The Critics Report
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Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Computer Gaming World Issue
VOL. 3 NO. 3 MAY -JUN 1983 FEATURES CLOSE ASSAULT 6 Review and Analysis Bob Proctor FillADVENTURE GAME CONTEST 7 in the Crossword Puzzle COMPUTER AMBUSH 10 Review and Analysis David Long PINBALL CONSTRUCTION SET 12 A Toy for AH Ages John Besnard WHEN SUPERPOWERS COLLIDE 14 Part 1 Germany 1985 Maj Mike Chamberlain GALACTIC ATTACK! 19 Sir-tech's Space Combat Game Dick Richards TELE-GAMING 20 A New Column Patricia Fitzgibbons THE NAME OF THE GAME 22 A New Column by Jon Freeman TWO COMPUTER BASEBALL LEAGUES 23 Two leagues for SSI's Computer Baseball Stanley Greenlaw CHESS 7.0 33 Odesta's Program Evaluated Floyd Mathews Departments Inside the Industry 2 Hobby and Industry News 3 Taking a peek 4 Silicon Cerebrum 13 Atari Arena 28 The Learning Game 30 Microcomputer Mathemagic 34 Route 80 35 Micro-Reviews 36 Reader Input Device 47 INSIDE THE INDUSTRY by Dana Lombardy, Associate Publisher Game Merchandising This issue we're going to look at the order them in the quantities they can with one of his new games, when another nearly thirty computer games that have handle. publisher may be selling twice as many been on the best-sellers lists for months. of his slowest-selling game! Because they As you can see, wholesalers are im- There was a time when a new game really are in the "middle" of things, portant to the software industry. And program came out, sold out, and then wholesalers can provide a much more because of their unique position, they the next new program came along to accurate picture of the overall software have a perspective on what's happening replace it and repeat the cycle. -
Computer Gaming World Issue
r Vol. 3 No. 6 December 1983 FEATURES ROBOTWAR: 12 Third Annual Tournament ULTIMA III 18 Review & Tips Scorpia OPERATION WHIRLWIND 25 Review Mark Bausman REACH FOR THE STARS 27 Review Ed Curtis LEGACY OF LLYLGAMYN 28 An Intro Robert Reams BROADSIDES 30 Review David Long NORTH ATLANTIC ' 86 34 Review & Strategies Jay Selover Departments Inside the Industry 6 Taking a Peek 8 Letters 14 Dispatches 16 Scorpion's Tale 17 Name of the Game 20 Tele-Gaming 32 Atari Arena 37 The Commodore Key 38 Micro Reviews (Flying Tigers, Space Station Zulu, The Enchanter, Fortress, Secret Agent) 42 Game Ratings 52 Reader Input Device 54 garners represent almost all the money they make when INSIDE THE INDUSTRY they offer a new title. We're not saying these things just to make you feel im- portant. These are facts that market-wise software publishers consider when they decide to release a new game or expand their line. by Dana Lombardy And what are you telling the industry? Your answers to our survey confirm trends reported by stores and distributors over the past months: computer game sales are still good, but overall game sales have slowed, and the average customer is being more careful with his money. Results of the Readers Survey from the July/August 73 percent of you are spending less on software now 1983 issue of CGW. that you have in the past. For whatever reasons-whether Percent it's too many titles to choose from, or too many bad of games- you're cutting back on the number of items you Question Readers buy and the amount you spend. -
October 1985-86
The New Wave of Educational Software. (Guest Editorial) Braun, Ludwig (October 1985). The new wave of educational software. (Guest Editorial.) The Computing Teacher. Eugene, OR: ICCE. Introduction Explorations of the computer as a tool to help students learn have been going on for about a quarter of a century. During most of that time most of the energy expended has been focused on pre-college students. Probably 90 percent of the available educational software addresses this group of students. During this same period, there has been a great deal of research on the computer's effect on rate of learning and retention of learned material. In both areas, the computer has had a dramatically positive effect, even though almost all of the research has focused on drill and practice applications. There also have been small efforts to assess the impact of learning to program a computer on the development of problem-solving ability, and the effective use of simulations-again with positive results. Despite these very positive research results, we have only begun to realize the computer's potential to help students. There are two reasons for this long gestation period: • Until recently, computers were sufficiently costly that they were available to students only on a limited basis; and • Only during the past three to five years have we learned enough about the development of creative learning environments to take advantage of the computer's great potential . Until three years ago, most of the applications of computers in education consisted of teaching programming, or using drill and practice programs to teach facts. -
