Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Leadership ...... 6 Leaving the Battlefield ...... 13 Actions ...... 6 Morale Tests in Melee ...... 13 Movement ...... 7 Weapons ...... 13 Facing ...... 7 Weapon Technology ...... 13 Going Up & Down ...... 7 Blast Templates ...... 13 Contents Rough Ground & Obstacles ...... 7 The Weapons Table ...... 14 Going Prone ...... 7 Falls ...... 7 Advanced Rules Shooting ...... 8 Inventions ...... 15 Targeting Models ...... 8 Invention Breakthrough ...... 15 Roll to Hit ...... 8 Invention Progress ...... 15 Roll to Wound ...... 8 Invention Result ...... 15 Aiming ...... 8 Achilles’ Heel ...... 16 2nd edition Multiple Shots ...... 8 Jammer [2+ effect] ...... 16 Melee ...... 9 Jammer [Variable effect] ...... 16 by Graeme Dawson Number of Attacks ...... 9 Weakness ...... 16 Who Gets to Fight? ...... 9 Weapon ...... 16 CONTENTS Order of Combat ...... 9 Invention Counters ...... 16 Roll to Hit ...... 9 Artifacts ...... 16 No Weapons ...... 9 Special Abilities ...... 17 Welcome ! Multiple Attackers ...... 9 Alien ...... 17 Contents ...... 1–2 All or Nothing ...... 9 Aquatic ...... 17 Dull But Essential Copyright Bit ...... 1 Killing Blow ...... 9 Body Armour ...... 17 What is the Miniatures Defending ...... 10 Blocker ...... 17 Game? ...... 3 Rear Attack ...... 10 ...... 17 What’s New in the 2nd Edition? . . . . 3 Breaking from Melee ...... 10 Controlled ...... 17 What’s Not in this Book? ...... 3 Taking a Hit ...... 10 Flyer ...... 17 What Do I Need to play? ...... 4 Multiple Damage ...... 10 Force Field (x+) ...... 17 More Items of Use ...... 4 Models & Hits ...... 10 Hover ...... 17 Models, Time and Distance ...... 4 Special Actions ...... 11 Hypnotise ...... 17 Measuring and Rolling Dice ...... 4 Standard Actions ...... 11 Infiltrator ...... 17 Free Actions ...... 11 Invent ...... 17 Basic Rules What About Inventing? ...... 11 Invulnerable (x) ...... 17 The Profile ...... 5 Stat Tests ...... 11 Large ...... 17 Movement ...... 5 Strength & Agility Tests ...... 11 Leader (x) ...... 17 Defence (Def) ...... 5 Standard or Free Action? ...... 11 Luck (x) ...... 18 Hits ...... 5 Intelligence & Morale Tests ...... 12 Mechanoid ...... 18 Strength (Str) ...... 5 Standard or Free Action? ...... 12 Medic ...... 18 Agility (Agi) ...... 5 Opposed Tests ...... 12 Monster Magnet ...... 18 Intelligence (Int) ...... 5 Morale ...... 12 Psychic ...... 18 Morale ...... 5 Making Morale Tests ...... 12 Repair ...... 18 Special Rules ...... 5 Fear ...... 12 Resist Vacuum ...... 18 Information ...... 5 Invulnerable ...... 12 Sabotage ...... 18 Noteable Appearances ...... 5 Alone ...... 12 Screamer ...... 18 Weapons ...... 5 Wiped Out ...... 12 Slow ...... 18 The Game Turn ...... 6 Decimated ...... 13 Small ...... 18 Initiative ...... 6 Success ...... 13 Spacer ...... 18 Activations ...... 6 Failure and the Retreat Move . . . . 13 TARDIS ...... 18

The Doctor Who Miniatures Game This version release date 06.09.09 Doctor Who, its logo and all associated trademarks are © cr ked dice BBC Worldwide Ltd.All images from episodes are © GAME DESIGN STUDIO BBC Worldwide Ltd, other images are credited on page 64.All game text, page layout, design © Graeme Dawson. No copyright infringement is intended. Who Miniatures Game is a free product and is not to be sold for profit. Give it away… 01

Contents h Dco ...... 26 ...... 25 ...... Doctor . The . . Profiles Model 25 . . . 24 ...... Points . Victory ...... Effects . Status . . . Scenarios 24 23 ...... Monsters & . Heroes ...... Fire 23 ...... 22 . . Models Capturing ...... 22 ...... Buildings ...... Blocking Rules Additional 02 eils 19 ...... Vehicles ees f itr ...... 25 25 ...... 25 ...... Victory of . . Levels ...... Stunned . 24 24 ...... Confused ...... 24 ...... Profiles . Altering . . . . . 24 Values Points . . . . 23 . . . Doctors 23 more) 23 Two (or . The ...... Models Unique ...... Fire . on 23 Movement ...... Fires . Spreading . . . . . Damage . Fire . . . 23 ...... Free Breaking 23 ...... by WeaponCapture . Resisting 23 ...... Strength 22 by Capture . Resisting ...... Resisting Not . 22 ...... 22 ...... Buildings . . in . 22 Running ...... & . Windows . Doors ...... 22 . . Buildings Damaging ...... Buildings . Attacking 22 . . . . Sections & . Sizes Building . 22 ...... Zone Blocking . the Losing . . . . Zone Blocking apeVhce 21 ...... Sample . Vehicles 20 ...... 20 . . . . 20 20 . . Statistics Vehicle . . 20 ...... Aerial MovementVehicle . . . 20 . . . Vehicles Control . . . of Out ...... Vehicles . to . Damage . . 20 . . . . Vehicles . from 19 . . Shooting ...... 19 . . Entering/Exiting . Vehicles...... 18 . . 19 . Rams . . . Attacks Run . . . & . . Hit . Vehicle ...... Terrain . Table & Vehicles ...... Movement ...... Lord Time opno,Sinit 27 ...... Scientist Companion, hmbl 21 . . . 21 ...... 21 ...... 21 . . . . . Whomobile ...... 21 . . 21 . . . Rover . . Land . UNIT ...... Tank...... 20 ...... Motorcycle . 20 ...... Helicopter ...... 20 . Bessie ...... 20 ...... Speed . . 20 . . . . 20 ...... Hits ...... Armour ...... Defence ...... Capacity . . . . Type Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who te Mdl ...... 35 ...... Models Other 32 ...... UNIT uos 38 ...... 37 . . . . . 37 ...... . . . . Death of . Ambassador . . Lackey Alien Profiles Villain & Monster yemn 42 ...... 41 ...... Cybermen 40 ...... Toymaker . Celestial . The ...... Axons alfe ad h Tm Lrs 29 . . . Lords Time the and aro ...... 36 ...... 36 . . . . . 36 . . . . . 35 ...... 35 . Warrior ...... Guard . . . Security . . . . 34 ...... Scientist ...... Civilian ...... Administrator ...... 33 Sniper UNIT . . . . 34 . . 33 ...... 32 . Heavy WeaponUNIT Team...... 32 ...... Soldier UNIT ...... Benton . . Sergeant ...... CaptainYates . . . Brigadier The yemn(ye emrh 43 . . . Neomorph) (Cyber 42 . 42 . . . Cyberfaction) (Early Cyberman 42 ...... (CyberMondasian) Cyberman 41 . . . Rules . Special Cybermen . 41 ...... Toymaker the . 40 of Toys . . The . . . . 40 ...... 40 . . . . Copy . . Axon ...... (tentacled) . Axon . . . . 39 . . (humanoid) 38 Axon . . . 39 . . . Rules . 39 Special . . . . Axon ...... Unit . . . Energy . . Nestene ...... Plastic 38 Animated ...... 38 . Copy . ...... Auton . . . . . Intelligence . Nestene . . Rules Special Auton pcfc opnos 28 ...... 27 ...... 27 Companions . . Specific ...... Strongarm . Companion, . . . . . Screamer Companion, mg ...... 31 ...... 31 30 ...... 30 ...... 30 ...... Master . The ...... Outsider ...... Guard Chancellery . 29 . . . . 28 Lord . Time ...... President Lord . Time . . . . . K9 Companion, NTHayWaos.....34 33 ...... Heavy UNIT Weapons...... Leaders UNIT r o Infinity of Arc ie odAtfcs 29 . 28 ...... Artifacts Lord Time . . . . 28 28 ...... 28 ...... 28 Zoe ...... Turlough. . . 28 ...... Susan . . . 28 ...... Steven . 28 28 ...... versions) . . (both . Romana ...... ...... Harry ...... Grace . . . . mg .....31 . . . . . Omega obu ...... 50 ...... 50 ...... 48 49 . . . . Morbius ...... Robot . . 48 K1 ...... WarriorIce . . . . Guard . Gel ...... 45 ...... yo ...... 56 . . . 56 ...... 55 ...... 55 ...... 54 ...... ...... ...... Plant . Varga . . . . . ...... 53 . . 51 52 ...... 52 . . 51 ...... Silurians . . . & . . Devils . . . . Sea ...... Servitor . . Robot, ...... Death of . Robot . . . . . . . . . Movellan eiain...... 64 . . . . . 64 ...... Dedication ...... Credits 63 . . . . . Designers Edition 2nd . . . . 61 Useful . Websites . . . Appendix . . 62 . . . 59 . 58 . . 60 . . . Tolls Bell . . Diving . . the . . ForWhom ...... Expendable . . . Mission: . . 57 ...... Experiment Sontaran . The . . . . . Leader . . Swarm . Locate ...... TangledWebA . . Base Snowcap Defend Scenarios c Lr ...... 49 . 50 ...... Metal-eating Virus . 49 ...... Lord Ice . . Rifle Sonic Warrior Ice 48 . 47 47 ...... Empire Rival . . Ability: New . . . . . 47 ...... 46 ...... TrooperDalek ...... 45 . . . . Special Weapon . 46 ...... ...... Supreme . Dalek ...... 45 . . Emperor . Dalek ...... 44 . . . 44 Dalek ...... Rules . Special . Dalek ...... 43 ...... Tobias . Vaughn ...... Cybermat . . . . Controller 43 Cyber . . . . Lieutenants & Leaders Cyber yo Bd Pit 56 ...... 56 . . . . . Print . Body Zygon ...... Sphere Control Yeti 54 53 . 54 ...... 53 ...... Rifle . . Battle . Sontaran ...... Myrka The . . 52 ...... ...... Devil . Sea . . . . . 51 . Programs . Robot ...... 50 ...... Virus Movellan . . . . . Solon & Kettlewell oe ...... 64 . 64 ...... Credits Image ...... Notes h meosGad.....46 . . . . 45 . Guard Emperors . The ...... 44 . . . Engineers Dalek ...... 43 Packer ...... Slaves Cyber Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. Welcome Time Lord!

What is the Doctor Who Miniatures Game? What’s Not in this Book? Introduction The Doctor Who Miniatures Game 2nd Edition As the official DWMG (DWMG:2) is a tabletop wargame set in the universe of website has lots of ‘new Doctor Who.Two or more players face off across a tabletop series’ stuff available, I have covered in scenery, depicting the surface of some planet decided to concentrate the or other, maybe , , Gallifrey or one of the core rules on the ‘classic’ countless places the Doctor has visited. episodes, from 1963 to 1998. Rules for characters exclusive to the recent series (like Rose, and the ) have been removed. Fear not – point your web browser towards the DWMG site for more from both the classic and new series – there are dozens of pages of PDFs available to suit your particular Doctor ! A deadly game of hide and seek Who taste! The DWMG Yahoo! Each player has a force of figures – usually one side is site has exclusive good, and their forces might include the Doctor, his members only companion(s), and other allied forces such as UNIT content, as well soldiers or security guards.The opposition are the bad as messages, guys.Take your pick – Daleks, Cybermen, the Yeti, the files and Master, Sea Devils and more – Doctor Who is stuffed full of pictures from monstrous opponents, many of which are available as players. Check metal miniatures, which should be painted to add to the it out! effect before play. Each model has varying abilities as well as strengths and weaknesses which are detailed later.

Each side will usually have one or more objectives depending on which scenario you are playing.This will determine which models get to play, and where they start. Some scenarios are played using a scale of points, the side with the highest points at the end wins, others are full on ‘one side wins or nothing’ affairs.There are several EXAMPLES scenarios at the back of this book, but feel free to come The rules are full of examples up with more – there’s plenty of stories for inspiration! to show you how things should work.All examples are in dark blue like this What’s New in the 2nd Edition? paragraph, and lots of them will include photos as well. This edition has over 50% more pages which have been used to squeeze in more rules, heroes, villains NEW! and monsters. Most of the rules have stayed the same, but new rules and changes are marked with the Seal of (that’s it in the corner there!) www.drwhominiatures.co.uk 03 Getting Started Models, Time and Distanceand Time Models, following: the Toneed will you started get Play? to Need I Do What 04 See page 63 for details of where to get suitable miniatures. suitable get to where of details for 63 page See railwayshops. model or hobby as places such in bought or made, improvised, be either can scenery of Items averagetraveller.the galactic to obstacle no present also should measuretape and dice surface, flat them.The found haveyou obviouslythen rules these readingareyou If course be tea. be course of should game, the during served Refreshments fit. see you as convert to freeare you standard, galactic other any or centimetres use to want you if although measurement, of its as inches uses game the British, terribly Being playingexperience. lethal) less (and better a makefor to their fromreduced dramatically counterparts life’‘real weaponshaveof been ranges on.The going is exactly what on depending time, real of minutes 5 and 1 between is turn each and metres 2 about equals ground the on inch Each high. over1”) (just 28mm around usually model, single one representedby is game the in figure Each " " " " " " the limit for the terrain of other worlds!) other of terrain the for limit the One or more tape measures marked in inches markedin measurestape more or One 3) least (at dice 6-sided Some trees (hills, scenery of Items square (120cm) 4ft surface, flat other or table A rules These Doctor Who ! miniatures Essential DWMG equipment: rules, miniatures, status markers, tape measure, dice, stat & event cards event stat& dice, tapemeasure, statusmarkers, miniatures, rules, equipment: DWMG Essential etc. Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who for Earth, the sky is sky the Earth, for will be available in the availablein be will referencesheet quick a and cards stat edition 2nd 63).The More useful items for use during playinclude: during use for items useful More due 2008. August Use of Items More menace alien invading the to soldiers UNIT their from range Youthe playersmeasure whether can decide have to will Dice Rolling and Measuring downloadable from the fromdownloadable areeventcards and cards Stat colours.The varying in painted and hardened clay, modelling fromwere made markersStatus My turn. next the start to when reminder a as turn each initiative the wins who person the to goes it – hand haveyouanythingto be markercan Initiative The fractions up.fractions any rounding 1D6, of result the half is 1D3 of roll A result. the to 2 adding die, one means 1D6+2 together. scores the add and dice 2 roll means 2D6 die, one roll means 1D6 D6; referredas are to game the in rolls dice six-sided The off. beforegoing distance maximum their at land Thrownwill weaponslikeGrenades miss. automatically will they then great, too is range the but declaredare shots If you). to up leaveit I but don’t, " " " " Quick reference sheet for speed of playof speed forreference sheet Quick representHits, markersto Status a use marker(I Initiative An TARDISmodel) models yourfor Cards Stat etc. before declaring any shooting (personally I (personally shooting any beforedeclaring Secondary Control Room Control Secondary DWMG website (see pages 3 and 3 pages (see website Luck points supplement, etc. The stats used in the game are: game the in used stats The cases. extreme in possible are values higher although 10, cases most in to, up applicable) (not 0 fromgo can stat 0 are 0 of Str a with Models force. brute of feats other performing when or (physicalcombat) melee in used is This (Str)Strength stat. this for value maximum theoreticallyno removedarebeforetheyplay.Therefrom number is this to equal times of number a wounded be only can model A Hits physicalattacks. by harmed be cannot 0 of Def a with Models hide. or skin thick and armour toughness, race’snative their natural include Factors harm. to come to arelikelythey model’s less a the Defencehigher The (Def) Defence Movevalue. maximum no is all.There moveat cannot 0 Moveof a with Models terrain. good in Moveaction, takea they time each inches in distance movethis can model A (Move) Movement ! a has model Each this. reflect rules a the and Yetia differentlyto handle to Thal, expect wouldyou different– are game the in models Most Profile The sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who us see how fast, strong or intelligent they are, they intelligent or strong fast, how see us The Doctor, Day of Doctor,the The of Day “ man, even if you are a politician. a are you if even man, just live for a good fight good a Sontarans for live just non corporeal non Look, try and use your intelligence, your use and try Look, Sontaran ( i.e. profile they don’thavephysicaltheyform). a Morale Int Agi Str Hits Def Move – a set of statistics which let which statistics of set a – 8 8 3 4 1 4 6 – + Sp Basic Rules Basic Probic Vent Probic Easily Tires Servitors Robot Resourceful Alien etc. Each ” score of 0 of score Morale a with Models 7. also is scoreaverage Morale recklessness.An sheer or bravery indicates Morale High Morale mindless. considered is Intelligence 0 with model a while 7, be would model human a forscoreaverage Int subjugation.An alien and civilisation between stood often has Intelligence galaxy, the in minds finest the byPossessed (Int)Intelligence suffer.would types clumsy morewhere situations perilous other avoidand to falls model high a A allows Agility Str: The Strength of any hit caused. hit any of Strength The weaponmayhave.the rules special Any Notes: hit. a scorerequired to number basic The Str: Hit: used. be weaponcan the distance maximum The Range: information: following the gives and possess, might model the ranged) or combat weapons(close any lists section This Weapons given.arekey stories numerousthen too are these if appearedin; has model this Stories NotableAppearances screen. on appearances its on based question, in model the on details background some gives section This Information 17–18). pages (see section Abilities Special the in givenarerest the section, this in explained fullyare and model, a to specific are blue in headed Rules here. listed are use might model the rules special Any Rules Special ! Agility (Agi) Agility Tegan certainly let you know what she was thinking was she what Teganknow you certainlylet Tegan never need to take Morale tests. takeMorale to need Def Move Morale Int Agi Str Hits 3 6 7 6 3 2 2 Sp – + Luck (3) Luck Companion, Monster Magnet Monster CombatantPoor Scream Piercing 05

The Profile

Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

The Game Turn urn Leadership The game is played as a series of turns, continuing until the The Leader special ability is one of the most important end of the game. Each turn is divided into 4 phases, which abilities in the game. Models with this ability can activate a are played through in order. Once the end phase has been number of models free when they themselves activate, completed, begin a new turn if neither side has achieved according to the number in parenthesis. Models which The Game T their victory conditions. activate free usually have to be within 6” of the model with the Leader ability prior to their activation. 1. Determine Initiative 2. First Player Actions EXAMPLE: LEADERSHIP 3. Second Player Actions The Brigadier is leading 3 UNIT soldiers against a force of 4. End Phase Sontarans.With 4 models the UNIT player can activate 2 of them.All models are within 6” of the Brig.The player activates Initiative the Brigadier with his first activation, allowing the Brigadier to Each side rolls 1D6, with the highest roll determining the activate 2 UNIT models for free as he has the Leader (2) first player. On a tie, the last turn’s second player gets to ability.With the player’s second activation he activates the act first this turn. remaining UNIT soldier. Activations At the start of their Action phase, each player should total the amount of models they currently have in play.They will get to activate half that number of models during their turn (round up if required).The exact models activated each turn can be changed as their players see fit. Models who are captured, stunned or otherwise not at full liberty do not count as being in play for the purposes of determining the number of models. If the number of models a player controls changes during their turn (i.e. one falls off a cliff and dies, or one is freed and can then activate) that player still activates models based on the count at the start of their Action phase.

EXAMPLE: ACTIVATIONS Actions The Dalek player has 4 Daleks and 6 Dalek Troopers.They can Models are activated one at a time, using each of their activate a total of 5 models. Now it’s the turn of Dortmund’s actions in turn. Most models get 2 actions per turn resistance fighters.The Daleks have just exterminated 2 of their although this may vary (note that models don’t need to models, leaving 13.The heroic player can activate 7 models. use all of their actions). Each model may only be activated once per turn.An action can be spent in the following ways:

"Movement up to the model’s Move value "Shoot with a weapon "Aim prior to firing a weapon "Perform a Special action

Models can take multiple Movement or Special actions in the same turn, but cannot Shoot or Aim twice in one turn.

