Angry Video Game Nerd (Oldschool Games Reviews by a Hardcore Arcade Game Fan)

Total Page:16

File Type:pdf, Size:1020Kb

Angry Video Game Nerd (Oldschool Games Reviews by a Hardcore Arcade Game Fan) Walking in Light with Christ - Faith, Computing, Diary Articles & tips and tricks on GNU/Linux, FreeBSD, Windows, mobile phone articles, religious related texts http://www.pc-freak.net/blog Angry Video Game Nerd (Oldschool Games Reviews by a hardcore arcade game fan) Author : admin Since quite a time I've been enjoying the wonderful arcade game review videos, made by a psycho who calls himself James Nintendo Nerd . This guy is reviewing all kind of ancient stuff from Atari, Nintendo, Game Boy, Sega to the some almost new computer games. His homepage is cinnemassacre.com He has already produced a dozen of funny parody videos of some of the shittest and greatest arcade games made ever notable movies like let's say: Friday the 13th , Nightmares on Elm Street, Back to the Future, Turtles Ninja, Ghostbusters etc. James Nintendo Nerd has obviously been in deep love with movies direction, plot writteng etc. He does a really cleverly reviews an old stories in a innovative and really funny way! Every oldschool hardcore gamer will be completely charmed by the nice gaming temper this crazy guy has developed. Watching him and his old arcade games reviews bring backs memories of the great old times when Video Games were king and enriches my daily sometimes boring life every now and then. Watching his performances guarantees you a great laugh time. I'm gonna blog here just a few of my favourite of his videos in youtube. Hope you'll enjoy them! You like it :) I laughted out my internals watching this funny crap! Check out his website and youtube for more crap from the Nintendo Nerd! 1 / 1 Powered by TCPDF (www.tcpdf.org).
Recommended publications
  • Program Guide Index Sgc Program Guide 2013
    EVENT’S SCHEDULE Version 0.3 Updated 17.06.13 GUEST LIST MARKET PLACE SGC GROUND MAP AND MUCH MORE!!! JUNE 21ST - 23RD, 2013 HYATT REGENCY DALLAS SGCONVENTION.COM PROGRAM GUIDE INDEX SGC PROGRAM GUIDE 2013 PROGRAM’S CONTENT A quick look at the most amazing three day gaming party in the entire Southwest! This index is where you can find all the information you’re looking for with ease. SGC Woo! The Guest List What is SGC? PAGE PAGE Need more information Welcome to the convention! about your favorite 04 09 celebrities? The Schedule The Hotel PAGE PAGE For when you want to Where is SGC held, rooms be at the right place, and reservations. 05 14 at the right time. PAGE PAGE The SGC Map Where to Eat? It’s dangerous to go along. Hungry? 06 17 TAKE THIS! TABLE TOP ROOM Transport PAGE PAGE Get you card, board, dice, Arriving in Dallas and need and role-playing games directions? 08 18 ready! 2 INDEX SGC PROGRAM GUIDE 2013 PROGRAM’S CONTENT Dealer Room Want exclusive merchandise PAGE or even a rare game? We have you covered! 19 IRON MAN PAGE OF GAMING The only competition to test 24 a gamer’s skills across all consoles, genres, and eras. ARCADE ROOM Play with your fellow gamers PAGE by matching up on either retro, modern, or arcade classics! 20 COSPLAY CONTEST PAGE Of course we love cosplay at SGC! See the rules for this year’s 28 contest at SGC! MOVIE ROOM Love movies? Check out which PAGE movies we will be showing day and night! 22 THANK YOU! PAGE Thanking those who supported SGC on the 2012 Kickstarter.
