Brick 10001117: Computer Casing/Housing

Total Page:16

File Type:pdf, Size:1020Kb

Brick 10001117: Computer Casing/Housing Brick 10001117: Computer Casing/Housing Definition Includes any products that can be described/observed as a plastic box specifically designed to hold a Central Processing Unit (CPU) or Uninterruptible Power Supply (UPS). Includes products such as Casing/Housing used to enhance or change the appearance of a Computer. Excludes products such as Computer Bags, Anti–Static Covers and Carriers. Type of Computer Casing/Housing (20001023) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of computer casing or housing. Attribute Values CENTRAL PROCESSING POWER SUPPLY UNIT (PSU) UNIDENTIFIED (30002518) CASING/HOUSING UNIT (CPU) CASING/HOUSING UNINTERRUPTIBLE POWER (30007581) CASING/HOUSING (30007580) SUPPLY (UPS) (30010786) UNCLASSIFIED (30002515) Page 1 of 107 Brick 10001118: Computer Components – Replacement Parts/Accessories Definition Includes any products that can be described/observed as replacement parts and accessories that can be applied to various computer components. Excludes all other products currently catered for within Computers segment. Page 2 of 107 Brick 10001119: Computer Components Other Definition Includes any products that can be described/observed as a Computer Component, where the user of the schema is not able to classify the products in existing bricks within the schema. Excludes all currently classified Computer Components. Page 3 of 107 Brick 10001120: Computer Components Variety Packs Definition Includes any products that can be described/observed as two or more distinct Computer Component products sold together which exist within the schema but belong to different bricks, that is two or more products contained within the same pack which cross bricks within the Computer Components class. Includes products such as Computer Memory and Computer Motherboards sold together. Items that are received free with purchases should be removed from the classification decision–making process. Excludes products such as Computer Processors sold individually. Page 4 of 107 Brick 10001121: Computer Cooling Definition Includes any products that can be described/observed as a device for cooling computer equipment, including products that create a current of air or a breeze for cooling. Excludes any products not specifically designed for Computers. Target Use/Application (20001709) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the target use and/or application. Attribute Values PERSONAL COMPUTER – PERSONAL COMPUTER – UNCLASSIFIED (30002515) DESKTOP (30013401) PORTABLE (30013402) UNIDENTIFIED (30002518) Type of Computer Cooling (20001027) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of computer cooling. Attribute Values FAN (30007584) FAN GUARD (30007583) THERMAL COMPOUND UNIDENTIFIED (30002518) FAN CONTROL UNIT HEATSINK (30007585) (30007586) (30007582) UNCLASSIFIED (30002515) Page 5 of 107 Brick 10001122: Computer Memory Definition Includes any products that can be described/observed as an integrated circuit memory chip, which can be used by programs to perform necessary tasks while the computer is on or which allows information to be stored or accessed. This information can be stored or accessed in any order and all storage locations are equally accessible. Excludes products such as Data Storage Devices. Target Use/Application (20001709) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the target use and/or application. Attribute Values DESKTOP (30007587) LAPTOP (30007588) UNCLASSIFIED (30002515) UNIDENTIFIED (30002518) Type of Computer Memory (20001028) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of computer memory. Attribute Values DUAL INLINE MEMORY EXTENDED DATA OUT SINGLE INLINE MEMORY UNIDENTIFIED (30002518) MODULE (DIMM) (30007589) (EDO) (30007591) MODULE (SIMM) (30007593) VIDEO RAM (30007595) DYNAMIC RANDOM ACCESS RAM (30007592) STATIC RAM (30007594) MEMORY (DRAM) (30007590) UNCLASSIFIED (30002515) Page 6 of 107 Brick 10001123: Computer Motherboards Definition Includes any products that can be described/observed as the primary printed circuit board in a PC, which contains all of the basic circuitry and components required for a PC to function. The motherboard typically contains the system bus, processor and coprocessor sockets, memory sockets, serial and parallel ports, expansion slots and peripheral controllers but can be sold with or without these components attached. Excludes products such as Peripherals. Target Use/Application (20001709) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the target use and/or application. Attribute Values DESKTOP (30007587) LAPTOP (30007588) UNCLASSIFIED (30002515) UNIDENTIFIED (30002518) Type of Computer Motherboard (20001029) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of computer motherboard. Attribute Values SOCKET 370 (30007596) SOCKET 754 (30007598) UNCLASSIFIED (30002515) SOCKET 478 (30007597) SOCKET A (30007599) UNIDENTIFIED (30002518) Page 7 of 107 Brick 10001125: Computer