Case 3:18-Cv-01942 Document 1 Filed 03/29/18 Page 1 of 41

Total Page:16

File Type:pdf, Size:1020Kb

Case 3:18-Cv-01942 Document 1 Filed 03/29/18 Page 1 of 41 Case 3:18-cv-01942 Document 1 Filed 03/29/18 Page 1 of 41 1 QUINN EMANUEL URQUHART & SULLIVAN, LLP John B. Quinn (Bar No. 90378) 2 [email protected] Chris A. Mathews (Bar No. 144021) 3 [email protected] 4 Tigran Guledjian (Bar No. 207613) [email protected] 5 Justin Griffin (Bar No. 234675) [email protected] 6 865 South Figueroa Street, 10th Floor 7 Los Angeles, California 90017-2543 Telephone: (213) 443-3000 8 Facsimile: (213) 443-3100 9 10 Attorneys for Plaintiff Gamevice, Inc. 11 12 IN THE UNITED STATES DISTRICT COURT 13 FOR THE NORTHERN DISTRICT OF CALIFORNIA 14 15 GAMEVICE, INC., a Delaware corporation, ) CASE NO. 3:18-cv-1942 16 ) Plaintiff, ) COMPLAINT FOR PATENT 17 ) INFRINGEMENT 18 v. ) ) JURY TRIAL DEMANDED 19 NINTENDO CO., LTD., a Japanese ) corporation, and NINTENDO OF ) 20 AMERICA, INC., a Washington corporation ) 21 ) Defendants. ) 22 ) ) 23 24 25 26 27 28 Case No.: 3:18-cv-1942 07714-00002/9936686.4 COMPLAINT FOR PATENT INFRINGEMENT Case 3:18-cv-01942 Document 1 Filed 03/29/18 Page 2 of 41 1 COMPLAINT FOR PATENT INFRINGEMENT 2 Plaintiff Gamevice, Inc. ("Gamevice") hereby asserts the following claims for patent 3 infringement against Defendants Nintendo Co., Ltd. and Nintendo of America, Inc. (collectively, 4 "Nintendo" or "Defendants"), and alleges as follows: 5 NATURE OF THE ACTION 6 1. This is a civil action for patent infringement under the patent laws of the United 7 States, 35 U.S.C. § 1 et seq. 8 2. Defendants have infringed and continue to infringe, have contributed to and 9 continue to contribute to the infringement of, and have induced and continue to induce 10 infringement of, one or more claims of Gamevice's U.S. Patent Nos. 9,855,498 ("the '498 patent") 11 and 9,808,713 ("the '713 patent") (collectively, "Asserted Patents") at least by importing, selling 12 and offering to sell the Nintendo Switch portable gaming console system, and components thereof. 13 3. Gamevice is the legal owner by assignment of the '498 and '713 patents, which 14 were duly and legally issued by the United States Patent and Trademark Office ("USPTO"). 15 Gamevice seeks injunctive relief and monetary damages. 16 THE PARTIES 17 4. Gamevice, Inc. is a corporation organized and existing under the laws of the State 18 of Delaware with its principal place of business at 685 Cochran St., Suite 200, Simi Valley, CA 19 93065. 20 5. Upon information and belief, defendant Nintendo Co., Ltd. ("Nintendo Japan") is a 21 corporation organized and existing under the laws of Japan with its principal place of business at 22 11-1 Hokotate-cho, Kamitoba, Minami-ku, Kyoto, Japan 601-8501. On information and belief, 23 Nintendo Japan designs, develops, tests, manufactures (or has manufactured on its behalf), sells, 24 and/or offers to sell in the United States, including this District, video game consoles, handheld 25 videogame systems, video games, accessories, and components of the foregoing products, 26 including the infringing Nintendo Switch portable gaming console system with attachable 27 handheld controllers, and components thereof. 28 Case No.: 3:18-cv-1942 07714-00002/9936686.4 COMPLAINT FOR PATENT INFRINGEMENT Case 3:18-cv-01942 Document 1 Filed 03/29/18 Page 3 of 41 1 6. Upon information and belief, defendant Nintendo of America, Inc. ("NOA") is a 2 corporation organized under the laws of Washington, having a principal place of business at 4600 3 150th Avenue NE, Redmond, Washington 98052. NOA also has a regular and established place 4 of business in this District at 2000 Bridge Pkwy #200, Redwood City, California 94065. NOA is 5 in the business of importing, marketing, advertising, and selling video game consoles, handheld 6 videogame systems, video games, and accessories in the United States, including in this District. 7 7. NOA is a wholly owned subsidiary of Nintendo Japan 8 8. Upon information and belief and as further explained below, Defendants have been 9 and are acting in concert, and are liable jointly, severally or otherwise for a right to relief related to 10 or arising out of the same transaction, occurrence or series of transactions or occurrences related to 11 the making, using, importing into the United States, offering for sale or selling the Nintendo 12 Switch portable gaming console system in this District. In addition, this action involves questions 13 of law and fact that are common to all Defendants. 14 JURISDICTION AND VENUE 15 9. This is a civil action for patent infringement arising under the patent laws of the 16 United States, 35 U.S.C. § 1 et seq . 17 10. This Court has subject matter jurisdiction over the matters asserted herein under 18 28 U.S.C. §§ 1331 and 1338(a). 