Fading Suns and Fading Suns: D20 Space-Fantasy Roleplaying
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Fading Suns Reborn
Seawolf's Den Seek the Wolf in Thyself! http://seawolfsden.net FADING SUNS REBORN Author : Ron McClung Categories : RPG Gaming Date : February 9, 2007 FADING SUNS REBORN (Auckland, New Zealand) February 8, 2007-RedBrick Limited announced today that they have successfully concluded negotiations with Holistic Design Inc. for a license to publish English- and German-language roleplaying products for the Fading Suns universe. Fading Suns is a science-fiction roleplaying game set in the sixth millennium, when the stars are beginning to fade. A new Dark Age has descended on humanity, for the greatest of civilizations has fallen and even the stars are dying. Now, feudal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds. Nobles, priests, aliens, knights, starships, psychics, lost worlds, and ancient artifacts-welcome to the universe of Fading Suns! James Flowers, RedBrick Company Director, said “Everyone at RedBrick looks forward to taking up the reins of the Fading Suns roleplaying game line, continuing the excellent tradition established by Holistic Design. As huge fans of the game, we want the best for it. We recognize this will be a challenging universe to explore, and thank Bill Bridges, Andrew Greenberg, Chris Wiese, and the rest of the Holistic Design team, for giving us the opportunity.” Chris Wiese, Holistic Design Inc. President, said “We at Holistic Design are very pleased to have the RedBrick team develop and grow the Fading Suns roleplaying game line. Their top notch crew has the energy and vision to take the Fading Suns universe to the next level. From what Redbrick has in the works, the fans can expect great adventures in the far flung realms of the Fading Suns universe.” RedBrick’s Fading Suns products will use the Victory Point System mechanics on which the game line was founded. -
The Fading Suns
1 Passion Play Sample file Pilgrims The passion plays of old, before the rise of the Second Republic, did depict the sufferings of the Prophet as he brought the light of the Divine Fire to shadowed man. I ask you, is this not like unto our own day? Do we not all suffer under a burden of darkness, yearning for light? Then is not life itself a Passion Play, and the cosmos its stage? If this be true, then all but this task is trifle and waste: Entreaty the Empyrean Playwright to script not a Tragedy, but to devise a grand Romance of Heroes… 2 3 Passion Play Based on FADING SUNS, created by Bill Bridges & Andrew Greenberg Game design: Bill Maxwell and Bill Bridges Writing: Bill Bridges, Jeff Brown, Gary Glass, Mareen Goebel, Bill Maxwell, Nikki Johnson- Passion Play Maxwell, Kim Scott, Trevor Valle, Dave Vasquez Development: Bill Bridges and Bill Maxwell Proofreading: Trevor Chase Art direction, book design and photo art: John Bridges Photography designer/coordinator: Kim Scott Photography: Ben Avery Thanks to all who helped with the photography: John Barrett, Rusty Buchert, Tad Dilday, Michelle Elbert, Brian & Juliet & Kyle Freyermuth, Paul Gofberg, Bree Goldman, Gina Karris, Dave & Juliet Johann, Jared Joseph, Anthony Lim, Melissa Leonard, Joseph Contents Lopez, Tony Martin, Gian Matera, Aaron Matthews, Gene Meyer, Chandra Miller, Chad Alustro’s Journal: Obligations 4 Minton, Adam Moscowitz, Charlotte Nixon, Eric Scott, Todd & Trish & Devon Tennison, Mike Vakian, John Woillard. Chapter 1: The Fading Suns 8 Playtesters: Sneezing Lizard Productions — Rusty Buchert, Michelle Elbert, Matt Keuneke, Anthony Lim, Melissa Leonard, Gene Meyer, Adam Moscowitz, Jason Ormand, James Chapter 2: Rules 28 Pinkerton, Paul Rivas, Mike Vakian Chapter 3: Characters 56 HDI —Bernard Clark, Andrew Greenberg, Andy Harmon, Ken Lightner, Tom Ricks The Pack — Channon Allen, Christian Kenney, Eric & Lalena Hutton Chapter 4: The Will & the Way (Combat, Occult, Cybernetics) 112 Amaranth —Paul Ang, John Barrett, Eric Dennison, Tad Dilday, K.C. -
Hammer of the Gods (C) 1994 New World Computing, Inc
