(12) United States Patent (10) Patent No.: US 8,202,167 B2 Ackley Et Al
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USOO8202167B2 (12) United States Patent (10) Patent No.: US 8,202,167 B2 Ackley et al. (45) Date of Patent: Jun. 19, 2012 (54) SYSTEMAND METHOD OF INTERACTIVE SE A ck g E. KS et al. ....................... 463f4 VIDEO PLAYBACK 5,548,340- 44 A 8, 1996 BertramOSO 5,553,864 A * 9/1996 Sitrick ............................ 463,31 (75) Inventors: Jonathan Ackley, Glendale, CA (US); 5,606,374. A 2f1997 Bertram Christopher T. Carey, Santa Clarita, 5,634,850 A 6/1997 Kitahara CA (US); Bennet S. Carr, Burbank, CA 5,699,123 A 12/1997 Ebihara et al. (US); Kathleen S. Poole, Las Canada,s 5,782,6925,708,845. A 7/19981/1998 StelovskyWistendahl CA (US) 5,818.439 A 10/1998 Nagasaka et al. 5,830,065 A * 1 1/1998 Sitrick ............................ 463,31 (73) Assignee: Disney Enterprises, Inc., Burbank, CA 5,892,521 A 4/1999 Blossom (US) 5,893,084. A 4/1999 Morgan (Continued) (*) Notice: Subject to any disclaimer, the term of this patent is extended or adjusted under 35 FOREIGN PATENT DOCUMENTS U.S.C. 154(b) by 1834 days. EP O326830 8, 1989 (21) Appl. No.: 10/860,572 (Continued) OTHER PUBLICATIONS (22) Filed: Jun. 2, 2004 Halo 54. Airforce Delta Storm Faqs <URL: http://www.gamefaqs. (65) Prior Publication Data comfconsolexbox file/475.157.25199>. US 2005/OO2O359 A1 Jan. 27, 2005 (Continued) Related U.S. Application Data Primary Examiner — Steven J Hylinski (60) Provisional application No. 60/475,339, filed on Jun. (74) Attorney, Agent, or Firm — Farjami & Farjami LLP 2, 2003. (57) ABSTRACT (51) Int. Cl. A method of providing an interactive game through playback A63F 9/24 (2006.01) of video, the method comprising the steps of providing a A63F 3/00 (2006.01) Video player with a processor, the processor capable of (52) U.S. Cl. ............................................ 463/43: 463/31 accepting user input, drawing graphics or text on top of video (58) Field of Classification Search .......... 725/1: 463/2, playback, and controlling playback of sounds; providing 463/31, 43 media with a primary video stream for standard playback, and See application file for complete search history. game instructions working in cooperation with the video stream, and an edit decision list, reading the edit decision list (56) References Cited into the CPU and playing the portions of the video stream as instructed by the edit decision list; and Superimposing other U.S. PATENT DOCUMENTS graphics onto the video to create an interactive game experi 4.333,152 A 6, 1982 Best CCC. 4,792,895 A 12/1988 Tallman 4,831,541 A 5, 1989 EShel 36 Claims, 17 Drawing Sheets 300 US 8,202,167 B2 Page 2 U.S. PATENT DOCUMENTS 2004/O133794 A1 7/2004 Kocher 2004/0175218 A1 9, 2004 Katzer E. E. 2004/0268135 A1 12/2004 Zimmer 5.975.679 A 10/1999 A. ga 2005/0019015 A1 1/2005 Ackley 5987.509 A 11, 1999 P ot 2005/0022226 A1 1/2005 Ackley 6,069,669 A 5, 2000 tes 2005/0223220 A1 10/2005 Campbell WW-1 al 2006, OO69925 A1 3/2006 Nakai 6,234,896 B1* 5/2001 Walker et al. ................... 463/16 2007/0033419 A1 2/2007 Kocher 6,262,746 B1 7/2001 Collins gigs 8 R 3.39: Swami FOREIGN PATENT DOCUMENTS - - aS 6,407,779 B1 6/2002 Herz EP O982.947 3, 2000 6,493,038 B1 12/2002 Singh EP 1304876 T 2004 6,539,240 B1 3/2003 Watanabe JP 3691.54/2002 12/2002 6,561,906 B2 * 5/2003 Suzuki ............................ 463/31 WO WO O1 (73525 4/2001 6,570,587 B1 5/2003 Efrat et al. WO WOO1? 65832 T 2001 6,868.449 B1 3/2005 Miyamoto WO WO O2, 17643 2, 2002 7,027,101 B1 4/2006 Sloo 7,043,726 B2 5, 2006 Scheetz OTHER PUBLICATIONS 7,051,005 B1 5, 2006 Peinado Amer Ajami. Posted: Nov. 14, 2001 AirForce Delta Storm Review 29: R: $39. Supta <URL: http://www.gamespot.com/xbox/similairforcedeltastorm? re 73 1 0. 144 B2 4, 2007 faut view.html?om act=convert&om clk=tabs&tag=tabs:reviews>.* 2001/0021926 A1 9, 2001 Schneck Andrew Seyoon Park. Posted: Feb. 11, 2000 The Sims Review 2002fOO54049 A1 5/2002 Toyoda <URL: http://www.gamespot.com/pc/strategy/sims/review. 2002/0056136 A1* 5, 2002 Wistendahl et al. .......... 725/135 html?om act=convert&om clk=tabs&tag=tabs:reviews>.* 2002fOO5945.6 A1 5, 2002 Ha AirForce Delta Storm Screen shot. <URL: http://www.gamespot. 2002fOO60750 A1 5, 2002 Istvan com/pages/image viewer/frame lead.php?pid=475157 2002, 0083449 A1 6, 2002 Im &img=17d.