Processors Definition Includes any products that are described/observed as processors used to interpret commands. Excludes products such as Computer Memory and Peripherals. Type of Computer Processor (20001031) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of computer processor. Attribute Values DESKTOP (30007587) PORTABLE (30007608) UNCLASSIFIED (30002515) UNIDENTIFIED (30002518) Page 8 of 107 Brick 10005683: Computer/Video Games Mass Storage Definition Includes any products that can be described/observed as a mass storage device on which data is held and from which data can be retrieved. Includes devices such as tapes, cartridges and disks specifically for use with computers and video consoles. Includes products such as ZIP and JAZZ disks. Excludes products such as random access memory (RAM). Storage Medium/Device (20002579) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of device used for storage. Attribute Values DATA CARTRIDGE/TAPE JAZZ DISC (30012996) UNIDENTIFIED (30002518) (30013000) UNCLASSIFIED (30002515) ZIP DISK (30007984) Page 9 of 107 Brick 10001126: Expansion Boards/Cards Definition Includes any products that can be described/observed as a printed circuit board that can be inserted into an expansion slot of a computer in order to add additional graphic and/or sound functionality so that one can view TV or play music on the computer. Includes products such as a graphics expansion card, a sound card and a TV card. Excludes products such as memory cards and storage medium such as data cartridges. Type of Expansion Board/Card (20001032) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of expansion board or card. Attribute Values CHIP CARD (30007701) RADIO EXPANSION BOARD TELEPHONE (30013005) UNIDENTIFIED (30002518) GRAPHICS (30007611) (30014413) TELEVISION (30007613) SOUND (30006991) UNCLASSIFIED (30002515) Type of Transmission (20002716) Attribute Definition Indicates, with reference to the product branding, labelling or packaging, the descriptive term that is used by the product manufacturer to identify the type of transmission. Attribute Values ANALOG (30007712) DVBS (DIGITAL VIDEO DVBT (DIGITAL VIDEO UNCLASSIFIED (30002515) BROADCATING – BROADCASTING – UNIDENTIFIED (30002518) SATELLITE) (30014549) TERRESTRIAL) (30014548) Page 10 of 107 Brick 10001129: Computer Drives – Replacement Parts/Accessories Definition Includes any products that can be described/observed as replacement parts and accessories that can be applied to various computer drives. Excludes all other products currently catered for within Computers segment. Page 11 of 107 Brick 10001130: Computer Drives Other Definition Includes any products that can be described/observed as a Computer Drive, where the user of the schema is not able to classify the products in existing bricks within the schema. Excludes all currently classified Computer Drives. Page 12 of 107 Brick 10001131: Computer Drives Variety Packs Definition Includes any products that can be described/observed as two or more distinct Computer Drive products sold together which exist within the schema but belong to different bricks, that is two or more products contained within the same pack which cross bricks within the Computer Drives class. Includes products such as Floppy Disc Drives and CD Drives sold together. Items that are received free with purchases should be removed from the classification
Recommended publications
  • Bootstomp: on the Security of Bootloaders in Mobile Devices
    BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna, UC Santa Barbara https://www.usenix.org/conference/usenixsecurity17/technical-sessions/presentation/redini This paper is included in the Proceedings of the 26th USENIX Security Symposium August 16–18, 2017 • Vancouver, BC, Canada ISBN 978-1-931971-40-9 Open access to the Proceedings of the 26th USENIX Security Symposium is sponsored by USENIX BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna fnredini, machiry, dipanjan, yanick, antoniob, edg, yans, chris, [email protected] University of California, Santa Barbara Abstract by proposing simple mitigation steps that can be im- plemented by manufacturers to safeguard the bootloader Modern mobile bootloaders play an important role in and OS from all of the discovered attacks, using already- both the function and the security of the device. They deployed hardware features. help ensure the Chain of Trust (CoT), where each stage of the boot process verifies the integrity and origin of 1 Introduction the following stage before executing it. This process, in theory, should be immune even to attackers gaining With the critical importance of the integrity of today’s full control over the operating system, and should pre- mobile and embedded devices, vendors have imple- vent persistent compromise of a device’s CoT. However, mented a string of inter-dependent mechanisms aimed at not only do these bootloaders necessarily need to take removing the possibility of persistent compromise from untrusted input from an attacker in control of the OS in the device.
