By Nicholas HM Caldwell
Total Page:16
File Type:pdf, Size:1020Kb
By Nicholas HM Caldwell Sample file GCP Guild Companion Publications Ltd GCP-HARP-1001 Sample file HARP SF By Nicholas HM Caldwell Credits Copyright © 2010 Aurigas Aldebaron Written and Designed by: Nicholas HM Caldwell LLC. Produced, published and distributed Sample file by Guild Companion Publications Ltd. Playtesters: David “Agent Hamilton” Bate, Jason “Reegus Raalter” Buchanan, All rights reserved. Purchasers of the Richard “Maelstrom” Buller, Quinton “Seraph” Carroll, Jonathan Dale, Andrew “Harry pdf version of this product are entitled Thornhill” Davies, Matt “Karl Jung” Fitzgerald, Keith “Sergeant Latham” Grainge, Jesse to print one copy from the pdf for Hall, Tobias “John Ainadan” Haase, Rick “Dutch” Hansen, Monte Iafrate, Thom “Ryan personal use. Print editions are also DeWitt” Jones, Chris Jowett, Brent Knorr, John Lees, Cory Magel, Allen “Phill” Maher, produced through OneBookShelf. All Bruce “MadMax” Meyer, Jay Moran, Olivier Morelle, Marian “Ansree Rimmer” Münch, other reproduction, re-selling, and re- Andrew “Gustav the Rat” Mussell, Kristoffer “The Frying Dutchman” Nymark, Dave distribution of this work are strictly and “Alice Weaver” Prince, Timo “Tiberius Khan” Richter, Andrew Ridgway, Aaron Smalley, expressly forbidden without written Marc “John Wu” Staubitz, Christoph “Thather a Hainu” Stein, Mark Doctor“ Octavius permission from Guild Companion Gribble” Southwold, Philippe “Prescott Harland” Vialette, Stephen “Dack” Watts Publications Ltd. Beta testers: Mark D Carlson, Rodrigo Garcia Carmona, Mikkel Glaring, gonther, Iron Crown Enterprises, I.C.E., ICE, HARP, Juergen “Mungo” Grabenhofer, Harald Koch, Lord Damian, Audun Gabriel Løvlie, Mike HARP SF, and all products related thereto, “Lazarus” MacMartin, Chris Niziol, Michael Petrea, pork, rad42, Marc “LordMiller” are all trademark and copyright © Rosen, Thos, Joni Virolainen properties of Aurigas Aldebaron LLC, Special Contributions: Tim Dugger and Heike Kubasch Charlottesville, Virginia 22902 USA. All rights reserved. Material derived from Special Artistic Contribution: Craig John HARP and associated products is used in Final Editing & Proofreading: Marc Rosen and Thom Jones this product under license from Aurigas Aldebaron. Interior Artwork: Rick Hansen and Craig John Guild Companion Publications Ltd is Cover Artwork: Joel Lovell registered in England and Wales under Layout, Pagemaking and Production: No 7094505. Registered office: 77 Craig John Speedwell Close, Cambridge CB1 9YS Director of Guild Companion Publications Ltd: Nicholas HM Caldwell 4 Contents Contents 0 Introduction 6 6 Skills 56 Purchasing Skills 56 1 The Tintamar Universe 7 Skill Rank Limitations 57 A Brief History of Tintamar 7 Skill Rank Progression 57 The Cosmography of Tintamar 11 The Master Skill List 58 Sol System 11 Skill Descriptions 60 The Human Sector 13 7 Talents and Other Options 80 The Nexus Sector 17 The Terran Federation 22 Master Talent List 82 Megacorporations 24 Special Starting Items and Status 94 Organizations 26 Multiple Professions 95 Fate Points 95 2 Character Creation Overview 28 Training Packages 95 Outfitting Your Character 100 3 Professions 30 Monetary Units 100 Encumbrance 100 Adept 30 Dilettante 31 8 Technology and Equipment 101 Entertainer 31 Fusion 32 Stages of Technology 101 Merchant 32 Availability of Technology 102 Pilot 33 State of the Art 102 Researcher 33 Combining Equipment 104 Scout 34 Miniaturizing Equipment 104 Soldier 34 Equipment Descriptions 104 Spy 35 9 Adventuring 125 Tech 35 Multiple Professions Sample36 fileDice Rolling Conventions 126 Gaining Levels 37 1 The Maneuver Table 126 Using The Maneuver Table 126 4 Character Statistics 38 1 The Fumble Table 130 Generating Stats 38 Attacking Objects And Structures 132 Stat Bonuses and Development Points 39 Computer Issues 133 Increasing Stats 39 Diseases, Poisons and Drugs 134 Equipment Issues 136 5 Species and Cultures 41 Senses and Their Limitations 140 Sensors, Scanners and Countermeasures 141 Species Characteristics 41 Special Combat Conditions 148 Species Descriptions 41 Occupational Hazards and Hostile Environments 150 Cerans 42 1 Gravity 150 Gorsiva 42 1 Radiation 153 Human 44 1 Explosive Decompression and Vacuum 154 Krakur 44 1 High and Low Pressure 155 Madji 46 1 Traps and Security 157 Runcori 47 1 Watery Hazards 159 Silth 48 1 Drowning 159 Subspecies and Genetic Adaptation 49 1 Quick Sand 159 Additional Character Information 50 1 Starvation and Thirst 160 Cultures 52 1 Heat 160 Adolescent Skill Ranks 55 1 Cold 160 1 Other Dangers 161 Injury, Healing, and Death 161 Contents 5 10 Combat 163 11 Psionics 196 Personal Combat 163 The Nature of Psi 196 Combat Overview 163 The Basics of Psionics 197 1 The Combat Round 164 Psionic Fields 197 1 Breakdown of a Combat Round 164 Psi Disciplines and Tiers 199 1 Determining Initiative 164 Activating Psi Disciplines 199 1 Initiative Modifiers 164 Psi Discipline Descriptions 202 Combat