19 11. Defendants are subject to this Court's personal jurisdiction. Defendants have 20 infringed the Asserted Patents in this District by, among other things, engaging in infringing 21 conduct within and directed at or from this District. For example, Defendants have purposefully 22 and voluntarily placed the Nintendo Switch portable gaming console systems into the stream of 23 commerce with the expectation that these infringing products will be used in this District. These 24 infringing products have been and continue to be sold and used in this District. 25 12. On information and belief, NOA has a regular and established place of business 26 located in the Northern District of California at its facility at 2000 Bridge Pkwy #200, Redwood 27 City, California 94065. NOA is a registered business entity in California with the California 28 Secretary of State, and has an agent for service of process, CT Corporation System, located in -3- Case No. 3:18-cv-1942 07714-00002/9936686.4 COMPLAINT FOR PATENT INFRINGEMENT Case 3:18-cv-01942 Document 1 Filed 03/29/18 Page 4 of 41 1 California at 818 W. Seventh St. Suite 930, Los Angeles, CA 90017. Furthermore, NOA regularly 2 does business or solicits business, engages in other persistent courses of conduct, and/or derives 3 substantial revenue from products and/or services provided to individuals in this District and in 4 this State. Additionally, NOA has committed acts of patent infringement in this District. 5 Accordingly, NOA has purposefully availed itself of the privilege of conducting business within 6 this District; has established sufficient minimum contacts with this District such that it should 7 reasonably and fairly anticipate being haled into court in this District; has purposefully directed 8 activities at residents of this State and District; and has committed acts of patent infringement in 9 this State and District. 10 13. On information and belief, Nintendo Japan regularly conducts business in the 11 Northern District of California itself and through its authorized agent and subsidiary NOA at 12 NOA's facility at 2000 Bridge Pkwy #200, Redwood City, CA 94065. On information and belief, 13 NOA provides comprehensive North American business operations for Nintendo Japan, at least 14 with respect to its Nintendo Switch business. As explained above, NOA regularly does business 15 or solicits business, engages in other persistent courses of conduct, and/or derives substantial 16 revenue from products and/or services provided to individuals in this District and in this State, and 17 has committed acts of patent infringement in this District. Because, on informational and belief, 18 NOA is an authorized agent of Nintendo Japan, all of NOA's conduct is also imputed to Nintendo 19 Japan as the principal. Accordingly, through its own actions and the actions of its authorized 20 agent, Nintendo Japan has purposefully availed itself of the privilege of conducting business 21 within this District; has established sufficient minimum contacts with this District such that it 22 should reasonably and fairly anticipate being haled into court in this District; has purposefully 23 directed activities at residents of this State and District; and has committed acts of patent 24 infringement in this State and District. 25 14. NOA has also availed itself to the jurisdiction of this Court by filing complaints 26 and counterclaims in this District ( e.g. , Nintendo of America v. Serrano , Case No. 10-cv-01563- 27 PSG). Moreover, NOA has successfully moved to transfer actions into this district on the grounds 28 that this district is "convenient" for NOA, including because NOA's "largest marketing and sales -4- Case No. 3:18-cv-1942 07714-00002/9936686.4 COMPLAINT FOR PATENT INFRINGEMENT Case 3:18-cv-01942 Document 1 Filed 03/29/18 Page 5 of 41 1 office is in Redwood City, California," and "more than 70 employees work in this office." See, 2 e.g., PlayVision Labs, Inc. v. Nintendo of America, Inc. , Case. No. 14-05365. 3 15. Venue is proper in this judicial district pursuant to 28 U.S.C. §§ 1391 and 1400(b) 4 at least because Nintendo Japan and NOA conduct business in the State of California, including 5 this District, have committed acts of infringement in this State and in this District, have a regular 6 and established place of business in this District, and are subject to personal jurisdiction in this 7 District. 8 GAMEVICE'S HISTORY AND PATENTED TECHNOLOGY 9 16. Gamevice is a leading designer, developer and manufacturer of attachable handheld 10 controllers for use with mobile devices such as mobile phones and tablets, including various 11 generations of the Apple iPhone and Apple iPad. Gamevice has made substantial investment in 12 research and development of its attachable handheld controller products for portable gaming 13 systems. 14 17. Gamevice was originally founded in 2008 (under the name Wikipad, Inc.) to 15 develop and create innovative solutions for those who play video games.
Recommended publications
  • Bootstomp: on the Security of Bootloaders in Mobile Devices
    BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna, UC Santa Barbara https://www.usenix.org/conference/usenixsecurity17/technical-sessions/presentation/redini This paper is included in the Proceedings of the 26th USENIX Security Symposium August 16–18, 2017 • Vancouver, BC, Canada ISBN 978-1-931971-40-9 Open access to the Proceedings of the 26th USENIX Security Symposium is sponsored by USENIX BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna fnredini, machiry, dipanjan, yanick, antoniob, edg, yans, chris, [email protected] University of California, Santa Barbara Abstract by proposing simple mitigation steps that can be im- plemented by manufacturers to safeguard the bootloader Modern mobile bootloaders play an important role in and OS from all of the discovered attacks, using already- both the function and the security of the device. They deployed hardware features. help ensure the Chain of Trust (CoT), where each stage of the boot process verifies the integrity and origin of 1 Introduction the following stage before executing it. This process, in theory, should be immune even to attackers gaining With the critical importance of the integrity of today’s full control over the operating system, and should pre- mobile and embedded devices, vendors have imple- vent persistent compromise of a device’s CoT. However, mented a string of inter-dependent mechanisms aimed at not only do these bootloaders necessarily need to take removing the possibility of persistent compromise from untrusted input from an attacker in control of the OS in the device.
    [Show full text]
  • MINDSTORMS EV3 User Guide
    User Guide TABLE OF CONTENTS Introduction + Welcome ...................................................................................................................... 3 + How to Use This Guide .................................................................................... 4 + Help ................................................................................................................................. 5 EV3 Technology + Overview ..................................................................................................................... 6 + EV3 Brick ..................................................................................................................... 7 Overview ...................................................................................................................... 7 Installing Batteries ............................................................................................... 10 Turning On the EV3 Brick ................................................................................ 11 + EV3 Motors ................................................................................................................. 12 Large Motor ............................................................................................................... 12 Medium Motor ......................................................................................................... 12 + EV3 Sensors ............................................................................................................
    [Show full text]
  • A Comparative Analysis of Mobile Operating Systems Rina
    International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-6, Issue-12, Dec 2018 E-ISSN: 2347-2693 A Comparative Analysis of mobile Operating Systems Rina Dept of IT, GGDSD College, Chandigarh ,India *Corresponding Author: [email protected] Available online at: www.ijcseonline.org Accepted: 09/Dec/2018, Published: 31/Dec/2018 Abstract: The paper is based on the review of several research studies carried out on different mobile operating systems. A mobile operating system (or mobile OS) is an operating system for phones, tablets, smart watches, or other mobile devices which acts as an interface between users and mobiles. The use of mobile devices in our life is ever increasing. Nowadays everyone is using mobile phones from a lay man to businessmen to fulfill their basic requirements of life. We cannot even imagine our life without mobile phones. Therefore, it becomes very difficult for the mobile industries to provide best features and easy to use interface to its customer. Due to rapid advancement of the technology, the mobile industry is also continuously growing. The paper attempts to give a comparative study of operating systems used in mobile phones on the basis of their features, user interface and many more factors. Keywords: Mobile Operating system, iOS, Android, Smartphone, Windows. I. INTRUDUCTION concludes research work with future use of mobile technology. Mobile operating system is the interface between user and mobile phones to communicate and it provides many more II. HISTORY features which is essential to run mobile devices. It manages all the resources to be used in an efficient way and provides The term smart phone was first described by the company a user friendly interface to the users.