Hammer Of The Gods (c) 1994 New World Computing, Inc. All Rights Reserved OF CONTENTS HAMMER OF THE GODS: ARN SAGA 4 Published by New World Computing, Inc. INTRODUCTION 25 Designed by Holistic Design Inc. TUTORIAL 27 Executive Producer: Jon Van Caneghem GAME RULES Produced by Mark Caldwell and Deane Rettig THE SCREENS 34 Programmed by Ken Lightner and Rob Lefebvre STACK INFORMATION 39 OVEMENT CREEN UTTONS EATURES Introduction Animation: Great Northwestern Graphics M S B & F 40 GODS AND THEIR REWARDS 54 Graphics: Ed Pike, Ed Hudson, Frank Rydberg, Stephen Beam, Daryl Elliott, Joel Payne, Bonita Long-Hemsath, APPENDIX A 60 Julia Ulano, Cris-Jon Lindsay THE VIKING GOLDEN AGE 66 Music: Rob Lefebvre and Bruce Nunley CREDITS AND DESIGNERS NOTES 70 Digital Sound Effects: Ken Lightner Audio Technology: Human Machine Interfaces, Inc. Sound Operating System Documentation: Ed Pike Introductory Fiction: Bill Bridges Quality Assurance Manager: Mario Escamilla Play Testing at Holistic Design: Mary Lefebvre, Cheri Gatland-Lightner, Jeff Thomas, Craig Reardon, Cris-Jon Lindsay, and Kevin Creekmore. Play Testing at New world Computing: Peter Ryu, David Vela, Manny Lomas, Brian Stubbings, Clayton Retzer Play Testing at American Garners Association: Phil Bump, Kevin Hobbs, Greg Plunket, Ken King, Malcolm Todd, and Freeman Goodyear, SoftWare (c) 1994 Holistic Design, Inc. All other Materials (c) 1994 New World Computing Inc. Hammer of the Gods is a trademark of New World Computing. New World Computing and its distinctive logo are reg- istered trademarks of New World Computing, Inc. This manual may not be copied photographed repro duced, or translated or reduced to any electrical medium or machine readable form, in whole or in without prior written consent from New World Computing Inc. -
Mythic Journeys 2006 Program Participants
Mythic Imagination Institute 1797 Northeast Expressway, Suite 100 Atlanta, GA 30329 P.O. Box 669817 Marietta, GA 30066-0114 404 832-4127 404 633-7170 fax www.mythicjourneys.org [email protected] FOR IMMEDIATE RELEASE: May 9, 2006 MEDIA CONTACTS: Anya Martin (678) 468-3867 [email protected] Dawn Zarimba Edelman Public Relations (404) 832-7716 [email protected] MYTHIC JOURNEYS 2006 PROGRAM PARTICIPANTS David Abram is a cultural ecologist and philosopher who has had a deep influence on the environmental movement in North America and abroad. He is the author of The Spell of the Sensuous: Perception and Language in a More- than-Human World (Pantheon/Vintage)—a book which helped catalyze the new field of eco-psychology. Abram lectures and teaches widely on several continents. His essays have appeared in such journals as Orion, Tikkun, Parabola, Environmental Ethics, Adbusters, Resurgence and The Ecologist, as well as in numerous anthologies. He is currently working on exploring the ways in which perception, poetics and wonder inform our relation with the animate earth. He maintains a passionate interest in interspecies communication and in the rejuvenation of oral culture. Stephen Aizenstat, Ph.D., is the founding president of Pacifica Graduate Institute, a private graduate school offering masters and doctoral programs in psychology and mythological studies. He is a licensed clinical psychologist, a marriage and family therapist, and a credentialed public school teacher. His original research centers on a psychodynamic process of “tending the living image,” particularly in the context of “dreamwork,” and he has conducted dreamwork seminars for more than 25 years throughout the US, Europe and Asia. -
03-Fading-Suns-Rulebook.Pdf
Space-Fantasy Roleplaying CONTENTS Science Fiction Roleplaying by Bill Bridges & Andrew Greenberg 1 FADING SUNS FADING SUNS Second Edition Credits Game design: Bill Bridges and Andrew Greenberg Additional design: John Bridges, Ken Lightner, Ed Pike Development and typesetting: Bill Bridges Writing: Bill Bridges, Brian Campbell, Andrew Greenberg, Robert Hatch, Jennifer Hartshorn, Chris Howard, Sam Inabinet, Ian Lemke, Jim Moore, Rustin Quaide Editing and proofreading: Bill Bridges, Andrew Greenberg, Jennifer Hartshorn (first edition) Art direction: John Bridges Art: John Bridges, Mitch Byrd, Darryl Elliott, Jason Felix, Sam Inabinet, Mark Jackson, Jack Keefer, Andrew Kudelka, Brian LeBlanc, Larry MacDougall, Alex Sheikman, Ron Spencer, Joshua Gabriel Timbrook Cover art, Jumpweb map and logo: Rob Dixon 3D starship models: David Sweet, Jeff Toney Jumpgate sculpture: Jay