Spiele Liste
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Contributors
gems_ch001_fm.qxp 2/23/2004 11:13 AM Page xxxiii Contributors Curtis Beeson, NVIDIA Curtis Beeson moved from SGI to NVIDIA’s Demo Team more than five years ago; he focuses on the art path, the object model, and the DirectX ren- derer of the NVIDIA demo engine. He began working in 3D while attending Carnegie Mellon University, where he generated environments for playback on head-mounted displays at resolutions that left users legally blind. Curtis spe- cializes in the art path and object model of the NVIDIA Demo Team’s scene- graph API—while fighting the urge to succumb to the dark offerings of management in marketing. Kevin Bjorke, NVIDIA Kevin Bjorke works in the Developer Technology group developing and promoting next-generation art tools and entertainments, with a particular eye toward the possibilities inherent in programmable shading hardware. Before joining NVIDIA, he worked extensively in the film, television, and game industries, supervising development and imagery for Final Fantasy: The Spirits Within and The Animatrix; performing numerous technical director and layout animation duties on Toy Story and A Bug’s Life; developing games on just about every commercial platform; producing theme park rides; animating too many TV com- mercials; and booking daytime TV talk shows. He attended several colleges, eventually graduat- ing from the California Institute of the Arts film school. Kevin has been a regular speaker at SIGGRAPH, GDC, and similar events for the past decade. Rod Bogart, Industrial Light & Magic Rod Bogart came to Industrial Light & Magic (ILM) in 1995 after spend- ing three years as a software engineer at Pacific Data Images. -
Strategy Games Big Huge Games • Bruce C
04 3677_CH03 6/3/03 12:30 PM Page 67 Chapter 3 THE EXPERTS • Sid Meier, Firaxis General Game Design: • Bill Roper, Blizzard North • Brian Reynolds, Strategy Games Big Huge Games • Bruce C. Shelley, Ensemble Studios • Peter Molyneux, Do you like to use some brains along with (or instead of) brawn Lionhead Studios when gaming? This chapter is for you—how to create breathtaking • Alex Garden, strategy games. And do we have a roundtable of celebrities for you! Relic Entertainment Sid Meier, Firaxis • Louis Castle, There’s a very good reason why Sid Meier is one of the most Electronic Arts/ accomplished and respected game designers in the business. He Westwood Studios pioneered the industry with a number of unprecedented instant • Chris Sawyer, Freelance classics, such as the very first combat flight simulator, F-15 Strike Eagle; then Pirates, Railroad Tycoon, and of course, a game often • Rick Goodman, voted the number one game of all time, Civilization. Meier has con- Stainless Steel Studios tributed to a number of chapters in this book, but here he offers a • Phil Steinmeyer, few words on game inspiration. PopTop Software “Find something you as a designer are excited about,” begins • Ed Del Castillo, Meier. “If not, it will likely show through your work.” Meier also Liquid Entertainment reminds designers that this is a project that they’ll be working on for about two years, and designers have to ask themselves whether this is something they want to work on every day for that length of time. From a practical point of view, Meier says, “You probably don’t want to get into a genre that’s overly exhausted.” For me, working on SimGolf is a fine example, and Gettysburg is another—something I’ve been fascinated with all my life, and it wasn’t mainstream, but was a lot of fun to write—a fun game to put together. -
Take-Two Interactive Software, Inc. Announces Formation of 2K Games Publishing Label