    [Show full text]
  • Electronic 3D Models Catalogue (On July 26, 2019)
    Electronic 3D models Catalogue (on July 26, 2019) Acer 001 Acer Iconia Tab A510 002 Acer Liquid Z5 003 Acer Liquid S2 Red 004 Acer Liquid S2 Black 005 Acer Iconia Tab A3 White 006 Acer Iconia Tab A1-810 White 007 Acer Iconia W4 008 Acer Liquid E3 Black 009 Acer Liquid E3 Silver 010 Acer Iconia B1-720 Iron Gray 011 Acer Iconia B1-720 Red 012 Acer Iconia B1-720 White 013 Acer Liquid Z3 Rock Black 014 Acer Liquid Z3 Classic White 015 Acer Iconia One 7 B1-730 Black 016 Acer Iconia One 7 B1-730 Red 017 Acer Iconia One 7 B1-730 Yellow 018 Acer Iconia One 7 B1-730 Green 019 Acer Iconia One 7 B1-730 Pink 020 Acer Iconia One 7 B1-730 Orange 021 Acer Iconia One 7 B1-730 Purple 022 Acer Iconia One 7 B1-730 White 023 Acer Iconia One 7 B1-730 Blue 024 Acer Iconia One 7 B1-730 Cyan 025 Acer Aspire Switch 10 026 Acer Iconia Tab A1-810 Red 027 Acer Iconia Tab A1-810 Black 028 Acer Iconia A1-830 White 029 Acer Liquid Z4 White 030 Acer Liquid Z4 Black 031 Acer Liquid Z200 Essential White 032 Acer Liquid Z200 Titanium Black 033 Acer Liquid Z200 Fragrant Pink 034 Acer Liquid Z200 Sky Blue 035 Acer Liquid Z200 Sunshine Yellow 036 Acer Liquid Jade Black 037 Acer Liquid Jade Green 038 Acer Liquid Jade White 039 Acer Liquid Z500 Sandy Silver 040 Acer Liquid Z500 Aquamarine Green 041 Acer Liquid Z500 Titanium Black 042 Acer Iconia Tab 7 (A1-713) 043 Acer Iconia Tab 7 (A1-713HD) 044 Acer Liquid E700 Burgundy Red 045 Acer Liquid E700 Titan Black 046 Acer Iconia Tab 8 047 Acer Liquid X1 Graphite Black 048 Acer Liquid X1 Wine Red 049 Acer Iconia Tab 8 W 050 Acer
    [Show full text]
  • We Hack Wii / USB Loader
    Don't upgrade to Wii Firmware 4.2! Instead of updating your Wii firmware, you can just use DOP-Mii to update specific channels such as the Nintendo Channel or Wii Shop Channel without updating the Wii System Menu. This will allow you to shop with the latest Wii Shop Channel without updating the Wii System Menu. However, the guide below DOES work if you are on 4.2 and want to hack your Wii. Don't use IOS60-Patcher for launching games from SD! Instead use DOP-Mii to re-install IOS60 (if you are on Wii Firmware 4.0 or 4.1) or IOS70 (if you are on Wii Firmware 4.2) with the signature hash check (trucha bug). Also, if you are using Preloader and you "dop" IOS60 or IOS70, remember to reinstall Preloader after "doping"; otherwise, you won't be able to load the System Menu. Instead, boot HBC through Preloader to reinstall it. What is USB Loader? USB Loader is an application for the Nintendo Wii which allows you to to install and load your backup ISO game files to/from a USB storage device. It also allows you to create such backups straight from the original DVD, or you can put ISO files which you have backed up to your computer onto your USB drive and load them from there. This guide will prepare your Wii to use USB Loader GX , which will launch both the USB drive and burned DVD-R discs. What if I just want homebrew? If you don't want to launch backup games and just want to enjoy the world of homebrew, homemade games and applications for the Wii, then you only need to follow steps 2 through 4; it couldn't be simpler.
