the Academy Award for best an- imated feature in 2003, it was considered not only a victory for Japanese anime but for hand-drawn anima- tion at a time when comput- ers were taking over "toons" everywhere. The Japanese filmmaker was hailed as a master visual storyteller. Reviewing the fantasy ep- ic in The Atlanta Journal- Constitution at the time, critic Eleanor Ringel Gil- lespie wrote: "If Lewis Car- roll were alive today, and making movies instead of writing books, 'Spirit- ed Away' is the movie he'd make. Not since he sent Al- ice tumbling down that rab- bit hole has there been such a rapturous mix of whimsy and the surreal." More Miyazaki films have played the U.S. since, most notably "Howl's Moving Castle." But many of the fea- Original Japanese poster that publicizes "Nausicaa of the tures from Studio Ghibli, the Valley of the Wind," part of the Studio Ghilbi Festival at Tokyo production studio Landmark Midtown. CONTRIBUTED PHOTO he founded in 1985 with fel- low director Isao Takahata and producer Toshio Suzu-' Saturday: "Spirited Away" ki, have never received a full FILM PREVIEW (2001), 2:05,7 and 11:45 p'.m. U.S. release. "The Studio Ghibli Sunday:"My Neighbor Totoro" Starting today, Landmark Collection: 1984 to (1988), 12:15,5 and 9:40 p.m. Midtown Art Cinema gives 2009" Sunday: "Castle in the Sky" metro moviegoers a chance (1986),2:20and7p.m.