Planescape: Torment: Enhanced Edition Manual Table of Contents
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1 Plaintiff's Opposition to Defendants' Motion To
Electronically FILED by Superior Court of California, County of Los Angeles on 07/29/2021 04:43 PM Sherri R. Carter, Executive Officer/Clerk of Court, by C. Coleman,Deputy Clerk 1 Neville L. Johnson (SBN 66329) Aleeza L. Marashlian (SBN 332751) 2 JOHNSON & JOHNSON LLP 3 439 North Canon Drive, Suite 200 Beverly Hills, California 90210 4 Telephone: (310) 975-1080 Facsimile: (310) 975-1095 5 Email: [email protected] 6 [email protected] 7 Attorneys for Plaintiff 8 Christopher Avellone 9 SUPERIOR COURT FOR THE STATE OF CALIFORNIA 10 COUNTY OF LOS ANGELES 11 Case No. 21STCV22573 12 CHRISTOPHER AVELLONE, an individual, Assigned to the Hon. Theresa M. Traber 13 Plaintiff, PLAINTIFF CHRISTOPHER AVELLONE’S OPPOSITION TO DEFENDANTS KARISSA 14 vs. BARROWS AND KELLY BRISTOL’S MOTION TO QUASH, SPECIAL MOTION 15 TO STRIKE, AND MOTION TO DISMISS; KARISSA BARROWS, an individual; DECLARATIONS OF JEFFREY DANIEL 16 KELLY BRISTOL, an individual; and DOES JOHNSON, DAUNA L. BARTLEY, AND 1-100, CHRISTOPHER AVELLONE 17 Defendants. [Requests for Judicial Notice and Notice of 18 Lodging Filed Concurrently] 19 Date: August 11, 2021 Time: 10:00 a.m. 20 Dept.: 47 21 Action filed: June 16, 2021 22 23 24 25 26 27 28 1 PLAINTIFF’S OPPOSITION TO DEFENDANTS’ MOTION TO QUASH, SPECIAL MOTION TO STRIKE, AND MOTION TO DISMISS; DECLARATIONS 1 TABLE OF CONTENTS 2 TABLE OF AUTHORITIES ........................................................................................................... 3 3 APPENDIX ...................................................................................................................................... 6 4 Transcript of cited selections from Koobisimo interview raw audio (Decl. Johnson, Exh. 1.) ..... 10 MEMORANDUM OF POINTS AND AUTHORITIES ............................................................... 12 5 I. INTRODUCTION ............................................................................................................. 12 6 II. -
Faction War Is Revealed and the Role of All Participants Is Laid Bare
Being a Chronicle of Dark and Bloody Days in the City of Doors, a Cautionary Tale of Treachery, Mystery, and Revelation, and the Wondrous and Terrible Consequences Thereof. CREDI+S Designers: Monte Cook and Ray Vallese ♦ Editor: Michele Carter Brand Manager: Thomas M. Reid Conceptual Artist: Dana Knutson ♦ Interior Artists: Adam Rex and Hannibal King Cartography: Diesel and Rob Lazzaretti Art Director: Dawn Murin ♦ Graphic Design: Matt Adelsperger, Dee Barnett, and Dawn Murin Electronic Prepress Coordination: Jefferson M. Shelley ♦ Typography: Angelika Lokotz Dedicated to the PLANESCAPE~Mailing List. U.S., CANADA, EUROPEAN HEADQUARTERS ASIA, PACIFIC Et LATINAMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. P.B. 34 P.O. Box 707 2300 Tumhout Renton, WA 98057-0707 Belgium +1-800-324-6496 +32-14-44-30-44 Visit our website at www.tsr.com 2629XXX1501 ADVANCEDDUNGEONS Et DRAGONS, ADEtD, DUNGEON MASTER, MONSTROUS COMPENDIUM, PLANESCAPE, the Lady of Pain logo, and the TSR logo are registered trademarks owned by TSR, Inc. MONSTROUSMANUAL is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. c I 998 TSR, Inc. All rights reserved. Made in the U.S.A. TSR Inc. is a subsidiary of Wizards of the Coast, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the hobby, toy, and comic trade by in the United States and Canada by regional distributors. Distributed worldwide by WizardsSample of the Coast, Inc., and regional distributors. -
Welcome to the Great Ring
Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy. -
Planescape Part One: Sigil by Cutter
