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Reverse Engineering Power Management on NVIDIA Gpus - Anatomy of an Autonomic-Ready System Martin Peres
Reverse Engineering Power Management on NVIDIA GPUs - Anatomy of an Autonomic-ready System Martin Peres To cite this version: Martin Peres. Reverse Engineering Power Management on NVIDIA GPUs - Anatomy of an Autonomic-ready System. ECRTS, Operating Systems Platforms for Embedded Real-Time appli- cations 2013, Jul 2013, Paris, France. hal-00853849 HAL Id: hal-00853849 https://hal.archives-ouvertes.fr/hal-00853849 Submitted on 23 Aug 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Reverse engineering power management on NVIDIA GPUs - Anatomy of an autonomic-ready system Martin Peres Ph.D. student at LaBRI University of Bordeaux Hobbyist Linux/Nouveau Developer Email: [email protected] Abstract—Research in power management is currently limited supported nor documented by NVIDIA. As GPUs are leading by the fact that companies do not release enough documentation the market in terms of performance-per-Watt [3], they are or interfaces to fully exploit the potential found in modern a good candidate for a reverse engineering effort of their processors. This problem is even more present in GPUs despite power management features. The choice of reverse engineering having the highest performance-per-Watt ratio found in today’s NVIDIA’s power management features makes sense as they processors. -
Stochastic Modeling and Performance Analysis of Multimedia Socs
Stochastic Modeling and Performance Analysis of Multimedia SoCs Balaji Raman, Ayoub Nouri, Deepak Gangadharan, Marius Bozga, Ananda Basu, Mayur Maheshwari, Jérôme Milan, Axel Legay, Saddek Bensalem, Samarjit Chakraborty To cite this version: Balaji Raman, Ayoub Nouri, Deepak Gangadharan, Marius Bozga, Ananda Basu, et al.. Stochastic Modeling and Performance Analysis of Multimedia SoCs. SAMOS XIII - Embedded Computer Sys- tems: Architectures, Modeling, and Simulation, Jul 2013, Agios konstantinos, Samos Island, Greece. pp.145-154, 10.1109/SAMOS.2013.6621117. hal-00878094 HAL Id: hal-00878094 https://hal.archives-ouvertes.fr/hal-00878094 Submitted on 29 Oct 2013 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Stochastic Modeling and Performance Analysis of Multimedia SoCs Balaji Raman1, Ayoub Nouri1, Deepak Gangadharan2, Marius Bozga1, Ananda Basu1, Mayur Maheshwari1, Jerome Milan3, Axel Legay4, Saddek Bensalem1, and Samarjit Chakraborty5 1 VERIMAG, France, 2 Technical Univeristy of Denmark, 3 Ecole Polytechnique, France, 4 INRIA Rennes, France, 5 Technical University of Munich, Germany. E-mail: [email protected] Abstract—Quality of video and audio output is a design-time to estimate buffer size for an acceptable output quality. The constraint for portable multimedia devices. -
IBM Z Systems Introduction May 2017
IBM z Systems Introduction May 2017 IBM z13s and IBM z13 Frequently Asked Questions Worldwide ZSQ03076-USEN-15 Table of Contents z13s Hardware .......................................................................................................................................................................... 3 z13 Hardware ........................................................................................................................................................................... 11 Performance ............................................................................................................................................................................ 19 z13 Warranty ............................................................................................................................................................................ 23 Hardware Management Console (HMC) ..................................................................................................................... 24 Power requirements (including High Voltage DC Power option) ..................................................................... 28 Overhead Cabling and Power ..........................................................................................................................................30 z13 Water cooling option .................................................................................................................................................... 31 Secure Service Container ................................................................................................................................................. -
An Emerging Architecture in Smart Phones