and Dave Marsh Jumpgate photography: Karl Hawk Thanks to all the first and second edition playtesters: Emrey Barnes, Forest Black, Milo Blue, John Bridges, Bernie Clark, Ian Cooke, Neal Sainte Crosse, Suzanne Sainte Crosse, Gary Deariso, Rick Denning, Brad Freeman, Amelia G, Stephen Gilliam, Garner Halloran, Andy Harmon, Jennifer Hartshorn, Debbie Hoppe, Chris Howard, Daniel Landers, Ian Lemke, Ken Lightner, Jim Miller, James Moore, Bonnie Moore, Matt Moses, Bryce Nakagawa, Dave Parrish, Ed Pike, Todd Shaughnessy, Stephen E. Smith, Joshua Gabriel Timbrook, Chris Wiese. Special thanks to Andy Harmon and everyone on the Fading Suns electronic mailing list for their ongoing input and critiques! Holistic Design Inc. 5295 Hwy 78, D-337 Stone Mountain, GA 30087 ©1999 by Holistic Design Inc. All rights reserved. Reproduction without written permision of the publisher is expressly denied, except for the purpose of reviews. -
Fading-Suns-Introduction-To-Fading-Suns-Quickstart.Pdf
IncludesFREE! a complete INTRODUCTION TO FADING SUNS 1 INTRODUCTION TO catalog of Fading Suns products SCIENCE FICTION ROLEPLAYING 2 HOLISTIC DESIGN Nobles Priests Aliens Knights It is the dawn of the sixth millennium and the skies are darkening, for the suns themselves are fading. Humans reached the stars long ago, building a Republic of high technology and universal emancipation — and then squandered it, fought over it, and finally lost it. A new Dark Age has descended on humanity, for the greatest of civilizations has fallen and even the stars die. Now, feu- dal lords rule the Known Worlds, vying for power with fanatic priests and scheming guilds. From the original developers of White Wolf’s Vampire® and Werewolf®, comes a saga of humanity’s fate among the stars… Starships Psychics Lost Worlds Ancient Artifacts FA DI NG SU NS S CIENCE FICTION UNIVERSE Created by Bill Bridges & Andrew Greenberg www.fadingsuns.com Holistic Design Inc. 5295 Hwy 78, D-337 Stone Mountain, GA 30097 www.holistic-design.com INTRODUCTION TO FADING SUNS 3 Introduction to FA DI NG SU NS act on their questions and seek answers, ways to break the A Futuristic Passion Play grip of custom and law. To free themselves and once more Once the suns shone brightly, beacons in the vast night seize the stars — and their destiny. of space, calling humanity onward. The stars were symbols of humanity’s vast potential, a purpose and destiny revealed Fading Suns Science in progress, inciting an exodus= of unlimited growth to the distant stars. Once people looked to the heavens with hope Fiction Roleplaying and longing in their eyes. -
2017 SIEGE Program 9-25-2017Sm7
The South’s Leading Gaming & Interactive Conference Interactive & Gaming Leading South’s The October 5-8, 2017 Atlanta Marriott Northwest The Georgia Game Developers Association Presents the YRS FOLLOW Southern Interactive Entertainment & Game Expo 2017 11 @SIEGECON Welcome to SIEGE! Remember to get your parking voucher! Yeah, you’ll be hearing that a lot this weekend. Xaviant paid for your parking here at SIEGE, and we want to get their money’s worth. There are a few changes to SIEGE this year, While we like to think most are far more important than parking, paying for parking is what people are sure to complain about (and we have griped about it too). So get your parking voucher from a SIEGE volunteer near you and say thanks to the folks at Xaviant! Now for the good changes: • Tripwire is putting an even greater focus on the local game industry with its opening night Indie Game Extravaganza (IGE) and Portfolio Review. We start the portfolio review at 8 pm. Industry pros from many of our companies have offered to give feedback and advice. If you want to join in, either as reviewer or reviewee, come on out. After the IGE, join us in voting for the “SIEGE Choice” award. This prestigious award, and $250, goes to the IndieCluster game that wins the attendee voting. • The Indie Rants have moved to the Saturday night GGDA party. Many of you hated having to miss other sessions to see this one, so we have given the ranters their own time slot. Join us 8:30 pm Saturday for the fun. -
New Fading Suns Computer Game Prepares to Launch