Planescape Part One: Sigil By Cutter Welcome to Sigil, the City of Doors! The centre of the Planes and the local multiverse too. Sitting on the inside of a giant torus that itself floats above an infinitely tall mountain at the centre of the very plane of neutrality itself – the Concordant Domains of the Outlands. Here neutrality is enforced. Gods are barred from the city, and the Lady of Pain takes very aggressive steps to make sure nobody drags Sigil into the troubles outside. It is even a haven from the Blood War. Unfortunately, this means many, many criminals and troublemakers from outside land come here as a last resort. ‘Course, not everyone’s here of their own free choice. Sigil’s ridded in doors to other planes, and sometimes a local from outside falls in. What got them in Sigil rarely is what gets them out of Sigil, and they’re stuck here until they find a door back home. These planar doors all throughout Sigil would make it the most valuable place in the multiverse to hold. Master Sigil, you can master the Planes. But the Lady won’t let that happen. Piss her off and the best thing you can hope for is being locked in an extradimensional maze unable to die of age, hunger, or thirst. The unlucky ones get flayed alive in an instant. But on the bright side, you’ll see all kinds of things in Sigil. A devil and a demon (don’t call ‘em that, trust me) having friendly drinks in a bar. -
Orc Hosts, Armies and Legions: a Demographic Study
Volume 16 Number 4 Article 2 Summer 7-15-1990 Orc Hosts, Armies and Legions: A Demographic Study Tom Loback Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Loback, Tom (1990) "Orc Hosts, Armies and Legions: A Demographic Study," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 16 : No. 4 , Article 2. Available at: https://dc.swosu.edu/mythlore/vol16/iss4/2 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Calculates the likely population of Orcs in Middle-earth at various times based on Tolkien’s use of the military terms host, army, and legion. Uses The Silmarillion and several volumes of The History of Middle- earth to “show a developing concept of Orc military organization and, by inference, an idea of Orc demographics.” Additional Keywords Tolkien, J.R.R.—Characters—Orcs—Demographics; Tolkien, J.R.R.—Characters—Orcs—History; Tolkien, J.R.R.—Characters—Orcs—Military organization This article is available in Mythlore: A Journal of J.R.R. -
One Civil Libertarian Among Many: the Case of Mr. Justice Goldberg
Michigan Law Review Volume 65 Issue 2 1966 One Civil Libertarian Among Many: The Case of Mr. Justice Goldberg Ira H. Carmen Coe College Follow this and additional works at: https://repository.law.umich.edu/mlr Part of the Constitutional Law Commons, Jurisprudence Commons, Law and Philosophy Commons, and the Supreme Court of the United States Commons Recommended Citation Ira H. Carmen, One Civil Libertarian Among Many: The Case of Mr. Justice Goldberg, 65 MICH. L. REV. 301 (1966). Available at: https://repository.law.umich.edu/mlr/vol65/iss2/4 This Article is brought to you for free and open access by the Michigan Law Review at University of Michigan Law School Scholarship Repository. It has been accepted for inclusion in Michigan Law Review by an authorized editor of University of Michigan Law School Scholarship Repository. For more information, please contact [email protected]. ONE CIVIL LIBERTARIAN AMONG MANY: THE CASE OF MR. JUSTICE GOLDBERG Ira H. Carmen* T is common knowledge that in recent times the constitutional I issues of greatest magnitude and of greatest public interest lie in the area of civil liberties. These cases almost always call for the delicate balancing of the rights of the individual, allegedly pro tected by a specific clause in the Constitution, and the duties that state or federal authority can exact from citizens in order that society may maintain a minimum standard of peace and security. It follows, therefore, that it is these often dramatic decisions which will largely color the images we have of participating Justices. As sume a free speech controversy. -
PSCS Chapter 8
