STEREOSCOPIC IMAGING TECHNOLOGY: a Review Of
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Stereo Capture and Display At
Creation of a Complete Stereoscopic 3D Workflow for SoFA Allison Hettinger and Ian Krassner 1. Introduction 1.1 3D Trend Stereoscopic 3D motion pictures have recently risen to popularity once again following the success of films such as James Cameron’s Avatar. More and more films are being converted to 3D but few films are being shot in 3D. Current available technology and knowledge of that technology (along with cost) is preventing most films from being shot in 3D. Shooting in 3D is an advantage because two slightly different images are produced that mimic the two images the eyes see in normal vision. Many take the cheaper route of shooting in 2D and converting to 3D. This results in a 3D image, but usually nowhere near the quality as if the film was originally shot in 3D. This is because a computer has to create the second image, which can result in errors. It is also important to note that a 3D image does not necessarily mean a stereo image. 3D can be used to describe images that have an appearance of depth, such as 3D animations. Stereo images refer to images that make use of retinal disparity to create the illusion of objects going out of and into the screen plane. Stereo images are optical illusions that make use of several cues that the brain uses to perceive a scene. Examples of monocular cues are relative size and position, texture gradient, perspective and occlusion. These cues help us determine the relative depth positions of objects in an image. Binocular cues such as retinal disparity and convergence are what give the illusion of depth. -
CHINO VALLEY UNIFIED SCHOOL DISTRICT REGULAR MEETING of the BOARD of EDUCATION 5130 Riverside Drive, Chino, CA 5:30 P.M
July 19, 2012 CHINO VALLEY UNIFIED SCHOOL DISTRICT REGULAR MEETING OF THE BOARD OF EDUCATION 5130 Riverside Drive, Chino, CA 5:30 p.m. – Closed Session 7:00 p.m. – Regular Meeting July 19, 2012 • The public is invited to address the Board regarding items listed on the agenda. Comments on an agenda item will be accepted during consideration of that item, or prior to consideration of the item in the case of a closed session item. • In compliance with the Americans with Disabilities Act, please contact the Secretary to the Superintendent if you require modification or accommodation due to a disability. • Agenda documents that have been distributed to members of the Board of Education less than 72 hours prior to the meeting are available for inspection at the Chino Valley Unified School District Administration Center, 5130 Riverside Drive, Chino, California, during the regular business hours of 7:30 a.m. to 4:30 p.m., Monday through Friday. I. OPENING BUSINESS I.A. CALL TO ORDER – 5:30 P.M. 1. Roll Call 2. Public Comment on Closed Session Items 3. Closed Session Discussion and possible action: a. Student Discipline Matters (Education Code 35146, 48918 (c) & (j)): Student expulsion case 11/12- 71. (10 minutes) b. Student Readmission Matters (Education Code 35146, 48916 (c)): Student readmission case 11/12-24. (10 minutes) c. Conference with Labor Negotiators (Government Code 54957.6): A.C.T. and CSEA negotiations. Agency designated representatives: Dr. Norm Enfield, Sandra Chen, Dr. Michelle Harold, and Dr. Heather Williams. (30 minutes) d. Public Employee Discipline/Dismissal/Release (Government Code 54957): (15 minutes) e. -
Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation
International Journal of Science and Research (IJSR) ISSN (Online): 2319-7064 Impact Factor (2012): 3.358 Stereoscopic Vision, Stereoscope, Selection of Stereo Pair and Its Orientation Sunita Devi Research Associate, Haryana Space Application Centre (HARSAC), Department of Science & Technology, Government of Haryana, CCS HAU Campus, Hisar – 125 004, India , Abstract: Stereoscope is to deflect normally converging lines of sight, so that each eye views a different image. For deriving maximum benefit from photographs they are normally studied stereoscopically. Instruments in use today for three dimensional studies of aerial photographs. If instead of looking at the original scene, we observe photos of that scene taken from two different viewpoints, we