Sensation Video Questions

Total Page:16

File Type:pdf, Size:1020Kb

Sensation Video Questions Chapter 5 Sensation with Dr. Philip Zimbardo Name_______________________ Hr.____DL Site_______________ http://www.learner.org/discoveringpsychology/07/e07expand.html 1. Why does the Ames room “fool” our visual perception? a. we misperceive the distance when Dr. Zimbardo moves from one side of the room to other b. the room is too dark and fools our sensory adaptation 2. The absolute threshold, our weakest level of detectable stimulus that can be perceived _____ percent of the time. Each receptor detects certain stimuli, such as light waves or sound waves, and transmits neural impulses to the brain’s cortex. The cortex gives meaning to these impulses. 3. Match ‘em up. What area of the brain processes what information? information processor (lobe) ___visual a. temporal ___hearing/smell b. occipital ___speech c. parietal ___body senses d. frontal 4.Sensory information is processed further in a relay station called the: a. hypothalamus b. thalamus c. occipital lobe Visual perception takes place in three areas: retina, pathways, and the visual cortex. 5. The object out there that the eye registers is called the: a. distal stimulus b. proximal stimulus c. retinal stimulus 6 The object that forms on the retina is known as the: a. distal stimulus b. proximal stimulus c. retinal stimulus OVER>>>>>>>>>>>>>>>>>>>>>>>>>>>>>> David Hubel discovered “feature detectors.” And mapped the action of receptor cells. see pages 209-210 in text There are 125 million rods and cones in the retina. You start with the retina. Output is the optic nerve that ends up in a certain region in the brain that sends it to several regions and each one connected to other areas. 7. T or F. The primary visual cortex---seven stages beyond the receptors in the retina---responds to visual stimuli. Visual stimuli can be in any orientation and the retinal cells will respond to them. Misha Pavel says that vision seems effortless but requires He studies how the visual system breaks down information and recombines it into a coherent image we can recognize. 8. According to Pavel, which statement about vision is correct? a. The brain looks for changes and complexity. b. The brain looks for constancies and simplicity. .
Recommended publications
  • Conjoint Representations and the Mental Capacity for Multiple Simultaneous Perspectives
    in: H. Hecht, R. Schwartz & M. Atherton (eds.) (2003). Looking into Pictures: An In- terdisciplinary Approach to Pictorial Space (pp. 17-60). Cambridge, Mass.: MIT Press Conjoint Representations and the Mental Capacity for Multiple Simultaneous Perspectives Rainer Mausfeld Table of Contents The dual character of pictures Conflicts in cue integration with respect to depth or spatial representations Conjoint representations in picture perception Triggering and parameter setting: The dual function of sensory inputs with respect to representational primitives Conjoint representations as a general structural property of our basic cogni- tive architecture Examples from visual psychophysics Examples from other areas of cognitive science Vagueness, smooth transitions between representational primitives, and the need of a ʹproximal modeʹ References 1 Mens videt, mens audit: Cetera surda et coeca. It is the mind that sees and the mind that hears; the rest are deaf and blind. Epicharmos 1 Common-sense taxonomies were, inevitably, the origin from which the natural sci- ences, at their earliest stages of development, derived their categorizations of phenom- ena. This can be witnessed by the classical division of physics into e.g. optics, acoustics, theory of heat, and mechanics. During the process of its theoretical development, phys- ics became increasingly divorced from these kinds of classifications and rather grouped phenomena in accordance with its own internal theoretical structure (the classical the- ory of heat, for instance, disintegrated into statistical mechanics, on the one hand, and electrodynamics, on the other hand). In perceptual psychology corresponding pre- theoretical classifications of phenomena are mirrored in the standard textbook organi- zation in terms of salient perceptual attributes, such as colour, depth, size, or form.
    [Show full text]
  • Do 3D Visual Illusions Work for Immersive Virtual Environments?