EXAMPLE: ACTIONS needs to eliminate a civilian who is getting too close to one of his schemes. He fires his Tissue Compression Eliminator with his first action, but misses. He could move and enter melee combat, but that taking that level of risk isn’t his style.With the Doctor not far away he elects to spend his ! turn on their human ally second action moving away (to fight another day). 06 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Movement A model with a Move value can move this amount, in inches, each time they take a Move action. Models may run if they spend both of their actions moving – they will Movement normally move twice as far. Facing Models do not have a ‘facing’ for movement purposes and can move all round, and pay no penalty for changing direction etc. while moving.The final facing the model assumes can prove important if they intend to shoot later ! Running is sometimes the best option in the turn however. Going Up & Down Going Prone Models may ascend or descend one level of elevation Models may go prone and drop to the ground at any point (2–4”) using stairs, elevators or ladders per movement during their move for free, but movement on the ground action.They cannot combine this with horizontal is now at half pace – each 1” moved counts as 2”.A Move movement.They may move up to all their movement and action can be spent to stand up, the model can then move drop a level (i.e. off a ledge or down a hatch) but this will up to half their Move distance in the same action. count as a fall and they can do nothing else this turn. Falls Rough Ground & Obstacles If a model takes a hit in melee while within 1” of a drop, If a model’s movement takes it over rough ground, or or otherwise might lose their footing over a dangerous across a wall or ditch, then roll 1D6 to determine how far drop, the model must make an immediate Agi test. If the model moves that turn in inches. If the distance rolled unsuccessful they will fall off the edge, and may suffer hits is not enough to clear a linear obstacle the model must from the effects of the fall. halt before it. If the model’s Move is less than 6” count the roll as –1, and if it is more count it at +1. Roll the dice and A fall will cause a number of hits with a Str according to apply the modifier for each Move action spent. the table below. Falls EXAMPLE: OBSTACLES Sergeant Benton must get over a hedge to stop some giant Levels Fallen Hits Taken Strength maggots from menacing .The other side of the hedge is 1 1 3 3” away. Benton activates and takes a Move action.As his 2 2 4 Move is 6, his player rolls 1D6, and gets a 4, so he manages to get over the hedge, and end his first action 4” away from where 3 3 5 he started. His second action can be spent as his player wishes, per +1 +1 +1 although those maggots are now quite close!

If the model can make a successful Agi test they may count the fall as being from 1 elevation level less than it actually is – falls reduced to 0 levels count as causing no damage, but the model will be unable to perform any actions until their next activation.

Models who fall more than one level are automatically knocked to the ground, and must spend one action to stand up if they wish to move normally.

A risk shared is a risk doubled. The“ Doctor, Frontios ” 07 Shooting actually struck by the shot if a hit is scored. is hit a if shot the by struck actually is who determine randomly case this In restrictions. such havetypes no villainous other and monsters but models), enemymore or one with contact base to base (in melee in engaged models other at shoot not will models Heroic weakness. of sign a as creaturessee discerning less other that honour of codes bylive good forcesof The TargetingModels met: are conditions following the if target a weaponat ranged a fire to action an mayuse model distance.A a at model target a to damage cause can which weapons, similar other or guns with armed are models Some Shooting 08 one came from. came one that whereOgrons there’smore plenty Luckily Dalek’sblaster. the from wound takes 6! a it if see mustOgron The Ogron. the hit has Dalek the 5–6 a on and second, the 3–4 a on soldier, UNIT first it’sthe 1–2 a on hit; takesthe who see to rolled is 1D6 further hit.A a scores and group, the at shot takea to elects player Monster in.The closes Dalek a when Ogron, an against lives their forfighting – melee in are soldiers UNIT 2 TARGETING EXAMPLE: Models can only shoot if their target is in the front 180º front the in targetis their if shoot only can Models " " " " The target is in the front half of the models base models the of half front the in is target The another blockedby or hidden not is target The is distance the weaponand ranged a has firer The a firedalready or fall suffereda not has firer The (no 360º shooting). 360º (no below). (see melee in or model, range. its than less or to equal turn. weaponthis arc of their base. their of arc Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Roll ToRoll Wound below.see – roll die this to modifiers arethere addition In fired. weaponbeing the the of exceeds value “Hit” or equals result the if scored be will hit a – 1D6 Roll ToRoll Hit even though 3 hit rolls are made. arerolls hit 3 eventhough action, shooting one as counts example, for SMG a from fire, Burst profile. model's a in noted be will as rule, this to exceptions some are actions.There Shoot more or take2 cannot they – turn per once shoot mayonly models Most Shots Multiple greater.or range half at is target the if penalty anysuffer not does and hit, to bonus +1 a gain will shot that shoot, to turn same the in action another spend they If weapon. their of sights the through target their on focused being action an move, mayspends not Aiming which model A Aiming 10. page on section the See TakingHit, a attack. the of strength the determine weaponto the of value Str the use – woundedmay be target the hit, successful a On 10” is greater than half of the maximum range of the SMG. the rangeof maximum the of half than greater is 10” as roll each to penalty –1 a gets but – action Shooting one for shots 3 – SMG his from burst firesa soldier second aiming.The forroll his to +1 get will he – shot rifle aimed takesan soldier first SMG.The an other the Rifle, a with armed is one cover; no is there away, 10” Dalek, advancing an face Soldiers UNIT 2 SHOOTING EXAMPLE: Firer has Aimed this turn this Aimed has Firer Targetlarge is Targetimmobile is Targetsmall is Targetprone is Targethidden partially is Targetairborne is range half than more at fired is Weapon Situation Peri to the Doctor,the Twoto The Peri Doctors “ Perhaps you should see a Doctor? a see should you Perhaps Ranged Weapon Modifiers Weapon Ranged Modifier –1 –1 –1 –1 –1 +1 +1 +1 ” Str to see if it causes a wound. a causes it if see to Str own their use and hit, a cause to 5+ roll to need will they – attack weaponsmaystill melee specified without Models Weapons No section the See profile. models the on listed as attack the of value Str the use – woundedmay be target the hit, successful a On attack. melee their the of exceeds value or ‘Hit’ equals roll this if scored is hit 1D6.A rolls participant each time, a at One Hit to Roll order: strict in melee in act Models decides. actions playerhis taking the orderany in time, a at resolvedone is melee Each Combat of Order phase. same the in actions further takeno can it melee, in fought has model a Once turn. this in else nothing do can they – foe their fighting of purpose the for solely free, for activated areeffect in models These turn. this activated havetheynot evenif melee, in engage enemymorestill or one with contact base in Models fight. to get side, other the of those including models, all that note resolvemelee, to decide Wheneveryou Fight? to Gets Who targets. eligible anybetween up divided maybe attacks Multiple profile. their on indicated as more, havesome but haveyouopponents, multipleif target one choose case this in – attack single a only get models Most Attacks of Number opponent(s). their against attack melee makea to chance a havewill had contact base to base in models all phase, this of end the By your of end Phase. the Action at combats melee all conduct and wait or then and there combat the resolveeither can you melee enters model a Once actions. takeany not does and 'free' is Takingmelee in part tentacles weapons, fists, with other each at blows striketo intend and contact, base to base into get sides opposing from models more or 2 when occurs Melee Melee sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who casualties before they get a chance to strikeback. to chance a get beforethey casualties removedmayas be combatants possible is it order, this in wound to then and hit, to first made arerolls As .Ohrmdl nodro glt Ai.Models of order in (Agi). models Agility Other 2. an with contact base movedinto who Models 1. with the with turn. this opponent same Agi score attack simultaneously.attack score Agi TakingHit a on page 10. page on etc. his opponent then they can elect to inflict 1 Hit instead. Hit 1 inflict to elect can they then opponent his Stunned large base could attack a UNIT trooper, for example. for trooper, UNIT a attack could base large a on models 2 only so models, normal 2 as count bases large on Models attackers. 6 of maximum a attackedby be makean can use) to intend weaponthey the of Str the (or Str Hopefully she hasn’t used up all her points of points her all up used hasn’t she Hopefully Mel. fortrouble serious spell could D6 extra the melee the Now in capable more far being Yetistrike– to robot. gets the dent to evenfails attack successful her but 5, and 3 rolls She 5+. on hit will and 2D6, roll to gets She attack. Nothing’ an on or decides playera ‘All by Her menaced being is Mel Yeti. ATTACK NOTHING OR ALL EXAMPLE: attacker.original the hit to D6 additional an get also phase melee same the in strikeback who Models opponent. your takeout to fail you if open leavewide yourself you that is attack an Nothing of downsideOr The All ignored.arewounds extra any instance this In attack. normal a by cause originally could they than woundsmore cause cannot requiredscore.They the get that dice any with wound to roll and succeeds, attack their if see to D6 extra an rollblow.They wounding a opponent their cause to chance greater a for defence efficient NEW! NEW! NEW! standard 1” base, and models with larger bases maybases larger with models and base, 1” standard a on model a mayattack models 4 of maximum A AttackersMultiple Aikido (fists,Venusianattacks combat unarmed Successful own their than greater is Def whose foe a facing are who and turn, this combat melee entering Models Nothing Or All Killing Blow Killing , but if the attacker's Str is greater than the Def of Def the than greater is attacker'sStr the if but , All Or Nothing Or All etc. ! ) normally cause the affected model to be to model affected the cause normally ) Jurassic bite! Dinosaurs invadeLondon Dinosaurs Jurassic bite! attack.The model trades an trades model attack.The Luck . 09

Melee Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Defending Breaking from Melee A model behind a wall or other solid barrier can be Models engaged in melee combat which activate can NEW! attacked in melee if another model can get to the choose to try to break free.The attempt takes one action, other side of the obstacle.The defender (behind the wall) and their opponent(s) get a free melee attack, which

aking A Hit gets to add +1 Def, while the attacker suffers –1 to ‘hit’. succeeds on 2+. If the activating model survives this they After the first turn of melee both models get +1 Def and can continue their activation as normal. –1 hit modifiers – combat across an obstacle isn’t easy! Melee Attack Modifiers Melee / T Rear Attack An attacker striking a model from the rear gains Situation Modifier NEW! several important advantages. First they get a +1 ‘hit’ bonus, and the defender has to count their Def at –1.The All or Nothing attack extra D6 defender is also unable to strike back at the model unless Attacked from rear –1 Def it has an all round melee attack (most models can only strike at other models in their front 180º).After the first Defending obstacle +1 Def turn of melee, surviving models who were attacked from Attacking over obstacle –1 the rear may turn around to face their opponent(s) if they Attacking model in rear +1 wish.

! The invasion gets underway

Damage Table Taking a Hit Strength Higher Defence Higher Equal Whenever a model is hit, either from a 2 or more 1 1 2 3 or more fall or any kind of weapon, the possibility of damage needs to be determined. Compare the attacking Strength with the model's Defence on 2+ 3+ 4+ 5+ 6 X the Damage table to find the number that needs to be equalled or exceeded on 1D6 to cause damage. Models & Hits An X on the table indicates that the Attack Strength is Models with more than 1 Hit can keep functioning incapable of causing a hit to that Defence. normally until they lose their last point. Once a model sustains a number of wounds equal to their Hit rating they Multiple Damage are removed as a casualty.They are not necessarily dead, NEW! Normally only 1 point of damage is caused but some but may be incapacitated and count as being out of the weapons or circumstances may cause more. Roll on game.They are normally removed from the table at the the Damage table for each potential point of damage. end of the turn (see the Medic special ability, page 18).

EXAMPLE: MULTIPLE DAMAGE Models who have taken hits but are An advancing Yeti is struck by a UNIT Bazooka, which inflicts still in play should have either their 1D6 Hits – in this case 3.The Str of the Bazooka is 6 vs the remaining Hits or the damage taken Yeti’s Def of 5, so 3+ will cause damage. 3D6 are rolled, and recorded somehow. score 1, 3 and 6. 2 damage! The Yeti has 2 Hits, and is blown apart in a spectacular explosion. Damage markers" 10 abilities and any other oddities. other any and abilities much more detail on pages 15–16. pages on detail moremuch in discussed Inventingis of process all.The at actions other any get not Inventingdo in engaged models so process, consuming incrediblytime an inventionsis with on Getting Inventing? about What consideredarethey simple so are actions Some FreeActions Standard StandardActions Doctor Who Actions Special sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who as either standard or free actions. free or standard either as catagorised be to need will these and arise, can situations other many – exhaustive not are lists these Obviously in happen that things other the coverall actions Special use in the turn. Free actions include: actions Free turn. the in use for actions of complement full its get still will model the models have available. Standard actions include: actions Standard havemodels available. " " " " " " " " – see the description of the ability the of description the see – movesomething door) a open Screwdriverto Sonic the adjacent model adjacent button) or the (includes TARDIS!) Picking up or dropping an item, or handing it to an to it handing or item, an dropping or up Picking lever (a mechanism simple a operating and Finding door a unlocking / locking / closing / Opening Standard as count will Actions abilities special Some Relayingorders to Attempting / lift model’sto the Str using or lock a Picking ( gadget or machine complex a Operating ! actions will use up one of the 2 actions most actions 2 the of one up use will actions uha prtn ahnr n agt,using gadgets, and machinery operating as such , The Mona Lisa had become highly sought after sought highly become had Lisa Mona The Repair something i.e. Free using and , most relevantStatistic. most models the against result the checking and dice the rolling involve which tests, Stat using determined are situations similar other and these so ones, mental at some and physicaltrials, at better be might models some Obviously than or equal or than the Trilogicin Game depending on the exact circumstances involved.circumstances exact the on depending obvious, quite be should failure or success of outcome stats used to determine success include: success determine to used stats the and physicalattributes.Typicalexamples his on based something do to trying is model a when occur tests These TestsAgility & Strength in house in tested is he Waterfield’swhen Jamie of resolve.Think cannot fighting which circumstances, unpleasant of sorts all with faced be to games in models for uncommon not is It StatTests usually be considered free actions. freeconsidered be usually can so based, reflexmore be to tend tests actions.Agility standard as probablycount model’swill they activation is roll the if succeeds test 1D6.The roll cases, such In NEW! " " " " " " Standard or FreeStandardor Action? minutes of time, so if they are performed during a during performedare they if so time, of minutes or seconds fewinvolveusually a tests Strength Holding a door closed (Str) closed door a Holding (Str) trapdoor or heavyobject a Lifting enemy(Str) an from freeBreaking Dodging a falling boulder (Agi) boulder falling a Dodging (Agi) beam or narrowledge a Crossing (Agi) fall a after safely Landing ! Evil of the Daleks the of Evil A Cyberman kills another crewman on the Wheel the on crewman another kills Cyberman A to the model’s statistic, otherwise it fails.The it otherwise model’sthe statistic, to The Celestial The Toymaker , or the Doctor trying to solve to trying Doctor the or , . less 11

Morale Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Morale ests Your models will not always obey your every command at T during a game and the rules reflect this using Morale. At some point even the hardest veteran will run from some dread alien menace. Players should take the effects of morale into consideration before making any plans. Making Morale Tests Models should make a Morale test if affected by any NEW! of the conditions below. Note that a model only ever needs to make one Morale test per turn – as soon as Special Actions & St it passes its first Morale test it is considered to pass any others it may have been required to take in the same turn.

Morale tests should be taken as soon as they are required ! The oddly familiar Salamander hatches another plot – the entries below specify when a model should check for Morale. See left for how to make a Morale test. Intelligence & Morale Tests These are more mental tests, and are made in the same Fear way as Str and Agi tests, except 2D6 are rolled against the If a model moves to within 6” or attempts to enter relevant characteristic. Intelligence tests are usually made NEW! melee with a model that is feared it must pass an to understand a complex machine or while inventing, and immediate Morale test.An enemy model that causes fear Morale tests are covered on the right. will force opposing models to pass a Morale test when the fear causing model gets to within 6” or attempts to enter Standard or Free Action? melee. Models which cause fear are not affected by it. Intelligence tests need the model to think things NEW! over for several seconds, so will usually count as a Invulnerable standard action. Morale tests are snap judgements, and can A model within 6” of an enemy it is unable to harm must be considered free actions. make an immediate Morale test. (A model is unable to harm another if the best result its own Str or the Str of Opposed tests its most effective weapon it carries is an 'X' result on the In some cases only one roll is needed, e.g. pushing open a Damage table). stuck door – it either opens or it doesn’t, or balancing on a ledge – you stay on or fall off. Sometimes 2 or more Alone models are trying to achieve the same but opposite effect Most models do not operate well far from help. If 3 or – then an Opposed test must be made. more enemy models are within 6” and there are no friendly models within 12” that model must make a If 2 or more models are opposing each other in some way Morale test.Take all such tests after all your activations 1D6 should be rolled for each.Add the highest die roll on have been carried out. each side to the highest relevant characteristic on each side.The side with the most models adds +1 for each Monster models are generally tougher – they are only extra model they have over the other side.The side with required to make Morale tests for being alone if the highest result wins and on a tie nothing happens. surrounded by 5 enemy models, not 3. Wiped Out EXAMPLE: OPPOSED TESTS If casualties in a single turn reduce a side to half its Jamie is trying to stop a Cyberman coming through a hatch in NEW! starting numbers or less then all remaining models the floor, and is being aided by Victoria.This will be an opposed on that side must each make a Morale test, counting their Str test. Jamie’s Str is higher than Victoria’s, so they both roll Morale at –1 at the end of each of your Action phases. 1D6 and get 2 and 5. Jamie adds his Str of 3 to the best die Models who pass will continue to battle on. Unique roll (5), +1 for Victoria’s help for a total of 9.The Cyberman models (see page 24) which fail this test must make an rolls 6 and adds its Str of 5 for a total of 11.The hatch is flung immediate retreat move as described on the right, other open, and the first of the Cybermen emerge from their tombs! models are immediately removed from play. Sides reduced With any luck the Doctor might have a plan B… to 50% or less models will be forced to take this test in any turn they lose one or more models. 12 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Decimated Weapons If your side has lost three quarters or more of its Doctor Who is full of weapons, although it is rare they are NEW! starting models, each model must make a Morale in the hands of the Doctor or his companions.The test in exactly the same way as a Wiped Out result, weapons given on page 14 are common types that could counting their Morale at –2.Any models which fail this test be found on a thousand different planets, including Earth.

are removed from the table immediately. Models making a Weapons used by specific alien races have their details as ests & Weapons Decimated Morale test are not required to make a Wiped part of their profiles, later in the rules.

Out test. at T Weapon Technology St Success Each weapon has each been allocated an ‘era’ based on On a successful Morale test the model has decided things their technological level; models native to a lesser are not as bad as they seem – they will keep acting as technology level will need to pass an Int test to figure out normal, bravery having won through. how to work it.Apply a –1 modifier for each step up in technology the weapon is to the model trying to work it Failure and the Retreat Move out.A failed roll results in the weapon discharging or On a failed Morale roll, the model will immediately move otherwise injuring someone – roll 1D6: On a 1–3 the its normal Move distance away from the closest enemy holder of the weapon suffers a point of damage, on 4–6 model(s).The model may move less than this distance if its the next closest model is hit.The technology levels in the move would take it into or behind cover, like a wood, or game (and their Earth equivalents) are: behind a wall. If a retreating model cannot get behind cover, and there are still enemy models within 6” after "Primitive (Stone age / Medieval) their retreat move, the model is removed from the game. "Antique (Renaissance / Napoleonic) "Modern (Victorian / 20th / early 21st Century) "Advanced (late 21st Century & beyond,Alien) EXAMPLE: RETREAT MOVE UNIT Soldier Jones has failed his Morale test, for being Alone against 3 Ice Warriors. He must move 6” away from the EXAMPLE: WEAPON TECHNOLOGY creatures, but is allowed to stop behind a handy outcrop of The Aztecs have managed to get hold of a Disintegrator Gun rock, 4” behind him, while he tries to compose himself. (typical!) They are Primitive, and the Gun is Advanced, so applying a –3 modifier to the Int test is going to mean a lot of mishaps before they learn to work it properly.

