Die Geschichte Der Manga- Comics in Japan
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JKA918 Manga Studies (JB, VT2019) (1) Studying Manga: Introduction to the Research Field Inside and Outside of Japan JB (2007)
JKA918 Manga Studies (JB, VT2019) (1) Studying manga: Introduction to the research field inside and outside of Japan JB (2007), “Considering Manga Discourse: Location, Ambiguity, Historicity”. In Japanese Visual Culture, edited by Mark MacWilliams, pp. 351-369. Armonk, NY: M. E. Sharpe [e-book]; JB (2016), Chapter 8 “Manga, which Manga? Publication Formats, Genres, Users,” in Japanese Civilization in the 21st Century. New York: Nova Science Publishers, ed. Andrew Targowski et al., pp. 121-133; Kacsuk, Zoltan (2018), “Re-Examining the ‘What is Manga’ Problematic: The Tension and Interrelationship between the ‘Style’ Versus ‘Made in Japan’ Positions,” Arts 7, 26; https://www.mdpi.com/2076-0752/7/3/26 (2) + (3) Archiving popular media: Museum, database, commons (incl. sympos. Archiving Anime) JB (2012), “Manga x Museum in Contemporary Japan,” Manhwa, Manga, Manhua: East Asian Comics Studies, Leipzig UP, pp. 141-150; Azuma, Hiroki ((2009), Otaku: Japan’s Database Animals, UP of Minnesota; ibid. (2012), “Database Animals,” in Ito, Mizuko, ed., Fandom Unbound: Otaku Culture in a Connected World, Yale UP, pp. 30–67. [e-book] (4) Manga as graphic narrative 1: Tezuka Osamu’s departure from the ‘picture story’ Pre- reading: ex. Shimada Keizō, “The Adventures of Dankichi,” in Reading Colonial Japan: Text, Context, and Critique, ed. Michele Mason & Helen Lee, Stanford UP, 2012, pp. 243-270. [e-book]; Natsume, Fusanosuke (2013). “Where Is Tezuka?: A Theory of Manga Expression,” Mechademia vol. 8, pp. 89-107 [e-journal]; [Clarke, M.J. (2017), “Fluidity of figure and space in Osamu Tezuka’s Ode to Kirihito,” Journal of Graphic Novels and Comics, 26pp. -
On a Day in 2000, at a Certain Pub, the Three Creators of the Big O Got Together and to Discuss Their Passionate Thoughts…!
On a day in 2000, at a certain pub, the three creators of The Big O got together and to discuss their passionate thoughts…! Kazuyoshi Katayama The director of The Big O, he has also worked on other anime including Sentimental Journey and Giant Robo. An established pro of robot dramas. Keiichi Sato The Big O character and mecha designer/supervisor. He has worked with director Kazuyoshi Katayama since Giant Robo, and has also worked on the City Hunter TV special. Hitoshi Ariga The Big O manga artist (see inside front cover for more information). The Big O is finally starting to be released on video/DVD. Ariga: I‟d like people who weren‟t able to catch it on TV to take this opportunity to check it out Sato: Even people who dismissed it by just saying “I don‟t have cable.” [The Big O was originally shown in Japan on the Wowow cable channel—Ed.] But I guess that‟s how it is. When you can‟t see it, it‟s sour grapes. Ariga: I was hoping that the manga would help to get people interested. I‟m hoping it‟ll get people to buy the DVDs and videos, so it‟s an important piece of media in that respect. I know that I shouldn‟t stray too far. Sato: Well, we‟re going to keep needing your help. (laughs) Ariga: I‟ll do my best. (laughs) Katayama: Well, I‟d like people to enjoy the world of The Big O by both reading the manga and watching the anime. -
*Japan ' ABSTRACT a Collection of Activities and Teaching Strategies Provides a Global Approach to Teachingabout Japan at the Elementary School Level