    Do 3D Visual Illusions Work for Immersive Virtual Environments? Filip Skolaˇ Roman Gluszny Fotis Liarokapis CYENS – Centre of Excellence Solarwinds CYENS – Centre of Excellence Nicosia, Cyprus Brno, Czech Republic Nicosia, Cyprus [email protected] [email protected] [email protected] Abstract—Visual illusions are fascinating because visual per- The majority of visual illusions are generated by two- ception misjudges the actual physical properties of an image or dimensional pictures and their motions [9], [10]. But there are a scene. This paper examines the perception of visual illusions not a lot of visual illusions that make use of three-dimensional in three-dimensional space. Six diverse visual illusions were im- plemented for both immersive virtual reality and monitor based (3D) shapes [11]. Visual illusions are now slowly making their environments. A user-study with 30 healthy participants took appearance in serious games and are unexplored in virtual place in laboratory conditions comparing the perceptual effects reality. Currently, they are usually applied in the fields of brain of the two different mediums. Experimental data were collected games, puzzles and mini games. from both a simple ordering method and electrical activity of the However, a lot of issues regarding the perceptual effects brain. Results showed unexpected outcomes indicating that only some of the illusions have a stronger effect in immersive virtual are not fully understood in the context of digital games. reality, others in monitor based environments while the rest with An overview of electroencephalography (EEG) based brain- no significant effects. computer interfaces (BCIs) and their present and potential Index Terms—virtual reality, visual illusions, perception, hu- uses in virtual environments and games has been recently man factors, games documented [12].
    [Show full text]
  • Illusions: the Magic Eye of Perception Openaccess Papers
    Illusions: The Magic Eye of Perception Madalena Grimaldi transtechnology research openaccess papers | i Executive Editor Prof. dr Michael Punt Editors-in-Chief Dr Martha Blassnigg Dr Hannah Drayson Managing Editors Amanda Egbe Martyn Woodward Associate Editors Rita Cachão Edith Doove Joanna Griffin Claudy Op den Kamp Jacqui Knight Marcio Rocha Production and Design Amanda Egbe, Martyn Woodward Please contact the original authors and /or copyright holders for permission to reproduce these materials. Transtechnology Research • Reader 2012/13 Plymouth University Portland Square, Drake Circus Plymouth PL4 8AA United Kingdom © 2013 Transtechnology Research ISBN 978-0-9538332-3-8 ii | Grimaldi•Illusions Illusions: The Magic Eye of Perception Madalena Grimaldi [email protected] Abstract This paper focuses on the abilities of visualisation and spatial reasoning, based on studies of hu- man perception and the associative structures that are formed in the memory. Perception is an activity of the brain that allows us to apprehend a situation objectively when stimulated by the senses. It is an inherently ambiguous process, where perceptual discrepancies may arise in differ- ent individuals who experience identical stimulation. These variations can be caused by different factors – optical, sensory or cognitive – and are called ‘illusions’. All the senses can be confused by illusions. The focus of this study is the visual illusions that ‘trick’ the human visual system, causing it to see something that is not present or to see it in a misleading way. Visual illusions are useful tools for investigating the cognitive processes associated with perception and memory. The construction of three-dimensional vision Pawan Sinha (2009), another expert on vision and neuroscience, states that formerly blind Although human beings possess five basic sen- patients can sometimes recover, even if they sory systems – sight, hearing, smell, taste and have experienced great visual deprivation.
    [Show full text]
  • Chapter 6 Visual Perception
    Chapter 6 Visual Perception Steven M. LaValle University of Oulu Copyright Steven M. LaValle 2019 Available for downloading at http://vr.cs.uiuc.edu/ 154 S. M. LaValle: Virtual Reality Chapter 6 Visual Perception This chapter continues where Chapter 5 left off by transitioning from the phys- iology of human vision to perception. If we were computers, then this transition might seem like going from low-level hardware to higher-level software and algo- rithms. How do our brains interpret the world around us so effectively in spite of our limited biological hardware? To understand how we may be fooled by visual stimuli presented by a display, you must first understand how our we perceive or interpret the real world under normal circumstances. It is not always clear what we will perceive. We have already seen several optical illusions. VR itself can be Figure 6.1: This painting uses a monocular depth cue called a texture gradient to considered as a grand optical illusion. Under what conditions will it succeed or enhance depth perception: The bricks become smaller and thinner as the depth fail? increases. Other cues arise from perspective projection, including height in the vi- Section 6.1 covers perception of the distance of objects from our eyes, which sual field and retinal image size. (“Paris Street, Rainy Day,” Gustave Caillebotte, is also related to the perception of object scale. Section 6.2 explains how we 1877. Art Institute of Chicago.) perceive motion. An important part of this is the illusion of motion that we perceive from videos, which are merely a sequence of pictures.