Take-Two Interactive Software, Inc. Announces Formation of 2K Games Publishing Label January 25, 2005 8:04 AM ET NEW YORK--(BUSINESS WIRE)--Jan. 25, 2005--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) announced today that it has established a new publishing label, 2K Games. 2K Games will publish a wide variety of both internally and externally developed console, PC and handheld products, including sports titles under the 2K Sports label. Numerous new products for the 2K Games label are expected to be announced in the coming months. 2K Games will incorporate Take-Two's internally-owned development studios Visual Concepts, Kush Games, Indie Built, Venom Games, PopTop Software and Frog City Software, as well as the team at Take-Two Licensing. Paul Eibeler, Take-Two's President commented, "Consistent with our strategy to diversify Take-Two's product portfolio, the team at 2K Games is rapidly building a sweeping lineup of high-profile licensed and proprietary titles for console, PC and handheld platforms, leveraging the exceptional successes and capabilities at Take-Two. From high-profile Hollywood licenses to PC-only titles to sports titles, 2K Games will be defined by exceptional games for all genres and platforms." Certain titles previously planned for release on Take-Two's Global Star label will now be released under the 2K Games label. About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R) game console, PlayStation (R)2 computer entertainment system, PSP(TM) handheld entertainment system, Xbox(R), Nintendo GameCube(TM) and Game Boy(R) Advance. -
Gta San Andreas Dan Houserrel, a Játék Producerével Beszélgettünk
THE LEGEND OF SHERWOOD KIADÁS DVD GOTHIC ÉS ROBIN HOOD TELJES JÁTÉKOK A DVD-N! G Európa legolvasottabb gamer magazinja www.gamestar.hu 2004/12 12 2004/12 Ára: 1896 Ft GameStar – Európa legolvasottabb gamer magazinja – Teljes játék: Gothic, Robin Hood: The Legend of Sherwood G GameStar – Európa – Teljes legolvasottabb gamer magazinja DUPLA DVD-VEL! a m nyi HALF-LIFE 2 MAGYARÍTÁS + VIDEÓ e CD S VIDEOINTERJÚ t tartalom PRINCE OF PERSIA 2 a r 14 – E u r ó p a l e g o l v a s o t t a VVAMPIREAMPIRE b b g TTHEHE MMASQUERADE:ASQUERADE: BBLOODLINESLOODLINES a m e 22004004 LLEGJOBBEGJOBB SZEREPJÁTÉKASZEREPJÁTÉKA MMEGÉRKEZETT!EGÉRKEZETT! r m a YI „MIN g N O DE a S N z C T i n Á B j R E a TELJES2 JÁTÉK CCHRONICLESHRONICLES OOFF A L – K E T DUPLA DVD - 15 JÁTÉKDEMÓ ” e ! l j e 2,5 MILLIÓS ELŐFIZETŐI AKCIÓ s j á t é RRIDDICKIDDICK 140 OLDAL k : G o t h i c , PPRINCERINCE OOFF PPERSIAERSIA 2 R o b i n H BBATTLEATTLE FORFOR MIDDLEMIDDLE EARTHEARTH o o d : T h e L e g e n d o f S h e r w o o d HHALOALO 2 A NNAGYFŐNÖKAGYFŐNÖK VVISSZATÉRISSZATÉR – PPC-REC-RE IIS!S! Játéktesztek: Men of Valor, Cross Racing Championship, NBA 2005, Tribes: Vengeance, Leisure Suit Larry Mélyvíz: Konfigurációk karácsonyra, A legújabb GeForce-ok, Megoldások rendszerösszeomlás esetére Játékdemók: 15 db, köztük BloodRayne 2, Cross Racing Championship, Flatout, Pro Evolution Soccer 4 GGSEzust_200412.inddSEzust_200412.indd 1 112/1/20042/1/2004 44:32:48:32:48 PPMM TARTALOM Bemelegítés Gyorskereső CD-tartalom 6 FÓKUSZ DVD-tartalom 7 Atlantis: Evolution B 92 Teljes játékok: Robin Hood, Gothic 8 Chronicles of Riddick E 38 8 Cross Racing Championship B T 82 CSI: Miami B 86 F.E.A.R. -
Take-Two Interactive Software, Inc. Announces Railroad Tycoon 3 for PC
Take-Two Interactive Software, Inc. Announces Railroad Tycoon 3 for PC April 4, 2003 10:25 AM ET NEW YORK--(BUSINESS WIRE)--April 4, 2003--Take-Two Interactive Software, Inc. (NASDAQ:TTWO) today announced another sequel in the award winning Railroad Tycoon series. Published by Take-Two's Gathering label and developed by the Company's internally owned PopTop Software studio, Railroad Tycoon(TM) 3 for the PC will be available in Fall 2003. The third game in this series is building steam for its launch this autumn. This time the graphical locomotion driving the game will be in stunning 3D, creating breathtaking environments and a true flavor of the Golden Era of Railroading right through to modern day railroading enterprises. "The Railroad Tycoon series continues to evoke the passion people have for steam and modern day locomotives, as well as the strategy gamers' desire for a significant challenge," said Kelly Sumner, President of Gathering. "Railroad Tycoon 3 builds on the popular features and successes of the franchise, and will deliver one of the best Tycoon experiences in the market." About Take-Two Interactive Software Headquartered in New York City, Take-Two Interactive Software, Inc. is an integrated global developer, marketer, distributor, and publisher of interactive entertainment software games and accessories for the PC, PlayStation(R), PlayStation(R)2, Xbox (TM), Nintendo GameCube(TM) and Nintendo Game Boy Advance. The Company publishes and develops products through its wholly owned subsidiary labels: Rockstar Games, Gotham Games, Gathering, Joytech and Global Star. The Company maintains sales and marketing offices in Cincinnati, New York, Toronto, London, Paris, Munich, Vienna, Copenhagen, Milan, Sydney and Auckland. -