! Draconians search for the secret Ogron base Leaving the Battlefield Models which leave the battlefield having retreated after Blast Templates failing a Morale test will not return. Having escaped the Some weapons use a Blast Template – their effects rigours of Alien attack (or been forced to be part of the NEW! spread out over a larger area than most other Alien attack), they have discovered a preference for leaving weapons.You will need a 2” (5cm) and a 4” (10cm) the area immediately. diameter template. Simply cut out circles from card to the required size.The template gets centred on the target of Morale Tests in Melee the shot (or where the shot scatters).All models whose Models in melee still have to take Morale tests – if they fail bases are more than half under the template must roll for they break from combat, this counts as Breaking From damage, models whose bases are less than half under the Melee, and is described on page 10. template are only affected on the 1D6 roll of 4+. 13 Weapons described in the latest edition of edition latest the in described as galaxies, known the throughout planets on found be commonly can which weaponry lists below table The TableWeapons The 14 Thrown Stuns Scatter Primitive Pistol Fire Moveor Laser Gunpowder Disruptor Burst Blast Explosive High Other Weapons (SMG) Gun Submachine Pistol Stun Sling Shotgun Rifle Pistol Musket Pistol Matchlock Rifle Laser Pistol Laser Grenade Gun Disintegrator Crossbow Bow Rifle Blaster Pistol Blaster Missile Weapons Stick Stun Spear TwoHanded Weapon Hand Weapon Brawl Melee Weapons Weapon Rule Effects Rule Weapon epnTcnlg ag t Special Str Range Technology Weapon penalty for long range shots. range long for penalty hit –1 the suffer not weaponsdo doubled.Thrown +1, Str wielders the of range a weaponhas This 25. page see – Stunned is model target affected The direction. random a in point awaytarget 1D6” its fromland will shot missed A Shots against Shots range. short at bonus hit +1 a weapongains The moves.it using model the turn same the in fired be cannot It use. to clumsy or slow weaponis The shots. range long for penalty hit –1 usual the suffer not weapondoes The useless. now weaponis user.The the to hit 3 Str a causing weaponexplodes, the 1 of roll hit the On roll.wound the as D6 highest the Count wound. to rolling when inflicted hit per 2D6 Roll 2”. within models or model original the to allocated be mayeither hits Extra successes. as number requiredHit the exceed or equal which rolls all counting hit, to rolling when 3D6 Roll details. for 13 page see – indicated size the of template blast a weaponuses The Jane’sGalactic Weapons Mechanoids Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Advanced Advanced Advanced Advanced Advanced Advanced Advanced Primitive Primitive Primitive Modern Modern Modern Modern Modern Modern Antique Antique Any Any Any Any or models with models or . Placed Only Placed Thrown Melee Melee Melee Melee Melee 12” 24” 24” 24” 12” 16” 12” 24” 12” 16” 24” 12” 8” 8” 8” Body Armour attack) are covered in that model’sthat coveredareprofile.in attack) Ice Myrka’scharge the electrical or Warriors Blaster Sonic Weapons carried by specific races or individuals ( individuals or Weaponsraces specific by carried User +1 User User User User count at –1 Str.–1 at count n/a 4 4 3 4 4 4 6 3 4 3 3 3 3 3 3 4 4 ls ” Scatter,Thrown 2”, Blast hits 1D6 inflicts Automatically Primitive Fire, Moveor Primitive Disruptor Pistol Disruptor, Stuns be also Can Thrown Strikeslast Stuns Blast 4”, 1D6 hits within 2” within hits 1D6 4”, Blast cannot Aim Burst, Stuns Primitive hit to +1 2”, Blast Pistol Fire Moveor Gunpowder, Pistol Fire, Moveor Gunpowder, Laser Pistol Laser, 1D3 hits within 4” within hits 1D3 Weapon EffectsTableWeapon Weapons TableWeapons i.e. the these locations should be made clear beforeplay.clear made be should locations these the attempt.All other models with the with models other attempt.All the heading as Int highest the with model the count process, inventioninvolvedthe is in model one than more If example). for , actions during the turn they are inventing.arethey turn the during actions other takeno can and activated, being as count attempt inventioninvolvedthe models in all that Note turns. future on attempted maybe it then unsuccessful, is roll the If +6. of maximum next. described as InventionBreakthroughattempt, the to bonuses Inventions be specified, be creaturemust specific or race affect.A inventwill to trying is he device the what or who playerdecide the must First ( equipment sourceof other some or laboratory a either to access havemust model accomplish.The to turn one than more take will cases, many in and, activation full takesa ability the with Models sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who each other model with the with model other each for +2 being as score score.Youthis Int count models can this than less or equal is result the if begin can process the game to help them defeat their enemies. Using the Using enemies. their defeat them help to game NEW! ! Eureka! The Doctor had just glued his fingers together fingers his glued just had Doctor The Eureka! activated roll 3D6, the breakthrough is achievedand breakthroughis the 3D6, roll activated is inventionattempt the heading model the When Breakthrough Invention i.e. e.g. a power plant, engine room or similar) – similar) or room engine powerplant, a Daleks (this will not affect Robomen or Robomen affect not will (this Daleks Invent ability can create items during the during items create can ability Invent ability within 3”, to a to 3”, within ability AdvancedRules Invent ability add ability Invent 15 or greater the invention will be ready at the start of start the at ready be inventionwill the greater or 15 reaches cumulativetotal this bonuses.When any plus D6, cils Heel Achilles’ the (although immediately models friendly all by had be can 3 and 2 1, results of effects The invented.been has what exactly see to below table the on roll reached, been has inventiontotal the Once Result Invention 0. at InventionProgressalways scores start turn. next the activated. just has who model the of possession the in be to assumed are and physicalarecreations, 6 and 5 4, Results takeseffect). fully beforeit out carried be to exertions tabletop further mayneed Invention Progress score as being the total of the of total the being InventionProgressas score the Count total. the to added be to +1 or rolled, be the with models 3 of maximum (a activating member team additional Each the process can really get going. get really can process the turn next so inventors) additional 2 for 4 + Doctor’sInt (the 14 than less is 12.This getting 3D6, rollsplayer the and activate, models 3 all turn first the In attempt. the heading as counts he so (10) Int highest the has Doctor the stop Autons.The to something invent to trying are and Doctor, The BREAKTHROUGH INVENTION EXAMPLE: further turns until the cumulative total reaches 15 or more. or 15 reaches total cumulative the until turns further in made be to have will rolls Invention 7. is turn this result total the roll highest the for to +1 Adric rolled.Adding are 6 and 3 rolled: are 2D6 +1. contribute for to and Adric D6, extra an get to Nyssa use to decides playerheroic followingturn.The the in activate models 3 all above, example the from Followingon PROGRESS INVENTION EXAMPLE: NEW! activates after successful breakthrough, roll 1D6. roll breakthrough, successful after activates inventingmodel the turn additional each For Invention Progress Invention result Invent ability) entitles an additional D6 to D6 additional an entitles ability) 1D6 4 3 2 5 6 1 Weapon (variableJammer effect) effect)(2+ Jammer (Melee) Weakness (Shooting) Weakness Heel Achilles’ Result Invention Invention Result TableResult Invention highest 15

Inventions Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Achilles’ Heel Weakness Weakness Table You have discovered a weak point in the enemy’s strategy. This is a discovery This might be a transmitter, beacon, or other such device. about where the 1D6 Weakness Def If your side can reach it then you would gain a definite enemy’s defences

Inventions advantage in this battle. are lacking. 1–3 Minor –1 Examples include 4–6 Major –2 You determine a point on the table, more than 12” away the Daleks’ from one of your models.The opposing player must place vulnerable eye stalks or the Cybermen weakness against a token representing the objective anywhere within 2D6” gold. of this point. If one of your models can reach it the enemy suffer the following effects for the rest of the game: Roll 1D6 and consult the table above. Note this roll is made once and will affect all rolls to damage this enemy " All enemy models suffer –1 Morale for the rest of the game.Whenever an attack of the " Enemy counts as Wiped Out (see Morale, page 11) relevant type is made against this enemy, the defender must count their Def as being either 1 or 2 points lower. Jammer (2+ effect) The device either blocks the control signal of Controlled Weapon models, or otherwise interferes with the circuits or This is a device like any other ranged weapon, which can nervous systems of the enemy. Roll 3D6 immediately – only affect the specified enemy. Roll 3D6 for the weapon’s this is the maximum range of the Jammer, in inches.The range in inches.The Weapon hits on a 4+ and Jammer affects a single model on 2+, and does not suffer a automatically inflicts 1 Hit on the target – do not roll to penalty for long range. It can affect a target so long as it is wound. On a hit roll of a 1, the weapon has malfunctioned in range – a clear line of sight is not needed. and a successful Repair roll or Int test at –2 is needed to get it working again. Operating a Jammer takes a Shoot action, so a model using one may move but not run (the Jammer does not need to Invention Counters be aimed).The effects of the Jammer are resolved during Some games take place on the affected model’s next Action phase, before the player NEW! ground where scattered bits of chooses which models to activate. Controlled models alien technology are hidden, allowing suffer the effects as listed in their special rules, and all whoever can get hold of them an other affected models are moved 1D6” in a random advantage in creating inventions. If you direction.The models being jammed can take no further decide to use this rule, then roll 1D3 actions this turn.The opposing player counts as having and double it after each player has ! Invention Counters activated half (round up) the jammed models. deployed their models but before the game begins. Each player should then take turns placing Models will have to roll each turn the Jammer affects a counter on the table. Counters should be placed at least them, and random chance will dictate whether they fall 12” from a players own models, and 12” away from other under its power or not. counters.

Jammer (variable effect) Counters can be collected by getting a model adjacent to This device is almost identical to the one described above, them and expending an action.A single Invention Counter except for its range and effectiveness. Roll 1D6 as soon as may be used by each inventing team per turn, for one of the Variable Jammer has been invented.The number rolled the following results: will have to be equalled or exceeded on 1D6 every time the Jammer is used against a model. If a 1 is rolled, the "Add +1 to the Invention Breakthrough roll Jammer automatically affects models in range. "Add +1 to the Invention Progress score "Reroll the Invention Result Multiply the same roll by 5 to get the maximum range of the Variable Jammer in inches.The Jammer will potentially Artifacts affect all enemy models within this range. Artifacts are powerful items usually related to the NEW! scenario being played.An artifact allows a once only EXAMPLE: VARIABLE EFFECT JAMMER +2 bonus to either the Invention Breakthrough roll or A 3 is rolled, so the Variable Jammer will affect all enemy Invention Progress score. In addition, an artifact gives the models within 15” on the D6 roll of 3+. side holding it 2 VP (see page 25), whether or not it has been used to aid inventing. 16

some kind of anti-gravity device or similar gadget. similar or anti-gravitydevice of kind some effects listed in its special rules. special its in listed effects this number or more on 1D6. on more or number this roll can it if it against shooting anyignore can model The Force(x+) Field invention,an with signal the blocking or play, fromcontroller removing the (by brokenbe can control this If electronic. or psychic mental, either control, of kind some to subject is model The Controlled penalty.no with water movethroughcan and underwater, breathe can model The Aquatic game the in effects havecan certain world.This this of not is model The Alien description. models that in given are abilities specific model Other, game. the in models severalto common abilities list pages following effect.The game special some gain to models allow abilities Special Abilities Special sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who or a Str 4 hit on a 6. Hits of higher Str cannot be negated. be cannot Str higher of Hits 6. a on hit 4 Str a or 22. page on rules Blocking as their aerial movementrate. aerial their as this use case which in ability, the bracketsafter in number a is there unless Moverating, normal their using Flyersfly model’sheight. the forextra account to 8” byincreased is range the and hit, to penalty –1 a suffer model airborne an from or to Shots combat. melee NEW! NEW! NEW! NEW! NEW! or descend levels of elevation at normal rate using rate normal at elevation levelsof descend or ascend mayor groundtraversemodel difficult The Hover in engaged be cannot and penalties terrain all ignore can it airborne air.While the taketo can model The Flyer Doctor.the of companion a as counts and travelledthe has in model This TARDIS, Companion 5+, rollof 1D6 the on less or 3 Str of hit a negate will which protectivewearsarmour model The Armour Body the See through. pass cannot models unfriendly which aroundit radius 2” a has model The Blocker e.g. Aliens cause fear in civilians. in fear cause Aliens etc. ) the model will suffer the suffer will model the ) Controlled being model the in results Failure resist. to test Int an pass must victim action.The standard a as 2” within model hypnotisenon-unique anyto attempt can model This Hypnotise same side and within 6”. See page 6. page See 6”. within and side same the on arethey if leader’svalue a mayMorale use Models leader.the of 6” within be must models free.These for turn this activated bracketsmaybe in number the to equal models friendly of number a activated, is model this When (x) Leader as count to long or tall 3” least at be should model hit.The to bonus +1 a get it against shooting) or (melee attacks any big so is model The Large ignored.are less or 0 of Str modified a with indicated.Attacks number the by it against attacks any of Str the reduces model The Invulnerable(x) inventions.and inventingof details full for 15 page See enemies. her or his defeat help to device useful inventa to maytry model The Invent controlled model is forced to attack his own side, or if the if or side, own his attack forcedto is model controlled the turn any of end the at attempted be can check Int An successful. Models can only hypnotise one model at a time. a at model hypnotiseone only can Models successful. is check brokenthis be if hypnosiswill sight.The of line of awayout 12” or than more is hypnotisingmodel and the alarm is raised against them. against raised is alarm the and clear become intentions their until them by targeted be NEW! it may set up with the other side’s forces, and cannot and side’sother forces, the with up mayset it – secret in opposition the forworking is model The Infiltrator ! by the player doing the hypnotising.playerthe the doing by The SontaransGallifrey’sCapitol The through sweep Large . 17

Special Abilities

Special Abilities being controlled or otherwise takenover.otherwise or controlled being resisting is model the when test Int any of die rerollone to playerforcethem opposing can lost.The considered is it turn a in spent not if and themselves, on used be only Repair roll will cause a cause will roll Repair also assumed to be able to use to able be to assumed also are ability this with Models irreparable. deemed is part the when rolled, been has 12 a unless turns future on made maybe attempts Further check. Int successful a and action, standard takesa repair a part.Attempting such other brokenor a component fix to mayattempt model The Repair Psychic 2 worth are25). they page (see VP game, the of end the captiveat held is model this If plans. their in bait as use to her or capturehim to compelled oddlyarethey Instead melee. in model this engage or at shoot to 1D6 on 5+ rollhave to will 12” within Enemies Magnet Monster Stunned. being as count Hits 0 from Hit 1 to back brought drowning.and gas vacuum, of effects the to immuneare and run, maynot Mechanoids cybernetic. or robotic partially or fully either is model The Mechanoid brackets.in number the to equal game each times of number a this maydo model test.The Morale or Int an of die one or character), the against or for (either rollwound or attack an be could this example For 6”. within model friendly a or them directlyaffects that turn per once D6 mayrerollsingle model any This (x) Luck 18 (this ability cannot be used on used be cannot ability (this entirelyrace another is recipient the if 5+ or 1D6, on 4+ lost Hit. lost NEW! NEW! ability get 1 point of point 1 get ability this with Models most. to unfathomable and unseen is arepower that models a Psychic by ‘touched’ rolling and action, standard a using by model adjacent an to wound lost single a return can model The Medic Mechanoid Luck Mechanoids Sabotage to spend each turn. It can It turn. each spend to model to regain a single a regain to model Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who .A successful .A .Models ). ! item is so badly sabotaged it cannot be repaired.be cannot it sabotaged badly so is item the 2 of roll a On test. Int an passing and action standard a side’sexpending byother cause) the to vital (usually equipment of piece any action of out mayput model The Sabotage ( rating numerical a has ability this If oxygen. of lack or gas to due effects ill no suffer will model The VacuumResist Advanced penalty!) their count Lords Time Technologylevelas a (or a bonus being a scenarios mayLordbe some Time In Lord Time size. small its to due penalty hit –1 a incurs model this at Shooting Small in this turn. this in activated been already has it whether regardlessof action, takeone immediately can 6” within model friendly single entry for The Doctor, on page 26. page on for entry Doctor, The space. in while equipment such operating to relatedrollsany to bonus +1 a give also will It ability. this without operated be cannot Spacesuits and Spacecraft or exceeded on 1D6 each turn. each 1D6 on exceeded or equalled is number sufferedprovidedthis be will effect no NEW! NEW! NEW! NEW! It was important to give your Mechanoid clear instructions clear Mechanoid your give importantto was It an enemy model roll 1D6. On the roll of 4+ any 4+ of roll the On 1D6. rollenemy model an of 6” within is and activated is model Screamer a If Screamer on the tabletop depending on the scenario. See the See scenario. the on depending tabletop the on be maynot mayor which a has model The TARDIS, TARDIS as such equipment Complex space. in time of lot havea who spent models to given be can ability This Spacer run. cannot it shambling or clumsy slow, so is model The Slow (see page 13). page (see i.e. 3+) then 3+) Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Vehicles Vehicles may be used to transport models quickly across

the battlefield, can carry weapons, and offer a degree of Vehicles protection to those inside.The Doctor in his third incarnation was particularly fond of cars, and UNIT troops often use jeeps and helicopters to get troops and equipment to assorted alien menaces, or to get the Doctor and his companions out of trouble. Movement Vehicles require one model to be allocated as its driver (flying vehicles like helicopters have a pilot).When that model is activated, the vehicle gets 2 Move actions, and can move up to the vehicle’s Speed in inches with each ! Car and a reasonably priced star action.The driver can do nothing else in that turn, but all passengers carried by the vehicle are moved with the EXAMPLE: VEHICLE MOVEMENT vehicle ‘free’ when it moves. The UNIT jeep (starting at point 1) can move anywhere in the shaded area as its first action. It moves to point 2, then spends Vehicles cannot cross linear obstacles like walls, enter into its next action moving off at its top speed of 12”, making a buildings or terrain prohibited by their type (see the speedy getaway from the advancing Daleks. vehicle move table).

If a vehicle spends its entire action on a road it gains a free Road Bonus which can be spent to move the vehicle further along the road after the rest of its movement.

Vehicles must end each action in a position anywhere in the front 180º of its starting position (i.e. not behind where it started), and can face any direction the player wants. See the diagram on the right. Vehicles & Terrain Table The following describe the results given in the last 4 columns of the table below:

Yes: Vehicle may move at full speed No: Vehicle may not enter that terrain type x 1/2 etc.: Vehicle may move at the given multiplier

EXAMPLE: VEHICLES & TERRAIN Vehicle Hit and Run Attacks The Doctor is taking Bessie for a spin when he encounters a While a vehicle moves any models on foot directly in its group of Sea Devils. He veers off onto a patch of very rough path will be subject to a Hit and Run attack. Make an Agi ground. His movement will now be 6” per turn (12” Speed x test for each model in turn. Success indicates the model 1/2 multiplier for the terrain). has dodged the moving vehicle Vehicle & Terrain Table – place it to one side of the vehicles path. Move Type Road Bonus Open Rough Woods Water Failure indicates the vehicle has Wheeled +4” Yes x 1/2 No No rammed the model, which will Tracked +2” Yes x 3/4 x 1/4 No take a single hit at a Strength equal to the vehicles Defence. Hover None Yes Yes No Yes In this instance the vehicle is Water n/a No No No Yes undamaged. 19 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Rams Aerial Vehicle Movement If a moving vehicle strikes another vehicle, building or At the end of each Move action each aerial vehicle must obstacle each causes the other an amount of damage equal either be on the ground or airborne. Only if it is on the

Vehicles to its current Hits.This damage can be halved if the ground can models embark or disembark or engage it or moving vehicle has only used a single Move action.The Str its crew in melee combat.When it activates it can combine of these hits will be equal to half the distance the vehicle movement with taking off or landing but not both in the has moved this turn (to a maximum Str of 8).Walls and same action. Once airborne, terrain does not affect aerial similar obstacles cause 1D6 hits if struck. vehicles.When shooting from or at aerial targets count the range as being 8” more than the horizontal distance, Entering/Exiting Vehicles to allow for the height of the vehicle. Getting into or out of a vehicle requires a Move action – the model can combine getting in or out of the vehicle Vehicles which lose their last Hit while airborne must roll with up to half its normal movement.The model may take once on the Out of Control table to determine where its normal amount of actions less any the vehicle has they strike the ground.All occupants, models, buildings and already expended this turn. vehicles within 4” take 1D6 Str 6 hits.