Stephen M. Cabrinety Collection in the History of Microcomputing, Ca
http://oac.cdlib.org/findaid/ark:/13030/kt529018f2 No online items Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Processed by Stephan Potchatek; machine-readable finding aid created by Steven Mandeville-Gamble Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc © 2001 The Board of Trustees of Stanford University. All rights reserved. Special Collections M0997 1 Guide to the Stephen M. Cabrinety Collection in the History of Microcomputing, ca. 1975-1995 Collection number: M0997 Department of Special Collections and University Archives Stanford University Libraries Stanford, California Contact Information Department of Special Collections Green Library Stanford University Libraries Stanford, CA 94305-6004 Phone: (650) 725-1022 Email: [email protected] URL: http://library.stanford.edu/spc Processed by: Stephan Potchatek Date Completed: 2000 Encoded by: Steven Mandeville-Gamble © 2001 The Board of Trustees of Stanford University. All rights reserved. Descriptive Summary Title: Stephen M. Cabrinety Collection in the History of Microcomputing, Date (inclusive): ca. 1975-1995 Collection number: Special Collections M0997 Creator: Cabrinety, Stephen M. Extent: 815.5 linear ft. Repository: Stanford University. Libraries. Dept. of Special Collections and University Archives. Language: English. Access Access restricted; this collection is stored off-site in commercial storage from which material is not routinely paged. Access to the collection will remain restricted until such time as the collection can be moved to Stanford-owned facilities. Any exemption from this rule requires the written permission of the Head of Special Collections. -
SOFTDISK™ for Apple 11+ ®, Lie, Ilc, Ilc +, and IIGS
SOFTDISK™ for Apple 11+ ®, lIe, Ilc, Ilc +, and IIGS BACK ISSUE Catalog . A Word about Softdisk ... Jim Mangham established Softdisk in September 1981 by mail ing the first issue of Softdisk™to fifty Apple® owners. The first seventeen issues of Softdisk were single-disk issues, but since issue #18, all issues have been published on two disks. Issues since #81 are also available on single 3.5" disks. Today Soft disk in both formats is sent to thousands of eager Apple users each month. The SOFTDISK Back Issue Catalog allows you the opportunity to select only those issues which contain specific programs you would like to own - whether games or utilities, or tutorials or applications! The choice is yours! Back issue catalogs are also available for our other monthly col lections: Big Blue Disk™ for the IBM®-PC and compatibles, Loadstar™ for the Commodore 64/128®, and DiskWorld™ for the Macintosh~ If you would like one of these other back issue catalogs, you may request one when you call to place your order for Softdisk back issues. ORDER TODAV! CALL TOLL-FREE 1-lLlIIlIl.Jr'l..s-1LlII1IILlII "'£0::"'11'" Learnit - Memorize text the easy way with the help of your Apple. Dollar - A subroutine for formatting numerical values into dollars and cents output. - Print out numbers in whatever form you wish. - Print all text files on the earliest Softdisk issues. Ctlalnger - Edit DOS commands and error messages to read the way you like - View a track and sector map on your screen. - Select your program by number. Gr'ar:~hics - Learn how to use hi-res graphics. -
Sleceronlc T:Antes Formerly Arcade Express
Sleceronlc t:antes Formerly Arcade Express THE Bl-WEEKLY ELECTRONIC GAMES NEWSLETTER VOLUME TWO, NUMBER TEN DECEMBER 18, 1983 SINGLE ISSUE PRICE $2.00 IT'S A MERRY CHRISTMAS FOR ATARI Here's some good news for industry-watchers! Accord AS HARD- & SOFTWARE SALES BOOM ing to the analysts, sales of software are helping Atari get back to profitability. This, coupled with the boom in sales of Atari computers, is putting smiles on the faces of Warner Communi cations' execs. Seems the Atari 800 computer is virtually sold out all over the country, and the company has 40% more orders for the new 600XL and 800XL computers than they can provide before the end of the holiday buying season. CONSUMER DEMAND SPARKS PRICE BOOSTS What goes down must go up again, and price wars FOR COLECO & ATARI COMPUTER PRODUCTS don't last forever, especially when demand ex ceeds supply. Citing product shortages and customer demand, both Coleco and Atari announced plans to increase prices shortly after the first of the New Year. Atari raised the price for the 800XL and 600XL computers by about $40 each, and also increased prices for its 1027 printer, 1050 disk drive, and for videogame players models 2600 and 5200. In a separate move, Coleco announced 24% price increases for the Adam computer system and for the Adam console (which plugs into the ColecoVision game player). "The insane price war has already taken a serious toll," said an Atari spokesman. "Atari is sending out a message--we don't intend to sell superior products at unrealistic prices." PC JR. -