International Journal of Electronic Engineering and Computer Science Vol. 3, No. 2, 2018, pp. 29-38 http://www.aiscience.org/journal/ijeecs ARM Processor Architecture: An Emerging Architecture in Smart Phones Naseer Ahmad, Muhammad Waqas Boota * Department of Computer Science, Virtual University of Pakistan, Lahore, Pakistan Abstract ARM is a 32-bit RISC processor architecture. It is develop and licenses by British company ARM holdings. ARM holding does not manufacture and sell the CPU devices. ARM holding only licenses the processor architecture to interested parties. There are two main types of licences implementation licenses and architecture licenses. ARM processors have a unique combination of feature such as ARM core is very simple as compare to general purpose processors. ARM chip has several peripheral controller, a digital signal processor and ARM core. ARM processor consumes less power but provide the high performance. Now a day, ARM Cortex series is very popular in Smartphone devices. We will also see the important characteristics of cortex series. We discuss the ARM processor and system on a chip (SOC) which includes the Qualcomm, Snapdragon, nVidia Tegra, and Apple system on chips. In this paper, we discuss the features of ARM processor and Intel atom processor and see which processor is best. Finally, we will discuss the future of ARM processor in Smartphone devices. Keywords RISC, ISA, ARM Core, System on a Chip (SoC) Received: May 6, 2018 / Accepted: June 15, 2018 / Published online: July 26, 2018 @ 2018 The Authors. Published by American Institute of Science. This Open Access article is under the CC BY license. -
Comparative Study of Various Systems on Chips Embedded in Mobile Devices
Innovative Systems Design and Engineering www.iiste.org ISSN 2222-1727 (Paper) ISSN 2222-2871 (Online) Vol.4, No.7, 2013 - National Conference on Emerging Trends in Electrical, Instrumentation & Communication Engineering Comparative Study of Various Systems on Chips Embedded in Mobile Devices Deepti Bansal(Assistant Professor) BVCOE, New Delhi Tel N: +919711341624 Email: [email protected] ABSTRACT Systems-on-chips (SoCs) are the latest incarnation of very large scale integration (VLSI) technology. A single integrated circuit can contain over 100 million transistors. Harnessing all this computing power requires designers to move beyond logic design into computer architecture, meet real-time deadlines, ensure low-power operation, and so on. These opportunities and challenges make SoC design an important field of research. So in the paper we will try to focus on the various aspects of SOC and the applications offered by it. Also the different parameters to be checked for functional verification like integration and complexity are described in brief. We will focus mainly on the applications of system on chip in mobile devices and then we will compare various mobile vendors in terms of different parameters like cost, memory, features, weight, and battery life, audio and video applications. A brief discussion on the upcoming technologies in SoC used in smart phones as announced by Intel, Microsoft, Texas etc. is also taken up. Keywords: System on Chip, Core Frame Architecture, Arm Processors, Smartphone. 1. Introduction: What Is SoC? We first need to define system-on-chip (SoC). A SoC is a complex integrated circuit that implements most or all of the functions of a complete electronic system. -
Overview of CPU Power Consumption and Management in Smartphones
Overview of CPU Power Consumption and Management in Smartphones Prof. Sasu Tarkoma University of Helsinki, Aalto University, Helsinki Institute for Information Technology Contents • Modern smartphone SoC and CPUs – The CPU: power states – Power management basics • Smartphone solutions – Linux CPU Frequency subsystem – Power models • Intra-device task offloading – Sensor hub – Heterogeneous multiprocessing • Computation offloading Smartphones • Smartphones have become hubs for applications and connecting with the Internet • Cloud has emerged as a backend for mobile applications • Mobile data and WiFi are the dominant protocols for connecting with Internet resources • The next generation solutions are addressing limitations of the current smartphones – Coordination of resource usage – Offloading in its many forms – Heterogeneous environment and the emergence of IoT / M2M / wearables Observations • Smartphone and mobile device hardware and software evolve rapidly • Multiple wireless protocols • Heterogeneous computing over multiple cores – Dedicated subsystems (sensor hubs) – Increasing number of sensing subsystems – Always-on sensing • Battery technology has not kept pace with the development • Software is not, in many cases, optimized • Difficult to balance between local versus distributed processing • Difficult to control traffic across interfaces Mobile Evolution 1995 2000 2005 2010 2015 Processor Single Single Single Dual-core Quad-core and beyond, auxiliary processors, sensor hubs Cellular 2G 2.5-3G 3.5G Transition 4G generation toward 4G Standard GSM GPRS HSPA HSPA, LTE LTE, LTE-A Downlink (Mb/ 0.01 0.1 1 10 100 s) Display pixels 4 16 64 256 1024 (x1000) Communicatio - - WiFi, WiFi, WiFi, Bluetooth LE, ns modules Bluetooth Bluetooth RFID Battery 1 2 3 4 5 capacity (Wh) Software (MB) 0.1 1 10 100 1000 Example Smartphone SoC Modem Subsystem Multicore Subsystem Multimedia Subsystem LTE Adreno World KRAIT CPU KRAIT CPU GPU Modem Audio, GPS,Wi-Fi, Video HW, BT,FM Accelerator L1 Cache L1 Cache s DSP DSP DSP L2 Cache Multim. -
M-Line BROCHURE
