The Civilization Series and Sid Meier's Legacy
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Cultural Imaginations of Piracy in Video Games
FORUM FOR INTER-AMERICAN RESEARCH (FIAR) VOL. 11.2 (SEP. 2018) 30-43 ISSN: 1867-1519 © forum for inter-american research “In a world without gold, we might have been heroes!” Cultural Imaginations of Piracy in Video Games EUGEN PFISTER (HOCHSCHULE DER KÜNSTE BERN) Abstract From its beginning, colonialism had to be legitimized in Western Europe through cultural and political narratives and imagery, for example in early modern travel reports and engravings. Images and tales of the exotic Caribbean, of beautiful but dangerous „natives“, of unbelievable fortunes and adventures inspired numerous generations of young men to leave for the „new worlds“ and those left behind to support the project. An interesting figure in this set of imaginations in North- Western Europe was the “pirate”: poems, plays, novels and illustrations of dashing young rogues, helping their nation to claim their rightful share of the „Seven Seas“ achieved major successes in France, Britain the Netherlands and beyond. These images – regardless of how far they might have been from their historical inspiration – were immensely successful and are still an integral and popular part of our narrative repertoire: from novels to movies to video games. It is important to note that the “story” was – from the 18th century onwards –almost always the same: a young (often aristocratic) man, unfairly convicted for a crime he didn’t commit became an hors-la-loi against his will but still adhered to his own strict code of conduct and honour. By rescuing a city/ colony/princess he redeemed himself and could be reintegrated into society. Here lies the morale of the story: these imaginations functioned also as acts of political communication, teaching “social discipline”. -
Master's Thesis: Visualizing Storytelling in Games
Chronicle Developing a visualisation of emergent narratives in grand strategy games EDVARD RUTSTRO¨ M JONAS WICKERSTRO¨ M Master's Thesis in Interaction Design Department of Applied Information Technology Chalmers University of Technology Gothenburg, Sweden 2013 Master's Thesis 2013:091 The Authors grants to Chalmers University of Technology and University of Gothen- burg the non-exclusive right to publish the Work electronically and in a non-commercial purpose make it accessible on the Internet. The Authors warrants that they are the authors to the Work, and warrants that the Work does not contain text, pictures or other material that violates copyright law. The Authors shall, when transferring the rights of the Work to a third party (for example a publisher or a company), acknowledge the third party about this agreement. If the Authors has signed a copyright agreement with a third party regarding the Work, the Authors warrants hereby that they have obtained any necessary permission from this third party to let Chalmers University of Technology and University of Gothenburg store the Work electronically and make it accessible on the Internet. Chronicle Developing a Visualisation of Emergent Narratives in Grand Strategy Games c EDVARD RUTSTROM,¨ June 2013. c JONAS WICKERSTROM,¨ June 2013. Examiner: OLOF TORGERSSON Department of Applied Information Technology Chalmers University of Technology, SE-412 96, G¨oteborg, Sweden Telephone +46 (0)31-772 1000 Gothenburg, Sweden June 2013 Abstract Many games of high complexity give rise to emergent narratives, where the events of the game are retold as a story. The goal of this thesis was to investigate ways to support the player in discovering their own emergent stories in grand strategy games. -
2K Unveils Stellar Video Game Line
