Warning! Violence and the Supernatural This book may be inappropriate for young readers. The fantastic Worlds of ™ are violent, deadly and filled with diaboli­ cal villains, aliens, madmen, magic and monsters. Other-dimensional beings, godlings, mu­ tants, demons, psychic powers, super abilities, magic, insanity, combat, death, and heroic adventure are all elements of this book. Some parents may find the violence and supematural elements inappropriate for young readers/players. We suggest parental discretion. Please note that Aliens Unlimited™ is a work of fiction! NONE of t~,e aliens, monsters, super powers or depictions are real. None of us at condone nor encourage the occult, the practice of magic, the use of drugs, or violence.

0]00]0100100010]01010]]1]01001010]001000]0]1]0 01010101]1101001010100100010111010100101001000 01010]001000]01]10]0]00]0]001000]0]0101011]]0] ~~,1]]010]00]0]00]000]0]0]0]0]1110100]0]010010001 Sample010]010]011]1010010101001000101110101001010 file 1010010101001000101110]0100]0100]000]0]0]010] 1011101010010100100010tOlOl0111101001010]00 00]00010]01010111101001010100]00010]]]010]0 ]010100]000]01110]0]00101001000]0]0 010100]0100]000]01010]0]]]10100]0

A supplement for the Heroes Unlimited™ RPG. Compatible with Palladium's entire Megaverse® and includes notes for use in Rifts® and the Rifts® Dimension Books Phase World®! 1 Dedicated to my parents and my wife. Mom and Dad for never making me grow up, get a haircut, or get a real job. To Cathy for all the hours of role-playing.

- Wayne Breaux Jr. 1994

Other books for Heroes UnlimitecP M

Heroes Unlimited™ Game Master's Guide (2nd Ed.) Villains Unlimited™ Skraypers ™ Century Station ™ Mutants in Orbit™ Mutant Underground™ (coming soon) The NurseryTM (coming soon) Hardware Unlimited™ (coming soon)

Excellent Companions

Ninjas & Superspies™ RPG Mystic China™ The Compendium of Contemporary Weapons™ The Compendium of (Ancient) Weapons, Armor & Castles™ ™ RPG Phase World® & Phase World® SourcebookSample (Rifts®) file

Third Printing - December 1999

Copyright 1994 Palladium Books Inc. and Revisions and new artwork Copyright 1999 Palladium Books Inc.

All rights reserved, worldwide, under the Universal Copyright Convention. No part of this book may be repro­ duced in part or whole, in any form or by any means, without permission from the publisher, except for brief quotes for use in reviews. All incidents, situations, institutions, governments and people are fictional and any simi­ larity, without satiric intent, of characters or persons living or dead, is strictly coincidental.

Palladium Books®, Rifts®, The MechanoidS®, Phase World®, Megaverse® and After the Bomb® are regis­ tered trademarks owned and licensed by Kevin Siembieda and Palladium Books Inc. Aliens Unlimited, Heroes Unlimited, Villains Unlimited, , , Mega-Damage, S.C.R.E.T.S, Atorians, Riathenor, Dark Breeze, Morphus, and other names, titles, character names and character likenesses are trademarks owned by Kevin Siembieda and Palladium Books Inc.

Aliens Unlimited™ is published by Palladium Books Inc., 12455 Universal Drive, Taylor, MI 48180. Printed in the USA. 2 Revised Aliens Unlimited™

Written By: Wayne Breaux Jr.

Additional Text, Rules & Development: Kevin Siembieda -~~ Senior Editor: Kevin Siembieda

Editors: Alex MarCiniSzyn ~ ~£~~~ James A. Osten ~...,~----z::::c

Wayne Smith ~~~ . /l ~ Julius Rosenstein ~~

Cover Painting: Wayne Breaux Jr. with Siembieda & Long

Interior Artist: Wayne Breaux Jr.

Additional Art: Apollo Okamura Sample file Art Direction & Keylining: Kevin Siembieda

Typography: Maryann Siembieda

Based on the RPG rules, text, characters, concepts and Megaverse® created by Kevin Siembieda.