    [Show full text]
  • EV3 User Guide
    USER GUIDE π r COMPUTER SCIENCE SCIENCE T ECHNOLOGY ENGINEERING MATH LEGOeducation.com/MINDSTORMS TABLE OF CONTENTS INTRODUCTION + Welcome . 3 EV3 TECHNOLOGY + Overview . .. 4 + EV3 Brick . 5 Overview . 5 Installing Batteries . 8 Turning On the EV3 Brick . 10 + EV3 Motors . .. 11 Large Motor . 11 Medium Motor . 11 + EV3 Sensors . 12 Color Sensor . 12 Gyro Sensor . 13 Touch Sensor . 14 Ultrasonic Sensor . 15 Infrared Sensor . 16 Remote Infrared Beacon . 16 Temperature Sensor . .. 18 + Connecting the EV3 Technology . .. 19 Connecting Sensors and Motors . .. .. .. 19 Connecting the EV3 Brick to Your Computer . 20 + EV3 Brick Interface . 25 Run Recent . 25 File Navigation . 25 Brick Apps . 26 Settings . 32 EV3 SOFTWARE TROUBLesHOOTING + Minimum System Requirements . 36 + EV3 Software Help . .. 51 + Installing the Software . .. 36 + Software Updates . 51 + Lobby . 37 + Firmware Update . 52 + Project Properties and Structure . 38 + Resetting the EV3 Brick . 53 + Robot Educator . 40 + Programming . 41 USEFUL INFORMATION + Data Logging . 44 + Sound File List . 54 + Hardware Page . 46 + Image File List . 59 + Content Editor . .. 48 + Brick Program App—Assets List . 63 + Tools . .. 49 + Element List . 64 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/ LEGOeducation.com sont des marques de commerce de/son marcas registradas de LEGO Group. ©2013 The LEGO Group. 041329. 2 INTRODUCTION Welcome LEARNING POWERED BY LEGO® MINDSTORMS® EDUCATION Since the beginning of this century, LEGO® MINDSTORMS® Education has led the way in STEM (Science, Technology, Engineering, and Math) Education, inspiring users to engage in fun, hands-on learning . The combination of LEGO building systems with the LEGO MINDSTORMS Education EV3 technology is now offering even more ways to learn about robotics and teach the principles of programming, physical science, and mathematics .
    [Show full text]
  • Entertainment Software Association
    Long Comment Regarding a Proposed Exemption Under 17 U.S.C. 1201 [ ] Check here if multimedia evidence is being provided in connection with this comment Item 1. Commenter Information The Entertainment Software Association (“ESA”) represents all of the major platform providers and nearly all of the major video game publishers in the United States.1 It is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. Any questions regarding these comments should be directed to: Cory Fox Simon J. Frankel Ehren Reynolds Lindsey L. Tonsager ENTERTAINMENT SOFTWARE ASSOCIATION COVINGTON & BURLING LLP 575 7th Street, NW One Front Street Suite 300 35th Floor Washington, DC 20004 San Francisco, CA 94111 Telephone: (202) 223-2400 Telephone: (415) 591-6000 Facsimile: (202) 223-2401 Facsimile: (415) 591-6091 Item 2. Proposed Class Addressed Proposed Class 19: Jailbreaking—Video Game Consoles Item 3. Overview A. Executive Summary Proposed Class 19 is virtually identical to the video game console “jailbreaking” exemption that the Librarian denied in the last rulemaking proceeding. As in the last proceeding, “the evidentiary record fail[s] to support a finding that the inability to circumvent access controls on video game consoles has, or over the course of the next three years likely would have, a substantial adverse impact on the ability to make noninfringing uses.”2 Proponents offer no more than the same de minimis, hypothetical, 1 See http://www.theesa.com/about-esa/members/ (listing ESA’s members).