2K Unveils Stellar Video Game Line-up for 2006 Electronic Entertainment Expo; Line-up Includes Highly- Anticipated Titles such as The Da Vinci Code(TM), Prey, Sid Meier's Civilization IV: Warlords and NBA 2K7 May 10, 2006 8:31 AM ET NEW YORK--(BUSINESS WIRE)--May 10, 2006--2K and 2K Sports, publishing labels of Take-Two Interactive Software, Inc. (NASDAQ: TTWO), today announced a strong line-up for Electronic Entertainment Expo 2006 (E3) taking place at the Los Angeles Convention Center from May 10-12, 2006. From 2K, the line-up includes titles based on blockbuster entertainment brands such as The Da Vinci Code(TM) and Family Guy and popular comic book franchises The Darkness and Ghost Rider, as well as original next generation games such as Prey and BioShock. 2K is also featuring highly-anticipated titles from Firaxis Games, including Sid Meier's Civilization IV: Warlords and Sid Meier's Railroads! as well as the Firaxis and Firefly Studios collaboration title CivCity: Rome. Other eagerly awaited titles include Stronghold Legends(TM) along with Dungeon Siege II(R): Broken World(TM) and Dungeon Siege: Throne of Agony(TM), based on the acclaimed Dungeon Siege(R) franchise. In addition, the 2K Sports line-up features the next installments from top-rated franchises such as NHL 2K7, NBA 2K7 and College Hoops 2K7. 2K Line-up Includes: BioShock BioShock is an innovative role-playing shooter from Irrational Games who was named IGN's 2005 Developer of the Year. BioShock immerses players into a war-torn underwater utopia, where mankind has abandoned their humanity in their quest for perfection. -
Civ 2 Pages 1-72 A5
© 1999 Hasbro Interactive and MicroProse, Inc. All Rights Reserved. MICROPROSE, SID MEIER’S CIVILIZATION, and CIVILIZATION are U.S. registered trademarks and HASBRO INTERACTIVE, the HASBRO INTERACTIVE logo, CIVILIZATION II: TEST OF TIME, TEST OF TIME, LALANDE 21185, CIV, and related marks are trademarks of Hasbro or its affiliates. MicroProse is a subsidiary of Hasbro. The MSN GAMING ZONE is either a registered trademark or a trademark of Microsoft Corporation in the United States and/or other countries. Hasbro and its affiliates disclaim any responsibility or liability for any content on or available through the MSN Gaming Zone, an independent gaming service run by Microsoft Corp. All other trademarks are the property of their respective holders. ii You can’t start playing until you install the game. Here’s how. REQUIREMENTS Before you can install Civilization II: Test of Time and start playing, check this list to make sure that your computer has everything you need: • The processor has to be a 166 MHz Pentium® or better. For best performance, we recommend at least a 200 MHz Pentium with MMX. • You must have at least 16 Mb (megabytes) of RAM. (If you’re running Windows 95, it’s a safe bet you have 16 Mb or more.) For best performance, we recommend 32 Mb or more. • You must have at least 16 MB (megabytes) of RAM. (If you’re running Windows 95 or 98, it’s a safe bet you have 16 MB or more.) For best performance, we recommend 32 MB or more. • You must have a 4x speed (or faster) CD-ROM drive. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Investigating the Effect of Pace Mechanic on Player Motivation And
Investigating the Effect of Pace Mechanic on Player Motivation and Experience by Hala Anwar A thesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Master of Applied Science (MASc) in Management Sciences Waterloo, Ontario, Canada, 2016 © Hala Anwar 2016 AUTHOR'S DECLARATION I hereby declare that I am the sole author of this thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. I understand that my thesis may be made electronically available to the public. Hala Anwar ii Abstract Games have long been employed to motivate people towards positive behavioral change. Numerous studies, for example, have found people who were previously disinterested in a task can be enticed to spend hours gathering information, developing strategies, and solving complex problems through video games. While the effect of factors such as generational influence or genre appeal have previously been researched extensively in serious games, an aspect in the design of games that remains unexplored through scientific inquiry is the pace mechanic—how time passes in a game. Time could be continuous as in the real world (real-time) or it could be segmented into phases (turn- based). Pace mechanic is fiercely debated by many strategy game fans, where real-time games are widely considered to be more engaging, and the slower pace of turn-based games has been attributed to the development of mastery. In this thesis, I present the results of an exploratory mixed-methods user study to evaluate whether pace mechanic and type of game alter the player experience and are contributing factors to how quickly participants feel competent at a game. -
View from the Trenches Avalon Hill Sold!