    [Show full text]
  • Chapter 2: Basic Processes in Visual Perception
    Chapter 2: Basic processes in visual perception There has been considerable progress in understanding visual perception in recent years. Much of this is due to the efforts of cognitive neuroscientists, thanks to whom we now have reasonable knowledge of the brain systems involved in visual perception. Vision and the brain There are three major consequences when a visual stimulus reaches receptors in the retina: reception, transduction and coding: The amount of light entering the eye is determined by the pupil. The lens adjusts in shape to bring images into focus on the retina. There are two types of visual receptor cells in the retina: cones and rods. There are 6 million cones, mostly in the fovea, which are specialised for colour vision and sharpness. There are 125 million rods, which are specialised for vision in dim light and for movement detection: Impulses leave the eye via the optic nerve. The main pathway between eye and cortex is the retina-geniculate-striate pathway. Two stimuli adjacent to each other in the retinal image will also be adjacent to each other at higher levels within that system (retinopy). Signals proceed along two optic tracts within the brain. One tract contains information from the left half of each eye and the other tract from the right half. Nerves reach the primary visual cortex (V1) within the occipital lobe before spreading to secondary visual areas. There are two relatively independent channels within this system: The P (parvocellular) pathway, sensitive to colour and detail, has most input from cones. The M (magnocellular) pathway, sensitive to movement, has most input from rods.
    [Show full text]
  • Illusory Distance Modulates Perceived Size of Afterimage Despite the Disappearance of Depth Cues
    RESEARCH ARTICLE Illusory Distance Modulates Perceived Size of Afterimage despite the Disappearance of Depth Cues Jiehui Qian1*, Shengxi Liu1, Quan Lei2 1 Department of Psychology, Sun Yat-Sen University, Guangzhou, Guangdong, China, 2 Department of Psychology, University of Minnesota Twin-Cities, Minneapolis, MN, United States of America * [email protected] a11111 Abstract It is known that the perceived size of an afterimage is modulated by the perceived distance between the observer and the depth plane on which the afterimage is projected (Emmert’s law). Illusions like Ponzo demonstrate that illusory distance induced by depth cues can also affect the perceived size of an object. In this study, we report that the illusory distance not OPEN ACCESS only modulates the perceived size of object’s afterimage during the presence of the depth Citation: Qian J, Liu S, Lei Q (2016) Illusory Distance cues, but the modulation persists after the disappearance of the depth cues. We used an Modulates Perceived Size of Afterimage despite the adapted version of the classic Ponzo illusion. Illusory depth perception was induced by lin- Disappearance of Depth Cues. PLoS ONE 11(7): ear perspective cues with two tilted lines converging at the upper boundary of the display. e0159228. doi:10.1371/journal.pone.0159228 Two horizontal bars were placed between the two lines, resulting in a percept of the upper Editor: Philip Allen, University of Akron, UNITED bar to be farther away than the lower bar. Observers were instructed to make judgment STATES about the relative size of the afterimage of the lower and the upper bars after adaptation.
    [Show full text]
  • Vision and Perception Single Point
    Eye Movements • Fixation : A period of time when the eye is focused on a Vision and Perception single point. • Saccade : An eye motion from one fixation point to another. • Normal vision alternates between saccades and fixations, with each lasting just 100ths of a second. Eye Movement Studies Early eye-tracking study • Alfred Yarbus • An image is presented to a subject. • “Eye movements and vision” Plenum Press 1967 • The subject may (or may not) be given a specific task to • Seven people studied the same picture and their eye carry out. movements were monitored. • A record is made of where the subjects’ eyes are directed • They were all educated and knew the picture. as they study the image. • One person was asked to look at the picture a number of times with different instructions as to what information to look for each time. Examine the picture. CABINET // Ways of Seeing 04/07/2010 12:20 pm Examine the picture An unexpected visitor (Ilya Repin, 1884) 1 CABINET // Ways of Seeing 04/07/2010 12:20 pm Decide how wealthy the family is. Seven different 2 people’s eye 1 movements on examining the picture How wealthy is the family? http://www.cabinetmagazine.org/issues/30/archibald.php Page 3 of 5 2 http://www.cabinetmagazine.org/issues/30/archibald.php Page 3 of 5 CABINET // Ways of Seeing 04/07/2010 12:20 pm Decide what the family were doing before the visitor arrived. Estimate the ages of the people in the room. CABINET // Ways of Seeing 04/07/2010 12:20 pm 3 What were the family doing How old are the people in the room? before the visitor arrived? 3 4 CABINET // Ways of Seeing 04/07/2010 12:20 pm Estimate how long the visitor has been away.