    [Show full text]
  • Trgnvol1issue5.Pdf
    GAUNTLET DARK LEGACY 2 URIDIUM 22 INTERVIEW WITH ONE MAN & HIS DROID 23 INTERGHOST 7 DIE HARD TRILOGY 8 FAXANADU 10 SAMURAI JAZZ 10 TARGET RENEGADE 10 SUPER SPACE INVADERS 10 I am very excited to bring you this month’s issue of The Retro Games News as we have a great variety of reviews thanks to all of you who decided to write your own articles for the publication. Thanks also to Shaun who supplied us with a new logo. As I hope you will see, the layout of the Magazine has also had a bit of a facelift, my aim being to make it look as professional as possible, but still keeping the content laid back and fun to read. This month, we have an exclusive interview with the popular YouTuber Interghost, we have reviews spanning various systems and we also feature a new game which has been written by an independent publisher. Enjoy the read and happy retro gaming! Phil Wheatley - Editor GAUNTLET LEGACY Essentials Exclusive Offer! Test Drive Amiga Retail Box USA/NTSC Release Only $9.99 US plus shipping visit elisoftware.com and use promo code TRGNTD offer good until 8/15/2013 Your main channel is been around since 2006 which must be one of the oldest retrogaming channels INTERGHOST: around, what inspired you to start a channel? Yes, it’s been around for some time now, and time has just flown by! But as for being one of the oldest ADAM CLEAVER retrogaming channels, its not really. I was inspired by quite a few channels back before I decided to Adam Cleaver, better known as Interghost take the plunge into video making.
    [Show full text]
  • Second Hand Gaming Influence of Interactive Media
    SECOND HAND GAMING INFLUENCE OF INTERACTIVE MEDIA BY METHOD OF CONSUMPTION By BRYAN TRUDE Bachelor of Arts in Mass Communications University of Central Oklahoma Edmond, Oklahoma 2013 Submitted to the Faculty of the Graduate College of the Oklahoma State University in partial fulfillment of the requirements for the Degree of MASTER OF SCIENCE May, 2017 SECOND HAND GAMING INFLUENCE OF INTERACTIVE MEDIA BY METHOD OF CONSUMPTION Thesis Approved: Dr. Danny Shipka Thesis Adviser Dr. Cynthia Wang Dr. Lori McKinnon ii ACKNOWLEDGEMENTS I would like to thank the faculty and staff of the Oklahoma State University School of Media and Strategic Communications, the College of Arts and Sciences, and the Graduate College for all of their guidance and support through this two-year journey. Individually, I would like to thank Dr. Danny Shipka, Dr. Cynthia Wang, and Dr. Lori McKinnon for their service on my thesis committee, along with Dr. Stan Ketterer, a committee member who had to withdraw for medical reasons. Keep on tickin’, doc. I would also like to thank Dr. Craig Freeman, director of the School of Media and Strategic Communications, for never being too busy to sit down and chat about whatever, and for overwhelming me with your daily dose of energy and passion for everything SMSC. Dr. Shipka, thank you for leading me by the hand through this process like an owner leading a scared puppy, and for reassuring me when I got too far inside my own head. I could have never done this without you, and everything I become from here on out is because of what you’ve helped me to build.
    [Show full text]
  • September 2015 Press Highlights February 24, 2015­August 22, 2015
    September 2015 Press Highlights February 24, 2015­August 22, 2015 Katz, Rachel, “A Tempo: August 22” WWFM, 8/22/2015 “Tell us: What issues should the next mayor care about?” Philly.com, 8/20/2015 Katz, Rachel, “A Tempo: August 15” WWFM, 8/15/2015 “STAMP in Old City: 6ABC Action News, 8/14/2015 Johanson, Kristen, “Phila. High School Students Complete Summer Internships Through WorkReady Program” CBS Philly, 8/14/2015 Jamison, Mikala, “STAMP in Old City” Philadelphia City Paper, 8/13/2015 Middleton, Josh, “Cultural Alliance Hosts Free Old City Museum Crawl for Philly Teens” Philly Mag Ticket, 8/13/2015 Bloom, Robin, “Weekly Entertainment Guide ­ Watercolors” Newsworks.org, 8/12/2015 “Blogathon on the Intersections of Art and Science ­ Day 3” Barry’s Blog, 8/11/2015 Volpe, Allie, “This Week in Philly: Aug. 10­Aug. 16” Philly.com, 8/10/2015 Smith, Eric, “This Thursday: GroundSwell Hosting Happy Hour at The Oval” Geekadelphia, 7/28/2015 Mabaso, Alaina, “Geek out on arts and culture with the Philadelphia Geek Awards” Broad Street Review, 7/28/2015 Middleton, Josh, “Here are the 2015 Philadelphia Geek Awards Nominees” Philly Mag Ticket, 7/21/2015 Vadala, Nick, “Nominees announced for 2015 Philadelphia Geek Awards” Philly.com, 7/21/2015 “Philadelphia Geek Awards announces 2015 nominees” Newsworks.org, 7/21/2015 Manklang, Mo, “Cast your vote on the Mayor’s next Arts and Culture priorities (and grab a beer!) Generocity.org, 7/21/2015 Inquirer Editorial Board, “A need for more arts jobs” Philadelphia Inquirer, 7/20/2015 Inquirer Editorial Board,
    [Show full text]
  • On Criticism and Form–Style and Technology
