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Atari 8-Bit Family
Atari 8-bit Family Last Updated on October 2, 2021 Title Publisher Qty Box Man Comments 221B Baker Street Datasoft 3D Tic-Tac-Toe Atari 747 Landing Simulator: Disk Version APX 747 Landing Simulator: Tape Version APX Abracadabra TG Software Abuse Softsmith Software Ace of Aces: Cartridge Version Atari Ace of Aces: Disk Version Accolade Acey-Deucey L&S Computerware Action Quest JV Software Action!: Large Label OSS Activision Decathlon, The Activision Adventure Creator Spinnaker Software Adventure II XE: Charcoal AtariAge Adventure II XE: Light Gray AtariAge Adventure!: Disk Version Creative Computing Adventure!: Tape Version Creative Computing AE Broderbund Airball Atari Alf in the Color Caves Spinnaker Software Ali Baba and the Forty Thieves Quality Software Alien Ambush: Cartridge Version DANA Alien Ambush: Disk Version Micro Distributors Alien Egg APX Alien Garden Epyx Alien Hell: Disk Version Syncro Alien Hell: Tape Version Syncro Alley Cat: Disk Version Synapse Software Alley Cat: Tape Version Synapse Software Alpha Shield Sirius Software Alphabet Zoo Spinnaker Software Alternate Reality: The City Datasoft Alternate Reality: The Dungeon Datasoft Ankh Datamost Anteater Romox Apple Panic Broderbund Archon: Cartridge Version Atari Archon: Disk Version Electronic Arts Archon II - Adept Electronic Arts Armor Assault Epyx Assault Force 3-D MPP Assembler Editor Atari Asteroids Atari Astro Chase Parker Brothers Astro Chase: First Star Rerelease First Star Software Astro Chase: Disk Version First Star Software Astro Chase: Tape Version First Star Software Astro-Grover CBS Games Astro-Grover: Disk Version Hi-Tech Expressions Astronomy I Main Street Publishing Asylum ScreenPlay Atari LOGO Atari Atari Music I Atari Atari Music II Atari This checklist is generated using RF Generation's Database This checklist is updated daily, and it's completeness is dependent on the completeness of the database. -
Arcade Alley Index a Critical Look at Video Cartridge Games & Programs
Arcade Alley index A Critical Look At Video Cartridge Games & Programs Summer 1979 Atari VCS Video Olympics, Surround, Home Run, Basketball, Breakout, Air- Sea Battle January 1980 Odyssey2 Speedway, Spin-Out, Crypto-logic, Baseball, Cosmic Conflict April 1980 Faster Than A Bullet: Atari’s Super Game VCS Superman, Bowling, Miniature Golf, Video Chess May 1980 Nerves, Strategy and Guile: The Magnavox Arsenal Odyssey2 Football, Computer Golf, Thunderball, War of Nerves July 1980 The Head of the Class: Mattel’s Intellivision Las Vegas Poker and Blackjack and Armor Battle August 1980 Armchair Athletes: Sports, Mattel-Style Major League Baseball, NFL Football, NBA Basketball September 1980 From the Mailbag: Time Out for Questions October 1980 War in Space: Three New Games Fight It Out VCS Space Invaders, O2 Invaders from Hyperspace, Intellivision Space Battle December 1980 A New Era Begins: Activision Exploits Atari’s Success VCS Boxing, Dragster, Checkers, Fishing Derby January 1981 Atari’s “Adventure”: A Game of Heroic Proportions VCS Adventure, Night Driver February 1981 Sport Fan’s Delight: Skiing, Volleyball, Hockey VCS Skiing, O2 Volleyball, Intellivision Hockey May 1981 ‘I Want to be Alone’: Solo Video Games O2 Blockout/Breakdown, Electronic Table Soccer, and VCS Dodge ‘Em June 1981 Lure of the Labyrinth: Exploring Maze Games VCS Slot Racers, Maze Craze, and O2 Take the Money and Run July 1981 Most Complex is Not Always Best: Simple Games for the Atari System VCS Championship Soccer, Tennis, Laser Blast August 1981 Computer Cartridges: -
Elec~Ronic T:A,Nes Formerly Arcade Express
Elec~ronic t:a,nes Formerly Arcade Express T~E Bl-WEEKLY ELECTRONIC GAMES Nl:WSLETTER VOLUME TWO, NUMBER FOURTEEN FEBRUARY 12, 1984 SINGLE ISSUE PRICE $2.00 "BEST OF" ALBUMS Coleco plans to pump up the catalogue of games available for its COMING FOR ADAM Adam computer through deals with leading software houses to produce anthologies of some of their best efforts on data pack for the machine. Forthcoming this year are collections from Electronic Arts ("Hard Hat Mack", "Pinball Construction Set"), Synapse ("Capture The Flag", "Gruds In Space" and "Type Attack") and Broderbund ("A.E." and "Choplifter!"). "LIVE YOUR GAME" Micro Lab has created a "Live Your Game" series of contests in CONTEST LAUNCHED association with ELECTRONIC GAMES magazine. The first of several planned sweepstakes will start in the May issue of the leading gaming monthly and will support Micro Lab's recently released "Dino