    [Show full text]
  • Mechanistic Explanation in Psychology
    Philosophical Psychology Vol. 22, No. 5, October 2009, 543–564 Looking down, around, and up: Mechanistic explanation in psychology William Bechtel Accounts of mechanistic explanation have emphasized the importance of looking down— decomposing a mechanism into its parts and operations. Using research on visual processing as an exemplar, I illustrate how productive such research has been. But once multiple components of a mechanism have been identified, researchers also need to figure out how it is organized—they must look around and determine how to recompose the mechanism. Although researchers often begin by trying to recompose the mechanism in terms of sequential operations, they frequently find that the components of a mechanism interact in complex ways involving positive and negative feedback and that the organization often exhibits highly interactive local networks linked by a few long-range connections (small-worlds organization) and power law distributions of connections. The mechanisms are themselves active systems that are perturbed by inputs but not set in motion by them. Researchers also need to look up—situate a mechanism in its context, which may be a larger mechanism that modulates its behavior. When looking down is combined with looking around and up, mechanistic research results in an integrated, multi-level perspective. Keywords: Decomposition; Dynamics; Mechanism; Recomposition; Reduction; Top-down Causation; Visual Processing Downloaded by [University of California, San Diego] at 12:11 06 September 2012 The question of the appropriate level for explaining mental phenomena has been an enduring one in philosophy of psychology. On the one hand, many philosophers have argued for the autonomy of the special sciences (Fodor, 1974).
    [Show full text]
  • Is Vision Continuous with Cognition? the Case for Cognitive Impenetrability of Visual Perception
    BEHAVIORAL AND BRAIN SCIENCES (1999) 22, 341–423 Printed in the United States of America Is vision continuous with cognition? The case for cognitive impenetrability of visual perception Zenon Pylyshyn Rutgers Center for Cognitive Science, Rutgers University, New Brunswick, NJ 08903 [email protected] ruccs.rutgers.edu/faculty/pylyshyn.html Abstract: Although the study of visual perception has made more progress in the past 40 years than any other area of cognitive science, there remain major disagreements as to how closely vision is tied to cognition. This target article sets out some of the arguments for both sides (arguments from computer vision, neuroscience, psychophysics, perceptual learning, and other areas of vision science) and defends the position that an important part of visual perception, corresponding to what some people have called early vision, is prohibited from accessing relevant expectations, knowledge, and utilities in determining the function it computes – in other words, it is cognitively im- penetrable. That part of vision is complex and involves top-down interactions that are internal to the early vision system. Its function is to provide a structured representation of the 3-D surfaces of objects sufficient to serve as an index into memory, with somewhat differ- ent outputs being made available to other systems such as those dealing with motor control. The paper also addresses certain concep- tual and methodological issues raised by this claim, such as whether signal detection theory and event-related potentials can be used to assess cognitive penetration of vision. A distinction is made among several stages in visual processing, including, in addition to the inflexible early-vision stage, a pre-per- ceptual attention-allocation stage and a post-perceptual evaluation, selection, and inference stage, which accesses long-term memory.