VIEW FROM THE TRENCHES Britain's Premier ASL Journal Issue 21 September '98 UK £2.00 US $4.00 AVALON HILL SOLD! IN THIS ISSUE HIT THE BEACHES RUNNING - Seaborne assaults for beginners SAVING PRIVATE RYAN - Spielberg's New WW2 Movie LANDING CRAFT FLOWCHART - LC damage determination made easy GOLD BEACH - UK D-Day Convention report IN THIS ISSUE PREP FIRE Hello and welcome the latest issue of View From The Trenches. PREP FIRE 2 The issue is slightly bigger than normal due to Greg Dahl’s AVALON HILL SOLD 3 excellent but rather large article and accompanying flowchart dealing with beach assaults. Four extra pages for the same price. Can’t be INCOMING 4 bad. SCOTLAND THE BRAVE 5 In keeping with the seaborne theme there is also a report on the replaying of the Monster Scenarios ‘Gold Beach’ scenario in the D-DAY AT GOLD BEACH 6 D-Day museum in June, and a review of the new Steve Spielberg WW2 movie, Saving Private Ryan. HIT THE BEACHES RUNNING! 7 I hope to be attending ASLOK this year, so I’m not sure if the “THIS IS THE CALL TO ARMS!” 9 next issue will be out at INTENSIVE FIRE yet. If not, it’ll be out soon after IF’98. THE CRUSADERS 12 While on the subject of conventions, if anyone is planning on SAVING PRIVATE RYAN 18 attending the German convention GRENADIER ’98 please get in touch with me. If we can get enough of us to go as a group, David ON THE CONVENTION TRAIL 19 Schofield may be able to organise transport for all us. -
Philosophy Emerging from Culture
Cultural Heritage and Contemporary Change Series I. Culture and Values, Volume 42 General Editor: George F. McLean Associate General Editor: William Sweet Philosophy Emerging from Culture Edited by William Sweet George F. McLean Oliva Blanchette Wonbin Park The Council for Research in Values and Philosophy Copyright © 2013 by The Council for Research in Values and Philosophy Box 261 Cardinal Station Washington, D.C. 20064 All rights reserved Printed in the United States of America Library of Congress Cataloging-in-Publication Philosophy emerging from culture / edited by William Sweet, George F. McLean, Oliva Blanchette. -- 1st [edition]. pages cm. -- (Cultural heritage and contemporary change. Series I, Culture and values ; Volume 42) 1. Philosophy and civilization. 2. Philosophy. 3. Culture. I. Sweet, William, editor of compilation. B59.P57 2013 2013015164 100--dc23 CIP ISBN 978-1-56518-285-1 (pbk.) TABLE OF CONTENTS Introduction: Philosophy Emerging From Culture 1 William Sweet and George F. McLean Part I: The Dynamics of Change Chapter I. What Remains of Modernity? Philosophy and 25 Culture in the Transition to a Global Era William Sweet Chapter II. Principles of Western Bioethics and 43 the HIV/AIDS Epidemic in Africa Workineh Kelbessa Chapter III. Rationality in Islamic Peripatetic and 71 Enlightenment Philosophies Sayyed Hassan Houssaini Chapter IV. Theanthropy and Culture According to Karol Wojtyla 87 Andrew N. Woznicki Chapter V. Al-Fārābī’s Approach to Aristotle’s Eudaimonia 99 Mostafa Younesie Part II: The Nature of Culture and its Potential as a Philosophical Source Chapter VI. A Realistic Interpretation of Culture 121 Jeu-Jenq Yuann Chapter VII. Rehabilitating Value: Questions of 145 Meaning and Adequacy Karim Crow Chapter VIII. -
Non-Linear Monte-Carlo Search in Civilization II
Non-Linear Monte-Carlo Search in Civilization II The MIT Faculty has made this article openly available. Please share how this access benefits you. Your story matters. Citation Branavan, S. R. K. David Silver, and Regina Barzilay. "Non-Linear Monte-Carlo Search in Civilization II." in Proceedings of the Twenty- Second International Joint Conference on Artificial Intelligence, Barcelona, Catalonia, Spain, 16–22 July 2011. p.2404. As Published http://ijcai-11.iiia.csic.es/program/paper/1252 Publisher AAAI Press/International Joint Conferences on Artificial Intelligence Version Author's final manuscript Citable link http://hdl.handle.net/1721.1/74248 Terms of Use Creative Commons Attribution-Noncommercial-Share Alike 3.0 Detailed Terms http://creativecommons.org/licenses/by-nc-sa/3.0/ Non-Linear Monte-Carlo Search in Civilization II S.R.K. Branavan David Silver * Regina Barzilay Computer Science and Artificial Intelligence Laboratory * Department of Computer Science Massachusetts Institute of Technology University College London fbranavan, [email protected] [email protected] Abstract Several factors influence a city's production of shields: the terrain within your city radius is most important. This paper presents a new Monte-Carlo search al- You might find it worthwhile to set Settlers to improving gorithm for very large sequential decision-making the terrain squares within your city radius. problems. We apply non-linear regression within Beyond terrain , the form of government your civilization Monte-Carlo search, online, to estimate a state- chooses can cause each city to spend some of its raw action value function from the outcomes of ran- materials as maintenance dom roll-outs. -
Civilizations As Networks: Trade, War, Diplomacy, Command-Control