can under suitable conditions, obtain a three dimensional impression from the two dimensional photos. This impression may be very similar to the impression given by the original scene, but in practice this is rarely so. A pair of photograph taken from two cameras station but covering some common area constitutes and stereoscopic pair which when viewed in a certain manner gives an impression as if a three dimensional model of the common area is being seen. Keywords: Remote Sensing (RS), Aerial Photograph, Pocket or Lens Stereoscope, Mirror Stereoscope. Stereopair, Stere. pair’s orientation 1. Introduction characteristics. Two eyes must see two images, which are only slightly different in angle of view, orientation, colour, A stereoscope is a device for viewing a stereoscopic pair of brightness, shape and size. (Figure: 1) Human eyes, fixed on separate images, depicting left-eye and right-eye views of same object provide two points of observation which are the same scene, as a single three-dimensional image. -
Scalable Multi-View Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays
Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill B.S. Imaging and Photographic Technology Rochester Institute of Technology, 2000 M.S. Optical Sciences University of Arizona, 2002 Submitted to the Program in Media Arts and Sciences, School of Architecture and Planning in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences at the Massachusetts Institute of Technology June 2004 © 2004 Massachusetts Institute of Technology. All Rights Reserved. Signature of Author:<_- Samuel L. Hill Program irlg edia Arts and Sciences May 2004 Certified by: / Dr. V. Michael Bove Jr. Principal Research Scientist Program in Media Arts and Sciences ZA Thesis Supervisor Accepted by: Andrew Lippman Chairperson Department Committee on Graduate Students MASSACHUSETTS INSTITUTE OF TECHNOLOGY Program in Media Arts and Sciences JUN 172 ROTCH LIBRARIES Scalable Multi-view Stereo Camera Array for Real World Real-Time Image Capture and Three-Dimensional Displays Samuel L. Hill Submitted to the Program in Media Arts and Sciences School of Architecture and Planning on May 7, 2004 in Partial Fulfillment of the Requirements for the Degree of Master of Science in Media Arts and Sciences Abstract The number of three-dimensional displays available is escalating and yet the capturing devices for multiple view content are focused on either single camera precision rigs that are limited to stationary objects or the use of synthetically created animations. In this work we will use the existence of inexpensive digital CMOS cameras to explore a multi- image capture paradigm and the gathering of real world real-time data of active and static scenes. -
Effects on Visibility and Lens Accommodation of Stereoscopic Vision Induced by HMD Parallax Images
Original Paper Forma, 29, S65–S70, 2014 Effects on Visibility and Lens Accommodation of Stereoscopic Vision Induced by HMD Parallax Images Akira Hasegawa1,2∗, Satoshi Hasegawa3, Masako Omori4, Hiroki Takada5,Tomoyuki Watanabe6 and Masaru Miyao1 1Graduate School of Information Science, Nagoya University, Furo-cho, Chikusa-ku, Nagoya 464-8601, Japan 2Library Information Center, Nagoya Bunri University, 365 Maeda, Inazawa-cho, Inazawa 492-8520, Japan 3Department of Information and Media Studies, Nagoya Bunri University, 365 Maeda, Inazawa-cho, Inazawa 492-8520, Japan 4Faculty of Home Economics, Kobe Women’s University, Suma-ku, Kobe 654-8585, Japan 5Department of Human and Artificial Intelligent Systems, Graduate School of Engineering, University of Fukui, Fukui 910-8507, Japan 6Department of Nutritional Science, Faculty of Psychological and Physical Science, Aichi Gakuin University, Nisshin 470-0195, Japan ∗E-mail address: [email protected] (Received October 31, 2010; Accepted April 22, 2011) The visual function of lens accommodation was measured while subjects used stereoscopic vision with a head mounted display (HMD). Eyesight while viewing stereoscopic Landolt ring images displayed on HMD was also studied. Accommodation to virtual objects was seen when subjects viewed stereoscopic images of 3D computer graphics, but not when the images were displayed without appropriate binocular parallax. This suggests that stereoscopic moving images on HMD induced visual accommodation. Accommodation should be adjusted to the position of virtual stereoscopic images induced by parallax. A difference in the distances of the focused display and stereoscopic image may cause visual load. However, an experiment showed that Landolt rings of almost the same size were distinguished regardless of virtual distance of 3D images if the parallax was not larger than the fusional upper limit. -