    [Show full text]
  • Tie Break Tennis by 01Toys Review by Jr2swiss Nov/04/2004
    Offline Edition Version: Mar/22/2005 14:13 http://reviews.chemicalkungfu.de/ 1 Ah Catsmanga Daioh by taRo Review by BobBorakovitz Nov/03/2004 This is a really nice little game, very polished with excellent graphics and music! The text is in Japanese (or another similar foreign language) but it's easy to understand the menus. The gameplay is simple, you are a little anime girl on the bottom of the screen, your goal is to avoid the many cats that are falling from the sky while collecting tokens that also fall from the sky. For every cat that you avoid you get 1 point, and you get bonus points by collecting the tokens. I love the music, it's a catchy tune, but there's not too many sound effects, however the ones that are there work well and sound great without crackling. The feature in this game that really makes it stand out is the online ranking system! When your game ends you get a screen that has a password and a website to rank yourself among other players! At the time of this writing, my ranking is a dismal #144! Oh well, I'll keep trying! Graphics: 9 Sound: 8 Gameplay: 9 Progress: 10 Gameidea: 6 Replay value: 7 OVERALL RATING: 8.2 2 Air Rage by Taras Young Review by frolik Nov/04/2004 Coded for the 15 days Coding Competition was this little one-shot shootemup where you fly a Boeing 737 that has been armed to the teeth with weapons and are pursued by government jets intent on taking you down.
    [Show full text]
  • List of Notable Handheld Game Consoles (Source
    List of notable handheld game consoles (source: http://en.wikipedia.org/wiki/Handheld_game_console#List_of_notable_handheld_game_consoles) * Milton Bradley Microvision (1979) * Epoch Game Pocket Computer - (1984) - Japanese only; not a success * Nintendo Game Boy (1989) - First internationally successful handheld game console * Atari Lynx (1989) - First backlit/color screen, first hardware capable of accelerated 3d drawing * NEC TurboExpress (1990, Japan; 1991, North America) - Played huCard (TurboGrafx-16/PC Engine) games, first console/handheld intercompatibility * Sega Game Gear (1991) - Architecturally similar to Sega Master System, notable accessory firsts include a TV tuner * Watara Supervision (1992) - first handheld with TV-OUT support; although the Super Game Boy was only a compatibility layer for the preceding game boy. * Sega Mega Jet (1992) - no screen, made for Japan Air Lines (first handheld without a screen) * Mega Duck/Cougar Boy (1993) - 4 level grayscale 2,7" LCD - Stereo sound - rare, sold in Europe and Brazil * Nintendo Virtual Boy (1994) - Monochromatic (red only) 3D goggle set, only semi-portable; first 3D portable * Sega Nomad (1995) - Played normal Sega Genesis cartridges, albeit at lower resolution * Neo Geo Pocket (1996) - Unrelated to Neo Geo consoles or arcade systems save for name * Game Boy Pocket (1996) - Slimmer redesign of Game Boy * Game Boy Pocket Light (1997) - Japanese only backlit version of the Game Boy Pocket * Tiger game.com (1997) - First touch screen, first Internet support (with use of sold-separately
    [Show full text]
  • MINDSTORMS EV3 User Guide
    User Guide TABLE OF CONTENTS Introduction + Welcome ...................................................................................................................... 3 + How to Use This Guide .................................................................................... 4 + Help ................................................................................................................................. 5 EV3 Technology + Overview ..................................................................................................................... 6 + EV3 Brick ..................................................................................................................... 7 Overview ...................................................................................................................... 7 Installing Batteries ............................................................................................... 10 Turning On the EV3 Brick ................................................................................ 11 + EV3 Motors ................................................................................................................. 12 Large Motor ............................................................................................................... 12 Medium Motor ......................................................................................................... 12 + EV3 Sensors ............................................................................................................