The Novasom Industries M-line was created for those advanced multimedia applications where the computing power and the presence of specific HW accelerators are needed as much as the advanced connectivity to various kinds of displays while maintaining the classic low-level industrial connectivity. Novasom Industries M11 series, based on the new Intel Apollo Lake x5 6th generation Atom CPU with Microsoft Windows 10 and UHD (4k) video capabilities, is perfect for the typical Kiosks & Digital-Signage applications. The M7 is based on the Rockchip RK3328, a 4X A53 processor and can drive UHD (4k) displays, has USB3 & 2, HDMI and supports Android OS. Complete SBC with immediate bootstrap Native Android & Linux support O.S. (M7, M8 & M9) M8 board runs Qualcomm Snapdragon 410E with Android and Windows 10 IoT and can be connected to FHD displays. Native Window 10 and Linux (M11) Embedded UPS manager with battery and Redundant The M9, based on the Rockchip RK3399 offers an android like Power Input experience and high side multimedia application with UHD, multiple video and camera input. HD Audio output and Optical SPDIF mPCIe interface slot (M9, M7 & M11) All the M-Line boards support Linux OS. Fluidity and no scratch on Heavy UHD play RASPMOOD form factor for M7, M8 and M9: dimensions, guaranteed mechanical holes, expansion pin on strip, connector Fully certified board, visit kind and position are similar to the famous Pi Family. www.novasomindustries.com for details So if you've started with a toy-board and want to use in an industrial proposal, we are ready. -
Performance of a Computer (Chapter 4) Vishwani D
ELEC 5200-001/6200-001 Computer Architecture and Design Fall 2013 Performance of a Computer (Chapter 4) Vishwani D. Agrawal & Victor P. Nelson epartment of Electrical and Computer Engineering Auburn University, Auburn, AL 36849 ELEC 5200-001/6200-001 Performance Fall 2013 . Lecture 1 What is Performance? Response time: the time between the start and completion of a task. Throughput: the total amount of work done in a given time. Some performance measures: MIPS (million instructions per second). MFLOPS (million floating point operations per second), also GFLOPS, TFLOPS (1012), etc. SPEC (System Performance Evaluation Corporation) benchmarks. LINPACK benchmarks, floating point computing, used for supercomputers. Synthetic benchmarks. ELEC 5200-001/6200-001 Performance Fall 2013 . Lecture 2 Small and Large Numbers Small Large 10-3 milli m 103 kilo k 10-6 micro μ 106 mega M 10-9 nano n 109 giga G 10-12 pico p 1012 tera T 10-15 femto f 1015 peta P 10-18 atto 1018 exa 10-21 zepto 1021 zetta 10-24 yocto 1024 yotta ELEC 5200-001/6200-001 Performance Fall 2013 . Lecture 3 Computer Memory Size Number bits bytes 210 1,024 K Kb KB 220 1,048,576 M Mb MB 230 1,073,741,824 G Gb GB 240 1,099,511,627,776 T Tb TB ELEC 5200-001/6200-001 Performance Fall 2013 . Lecture 4 Units for Measuring Performance Time in seconds (s), microseconds (μs), nanoseconds (ns), or picoseconds (ps). Clock cycle Period of the hardware clock Example: one clock cycle means 1 nanosecond for a 1GHz clock frequency (or 1GHz clock rate) CPU time = (CPU clock cycles)/(clock rate) Cycles per instruction (CPI): average number of clock cycles used to execute a computer instruction. -
Computer “Performance”
Computer “Performance” Readings: 1.6-1.8 BIPS (Billion Instructions Per Second) vs. GHz (Giga Cycles Per Second) Throughput (jobs/seconds) vs. Latency (time to complete a job) Measuring “best” in a computer Hyper 3.0 GHz The PowerBook G4 outguns Pentium Pipelined III-based notebooks by up to 30 percent.* Technology * Based on Adobe Photoshop tests comparing a 500MHz PowerBook G4 to 850MHz Pentium III-based portable computers 58 Performance Example: Homebuilders Builder Time per Houses Per House Dollars Per House Month Options House Self-build 24 months 1/24 Infinite $200,000 Contractor 3 months 1 100 $400,000 Prefab 6 months 1,000 1 $250,000 Which is the “best” home builder? Homeowner on a budget? Rebuilding Haiti? Moving to wilds of Alaska? Which is the “speediest” builder? Latency: how fast is one house built? Throughput: how long will it take to build a large number of houses? 59 Computer Performance Primary goal: execution time (time from program start to program completion) 1 Performance ExecutionTime To compare machines, we say “X is n times faster than Y” Performance ExecutionTime n x y Performancey ExecutionTimex Example: Machine Orange and Grape run a program Orange takes 5 seconds, Grape takes 10 seconds Orange is _____ times faster than Grape 60 Execution Time Elapsed Time counts everything (disk and memory accesses, I/O , etc.) a useful number, but often not good for comparison purposes CPU time doesn't count I/O or time spent running other programs can be broken up into system time, and user time Example: Unix “time” command linux15.ee.washington.edu> time javac CircuitViewer.java 3.370u 0.570s 0:12.44 31.6% Our focus: user CPU time time spent executing the lines of code that are "in" our program 61 CPU Time CPU execution time CPU clock cycles =*Clock period for a program for a program CPU execution time CPU clock cycles 1 =* for a program for a program Clock rate Application example: A program takes 10 seconds on computer Orange, with a 400MHz clock. -