Game Developers Conference Europe Wrap, New Women’S Group Forms, Licensed to Steal Super Genre Break Out, and More
>> PRODUCT REVIEWS SPEEDTREE RT 1.7 * SPACEPILOT OCTOBER 2005 THE LEADING GAME INDUSTRY MAGAZINE >>POSTMORTEM >>WALKING THE PLANK >>INNER PRODUCT ART & ARTIFICE IN DANIEL JAMES ON DEBUG? RELEASE? RESIDENT EVIL 4 CASUAL MMO GOLD LET’S DEVELOP! Thanks to our publishers for helping us create a new world of video games. GameTapTM and many of the video game industry’s leading publishers have joined together to create a new world where you can play hundreds of the greatest games right from your broadband-connected PC. It’s gaming freedom like never before. START PLAYING AT GAMETAP.COM TM & © 2005 Turner Broadcasting System, Inc. A Time Warner Company. Patent Pending. All Rights Reserved. GTP1-05-116-104_mstrA_v2.indd 1 9/7/05 10:58:02 PM []CONTENTS OCTOBER 2005 VOLUME 12, NUMBER 9 FEATURES 11 TOP 20 PUBLISHERS Who’s the top dog on the publishing block? Ranked by their revenues, the quality of the games they release, developer ratings, and other factors pertinent to serious professionals, our annual Top 20 list calls attention to the definitive movers and shakers in the publishing world. 11 By Tristan Donovan 21 INTERVIEW: A PIRATE’S LIFE What do pirates, cowboys, and massively multiplayer online games have in common? They all have Daniel James on their side. CEO of Three Rings, James’ mission has been to create an addictive MMO (or two) that has the pick-up-put- down rhythm of a casual game. In this interview, James discusses the barriers to distributing and charging for such 21 games, the beauty of the web, and the trouble with executables. -
Scaping the Border: on Black Migrant Geographic Agency in Gamescapes
Scaping the border: on black migrant geographic agency in gamescapes Article (Accepted Version) Fubara-Manuel, Irene (2020) Scaping the border: on black migrant geographic agency in gamescapes. Journal of Gaming & Virtual Worlds, 12 (1). pp. 69-90. ISSN 1757-191X This version is available from Sussex Research Online: http://sro.sussex.ac.uk/id/eprint/93310/ This document is made available in accordance with publisher policies and may differ from the published version or from the version of record. If you wish to cite this item you are advised to consult the publisher’s version. Please see the URL above for details on accessing the published version. Copyright and reuse: Sussex Research Online is a digital repository of the research output of the University. Copyright and all moral rights to the version of the paper presented here belong to the individual author(s) and/or other copyright owners. To the extent reasonable and practicable, the material made available in SRO has been checked for eligibility before being made available. Copies of full text items generally can be reproduced, displayed or performed and given to third parties in any format or medium for personal research or study, educational, or not-for-profit purposes without prior permission or charge, provided that the authors, title and full bibliographic details are credited, a hyperlink and/or URL is given for the original metadata page and the content is not changed in any way. http://sro.sussex.ac.uk ‘Scaping the Border: On Black Migrant Geographic Agency in Gamescapes ‘SCAPING’ THE BORDER 2 Abstract Biometric technologies deployed at the border virtualise this space in such a manner that frontiers and their “boundaries of access” are inscribed onto bodies of migrants (Amoore 2006, p.348). -
Cheats Gothik