    [Show full text]
  • Computer Vision: Human Vision
    Lecture 8 Human Vision A.Kitaoka 2003 © UW CSE vision faculty Our 3-pound Universe Cerebrum/CerebralCerebrum/Cerebral Cortex Cortex Thalamus Pons Cerebellum Medulla Spinal cord Enter…the neuron (“brain cell”) Cerebrum/CerebralCerebrum/Cerebral Cortex Cortex Thalamus ~40 μm Pons Cerebellum Medulla A Pyramidal Neuron Spinal cord The Neuron Doctrine/Dogma Neuron from the Cerebral Neuron from the Thalamus Cerebellum Cortex Neuron Neuron Doctrine: “The neuron is the appropriate basis for understanding the computational and functional properties of the brain” First suggested in 1891 by Waldeyer From Kandel, Schwartz, Jessel, Principles of Neural Science, 3rd edn., 1991, pg. 21 The Idealized Neuron Input Spikes Output Spike (Excitatory Post-Synaptic Potentials) The Human Visual System The Visual Pathway Eye & Retina Human Eye and Retina Light visible to the human eye 9 Our vision appears to be optimized for receiving the most abundant spectral radiance our star emits The Eye: Accommodation by the Lens Eye Glasses: Why some of us need ‘em Farsightedness Corrected by artificial lens Nearsightedness Corrected by artificial lens The Retina = Photoreceptors + Image Filtering Light Photoreceptors in the Retina Two Types: Rods: Sensitive to intensity, but not color; form blurred images Cones: Color sensitive, form sharp images, require many photons. Three types, each maximally sensitive to one of three different wavelengths Coding of Light by Rods and Cones Greater Density of Cones at the Center (Fovea) More Rods in Periphery Eye movements used to
    [Show full text]
  • Hughes's Reverspectives: Radical Uses of Linear Perspective on Non-Coplanar Surfaces
    vision Article Hughes’s Reverspectives: Radical Uses of Linear Perspective on Non-Coplanar Surfaces Thomas V. Papathomas 1,2,* and Patrick Hughes 3 1 Laboratory of Vision Research and Center for Cognitive Science, Rutgers University, 152 Frelinghuysen Road, Piscataway, NJ 08854-8020, USA 2 Department of Biomedical Engineering, Rutgers University, New Brunswick, NJ 08854, USA 3 Reverspective, 72 Great Eastern Street, London EC2A 3JL, UK; [email protected] * Correspondence: [email protected] Received: 15 August 2019; Accepted: 23 September 2019; Published: 18 November 2019 Abstract: Two major uses of linear perspective are in planar paintings—the flat canvas is incongruent with the painted 3-D scene—and in forced perspectives, such as theater stages that are concave truncated pyramids, where the physical geometry and the depicted scene are congruent. Patrick Hughes pioneered a third major art form, the reverse perspective, where the depicted scene opposes the physical geometry. Reverse perspectives comprise solid forms composed of multiple planar surfaces (truncated pyramids and prisms) jutting toward the viewer, thus forming concave spaces between the solids. The solids are painted in reverse perspective: as an example, the left and right trapezoids of a truncated pyramid are painted as rows of houses; the bottom trapezoid is painted as the road between them and the top forms the sky. This elicits the percept of a street receding away, even though it physically juts toward the viewer. Under this illusion, the concave void spaces between the solids are transformed into convex volumes. This depth inversion creates a concomitant motion illusion: when a viewer moves in front of the art piece, the scene appears to move vividly.
    [Show full text]
  • The Impossible Vase: an Exploration in Perception
    THE IMPOSSIBLE VASE: AN EXPLORATION IN PERCEPTION A Thesis Presented to the Faculty of the Graduate School of Cornell University in Partial Fulfillment of the Requirements for the Degree of Master of Science by SuAnne Fu May 2002 © 2002 SuAnne Fu ALL RIGHTS RESERVED ABSTRACT The Impossible Vase is a digital installation combining elements of perception and computer graphics to create a unique visual experience through light projection. The projected images are cast upon solid objects rather than a traditional flat canvas. This installation will explore perceptual issues by deconstructing visual cues and analyzing the way our minds process visual information into a coherent story. The projected imagery, along with the movement of the three dimensional canvas, will create physical impossibilities to demonstrate when and where our perceptual process collapses. During these isolated moments, we can then analyze the paramount elements contributing to our minds’ interpretation of a cohesive image and draw a correlation that may be applied to computer graphics. BIOGRAPHICAL SKETCH The author was born in China on April 26, 1976 and grew up in New Jersey for most of her life. She has received degrees of B.F.A. in Digital Media and a B.A. in History of Art from Cornell University in 1999. In 1999 she also joined the Program of Computer Graphics at Cornell University as a Masters Student. iii For My Mom, Whose Stubbornness I Inherited iv ACKNOWLEDGEMENTS Most importantly I need to thank my advisor Don Greenberg for giving me the opportunity to explore interdisciplinary research in art and computer graphics at the Program of Computer Graphics.
    [Show full text]