Trends in Processor Architecture
A. González Trends in Processor Architecture Trends in Processor Architecture Antonio González Universitat Politècnica de Catalunya, Barcelona, Spain 1. Past Trends Processors have undergone a tremendous evolution throughout their history. A key milestone in this evolution was the introduction of the microprocessor, term that refers to a processor that is implemented in a single chip. The first microprocessor was introduced by Intel under the name of Intel 4004 in 1971. It contained about 2,300 transistors, was clocked at 740 KHz and delivered 92,000 instructions per second while dissipating around 0.5 watts. Since then, practically every year we have witnessed the launch of a new microprocessor, delivering significant performance improvements over previous ones. Some studies have estimated this growth to be exponential, in the order of about 50% per year, which results in a cumulative growth of over three orders of magnitude in a time span of two decades [12]. These improvements have been fueled by advances in the manufacturing process and innovations in processor architecture. According to several studies [4][6], both aspects contributed in a similar amount to the global gains. The manufacturing process technology has tried to follow the scaling recipe laid down by Robert N. Dennard in the early 1970s [7]. The basics of this technology scaling consists of reducing transistor dimensions by a factor of 30% every generation (typically 2 years) while keeping electric fields constant. The 30% scaling in the dimensions results in doubling the transistor density (doubling transistor density every two years was predicted in 1975 by Gordon Moore and is normally referred to as Moore’s Law [21][22]). -
GPU4S: Embedded Gpus in Space
© 2019 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes,creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. “The final publication is available at: DOI: 10.1109/DSD.2019.00064 GPU4S: Embedded GPUs in Space Leonidas Kosmidis∗,Jer´ omeˆ Lachaizey, Jaume Abella∗ Olivier Notebaerty, Francisco J. Cazorla∗;z, David Steenarix ∗Barcelona Supercomputing Center (BSC), Spain yAirbus Defence and Space, France zSpanish National Research Council (IIIA-CSIC), Spain xEuropean Space Agency, The Netherlands Abstract—Following the same trend of automotive and avion- in space [1][2]. Those studies concluded that although their ics, the space domain is witnessing an increase in the on-board energy efficiency is high, their power consumption is an order computing performance demands. This raise in performance of magnitude higher than the limited power budget of a space needs comes from both control and payload parts of the space- craft and calls for advanced electronics able to provide high system, which is limited to a couple of Watts. computational power under the constraints of the harsh space Interestingly, GPUs entered in the embedded domain to environment. On the non-technical side, for strategic reasons it is satisfy the increasing demand for multimedia-based hand- mandatory to get European independence on the used computing held and consumer devices such as smartphones, in-vehicle technology. In this project, which is still in its early phases, we entertainment systems, televisions, set-top boxes etc. -
Advanced Computer Architecture Lecture No. 30
Advanced Computer Architecture-CS501 ________________________________________________________ Advanced Computer Architecture Lecture No. 30 Reading Material Vincent P. Heuring & Harry F. Jordan Chapter 8 Computer Systems Design and Architecture 8.3.3, 8.4 Summary • Nested Interrupts • Interrupt Mask • DMA Nested Interrupts (Read from Book, Jordan Page 397) Interrupt Mask (Read from Book, Jordan Page 397) Priority Mask (Read from Book, Jordan Page 398) Examples Example # 123 Assume that three I/O devices are connected to a 32-bit, 10 MIPS CPU. The first device is a hard drive with a maximum transfer rate of 1MB/sec. It has a 32-bit bus. The second device is a floppy drive with a transfer rate of 25KB/sec over a 16-bit bus, and the third device is a keyboard that must be polled thirty times per second. Assuming that the polling operation requires 20 instructions for each I/O device, determine the percentage of CPU time required to poll each device. Solution: The hard drive can transfer 1MB/sec or 250 K 32-bit words every second. Thus, this hard drive should be polled using at least this rate. Using 1K=210, the number of CPU instructions required would be 250 x 210 x 20 = 5120000 instructions per second. 23 Adopted from [H&P org] Last Modified: 01-Nov-06 Page 309 Advanced Computer Architecture-CS501 ________________________________________________________ Percentage of CPU time required for polling is (5.12 x 106)/ (10 x106) = 51.2% The floppy disk can transfer 25K/2= 12.5 x 210 half-words per second. It should be polled with at least this rate.