Bill Budge Named As 2Nd AIAS Pioneer Award Recipient
FOR IMMEDIATE RELEASE ACADEMY OF INTERACTIVE ARTS & SCIENCES NAMES BILL BUDGE AS ITS SECOND PIONEER AWARD RECIPIENT Visionary programmer recognized for revolutionizing game design and user interfaces CALABASAS, Calif. – January 21, 2011 – The Academy of Interactive Arts & Sciences (AIAS) has announced that Bill Budge will be its second AIAS Pioneer Award recipient. The Pioneer Award recognizes the contributions made by the men and women who helped to create the interactive entertainment industry. Budge has been an innovator in the video game space for more than 30 years and is recognized for a number of advancements in software engineering technologies that have helped pave the way for past and present generations of game designers everywhere. The Pioneer Award will be presented by Don Daglow, president and creative director, Daglow Entertainment, at the 14th Annual Interactive Achievement Awards, during the 2011 D.I.C.E. (Design, Innovate, Communicate, and Entertain) Summit on Thursday, February 10, 2011 at the Red Rock Resort in Las Vegas. The awards will be hosted by actor, comedian and game enthusiast Jay Mohr. “From writing quality codes to designing games that paved the way for future program designers, Bill Budge has been nothing less than an inspiration to everyone around him,” said Martin Rae, president, Academy of Interactive Arts & Sciences. “Rational, realistic, competent, professional and humble are all words I’ve heard people use to describe him over the years, but I feel nothing describes him better than pioneer.” Early in his career, while working for Apple, Budge designed games independently including the popular Raster Blaster in 1981 designed for the Apple II and distributed through his own company, BudgeCo. -
A History of Gaming Platforms: the Commodore 64
A History of Gaming Platforms: The Commodore 64 gamasutra.com/view/feature/130406/a_history_of_gaming_platforms_the_.php By Matt Barton,Bill Loguidice Summary The Commodore 64 (C64) is perhaps the best known 8-bit computing platform ever designed, rivaled only by the Apple II in terms of popularity and longevity. Within a few short years after its introduction in 1982, the Commodore 64 dominated the low-end computer market, receiving a steady stream of software and peripheral support that lasted through the decade. In 1985, Commodore followed up with the lesser known Commodore 128 (C128), a technically superior machine that failed to win over the massive base of C64 fans and developers. History The Commodore 64 (C64) wasn't Commodore's first foray into the home computer industry. In 1977, Commodore had earned some recognition with its ground-breaking PET, which went through several iterations over the years and was quite popular in schools. The PET was followed by the VIC 20 in 1981, the direct ancestor of the C64. The VIC 20 was a smashing success, eventually selling millions of units and establishing Commodore's reputation for making highly capable computers at prices that rivaled the era's videogame consoles. “Why buy a videogame when you can have a computer?,” asked Star Trek’s William Shatner in a famous series of print and television advertisements. 1/14 The legendary Commodore 64 Still, although the VIC 20 was a great value for the budget-conscious, its limitations were onerous for many enthusiasts. They wanted a more powerful machine and were willing to pay extra to get it. -
Arcade Alley Index a Critical Look at Video Cartridge Games & Programs