* 2002fOO97280 A1 7/2002 Loper Halo 54. Airforce Delta Storm Faqs <http://www.gamefaqs.com/ 28:8 A. 858: k console/xbox/file/475.157/25 199> Aug. 27, 2003.* 2002fO161996 A1 10, 2002 s AirForce Plot S. d",$3.stroyer 2002/01621.17 A1 10, 2002 Pearson Image viewer, Irame lead.pnp/pid Img eleaS 2002fO169987 A1 11, 2002 MeuShaw Nov. 14, 2001.* 2002fO184520 A1 12, 2002 Bush Adve, et al., LLVA. A Low-level Virtual Instruction Set Architecture, 2002/01946 12 A1 12/2002 Lundberg In Proc. 36' Symposium on Microarchitecture, (2003 IEEE). 2003/OO46557 A1 3, 2003 Miller Kocher, et al., Self-Protecting Digital Content, Cryptography 2003/0170011 A1 9, 2003 Otsuka Research, Inc., pp. 1-14 (2002-2003). 2003. O190950 A1 10, 2003 Matsumoto Trusted Computing Platform Alliance (TCPA) Main Specification 2003/0196100 A1 10, 2003 Graw rock Version I. Ib, Trusted Computing Group, (Feb. 2002). 2004/0005918 A1 1/2004 Walker et al. ................... 463/16 Schödl, et al., Controlled Animation of Video Sprites, Georgia Insti 39. A. ck 23. Ottt et al.1 ..................... 725/1 tute of Technology college of Computing, pp. 121-127, 196 (2002). 2004, OO67048 A1 4, 2004 Seo * cited by examiner U.S. Patent Jun. 19, 2012 Sheet 1 of 17 US 8,202,167 B2 08 JagngIndim? 02 09 07 09 {}} U.S. Patent Jun. 19, 2012 Sheet 2 of 17 US 8,202,167 B2 User plays game 85 Play User Segment interaction 90 113 Skip Segment 95 Play Segment 100 Skip Segment 105 Play Segment -110 FIG 1b. U.S. Patent Jun. 19, 2012 Sheet 3 of 17 US 8,202,167 B2 200 300 320 310 FIG. 3 U.S. Patent Jun. 19, 2012 Sheet 4 of 17 US 8,202,167 B2 S S S No S 30 (U C M O C s 4. al-NA7 & W (C, O /2)We U.S. Patent Jun. 19, 2012 Sheet 6 of 17 US 8,202,167 B2 S s U.S. Patent Jun. 19, 2012 Sheet 7 Of 17 US 8,202,167 B2 U.S. Patent Jun. 19, 2012 Sheet 8 of 17 US 8,202,167 B2 S ?n Da CD Y S. > S s U.S. Patent Jun. 19, 2012 Sheet 9 of 17 US 8,202,167 B2 U.S. Patent Jun. 19, 2012 Sheet 10 of 17 US 8,202,167 B2 U.S. Patent Jun. 19, 2012 Sheet 11 of 17 O<<.**** U.S. Patent Jun. 19, 2012 Sheet 12 of 17 US 8,202,167 B2 U.S. Patent Jun. 19, 2012 Sheet 13 of 17 US 8,202,167 B2 ?NAO „—— NpeOluMOC] U.S. Patent Jun. 19, 2012 Sheet 16 of 17 US 8,202,167 B2 U.S. Patent Jun. 19, 2012 Sheet 17 Of 17 US 8,202,167 B2 isuO??e|n?eu6uOD US 8,202,167 B2 1. 2 SYSTEMAND METHOD OF INTERACTIVE There are at least two distinct disadvantages to such a system. VIDEO PLAYBACK First, the video does not play continuously throughout the game. Second, the video may not be imported easily from a RELATED APPLICATIONS movie. Instead, the clips must be refilmed and stored on the appropriate media. Numerous attempts have been made to This application claims priority to U.S. Provisional Patent overlay games on the video clips in both the personal com Application No. 60/475,339, filed Jun. 2, 2003, which is puter and game console industry. incorporated herein by reference in its entirety. This applica One conventional attempt for playing an interactive game tion is also related to U.S. Utility patent application Ser. No. over a video is “Dragon's Lair.” Dragon's Lair used branch 10/859,885, entitled “System And Method Of Programmatic 10 ing video paths to create an arcade experience. However, this Window Control For Consumer Video Players”; U.S. Utility game was based around an analog LaserDisc, not digital patent application Ser. No. 10/859.888, entitled “System And Video. Digital video is Superior to analog in quality. Also, the Method Of Dynamic Interface Placement Based On Aspect technology used for branching analog video paths does not Ratio”; U.S. Utility patent application Ser. No. 10/859,732, translate into digital technology. entitled “System And Method Of Video Player Commerce': 15 The first game to use digital video was “Sherlock Holmes: and U.S. Utility patent application Ser. No. 10/859.887, Consulting Detective.” The budget was extremely high and entitled “Video Playback Image Processing: all of which are was filmed by experienced filmmakers with professional filed concurrently herewith on Jun. 2, 2004, and incorporated actors on real sets. Both the high cost and the requirement to by reference herein in their entirety. film separate Scenes make this technology undesirable for interactive movies. BACKGROUND The first full motion video (“FMV) game was “Night Trap' by Digital Pictures and was produced on both Laser 1.