    Bullerdick 1 Kathryn Bullerdick Clifford Siskin Introduction to Advanced Study 01 December 2008 On Criticism and Form–Style and Technology In an interview with National Public Radio’s Talk of the Nation, the chief film critic for The New York Times, A.O. Scott, muses on the variety of roles a critic must play. He reflects upon some wisdom passed down by his predecessor, Vincent Canby, by referencing the phrase, “Critics never wear hats. And would never throw them in the air” (Talk). Scott employs the idiom: "to wear many hats" or "to wear a lot of different hats at once" to describe a balancing act, implying that the professional critic is often asked to embody the “everyman” while touting the wisdom of an expert—thus working as both a “fan” and “the elite.” He explains, “it’s always my own experience that I’m writing about and my own enjoyment or frustration or lack of enjoyment that I’m trying to explain in a way that’s just a little bit more than subjective, because I don’t think it’s “Critics never wear hats. And would useful for a critic just to say ‘I like that.’” Scott continues, “You have to never throw them in the air” – Vincent Canby [create] some kind of argument or something that communicates not just how you felt […] but what you thought about it, and what might be interesting for viewers to think about and what they might encounter when they’re there” (Talk). Employing A.O. Scott’s definition of criticism and using “hats” as a metaphor, this essay examines the role of the literary critic, the many ways that the Internet and journalism can influence and affect change in the academy’s approach to Bullerdick 2 criticism and the disguises critics commonly wear.
    [Show full text]
  • Eastern Progress
    SETBACKS Colonels lose first home game of season, fall to COLLECTORS Tennessee State in double overtime B6 Campus roomates collect law enforcement badges from across Kentucky and the country B1 THE EASTERN PROGRESS www.easternprogress.com © 2012 Richmond, KY Student publication of Eastern Kentucky University since 1922 12 pages, Thursday, February 2, 2012 Lack of on-campus apartments displaces international students By JACQUELINE HINKLE to American food.” [email protected] James Street, the acting executive vice president and administrator, said there are still options avail- Following the demolition of the Brockton apart- able on campus for students to live during the con- ments, many students have found themselves in struction of the new dorm that he said will provide need of new housing options either on or off cam- a desired residence for international students. He pus; international students are having a particular- also said the school hosted an apartment fair pri- ly diffi cult time. Additionally, Student Government or to the evacuation of Brockton for the residents. Association has passed a resolution in support of “Th e new dorm will be two to four bedroom an apartment listing on its website to help students. suite style,” Street said. “In the mean time there are “Th e main problem that international students still some units available in Brockton.” are having is fi nding housing with their own kitch- Kenna Middleton, director of housing, said all en, which is what Brockton provided,” said student of Brockton is not torn down. Th ere are 24 units senator Bong Han Lee, 19, environmental health remaining on the complex.
    [Show full text]
  • Can We Save Video Game Journalism? Can Grass Roots Media Contribute with a More Critical Perspective to Contemporary Video Game Coverage?
    Fall 08 Can We Save Video Game Journalism? Can grass roots media contribute with a more critical perspective to contemporary video game coverage? Author: Alejandro Soler Supervisor: Patrick Prax MASTERS THESIS: TWO YEARS MASTERS THESIS | DEPARTMENT OF INFORMATICS AND MEDIA | MEDIA & COMMUNICATION STUDIES UPPSALA UNIVERSITY | SPRING 2014 Abstract Video game journalism has been accused for lack in journalistic legitimacy for decades. The historical relation between video game journalists and video game publishers has always been problematic from an objective point of view, as publishers have the power to govern and dictate journalistic coverage by withdrawing financial funding and review material. This has consequently lead to lack in journalistic legitimacy when it comes to video game coverage. However, as the grass roots media movement gained popularity and attention in the mid 2000s, a new more direct and personal way of coverage became evident. Nowadays, grass roots media producers operate within the same field of practice as traditional journalists and the difference between entertainment and journalism has become harder than ever to distinguish. The aim of this master thesis is to discover if grass roots media is more critical than traditional video game journalism regarding industry coverage. The study combines Communication Power theory, Web 2.0 and Convergence Culture, as well as Alternative Media and Participatory Journalistic theory, to create an interdisciplinary theoretical framework. The theoretical framework also guides our choice in methodology as a grounded theory study, where the aim of analysis is to present or discover a new theory or present propositions grounded in our analysis. To reach this methodological goal, 10 different grass roots media producers were interviewed at 6 different occasions.