    [Show full text]
  • Metadefender Core V4.13.1
    MetaDefender Core v4.13.1 © 2018 OPSWAT, Inc. All rights reserved. OPSWAT®, MetadefenderTM and the OPSWAT logo are trademarks of OPSWAT, Inc. All other trademarks, trade names, service marks, service names, and images mentioned and/or used herein belong to their respective owners. Table of Contents About This Guide 13 Key Features of Metadefender Core 14 1. Quick Start with Metadefender Core 15 1.1. Installation 15 Operating system invariant initial steps 15 Basic setup 16 1.1.1. Configuration wizard 16 1.2. License Activation 21 1.3. Scan Files with Metadefender Core 21 2. Installing or Upgrading Metadefender Core 22 2.1. Recommended System Requirements 22 System Requirements For Server 22 Browser Requirements for the Metadefender Core Management Console 24 2.2. Installing Metadefender 25 Installation 25 Installation notes 25 2.2.1. Installing Metadefender Core using command line 26 2.2.2. Installing Metadefender Core using the Install Wizard 27 2.3. Upgrading MetaDefender Core 27 Upgrading from MetaDefender Core 3.x 27 Upgrading from MetaDefender Core 4.x 28 2.4. Metadefender Core Licensing 28 2.4.1. Activating Metadefender Licenses 28 2.4.2. Checking Your Metadefender Core License 35 2.5. Performance and Load Estimation 36 What to know before reading the results: Some factors that affect performance 36 How test results are calculated 37 Test Reports 37 Performance Report - Multi-Scanning On Linux 37 Performance Report - Multi-Scanning On Windows 41 2.6. Special installation options 46 Use RAMDISK for the tempdirectory 46 3. Configuring Metadefender Core 50 3.1. Management Console 50 3.2.
    [Show full text]
  • Tellstory a Medialogy Project About Storytelling in Handheld Games
    TellStory A Medialogy project about storytelling in handheld games Medialogy - 10th semester Project period: 01-02-2010 to 16-06-2010 Supervisors: Tony Brooks & Kristoffer Jensen Student: David Lindholm Abstract This paper describes a project made to explore storytelling in a game on a hand-held platform. The application used in the test is a small game-like iPhone app, implemented using the iPhone SDK 3.2 and various other tools. The application tells two stories using two different storytelling tools: Non-player character (NPC) dialogue and pure text. To evaluate the impact of having a character there to tell the story versus just reading a screen of text, a small group of people were tested and interviewed. The results give some insight into what factors influence storytelling in a hand-held game, as well as the understanding of the story and storytelling preferences. ------------------------------ David Lindholm David Lindholm 2 of 55 Reader's manual The report is numbered with Arabic numerals, and the appendix is numbered using Roman numerals. When referencing other sections, both the section and page numbers will be listed. All figures and tables are numbered incrementally using Arabic numerals. When reading this report, any mentions of previous or earlier projects are to be understood as previous projects and project groups I have been involved in. Acknowledgements Parts of the test application relies on graphics that were reused from previous projects. Additionally, as there is a small amount of overlap between this project and previous works, parts of this report contain content also used in earlier reports. For those reasons, I would like to thank my former associates Razvan Enescu, Qiong Jia, and Nicolaj Hansen, for allowing me to continue the work that we started together.
    [Show full text]
  • A Comparative Analysis of Mobile Operating Systems Rina
    International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-6, Issue-12, Dec 2018 E-ISSN: 2347-2693 A Comparative Analysis of mobile Operating Systems Rina Dept of IT, GGDSD College, Chandigarh ,India *Corresponding Author: [email protected] Available online at: www.ijcseonline.org Accepted: 09/Dec/2018, Published: 31/Dec/2018 Abstract: The paper is based on the review of several research studies carried out on different mobile operating systems. A mobile operating system (or mobile OS) is an operating system for phones, tablets, smart watches, or other mobile devices which acts as an interface between users and mobiles. The use of mobile devices in our life is ever increasing. Nowadays everyone is using mobile phones from a lay man to businessmen to fulfill their basic requirements of life. We cannot even imagine our life without mobile phones. Therefore, it becomes very difficult for the mobile industries to provide best features and easy to use interface to its customer. Due to rapid advancement of the technology, the mobile industry is also continuously growing. The paper attempts to give a comparative study of operating systems used in mobile phones on the basis of their features, user interface and many more factors. Keywords: Mobile Operating system, iOS, Android, Smartphone, Windows. I. INTRUDUCTION concludes research work with future use of mobile technology. Mobile operating system is the interface between user and mobile phones to communicate and it provides many more II. HISTORY features which is essential to run mobile devices. It manages all the resources to be used in an efficient way and provides The term smart phone was first described by the company a user friendly interface to the users.