DOCUMENT RESUME ED 266 987 SO 016 940 AUTHOR Wooster, Judith S. TITLE Halfway Around the World Last Week. PUB DATE 81 NOTE 113p.; Eight pages containing illustrationsare marginally legible. PUB TYPE Guides - Classroom Use- Guides (For Teachers) (052) EDRS PRICE MF01/PC05 Plus Postage. DESCRIPTORS *Asian Studies; Behavioral Objectives; Childrens Literature; *Cross Cultural Studies;Elementary Education; *Global Approach; InserviceTeacher Education; Instructional Materials; Learning Activities; Skill Develpment; *Social Studies;Units of Study IDENTIFIERS *Japan ' ABSTRACT A collection of activities and teaching strategies provides a global approach to teachingabout Japan at the elementary school level. Following a preface, material isdivided into three main sections. The first section outlinesinterdisciplinary skill goals and attitudinal skill goals of globallearning experiences. The second section, "For the Teacher Trainer" is designedto help teachers who will work with others to fosterglobal studies. A rationale for global education and the outlinefor a global education inservice are prLsented. The third section containsactivities focusing on Japan. All activities followa standard lesson plan containing theme, concepts, skills, anda student activity. Over ten activities focus on the Japaneseuse of space, Japanese children's literature and children's fun books,baseball in Japan and the United States, and comic book culture. (LP) *********************************************************************** Reproductions supplied by EDRSare the -
I. Early Days Through 1960S A. Tezuka I. Series 1. Sunday A
I. Early days through 1960s a. Tezuka i. Series 1. Sunday a. Dr. Thrill (1959) b. Zero Man (1959) c. Captain Ken (1960-61) d. Shiroi Pilot (1961-62) e. Brave Dan (1962) f. Akuma no Oto (1963) g. The Amazing 3 (1965-66) h. The Vampires (1966-67) i. Dororo (1967-68) 2. Magazine a. W3 / The Amazing 3 (1965) i. Only six chapters ii. Assistants 1. Shotaro Ishinomori a. Sunday i. Tonkatsu-chan (1959) ii. Dynamic 3 (1959) iii. Kakedaze Dash (1960) iv. Sabu to Ichi Torimono Hikae (1966-68 / 68-72) v. Blue Zone (1968) vi. Yami no Kaze (1969) b. Magazine i. Cyborg 009 (1966, Shotaro Ishinomori) 1. 2nd series 2. Fujiko Fujio a. Penname of duo i. Hiroshi Fujimoto (Fujiko F. Fujio) ii. Moto Abiko (Fujiko Fujio A) b. Series i. Fujiko F. Fujio 1. Paaman (1967) 2. 21-emon (1968-69) 3. Ume-boshi no Denka (1969) ii. Fujiko Fujio A 1. Ninja Hattori-kun (1964-68) iii. Duo 1. Obake no Q-taro (1964-66) 3. Fujio Akatsuka a. Osomatsu-kun (1962-69) [Sunday] b. Mou Retsu Atarou (1967-70) [Sunday] c. Tensai Bakabon (1969-70) [Magazine] d. Akatsuka Gag Shotaiseki (1969-70) [Jump] b. Magazine i. Tetsuya Chiba 1. Chikai no Makyu (1961-62, Kazuya Fukumoto [story] / Chiba [art]) 2. Ashita no Joe (1968-72, Ikki Kajiwara [story] / Chiba [art]) ii. Former rental magazine artists 1. Sanpei Shirato, best known for Legend of Kamui 2. Takao Saito, best known for Golgo 13 3. Shigeru Mizuki a. GeGeGe no Kitaro (1959) c. Other notable mangaka i. -
TMS Announces 50Th Anniversary Anime Series of the Iconic, Tomorrow's Joe, Will Reboot As MEGALOBOX, Launching on Crunchyroll
N E W S R E L E A S E April 4, 2018 TMS Entertainment USA, Inc. TMS Announces 50th Anniversary Anime Series of the Iconic, Tomorrow’s Joe, Will Reboot as MEGALOBOX, Launching on Crunchyroll, April 5th Los Angeles, CA – April 4, 2018 – TMS Entertainment USA announces that a new style of anime series inspired by TOMORROW’S JOE (aka Ashita no Joe), called MEGALOBOX, will launch on Crunchyroll on April 5th, simultaneously with Japan’s broadcast. MEGALOBOX (13 x 30-minute episodes) began from the enthusiasm throughout the world for the celebration of TOMORROW’S JOE’s 50th anniversary. This original anime series will have a new type of retro-anime style that will begin a trend that states: what is old is new again. The series has highly proclaimed members on the production team: Director and Conceptual Design by Yo Moriyama (Visual Concept for the TV series Screening Giant) and Series Composition and Screenplay by Katsuhiko Manabe (Screenplay for the movie Fist of the North Star: The Legends of the True Savior) The show is a futuristic boxing drama that will appeal to a broader age range with the younger crowd looking at the cool retro art style and the older crowd reminiscing about the classics. The dramatic animation and music consisting of contemporary hip-hop will draw in its audience. “As a child in Japan, I remember watching TOMORROW’S JOE and my brother collected all the comics. What MEGALOBOX will bring is that cool retro look of the original and merge it into a futuristic dystopia that no one has ever done before. -