Planescape Campaign Setting DM’s Dark Chapter 9: DM’s Dark Project Managers Sarah Hood Editors Gabriel Sorrel Sarah Hood Andy Click Writers Janus Aran Dhampire Orroloth Rip Van Wormer Chef‘s Slaad Nerdicus Bret Smith Charlie Hoover Galen Musbach W. Alexander Michael Mudsif Simson Leigh Smeazel Mitra Salehi Sarah Hood Layout Sarah Hood 1 Well, by now a canny cutter like yourself is itching to gather your favorite victi—ahem—players, and start running a game. Of course, if you‘re completely green to the task you could always use a little bit of advice on where to start. And if you‘re old-hat, a little bit of a refresh DM’s Dark couldn‘t hurt, now could it? This chapter of the PSCS aims to help any new GMs out there who don‘t have anyone locally they can turn to for advice on some of the common or stereotypical problems with a planar game. We‘ve tried to cover the major ‗issues‘ that creep up for bashers lost in a sea of clueless, and of course if you have a question that isn‘t answered here, please feel free to drop by Planewalker.com and we‘ll be glad to give some extra advice. Preparing the Game Starting advice for a Planescape campaign is the same as it is for any other game really: Define what sort of a campaign you‘re looking to run. A planar campaign can have as wide or as narrow a scope as you like, and any sort of tone that you care to adopt. -
AD&D Designer Q&A!
AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6. -
Hawke: a Modern Retelling of Wuthering Heights Novel Draft and Theoretical Analysis Kristen Csuti Submitted in Partial Fulfillme
Hawke: A Modern Retelling of Wuthering Heights Novel Draft and Theoretical Analysis Kristen Csuti Submitted in Partial Fulfillment of the Requirements for Graduation from the Malone University Honors Program Adviser: Diane Chambers, Ph.D. 21 April 2016 Csuti 1 Table of Contents: 1. Hawke: A Modern Retelling of Wuthering Heights........................................................2 2. “Unquiet Sleepers: A Young Novelist’s Thoughts on Adaptation”............................192 Csuti 2 Prologue Catherine Harlowe checked to make sure her husband was asleep before quietly getting dressed. She opened the bathroom door just far enough that she could slip inside, any farther and it would squeak. She applied a fresh coat of make-up and forced herself to breathe evenly. He won’t wake up. He hasn’t yet. At the top of the stairs, she paused. “Mommy?” Her three-year-old daughter was standing in the doorway to her room. “Go back to sleep, sweetie,” Catherine said. “I had a bad dream. The bad faeries chased me.” “The bad faeries won’t get you. You’re too good.” “Can I sleep with you and daddy?” Catherine thought quickly. If she woke Max up, he would realize she was gone. Emily always slept in the car. And she probably wouldn’t remember this anyway. “I’m going out. Do you want to come, sweetheart?” Emily nodded and ran to grab her teddy bear. “Let’s be really, really quiet,” Catherine said, “like good faeries.” Emily nodded gravely and rose up on her tiptoes, and the two made their way out to the car. Emily was asleep before they left the neighborhood. -
Gurps: Fallout
GURPS: FALLOUT by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS Fallout by VARIOUS AUTHORS compiled, EDITED AND UPDATED BY Nathan Robertson GURPS © 2008 – Steve Jackson Games Fallout © 2007 Bethesda Softworks LLC, a ZeniMax Media company All Rights Reserved 2 Table of Contents PART 1: CAMPAIGN BACKGROUND 4 Chapter 1: A Record of Things to Come 5 Chapter 2: The Brotherhood of Steel 6 Chapter 3: The Enclave 9 Chapter 4: The Republic of New California 10 Chapter 5: The Vaults 11 Chapter 6: GUPRS Fallout Gazetteer 12 Settlements 12 Ruins 17 Design Your Own Settlement! 18 Chapter 7: Environmental Hazards 20 PART 2: CHARACTER CREATION 22 Chapter 8: Character Creation Guidelines for the GURPS Fallout campaign 23 Chapter 9: Wasteland Advantages, Disadvantages and Skills 27 Chapter 10: GURPS Fallout Racial Templates 29 Chapter 11: GURPS Fallout Occupational Templates 33 Fallout Job Table 34 Chapter 12: Equipment 36 Equipment 36 Vehicles 42 Weapons 44 Armor 52 Chapter 13: A Wasteland Bestiary 53 PART 3: APPENDICES 62 Appendix 1: Random Encounters for GURPS Fallout 63 Appendix 2: Scavenging Tables For GURPS Fallout 66 Appendix 3: Sample Adventure: Gremlins! 