The maximum number of models which can enter or exit a vehicle in one turn is equal to the vehicle’s Capacity. Models cannot exit one vehicle and enter another in the same turn. Shooting from Vehicles Models shooting while riding in a vehicle suffer a –1 penalty to hit in addition to any other modifiers, unless the weapon is specially mounted onto the vehicle. Damage to Vehicles Every time a vehicle takes damage, roll ! Optera rarely ventured onto the surface of Vortis 1D6 to determine if the Vehicle Hit Table hit affects an occupant or 1D6 Hit against Vehicle Statistics the vehicle itself. Blast 1–2 Random occupant A vehicle has statistics like any other model, although weapons affect all models some of these are unique to vehicles: underneath the template. 3–6 Vehicle Type Out of Control Vehicles A vehicle’s Type determines what terrain the vehicle may Vehicles will go Out of Control if their driver is removed cross – see the Vehicle and Terrain table on page 19. from the game, is engaged in melee combat, or if any other unforseen things occur.Vehicles which are out of control Capacity at the start of their players Action phase activate The maximum number of models the vehicle may carry. immediately for free. Roll 1D6 twice for each out of Only models on a normal sized base may use vehicles. control vehicle – once to determine steering and once to determine speed – and consult the chart below. Defence This is exactly the same as a model’s Defence value. Out of Control Table If the vehicle is still moving Armour 1D6 Steering Speed after its first Vehicles offer more protection than simply being on foot. 1–2 Veer 45º left Stops Move action, For each hit suffered, the vehicle or occupant may ignore then roll 1D6 that hit on a 1D6 roll of this number or more. 3–4 Straight ahead Half twice on the 5–6 Veer 45º right Full table again. Hits Luck points can This is exactly the same as a model’s Hits value. Occupants be expended to affect these rolls by models nominally at of destroyed ground vehicles take an automatic Str 4 hit. the wheel of out of control vehicles.Vehicles which leave the table are considered to be out of the game, as are Speed their occupants. This is the vehicle’s ground speed, and is the same as a model’s Move value. 20 troops across the table quickly.table the acrosstroops getting in useful aid, tactical a be simply can or objectives, scenario as used be games.Vehiclescan to added be to vehicle of types manyallow profiles vehiclefollowing The they must be used carefully.used be must they so – so weaponsmore alien – weaponsfire to vulnerable are missions.They rescue and attack, surveillance, in Doctor the aid to armyhavehelicopters used regular the and UNIT Both only missions special – asset Aerial Helicopter Hits. 2 or 1 extra an and Capacity greater a have would vans Larger Century. 20th late the of cars Earth most for used be also could Bessie for statistics The Vehicles Sample sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who hmbl Hover Tracked Wheeled Whomobile Wheeled Rover Land UNIT Aerial Wheeled Tank Motorcycle Helicopter Bessie eil yeCpDf Amu is SedSpecial Speed Hits Armour Def Cap Type Vehicle needed when saving the world.savingthe when needed factor cool vital the and speed high rider its offers nevertheless it protection, little affording and Lightweight motorcycle. takea hurry, a somewherein get to need you When escape great a Perfectfor Motorcycle Earth. on exiled time his during wrongdoing and invasion alien of numeroustravelsites to to him enabled has roadster Edwardian this incarnation, ’sthe to Perfectlysuited Doctor’sthirdcar The Bessie +216 2 255+412 6+ 655+412 4 474+62 8 445+3455+312 0 another if he wished. he if another build could presumablyhe but regeneration, his after him epn aaiyo t w,the own, its of weaponscapacity Havingno spots. hot alien to men of detachments small get to used Roversare Land UNIT runabout Military Rover Land UNIT might encounter.might they menace alien any against weaponsown their use troops Machine Gun Machine TankGun Weapon Range 48” 24” le,Large Flyer, Large Large Large Flyer(16”), Large these (not a (not these of one get weaponsthen normal for tough too just is foe the if but prize, Peace Intergalactic the Brigadier the win to nevergoing is gear of kind this out Getting war of weapon Earth Primitive Tank not appear that he took it with it took he that appear not does It seen. werecreatornot its by it into built abilities other but fly, could appearance,it in Futuristic Earth. on exiled period his in hovercraftlate silver this built Doctor The Doctor’sthird The Whomobile Sample Vehicle Profiles Vehicle Sample Str 4 8 TankTableWeaponry toy Burst 4”,Blast Hits 1D6 Special ak though!). tank, other car 21

Sample Vehicles Additional Rules These models havemodels the These busy with whatever else they are doing. arethey whateverelse with busy too far being zone, blocking havetheir to lost considered also weaponare a fired or melee havein foughtwho Models coveredhere. otherwise not state special other any to subject become they if or prone, go controlled, stunned, become they if zone blocking their lose Models Zone Blocking the Losing waycame. they the back maymovetheymakeis possible only them.The movepast cannot but model, blocking the with contact base moveinto can area this entering models – them moveswith which template) Blast 4” your have2” models a These Zone Blocking anyonethrough.let to worth is job their than it’smore but certainly hostile, overtly be maytheynot – this there’slist waythe they’reisn’tno on spoil name to going fromtheir pass if signed a without Tobias Indeed, Vaughn. building Electromatics International the into Doctor the let account no on will who Guard Security a example for others, stopping at good particularly are models Certain Blocking 22 will be unable to go any further. any go to unable be will he zone, blocking its lose to Quark the cause somehow can he Unless zone. blocking its in now is and robot, the of 2” within the has which Quark, a past get to trying is Jamie fleet. war their for fuel radioactive into Dulkis planet the of core the turn to about are Dominators The ZONE BLOCKING EXAMPLE: invasion party...invasion Blocker Blocking Zone Blocking Blocker special ability (see page 17) page (see ability special ability. He has moved to moved has He ability. Additional Rules Additional Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who around them (use them around between 2 and 6 Hits depending on its sturdiness. its on depending Hits 6 and 2 between has section Each wall. of stretches long can as sections, multiplefrom built be can buildings Large square. 4–6” purposes they should be considered as considered be should they purposes gaming for but sizes, and shapes all in come can Buildings Sections & Sizes Building the in useful are Buildings Buildings Running In Buildings In Running buildings. on modelled alwaysbe should windows and Doors upon. fired be to penalty –1 a get will themselvesthey and it to adjacent immediatelyarethey if window or door a either through shoot can models 2 window. a through get can 1 only but turn, single a in door througha pass can models 4 to Up Windows & Doors an fail theytest. if Agi hit 4 Str takea will 2” within models and hit, 6 Str takea will inside models collapse.All will and Hits, 0 to reducedaredestroyedarethey Buildings when table. Damage the use not Do amount. that by section the of Hits the reduce and caused damage the out figure Simply buildings. damage can more or 6 Str of hits Only Buildings Damaging they’reMiniscope!) a inside (unless large very usuallyare buildings as hit to bonus +2 a gets still shot the range half Over less. or range maximum weapon’sthe half weaponsat ranged their using models by and combat, melee in struck automaticallyare Buildings AttackingBuildings inside them. inside them when the Sontarans invade. Sontarans the when them behind hide can shoveyou to comes push if and matter anti- of realmOmega’sfrom Hole and Black to transport providecan they inventwith, to stuff of full laboratories NEW! “ The Doctor, The Masque of MandragoraDoctor, of The Masque The have we? have count as obstacles (see page 7) if models run while run models if 7) page (see obstacles as count buildings of interiors the so aliens, hiding and bodies dead furniture, with clutteredusually are Buildings Had a hard day in the catacombs,the in day hard a Had ” DWMG – they can contain can they – sections , each up to up each , Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Capturing Models Fire Entering base to base contact with another model does Fire is nasty and no-one likes being on not have to result in a fight - Doctor Who is full of fire or being too close to it.To examples of characters being captured at gunpoint / represent fires, you will need a number tentacle point by their foes.When a model enters base of Fire markers, either modelled from contact with an enemy they have the option of attacking bits of cotton wool, or a counter, or Additional Rules as described earlier, but they can also attempt to capture something. Certain weapons or other their opponent using their sheer strength, or a weapon effects will cause fire damage which is they might possess. First of all the opposing model must represented by placing a Fire marker ! Fire markers decide if they are going to resist or not. on the target. Note that the target can be anything flammable, like a forest or a building, as well as a model. Not Resisting If the opposing model Fire Damage does not resist then In the end phase of each turn, any they are considered NEW! fires can potentially cause damage to Captured and are models within 1” per Fire marker of the moved when their fire’s centre.The chart below indicates the captor moves. Both number of hits and relevant Str of fire models must maintain damage according to the amount of fire base to base contact, markers; numbers after the slash marked and the capturing ‘*’ are the amount of hits Buildings take model cannot run.The from fires. captured model can only activate if they intend to attempt to Without fire we die! break free. ! Omega and his Gel Guard servants Za,“ An Unearthly Child ”

EXAMPLE: NOT RESISTING Turlough is facing a Zygon which intends to capture him. Not Fire Table being the bravest of chaps he decides not to resist.When the Fire Markers Hits Strength Zygon next activates,Turlough will be moved with it. 1 1 3 2 2 4 Resisting Capture by Strength If the opponent resists, then the captor(s) must succeed at 3 3 5 an opposed Str test. If this succeeds then they will capture 4 4 / 1* 6 their opponent as above. per +1 +1 /+1* +1 Resisting Capture by Weapon Resistance against a model with a weapon results in melee Spreading Fires combat as described on page 9. If the capturing model After fire damage has been assigned, roll 1D6 for each survives and scores a hit then the hit can be ignored and seperate fire.Add another Fire marker on the roll of 1–2, their opponent is now considered to be at knife / gunpoint and remove one on the roll of 6+.Add +1 per additional and is captured. model within 2” of the edge of the fire radius who is helping to combat the fire (to a maximum of +2) and a Breaking Free further +1 if water is being used. To break free in a later turn, the captive must NEW! activate and succeed at an opposed Str test against Movement on Fire their captors.Their captor can choose to make a single Models with 2 or more Fire markers must make a single immediate melee or ranged weapon attack at 4+ to hit. If move action in a random direction if they are not within the captive escapes this point blank attack, they can then base contact of another friendly model at the start of their attack back or move up to half their movement turn.This forced movement does not count as one of the immediately. Breaking free takes one action. player’s activations for the turn. 23 Additional Rules the Cybermen the prepared to cry as they get gobbled up by monsters. by up gobbled get they as cry preparedto be and name, a them give so models, unique create will alterations these of Most what. gets who creativewith havemodels a Unique Brigadier. Davrosthe and himself, Doctor the include discovered.is agenda evil their until side other the with up ( models certain and monsters any include cannot models heroic with side force.The UNIT a and factions Dalek rival 2 example for havesides, also more can Games factions. opposing of models of composed each sides two abilities including abilities special new models give to is profiles alter wayto Another the and Int +1 gain scientists Zygonyour – suit to profiles alter Tobermanto freefeel from However, screen. what’son to seen game the in possible as closely playsas model each ensure to workedout havecarefully26–56 been pages on givenprofiles The Profiles Altering this is as that Note game. each in conditions specific achieving by obtainable usually victory with – themselves episodes the to true forces– mismatched involvegame the for scenarios Most play. style tournament encourages and creativity limits models on limit points fixeda with games balancing that think I that wordis going. game participation a get waygreatto one howeveris Doctors multiple of Use players. all of consent the with and sparingly, used only is this recommend we game the In previousincarnations. his of more or one by joined been has Doctor the occasions exceptional On TwoDoctors The more) (or are models named Some Ice 8 or Daleks Warriors. 12 example for chosen, be can models these of multiples and another, or side one of troopsrepresent typical models Most Models Unique factions: two of one to belonging as categorised be can Models Monsters & Heroes 24 is only one such individual in the in individual such one only is rather than set piece battles. piece set than rather games playingnarrativestyle when best its at is game the – restricteddon’tfeel so games, in used theoreticallybe maymodels of combination possible any almost NEW! Unique This has been a subject of much debate, but myfinal but debate, much of subject a been has This Points values are not given for models in the in models forgiven not are values Points ValuesPoints heroes – only one model can be chosen because there because chosen be can model one only – could be a Security Guard with +1 Str or all or Str +1 with Guard Security a be could or e.g. Leader monsters the set Lackey)allowedto areAlien ! or symbol next to their name. their to next symbol . Generally the game will havewill game the Generally . Luck , although you can be can you although , DW vice versa vice nvre Examples universe. Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Invent although , Doctor Who ability. Tombof DWMG , . ih ste r,uulyhdsm oli id Some mind. in goal some had usually are, they as sight in everything exterminating with obsessed xenophobicand as Daleks, the Even side. other the out involvewiping don’ttheysimply alwaysarewhen interestingmore Games Scenarios scenario ideas include: ideas scenario reversing the polarity of the neutron flow,neutron the of polarity reversingthe night, likeweather, conditions, special for rules or party, third a rules.Add these in listed types model the of other any or Master the Doctor, removethe / add to freeFeel equipment. vital some find requiredto or captured, heroes Havethe monsters. and scientists screaming and invisible, and big something carnivorousplants, conditions, likedifficult complications some throwin above,that! noted all as and And war of fog the – on going what’sdoesn’tknow other the that so objectivessecret or differentobjectives, side It’seach give to alwaysfun before more attackersarrive.beforemore quickly escape must but surprised been has side One Escape / Ambush possible. as enemymanyout takeas and man last the to fight simply or reinforcementsarrive, until odds impossible against out hold must side One Action Holding easier.made be will battles future edge table friendly a takenoff be can they or it If side. one to important vitally is person or object An Rescue / Capture / ObtainItem preventmustthis. side other position.The new their defend and point designated a reachmust side One Defend Take/ Hold & ! “You first,“You Adric.” etc. Mechanoids previousparagraph. the in described as model the stun will but damage no does hit successful defendant.A the stun and try will attack the that made is attack beforethe state attackermust combat).The unarmed in (or likeclubs weaponsmelee blunt by or weapon’sthe in description, given as weaponeffects certain by stunned maybe Models Hit. additional per model +1 aboveby as movethem requiredto models of number the increase sized, human than larger is and Hit 1 than more has model stunned the If Movementrate. normal their at them between model stunned the carry or maydrag models or 2 and Moverate, their half at table the across model stunned the carry or maydrag model single Another –1. at Def their count and 2+, of roll a on hit are melee attackedin models Stunned activated. be maynot and prone, fall will model the stunned arethey as soon activity.As meaningful any of capable not otherwise or unconscious basicallyare models Stunned Stunned up). (round confused while normal half as Int their count properly.Theythemselvesalso defend to befuddled too far being –1, at Def their count must and attacks, melee and shooting all to penalty –2 a suffer models Confused normal. moveas can they 5–6 a on and direction, random a in move1D6” they 3–4 on player, other the movedbyarethey 1–2 of roll a On move. to intend they when 1D6 rollmust and run, maynot model confused A doing. be to supposed arethey what or arethey who forget often effectivelyand faculties mental their use to unable are models Confused Confused StatusEffects sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who attacking one with your fists isn’t good enough! isn’tgood fists your with one attacking simply – effects its of states part specifically as ‘Stun’ by it.Twobelow.givenareby effects status wereyouaffected turn same the in effect status removea can’tyouto roll Note turn. next the until continue will effect the otherwise 6, up comes roll die anyremoved if be will effect status remaining.The has model that Hit each for player1D6 rolltheir must turn each of phase end the in then effect, status anyby affected is model a If required.as to added be will list the and others NEW! common status effect is effect status common most Effects.The Status – turn to turn overfrom carry which conditions by affected be can Models can only be stunned using a using stunned be only can Stunned – but there arethere but – weapon which circumstances: following the awardedarePointsin won.Victory has who the up see total to should havetheygained side VPs each game the of end the At scenarios. certain in game the won has who determine to used are (VPs) Points Victory Points Victory achieved. victory levelof the determine to right the on table the consult and differencein VP Workthe out side. ownyour to casualties no almost with rout a causing and cost, massiveenemy at the defeatingdifferencebetween a is there you, tell will commander winning any As Victory of Levels " " " " " " " " " " " " " Enemy Wiped Out + 2 VP 2 + varies + met are offer will conditions scenarios certain Some if VP Achieved Objective Scenario less VP or 1 models + 50% forceto reducedOpponents Out Wiped Enemy none enemyhas and quarter, Youthat on model 1 haveleast at TableControlled Quarter Hit per VP 1 + Hits initial gain models that to equal VP eliminated, enemymodel Unique each For Eliminated Models Unique Enemy Model-Specific VP + varies + havemodels Some mayapplywhich rules VP Model-SpecificVP ! The Doctor, Ian and Vicki take a Roman holiday Roman takeDoctor,a Vicki The and Ian VP Difference VP 3–4 5–6 1–2 7+ 0 Victory Level TableLevel Victory Colossal Victory Colossal Victory Level Victory Sound Victory Sound Major Victory Major Minor Victory Minor Draw 25

Additional Rules

Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. Model Profiles The Doctor The Doctor, Renegade Time Lord ! Faction: Hero MOVE DEF HITS STR AGI INT MORALE 6 4 3 3 4 10 9

/12/01 Weapon Range Hit Str Notes 6” 4+ n/a Stuns Controlled / Mechanoid models. Models get +1 to lose this status effect. UNIT File: 281274 The Doctor Information: Special Rules: The Doctor is a Time Lord from the planet Gallifrey, Invent, Leader (2), Luck (6), Repair, Resist Vacuum (3+), currently travelling through time and space in his TARDIS, Spacer,TARDIS,Time Lord which is stuck in the form of an Earth Police box. Usually If the Doctor uses his Leader ability on any model other than accompanied by a number of companions, he is often his companion(s), then it only counts as Leader (1). drawn into dangerous and challenging situations. He has Sonic Screwdriver: The Doctor may use a special action to saved the Earth and the Galaxy from destruction or use his Sonic Screwdriver to open any door or lock within subjugation on more than one occasion. 2” on a 1D6 roll of 4+. Surprise/Confuse: The Doctor may take an immediate free The Doctor has the ability to regenerate his physical form activation, once per game.This can be done at any point in when severely injured, and has done so nine times. His the turn, even if the Doctor has activated this turn already. initial 8 different incarnations are treated the same for game purposes.

! The ideal way to travel to primordial times

The TARDIS Companions The TARDIS may begin games on the table if the Doctor is The Doctor may begin the game with up to 3 Companion also present. It may not move except to dematerialise (or models who travel with him in the TARDIS. Unless rematerialise), and is indestructable.Any number of models otherwise specified they begin the game within 6” of the may enter the TARDIS; a maximum of 4 models may enter Doctor, but can move freely once the game begins. or exit in one turn. Only the Doctor or his companions have keys to the TARDIS. Fellow Time Lords such as the Each companion must either be a named model belonging Master and each have a TARDIS of their own. to one of the generic types on the next page, or be a specific companion, i.e. K9. The TARDIS can dematerialise if a Time Lord activates while at the controls. It can return at the start of any of Although multiple generic companion types can be chosen that controlling models future turns if a 5+ can be rolled (i.e. you can have 2 Scientists – perhaps representing on 1D6.The TARDIS will rematerialise at a random point Nyssa and Adric), each companion is considered to be a on the table, its controller counted as having activated. unique model. 26 a,See,Bn ai,Hry Leela,Turloughand Ace. Harry, Jamie, Ben, Steven, Ian, Companions: Strongarm dangerouslydirect.be can plans their evenif menaces, alien to in stuck lovegetting companions Strongarm Information: serendipity. savedaysheer throughto the able occasionallyare they this Despite aliens. capturedby frequentlygetting up end and questions stupid the ask usually companions Screamer Information: inventions.create and enemies out-think to used better are but fight, a aren’tin companions great Scientist Information: sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Companion, Strongarm,Companion, Screamer, Companion, Scientist, Companion,

UNIT File: 010177/14/04 UNIT File: 230284/21/05 UNIT File: 310181/18/06 Companion, Strongarm Companion, Screamer Companion, Scientist Thinker not a fighter a not Thinker rw ee +3Stuns 3 4+ Notes melee Str Hit Range Brawl Weapon Notes Str Hit Range None Weapon Notes Str Hit Range None Weapon Very highly strung highly Very First into the fight the into First MOVE MOVE MOVE 6 6 6 DEF DEF DEF 3 3 3 ! ! ! HITS HITS HITS 2 2 2 Barbara, Zoe, Liz, Romana, Nyssa,Adric and Grace. and Nyssa,Adric Romana, Liz, Zoe, Barbara, Companions: Scientist Repair (3), Luck Invent, Companion, Rules: Special A Good Offense: Good A (3) Luck Companion, Rules: Special Mel. and Peri Tegan, Jane, Sarah Jo, Polly,Victoria, Dodo, Katarina, Susan,Vicki, Companions: Screamer Scream Magnet, Monster (3), Luck Companion, Rules: Special model each turn may be rerolled.maybe turn each model further reroll this dice. rerollthis further STR STR STR 3 3 2 One hit or damage roll made by the by made roll damage or hit One AGI AGI AGI 3 3 3 Luck INT INT INT 9 6 7 cannot be used to used be cannot Faction:Hero Faction:Hero Faction:Hero MORALE MORALE MORALE 8 8 7 27

Companions Companions nf ee +3Cannot 3 Notes 8”. within is Doctor the if used be cannot but range, long for penalty hit no Janus suffers Blowpipe Thorns Her Str Def. 4+ models that regardlessof 1D6, special 3+ Hit melee Janus Thorns: 8” Range Blowpipe Knife Weapon game: the in characters representtheir better to modifications some need severalcompanions points, starting representgood 27 page on types companion generic three the Although Companions Specific 28 damage on any non- any on damage Companion, K9, Companion, opno,Lc 3,Mcaod Repair Mechanoid, (3), Luck Companion, Rules: Special Smith. Jane Sarah forpresent a as Earth to sent being until occasions, of number a on Doctor the accompanied K9 Information: These are highly poisonous and will inflict 1 inflict will and poisonous highlyare These Leela counts as counts Leela Leela the has Harry Harry the has and Earth, century 20th late from Doctor ER an is Grace Grace companions. other any takemaynot Doctor the If chosen is Ace Grenades. 1D6 with game the begins Ace Ace following weapons:following qualified to work on sailors.”on work to qualified was Harry joked“onlythat once Doctor ability. Mechanoid Robotic dog Robotic