New Fading Suns Computer Game Prepares to Launch Follow up to the classic Emperor of the Fading Suns, Noble Armada: Lost Worlds is a real-time strategy PC title based on HDI's Noble Armada miniatures game. Press Pack at: http://www.holistic-design.com/noble-armada/ Steam Store: https://store.steampowered.com/app/886230/Noble_Armada_Lost_Worlds/ ATLANTA – Sept. 12, 2018 – Set in the Fading Suns Universe, where the suns themselves are dying, humanity battles to revive its lost greatness - or just take what is left. The five great Royal Houses dominate human space as they battle each other for control of the greatest resource - humanity itself. In Noble Armada: Lost Worlds, players take on the role of a noble in one of the five Royal houses or the Urth Orthodox Church, vying against rival fleets and houses for control of human space. They battle pirates, barbarians, heretics and others in their quest for supremacy. Noble Armada is a game of broadsides and boarding actions, as players maneuver their ships to line up their best shots, unleash broadsides of fiery energy and then board their enemies to end the battle with desperate boarding actions. As they travel from planet to planet, making allies and building up their fleets, they also gain the experience they need to make their crews and marines truly formidable. “We’ve had a great time tweaking the established RTS conventions. Movement is not just point and click, as players have to take into account the unique physics of space” said lead game designer Andrew Greenberg. “In addition, we’ve gone for a pauseable real- time format that allows players to take time strategizing before unleashing a hail of blaster fire.” Players have the opportunity to choose from a wide variety of missions involving five different houses. -
Andrew Greenberg CV
Andrew Greenberg www.andrewgreenberg.com Date: December 7, 2014 www.ggda.org Cell/Voicemail: 678-612-4709 @hdiandrew E-mail: [email protected] EXPERIENCE HIGHLIGHTS March 2012 Georgia Game Developers Association, Executive Director to present Executive Director of professional trade association for game developers and related companies throughout Georgia. Responsible for day-to-day operations as well as social media, program implementation and long-range planning. Successfully oversaw significant growth as well as legislative success. Increased partnerships with industry, academia and government. July 2006 Southern Interactive Entertainment and Game Expo, Director to present Founder and director of largest professional game development conference in the Southeast. Oversees all aspects of conference, from logistics to programming to budget to volunteers. SIEGE grew from 250 registered attendees in 2007 to almost 2000 in 2011. April 1995 Holistic Design Inc., Creative Director/Producer to present Partner with Holistic Design Inc. Responsible for all aspects of computer game creation, as well as scheduling, budgeting, social media and marketing. Clients have included Take Two, SSI, Segasoft, Turner Interactive, Hasbro, Microprose, QQP, Virtual History Productions and others. Dec. 1990 Freelance Game Producer, Designer and Writer to present Producer, writer and designer for mobile games, computer games, roleplaying games, board games and more. Shipped computer and mobile games include Viacom’s Dracula Unleashed, Interplay’s Star Trek: Star Fleet Academy, Hi-Rez Studio’s Global Agenda MMORPG, Oaysis’ Railroad Tycoon Mobile and Drowning Monkeys’ Dungeon Crawlers. Jan. 2009 Kaneva LLC. to Mar. 2009 Game Producer. Responsible for overseeing art studio, game design and entertainment aspects of Kaneva virtual world and web site. -
The Fading Suns™ FAQ
The Fading Suns™ FAQ 1 The basics ards. Fantasy gaming was born. Then, some people stretched the boundaries further, by playing individual heroes rather than whole armies. Wargaming turned into roleplaying, where players not only fought enemies, but 1.1 Disclaimer acted out the roles of their characters, creating dialogue Fading Suns and all supplements to that game are for them and histories detailing the character’s birthplace, trademarks and copyright © of Holistic Design, Inc (also upbringing and what her goals in life were. known in this document as HDI). All rights reserved. This The players of the games collaborated in creating document should in no