Civilizations as Networks: Trade, War, Diplomacy, Command-Control Wilkinson, D. UCLA Political Science Department Los Angeles, CA 90024 Email: [email protected] Abstract Civilizational studies have been advanced by using network concepts for defining and bounding units of analysis, and for examining and comparing command-control networks. Several future applications of network concepts can be identified. Highly contextualized, "natural-historical" approaches will likely be most fruitful. Introduction Complex physical systems exist simultaneously as an interacting combination of atomisms and as a coherent field, itself an atomism on another level of interaction (Wilkinson and Iberall, 1986:37-38). "Complex systems have embedded interiors with many interacting parts, networks, and fields. From a mechanical point of view, emergent field processes often lead to 'surprising' results that are not reducible to a mechanical or deterministic account" (White and Johansen, 8/8/2002, xxiii). Indeed, "complexity" is informational: complex systems surprise and educate their observers by their unpredicted, and therefore informative, behavior. Complex systems are complex in spatial structure: they are wholes whose identity is more than the collection of their parts. They are also complex in temporal structure: the timescales of the whole are not those of the parts. "[A]ll complex physical systems display 'long' cycles...." (Wilkinson and Iberall, 1986:38). Complex systems are objects of study for many disciplines, and similar principles and research strategies seem to apply across many scales, and across "social," "biological," and "physical" sciences. Of particular importance is the determination of their process timescales, their "spectroscopy" (Wilkinson and Iberall, 1986; Iberall and Wilkinson, 1987, 1991; Iberall et al., 2000). -
D3D11 Software Tessellation
D3D11 Software Tessellation John Kloetzli, Jr Graphics Programmer, Firaxis Games About Firaxis ● Founded in 1996 ● Strategy games! ● Sid Meier lead designer ● 20+ shipped games ● Civilization V ● XCOM: Enemy Unknown “Games that stand the test of time” About Me ● I work on the Civilization team ● Graphics programmer ● Over 7 years at Firaxis ● Procedural modeling ● Terrain rendering Civilization V ● Shipped Sept. 2010 ● One of the first DX11 games ● Variable-bitrate GPU texture decompression ● Hardware tessellation ● Two large expansions ● Gods & Kings ● Brave New World OLANO et al. Variable Bit Rate GPU Texture Decompression. In EGSR 2011 Civilization V ● Low-res Heightmap ● 64x64 per hex ● Procedurally generated ● Unique – no repeat ● High-res Materials ● 512x512 per hex ● Artist-created ● Repeats across the world Better Terrain ● Problem: Sharp features ● Low-res heightmap cannot display unique, high-res detail ● Solution: High-res heightmap ● More data (Compression? Streaming?) ● Efficient Tessellation GPU Displacement Tessellation Demo Simple procedural terrain... ● Ridges to test difficult case ● Assume strategy game camera (lots of pan/zoom) ● High res: 256x256 Heightmap per tile ● Large: 128x128 tiles (32,768x32,768 heightmap) ...all done on the GPU ● Heightmap/Normalmap created on demand ● Use texture arrays to implement megatexture ● Tessellation created on demand using GPU CPU GPU Resources Compute Visible Tiles Create Heightmap Height Build New Tiles Create Normalmap Normal Render Visible Cells Tessellation ? Shade Overview -
Railroad Tycoon Deluxe Cheats
Railroad tycoon deluxe cheats Railroad Tycoon Deluxe. Cheatbook is the resource for the latest Cheats, tips, cheat codes, unlockables, hints and secrets to get the edge to win. For Sid Meier's Railroad Tycoon on the PC, GameFAQs has 15 cheat codes and secrets. Sid Meier's Railroad Tycoon Deluxe PC Cheats: Go to the Regional Display and press Shift+4. It gives you $, Don't use it after you reach $30,, or. Railroad Tycoon Cheats - PC Cheats: This page contains a list of cheats, codes, Easter eggs, tips, and other secrets for Railroad Tycoon for PC. Railroad Tycoon Deluxe Extra money: ______ Press [Shift] + 4 at the top layer of maps. more money: Hold down Alt Gr an press 4 and you gett , Online Games Source for PC Railroad Tycoon Deluxe Cheat Codes, Cheats, Walkthroughs, Strategy Guides, Hint, Tips, Tricks, Secrets and FAQs. Railroad Tycoon Deluxe for PC cheats - Cheating Dome has all the latest cheat codes, unlocks, hints and game secrets you need. Cheats, hints, tricks, walkthroughs and more for Sid Meier's Railroad Tycoon Deluxe (DOS). Cheats, Tips, Tricks, Video Walkthroughs and Secrets for Railroad Tycoon Deluxe on the PC, with a game help system for those that are stuck. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and Get exclusive Railroad Tycoon trainers at Cheat Happens. This page contains Railroad Tycoon Deluxe cheats, hints, walkthroughs and more for PC. Railroad Tycoon Deluxe. Right now we have 2 Cheats and etc for this. Sid Meier's Railroad Tycoon Deluxe hints. Hey all, Sharp here well don't let this game's complicated look turn you away from it.