UNIT File: 011077/15/02 Companion, K9 model on the roll of 3+ on 3+ of roll the on model Nose Laser 6” 4+ 3 1 Hit or Hit 1 3 Notes 4+ 6” Str Hit Range Laser Nose Weapon Medic Primitive MOVE 6 ! special ability.The special Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who . She has the has She . Medic DEF 3 special Stun HITS 2 Intelligence test. Intelligence Academy Trained: The Doctor,Eden The of Nightmare “ dog. It’s a perfectly ordinary electric perfectlyordinary It’sa STR ” 1 Once per game Romana can rerollanycan Romana game per Once take mayonly Doctor automatically.The VP player1 opposing gains the companion, a as takeRomana you If Doctor’s. the Screwdriverto Sonic identical a has also She Doctor. the cleveras as just being counts as a as counts and Doctor’sthe grand-daughter, is Susan Susan Spacer as Stevencounts Steven abilities: Magnet Monster a is Romana versions) (both Romana Monster Magnet Monster as counts Zoe Zoe playerno eliminated. gains is he if VP Turlough’sopposing 6.The only is Morale loyalties, suspect with and Cowardly, Turlough Romana’s first incarnation has the has Romana’sincarnation first one AGI 2 ability. Romana as a companion. a as Romana Stuns Time Lord Time Time Lord Time . Advanced and and Advanced INT 7 Academy Trained Spacer . , and has Int 10, Int has and , , and has the has and , Faction:Hero , and has the has and , abilities. MORALE 8 (other than the Doctor, the Master or Omega). or Master the Doctor, the than (other counts as an Artifact (see page 16) and see right. see and 16) page an (see as counts Artifact Each time. in lost been has devices these of function actual the cases many In Gallifreyanartifacts. severalancient President: Rassilon: of Artifacts President’sThe Lord (2),Time Leader Invent, Rules: Special Doctors of Five Invasion Deadly The Assassin,The Time,The NotableAppearances: himself. Presidentoutgoing the by named being by usually is position the into Succession one. authoratitive an and position ceremonial a between varied has Presidency President.The the and Chancellor the between split Gallifreyis of leadership political The Information: Capitol. haveadventuresbeyondthe Monk sought Meddling the and Rani the Master, the Doctor, the as Gallifreyanssuch some non-interference, lawof strict a by bound While Great Last cataclysmic the in Time match their War. the whom met withfinally Lords Time Daleks, the and Racnoss the Sontarans, the Fendahl, Great the Vampires, the as such enemies attracted poweralso such However, universe. the of corners farthest the touched influence and legend whose immortals near of race advanced these technologically werea Lords’ ‘Time young, still was universe travelthe time when mastered who race ancient denied.An be Gallifreyanscannot the achievementsof the senators, dusty and gods meddling both viewedas While Lords Time the and Gallifrey sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who turn if the President is within 12”. within is President the if turn per check Morale failed rerollone can Omega) or Master Time Lord President,Lord Time l alfea oes(xetteDco,the Doctor, the (except Gallifreyanmodels All Leader The Time Lord President has access to The access has PresidentLord Time ability can only affect Gallifreyansaffect only can ability UNIT File: 301076/14/03

Time Lord President cheese time Big epnRne i SrNotes Str Hit Range None Weapon MOVE 6 DEF 3 ! HITS 2 detail some of these items in more detail. more in items these of some detail will releases Future enemies. his the of any or Lords Time Doctor,involvingthe games of series or game a of subject the followingbe the could of artifacts Each Lord Time "" ArtifactsLord Time " " " " " " " " " " " " " " the terrible forces of the Eye of Harmony.of Eye the forcesof terrible the wearerfromthe protects Rassilon of Sash The see but – wearerimmortality the grants Rassilon of Ring The Harmony.of Eye the forceswithin the control and drain to user the allows Rassilon of Rod The Council. GallifreyanHigh the of chambers the in chamber secret a unlocks Rassilon of Harp The destruction. mass powerfulweaponof a Gun, Demat the of part is KeyGreatRassilon The of knowledge. Lord Time all of depository virtual the , the to access allow both KeyRassilon the of Crownand The Control wearerto the allows Rassilon of Coronet The STR 2 ! other beings by force of will. forceof by beings other The Time Lord President and his elite guards elite his and President Lord Time The Five The AGI 3 ! 10 INT Faction:Hero MORALE 9 29

Gallifrey and the Time Lords Gallifrey and the Time Lords morals live a more primitive life. primitivemore a live morals race’stheir and lifestylewith disenchanted havebecome Gallifreyanswho where wastelands lie Capitol the Outside Information: Capitol. the and Council High the protectingtasked troopswith elite the areGuard Chancellery the Castellan, the by Appointed Information: time. of flow the with meddling of complexities moral the to due perhaps races, other of affairs the interferein not do they travel, time powerof the and knowledgegreat posessing averagehuman.Although the than physicalhavegreatercapabilities Lords far Time Information: 30 Outsider, Guard, Chancellery Lord, Time Gallifreyan gone native gone Gallifreyan Master of the universe? the of Master

UNIT File: 180278/15/06 UNIT File: 041278/15/06 UNIT File: 030569/06/07 Outsider Chancellery Guard fellow Capitol Time Lord rw ee +3Stuns 3 4+ Notes melee Str Hit Range any use may Outsiders Brawl Weapon Stuns Pistol Laser, 3 4 4+ 4+ Notes melee 12” Str Hit Range Pistol Staser Brawl Weapon Notes Str Hit Range None Weapon MOVE MOVE MOVE 6 6 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who DEF DEF DEF 3 3 3 Primitive HITS HITS HITS weapons, requiring 3+ to hit. to 3+ requiring weapons, 2 1 1 Invent, Repair,Time Lord Repair,Time Invent, Rules: Special Infinity,Triala of of of InvasionLord The Time Time,Arc , WarGames,The Doctors,The Three NotableAppearances: Outsider Leaders Outsider Rules: Special of Invasion The Time NotableAppearances: Body Armour. Rules: Special Infinity of of Invasion The Time,Arc NotableAppearances: which can only be used on other Outsiders. other on used be only can which STR STR STR 2 3 3 Guard Commanders Guard have +1 Morale and the and Morale have+1 AGI AGI AGI 3 3 3 have Leader (2). haveLeader INT INT INT 9 7 7 Leader (3) Leader Faction:Hero Faction:Hero Faction:Hero MORALE MORALE MORALE 6 7 7 ability, Survivors cannot activate in their next action phase. action next their in activate cannot Survivors Hit. 1 lose or 2D6 on less or Int their half rollmust attack of Force Will: Repair Invent, (1), Leader (3), Invulnerable Rules: Special the revengeon Lords. Time vowedhas he anti-matter Transportedof realm a to power.gavetheir the which of source the Lords Time supernova the created who engineer solar the was Omega Information: route. shortest the by leavetable to the attempt will Master the point this Master.At the eliminating YouHave TrickedUs!: Bars: Behind Safer Me!: Obey Repair,TARDIS,TimeLord. (3), Luck Invent, Hypnotise, Rules: Special Lords the Time Galaxy, the Earth, destroythe to plots various overto himself given has He cunning. and evil scheming, is he although a is Doctor, Master likethe LordThe Time Information: Master,The sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who become side if he can be captured.be can he if side an enemy model gets within 6”of him. 6”of within gets enemymodel an moment the turn this activated yet not has that 6” within regenerations. Omega, etc. wiped out wiped The Master may activate any Monster model Monster anymay activate Master The and also to steal the Doctor’sthe remainingsteal to also and Anti-matter megalomaniac Anti-matter Models affected by Omega’sby affected Models Villainous Time Lord Time Villainous The Master is worth 2 worth Heroicis the Master to The VP (see page 12), they gain 1 gain they for VP 12), page (see Once the Monster player’sMonster the Once forces

UNIT File: 130173/10/01 UNIT File: 020171/08/01 Omega The Master epnRne i SrNotes 4 Str Hit Range 3+ 6” Eliminator Compression Tissue Weapon Force of Will 12” 2+ n/a See Below See Notes n/a 2+ Disruptor 12” Str Hit Range 3 2+ Forceof Will Anti-matter melee Touch Weapon MOVE MOVE 6 6 Force of Force Will ! ! DEF DEF 4 3 HITS HITS 3 3 The Keeperof The Traken Deadly Assassin, Space,The Frontierin Daemons, The NotableAppearances: The Doctors Three NotableAppearances: and will be covered in a future release. future a coveredin be will and different,quite is profileGallifrey his threaten to seen in his anti-matter realm in realm anti-matter his in seen as Omega for aboveprofileis The Omega Infinity’ of ‘Arc Three Doctors Three The Master, said on numerous occasions. Master,numerous The on said “ me! I am the Master, and you will obey Master,will the you am and I ” STR STR 4 3 .When he later returns later he .When AGI AGI 4 3 The 10 INT 10 INT Faction:Monster Faction:Monster MORALE MORALE 6 9 31

Time Lord Personalities UNIT The Green Death, Invasion of the Dinosaurs the of Invasion Death, Green The NotableAppearances: brainwashing. provedto has susceptible he although Captain Yatesinvestigations,UNIT takeof controlcan Information: Undead Mawdryn Daemons, Invasion,The The NotableAppearances: clash. sometimes methods their although Doctor, the of ally staunch a is He Earth. to menace the about sceptical remain to threats alien many too seen has Brigadier The Information: advisor.UNIT’sscientific was unofficial time a for who Doctor, the is possesses it asset greatest the but force, military its as well as personnel scientific has UNIT probes. space launching through Earth the to attention attract to begun had mankind – terrestrialactivity extra- monitor to UNIT formed Nations United the Intelligence, Great the by London on attack an Following forces.alien hostile from Earth growingto threatthe tackle to is purpose main its Intelligence Nations and United for Taskforce, stands UNIT UNIT 32 CaptainYates, Brigadier,The UNIT commander UNIT UNIT officer UNIT

UNIT File: 020171/08/01 UNIT File: 260573/10/05 Captain Yates The Brigadier rnd ”4 ”Bat Scatter Blast, 2” Pistol Stuns 4 3 4+ 3 4+ 8” 12” 4+ Notes melee Str Hit Range Grenade Pistol Brawl Weapon Pistol Stuns 3 3 4+ 12” 3+ Notes melee Str Hit Range Pistol Brawl Weapon MOVE MOVE 6 6 ! Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who ! DEF DEF 3 3 HITS HITS 2 2 Easily Convinced: Easily (1) Luck (2), Leader Rules: Special Inspirational: (2) Luck (2), Leader Rules: Special does not succeed. not does Captain of attempt Yatesfirst the if maydice reroll the the Brigadier may use his Morale for tests if required.if tests for Morale his mayuse Brigadier the STR STR 3 3 UNIT models and models UNIT Any opposing model trying to gain control gain to trying model opposing Any ! AGI AGI The Brigadier leads the UNIT assault UNIT the leads Brigadier The 3 3 Companions INT INT 7 7 Faction:Hero Faction:Hero within 12” of 12” within MORALE MORALE 8 8 be clearly indicated. clearly be otherwise or model, the on shown be either must this and grenades, maycarry Soldiers UNIT 3 in 1 of maximum A Rules: Special technologies. provetheir ineffectiveoften against but menaces, alien of variety havea Soldiers faced UNIT Information: Death Green The Doctors,The Three NotableAppearances: duty.his doing faces he foes the with odds at often is nature earth to down His investigations. during soldiers UNIT of takescharge often Benton soldier, committed A Information: Benton, Sergeant sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who UNIT Soldier,UNIT General likethis: looks screen on seen as command of chain UNIT typical like.The the and scientists) (including civilians lowerrank, of models UNIT UNIT models can only use their use only can models UNIT Leaders UNIT rank than generic models of the same rank. same the of models generic than rank higher a of being as alwaysarecounted models Unique > Brigadier First line of defence of line First > UNIT officer UNIT Captain UNIT File: 4811279/306 UNIT File: 021168/06/03 UNIT Soldier Sergeant Benton rnd ”4 ”Bat Scatter Cannot Blast, 2” Aim Burst, SMG for Rifle Maysubstitute 4 3 Stuns 3 4+ 4+ 4+ 3 16” 8” 24” 4+ Notes melee Str Hit Range Grenade SMG Rifle Brawl Weapon Scatter Cannot Blast, 2” Aim Burst, Stuns 4 3 4+ 4+ 3 16” 8” 4+ Notes melee Str Hit Range Grenade SMG Brawl Weapon > Leader MOVE MOVE Sergeant 6 6 ! ability on other on ability > Soldier DEF DEF 3 3 HITS HITS 2 1 Luck the lose they – profile this use can Sergeants UNIT Other Sergeants: UNIT (1) Luck (1), Leader Rules: Special ability, have only 1 Hit and don’t count as unique. as don’tcount and Hit have1 only ability, STR STR 3 3 ! UNIT defend their HQ from alien attackalien from HQ their defend UNIT AGI AGI 3 3 INT INT 7 7 Faction:Hero Faction:Hero MORALE MORALE 8 7 33

UNIT Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

UNIT Heavy Weapon Team, Hard hitters Faction: Hero UNIT MOVE DEF HITS STR AGI INT MORALE 6 3 2 3 3 7 7 Weapon Range Hit Str Notes Brawl melee 4+ 3 Stuns Heavy Weapon varies 4+ varies Cannot Aim

UNIT File: 793/24843 UNIT Heavy Weapon Team UNIT Heavy Weapons Information: UNIT Heavy Weapon Teams are limited in numbers but Each Heavy Weapon Team carries one of the following are more effective than standard UNIT soldiers.Their use weapons between the two men: can sometimes slow down or even repel an alien attack. Each team is allocated one of the weapons on the right. Bazooka Range: 24” Str 6 Damage 1D6 Special Rules: A Bazooka is a short ranged anti-tank weapon, more 2 Man Team: The UNIT Heavy Weapon Team consists of 2 than capable of taking out a Dalek. men and 1 weapon mounted on a single large base – the profile above is for the entire team.The team can fire at Heavy Machine Gun full effectiveness until it loses its last Hit. Range: 40” Str 4 Burst Restricted Use: One UNIT Heavy Weapons Team or Sniper The HMG can lay down an impressive amount of fire. It may be fielded per 8 standard UNIT Soldiers. is mostly used in an anti-personnel role. Mortar Range: 18-36” Str 4 4” Blast, 2D6” Scatter Jenkins! Chap with the wings The Mortar fires indirect (i.e. in an overhead arc) so it “ can target anywhere within its range, not just within there – five rounds rapid. line of sight. Mortars suffer an automatic –1 hit penalty The Brigadier, The Daemons ” due to their indirect fire unless a friendly model (who acts as a spotter) has line of sight to the target point.

UNIT Sniper, Crack shot Faction: Hero MOVE DEF HITS STR AGI INT MORALE 6 3 1 3 3 7 7 406 Weapon Range Hit Str Notes Brawl melee 4+ 3 Stuns Sniper Rifle 24” 4+ 3 UNIT File: 129471/ UNIT Soldier Information: Special Rules: UNIT Snipers are rare but are brought into play when Restricted Use: See above. precision firepower is necessary.Their sniper rifles are Sniper Scope: Aimed shots using the sniper rifle can be more powerful versions of the UNIT rifle, and the snipers fired at up to 30”, do not suffer the –1 hit penalty for long have been trained to ascertain and strike at weak points in range shots, and count as Str 4 hits. their targets. Well Concealed: If the UNIT Sniper is in cover, he cannot be targeted until the firer is within 12”. 34 universe – anything is possible. is anything – universe It’sPrimitivebig hostile a of hands the Warriors. in is artifact vital some or Scientists, of havecache captureda Daleks the perhaps – models these severalof of addition liberal improvedthe considerablyareby games Most to alien beings of all descriptions. all of beings alien to preyfrequentlyfall and everywhere be to seem Civilians Information: Civilian, allies. useful be can but Doctor’sthe cause, help to persuading of bit takea Station.They Space a to factory a fromanything of charge in be might Administrators Information: Administrator, see – models these all takeof control playerextra to an need you if utilised be also can Scoops D6.Time humble the using controlledrandomly be can or side, either playon in appear can models other These Primitive or Guards Security Warriors). (Administrators, both be can some and (Civilians), hindrance, a are some (Scientists), useful, are Some games. during appearance makean can model of types other of host whole A Models Other sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Helpless monster bait monster Helpless Bureaucraticleader

UNIT File: 011175/13/03 UNIT File: 110267/04/04 Civilian Administrator epnRne i SrNotes Str Hit Range None Weapon epnRne i SrNotes Str Hit Range None Weapon MOVE MOVE 6 6 The Five Doctors Five The ! DEF DEF 3 3 . HITS HITS 1 1 ceases to have any effect once a monster gets within 12”. within gets monster a haveonce effectto any ceases rule actions.This takeno can and turn, this activated havingbeen as (opponent’s count 6” choice) within model friendlythe another both and 5+ Administrator a Fears Rules: Special The Administrator’s (2), Leader Rules: Special Sceptical: command. his under Aliens. ol16we h diitao satvtd On the activated. when is 1D6 Administrator Roll STR STR 2 2 Fears Aliens. Leader AGI AGI 3 3 ability may only be used on models on used be only may ability ! INT INT 7 7 Science is your friend your is Science Faction:Hero Faction:Hero MORALE MORALE 7 6 35

Other Models Other Models Warrior Leaders have +1 Morale and WarriorhaveMorale Leaders +1 Leaders: Warrior Sevateem). ( planet another undevelopedfromfromcutures or Earth’sfromWarriorsrepresent fighters past, either Information: Warrior, era. technological and culture their on depending varies equipment Moonbases.Their to Rigs Oil fromeverything guarding duties employedareforGuards Security Information: Guard, Security them. by targeted often arewhythey is which – aliens stop to forcestrying by use good to put be can Scientists Information: Scientist, 36 carry.Their carry.Their they totem or artifact some from or bravery natural from Warriors. Historical fighter Historical Leader White coated monster food monster coated White ability can only be used on other on used be only can ability Friendfoe? or

UNIT File: 230564/01/06 UNIT File: 021168/06/03 UNIT File: 221273/11/01 Warrior Security Guard Scientist Melee attack melee 4+ 3 1 Hit or Stuns if unarmed if Stuns or Hit 1 3 Notes 4+ Str Hit Range melee hit. to 4+ needing era, technological their from weapons suitable use Warriorsmay attack Melee Weapon Stuns 3 3+ Notes melee Str Hit Range hit. to 4+ a needing era, historical their on depending weapons, advanced or modern suitable use may Guards Security Brawl Weapon Notes Str Hit Range None Weapon MOVE MOVE MOVE 6 6 6 Leader (1–3) Leader Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who e.g. DEF DEF DEF 3 3 3 either , the HITS HITS HITS 1 1 1 equivalent of equivalent some and the with equipped Warriorsbe can shields, carry they if Def +1 mayadd –1.They at Str and Def their Body (optional). Armour Fears Rules: Special Low-tech: Fears Rules: Special Evil,The Faceof The Visitation Highlanders, Savages,The Child,The Unearthly An NotableAppearances: Fears Rules: Special les net Repair Invent, Aliens, Aliens not native to their own world.own their to native not Aliens passed. is test Morale based Fear a until Aliens Warriors fighting technological enemies count enemies Warriorstechnological fighting STR STR STR 3 2 3 Body Armour AGI AGI AGI 3 3 3 (see page 17). page (see INT INT INT 8 6 7 Faction:Varies Faction:Hero Faction:Hero MORALE MORALE MORALE 6 7 7 Ambassadors themselves were not hostile to humanity.to hostile werethemselvesnot Ambassadors aliens.The the and Earth between conflict intiate to Earth wereThe to broughtDeath of Ambassadors Information: Death, of Ambassador the their at of fall invariably‘hands’ ‘allies’. lackeys ends.These own their for cause alien the with themselvesally to hoping individuals greedy of presence the by easier frequentlymade are plans invasion Alien Information: Lackey, Alien sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who The Doctor, . Doctor, of The Ambassadors The “ in Recovery 7,Recovery in human. isn’t it but I don’t know what came down came what know don’t I Foolishmanipulator Monster & Villain Profiles Villain & Monster

UNIT File: 040470/07/03 UNIT File: 051088/25/01 Ambassador of Death Alien Lackey aiatv ls ”3 Disruptor 4 Notes 3+ Disruptor Str Hit Range 6” 4 3+ Blast Radioactive Radioactivemelee Touch Weapon Notes Str Hit Range None Weapon Radioactive alien Radioactive MOVE MOVE 4 6 DEF DEF ” 3 3 HITS HITS 1 1 bodies. alien’sthe fromradioactive hit 2 Str automatic takean any of 6” will within Ambassadors models Ambassador In The Way: Influence: Bad Sabotage (1), Leader Infiltrator, Rules: Special The Ambassadors of Death The of Ambassadors NotableAppearances: Radioactive: (3) Invulnerable helmeted), (while Infiltrator unhelmeted), (when Alien Rules: Special any single model within 6” to shoot at –1. at shoot to 6” within model single any to kill their lackey.their kill to ! A patrol of suicide Daleks turn up to ruin the party the ruin to up turn Daleks suicide of patrol A STR STR 2 3 The monster player+1 monster gains The manage they if VP During the end phase, all non all phase, end the During The Lackey’sAlien causes wheedling constant AGI AGI 3 3 INT INT 8 7 Faction:Monster Faction:Monster Mechanoid MORALE MORALE 6 7 non- , 37

Alien Lackey & Ambassadors of Death Autons activations for the turn if it runs. it if turn the for activations 1D6. on 2+ rollingdisregardedby be can seemingly at the will of their controller.their of will the at seemingly can and alive”dummies “come shop of form takethe often consciousness.They Nestene the of constructs are Autons Information: Space from Spearhead NotableAppearances: intelligences. individual many of comprised is It plastic. for affinity an with form life alien an is Intelligence Nestene The Information: Intelligence, Nestene Steady: Plastic: Hand: My In Off Came Just It Rules Special Auton control. to Nestene the for forms plastic morecreate to physicalfirst The facilities takeovermanufacturing Autons Intelligence. Nestene the of part contain each which units, energy spherical their landing byworlds colonise Autons Autons 38 as 2. as Def their count and melee in automatically hit are activate, Auton, Any hit caused by bullets or other blunt weaponsblunt other or bullets by caused hit Any This model counts as using up 2 of the player’sthe of 2 up using as counts model This Living plastic automaton plastic Living