Eggs". In the actual game, the player assumes the role of a time traveler who journeys to the past to save the dinosaurs from deadly contamination resulting from an accident on one of his own previous trips. Accordingly, the winner of the "Dino Eggs" sweepstakes will be flown to Chicago, given the all-around royal treatment, and get a special behind-the-scenes tour of the city's world-famous Field Museum. The next sweepstakes, says Micro Lab's Susan Goldberg, will be themed to the up coming "Heist", a new game from Mike Livesay. FIVE MILLION Despite the Big Shake-Out and a summer sales slump that had manu VIDEOGAMES SOLD facturers running for cover, videogame hardware and software had a IN 1983 stronger sales year in 1983 than many had expected as recently as six months ago. -
The Critics Report
FREE TAKE ONE! THE CRITICS REPORT VOLUME I ISSUE2 ELECTRONIC ARTS MAY YOU'LL BE HEARING WELL SET THE STANDARD ABOUT ELECTRONIC ARTS By John Anderson, CREATIVE COMPUTING By Editors of SOFfALK "Make note of that name, Electronic Arts. It may "Electronic Arts. Get used to the name because well set the standard for sophisticated entertainment you're going to be hearing of the company and seeing software in the '80's" its products in the future. A lot." ARCH ON which you can cast spells." •BILLBOARD ENTERTAINMENT TOP 20 -CREATIVECOMPUflNG •SOFfWARE MERCHANDISING TOP 20 "No review could possibly do more than hint at the "The Most Innovative Game of 1983 Award" manifold excellence of Archon. It is truly a landmark in -ELECTRONIC GAMES the development of computerized strategy games.'' -VIDEO MAGAZINE "Archon is one of the most addicting two-player games ever created for the Atari. I unconditionally recommend " ... the offices of A.N.A.L.0.G. echo with the searing it to anyone with a good supply of patient, forgiving roar of dragon-fire and shouted obscenities from angry friends to play against." -A.N.A.L.O.G. players. Archon turns friend against friend and inspires grudges that can last for days. What better compliment ''Arcade games too fast? Strategy games too slow? can you give to a computer program." This Atari masterpiece combines the best of both -A.N.A.L.O.G. worlds.'' -SOFfLINE ''Brilliant. .. One of those rare cases. Rates extra high on MUSIC CONSTRUCTION SET the scales.'' COMPUTERS & ELECTRONICS '' ... Harvey sat down with his Apple and an introduc tory music text and came up with a program that is "This is the kind of game I have been waiting to see .. -
Computer Gaming World Issue
Vol. 3 No. 5 October 1983 FEATURES ELECTRONIC ARTS 10 Trip Hawkin's Dream Come True Dave Long ADVENTURE GAME CONTEST 12 A Crossword puzzler COMBAT LEADER 14 Review Floyd Mathews ARCHON 16 Review David Willis LODE RUNNER 20 Review John Besnard TAC 22 Review Dick Richards PARIS IN DANGER 28 Strategies and Rule Modifications Floyd Mathews BOARDGAMER MEETS COMPUTER 32 Jay Selover COSMIC BALANCE II 34 Review James A. McPherson DELTA SQUADRON 37 James A. McPherson Departments Inside the Industry 3 Hobby and Industry News 4 Taking a Peek 5 Scorpion's Tale (Zork III) 24 Name of the Game 25 Tele-Gaming 36 Dispatches 38 The Learning Game 40 Silicon Cerebrum / 42 Atari Arena 43 Commodore Key 44 Reader Input Device 51 Game Ratings 52 Game Playing Aids from Computer Gaming World COSMIC BALANCE SHIPYARD DISK Contains over 20 ships that competed in the CGW COSMIC BALANCE SHIP DESIGN CONTEST. Included are Avenger, the tournament winner; Blaze, Mongoose, and MKVP6, the judge's ships. These ships are ideal for the gamer who cannot find enough competition or wants to study the ship designs of other gamers around the country. SSI's The Cosmic Balance is required to use the shipyard disk. PLEASE SPECIFY APPLE OR ATARI VERSION WHEN ORDERING. $15.00 ROBOTWAR TOURNAMENT DISK CGW's Robotwar Diskette contains the source code for the entrants to the Second Annual CGW Robotwar Tournament (with the exception of NordenB) including the winner, DRAGON. Also included is the winner of the First Annual Tournament, NORDEN+. Twelve robots in all. Muse Software's ROBOTWAR`" required to use tournament disk. -
Computer Gaming World Issue
