Designing Passenger's Eating Experiences for Future Space
ORIGINAL RESEARCH published: 25 July 2019 doi: 10.3389/fcomp.2019.00003 Space Food Experiences: Designing Passenger’s Eating Experiences for Future Space Travel Scenarios Marianna Obrist 1*, Yunwen Tu 2, Lining Yao 3 and Carlos Velasco 1,4 1 Sussex Computer Human Interaction Lab, Creative Technology Research Group, School of Engineering and Informatics, University of Sussex, Brighton, United Kingdom, 2 Tutu Food Design, Daly City, CA, United States, 3 Morphing Matter Lab, School of Computer Science, Human-Computer Interaction Institute (HCII) at Carnegie Mellon University, Pittsburgh, PA, United States, 4 Department of Marketing, Centre for Multisensory Marketing, BI Norwegian Business School, Oslo, Norway Given the increasing possibilities of short- and long-term space travel to the Moon and Mars, it is essential not only to design nutritious foods but also to make eating an enjoyable experience. To date, though, perhaps unsurprisingly, most research on space food design has emphasized the functional and nutritional aspects of food, and there are no systematic studies that focus on the human experience of eating in space. It is known, however, that food has a multi-dimensional and multi-sensorial role in societies and that sensory, hedonic, and social features of eating and food design should not be underestimated. Here, we present how research in the field of Edited by: Human-Computer Interaction (HCI) can provide a user-centered design approach to Javier Jaen, co-create innovative ideas around the future of food and eating in space,
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