UNIT File: 030170/07/01 UNIT File: 240170/07/01

Auton Nestene Intelligence Uncontrolled cannot Autons Tentacledterror lse 2 +4 4+ 12” Notes Str Hit Range 4 4+ Blaster melee Blow Crushing Weapon turn each roll attacks, 1D6 Notes 4 Str Hit 4+ Range melee TentacleCrush Weapon MOVE MOVE 0 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who DEF DEF 4 3 ! HITS HITS 3 1 and Auton Copies, but it can use its use can it but and Copies, Auton Spearhead from Space,Terror of the Space,Terrorof from Autons Spearhead NotableAppearances: Steady: Plastic, Hand, My In Off Came Just It Uncontrolledactions. take no may Autons Resist Vacuum Controlled, Alien, Rules: Special Plastic: Intelligence’sNestene The Resist Vacuum (3), Leader Alien, Rules: Special will count as count will destroyedis all it If Autons table. the on Copies) (including Controller: table. the on model Auton See above. See STR STR The Nestene Intelligence controls all controls Intelligence Nestene Autons The 4 3 ! uncontrolled The Autons activate to take over the planet the takeover activateto Autons The AGI AGI 2 0 . Leader ability only affects only ability Autons Leader INT INT 9 7 Faction:Monster Faction:Monster ability on any on ability See above. See MORALE MORALE 9 8

above. profile the with an model becomes Plastic object Animated Intelligence.The the by animated be can enemymodel an of 1D6” within object plastic suitable a then 1D6 on rolled be can 4+ If play. in is Intelligence Nestene the if activation telephone cord installed in the UNIT HQ by the Master.the by HQ UNIT the in installed cord telephone lethal eventhe or McDermott, suffocates which chair inflatable the Farrel, kills which doll the include examples – differentforms in come objects Plastic Animated Information: TemporaryControl: Plastic: harmless. normally are they as play removedfromare Uncontrolledmodels Plastic Animated Resist Vacuum.Controlled, Rules: Special the Space,Terrorof from Autons Spearhead NotableAppearances: the cause. further Auton help to and authority subvert to order in place taketheir to able humans, of copies plastic identical nearlyare Copies Auton Information: sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Animated Plastic, Animated Copy, Auton The Master,The TerrorAutons the of “ can never have too much plastic. much too have never can The people I represent,I Farrell,people Mr The See page 38. page See Living plastic duplicate plastic Living The one playerexpend Auton can

UNIT File: 160171/08/01 object consumer Auton UNIT File: 170170/07/01 Animated Plastic Auton Copy Plastic Attack melee 4+ 3 Models in melee may not break free. breakmay not melee in Models 3 Notes 4+ Str Hit Range melee Plastic Attack Weapon 4 4+ 12” Notes Str Hit Range 4 4+ Blaster melee Blow Crushing Weapon MOVE MOVE 2 6 DEF DEF 3 3 ” HITS HITS 1 1 opposing player immediately gains a number of number a playerto gains opposing immediatelyequal VP enough.The usuallyare surprise of element the with along blaster hand inbuilt and strengthown its – model original the by possessed equipment weaponsor any use to the need by not previously.Thecopywill Autons destroyedhavingbeen model original the game, the during point any at Hits 2 than more no with enemymodel the replaced model’sreplacedHits. the original WaxCopy: Steady: Plastic, Hand, My In Off Came Just It actions. takeUncontrolledno may Copies Auton Resist Vacuum. (1), Leader Infiltrator, Controlled, Rules: Special Terrorthe of Autons NotableAppearances: Breakthrough or Progress rolls and is worth 1 worth is ProgressBreakthroughand rollsor to VP Artifact the side which holds one. holds which side the STR STR 3 3 Auton Copies may replace any non unique non mayanyreplace Copies Auton – it allows a +1 bonus to Inventionto bonus +1 a allows it – Energy Unit counts as a as counts Unit Energy fteNseeItliec.Each Intelligence. Nestene the of part diameter.Theycontain in foot a aroundspheres plastic are These Units Energy Nestene AGI AGI 3 3 INT INT 0 8 Faction:Monster Faction:Monster See page 38. page See Minor MORALE MORALE 0 8 39

Autons

Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Axons ons

Ax Golden skinned beings called Axons offer humanity a miraculous substance – Axonite – which has the ability to replicate substances. In reality they intend to drain the life force of the planet, leaving it lifeless while they continue through space to other unsuspecting worlds. Axon Special Rules Change Form: Axons can change between humanoid and tentacled forms at will when they are activated. Group Mind: For each 25% of their force removed as casualties, each Axon loses 1 point of Int and Morale. ! The tentacles of Axos prepared to bury deep Axon (humanoid), Golden benefactor Faction: Monster MOVE DEF HITS STR AGI INT MORALE 6 3 1 3 3 9 9 /03 Weapon Range Hit Str Notes None on (humanoid) UNIT File: 130371/08 Ax Information: Special Rules: Axons travel through space and use their humanoid form Alien, Invulnerable (2) to Primitive and Modern weapons. when they first make contact with a species. In this form Change Form: See above. they appear harmless and benevolent. Fair Form: Whilst in their humanoid forms,Axons do not cause fear as other Aliens do to some models. Notable Appearances: Group Mind: See above. The Claws of Axos Axon (tentacled), True form of Axos Faction: Monster MOVE DEF HITS STR AGI INT MORALE 6 3 1 4 2 9 9 /03

acled) Weapon Range Hit Str Notes Explosive Tentacle 6” 2+ 5 Target may roll Agi test to avoid. May also be used in melee. on (tent UNIT File: 130371/08 Ax Information: Special Rules: The Axon’s true forms are shambling masses whose evil Alien, Invulnerable (2) – see above, Slow nature is only too clear.They have tentacles which deliver Change Form, Group Mind: See above. a fatal explosive charge to those who get too close. Natural Form: After activating a Tentacled Axon, it’s player may immediately activate another by rolling a 6 on 1D6. Notable Appearances: This free activation can also activate further Axons. The Claws of Axos 40 Infiltrator, Invulnerable (2) – (2) Invulnerable Infiltrator, Rules: Special of Claws Axos The NotableAppearances: of forms to identical Axos. are they appearance, their Despite enemy. the infiltrate to createdare copies Axon Information: Axon Copy, sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Change Form:Change Axon Copy.Axon an into alternativeback either change maynot form Axon Toymakerhis and Toysdefeated.are the and tests the Successful against 6 Toymakerturn. each test Int makean must and board, removedthe from is model game.That a in him playagainst to Int highest the Plaything: Create Toy: (4) Luck (4), Invulnerable Rules: Special Celestial The Toymaker NotableAppearances: eternity.for him join to destined arethey lose or win – worthyopponents with playgames to seeks He power. unlimited nearly posesses Celestial The Toymakerwho immortal manipulative a is Information: Toymaker, Celestial The to roll 1D6. On the roll of 5+ he can create a create can he 5+ Toy.of roll the On 1D6. roll to The Toymakerwith enemymodel forceone can The Toymakerturn per action one mayexpend See page 40.Axon Copies which revertto which Copies 40.Axon page See Servant of AxosServant of

UNIT File: 020466/03/07 UNIT File: 3/07/130371/3

The see (humanoid). Axon Axon Copy epnRne i SrNotes Str Hit Range model original As Weapon epnRne i SrNotes Str Hit Range None Weapon Shall we play a game? a play we Shall MOVE MOVE 6 6 ! DEF DEF 3 3 HITS HITS 2 ! 1 Replacement: Mind: Group if you havespare. you a if copied, being one the to identical model a or model Axon humanoid a representedby be either can Copies Axon form. a revertto to it Tentacledcause Copywill Axon Axon the Jamming an becoming Copy. Axon table, the on model any of 6” within Axon enemyanymodel of appearance the takeon can model that an activate theymodel, Axon Toysplay.into brought be can a morewhen no 5+ Toyof roll the on – defeated is Defeated Toys1D6 Roll removedareplay. from outcome. the influence to of these rolls, and the and Toymakerhis rolls, use these also of can either to +1 addToys can so and cheats natural are the and model Toy.Thesucceed.The will roll highest the for once 1D6 roll – luck their to trust simply or turns, consecutive on tests Int opposed 2 at Toit beat a either defeat must 4” within Toy,model a STR STR 3 3 See page 40. page See If the Axon player can roll 5+ on 1D6 when 1D6 the on If player5+ rollAxon can and the with Civilians, Toysas profile havesame the ToysToymakerThe the of AGI AGI 3 3 Invulnerable(2) INT INT 9 9 Faction:Monster Faction:Monster lce,Controlled Blocker, abilities. MORALE MORALE 9 9 41 Luck

Axons & Cybermen action, an enemy model within 4” will now count as count now will 4” within enemymodel an action, an expends Cyberman a such If models. other control by the newly formed forces of UNIT led by the Doctor.the by led UNIT forcesof formednewly the by weredefeated they CyberMondasians, the than advanced More invasion. wide world a attempted Cybermen industrialist by Aided Tobiasof group this Vaughn, Information: humanity.former their displayedof still remnants and brethren, later their than advanced wereless Cybermen 1986.These in System Solar our entered Mondas planet home their when Earth the invaded Cybermen.They known earliest the are These Information: Controlled Control: Mind Director: Cyber Rules Special Cybermen developed.is technology new as appearance their upgrading contantlyare and strength, great of possessed are Cybermen.They morecreate to races suitable convert to seek they blood, and flesh Originally humanoids. cybernetic tall foot 7 are Cybermen Cybermen 42 during each of their turns. their of each during model extra an activate can Cybermen these – individuals Cyberman (Early Cyberfaction),(Early Cyberman (CyberMondasian),Cyberman unless it can resist an opposed Int test. Int opposed an resist can it unless Some Cybermen utilise sonic wavessonic to utilise Cybermen Some Certain Cybermen were led by remoteby wereled Cybermen Certain

UNIT File: 231168/06/03 UNIT File: 081066/04/02 Cyberman, Early Cyberfaction Cyberman, CyberMondasian oi lse ”3 Disruptor 4 3 3+ 3+ Notes 5 12” 8” Str 3+ Hit Range melee Rifle Energy Blaster Sonic Blow Crushing Weapon 4 3+ Notes 5 12” Str 3+ Hit Range melee Lamp Heat Blow Crushing Weapon MOVE MOVE 6 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Balaclavason Fansradio of DEF DEF 4 5 HITS HITS 1 1 Cyber Director, Mind Control: Mind Director, Cyber Mechanoid Alien, Rules: Special Invasion The NotableAppearances: Control: Mind Director, Cyber Mechanoid Alien, Rules: Special The TenthPlanet NotableAppearances: ! This time the Cyber assault would not be thwarted be not would assault Cyber the time This STR STR 5 5 AGI AGI 3 2 See above. See above. See INT INT 8 8 Faction:Monster Faction:Monster MORALE MORALE 8 8

occasionally enter the field of battle to lead its army.its lead to battle of field the enter occasionally on centrewill communications or a from Cybermen Telos, the of armies the leads either It capabilities. former its of all retains but CyberNeomorph a of form the into rebuilt was Controlleron Cyber tomb the its from Rescued Telos, Information: Nemesis Silver Cybermen, the of Earthshock,Attack NotableAppearances: Mechanoid Alien, Rules: Special numerousoccasions. on history their alter to attempted haveand travel time technology to have Theyaccess century.twentieth the in Earth on seen developmentas Cyberman of pinnacle representthe CyberNeomorphs Information: sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Cyber Controller (CyberNeomorph),Controller Cyber (CyberNeomorph),Cyberman gaining +1 Str and Def but losing –1 Morale and Morale –1 losing but Def and Str +1 gaining – state cybernised partly a in remain completed.They interrupted before it can be can beforeit interrupted Cybermen, or haveprocess orthe Cybermen, conversioninto full for unsuitable be to foundare subjects organic Some Slaves Cyber

UNIT File: 050185/22/01 UNIT File: 090382/19/06 Cyber Controller, C-Neomorph Cyberman, CyberNeomorph ye-u 6 +4Disruptor 4 3+ Notes 6 16” Str 3+ Hit Range melee Cyber-Gun Blow Crushing Weapon Disruptor only Leader/Lieutenant Scatter, 2”, Blast 4 4 3+ 4+ Notes 5 16” 12” Str 3+ Hit Range melee Grenade Cyber Cyber-Gun Blow Crushing Weapon MOVE MOVE 6 6 Upgradedmodel DEF DEF Big head Big 5 5 ! HITS HITS 2 1 addition they gain the following ability: following the gain they addition range. unlimited ability.(1) Leader the with CyberNeomorphs, Cyber Lieutenants Cyber unique. as classed areability.They Leaders Cyber Unwilling Conscript: Unwilling as counting Cybermen the of Attack NotableAppearances: Communicator: Mechanoid (2), Leader Alien, Rules: Special CyberNeomorphs, except with 2 Hits and the and Hits 2 with except CyberNeomorphs, immediate Move towards the nearest table edge. table nearest Movethe towardsimmediate an in result will result failed test.A Morale takea SlavemustCyber the Cyberman, a of 6” within not is STR STR 5 6 Controlled have the same profile as standard as profile same havethe The Cyber Controller’sCyber The command of squads of Cybermen. of squads of command in found often are Lieutenants force. Cyber entire an controlnormally who commanders field are Leaders Cyber Lieutenants & Leaders Cyber have the same profile as standard as profile same havethe If at the end of any turn a Cyber SlaveCyber a turn any of end the at If yteCbra lyr In player. Cyberman the by AGI AGI 3 3 INT INT 9 8 Faction:Monster Faction:Monster Leader ability has an has ability Leader (2) Leader MORALE MORALE 9 8 43

Cybermen

Cybermen relocated in cover no closer than 6” to an enemymodel. an to 6” than closer coverno in relocated maybe Cybermat single a activation.Alternatively TobiasVaughn, Cybermen The the of Space,Tomb In Wheel NotableAppearances: Surprise: Noticed: Hardly Small Sabotage, Mechanoid, Alien, Rules: Special attack. out all beforean defenders the preyingon weakenbyenemyand defences infiltrate to Cybermen the by used are rat-likeCybermats metal tiny The Information: Cybermat, 44 opponent must count their Def at –1. at Def their count must opponent Bungling: (2) Leader a as counts He incompetence. laughable almost with sadism brutal combines and Packeris Vaughn’sSecurity,of head Guard (see page 36) armed with a Pistol. He has the has He Pistol. a with armed 36) page (see Guard only be used on IE security personnel. security IE on used be only within 6” of Packer roll 1D6. On 5+ that point takespoint that 5+ On Packer1D6. rollof 6” within effect but is not considered spent. considered not is but effect Packer ntetr yemt oeit ee,their melee, moveinto Cybermats turn the On If a heroic model expends a expends model heroic a If and Cybernetic pest Cybernetic 2 Cybermats can be activated using a single a using activated be can Cybermats 2 Bungling unique Electronics genius Electronics Security blte.His abilities. UNIT File: 021168/06/03 UNIT File: 110568/05/07 Tobias Vaughn Cybermat epnRne i SrNotes Str Hit Range None Weapon affect Cannot Notes 4 Str Hit Range 4+ melee Poisonous ‘Bite’ Weapon MOVE MOVE 4 Leader 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Luck point ability can ability ! DEF DEF 4 2 HITS HITS 2 1 Vaughn’s (1) Leader Hypnotise, Rules: Special Invasion The NotableAppearances: cybernised. partially been also has body His usefulness. havetheytheir outlivedonce destroythem and Earth, to Cybermen forceof invasion an bring to plans He seems. it so or – humanity of benefit the for developingcompanytechnology worldwide a (IE), Tobias Electromatics International of head Vaughnthe is Information: may reroll failed Morale tests. mayMorale rerollfailed Commanding: Leader STR STR 4 1 Models activated using activated Models Vaughn’s ability only affects IE personnel. IE affects only ability ! Cybermen guard their slaves on Teloson slaves their guard Cybermen AGI AGI 3 3 Mechanoids INT INT 9 6 Faction:Monster Faction:Monster Leader MORALE MORALE 10 6 ability free from melee combat with no penalty.no with combat melee fromfree break can prone.They go cannot and height, anyfrom fall above, with the with above, Dalek, standard the as profile havesame the Daleks.They 2–4 of patrols Dalek command typically Leaders Patrol Leaders Patrol Dalek Daleks The NotableAppearances: Dalekinium Armour: Shell, Armoured Mechanoid Hover, Alien, Rules: Special killers. and conquerors emotionless and merciless as galaxy fearedthe throughout slaveas labour.Theyareit use to want they unless – life of forms non-Dalek all out wipe to desire insatiable havean Doctor’sadversaries.They the areultimate Daleks The Information: Dalekinium Armour: Shell: Armoured Rules Special Dalek survive. could Kaleds mutated the which in form a – Dalek Davrosthe until created Kaleds the out wipe to threatened radiation by caused mutation genetic end the In the with war relentlesspeople. a Thal pursued race Kaled the where Skaro, planet the on originated Daleks Daleks sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who The Daleks yet again get hold of the TARDIS the of hold get again yet Daleks The weapon’sattacking 1D6. the on than Str moreroll can it receivesif it hit mayanyignore Dalek a – metal hard Dalek, Mutantxenophobicexterminator Daleks are automatically destroyedtheyautomaticallyare if Daleks Leader (1) Leader Dalek casings are made from super from made are casings Dalek

ability. UNIT File: 281263/01/02 Dalek Dalek Blaster 16” 4+ 4 Cannot Aim, Disruptor, Laser, 2 Shots 2 Laser, Disruptor, Cannot Aim, below see – only Engineer 4 Notes 2 4+ 4+ Str Hit Range 16” melee Manipulator Arm Blaster Dalek Weapon See above. See MOVE 6 # DEF 5 HITS 1 Dalek, The Daleks’ Master Plan Master Daleks’ The Dalek, “ sound like an achievement.an like sound the and Manipulator a of additionArm, the with Dalek, standard a as profile havesame Engineers the Dalek equipment. sensitive Engineer for every 6 standard Daleks in your force.your in Daleks standard 6 every for Engineer You make your incompetence your make You Invent STR 2 ! and Imperial Daleks patrol the planet Kembel planet the patrol Daleks Imperial Repair volatile material, or for repairs of repairsfor or material, volatile such as manipulating hazardous or hazardous manipulating as such required,is objects of control fine when used are Engineers Dalek Engineers Dalek AGI 2 abilities.YouDalek 1 mayfield INT 8 Faction:Monster ” MORALE 8 45

Daleks Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Dalek Emperor, Ultimate commander ! Faction: Monster

Daleks MOVE DEF HITS STR AGI INT MORALE 0 6 3 0 0 9 0 /09

/04 Weapon Range Hit Str Notes Cannot attack UNIT File: 010767 Dalek Emperor Information: Notable Appearances: The Dalek Emperor is a huge immobile Dalek-like form Evil of the Daleks hard-wired into the systems of the Dalek city on Skaro. The mere presence of the Emperor induces fanatic loyalty Special Rules: in all Dalek forces, making them almost unstoppable. Alien, Force Field (4+), Leader (2), Mechanoid Absolute Command: Friendly Dalek forces automatically pass all Morale tests while this model is on the table. If destroyed, Dalek forces count as being Wiped Out. The Emperor’s Guard Communicator: The Emperor’s Leader ability can be used by any friendly Dalek models of the table. In its imposing Dalek city on Skaro, Dalekinium Armour: See page 45. the Emperor still fears attack, so Immobile: The Emperor is hit automatically in melee has created an elite Dalek Guard combat – do not roll. to protect itself.These black- Unstoppable Destiny: The Emperor grants the Dalek player domed Daleks have a standard Dalek profile and are 2 points of Luck per turn.These points cannot be saved armed with a Disintegrator and a Blaster.They can from turn to turn – use them or lose them. reroll one miss each turn, and can shoot once with each weapon using their shoot action. We meet at last. Weapon Range Hit Str Special “ Disintegrator 12” 4+ 4/5* 1D3 Hits I wondered if we ever would. *Str 5 vs Mechanoids The Doctor to the Dalek Emperor, Evil of the Daleks”

Dalek Supreme, Force commander ! Faction: Monster MOVE DEF HITS STR AGI INT MORALE 6 5 3 2 2 8 9

/02/02 Weapon Range Hit Str Notes Dalek Blaster 16” 4+ 4 Cannot Aim, Disruptor, Laser, 2 Shots UNIT File: 281164 Dalek Supreme Information: Special Rules: On several occasions Dalek forces have been led by the Alien, Hover, Leader (2), Mechanoid Dalek Supreme.This Dalek is usually of a slightly different Absolute Command: See above. design to other Daleks, and carries the authority of the Armoured Shell: See page 45. Emperor into the field to ensure Dalek victory. Communicator: See above. Dalekinium Armour: See page 45. 46

