An Introduction to Retro Software Homebrew: Sustaining the Growth of an NES Homebrew Community Through Online Communication A Major Qualifying Project Report Submitted to the Faculty of the Worcester Polytechnic Institute in partial fulfillment of the requirements for the Degree of Bachelor of Science, Professional Writing Submitted by William Poirier Advised by Jennifer DeWinter September 16, 2014
[email protected] 1 Abstract In the modern computer age of information, the line between consumers and producers has become blurry in many cases. For some programming hobbyists and videogame fans, there is no line. There exist several online communities that develop and share “homebrew” software with the world. Homebrew in this context refers to software developed for proprietary system by hobbyists and/or hackers. There is no endorsement usually from official intellectual property holders. The relationships between homebrew communities and companies are strange and awkward, containing some of the most passionate fans for a brand like Nintendo or Atari while also arguably infringing on copyright. From a professional communication standpoint, there is much to be interested in studying. Thanks to homebrew communities, a massive amount of documentation on reverse engineered proprietary hardware has entered the public domain. Yet it is an understudied field in academia and is a heavily misunderstood phenomenon by intellectual property holders. This report hopes to shine light on the community and break down several of the misunderstandings. It also strives to evaluate the quality of the user experience and documentation within homebrew communities and recommend improvements in their communications. Primarily, this MQP deals with the question of how a homebrew community can sustain membership through their technical communications.