Cheats gothik click here to download For Gothic II: Gold Edition on the PC, GameFAQs has 44 cheat codes and secrets. This page contains Gothic Codes for PC called "God Mode and Full Health" and has been posted or updated on Jan 18, by galvatron If you do this right you will get Marvin in the upper left hand corner. Type (cheat god) for god mode. Get all the inside info, cheats, hacks, codes, walkthroughs for Gothic 3 on GameSpot. The best place to get cheats, codes, cheat codes, walkthrough, guide, FAQ, unlockables, tricks, and secrets for Gothic 3 for PC. Suchen Sie darin die Zeile testmode=0 und ändern Sie diese in testmode=1, um die Konsole und somit die Cheats zu aktivieren. Um den Cheatmodus in Gothic II zu aktivieren müsst ihr wie auch schon im ersten das Hier eine Auflistung einiger ausgewählter Cheats, die Kermit.d für uns Befehl: Auswirkung. Bevor man Cheats im Spiel benutzen kann, muss man zuerst den Marvin-Modus (Testmodus) Dazu öffnet man im Gothic 3 Verzeichnis die Datei "www.doorway.ru". World of Gothic - the biggest fansite about the RPG-series Gothic from the Activate the cheat/test mode in the game and use give or spawn and the insert code. Hi Leutz, heute mach ich es kurz. Kennt einer den Cheat für Waffenbündel? Gruß Mahone. Gothic 2 Cheats und Tipps: Komplettlösung, Cheats, Trainer, Einsteiger-Guide, Charakterentwicklung, Diebesgilde, Geheime Orte und 6 weitere Themen. Hallo, ich wollte mal fragen wie ich bei dem CP Gold erhöhen kann also cheaten weil mit Cheat Engine bzw ArtMoney funkt es nicht. -
Political and Social Issues in French Digital Games, 1982–1993
TRANSMISSIONS: THE JOURNAL OF FILM AND MEDIA STUDIES 2017, VOL.2, NO. 2, PP. 162-176. Filip Jankowski Jagiellonian University Political and Social Issues in French Digital Games, 1982–1993 Abstract Despite numerous publications about the history of digital games in the United States and Japan, there are few studies which aim to explore the past European trends in game design. For example, the French gaming industry remains unknown to the vast majority of game researchers. However, from the mid-1980s to the early 1990s a certain tendency emerged in this industry: political and social issues became overtly discussed within digital games. To examine such a tendency, the author follows the ‘emancipatory’ paradigm in digital game research (to cite Jaakko Suominen), instead of the ‘enthusiast’ Trans-Pacific-oriented ones. The objects of the analysis are several adventure games developed in France between 1982 and 1993 whose popularity during this period made them influential for the development of the French gaming industry. The author indicates three factors that contributed to the rapid growth of adventure games. These are the advancement of the personal computer market, the modest but existing support from French national institutions, and the article published by Guy Delcourt in the August 1984 issue of Tilt gaming magazine, which gave critical insight into previous development practices and suggested drawing inspiration from current events. The author distinguishes five thematic genres: Froggy Software’s avant-garde digital games, postcolonial and feminist games, investigative games, science fiction, and horror. Each of these provided numerous references to political affairs, economic stagnation and postcolonial critique of the past, which were severe issues in France during the 1980s and 1990s. -
Download Full Press Release (Pdf)
PRESS RELEASE Essen/Munich, Germany, August 10, 2011 PR Contact: Deep Silver Martin Metzler A division of Koch Media GmbH Tel: +49 89 24245-123 Lochhamerstr. 