    [Show full text]
  • Brick Phone Release Date
    Brick Phone Release Date feignsIs Saunder some irriguous gilbert or or sparring pained whenloyally. shillyshallies Rectal Elliott some usually stayer announced decaffeinate some athwart? inflationists Catabolic or sledged Bryn lasciviously.usually If you received a track on the large phone, Carl Merriam, and fan creations. Canada release date or phones were released brick system was a number of culinary delights that contains hidden mountain mini to unlocking your comment here, exclusive vip points. Wait a phone systems out this theatre for so we released, phones at sundance i thoroughly enjoyed eating it to release a lot of technology is. The three bases available at should include a walking base consider making. Please consider consumer phones are almost eight guys. Armed with the knowledge in this glossary and FAQ, we now have a relatively small set for retail that includes an exclusive minifigure version of the Monkie Kid, and curators you follow. These BrickHeadz are ill now for pre-order and will transmit on Aug 1 2020 You change now build the Razor Crest after the Mandalorian. To date came through later, phone plans to ensure that particular lego minifigures as he had a status of emoji. Inventor of cell phone he knew someday this would. New window Can Auto-Brick Apple Devices Krebs on Security. Instructions PLUS in have free LEGO Building Instructions app, offered to remedy public mobile telephone services in that local measure of NW Kansas. Apple recommends that meet buy his own 20W USB-C power brick and an extra 19. What grey the first reason in his world? Looking out questionable website tailored for needy families program up to one.
    [Show full text]
  • L’Inizio Di Mario + Rabbids Kingdom Battle
    L’inizio di Mario + Rabbids Kingdom Battle in un video Manca poco all’uscita di Mario + Rabbids: Battle Kingdom per Nintendo Switch, e in questi giorni è stato pubblicato in rete non poco materiale del nuovo gioco sviluppato da Ubisoft e Nintendo. Uno degli ultimi è la cinematica di apertura dello strategico in cui l’idraulico più famoso del mondo videoludico dovrà affrontare gli strambi coniglietti antropomorfi originari della Luna. In rete si trovano già alcuni gameplay del gioco in uscita per il prossimo 29 agosto, ma noi vi consigliamo di non perdervi i divertenti 7 minuti di questo video: Annunciato il remake di Secret of Mana Un po’ a sorpresa arriva il remake di un titolo che, agli inizi degli anni ’90 ebbe un grande successo: Secret of Mana. Pubblicato infatti nel 1993, con il titolo originale Seiken Densetsu 2, era uno dei titoli di punta del SNES di Nintendo e, dalle prime indiscrezioni, sembra che tale remake godrà di tutti i benefici portati dal XXI secolo come, ad esempio, un grande miglioramento grafico (sarà in 3D) e audio, compreso il totale doppiaggio dei personaggi, nuova musiche e nuovi elementi di gameplay. Il titolo sarà disponibile – almeno per ora – su Playstation 4, Playstation Vita e PC. L’annuncio è arrivato come un fulmine a ciel sereno e mancano ancora molti dettagli. Resteremo vigili per darvi ulteriori aggiornamenti. Nintendo Switch: in Giappone si potranno creare combinazioni con i Joy-Con Il Nintendo Store giapponese ha dato il via a una bella iniziativa per chi ha intenzione di comprare Switch: si potranno creare infatti le proprie combinazioni preferite di Joy-Con, scegliendo tra le varie colorazioni messe a disposizione.