Arcade Alley index A Critical Look At Video Cartridge Games & Programs Summer 1979 Atari VCS Video Olympics, Surround, Home Run, Basketball, Breakout, Air- Sea Battle January 1980 Odyssey2 Speedway, Spin-Out, Crypto-logic, Baseball, Cosmic Conflict April 1980 Faster Than A Bullet: Atari’s Super Game VCS Superman, Bowling, Miniature Golf, Video Chess May 1980 Nerves, Strategy and Guile: The Magnavox Arsenal Odyssey2 Football, Computer Golf, Thunderball, War of Nerves July 1980 The Head of the Class: Mattel’s Intellivision Las Vegas Poker and Blackjack and Armor Battle August 1980 Armchair Athletes: Sports, Mattel-Style Major League Baseball, NFL Football, NBA Basketball September 1980 From the Mailbag: Time Out for Questions October 1980 War in Space: Three New Games Fight It Out VCS Space Invaders, O2 Invaders from Hyperspace, Intellivision Space Battle December 1980 A New Era Begins: Activision Exploits Atari’s Success VCS Boxing, Dragster, Checkers, Fishing Derby January 1981 Atari’s “Adventure”: A Game of Heroic Proportions VCS Adventure, Night Driver February 1981 Sport Fan’s Delight: Skiing, Volleyball, Hockey VCS Skiing, O2 Volleyball, Intellivision Hockey May 1981 ‘I Want to be Alone’: Solo Video Games O2 Blockout/Breakdown, Electronic Table Soccer, and VCS Dodge ‘Em June 1981 Lure of the Labyrinth: Exploring Maze Games VCS Slot Racers, Maze Craze, and O2 Take the Money and Run July 1981 Most Complex is Not Always Best: Simple Games for the Atari System VCS Championship Soccer, Tennis, Laser Blast August 1981 Computer Cartridges: -
Elec~Ronic T:A,Nes Formerly Arcade Express
Elec~ronic t:a,nes Formerly Arcade Express T~E Bl-WEEKLY ELECTRONIC GAMES Nl:WSLETTER VOLUME TWO, NUMBER FOURTEEN FEBRUARY 12, 1984 SINGLE ISSUE PRICE $2.00 "BEST OF" ALBUMS Coleco plans to pump up the catalogue of games available for its COMING FOR ADAM Adam computer through deals with leading software houses to produce anthologies of some of their best efforts on data pack for the machine. Forthcoming this year are collections from Electronic Arts ("Hard Hat Mack", "Pinball Construction Set"), Synapse ("Capture The Flag", "Gruds In Space" and "Type Attack") and Broderbund ("A.E." and "Choplifter!"). "LIVE YOUR GAME" Micro Lab has created a "Live Your Game" series of contests in CONTEST LAUNCHED association with ELECTRONIC GAMES magazine. The first of several planned sweepstakes will start in the May issue of the leading gaming monthly and will support Micro Lab's recently released "Dino Eggs". In the actual game, the player assumes the role of a time traveler who journeys to the past to save the dinosaurs from deadly contamination resulting from an accident on one of his own previous trips. Accordingly, the winner of the "Dino Eggs" sweepstakes will be flown to Chicago, given the all-around royal treatment, and get a special behind-the-scenes tour of the city's world-famous Field Museum. The next sweepstakes, says Micro Lab's Susan Goldberg, will be themed to the up coming "Heist", a new game from Mike Livesay. FIVE MILLION Despite the Big Shake-Out and a summer sales slump that had manu VIDEOGAMES SOLD facturers running for cover, videogame hardware and software had a IN 1983 stronger sales year in 1983 than many had expected as recently as six months ago. -
1987- 88 Catalog
1987-88 Catalog THE SHAPES OF THINGS TO COME •' I ELECTRONIC ARTS® SIMULATIONS 1 The Shapes of Things to Come Chuck Yeager's The cube. The sphere. The tetrahedron. When Advanced Flight ·We started out five years ago, all we had were Trainer TM three shapes, a handful of software artists by Gen. Chuck Yeager and and one vision: to make the best, most inno Ned Lerner vative software money can buy. • The catalog you're holding now is a celebra tion of that vision-over 140 products designed to stretch your imagination and make your per sonal computer worth owning. Products like Commodore 64, IBM/Tandy Chuck Yeager's Advanced Flight Trainer, Climb into the cockpit with Chuck Yeager, the greatest test pilot of the fastest and most realistic flight program them all' Learn the basics of flying Cessnas-and the thrill of testing ever. Like Starflight-still America's favorite Mach-speed aircraft. Take an X-3 or an F-18 out for a joyride. Shatter the sound barrier in the Bell X-1. Test and evaluate aircraft using ac PC space fantasy. Like Earl Weaver Baseball tual evaluation charts. Follow Yeager through death-defying obstacle and Ferrari Formula One, from our new courses and complex maneuvers-you'll learn it all from one of the Sports Legends line of world-class sports great heroes of aviation! software. • 14 different aircraft at your • Fly to the edge of space, and e It's also a celebration of five years of command-including three push experimental aircraft to growth, bringing with it new ideas like the fantasy experimental planes the limit Deluxe Creativity Series-the software no • Fly Yeager's wing in the forma • Realistic instrument panel and Amiga or Apple IIGS owner would be without.