Manga: Japan's Favorite Entertainment Media
Japanese Culture Now http://www.tjf.or.jp/takarabako/ Japanese pop culture, in the form of anime, manga, Manga: and computer games, has increasingly attracted at- tention worldwide over the last several years. Not just a small number of enthusiasts but people in Japan’s Favorite general have begun to appreciate the enjoyment and sophistication of Japanese pop culture. This installment of “Japanese Culture Now” features Entertainment Media manga, Japanese comics. Characteristics of Japanese Comics Chronology of Postwar 1) The mainstream is story manga Japanese Manga The mainstream of manga in Japan today is “story manga” that have clear narrative storylines and pictures dividing the pages into 1940s ❖ Manga for rent at kashihon’ya (small-scale book-lending shops) frames containing dialogue, onomatopoeia “sound” effects, and win popularity ❖ Publication of Shin Takarajima [New Treasure Island] by other text. Reading through the frames, the reader experiences the Tezuka Osamu, birth of full-fledged story manga (1947) sense of watching a movie. 2) Not limited to children 1950s ❖ Monthly manga magazines published ❖ Inauguration of weekly manga magazines, Shukan shonen sande Manga magazines published in Japan generally target certain age and Shukan shonen magajin (1959) or other groups, as in the case of boys’ or girls’ manga magazines (shonen/shojo manga zasshi), which are read mainly by elementary 1960s ❖ Spread of manga reading to university students ❖ Popularity of “supo-kon manga” featuring sports (supotsu) and and junior high school students, -
Il Giappone Dei Manga LO SPECCHIO DELLA SOCIETÀ GIAPPONESE NEL FUMETTO E NEL CINEMA DI ANIMAZIONE Di Gianluca Di Fratta
Il Giappone dei Manga LO SPECCHIO DELLA SOCIETÀ GIAPPONESE NEL FUMETTO E NEL CINEMA DI ANIMAZIONE di Gianluca Di Fratta Università degli Studi di Milano-Bicocca 11 ottobre 2018 L’utilizzo di testo e immagini è riservato Le origini del manga in Giappone sono fatte risalire all’epoca Meiji (1868-1912) e riportate all’esempio dei primi disegnatori stranieri che furono attivi in quegli anni. La nascita di un giornalismo illustrato favorisce la diffusione di una vignetta, spesso umoristica o satirica, interessata agli avvenimenti politici e all’evoluzione dei costumi, che vede tra i suoi principali esponenti Kitazawa Rakuten. In epoca Taisho (1912-1926) il manga risente del clima di fermento culturale che caratterizza il periodo: - grande editoria - edizioni economiche - produzione di massa - movimenti di avanguardia occidentali Emergono i primi esempi di manga indirizzati a un pubblico giovanile grazie ad autori quali Kabashima Katsuichi (Shochan no boken) e Aso Yutaka (Nonkina tosan): - fukidashi - linguaggio scritto e iconico - convenzioni grafiche - katei manga Gli anni Trenta vedono l’affermazione del potere militare in Giappone e il manga è utilizzato per la propaganda imperialistica del paese. Ciò non influisce sulla qualità dei disegni e dei contenuti come dimostra l’opera di Tagawa Suiho (Norakuro) e di Sakamoto Gajo (Tanku Tankuro) e l’abbondante produzione di manga per ragazzi che continuerà fino al diretto coinvolgimento degli autori nelle azioni di sostegno alla guerra. Soggetto favorito dei manga del dopoguerra è la realtà quotidiana colta con toni realistici, intenti satirici o caricaturali, vigore polemico: - nuovi costumi - situazione economica - bilancio delle vittime - interrogativi sulle responsabilità Nella seconda metà degli anni Quaranta nei manga emerge l’immagine di un Giappone in ricostruzione di cui si fanno portavoce Nanbu Shotaro e Hasegawa Machiko (Sazae-san) attraverso la loro produzione umoristica. -
History 146C: a History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214
