Revised Uiil.M.Ted
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PALLADIUM BOOKS PRESENTS REVISED UIIL.M.TED Sample file 1 This Work is Dedicated to Mom, for her courageous battle against the foulest of all villains. Other tities in the Heroes Unlimlted series include: Villains Unlimited'"' Aliens Unlimited'"' Coming in 1996! The Nursery The UFO Conspiracy Other Palladium RPG titles include: The Compendium ofWeapons, Annor, and CastIes~ The Compendium ofContemporary Weapons~ Teenage Mutant Ninja Turt1es~ and Other Strangeness After the Bomb"' Ninjas and Superspies~ The Palladium~ RPG Robotech"' RPG Macross Ir RPG Beyond the Supernatural~ Rifts~RPG Nightspawn~ Sample file Twelfth Printing - January 1996 Copyright © 1987, 1986, 1985, 1984 by Kevin Siembieda Cover Art Copyright © 1984 by James Steranko. Palladium Books, Rifts and Megaverse are registered trademarks owned and licensed by Kevin Siembieda. S.D.C., P.P.E., Heroes Unlimited, Villains Unlimited, Beyond the Supernatural, Ninjas & Superspies and other titles are trademarks owned and licensed by Kevin Siembieda. Superhero(s) and Superpower(s) are registered trademarks held jointly by D.C. Comics, Inc. and Marvel Comics Group, Inc. Their use in this text is solely as a descriptive term and is in no way meant to infringe upon said trademark. All rights reserved under the Universal Copyright Convention. No part of this book may be reproduced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any similarity, without satiric intent, of characters or persons living or dead, is strictly coincidental. Revised Heroes Unlimited is published by Palladium Books Inc., 12455 Universal Drive, Taylor MI 48180. Printed in the U.S.A. 2 PALLADIUM BOOKS PRESENTS REVISED Written By: Kevin Siembieda Editors: Alex Marciniszyn Florence Siembieda Cover Art and Logo: James Steranko Interior Art: Michael Gustovich AdditionalSample Art: file Jeff Dee Kevin Siembieda Kevin Eastman & Peter Laird Typography: Maryann Siembieda Key lining: Matthew Balent Special Thanks to Randy Cartier, Roger Cartier, Chester Jacques, Erick Wujcik, Maryann and all my play testers. 3 T ABLE OF CONTENTS Page Page How to Play . .. 6 Bionic Characters ........................ 60 Glossary of Terms . .. 8 Creating the Bionic Character ............. 60 Creating a Character ........... .. 8 Bionic Components . 61 Step One: The Eight Attributes ............... 8 Major Body Parts ..................... 61 Attribute Bonuses . .. 9 Increasing P.S., P.P. & Speed ............ 61 Physical Strength and Weight . .. 9 Bionic Ear Features ................... 61 Step Two: Hit Points & S.D.C............•.... 10 Bionic Eye Features ........ ~ . 62 Recovery of Hit Points & S.D.C. .......... 10 Bionic Hand Weapons .................. 63 Surviving Coma And Death .............. 11 Other Weapons ...................... 64 Optional Damage Rules . 11 Bionic Lungs Features ..•............... 65 Bionic Mouth/Throat Features ............ 65 Step Three: Determining Super Abilities . 12 Bionic Body Armor . 67 Random Power Table .................. 12 Experiments (characters) .................... 69 Step Four: Education and Skills ...... 12 The Super-Soldier Option ............... 71 Step Five: Rounding Out One's Character ........ 13 The Hardware Character ................... 73 Alignments ......................... 13 Creating the Character ................. 73 Experience Points . 16 The Electrical Expert .................. 73 Experience Levels . 17 The Mechanical Genius ................. 74 Optional Ways to Round Out a Character ..... 18 The Weapons Expert ................... 76 The Crazy Hero (optional) ................... 19 Weapon Gimmicks .................... 78 Frenzy ............................ 19 Building the Super Vehicle ............... 80 Power by Association .................. 20 Magic Characters ........................ 88 Multiple Personality ................... 21 Enchanted Weapons ...................•... 88 The Crazy Man . 24 Enchanted Objects . 90 Insanity Tables .......................... 24 Mystic Study ...•....................... 91 The Wizard and Spell Casting ................ 92 Education and Skills . 27 The Magician and Illusionary Magic ............ 94 Educational Level . 27 Magic Spell Descriptions (Wizard) . 96 Available Skill Programs ................ 27 Illusionary Spell Descriptions (Magician) ........ 101 Secondary Skills . 28 Wizards and Circle Magic . .. 103 Skill Descriptions . 30 Protection Circles ....................... 104 Skill Notes ......................... 36 SamplePower file Circles . .. 104 Hand to Hand Combat . 37 Summoning Circles ...................... 105 Combat Terms . 38 Monstrous Mystic Villain Creation Tables . .. 106 S.D.C. Table ........................ 