    [Show full text]
  • Gamepark GP2X Owner's Manual
    GP2X User Guide Version 1.2 Authored by: Guyfawkes Last Updated: December 26, 2005 Homepage: http://www.emuholic.com/ Contents Basic Usage Page 3 – GP2X Information Page 6 – Setting up your GP2X Page 8 – Using the GP2X for the first time Page 11 – Managing files on the GP2X Page 12 – Installing and loading software Page 15 – Viewing Images Page 17 – Playing Music Page 19 – Viewing Movies Page 21 – Reading E-Books Page 23 – Using Explorer Page 25 – Using the Settings menu Page 28 – Troubleshooting Page 29 – Useful information Advanced Usage Page 30 – Installing software updates and firmware flashing Page 32 – Customising the menu graphics Page 33 – Developing for the GP2X introduction Page 34 – Credits, Thanks and other stuff 2 GP2X Information Product Name: * GP2X-F100 General * Main Processor: MagicEyes MP2520F * CPU: ARM920T - 200 MHz * CoProcessor: ARM940T - 200 MHz * Dimension 143.6mm* 82.9mm*34mm * Mass (w/o batteries): 161g/5.68oz (GP32 NLU: 163g/5.74oz) * RAM: 64Mb * Internal Storage: 64Mb NAND Flash Memory * External Storage: SD Card * Connections: EXTension port, USB 2.0, DC in (3v), Headphone jack. * O/S: Linux * Batteries: 2 x AA * Display: 3.5" TFT LCD * Resolution: 320*240 (QVGA) * TV Output: up to 720*480 with separate S-Video cable. Video * Video Codec support: MPEG 1, 2, 3, 4, DivX 3.11, 4.x, 5.x and higher, XviD, WMV (7, 8, 9 Series by 'After Support') * Extension support: AVI, MPG, MPEG * Audio Formats: MP3, OGG, WMA (by 'After Support') * Resolution: MAX 720*480 * Frame Rate: Max 30 fps * Bit Rate: Video Max: 2500Kbps,
    [Show full text]
  • Juegos En Plataformas Móviles
    Juegos en Plataformas M´oviles por Daniel Ricardo Rodr´ıguez Cuberos Asesor: Pablo Figueroa, PhD Propuesta de Trabajo de Tesis presentada al Departamento de Ingenier´ıade Sistemas y Computaci´on Para optar al t´ıtulode Ingeniero de Sistemas y Computaci´on Ingenier´ıade Sistemas y Computaci´on Universidad de Los Andes Junio 2006 0000 P´agina del Lector La Universidad de los Andes requiere la firma de todas las personas que utilicen o fotocopien esta tesis. Favor firmar dejando abajo Nombre y Direccion ii 0000 Declaro que soy el unico autor de la presente tesis. Autorizo a la Universidad de los Andes para que esta tesis sea prestada a otras instituciones o personas para prop´ositos de investigaci´onsolamente. Firma Tambi´enautorizo a la Universidad de los Andes para que este documento sea fotocopiado en su totalidad o en parte por otras instituciones o personas con fines de investigaci´osolamente. Firma iii 0000 Carta de Presentaci´on Bogot´a, Doctora, OLGA LUCIA GIRALDO Director Departamento de Ingenier´ıade Sistemas y Computaci´on Universidad de los Andes Estimada doctora Giraldo Por medio de la presente me permito poner en consideraci´on el proyecto de grado titulado : Juegos en Plataformas M´oviles como requisito parcial de grado del programa de Ingenier´ıade Sistemas y Computaci´on. Agradezco su amable atenci´on y me suscribo de Ud. Atentamente, Daniel Ricardo Rodr´ıguezCuberos i Juegos en Plataformas M´oviles Aprobado por: Pablo Figueroa, PhD, Asesor Fecha de Aprobaci´on 0000 ´Indice I. Juegos en Plataformas M´oviles 3 1.1. Justificaci´on . 3 1.2.