    [Show full text]
  • Fair Use, Fair Play: Video Game Performances and "Let's Plays" As Transformative Use Dan Hagen
    Washington Journal of Law, Technology & Arts Volume 13 | Issue 3 Article 3 4-1-2018 Fair Use, Fair Play: Video Game Performances and "Let's Plays" as Transformative Use Dan Hagen Follow this and additional works at: https://digitalcommons.law.uw.edu/wjlta Part of the Intellectual Property Law Commons Recommended Citation Dan Hagen, Fair Use, Fair Play: Video Game Performances and "Let's Plays" as Transformative Use, 13 Wash. J. L. Tech. & Arts 245 (2018). Available at: https://digitalcommons.law.uw.edu/wjlta/vol13/iss3/3 This Article is brought to you for free and open access by the Law Reviews and Journals at UW Law Digital Commons. It has been accepted for inclusion in Washington Journal of Law, Technology & Arts by an authorized editor of UW Law Digital Commons. For more information, please contact [email protected]. Hagen: Fair Use, Fair Play: Video Game Performances and "Let's Plays" as WASHINGTON JOURNAL OF LAW, TECHNOLOGY & ARTS VOLUME 13, ISSUE 3 SPRING 2018 FAIR USE, FAIR PLAY: VIDEO GAME PERFORMANCES AND “LET’S PLAYS” AS TRANSFORMATIVE USE Dan Hagen* © Dan Hagen Cite as: 13 Wash. J.L. Tech. & Arts 245 (2018) http://digital.law.washington.edu/dspace-law/handle/1773.1/1816 ABSTRACT With the advent of social video upload sites like YouTube, what constitutes fair use has become a hotly debated and often litigated subject. Major content rights holders in the movie and music industry assert ownership rights of content on video upload platforms, and the application of the fair use doctrine to such content is largely unclear.
    [Show full text]
  • UC Irvine UC Irvine Electronic Theses and Dissertations
    UC Irvine UC Irvine Electronic Theses and Dissertations Title Online Stars and the New Audience: How YouTube Creators Curate and Maintain Communities Permalink https://escholarship.org/uc/item/7f22p0p5 Author Major, Nathaniel Lloyd Publication Date 2015 Peer reviewed|Thesis/dissertation eScholarship.org Powered by the California Digital Library University of California UNIVERSITY OF CALIFORNIA, IRVINE Online Stars and the New Audience: How YouTube Creators Curate and Maintain Communities THESIS submitted in partial satisfaction of the requirements for the degree of MASTER OF SCIENCE in Information and Computer Science with concentration in Informatics by Nathaniel Lloyd Major Thesis Committee: Professor Bonnie Nardi, Chair Professor David Redmiles Professor Josh Tanenbaum 2015 © 2015 Nathaniel Lloyd Major DEDICATION To My wife Rebecca For unlimited encouragement (and free proofreading) ii TABLE OF CONTENTS Page LIST OF TABLES........................................................................................................................................ v ACKNOWLEDGMENTS ............................................................................................................................ vi ABSTRACT OF THE THESIS ..................................................................................................................... vii INTRODUCTION ...................................................................................................................................... 1 Relevance and Format of the Thesis ...................................................................................................