History 146C: A History of Manga Fall 2019; Monday and Wednesday 12:00-1:15; Brighton Hall 214 Insufficient Direction, by Moyoco Anno This syllabus is subject to change at any time. Changes will be clearly explained in class, but it is the student’s responsibility to stay abreast of the changes. General Information Prof. Jeffrey Dym http://www.csus.edu/faculty/d/dym/ Office: Tahoe 3088 e-mail: [email protected] Office Hours: Mondays 1:30-3:00, Tuesdays & Thursdays 10:30-11:30, and by appointment Catalog Description HIST 146C: A survey of the history of manga (Japanese graphic novels) that will trace the historical antecedents of manga from ancient Japan to today. The course will focus on major artists, genres, and works of manga produced in Japan and translated into English. 3 units. GE Area: C-2 1 Course Description Manga is one of the most important art forms to emerge from Japan. Its importance as a medium of visual culture and storytelling cannot be denied. The aim of this course is to introduce students and to expose students to as much of the history and breadth of manga as possible. The breadth and scope of manga is limitless, as every imaginable genre exists. With over 10,000 manga being published every year (roughly one third of all published material in Japan), there is no way that one course can cover the complete history of manga, but we will cover as much as possible. We will read a number of manga together as a class and discuss them. -
Articulations of Salaryman Masculinity in Shôwa and Post-Shôwa Japan by Romit Dasgupta, University of Western Australia
Volume 15, Number 1 • Fall 2017 Articulations of Salaryman Masculinity in Shôwa and Post-Shôwa Japan by Romit Dasgupta, University of Western Australia Abstract: This paper looks at Japan over the Shôwa (1925—1989) and post- Shôwa, Heisei (1989— ) periods through the discourse of masculinity embodied in the urban, middle-class white- collar “salaryman.” As a sort of “Everyman” of corporate Japan, particularly over the 1960s-1990s, the salaryman came to signify both Japanese masculinity in general, and more specifically Japanese corporate culture. In this regard the discourse of masculinity signified by the salaryman could have been regarded as the culturally privileged hegemonic masculinity. Moreover, despite the corporate re- structurings and socio-economic and cultural shifts in Japan since the 1990s, the salaryman continues to be pivotal to the ways in which Japanese corporate culture, Japanese masculinity, and indeed Japanese national identity continue to be framed. This paper traces the emergence of the discourse of the salaryman in the first decades of the twentieth century, its entrenchment in the post-World War II (postwar) decades as the hegemonic blueprint for Japanese masculinity, and its apparent fragmentation over the decades of economic slowdown since the 1990s. Permalink: Date of Publication: Vol. 15, no. 1, Fall 2017 usfca.edu/center-asia-pacific/perspectives/v15n1/dasgupta Citation: Keywords: Japan, twentieth-century, twenty- Dasgupta, Romit. “Articulations of Salaryman first century, masculinity, hegemonic masculinity, -
Drawing the Line: Manga and Censorship
Drawing the Line: Manga and Censorship Akiko Walley East Asian Popular Culture Workshop August 19, 2016 - First use of the term “manga” 漫画 • Appears in late 18th-early 19th century • Katsushika Hokusai, Hokusai Manga (1814-) - Change in the meaning of the term “manga” 漫画 • 1890: “manga” = transla0on of the term “caricature” • 1902: column “Manga News” on Daily News - 1903: Kitazawa Rakuten (1876-1955) = first professional “manga arMst” - 1915: Okamoto Ippei (1886-1948) and Tokyo Manga Associaon Meiji-Shōwa manga booms (a quick overview) • 1868: Meiji Restoraon • 1894-1895: Sino-Japanese War I • 1904-1905: Russo-Japanese War • Early 20th century: Cartoon Magazine Boom • [1914-1918: WWI] • 1923: Great Kanto Earthquake • 1926-1936: Comic Strips Boom Tezuka Osamu • 1941-1945: Pacific War gekiga (dramac picture) • 1946-50: Comics Boom resumes • [1945-1952: Occupaon period] Tezuka Osamu (1928-1989) – Shin Takarajima (New Treasure Island). someMmes referred to as the “god of Story by Sakai Shichima. Art by Tezuka manga” Osamu. Published originally from Ikuei Shuppan, 1947. Warau manga: Pyonsuke no chin keiba (Manga for Laughs: Pyonsuke’s Strange Horse Race). Published from Shunkôdô, 1942. gekiga Black Blizzard (Kuroi fubuki). By Tatsumi Yoshihiro. First published as Rental Book in 1956. Manga censorship Manga Censorship: An Overview • 1947: New Treasure Island – popularity of Manga • 1949: CriMcism against akahon (“Red Book”) manga • 1955: Banning of “bad books” (akusho) • 1959: CriMcism against kashihon (“rental books”) gekiga • 1970: Shameless -