Japanese Companies' Links to Forced Labor in Xinjiang Uyghur
8 April 2021 [original Japanese text] 6 May 2021 [English translation] Japanese Companies’ Links to Forced Labor in Xinjiang Uyghur Autonomous Region and Corporate Responsibility1 Human Rights Now Japan Uyghur Association We are greatly concerned that Japanese companies have not yet taken sufficient measures to completely eliminate the possibility that they are involved through their supply chains in the Chinese government's mass detention, abuse, forced labor, and destruction of Muslim culture in Xinjiang Uyghur Autonomous Region. It has also been revealed that under the Chinese government's "Strike Hard Campaign against Violent Extremism," there are serious and widespread abuses and violations of basic human rights such as freedom of expression, association and privacy and freedom from torture and inhumane treatment, forced labor, unfair trial, discrimination, and violations of minority rights. In the report "Japanese Companies’ Links to Forced Labor in Xinjiang Uyghur Autonomous Region" dated 28 August 2020,2 we proposed that companies should fulfill their responsibilities in accordance with The UN Guiding Principles on Business and Human Rights ("Guiding Principles")3 in response to forced labor, which is a serious human rights violation, referred to in the report, “Uyghurs for sale: ‘Re-education’, forced labour and surveillance beyond Xinjiang” by the Australian Strategic Policy Institute (ASPI).4 Based on the Guiding Principles, Japanese companies are required to conduct human rights due diligence covering their supply chains and value chains, not only in cases where their business activities cause human rights violations, but also in cases where they may be involved in or contribute to human rights violations, or where their business, products or services directly link to business partners which violate human rights. -
Visualization and Visual System Affect Spatial Performance in Augmented
Journal of Vision (2021) 21(8):17, 1–18 1 When virtual and real worlds coexist: Visualization and visual system affect spatial performance in augmented reality Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Tatjana Pladere University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, University of Latvia, Riga, Latvia Laboratory of Statistical Research and Data Analysis, Faculty of Physics, Mathematics and Optometry, Artis Luguzis University of Latvia, Riga, Latvia Roberts Zabels LightSpace Technologies, Marupe, Latvia Rendijs Smukulis LightSpace Technologies, Marupe, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Viktorija Barkovska University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Linda Krauze University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Vita Konosonoka University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Aiga Svede University of Latvia, Riga, Latvia Department of Optometry and Vision Science, Faculty of Physics, Mathematics and Optometry, Gunta Krumina University of Latvia, Riga, Latvia New visualization approaches are being actively environment of augmented reality using a developed aiming to mitigate the effect of head-mounted display that was driven in multifocal and vergence-accommodation conflict in stereoscopic single focal plane modes. Participants matched the augmented reality; however, high interindividual distance of a real object with images projected at three variability in spatial performance makes it difficult to viewing distances, concordant with the display focal predict user gain. -
Optimal Allocation of Quantized Human Eye Depth Perception for Light Field Display Design