    [Show full text]
  • Palgrave Games in Context
    Palgrave Games in Context Series Editors Neil Randall The Games Institute University of Waterloo Waterloo, ON, Canada Steve Wilcox Game Design and Development Wilfrid Laurier University Brantford, ON, Canada Games are pervasive in contemporary life, intersecting with leisure, work, health, culture, history, technology, politics, industry, and beyond. These contexts span topics, cross disciplines, and bridge professions. Palgrave Games in Context situates games and play within such interdisci- plinary and interprofessional contexts, resulting in accessible, applicable, and practical scholarship for students, researchers, game designers, and industry professionals. What does it mean to study, critique, and create games in con- text? This series eschews conventional classifications—such as academic disci- pline or game genre—and instead looks to practical, real-world situations to shape analysis and ground discussion. A single text might bring together pro- fessionals working in the field, critics, scholars, researchers, and designers. The result is a broad range of voices from a variety of disciplinary and professional backgrounds contributing to an accessible, practical series on the various and varied roles of games and play. More information about this series at http://www.palgrave.com/gp/series/16027 Kishonna L. Gray Gerald Voorhees • Emma Vossen Editors Feminism in Play Gerald Voorhees Managing Editor Editors Kishonna L. Gray Gerald Voorhees Department of Gender and Women’s Studies Department of Communication Arts and Communication University of Waterloo University of Illinois at Chicago Waterloo, ON, Canada Chicago, IL, USA Emma Vossen Department of English Language and Literature University of Waterloo Waterloo, ON, Canada Palgrave Games in Context ISBN 978-3-319-90538-9 ISBN 978-3-319-90539-6 (eBook) https://doi.org/10.1007/978-3-319-90539-6 Library of Congress Control Number: 2018956252 © The Editor(s) (if applicable) and The Author(s) 2018 This work is subject to copyright.
    [Show full text]
  • Angry Video Game Nerd Adventures
    Angry Video Game Nerd Adventures The Angry Video Game Nerd Adventures, also known as Angry Video Games Nerd Adventures, AVGN Adventures, AVGNA, and TAVGNA, is video game develop by studio Freakzone Games and publish by Screw Attack Entertainment on September 20, 2013, on Steam after being greenlit. In this game, the player takes control of the Angry Nerd and has to make its way through a “shitty video game” that resembles the feel and the aesthetics of the '80s and 90´s video games while trying to save his friends. The title tries to emulate the difficulty of the old school video games, and at the same time, the title is purposely designed to be the most frustrating and unfair game in gaming history. It was also the last game to be review by the Angry Video Game Nerd on his YouTube channel. A sequel was announced at San Diego ComicCon, with plans to release the game on Steam and Nintendo consoles. The sequel, The Angry Video Game Nerd Adventures 2: ASSimilation, was released in Spring 2016. Parodying the infamous Cheetahmen opening, the game starts in a slide-show style cutscene of the Nerd and his friends playing an unidentified game. Suddenly, his friends are sucked into the television as the Nerd successfully escapes the vortex by retreating into the basement. However, a hand reaches out of the basement's TV and yanks the Nerd, via his testicles, into Game Land, an amalgamation of all of the shitty, frustrating games the Nerd has played over the decade. Formally guided by Naggi, the patronizing firefly (a parody of The Legend of Zelda: Ocarina of Time's Navi) the Nerd must traverse the unfair plains of Game Land and find his friends and his way out.
    [Show full text]
  • 2013 Annual Report
    2020 yearsYEARS ofOF interactiveINTERACTIVE entertainmentENTERTAINMENT TAKE-TWO INTERACTIVE SOFTWARE, INC. ANNUAL REPORT 2013 2013 marks our 20th anniversary. Take-Two’s success is rooted in our belief that the best way to succeed in our industry is to create franchises with long-term value. Our unwavering commitment to deliver consistently the highest-quality entertainment experiences embodies that philosophy. The talent at Rockstar Games and 2K is the essential ingredient to building what we believe is the strongest portfolio of intellectual property in the business. Take-Two has nine franchises with individual titles that have sold-in 5 million or more units. Since 2007, we’ve added seven new successful franchises; and, to date, have released more than 35 distinct titles that are multi-million unit sellers. Take-Two InTeracTIve SofTware, Inc. AnnuAl RepoRt 2013 Dear SHareHoLDerS, Fiscal year 2013 was an exceptional year for Take-Two, highlighted by 47% net revenue growth. Our results were driven by robust demand for our groundbreaking new releases, iconic catalog titles and expanding portfolio of digitally delivered offerings. Take-Two’s commitment to delight consumers with the highest-quality interactive entertainment enabled our organization to deliver strong results, despite a challenging environment for many in our industry. Today, we are better positioned for success than at any other time in our 20-year history. oUr keY acHIeveMenTS • Launched BioShock Infinite, the highest-rated release of 2013 to date on Xbox 360 and the Over the past year, our team: Pc with a 94 average Metacritic score. • Launched Max Payne 3, which delivered • Broadened our mobile slate with core releases rockstar Games’ signature cinematic style of including Max Payne Mobile, Borderlands Legends, action and storytelling.
    [Show full text]