Body Armour Rules: Special Daleks the of Remembrance NotableAppearances: Blaster.usual the of instead Destructor range short Special a The mounting variant rareWeapon a is Dalek Information: Daleks the of Genesis NotableAppearances: creations. likehis – compassion or remorse without and evil uttery is He elements. design Dalek with although form, Kaled original the of semblance a retainsDavros’appearance twisted Information: sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Dalek Trooper,Dalek Dalek, Weapon Special Davros, Kaled scientist Kaled Human collaboratorHuman

UNIT File: 080284/21/04 UNIT File: 191088/25/01 UNIT File: 080375/12/04 Dalek Trooper Special Weapon Dalek Davros rw ee +3Stuns Laser Disruptor, 3 4 4+ Notes 4+ melee 16” Str Hit Range Blaster Dalek Brawl Weapon overhalf at firing for modifier hit No Notes 6 Str Hit 4+ Range 12” Special The attacks makemelee not Weapon may Dalek Destructor Dalek Weapon 3 Notes 4+ Str Hit Range 6” Blaster Personal Weapon ! Mobile tankMobile MOVE MOVE MOVE 6 6 6 ! DEF DEF DEF 3 3 6 HITS HITS HITS 2 2 1 FanaticLeadership: Crippled: Shell: Armoured Mechanoid (2), Leader Invent, Hover, Alien, Rules: Special Resurrection of the Daleks the of Resurrection NotableAppearances: TargetingComputer: Dalekinium Armour: Shell, Armoured Mechanoid Alien, Rules: Special there is no need to roll. to need no is there both its actions to shoot in one turn. one in shoot to actions its both can reroll failed Morale tests. Morale rerollfailed can Davros is hit automatically in melee combat – combat melee in automatically Davroshit is STR STR STR 3 2 1 See page 45. page See range Friendly Daleks within 12” of Davrosof 12” within Daleks Friendly The Special The Weaponuse can Dalek AGI AGI AGI 2 3 2 See page 45. page See INT INT INT 9 8 7 Faction:Monster Faction:Monster Faction:Monster MORALE MORALE MORALE 8 6 7 47

Daleks Draconians & Gel Guards and are able to obey simple commands. simple obey to able are and universepositive the in materialise can they protoplasm, bubbly of masses roughlyhumanoid as Appearing Omega. by thought purefromcreatedare Guards Gel Information: Guard, Gel Space Frontierin NotableAppearances: Empire: Rival Bound: Honour Alien Rules: Special standoff. uneasy an and hostility havebetween Draconians varied the with Relations building. empire in heavilyengaged races both – Century 26th the in humans byencountered were first who humanoids reptilian of race proud a are Draconians Information: 48 usual +1 bonus when making rear attacks. rear making when bonus +1 usual the gain they do nor models prone attack not will They Draconian, Omega, The Three Doctors Three The Omega, “ your world and in mine. in and world your existin can matter. that organism An Created from the raw stuff of raw the stuff from Created See right. See Draconians have a strict code of honour.of code havestrict Draconians a Protoplasmic servantProtoplasmic Reptilian conqueror Reptilian

UNIT File: 301272/10/01 UNIT File: 240273/10/03 Gel Guard Draconian nimte ls 2 +4Disruptor 4 Notes Disruptor 3+ Str Hit Range 12” 4 3+ Blast Anti-matter melee Claw Anti-matter Weapon Laser Stuns 4 3 4+ 3+ Notes 24” melee Str Hit Range Rifle Laser Brawl Weapon MOVE MOVE 4 6 ” Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who DEF DEF 4 3 HITS HITS 1 1 forfeits his next action. next his forfeits Omega if negated be can Guard Gel a on hit successful the gain universe The Doctors Three NotableAppearances: of Creation Will: Creature: Anti-matter play.removedfromare Guards Gel Uncontrolled Slow Controlled, Alien, Rules: Special Games set during this era with Draconians and Draconians with era this during set Games races. both between beliefs they are on opposite sides during a game. a during sides opposite on arethey if +1 being as Morale their maycount sides Both affairs. bloody be can sides opposite on humans STR STR 4 3 hl nteat-atruies,a universe, anti-matter the in While Invulnerable(2) Gel Guards in the positive matter positive the in Guards Gel conflict and fierce entrenchment of entrenchmentfierce and conflict Draconia has led to suspicion, to led has Draconia and Earth of empires rival the between enmity of centuries The RivalEmpire Ability: New AGI AGI 3 1 ability. INT INT 5 7 Faction:Monster Faction:Monster MORALE MORALE 9 8 examples of Ice Lords. Ice of examples and Izlyr typical are Azaxyr Slaar, aliens. other from same the expect and race, their byrespect utmost the affordedare classes.They warrior their of leaders ultimate the are and Mars, off rarelyencounteredareLords Ice Information: Peladon Ice of The Curse Warriors,The NotableAppearances: Intolerant: Heat Slow Alien, Rules: Special peace. forcefor a become and Federation Galactic the join they history their in later Luckily, face. to opponents fearsomeare theyatmosphere oxygen an in hesitant seemingly and slow armour.Although scaly coveredin Ice Warriorshumanoids, reptilianare Information: sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Ice Lord, ,Ice Noble leader Martian Noble See below.See Martian conqueror Martian Squad Leaders haveLeaders the Squad Leader Squad Warrior Ice battle. Ice 3–5 of units Warriorslead and into

UNIT File: 251167/05/03 UNIT File: 251167/05/03 Ice Lord Ice Warrior Sonic Blaster 20” 4+ 4 Compare Blaster’s Str against target’sBlaster’s Compareagainst Str 4 4 4+ Notes 20” 4+ Str Hit Range melee Blaster Sonic Claw Martian Weapon target’sBlaster’s Compareagainst Str 4 4 4+ Notes 20” 4+ Str Hit Range melee Blaster Sonic Claw Martian Weapon MOVE MOVE 5 6 ! Leader (1) Leader DEF DEF 4 5 ability, HITS HITS 2 1 actions.The model still counts as having been activated. havingbeen as counts still model actions.The takeany to unable be or activated when 1D6 on 3+ roll The Ice Warriors,The Curse of Peladon Ice of The Curse Warriors,The NotableAppearances: Intolerant: Heat Slow (2), Leader Alien, Rules: Special is a great honour to do so.do to honour great a is it as Ice Rifle, 2 Sonic every a Warrior maycarry squads Sonic Rifle 24” 4+ 5 Blaster Sonic As 5 Special 4+ Str Hit Range 24” Rifle Sonic Weapon Varga, The Ice Warriors Ice Varga,The “ conquer this. conquer or world, own our to back go Then we shall decide… Whether to Whether decide… shall we Then STR STR 4 4 An Ice Lord in very warm conditions must conditions warm very in Lord Ice An most Ice Warriors. Only 1 Ice 1 Only Ice Warriormost in Warriors. version of the Sonic Blaster carried by carried Blaster Sonic the of version powerfulmore a is Rifle Sonic The Rifle Sonic Warrior Ice Def or Str, whichever is lower whicheveris Str, or Def Def or Str, whichever is lower whicheveris Str, or Def ” AGI AGI 2 3 INT INT 8 8 Faction:Monster Faction:Monster MORALE MORALE 8 8 49

Ice Warriors K1 Robot & Morbius gain 1D6 Hits and now counts as counts now and Hits 1D6 gain will it 3+ of roll the On 1D6. roll inventedweaponry, or Metal: Living Compassion: Mechanoid Rules: Special beings. human harm to programmingnot its against act forcedto being to due breakdownssufferedmental Robot member.The a was he which of group fringe the of ends the further to used was ProfessorKettlewellbycreated was and Robot K1 The Information: 50 companions, unless they attack it first. it attack they unless companions, Morbius, K1 Robot, K1 They also count as havingthe as count also They 4+. of roll 1D6 the on only and creations, their on work Int of 9.They have the 9.They of Int an with Scientists unique Kettlewellas Count Solon and them. kill ultimately respectivecreationstheir Instead good. forcefor a havebeen might creative abilities whose geniuses wereflawedmen Both has the has Solon addition In the 37. page Lackeyon profileAlien Kettlewell & Solon & Kettlewell Medic The K1 Robot will not harm Screamer harm not will Robot K1 The The first time the K1 Robot is hit by advanced by hit is Robot K1 the time first The Reanimated Time Lord criminal Lord Time Reanimated Abused electronic creation electronic Abused ability, and Kettlewell and gains ability, Leader (1) Leader UNIT File: 170176/13/05 UNIT File: 281274/12/01 Morbius K1 Robot epnRne i SrNotes 5 4+ Str Hit Range melee Pincer Massive Weapon 6 Notes 4+ Str Hit Range melee Pincers Giant Weapon In The Way Large ability, which will only will which ability, MOVE MOVE 6 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who . ability – see – ability Infiltrator ! DEF DEF 4 6 . ! HITS HITS 4 3 immediately move 1D6” towards his nearest opponent. nearest his towardsmove 1D6” immediately The Brain of Morbius of Brain The NotableAppearances: Rage: Alien Rules: Special insane. Morbius driven has trauma resulting others.The of parts the from built body a onto grafted been has It Karn. planet the on brain living still Morbius’ found has Solon scientist the believedkilled, and Defeated crimes. war terrible committed and rebelled who leader, Council GallifreyanHigh a was Morbius Information: Robot NotableAppearances: turn.The Robot will lose 1 Hit on the roll of 3+. of roll the on Hit 1 lose will Robot turn.The subsequent each of phase end the in 1D6 roll Robot, the with contact into comes virus metal-eating the If If Morbius defeats all his opponents in melee, he can he melee, in opponents his all defeats Morbius If STR STR 4 6 metal used to build the Robot. the build to used metal living the attacking of capable was Kettlewellwhich virus developeda Metal-eatingVirus AGI AGI 2 1 10 INT INT 6 Faction:Monster Faction:Monster MORALE MORALE 0 8 Day of the Daleks, Frontierin Daleks, the of Day NotableAppearances: Strength: Great Alien Rules: Special Daleks. the including – universe the in races manytroopsby shock as used be to them led has intellect, limited their with combined presence.This physicalimposing and strengthgreat possess Ogrons Information: deadlock. the breakway to a for looking are and Daleks the enemies their with stalemate logical havelockedin been race.They android an arethey fact the hides which – humanoids striking of race a Movellansare Information: sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Ogron, Movellan, infected models will lose 1 Hit on the 1D6 roll of 3+. of roll 1D6 the on Hit 1 lose will models infected turns their of each of end the 3+.At of roll 1D6 the on infectedare area Davros)this (including within Daleks – effect of radius 2” a has It Daleks. the against war their in use to gas deadly Movellansinventedthis The Movellan Virus Movellan Brutalhireling Disco android Disco e h ue o oeln,above. Movellans, for rules the See

UNIT File: 240273/10/03 UNIT File: 010979/17/01 Ogron Movellan lse 6 +3Disruptor 3 4+ 16” Notes 4 Str 4+ Hit Range melee Blaster Blow Crushing Weapon Stun. to set be Can Disruptor. 4 4 3+ Notes melee 4+ Str Hit Range 20” MovellanBlaster Brawl Weapon MOVE MOVE 6 6 DEF DEF 4 5 HITS HITS 2 1 controlled by the inventingplayer.the bycontrolled become to it cause Movellanwill a into reinserted pack such any success a after – powerpacks on used be can Great Strength: Great PowerPack: Unlikeother Repair Mechanoid, Rules: Special Destiny of the Daleks the of Destiny NotableAppearances: this roll. If the power pack can be removed the Movellanremovedthe be can powerpack the If roll. this to bonus +1 a Movellangaining the with or Str stats, Agi their of higher the using roll opposed makean must model Each it. grab to attempt Movellanto a with attack melee its forgo to maychoose model belts.A their on packs cannot activate and counts as a casualty.The a as counts and activate cannot gain +1 Str for this turn only.turn this for Str +1 gain ! STR STR 4 4 Movellans wear their small cylindrical powercylindrical small their Movellanswear Mechanoids The Master about to cut someone down to size to down someone cut to about Master The If this model expends a special action it will it action special a expends model this If AGI AGI 4 2 , Movellans may run. may Movellans , INT INT 5 8 Faction:Monster Faction:Monster Invent MORALE MORALE 9 7 ability 51

Movellans & Ogrons

Robots of Death & Servitor Robot of Robots The NotableAppearances: Super controlling single a for aboveprofileis Voc.The Voc. intelligent more Vocsa and Dums, mute – models three in come day-to-dayits functioning.They of aspects all crewin human small the aid Sandminer the aboard Robots The Information: can have up to 2 inbuilt weapons from the list above. list weaponsthe frominbuilt 2 haveto can up Robots purpose. specific a for designed is robot of type every as extensivelymodified be aboveprofilecan The galaxy.the of races technological more the by repetitivejobs or dangerous unpleasant, perform to haveused descriptions been and sizes all of Robots Information: Death, of Robot 52 Robot,Servitor, " " Robot ProgramsRobot Guard: Capture/Destroy: Captives must be returned to a chosen location. chosen a to returned be Captivesmust models. of group a or model single a destroyeither which enter this area. this enter which models unfriendlyany attack can and spot, designated The Robot must remain within 6” of a of 6” within remainmust Robot The The Robot will attempt to captureor to attempt will Robot The Metalservant Perfectcrewmember UNIT File: 220275/12/03 UNIT File: 290177/14/05 Robot, Servitor Robot of Death epnRne i SrNotes 4 3+ Str Hit Range melee Grip Crushing Weapon lse 2 +3Disruptor 3 4+ Target 5 capturedautomatically 12” Notes 4+ n/a 4+ melee Str Hit 4” Range Blaster CaptureCables Grapple Weapon MOVE MOVE 6 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who DEF DEF 4 5 HITS HITS 2 2 which can only be used on other Robots. other on used be only can which Super Vocs are unique, have Int 8 and the and have8 Int Super Vocsunique, are Not Created Equal: Created Not Principle: First Mechanoid Rules: Special " " reprogrammed with a reprogrammedwith is Robot the disregardedif maybe model.This be reprogrammed using the reprogrammedusing be also can 1D6.They on 4+ rolling and action an expending programs listed below at all times. all at below listed programs completely using completely Programmed: Program:Change Autonomous: Mechanoid Rules: Special Patrol: Protect: come within range of its weapons.its of range within come which models unfriendly mayattack It waypoints. of series predetermined a to proceed or perimeter, playersdiscretion. its at models attack can and 2”, within remainmust The Robot will either patrol an indicated an patrol either will Robot The STR STR h oo ilpoetapro rie.It item. or person a protect will Robot The 4 5 Servitor Robots activate every turn for free. for turn every activate Robots Servitor Servitor Robots must obey one of the of one obey must Robots Servitor A Robot may not cause harm to a living a to harm cause maynot Robot A Robots can alter their currentbyprogramtheir alter can Robots Repair Dums use the above profile, with Int 6. Int with aboveprofile, the use Dums Repair AGI AGI 3 1 or Sabotage Repair roll at a –2 penalty.–2 a at roll ability, or shut down shut or ability, . INT INT 7 5 Faction:Varies Faction:Varies Leader (2) Leader MORALE MORALE 10 8 ability, as warriors, as well as related creatures such as the Myrka. the as creaturesrelatedsuch as well as warriors, as cousins their use Silurians underwater.Thelive who Devils, Sea than intelligent moreare and based land are Silurians severaloccasions. on conflict into species three all brought has reptiles the and humanity between misunderstandings and century, twentieth the of half latter the until come awakeningnot did hibernation.Their into underground forcedcatastrophethem impending beforean agoyears of millions Earth the occupied species.They reptilianrelateddistantly two are Silurians and Devils Sea Silurians & Devils Sea worn this will grant them the them grant will this worn if – armour heavier with noted been also have Silurians Some Alien Rules: Special Earth. the haveto who claim they is it that belief the in firm however, Doctor.Theyare, the with discussions havein andengaged inherentlyviolent, not are Silurians Information: Deep the of Devils,Warriors Sea The NotableAppearances: detached. and cold seem they humans most bases.Tocoastal and underwater and platforms floating ships, attacking water, strikedeep fromusually Devils Sea Information: Devil, Sea sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who Silurian, Ancient reptilian racereptilian Ancient Amphibian menace Amphibian

UNIT File: 070270/07/02 UNIT File: 260272/09/03 Body Armour Silurian Sea Devil Sea Devil Ray Disc 16” 4+ 4 Can also fire with Str 3 and Blast 2” Blast and 3 Str with fire also Can 4 4 Notes 4+ 4+ Str Hit melee Range 16” RayDisc Devil Sea Slimy Arm Weapon Third Eye 12” 3+ 4 1 Hit or Stuns or Hit 1 4 3+ 4 Notes 12” 4+ Str Hit Range melee Eye Third Grip Reptilian Weapon MOVE MOVE 6 5 ability. DEF DEF 4 4 HITS HITS 1 1 Move to 5. to Move Body Armour Deep Warriorsthe of detachments, Devil Sea Some Alien,Aquatic Rules: Special Doctor Who and the Silurians,Warriors of the Deep the of Doctor Silurians,Warriors the and Who NotableAppearances: Silurian, Doctor Who and the Silurians the and Who Doctor Silurian, “ apes. I shall wipe them out.them wipe shall I apes. He talks of sharing our planet with planet our sharing talks of He STR STR 4 4 , but its bulkiness will reduce Sea the reduce will bulkiness its but , – wear heavy armour.This counts as counts armour.This heavy wear – AGI AGI 3 2 ! i.e. ‘Man mussst be desstroyed’ be mussst ‘Man Elite Group One – as seen in seen as – One Group Elite INT INT 7 8 Faction:Monster Faction:Monster ” MORALE MORALE 8 8 53

Sea Devils & Silurians The Myrka & Sontarans The Invasion of Invasion The Time,The TwoDoctors ,TheExperiment, Sontaran NotableAppearances: Probic Vent: Homeworld:Gravity High Body Armour Alien, Rules: Special weaknesses. their of twoareventprobic exposed and Earth’swith gravityunfamiliarity their powerful, Although . the with war their devotedto is culture whose humanoids cloned of race stocky short, a are Sontarans Information: Deep the Warriorsof NotableAppearances: attackers.most repel can attack electrical lethal Its weapon. shock a as Devils Sea the by used hexapoddwelling ocean bio-engineered a is Myrka The Information: 54 Str are removedareplay.from Str 0 to reduced Sontarans spacecraft. Sontaran a in turn full a recoveredspending be by can points Lost Str. –1 suffer will model the 6, of roll the On turn. the during combat melee in engaged or ran who Sontaran each for phase end the in 1D6 Roll Earth. gravitythan higher much a with worlds they must count their Def as 2 against this attack. this against 2 as Def their count must they – ventprobic vulnerable the in struck been has 6 of roll Sontaran, Myrka, The A Sontaran struck in the rear with a natural hit natural a with rear the in struck Sontaran A Cloned warrior Cloned Lethal Sea Devil pet Devil Sea Lethal Sontarans frequently operate on frequentlyoperate Sontarans UNIT File: 151273/11/01 UNIT File: 060184/21/01 Sontaran The Myrka otrnBatr1”4 Disruptor 5 4 Notes 4+ 4+ melee Str Hit Range 18” Blaster Sontaran Grapple Weapon the with contact Notes base in model Any Str Hit 6 Range 2+ melee Charge Electrical Weapon MOVE MOVE 6 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who ! DEF DEF 4 5 HITS HITS 3 1 Repair Field ( likeLinx Agents SontaranAgent Field or Styre ( Styre or self sufficient.They have 2 Hits, have2 sufficient.They self more be requiredareto and alone work 2 activations to be spent in order to activate the Myrka. the activate to order in spent be to activations 2 requires and 5, to Morale environmentlowerstheir this in Dweller: Ocean Deep Slow Aquatic,Alien, Rules: Special the and haveHits 2 Sontarans.They 8–12 of groupsbattle lead Commanders Sontaran SontaranCommanders Weapon Range Hit Str Special Str Hit Range Weapon Battle Rifle 24” 4+ 5 Disruptor 5 4+ 24” Rifle Battle Leader (1–2) Leader , 9 Morale and count as unique. as count and Morale 9 , STR STR The Sontaran Experiment Sontaran The 4 4 standard Blaster.standard more powerful Battle Rifle instead of the of instead Rifle powerfulBattle more the with armed be can Sontarans 4 in 1 SontaranRifle Battle ability. Myrka will suffer this attack this suffer will Myrka Myrka hate bright light, so operating so light, bright hate Myrka The Time Warrior AGI AGI 2 3 Invent ) usually ) INT INT 5 8 and Faction:Monster Faction:Monster ) MORALE MORALE 8 8 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who VargaPlant, Thal, or also be affected.Varga spines do not affect not do spines affected.Varga be also or makean must turn test any Agi of phase end the in Plant a with contact base in Varga Models below. detailed as effect status the by affectedare attack spine Mission to the Unknown the to Mission NotableAppearances: Varga Thorns: Slow Rules: Special another into them eventuallyturning – insane VargaPlant. victims drive which darts poisonous fire moveand to able are intruders.They unwelcomefromareassensitive guard to Daleks Vargawerethe developedbyPlants Information: Daleks. have– Kaleds become xenophobiccreaturesthe and mutated unlikethe – violence to opposed now are planet.They the of surface the ruined which Kaleds, the with war to went who people the of descendants the areSkaro on Doctor The first the byencountered Thals Information: be controlled by the monster player next turn. 3 such 3 playerturn. monster next the bycontrolled be will they phase end any in 6 a rolls model affected an If rolls and the model will turn into a new a into turn will Vargamodel the Plant. and rolls New StatusEffect:VargaPoison New Blonde survivor Blonde Models struck by a by struck Models VargaPlant’s poisonous Unfriendly flora Unfriendly