Palladium Books On-Line: www.palladiumbooks.com ~

Special Thanks to Eric Breaux for his suggestions, Cathy Breaux for putting up with Wayne all these months, Kevin Long for reworking the background on the cover, and especially to Wayne for nine months of imaginative creation, writing and drawing of this exciting and detail packed sourcebook for Heroes Unlimited. I'd also like to thank C.J. for his understanding and company during production and to the usual gang of Palladium madmen for their work and dedication. - Kevin Siembieda, 1994 3 Contents Ander Michaels· ...... · 43 Special S.H.O.C.K. Equipment· · 44 Running a Galactic Campaign · . 6 Galactic Organizations ...... ·47 Creating a (alien) Character· . 7 The Atorian Empire · ...... · 47 Step 1 : The Eight Attributes 7 Federation of Allied Races (FAR; alien) 47 Physical Beauty & Alien Appearance· 7 Niamese Coalition (alien)· ...... 48 Step 2: Hit Points & S.D.C.· . . . . . 8 Tagoniglomerate (alien) ...... 48 Step 3: Determining Super Abilities . 9 Thissera-Micean Cooperative (TMC) . 48 Step 4: Determining Education & Skills 9 Space Pirates· . 49 Step 5: Rounding Out One's Character 10 Dark Breeze . . 49 New Skills ...... 10 Diatome Pirates · 49 Expanded Alien Character Generation Tables· 10 Raiding Clans· . · 50 Alien Appearance & Bonuses . . 10 A Catalog of Aliens· · 51 Alien Physiological Modifications · 13 Amphibian Races · 51 Reasons for Coming to Earth· 15 Axolotl .. · 52 Familiarity with Earth· 15 Caecil· .. · 53 Money · ...... 16 Cameroon · 54 Random Equipment . . 16 Darkith . . · 55 Special Alien Weapons · 16 Deurycans 56 Special Ranged Weapons 16 Mantella · 57 Special Melee Weapons . 17 Sorinam· . · 58 Special Vehicles . . . . . 17 Xenopus · · 59 Optional Alien Generation Tables· 18 Aquatic Aliens ·60 1. Determining Alien Race· 18 Cherion · · 60 Table A · ...... 19 Errasa 61 Table B...... 19 Inennsi . 62 2. Determining Super Abilities· 19 Nattereri 63 3. Determining Education & Skills· 19 Salar .. 65 4. Reasons for Coming to Earthy & Other Stuff· 20 Salvelinus· 66 New Rules & Abilities by Super Power Category 20 Tinalis· . · 67 Bionics· . . 20 Ape Aliens ·68 Experiments . 21 Anubios · · 68 Magic· . . . 21 Capucis· · 69 Mutants· . . . 22 Cebus· . · 70 Physical Training· Sample. 22 fileDyteens. · 72 Psionics· ...... 22 Maeus 73 Robotics ...... 23 Thropo . · 74 Alien Watch Groups . . 24 Trogolo· · 75 Earth Organizations & Individuals of Note· . 24 Avian Races ·76 Government Agencies. . 24 Elecians · 76 Project Tyche ...... 24 Gallopas · 77 Special Agent Fores . 25 Gymoy . · 78 Project Secure· . . . . . 26 Struthios · 80 Special Agent Sinder · 27 Tagonicans · · 81 Lock Down Teams· . 28 Threskians . · 82 Lock Down Team Alpha 28 Timneh · .. 83 Ego · . . . . . 29 Canine Humanoid Aliens 84 Komodo· . . 30 Canis· . 84 Tinker· . . . . 31 Dergins· 86 Washington· . 33 Latrans . 88 Civilian Organizations· . 34 Lupis . . 89 Triton Industries . . . . . 34 Toyoc · . 90 Standard TST Field Team 35 Vulpese · · 91 Arthur Harding . . . . . 36 Wulf· . . · 93 Shatter (super being) · . . 36 Feline Allen Races . ·94 Darclons (alien beings)· . 38 Altaicans 94 Triton Industries (stats)· . 39 Concol 95 TI Armor & Weapons of Note· 39 Felias· 96 Reach Up . 41 Giris· 97 S.H.O.C.K.· ...... 42 Linx · . 99 4 Pantherans . 100 Reptile Races · 140 Pume· . 101 Aurovax· . 141 Baccarus . 142 Erittima . . 143 Jenjorans· 144 Nithians· . 146 Qua-Trau· 147 Thisseras · 148 Humanoid Vegetation Races 149 Standard Plant Features & Abilities 149 Camleans · 150 Chianas· 151 Erythros· . 152 Kisent· . . 153 Lachinelians 154 Sprekalians . 155 Tedeschians 157 Galactic Monsters & Evil Beings 158 Brakkana · ...... 158 Cyklops-Serpentmen . 159 Dark Breeze . . . . . 161 Devourer Mound .. . 162 Dop-elpoep: Doppleganger· 162 Reipoc Doppleganger 164 Erishik Doppleganger· 164 Dragonoids . 165 Humans & Humanoid Alien Races 103 Lotha . . . 166 Aluta . . 103 Mendoline 167 Arerri . . 105 Morphos 168 Arismal · 106 Riathenors 170 Atorian . 108 Vacuum Ghouls 172 Darakans · 109 Vampyres · .. . 173 Hathas . 110 Lilliamok Vampires· 173 Kassans 112 Weapons and Equipment 175 Klikita · . Sample113 fileKisentite Weaponry· .. 175 Manarr . 114 Energy Weapons · . . . 175 Naidens· 116 Notable Melee Weapons· 176 Rotharrs 117 Conventional Weapons· . 176 Shissans 118 Gimmick Weapons· . . . 177 Silisons· 119 Special Large Caliber Firearms 178 Swips · . 120 Special Ammunition . . . . . 180 Titons· . 121 Advanced Bows & Arrows . . 180 Insect Races 122 Advanced Weapon Features· 181 Superhuman Insect Abilities 122 Incendiary Weapons· 182 Danaus· 124 Cold Weapons . . 184 Lixilas· . 125 Energy Weapons· 185 Manteze 126 Stun Weapons . 186 Photins . 127 Sonic Weapons· . 187 Pyralis . 128 Body Armor· . . . 188 Relogians · 129 Power Armor . . . 189 Xippus .. 130 Special Features for Armor · 191 Humanoid Mineral Races 132 Other Equipment ...... 192 Standard Natural Abilities . 132 Humanoid Robots &Androids 194 Basanite . 132 Vehicles . . .. 198 Fredulians 134 Military Vehicles . . . . . · 200 Lassinikes 135 Spacecraft ...... · 202 Liconians . 136 Alphabetical List of Aliens· · 205 Miceans· . 137 Raldemeans 139 Stoans . .. 140 5 Running a Galactic Campaign