way be percieved as a challenge to whole worlds, environments for their characters to adven- these trademarks and/or copyrights. This document is ture in, usually inspired by the works of J.R.R. Tolkien NOT authorized by Holistic Design, Inc. This document and Robert E. Howard. Roleplaying game publishers may be distributed freely by anyone via any medium, pro- provided pre-made worlds for gamers to use, and new sup- vided that it is done without profit. Jonas Gabrielson plements for the most popular of these worlds were eagerly ( mailto: [email protected] ) originally produced awaited by avid gamers. Eventually, gamers began experi- this FAQ format. menting with new genres, such as science fiction, post- This document is meant to try to answer some of the apocalypse, superheroes, horror and even Westerns. questions that frequently pop up when discussing the role- The hobby has grown over the years to encompass a wide playing game Fading Suns, especially on the Fading Suns variety of gaming methods, from hack-and-slash combat Mailing List. -
Sample File Sample File
Sample file Sample file by Andrew Greenberg " CHILI>l<l :-..;OJ· 11n Cons: OIW:\ & U~-.: . \R Written by: Andrew Greenberg Additional characters by: Bill Bridges. Jim Estes. Sam Inabinet, Ross Isaacs, Jim Moore. Rustin Quaide. Nicky Rea. Chris Wiese Developed and typeset by: Bill Bridges Art directed by:john Bridges Art by: John Bridges. Darryl Elliott, Sam Inabinet, Ron Spencer Cover art by: John Bridges Pilgrims: Yea, the Pancreator's light is as all-illuminating as the sun, but legion are those who would turneth away. The t\ghteous is more excellent than his neighbor, but the way of the wicked seduceth him. Correction is grievous unto him that forsa keth the way, and he that hateth reproof shall die. The sacrifice of the wicked is an abomination to the Pancreator: but he loveth him that followeth after righteousness. Sample file Visit Holistic Design's web site at: www.holistic-design.com Holistic Design Inc. 5295 Hwy 78. D-337 Stone Mountain, GA 30087 0 ©1998 by Holistic Design Inc. All rights reserved. Reproduction without written permision of the publisher is expressly denied, except for the purpose of reviews. Fading Suns and Sinners & Saints are trademarks and copyrights of Holistic Design Inc. The mention of or reference to any companies or products in these pages is not a challenge to the trademarks or copy rights concerned. Printed in the US of A Sample file by Andrew Greenberg '" CHILI>HJ' Of· IIH GoDs: Om·, 6 U~-.:.\H Written by: Andrew Greenberg Additional characters by: Bill Bridges, jim Estes, Sam Inabinet, Ross Isaacs, jim Moore, Rustin Quaide, Nicky Rea. -
Sample File 2 the SINFUL STARS 3
1 Tales of the Fading Suns Sample file 2 THE SINFUL STARS 3 OTHER FADING SUNS BOOKS Fading Suns roleplaying game rulebook Fading Suns Players Companion Lords of the Known Worlds Priests of the Celestial Sun Merchants of the Jumpweb Byzantium Secundus Weird Places Forbidden Lore: Technology Tales of the Fading Suns The Dark Between the Stars Children of the Gods: Obun & Ukar Sinners & Saints CONTENTS THE FADING SUNS UNIVERSE ....................................... 4 RAGMENTS STARSHIP MINIATURES GAME F Bill Bridges ............................................... 16 Noble Armada HIDDEN MARTYRS Changchup Riwo.........................29 A SONG TO END ALL SONGS Daniel Greenberg...... 67 HE YES HAT UDGE THE ANDS HAT EAL COMPUTER GAMES T E T J , H T H Emperor of the Fading Suns (Segasoft) Richard Lee Byers .....................................................83 Fading Suns: Starship Diplomacy (Ripcord Games; forthcoming) DARK PLACES James Moore .........................................98 WORLDSONG James Estes ........................................... 126 LIGHTS OF CADIZ Andrew Greenberg ......................143 The Sinful Stars JUST PLAIN FOLKS Sam Inabinet............................. 152 is a product of Holistic Design Inc. Sample file TRANSFIGURATION Jackie Cassada ............................182 BAZAAR COMPANIONS W. Keith Winkler ...............193 Editor: Bill Bridges Cover art: John Bridges THE NOBLE ESSENCE Alan Bryden ........................ 227 HOT AMBITION Edward Carmien .......................... 239 First edition/October 1998