UNIT File: 091065/03/02 UNIT File: 040164/01/02 Varga Plant Thal epnRne i SrNotes below See Str Hit Range n/a 4+ 4” Spine Poisonous Weapon Notes Str Hit Range None Weapon MOVE MOVE 2 6 VargaPoison Mechanoids DEF DEF 3 3 , . HITS HITS 1 1 The Daleks The NotableAppearances: Pacifist: Rules: Special make an immediate Morale test. Morale immediate makean must Hit last their lose to opponent an cause who Thals Making VargaPlants Making Thal rolls to hit can never be better than 5+. than better neverbe can hit to rolls Thal STR STR 3 0 Ingredients: thick and push onto the cocktail stick. cocktail the onto push and thick other models. other spines.Add bits of wool to the top.the to wool of bits spines.Add resemble to plant the roundhorizontally stick cocktail of sections short Glue 5-10mm about and across mm 10-15 about sponge the from chips Cut base. a of centre the onto stick and model a omsog,wo,wiegu,paint. glue, white wool, sponge, foam mine: Here’smade I how anything.likenearly look makethem can you that in haveadvantage does one this – time of mists the in lost been mostly Finish: Method: of Images Vargain Plants spines, and based them to match mymatch to them based and spines, I painted my plants green with red with greenmy plants painted I AGI AGI 3 Cut a cocktail stick shorter than shorter stick cocktail a Cut 1 Miniature bases, cocktail sticks, cocktail bases, Miniature INT INT 0 7 Faction:Monster Doctor Who Faction:Hero MORALE MORALE 0 7 have 55

Thals & Varga Plants Yeti & result when rolling to wound their opponent. their wound to rolling when result See right for full details of body prints. body of details full for right See previously.or game the during either havetheycaptured, non it. throughmoving models to hit 5 Str a causes and ground difficult as counts web table.The the stayson weaponry Sting: Print: Body Alien,Aquatic Rules: Special species. their for suitable more makeit to atmosphere Earth’sthe alter to intend Ness.They Loch under refuge haverace takentheir of members some and explosion stellar destroyeda homeworldwas Zygonin The Information: WebFungus: Roar: Slow Mechanoid, Controlled, Alien, Rules: Special web.lethal a create could which weaponry advanced the occasion second the Yetiused weretheyencountered On powerfulandroids. fact werein they Himalayas, the of mysteriouscreaturesthe be to space.Appearing in existing evil formless a YetiIntelligence, Great the werebycreated Information: 56 cause fear for the remainder of the turn. the of remainder the for fear cause Zygon, Yeti, Mechanoid A roar.All and Yetiactions both expend can Yeti now Zygons making a successful melee attack against a against attack melee successful a making Zygons Shaggy robot Shaggy Aquatic refugee Aquatic Zygons can take over the appearance of anyoneof appearance takeoverthe can Zygons The web fungus produced by the byproduced fungus web The Yeti’s model may roll 2D6 and count the highest the count and may2D6 rollmodel

UNIT File: 300875/13/01 UNIT File: 300967/05/02 Zygon Yeti Stinging Arms melee 4+ 3 Sting – see below see – Sting 3 Notes 4+ Str Hit Range melee Stinging Arms Weapon table Stayson 2”, Blast 5 4+ 5 Notes 6” 4+ Str Hit Range melee WebGun YetiClaws Weapon MOVE MOVE 6 6 Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who DEF DEF 4 5 special HITS HITS 2 TerrorZygons the of NotableAppearances: The Abominable Snowmen,The ,The Abominable WebFear of NotableAppearances: Invention Breakthrough or Progress rolls and are worth areProgressInvention Breakthroughand rollsor count as count see the 37, see page Lackeyon Alien the lose Sabotage model which has not activated this turn. Body Prints Body turn. this activated not has which model 1 VP if the heroic side holds one or more. or one 1 holds side heroic the if VP which are hit revert to the normal Zygon profile. Zygon normal the revertto hit are which STR STR .A Body Print can use its use can Print Body .A Sting Minor Artifacts 3 5 and Yeti cannot be activated. Control Spheres Control Yetiactivated. be cannot Body Prints use the Zygon profile but profileZygon the use Prints Body nteceto eiWtotashr,a a of chest the in sphere, Yeti.Withouta cavitya into fit spheres metal small These Sphere Control Yeti use these copies to further their plans. their further to copies these use Zygons original, the to identical Appearing Prints Body Zygon Alien AGI AGI 2 2 abilities, and gain and abilities, – they allow a +1 bonus to bonus +1 a allow they – Infiltrator Leader INT INT 4 8 Faction:Monster Faction:Monster Bad Influence Bad ability on any on ability , Leader (1) Leader MORALE MORALE 8 8 and – Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. Scenarios

Antarctica, 1984 Map Key Defend Snowcap Base! 1: Base Control Room A tenth planet – identical to Earth – has appeared in 2:Access Hatch (Lower) the Solar System and is draining all power from 1 3:Access Hatch (Upper) the world.This process will be catastrophic : Str 4 Door if it cannot be stopped. Meanwhile, at Snowcap base at the South Cybermen Setup Pole, the Doctor and base 12” commander General

Ar Scenario: Defend Snowcap Base! Cutler discover the ea inhabitants of the tenth planet are 2 attempting entry – Sno Cybermen, the tenth 24” Setupwca p Base planet being Mondas, their Ar homeworld. ea 3 If the heroic Forces forces are wiped out, Heroes and Allies: The Doctor, Ben and Polly. then General Cutler will General Cutler (use the profile for the Brigadier), Dr move directly to the control Barclay (Scientist), 12 Base Soldiers, including 2 Sergeants room and activate the Z-bomb, the (use UNIT profiles). base’s ultimate deterrent weapon. From Monsters and Villains: 24 CyberMondasian Cybermen – of this point, the game will end within 8 turns.The which only 12 will ever be on the table at any one time. Z-bomb launch mechanism can be disabled using the Repair ability – this can be achieved automatically if a The Table Cyberman gets adjacent to it. Divide the table into 2 24x48” sections. One represents the surface above the base, and should have scattered The Cybermen have landed a considerable assault force – snow mounds and perhaps a frozen lake (counts as difficult if a Cyberman is killed, you can place another Cyberman ground).The second is the underground base itself. It model on the table if there are sufficient reserves.This should have 6–8 rooms with various corridors connecting new model should be at least 12” farther behind the them. One room should be allocated as the control room, model just removed from play. Replacement models another the lab (where inventions can be worked on). cannot be placed directly inside Snowcap base – they may Nominate one point in the control room as the Z-bomb instead be positioned at the entrance hatch (area 3). launch station (see below).A hatch connects the two areas of the table (see map key areas 2 and 3). Ending the Game The heroic player wins if he can defeat the Cybermen.The Set Up Cybermen player wins if he can get to the Z-bomb launch 6 Base Soldiers set up in the Snowcap Base setup area on station and disable it – the Cybermen will then use it to the surface, the remaining heroic models can begin destroy the Earth. If the Z-bomb is launched, the game anywhere inside the base. 12 Cybermen begin in their ends in a draw – Mondas will be destroyed but the Earth setup area on the surface. will be severely irradiated. No other Victory Point rules are used in this scenario. Initiative Determine initiative as normal for all turns Special Rules It’s all over?… …but it isn’t at all. The Antarctic surface is undergoing a ferocious blizzard.At “It’s far from being over. the start of each turn roll 3D6 – no model may shoot The Doctor, The Tenth Planet ” further than this distance this turn. 57

Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

A Tangled Web London Underground, 1967 Map Key 1: Main Line The has invaded the London Tube 2: Maintenance Area network.The British Army, under the command of 3:Yeti Start Point ea Colonel Lethbridge-Stewart, have been Ar : Door angled Web mobilised to stop the Intelligence’s 2 pawns – the fearsome Yeti! oic Set Up 1 Her

The Yeti have a new weapon, a deadly

Scenario: A T web-like substance 3 which is spreading 2 furiously through the underground network.This 3 web of fear has cut Lethbridge- Stewart and his allies off from their main force and he must now battle his 3 at least one clear way past the Yeti to escape to freedom… route must be left 3 between the heroic and Forces monster sides of the table at all Heroes and Allies: The Doctor and one companion. Colonel times. Lethbridge-Stewart (use the Brigadier’s stats) with 6 soldiers (use UNIT stats) and Professor Travers (Scientist). Unknown to the heroic forces, the hypnotic Monsters and Villains: 4 Yeti. effect of the Great Intelligence has already been at work within their ranks.At any point during any monster turn, The Table the Yeti player may take control of one of the army The 48x48” table represents the twisting tunnels and soldiers (not the Colonel).This model now counts as service passageways of the London Underground tube Controlled unless the hypnotic influence can be broken. tunnels.These tunnels should be 4” wide with a minimum of 3 exits on the heroic table edge and 4 on the monster End of the Game edge.A central 8” wide tunnel runs across the board – the The heroic forces are trying to escape this section of the main tube tunnel, with a train if you wish. tunnels.The game ends when all heroic models get off the Yeti table edge, or are removed from play. If all the Yeti are There should be 2 maintenance areas on the heroic defeated the game will also end. players side of the table which contain suitable equipment to invent with.These areas are behind doors with Def 3 and 2 Hits. If you fail, London’s finished – Set Up “England itself, perhaps. The heroic models set up in the tunnels within 4” of their The Brigadier, The Web of Fear ” table edge – models need not set up in the same tunnel. The Yeti begin within 6” of the monster table edge, a maximum of 1 Yeti in each tunnel.The Yeti player should place 2 Yeti Control Spheres on the table, no closer than Victory Points 24” to each other. The heroic side scores the following Victory Points:

Initiative "The Doctor off the monster table edge +4 VP Determine initiative as normal for all turns "Lethbridge-Stewart / Travers / Companion "off the monster table edge +2 VP Special Rules "Per soldier off the monster table edge +1 VP The Yeti are armed with Web Guns which can create 1x4” "Either Yeti Control Sphere obtained +1 VP blockages in the 4” wide side tunnels.This web stays on the table unless a Yeti model moves through it (they are The Yeti player scores the same points for eliminating the immune to its effects).The Great Intelligence cannot fully heroic models. No other VP rules are used in this scenario. cut off access in this part of the London Underground, so The side with the most VP at the end of the game wins. 58 armed with any combination of Rifles and SMGs. and Rifles of combination any with armed be can soldiers UNIT soldiers.The UNIT 8 and Brigadier table, or one side is destroyed or retreats off the table. the destroyedretreatsoff is or side one or table, the off Unit Energy the gets side one when ends game The Game the of End inventions.create to Doctor the by utilised be can which junk of full is – starts game the beforewhich determine – outbuildings farm the of One location. its reaches model a revealedmarkerwhen is A Unit. Energy the of location real the playerknow Neither should ignored. be can and signals false are others the Unit, Energy Nestene markersrepresentsthe these of One edge. table any or model any to 8” than closer no markers, objective 6 placing Beforeplayplayerstaketurns should Rules Special turns. all for normal as initiative Determine Initiative edge. table any of 6” within up The set each Autons walls. the behind farm, the in up set models heroic The Up Set undergrowth.and woods of patches coveredin be should table the of remainder 12”.The centre the in buildings 3 least at with havefarm should a table 48x48” The TableThe Villains: and Monsters and Heroes Allies: Forces the advancing… arebuildings farmAutons the search troopers UNIT of squad small the farmhouse.As remote a of vicinity the to Doctor the and Nestene the trackedboth by been has them of One meteorites. likefallen have which spheres plastic in housed is Intelligence The planet. the of invasion its begin to which with Autons plastic of spearhead a created has and Earth on landed has Intelligence Nestene The Leader! Swarm Locate sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who h otradoecmain the companion, one and Doctor The 6 Autons.

England, 1970 England, 12” Unit (probably by killing Sam). killing (probablyby Unit Energy retrievethey the if win Autons edge.The table any off Unit Energy the get can he playerheroicif The wins movenormally.can it 4+ On direction. random a in 1D6” the move1–3 must of rollAuton the On activated: is one when 1D6 roll then the Sam If havedetected Autons not turn. every detection for Check an to sight Auton. of line into gets or shotgun his fires runs, he if detected automatically is He 4+. of roll 1D6 the on detected be will he 3” than movesfaster but moveaction single a expends he If them. of one least at to sight of line direct in is the he by unless Autons undetected remain will coveredsafelyand Unit Energy the keepto manages he turn single a in 3” than movefaster not does and moveaction single a only expends Sam If edge. table any of 6” within 4 begin each Autons walls. farm the within begins He Unit. Energy Nestene the carries and Shotgun a with armed Civilian a as counts Sam scenario.main the as same the is up set table The severalit. collect dispatched to Autons has and Unit Energy the from signal the pickedup has Intelligence Nestene questions.The many too him asking round been have soldiers UNIT the as farm his from Unit Energy Nestene removethe to decided has Seeley Sam Poacher Scenario Alternate Nestene Energy Unit gains +4 gains Unit Energy VP.Nestene side ending the game with the with game the ending side Auton Set Up rules on page 25; in addition the addition in 25; page on rules scored according to the to accordingscored 6” Ar

Victory Points arePoints Victory ea Victory Points Victory 59

Scenario: Locate Swarm Leader! Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Earth, far future Map Key The Sontaran Experiment 1: Heroic Models Start Point Sontaran Field Major Styre of the G3 Military 2:Transmat Circle Assessment Survey has lured a human GalSec 3: GalSec Prisoner 4: Sontaran Spaceship vessel to Earth.To determine the ability of 3 3 the human race to resist invasion, an Experiment Styre is conducting barbaric ar experiments on the crash survivors. 2 4 1 The Doctor, Sarah and Harry have arrived by Transmat beam from the Nerva Beacon (see The Ark in 3 3 Scenario: The Sont Space).They must free the GalSec crew and if possible defeat Styre, while At the end of escaping the clutches of the Sontaran’s patrolling each Sontaran turn, Servitor Robot. roll 1D6. On the roll of 4+ the Sontaran player must reduce Forces the Str and Dex of one single GalSec Heroes and Allies: The Doctor and 2 companions. 4 GalSec prisoner by –1. Models reduced to 0 Str or prisoners who do not count as being in play until they are Dex are removed as casualties – see the Victory rescued. Each prisoner counts as an unarmed Security Points rules below. Guard with the Slow ability due to their extremely weak physical condition. Models may spend a standard action to search the ground Monsters and Villains: 1 Sontaran (use the Field Agent for a makeshift weapon. On the 1D6 roll of 4+ they can statistics) and a Servitor Robot armed only with Capture pick up either a stout stick (+1 Str in melee for the first Cables – which can capture a maximum of 4 models at turn) or a rock (Str 3 thrown weapon). once. Heroic models can exit the table only by entering the The Table Transmat circle – the Doctor has repaired it prior to the The 48x48” table should be covered in rocky and hilly start of the game. outcrops.A 6” circle of Transmat spheres sits in the centre of the table, and Styre’s spherical Sontaran spaceship is Prisoners can be rescued by getting any heroic model in within 4” of one corner.There should be no other man- base contact. A successful Str test or Repair or Sabotage made structures on the table. roll is needed to break the bonds holding the GalSec crewmembers prisoner. Set Up The Doctor and companions set up within 6” of the End of the Game corner opposite the Sontaran spaceship.The GalSec The game ends when all the heroic models are off the prisoners set up at the middle of each table edge. Styre table, captured or killed, or if Styre is killed. sets up within 4” of his spaceship, an the Robot begins within 4” of the Transmat circle. Victory Points The Victory Point rules on page 25 are not used in this Initiative scenario. Both sides score points as follows: Determine initiative as normal for all turns. Heroic Monster Special Rules "GalSec model off the table +1 VP The ground underfoot is rough and dangerous – if any "GalSec model killed while captured +1 VP model runs then roll 1D6 before they take their second "Styre killed +2 VP movement action. On the roll of 1 the model has fallen or "Styre survives at end of game +2 VP otherwise come to harm.They will suffer a Str 2 hit, or the player can elect to have the model stunned instead. If Styre is killed the heroic player scores VP for half the remaining captured GalSec crewmembers. 60

Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale.

Mission: Expendable London Docklands, Earth, 1984 Map Key 1:Water (impassable terrain) Guerrilla warriors from 200 years in Earth’s future 2:Warehouse have sent two units back in time to try and alter 3: Gantry the course of history. One group is attempting to kill Sir Reginald Styles ea 1 (see Day of the Daleks), the Ar other is investigating the 2 presence of Daleks and a temporal Monster Set Up disturbance in the year 1984. 3 Scenario: Mission Expendable The Daleks plan to ea capture the Doctor and send a Ar duplicate of him to Gallifrey to assassinate the Time Lord President.They oic Set Up Her are in the initial stages of setting this trap when Initiative the sudden appearance of the guerrillas forces them The heroic forces get the to take action. first turn.

The guerillas also have a secret weapon – some of the Special Rules Movellan virus, gained through encounters with the Dalek At the beginning of the Dalek turn roll 1D6. invasion forces in their own time. 1D3 Dalek Troopers can enter play on the 1D6 roll of 4–5, or a single Dalek on the roll of a 6. Models enter Forces along the neutral table edge. Once a total of 6 Dalek Heroes and Allies: 12 Guerrillas (count as Security Guards, Troopers or 2 extra Daleks have entered play stop rolling armed with SMGs) One has Morale 8, and Leader (2) and for reinforcements. two have Leader (1). Half of the Guerrilla models carry grenades of Movellan Virus – see right. Roll 1D6 every time a Guerrilla model fails a Morale test. Monsters and Villains: The Dalek side consists of a Force On the roll of 1–2, the model activates it’s recall unit and Commander (counts as a Black Dalek), one Patrol Leader, disappears back to the 22nd Century – remove the model and 2 Daleks. from play. The Table End of the Game The 48x48” table represents an area of deserted The game will end when one side or the other is wiped dockyards, and should have scattered warehouses, gantries, out, or leaves the table.The Guerrilla side can declare quaysides etc. There should be plenty of crates and other game end at any point – the game will finish after the items to hide behind.Warehouses should have at least 1 Dalek player gets another full turn. door – any doors will be locked on the 1D6 roll of 4+. Locked doors have Str and Def of 4. Victory Points The standard Victory Point rules on page 25 are used in Set Up this scenario. The Guerrillas begin within 12” of one table edge and deploy first, the Daleks within 12” of the opposite edge.

! It was always nice to sit down and reflect after an alien invasion 61 Scenario: For Whom the Diving Bell Tolls Sergeant. UNIT additional an and Benton Sergeant SMGs, or Rifles either with troopers UNIT 9 companions, 2 to up with 62 Sea Devils and 2 Sea Devil Sub-commanders with the with Sub-commanders Devil Sea 2 and Devils Sea Determine initiative on the first turn as normal. as turn first the on initiative Determine Initiative Devil’sSea the turns. of one of start the at edge land any along table the enter can or side, UNIT the from model any of sight of out table the anywhereon placed be can Master base.The the anywherewithin up set can troops UNIT remaining board.The the of edge north the of 4” within game the begin Devils Sea The Up Set well. as stuff and trees and boulders some has base the outside area the makesure and behind, hide to bits military other and crates havevarious should base mayinventions.The createDoctor the where laboratory a be to starts game beforethe declared be should which of one buildings, 4 haveleast should at base UNIT shooting.The for Sight of Line block not does which fence, chain 5 Str a surroundedby is It base. UNIT the representstable the of rest the of Most moveit. across mayDevils Sea the only water; is table’sedge The north TableThe the them (1) Leader Villains: and Monsters and Heroes Allies: Forces guard... on troops UNIT the of astonishment the to water Sea the when begins game the fromWarriorsemergeThe escape. makeshis and component his for searches he while UNIT and Doctor the both distract to diversion a create to intends Devils Sea the of help the with and Bay, Devils to Doctor trackedthe has He back. it wants he Earth, leave to desperate and, Master’s TARDIS the from component vital takena has Doctor the Previously probe. underwater an fromreadings the with trouble having are they where Highlands, Scottish the in base UNIT remote a of site the Bay, Devils to come has Doctor The TollsBell Diving Forthe Whom Body Armour blt.l e eiswa ev ror giving heavyarmour, wearDevils Sea ability.All The UNIT force comprises the Doctor the forcecomprises UNIT The The Sea Devils get the Master with 8 with Master the get Devils Sea The ability (see page 53). page (see ability Scotland, Earth, 1980 Earth, Scotland,

6” Doctor Who Miniatures Game © 2006–9 Graeme Dawson.This product is free and not for sale. for not and free is product Dawson.This Graeme Doctor 2006–9 © Game Miniatures Who

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