Vol. 4 No. 2 April 1984 FEATURES SO YOU STILL WANT TO WRITE A COMPUTER GAME . 11 Chris Crawford on Game Design LEARNING BRIDGE 16 Goren Computerized Bob Proctor CARRIER FORCE 22 The Fog of War at Its Foggiest Tom Cheche DIRECTORY OF GAME MANUFACTURERS 24 Annual Directory of Companies and Their Games ROBOTWAR TOURNAMENT RESULTS 36 An Incredible Finish PLANET PHOTON 41 "Live" Sci-Fi Gaming Comes to Dallas Departments Inside the Industry 6 Taking a peek 8 Letters 12 Hobby and Industry News 14 Dispatches (M.U.L.E. Designer Notes) 17 Scorpion's Tale (Starcross Tips) 20 Tele-Gaming 32 Name of the Game (Software Superstars?) 20 The Commodore Key 39 Micro Reviews (Parthian Kings, Planetfall, Axis Assassin, Hard Hat Mack, Oil's Well, Conquering Worlds) 43 Reader Input Device 50 Game Ratings 48 INSIDE THE INDUSTRY by Dana Lombardy 10. Spectator Mode (you watch the com- In the December, 1983 issue we gave puter Facts in Five; Cartels & Cutthroats; puter demonstrate or play against you the results of the survey regarding M.U.L.E.; etc. itself) how the readers of CGW buy computer Some games have features that could games. Most of you (55.1%) said you buy place them in more than one category. fewer computer games now, and that For example, Flying Tigers has both ar- Part IV (Question 11) you're more selective about the ones you cade and wargame features. do buy. The above list is meant to provide a Check the one type of play that you do guideline to enable you to answer the most each month (your favorite): following questions. -
Glowing Sword? a Wooden Club That Has Caught on Fire? Oh God
Begin Reading Table of Contents Newsletters Copyright Page In accordance with the U.S. Copyright Act of 1976, the scanning, uploading, and electronic sharing of any part of this book without the permission of the publisher constitute unlawful piracy and theft of the author’s intellectual property. If you would like to use material from the book (other than for review purposes), prior written permission must be obtained by contacting the publisher at [email protected]. Thank you for your support of the author’s rights. To everyone making games. For they are actions that a man might play, But I have that within which passeth show… —WILLIAM SHAKESPEARE, HAMLET SWORD IN ONE HAND, BLASTER IN THE OTHER! REALMS OF GOLD is the ultimate in computerized interactive entertainment, brought to you by your friends at BLACK ARTS STUDIOS! FOLLOW the adventures of FOUR ETERNAL HEROES through INFINITE WORLDS in the greatest INTERACTIVE experience ever forged. In FANTASTICAL ENDORIA, LIVE the struggle to rebuild the world in the wake of the SHATTERWAR, as the THIRD AGE of the world draws to a close. In the TWENTIETH CENTURY’S COLD WAR, match wits with the spymaster KAROLY in the thrilling world of CLANDESTINE. In the FAR FUTURE, forge the destiny of the human race in a WAR for the GALAXY in SOLAR EMPIRES. Mind-blowing graphics in Real Time and Three Dimensions. Choose from one of four Characters: Warrior, Mage, Thief, or Princess. Groundbreaking simulation technology makes the world come alive as never before. YOU determine the story! YOU choose your own Destiny! MASTER THE REALMS! BLACK ARTS STUDIOS ADVERTISEMENT GAMELORDS MAGAZINE, MAY 1992 PART I THE ULTIMATE GAME Chapter One So what’s your ultimate game?” He made it sound like a completely normal question, and I guess in this context it was. -
Retro Game Programming
Retro Game Programming Retro Game Programming How this book got started? ................................................................................................. 3 Introduction ......................................................................................................................... 4 What is a retro game? ..................................................................................................... 4 What are we trying to do? ............................................................................................... 5 What do you need?.......................................................................................................... 6 What should you know?.................................................................................................. 7 What’s the plan? ............................................................................................................. 7 Chapter 1: The Early History of Video Games ................................................................... 9 Just Having Fun ............................................................................................................ 10 A germ of an idea ...................................................................................................... 10 The First Pong Game ................................................................................................ 10 Spacewar! .................................................................................................................. 11 First Generation