39 Other Creatures of Magic .. .. 107 Hand to Hand Combat Skill Abilities ........ 40 Mutant Characters. .. 108 Combat ............................... 41 Creating a Mutant Human ............. , 109 Modern Weapon Proficiencies ............. 41 Creating a Mutant Animal . .. 111 Robot and Vehicle Combat .................. 42 Biological Energy Points (animals) .. .. 112 Called Shots ........................ 43 Human Features (animals) .............. 114 Missiles ........................... 43 Mutant Animal Powers (animals) . .. 115 Dodging Guided Missiles ................ 44 Mutant Animal Psionic Powers (animals) . .. 116 Mutant Animal Descriptions . .. 117 Car Combat ............................ 44 Maneuvers & Techniques . 45 Physical Training Characters . .. 124 Crash and Damage Rules ................ 46 Psionic Characters . .. 127 Loss of Control Table .................. 47 Determining Psionic Abilities ............ 127 Pedestrian Impact Damage . 48 Psionic Power Descriptions . .. 128 Critical Damage Table .................. 49 Secondary Psionics ........... .. 133 Air and Space Combat ..........•.......... 50 Robot Characters ....................... 136 Aerial Maneuvers & Techniques ........... 50 Robot Intelligences ...... .. 136 Damage and Crash Rules ........._. 51 Robot Body Types ................... 137 Random Tables ...................... 52 Skill Programs . .. 139 Emergency Landings ................... 52 Background Data ., . .. 140 Outer Space Combat . 53 Robot Construction. .. 141 Body Frames ........•.............. 141 Alien Characters ......................... 55 Power Supply ...................... 143 4 Page Page Legs and Locomotion ................. 144 Vehicles 221 Arms and Hands .................... 145 Military Vehicles . .. 222 Sensors and Optics . .. 146 Helicopters . 224 Weapons ......................... 147 Helicopter Optional Rules .................. 226 Animal Features . .. 150 The Quick Roll Villain .................... 228 Body Armor ....................... 150 Vigilantes ... 230 Pilot Operated Systems ................ 150 The Law .......................... 231 Miscellaneous ...................... 151 World Hot Spots .................... 231 Special Training ........................ 153 Adventures . 233 The Ancient Master .................. 153 The Mall of Terror . 233 The HunterlVigilante ................. 155 One Dam Thing . 235 The Secret Operative ................. 156 Character Sheets . 238 The Stage Magician .................. 158 The Super Sleuth .................... 160 Determining Super Abilities . .. 162 Random Tables ..................... 162 Super Abilities Descriptions . .. 163 Minor Super Abilities ................. 163 A Quick Find Reference Table Major Super Abilities ................. 169 Attribute Bonuses ........................ 9 Weapons and Equipment ................... 193 Random Power Table . 12 Ancient Weapons ........................ 193 The Crazy Hero ......................... 19 Oriental Weapons ....................... 195 Available Skill Programs . 27 Modern Weapons ....................... 198 Hand to Hand Combat Skills . 40 Tissue Damage Ratings . .. 198 Aliens ................................ 55 Cartridges (bullets) ...................... 199 Bionics ............................... 60 Revolvers and Automatic Pistols . 200 Experiments . 69 Sub-Machineguns ....................... 203 Hardware ............................. 73 Rifles ............................... 204 Magic ................................ 88 Machineguns .......................... 207 Mutants . .. 108 Heavy Weapons ......................... 207 Mutant Animals ........................ 111 Energy Weapons . .. 208 Physical Training . .. 124 Incendiary Weapons ...................... 209 Psionics . .. 127 Gases and Grenades . Sample.. 210 Robotics file ............................. 136 Firearm Accessories . 211 Special Training ........................ 153 Other Equipment. .. 212 Super Abilities Random Tables . .. 162 Optics ........................... 213 Minor Super Abilities . .. 163 Communication Equipment ............. 214 Major Super Abilities . .. 169 Surveillance Equipment . .. 214 Weapons & Equipment .................... 193 Sensory Equipment ................... 215 The Quick Roll Villain .................... 228 Detection Equipment . .. 216 Underwater Equipment ....... 216 Clothing .......................... 219 5 with deterioration. On the face of the sagging structure is a dirty, sun INTRODUCTION faded sign pleading "Office Building for Rent or Lease 220,000 square feet." As the sun dips behind the building the last of the downtown Welcome to the REVISED Heroes Unlimited. The origirwl Heroes commuters heads for home. Unlimited appeared