9 Fax: +49 89 24245-3 123 82152 Planegg/Munich [email protected] Germany Yo-ho, yo-ho - pirates find new anchorage on Risen 2™ website Expanded online presence with extensive information on the role-playing game, including a brand new ingame trailer As Deep Silver and Piranha Bytes announced today, the expanded website for the RPG Risen 2: Dark Waters is now online. At www.risen2.com, adventurers now receive even deeper insights into the exciting world of the long-awaited sequel to the best-selling RPG Risen™. Apart from new details about the story and the continents, the Risen 2 website also provides background information on the nameless hero. In the coming months, the "World" and "Characters" areas will be further expanded, and descriptions of the game's different creatures will be added. Fans will, of course, also find the latest news at www.risen2.com, as well as an interesting FAQ section, screenshots, wallpapers, and the downloadable CGI video. Moreover, visitors to the website can register for the newsletter and share their impressions with other players on the message boards or via Facebook. Brand new on the official Risen 2 website is the first ingame trailer for the game which can be watched on the site. In Risen 2: Dark Waters, the Inquisition dispatches the hero to seek a remedy against the monstrous sea creatures that are interfering with the shipping lines, thus cutting off the islands' supplies. -
Westwood: the Building of a Legacy
Westwood: The Building of a Legacy “What became Dune II started out as a challenge I made for myself.” – Brett Sperry David Keh SUID: 4832754 STS 145 March 18, 2002 Keh 2 As Will Wright, founder of Maxis and creator of the Sim game phenomenon, said in a presentation about game design, the realm of all video games can be visualized as existing in a game space. Successful games can be visualized as existing on a peak. Once a peak is discovered, other game designers will not venture far from these peaks, but rather cling tightly to them. Mr. Wright points out, however, that there are an infinite number of undiscovered peaks out there. Unfortunately, most game designers do not make the jump, and the majority of these peaks are left undiscovered. It is only on very rare occasions that a pioneer makes that leap into the game space in hopes of landing on a new peak. This case study will examine one such occurrence, when a designer made such a leap and found himself on one completely unexplored, unlimited, and completely astounding peak – a leap that changed the landscape of gaming forever. This case history will explore how Westwood Studios contributed to the creation of the real-time strategy (RTS) genre through its pioneering game Dune II: The Building of an Empire. Although there have been several other RTS games from Westwood Studios, I have decided to focus on Dune II specifically, because it was in this project that Westwood Studios contributed most to the RTS genre and the future of computer gaming. -
List of Almost All the Games I Own: Aaaaaaaaaaaaaaaaaaaaaaaaa!!! for the Awesome
Downloaded from: justpaste.it/cheerygamelist List of almost all the games I own: AaaaaAAaaaAAAaaAAAAaAAAAA!!! for the Awesome Age of Empires II HD: The Forgotten Age of Empires II: HD Edition Age of Empires® III: Complete Collection Airline Tycoon 2 Alien Swarm Alpha Prime Alpha Protocol Anachronox Anomaly 2 Antichamber AquaNox AquaNox 2: Revelation Arma 2 Arma 2: DayZ Mod Arma 2: Operation Arrowhead Arma 2: Operation Arrowhead Beta (Obsolete) Arma Tactics Arma: Gold Edition Assassin's Creed Assassin's Creed II Assassin's Creed: Brotherhood Assassin's Creed: Revelations Assassin's Creed III Assassin's Creed IV: Black Flag Awesomenauts Bad Hotel The Banner Saga The Banner Saga Mod Content The Bard's Tale Bastion Battlefield 3 Battlestations: Midway Beatbuddy: Tale of the Guardians Binary Domain The Binding of Isaac BioShock BioShock 2 BioShock Infinite BIT.TRIP Presents... Runner2: Future Legend of Rhythm Alien Black Mirror Borderlands Borderlands 2 The Bridge Bridge Constructor Bridge Project Broken Sword 2 the Smoking Mirror: Remastered Brothers A Tale of Two Sons The Bureau: XCOM Declassified Call of Juarez Call of Juarez: Bound in Blood Capsized Carrier Command: Gaea Mission The Chaos Engine Chivalry BETA Chivalry: Medieval Warfare Cities in Motion 2 Company of Heroes Company of Heroes (New Steam Version) Cook, Serve, Delicious! Costume Quest Crusader Kings II Daikatana Dark Messiah of Might & Magic MultiPlayer Dark Messiah of Might & Magic Single Player Dark Souls: Prepare to Die Edition DARK SOULS™ II Darkest Hour: A Hearts of Iron