Optimal Allocation of Quantized Human Eye Depth Perception for Light Field Display Design Alireza Aghasi,∗ Barmak Heshmat,† Leihao Wei,‡ Moqian Tian,§ Steven A. Cholewiak¶ October 14, 2020 Abstract Creating immersive 3D stereoscopic, autostereoscopic, and lightfield experiences are becoming the center point of optical design of future head mounted displays and lightfield displays. However, despite the advancement in 3D and light field displays; there is no consensus on what are the necessary quantized depth levels for such emerging displays at stereoscopic or monocular modalities. Here we start from psychophysical theories and work toward defining and prioritizing quantized levels of depth that would saturate the human depth perception. We propose a general optimization framework, which locates the depth levels in a globally optimal way for band limited displays. While the original problem is computationally intractable, we manage to find a tractable reformulation as maximally covering a region of interest with a selection of hypographs corresponding to the monocular depth of field profiles. The results show that on average 1731 stereoscopic and 8 monocular depth levels (distributed from 25 cm to infinity) would saturate the visual depth perception. Also the first 3 depth levels should be allocated at (148), then (83, 170), then (53, 90, 170) distances respectively from the face plane to minimize the monocular error in the entire population. The study further discusses the 3D spatial profile of the quantized stereoscopic and monocular depth levels. The study provides fundamental guidelines for designing optimal near eye displays, light-field monitors, and 3D screens. 1 Introduction There has been a lot of traction toward more immersive lightfield and autostereoscopic experiences due arXiv:2010.06382v1 [eess.IV] 11 Oct 2020 to advancement in electronics and micro fabrications. -
Fast-Response Switchable Lens for 3D and Wearable Displays
Fast-response switchable lens for 3D and wearable displays Yun-Han Lee, Fenglin Peng, and Shin-Tson Wu* CREOL, The College of Optics and Photonics, University of Central Florida, Orlando, Florida 32816, USA *[email protected] Abstract: We report a switchable lens in which a twisted nematic (TN) liquid crystal cell is utilized to control the input polarization. Different polarization state leads to different path length in the proposed optical system, which in turn results in different focal length. This type of switchable lens has advantages in fast response time, low operation voltage, and inherently lower chromatic aberration. Using a pixelated TN panel, we can create depth information to the selected pixels and thus add depth information to a 2D image. By cascading three such device structures together, we can generate 8 different focuses for 3D displays, wearable virtual/augmented reality, and other head mounted display devices. ©2016 Optical Society of America OCIS codes: (230.3720) Liquid-crystal devices; (080.3620) Lens system design. References and links 1. O. Cakmakci and J. Rolland, “Head-worn displays: a review,” J. Display Technol. 2(3), 199–216 (2006). 2. B. Furht, Handbook of Augmented Reality (Springer, 2011). 3. H. Ren and S. T. Wu, Introduction to Adaptive Lenses (Wiley, 2012). 4. K. Akeley, S. J. Watt, A. R. Girshick, and M. S. Banks, “A stereo display prototype with multiple focal distances,” ACM Trans. Graph. 23(3), 804–813 (2004). 5. S. Liu and H. Hua, “A systematic method for designing depth-fused multi-focal plane three-dimensional displays,” Opt. Express 18(11), 11562–11573 (2010). -
LC-XB100/LC-XB200 (English)
Network Supported Multimedia Projector ❏ Wired LAN 100-Base-TX/10-Base-T Refer to the Owner's Manuals below for details about network function. MODEL LC-XB100 ❏ Network Set-up and Operation ❏ PJ Network Manager LC-XB200 Owner's Manual Features and Design This Multimedia Projector is designed with the most advanced technology for portability, durability, and ease of use. This projector utilizes built-in multimedia features, a palette of 16.77 million colors, and matrix liquid crystal display (LCD) technology. ◆ Compact Design ◆ Security Function This projector is designed compact in size and weight. The Security function helps you to ensure security It is easy to carry and installed anywhere you wish to of the projector. With the Key lock function, you can use. lock the operation on the top control or