El Anime De Los Noventa Como Un Reflejo De La Interacción Entre El Hombre/Usuario E Internet
UNIVERSIDAD JUAN AGUSTÍN MAZA FACULTAD DE PERIODISMO LICENCIATURA EN COMUNICACIÓN SOCIAL DE LO FANTÁSTICO A LO REAL: EL ANIME DE LOS NOVENTA COMO UN REFLEJO DE LA INTERACCIÓN ENTRE EL HOMBRE/USUARIO E INTERNET Alumna: Lourdes Micaela Arrieta Tutor disciplinario: Lic. Andrea Ginestar Tutor metodológico: Lic. Guillermo Gallardo MENDOZA 2016 Mediante la presente tesina y la defensa del mismo aspiro al título de Licenciatura en Comunicación Social. Alumno: Lourdes Micaela Arrieta DNI: 37.298.417 Matrícula: 2.029 Fecha del examen final: Docentes del Tribunal Evaluador: Calificación: Lourdes Micaela Arrieta I DEDICATORIA “Entonces, cuando aprendió a navegar por la Red, nuestro mundo se derrumbó. Se dejó llevar por los signos calientes y empezó conocer sin caras. Los perfiles adúlteros de los espectros femeninos (y si es que los eran), condujeron a desconocernos. Fue, cuando como espías cibergálacticos, incursionamos (los tres) a engañar a las maestras de la seducción virtual. ¡Qué fácil era embaucar con datos falsos las ilusiones de las destructoras de familias! Parece ser, son las mujeres de entre 40 y 50 años de viejas, las que se registran para jugar a los detestables clicks en los “gatos” (o chats) y las redes sociales (no lo sé, me imagino una red pesquera y alrededor cientos de individuos, en un mismo bote, todos hablándole a la mar) y pretenden, quizá, escapar de sus maridos, sus hijos u otro contacto ‘romántico’. No le hallo la gracia… De adolescente me pasaba un largo rato en Internet; indagaba cómo burlar los datos, aunque no son conocimientos de un hacker, es más básico. Pensándolo bien, no logro comprender el dolor de ella, ante semejantes artimañas de él, y tampoco de él, el querer abandonarnos por signos efímeros y ¿reales? Lo cierto, es que con mi hermano llorábamos muy mucho. -
The Evolution of the Comic Panel in Japanese Manga
THE EVOLUTION OF THE COMIC PANEL IN JAPANESE MANGA by GRACE SHUM A THESIS Presented to the Department of English and the Robert D. Clark Honors College in partial fulfillment of the requirements for the degree of Bachelor of Arts Spring 2017 An Abstract of the Thesis of Grace Shum for the degree of Bachelor of Arts in the department of English to be taken June 2017 Title: The Evolution of the Comic Panel in Japanese Manga Approved: _________________________________________ Dr. Elizabeth Wheeler The comic panel is an integral but not always obvious part of comic literacy. This is especially true in Japanese manga, in which panel layouts can be extremely abstract. I endeavored to examine the history of manga to observe its panel evolution to discover how manga panel layouts evolved to what they are today. At the same time, I created a manga of my own, Kaguya, which is adapted from the folktale, The Tale of the Bamboo Cutter, to showcase the evolution of panel examples throughout manga history. Through my research, I discovered that manga panels were at first confined to the dimensions of their media formats like in the proto-panels of emaki scrolls and ukiyo-e prints. Later, due to the influence of European and American comics, Japanese comic panels diversified, with the caption-picture format becoming the most popular. Japanese manga panels evolved even further when shôjo and shonen manga developed with panel layouts designed to emote emotion and action, respectively. Today’s manga panels are variations of the shôjo and shonen panels that evolved after WWII, but with Japan’s deep cultural roots in manga and habit of intermixing manga into different media, perhaps it is only a matter of time before manga panels develop even further.