Inversion RPG Alpha V14
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INVERSION RPG Alpha v14 What’s New! v0.0.14.2 “The Rebalance Patch (part 1)” ||| Armor was changed to be more active. Luck was removed since nobody used it. Might bring it back. ||| Some skills tweaked (mostly buffs). Heroism extremely nerfed since Luck is gone. Taking suggestions. ||| Control Points were changed to a dice pool like system. Tiny rename of a few of the resources. ||| First balance pass on Classical classes and a few others. Minor changes to a few skills. Many bard abilities re- worked to fit with the new Control Pool system but his final abilities still need a lot of work. Taking suggestions. ||| Removed professions for now. Might bring them back as a 5th section of the class wheel. Maybe. Maybe. ||| Character Sheet changed mostly on the first 2 pages. There’s a lot of extra room now, taking suggestions. ||| All non silver money removed for now. It’s still exists in setting but removed to clear rule confusion. v0.0.13.0 “The Character Development Update” ||| Character Developments added, not the biggest number of them, but hopefully a wide enough set to get the concept of what I want them to be down. ||| magic item section started, no example items, just basics on what to expect ||| technology section started, no example items, just basics on what to expect ||| Example enemy section added near the end. No hard balanced numbers there, but some okay averages. ||| layout was changed slightly here and there. Taking suggestions on the changes. ||| Added a bit more story and flavor text here and there. People I show it to say they like the story bits, might as well listen and add more of them. ||| more minor spelling errors fixed. ||| 3 Updates left: Proffessions, Magic Items, and Technology. v0.0.12.0 “The Elemental Update” ||| Skill Points tweaked again. Price of ranks 4-6 raised to 3 each. ||| Armor Dodge and Luck dropped 2 points across the board. Armor dropped 4 points. ||| Shields tweaked very slightly. 2 new light shields added. A Wooden Shield and a Light Shield ||| All basic armor boosted 2 points. ||| World Hunter added ||| Storm Trooper added ||| Fire Raiders added ||| All the classes are done! Finally! I never have to think about making a combat class ever again forever. Then again I’ve had a few thoughts for a druid shape shifting class but I couldn’t fit it into the wheel anywhere. ||| Cleric specialty of Holy Warrior changed from using Hammers to using Crushing Piercing type weapons. ||| Guns now deal Piercing damage. v0.0.11.14 ||| Skill Points tweaked, price per skill rank tweaked, armor values tweaked (heavily), damage values on some weapons tweaked, ammo on some guns tweaked, some races tweaked, numbers on some backgrounds tweaked. ||| Page 9 Core System massively expanded to explain what I Think (keyword THINK) this game does well. ||| due to a shortage of supplies the price of all armor and most weapons has gone up. ||| some spelling erros, wording in some sections changed. ||| basic descriptions for all organizations added, rank descriptions added for Librarians. ||| Table of contents updated. ||| Work has begun on a monster manual. Unrelated to new stuff in this doc, but thought it was notable. Inversion Character Sheet Inversion Character Sheet Character Name__________________________________ Background____________________________ Defeat Points Initiative Speed Main Hand Ammo Race____________________ Size_____ Org_________________________________ XP_____________ +hit O O O O O Class Level_______________________________________________ +armor O O O O O Other____________________________________________________ Life Points MP Resource: damage O O O O O Skill Points +dodge O O O O O 1 2 3 4 5 6 Other/Bonus range O O O O O +1 +2 +3 d6 d8 d12 +other O O O O O Acrobatics O O O q q z + ______ Property: ____________________________________ Notes: _____________________________________ Arcana q q z O O O + ______ ____________________________________________ q Athletics O O O q z + ______ ____________________________________________ Beastiary q q z O O O + ______ Armor (total) Off Hand Ammo Bluff O O O q q z + ______ Concentration q q z +hit O O O O O O O O + ______ Age______ Sex____ Height______ O O O O O O O O O O O +armor O O O O O Defense q q z O O O + ______ O O O O O O O O O O O damage O O O O O Eyes ___________________________ Detection O O O q q z + ______ +dodge O O O O O q q z Hair___________________________ Armor (temp/current) Diplomacy O O O + ______ Skin___________________________ range O O O O O q +other O O O O O Forgery O O O q z + ______ Notes: Other _________________________ Property: ____________________________________ Guns O Pistols _______________________________ Notes: _____________________________________ Guns Rifles O _______________________________ ____________________________________________ Guns O Shotguns _______________________________ ____________________________________________ Heroism q q z O O O + ______ Dodge (total) Notes q Contacts Armor History O O O q z + ______ ____________________ +armor Mental Intimidation O O O q q z + ______ A:Allies E:Enemies O:Other O O O O O O O O O O O ____________________ ____________________ Physical Intimidation O O O q q z + ______ O O O O O O O O O O O +dodge ____________________ Intuition q q z +speed O O O + ______ Description: Dodge (temp/current) ____________________ q q z Lockpicking O O O + ______ Other Gear Offense O O O q q z + ______ Notes: ___________________________________________ ___________________________________________ Perform (____________) O O O q q z + ______ q q z Description: ___________________________________________ Pickpocket O O O + ______ ___________________________________________ Search O O O q q z + ______ Sneak q q z O O O + ______ Description: Technology O O O q q z + ______ Weaponry O O O q q z + ______ Wilderness q q z O O O + ______ Description: O O O q q z + ______ O O O q q z + ______ Spent Unused Total Description: Inversion Character Sheet Inversion Character Sheet Character Developments Equipment and Wealth race and background benefits Organization Rank Development| ______________________________ Equipment and On Hand Suppies Weight Vision Type: Rank Title Normal Night Arcane ____________________________________________ Effect | ____________________________________ Society Class: Benefits ____________________________________________ Upper Normal Outcast ____________________________________________ ____________________________________________ ____________________________________________ Languages (Can read and Write): Development| ______________________________ ____________________________________________ ____________________________________________ Effect | ____________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ Class Benefits and Prof. Recipes ____________________________________________ Talent/pg# Effect Development| ______________________________ ____________________________________________ Languages (Can speak): Effect | ____________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ Currency and Trade Goods Value Development| ______________________________ ____________________________________________ ____________________________________________ Effect | ____________________________________ ____________________________________________ Background Benefits ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ Development| ______________________________ ____________________________________________ ____________________________________________ Effect | ____________________________________ ____________________________________________ Race Benefits ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ Contracts, Workers, Land, Other Value Development| ______________________________ ____________________________________________ ____________________________________________ Effect | ____________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ ____________________________________________ Table of Contents Character Options (Part 2) 001.......................................................................Cover 53 Diplomacy 089..........................................Character Advancement 54 Forgery 002.......................................................Character