Basics 165 1 Offensive Bonus 165 12 System Operator’s Guidelines 214 1 Defensive Bonus 165 SysOp Tips 214 Weapons 166 Customizing Your Game 216 Armor 166 The Language Table 217 1 Types of Armor 166 The Knowledge Table 218 1 Suits of Armor vs Part Armor 167 Awarding Experience Points 218 1 Assembling a Custom Set of Armor 169 Tintamar Campaigns 220 Shields, 169 SysOp,s Choice: Hit Locations 170 13 Index 234 SysOp s Choice: Armor Options for Extra Realism 170 Combat Actions 170 Ranged Weapons 173 1 Grenades and Grenade-like Attacks 175 1 Missile and Ranged Weapon Use in Melee 176 Resolving Combat 176 Weapon Sizes 176 Damage Cap 176 Fumble Table 177 Reading the Critical Tables 177 1 Crush Tables Sample178 file 1 Puncture Tables 179 1 Slash Tables 180 1 Martial Arts Strikes Table 181 1 Martial Arts Sweeps/ Unbalancing Table 181 1 Grapple Table 182 1 Cold Table 182 1 Heat Tables 183 1 Electrical Table 184 1 Impact Table 184 1 External Poison Table 185 1 Internal Poison Table 185 1 Large Table 186 1 Huge Table 186 1 Ballistic Impact Tables 187 1 Ballistic Puncture Tables 188 1 Blaster Tables 189 1 Laser Tables 190 1 Neuro Tables 191 1 Plasma Tables 192 1 Radiation Tables 193 1 Shrapnel Tables 194 1 Vacuum Tables 195 6 0 • IntroductIon Introduction Welcome to HARP SF! This book is a science-fiction role playing game. HARP SF is all you need whether your game focuses on events on a single inhabited world in the near future or is a galaxy-spanning epic set millennia hence in the far future. HARP SF retains all the simplicity and flexibility of the original these plot lines, creates a flexible story that can be adjusted based on HARP fantasy game but expands its reach to a whole new universe player character actions. In the game session, the System Operator of infinite possibilities. portrays all of the non-player characters (or NPCs) that the players encounter on their travels. The SysOp must know the direction 11What Is Role Playing? of the story, and is responsible for officiating and adjudicating whenever the system’s rules come into play. Players, on the other If you’re unfamiliar with role playing, the idea is incredibly simple: hand, only have to worry about what their own characters do. You take on the persona of a character and interact with other Being in charge of the game and a universe are the challenges faced “player characters” (or PCs), also portrayed by real people. The by every SysOp, but they are all part of the fun of being the SysOp. PCs undertake missions, where they acquire experience to improve A series of connected adventures is usually called a campaign. It their capabilities, and may gain wealth, knowledge or fame. The can be set in a universe of the SysOp’s own devising, adapted from story is directed by one player who is called the “System Operator” science-fiction novels or movies, or a pre-published setting such (or SysOp). The SysOp describes the environment, handles any as Tintamar, a universe designed especially for HARP SF, which is aliens or other menaces that threaten the PCs, and referees the described in the next chapter and elsewhere in this book. rules that determine how various events turn out. Role playing is a form of improvisational storytelling with every 11HARP SF And HARP SF Xtreme player helping to tell the story. It’s like acting in a movie that has no script – everyone at the table is making up the scenes and the The original HARP SF manuscript was a large book; the efforts dialogue as the drama unfolds and there is an unlimited budget of the alpha playtesters and the public betatesters made it even for special effects! It is not a sequence of events that leads to some better and larger. But it was now too big for us to publish it as predefined end. Every moment of the game is creating a new future one product, especially in print, and so it has been split into two history, shaped by the players’ actions. Unlike a movie where the volumes. This volume contains the character creation rules for end credits must roll and a sequel might be years away, the next human and alien characters, equipment, personal combat rules, installment of your story will happen at your next gaming session. adventuring rulings and guidance, psionics, information on the SampleTintamar file setting, and a chapter of campaign suggestions and advice 11What Is A Character? for the System Operator. The other volume, HARP SF Xtreme, has a comprehensive collection of vehicles, spacecraft, vehicular combat When you portray a player character, you are in control. You rules for use on planets and in space, nano and cybertechnologies describe what your character does, with dice rolls helping to to upgrade humans and aliens, and character creation rules for determine the outcome of combat, skills or psionic abilities. Your robots and artificial intelligences. For maximum enjoyment and character has statistics (or stats), measuring the various capabilities gaming opportunities, we recommend that you use both volumes.