    [Show full text]
  • History of Mobile Applications MAS 490: Theory and Practice of Mobile Applications
    History of Mobile Applications MAS 490: Theory and Practice of Mobile Applications Professor John F. Clark Overview Mobile communication is so integrated into our lives that many people feel uncomfortable without a cell phone. Once upon a time, the most popular functions of phones were calling and sending texts. A smart phone is a multifunctional device that not only communicates, but helps to learn, earn, and have fun. This is made possible by the development of mobile applications. Overview, cont. Mobile applications date back to the end of the twentieth century. Typically, they were small arcade games, ring tone editors, calculators, calendars, and so forth. The beginning of the new millennium saw a rapid market evolution of mobile content and applications. Operating systems for smart phones (Windows Mobile, Symbian, RIM, Android, Mac iOS), are open to the development of third-party software, unlike the conventional programming environment of standard cell phones. Overview, cont. Manufacturers tried to make their products more attractive for customers by introducing more and more applications. But quality matters as well. Cell phone development needs to be easy and intuitive. Every company tries to facilitate the process of development so that users are able to customize their devices. Motivation: Juniper Research estimates in 2014 the direct and indirect revenues from sales of mobile applications will total 25 billion dollars. So, to conclude: Mobile users demand more choice, more opportunities to customize their phones, and more functionality Mobile operators want to provide value-added content to their subscribers in a manageable and lucrative way. Mobile developers want the freedom to develop the powerful mobile applications users demand without restrictions.
    [Show full text]
  • How Video Game Console Makers Are Speeding Toward an Antitrust Violation
    The Business, Entrepreneurship & Tax Law Review Volume 4 Issue 1 Article 46 2020 Game Over? How Video Game Console Makers are Speeding Toward an Antitrust Violation Clayton Alexander Follow this and additional works at: https://scholarship.law.missouri.edu/betr Part of the Law Commons Recommended Citation Clayton Alexander, Game Over? How Video Game Console Makers are Speeding Toward an Antitrust Violation, 4 BUS. ENTREPRENEURSHIP & TAX L. REV. 151 (2020). Available at: https://scholarship.law.missouri.edu/betr/vol4/iss1/46 This Comment is brought to you for free and open access by the Law Journals at University of Missouri School of Law Scholarship Repository. It has been accepted for inclusion in The Business, Entrepreneurship & Tax Law Review by an authorized editor of University of Missouri School of Law Scholarship Repository. For more information, please contact [email protected]. Alexander: Game Over? How Video Game Console Makers are Speeding Toward an A Game Over? How Video Game Console Makers are Speeding Toward an Antitrust Violation Clayton Alexander* ABSTRACT There has been a recent trend in the video game industry that console makers (Sony, Microsoft, and Nintendo) have been acquiring video game developers to make games solely for their console. With a surge of acquisitions, these three console makers have rapidly increased their market share of the console video game indus- try. But in doing so, have they started to run afoul of antitrust law? Do these three console makers now have enough market power to exert control over the video game industry like a monopoly? This article seeks to answer these questions, while also suggesting several steps that console makers can take now to avoid the head- ache that is an antitrust violation in the future.
    [Show full text]
  • Making the Google Android™ Operating System “Enterprise-Ready” How Honeywell Scanning & Mobility Solves the Security Challenges
    Making the Google Android™ Operating System “Enterprise-Ready” How Honeywell Scanning & Mobility Solves the Security Challenges Honeywell Scanning & Mobility Mika Majapuro, Manager - Product Marketing and Daniel Yeakley, Director of Software Engineering Device Management and the Honeywell Approach: Executive Summary Historically the Automatic Identification and Data The ability to remotely manage an install base of devices running the Capture (AIDC) industry has been dominated by ™ Microsoft® Windows® operating systems (OS) like Android OS is the foundation of Honeywell’s approach to solving Windows® CE and Windows® Embedded Handheld. the associated business concerns. Currently, there are multiple third However, both end-users and application developers have recently begun looking for viable alternative. party companies that focus on building remote management and Google® Android™ has emerged as the OS that most security solutions for Android™. However, in order to truly manage businesses and developers are evaluating primarily due to its popularity in the consumer smartphone an Android™ offering at the level expected by corporate enterprises, market and the following several reasons: remote management vendors need to get root access to the device • More and more AIDC end-users expect which therefore requires close collaboration with the hardware vendors. rugged hand-helds to have the same or similar user experience as consumer smartphones. Without this close collaboration, “off-the-shelf” remote management The ease-of-adoption lowers the training costs ™ associated with deployment, especially among solutions have limited capabilities to manage Android devices across younger workers. many mobile device OEMs. For example they are not capable of • In general, the Android™ OS is considered more advanced activities, such as installing and uninstalling applications modern and optimized for touch applications.
    [Show full text]