69 Appendix 4: Bibliography 73 3 Part 1: Campaign Background 4 CHAPTER 1: A Record of Things to Eventually, though, the Vaults opened, some at pre-appointed times, Come others by apparent mechanical or planning errors, releasing the inhabitants to mix with surface survivors in a much-changed United States, It’s all over and I’m standing pretty, in the dust that was a city. on a much-changed planet Earth: the setting for Fallout Unlimited. -
RPG Review, Issue 43, June 2019
RPG REVIEW Issue #43, June 2019 ISSN 2206-4907 (Online) Planes and Time Glorantha Cosmology ... Flashback RPG Designer©s Notes ... GURPS Time Travel and Krononauts ... Dr Who Adventures ¼ Call of Cthulu-Nephilim .. Planescape Torment ¼ ªUsº Movie Review 1 RPG REVIEW ISSUE 43 June 2019 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 CONQUEST 2019 REVIEW.........................................................................................................................................4 TIME TRAVEL WITH GURPS....................................................................................................................................6 FLASHBACK RPG DESIGNER'S NOTES.................................................................................................................8 GURPS KRONONAUTS WORLDBOOK PART II...................................................................................................11 THE COSMOLOGY OF GLORANTHA....................................................................................................................19 COSMOLOGY OF THE GREEN ISLES: D&D5e.....................................................................................................23 TWO TIME TRAVEL RETRO REVIEWS.................................................................................................................33 -
Apresentação Dos Conceitos Narrativos
NARRATIVAS COMO CONTAR HISTÓRIAS 1. Histórias Tradicionais 2. Narrativas Transmídias 3. Narrativas Interativas EXEMPLO DE NARRATIVAS Exemplos: • A descrição de um processo químico; . Uma dissertação argumentativa; . Um relato jornalístico; . Uma análise histórica; . Um roteiro MODOS NARRATIVOS . Épico - narrado por meio da sequência de eventos (episódios) .Lírico - narrado por meio da linguagem verbal em harmonia com a música ou a musicalidade das palavras .Dramático - narrado por meio da representação/interpretação HISTÓRIAS TRADICIONAIS ... uma sequência enumerada de acontecimentos é uma "história" no sentido que as pessoas conhecem ... NARRATIVA DRAMATÚRGICA .Toda narrativa que envolva personagens e enredo; .Personagem: agente consciente que toma decisões e que reage ao mundo a sua volta; .Enredo: sequência temporal de eventos, com começo, meio e fim, que é influenciada pela agência dos personagens; • Em inglês: storytelling • Tão antiga quanto a própria humanidade ELEMENTOS DE UMA HISTÓRIA • Personagem • Trama/enredo • Estrutura • Tema • Ambientação/contexto • Estilo • Elementos de uma história: • ...etc. POÉTICA DE ARISTÓTELES Arte poética é expressão que remete, em primeiro lugar, para Aristóteles (384-322 a. C.) e para o seu conhecimento tratado sobre a poesia. A tendência para a imitação é instintiva no homem, desde a infância. Neste ponto distinguem-se os humanos de todos os outros seres vivos: por sua aptidão muito desenvolvida para a imitação. Os primeiros estudos sobre estruturas narrativas remontam ao grego Aristóteles, que em sua obra Poética descreveu as características do bom drama (segundo ele e o pensamento grego da época; clássico). A parte mais importante é a da organização dos fatos, pois a tragédia é imitação, não de homens, mas de ações, da vida, da felicidade e da infelicidade, sendo o fim que se pretende alcançar o resultado de uma certa maneira de agir, e não de uma forma de ser.