remote control (p.56). PIN code lock function prevents unauthorized ◆ Simple Computer System Setting use of the projector (pp.21, 56–57). The projector has the Multi-scan system to conform to ◆ Helpful Maintenance Functions almost all computer output signals quickly (p.31). Up to UXGA resolution can be accepted. Lamp and filter maintenance functions provide for better and proper maintenance of the projector. ◆ Useful Functions for Presentations ◆ LAN Network Function - The digital zoom function allows you to focus on the This projector is loaded with the Wired LAN network crucial information during a presentation (p.38). function. You can operate and manage the projector - Blackboards* can be used as a projection screen. via network. For details, refer to the owner’s manual *The board color is limited to Green (pp.35, 42). -
Presentation/Action) *
AGENDA ST. PETERSBURG COLLEGE BOARD OF TRUSTEES January 16, 2018 EPICENTER MEETING ROOM (1-453) 13805 58th STREET N Clearwater, FL REGULAR MEETING: 9:00 A.M. I. CALL TO ORDER A. Invocation B. Pledge of Allegiance II. RECOGNITIONS A. Presentation of Retirement Resolutions and Motion for Adoption 1. Rebecca Ludwig (Attending) 2. Tadeusz Misiura (Attending) 3. John Williams (Attending) 4. Charles Crowther (Not Attending) 5. Charles Jones (Not Attending) 6. William Hooks (Not Attending) 7. Rebecca Keeney (Not Attending) 8. Ninh Nguyen (Not Attending) 9. Mary Poe (Not Attending) 10. Lun Soumpholphackdy (Not Attending) B. Announcements 1. Interim Dean of Allied Health Sciences – Dr. Katherine Woods III. COMMENTS A. Board Chair B. Board Members C. President D. Public Comment pursuant to §286.0105 FS IV. REVIEW AND APPROVAL OF MINUTES Board of Trustees’ Meeting of November 14, 2017 (Action) Board of Trustees’ Strategic Planning Workshop December 12, 2017 (Action) V. MONTHLY REPORTS A. Board Attorney B. General Counsel VI. STRATEGIC FOCUS AND PLANNING A. STRATEGIC PRIORITIES 1. Recap Strategic Planning Workshop (Presentation/Action) * B. STUDENT SUCCESS AND ACADEMIC ACHIEVEMENT 1.Spring 2018 Enrollment Summary – Dr. Patrick Rinard, Interim Senior Vice President, Student Services and Dr. Jesse Coraggio, Vice President, Institutional Effectiveness and Academic Services (Presentation) 2. Fall 2017 Course Success Rates – Dr. Jesse Coraggio (Presentation) C. BUDGET AND FINANCE 1. Monthly Budget Report –Mr. Brian Miles, Vice President, Administrative/Business Services and Information Technology and Ms. Janette Hunt, Associate Vice President, Budget and Compliance (Presentation) D. ADMINISTRATIVE MATTERS 1. Human Resources a. Personnel Report (Action) VII. CONSENT AGENDA A. -
Digital 3DTV
Digital 3DTV Alexey Polyakov The advent of the digital 3DTV era is a fait accompli. The question is: how is it going to develop in the future? Currently the Standard definition(SD) TV is being changed into High definition(HD) TV. As you know, quantitative changes tend to transform into qualitative ones. Many observers believe that the next quantum leap will be the emergence of 3D TV. They predict that such TV will appear within a decade. In this article I will explain how it is possible to create stereoscopic video systems using commercial devices. Brief historical retrospective The following important stages can be singled out in the history of TV and digital video development: 1—black and white TV – image brightness is transmitted. 2 – colored TV – image brightness and color components are transmitted. From the data volume perspective, adding color is a quantitative change. From the viewer perspective, it is a qualitative change. 3 – digital video emergence (Video CD, DVD) – a qualitative change from the data format perspective. 4 – HD digital video and TV (Blu-Ray, HDTV) – from the data volume perspectiveit is a quantitative change. However, exactly the same components are transmitted: brightness and color. Specialists and viewers have been anticipating for the change that had been predicted by sci-fi writers long ago, - 3D TV emergency. For a long time data volume was a bottleneck preventing stereoscopic video demonstration as the existing media couldn’t transmit it. Digital TV enabled to transmit enough data and became the basis for a number of devices that helped to realize 3D visualization.