It is likely that every Heroes Unlimited campaignSample has forfile help? And there are a zillion other ways to get off-world had at least one adventure that involved or revolved and friendly with aliens: getting zapped by an enemy's around an alien visitor or villain. However, aliens are com­ transdimensional energy beam or caught in an experimen­ paratively uncommon in an Earth setting and in adven­ tal dimension spanning machine or alien device, magic, tures in the outer reaches of space, even less so. Aliens freak dimensional anomaly, a dimensional Rift, cosmic Unlimited opens up new horizons for super hero and sci­ disturbance, or accidently or deliberately stowaway on an ence fiction adventures. This book should spark countless alien spacecraft they were investigating. Those who work ideas. for the government or a large corporation can volunteer or be ordered to participate in space missions. Established Space adventures are an exciting and refreshing heroes may even have allies from outer space who ask change of pace from normal Earth-based routines. Getting them for help every now and then. And so on. super hero characters involved with alien beings and space adventures is easy too. Established characters can Meanwhile, back on Earth, alien characters can be be kidnapped as prizes or slaves for some powerful other­ fun and exciting heroes and villains who have come to worldly force, emperor, or madman. As unwilling champi­ Earth as explorers, refugees, interstellar police, bounty ons ("Fight for our cause or we do not return you!" Or hunters (good or evil; pursuing alien criminals or refugees "We'll kill you." etc.), our heroes may find themselves who are hiding on Earth or whom they believe are hiding caught in an interstellar war or scheme for conquest. They on Earth), space pirates, childish pranksters, alien experi­ may be forced to play along (or innocents may suffer) until menters (good or evil; making mutants, monsters and/or they can find a way out or a plan to defeat their cap­ super-powered heroes or villains), spies, criminals, preda­ tor/enslaver. This can lead to all kinds of subplots and po­ tors, monsters, or world conquerors. They can be pitted litical intrigue that could last years. against heroes as villains, misunderstood heroes against heroes, join the player characters as fellow heroes, appeal Perhaps they are approached by desperate aliens who to them for help, fight the authorities (and our heroes be­ have turned to them, Earth's greatest heroes, to help save cause they are misunderstood or overreact or are pursued them from, fill in the blank. How can any self-respecting by a dark force), have been rocketed to Earth as infants, hero turn down such an impa!"sioned (and flattering) plea and ... , well, I think you get the picture. 6