    [Show full text]
  • SOFTWARE LIST SNAPSHOTS(Update 20210815)
    SOFTWARE LIST SNAPSHOTS (update 20210815) The most largest collection of snapshots for MAME ™ - Latest version: 0.234 TOTAL SETs PARENTs DEVICEs TOTALs MAME Machines : 38.293 12.944 5.309 43.675 MAME Software List : 123.542 0 13/03/1900 00:00 SETs added in in this version 92 Total pS's snapshots: 122.760 All progetto-SNAPS site resources: 203.966 REASSUMED DETAILED ACTUAL SET DEL NEW UPD for 0.234 MAME MESS on-line THIS UPDATE P 1.834 1 0 3.325 3.004 303 ArtPreview 25 0 25 C 1.516 3.350 P 663 2 0 1.710 Bosses 5 0 5 C 1.052 1.715 P 3.839 3 1 6.550 3.553 3.034 Cabinets 0 0 0 C 2.710 6.549 P 2.374 4 0 3.150 2.533 627 Control Panel 0 0 0 C 776 3.150 5 Covers (SL) 0 0 0 0 10.350 SL 10.350 6 Devices 2 0 0 0 1.960 1.958 P 1.019 7 1 1.190 Ends 11 18 29 C 181 1.200 P 3.747 8 0 5.094 4.598 512 Flyers 0 0 0 C 1.347 5.094 P 3.593 9 0 8.475 GameOver 75 1 76 C 4.957 8.550 P 865 10 0 2.050 HowTo 25 1 26 C 1.210 2.075 P 15.958 11 (EXTENDED) 6 37.480 29.046 3.260 Icons 0 0 0 C 21.516 37.474 P 1.132 12 0 3.200 Logo 50 1 51 C 2.118 3.250 P 2.079 13 1 2.800 1.997 792 Manuals 0 0 0 C 720 2.799 14 Manuals (SL) 0 0 0 0 2.140 SL 0 2.140 P 3.454 15 6 4.550 3.419 1.142 Marquees 0 0 0 C 1.090 4.544 P 2.194 16 6 3.144 2.562 576 PCB 0 0 0 C 944 3.138 P 2.764 17 0 7.775 Scores 75 1 76 C 5.086 7.850 P 2.103 18 0 5.085 Select 40 1 41 C 3.022 5.125 P 11.892 19 4 43.185 33.516 4.452 Snap 294 22 316 C 31.583 43.475 20 Snap (SL) 7 175 3 178 43.026 SL 167 43.193 P 11.892 21 4 43.185 33.516 4.452 Titles 294 23 317 C 31.583 43.475 22 Titles (SL) 7 170 2 172 40.568 SL 162 40.730
    [Show full text]
  • We Hack Wii / USB Loader
    Don't upgrade to Wii Firmware 4.2! Instead of updating your Wii firmware, you can just use DOP-Mii to update specific channels such as the Nintendo Channel or Wii Shop Channel without updating the Wii System Menu. This will allow you to shop with the latest Wii Shop Channel without updating the Wii System Menu. However, the guide below DOES work if you are on 4.2 and want to hack your Wii. Don't use IOS60-Patcher for launching games from SD! Instead use DOP-Mii to re-install IOS60 (if you are on Wii Firmware 4.0 or 4.1) or IOS70 (if you are on Wii Firmware 4.2) with the signature hash check (trucha bug). Also, if you are using Preloader and you "dop" IOS60 or IOS70, remember to reinstall Preloader after "doping"; otherwise, you won't be able to load the System Menu. Instead, boot HBC through Preloader to reinstall it. What is USB Loader? USB Loader is an application for the Nintendo Wii which allows you to to install and load your backup ISO game files to/from a USB storage device. It also allows you to create such backups straight from the original DVD, or you can put ISO files which you have backed up to your computer onto your USB drive and load them from there. This guide will prepare your Wii to use USB Loader GX , which will launch both the USB drive and burned DVD-R discs. What if I just want homebrew? If you don't want to launch backup games and just want to enjoy the world of homebrew, homemade games and applications for the Wii, then you only need to follow steps 2 through 4; it couldn't be simpler.
    [Show full text]
  • EV3 User Guide
    USER GUIDE π r COMPUTER SCIENCE SCIENCE T ECHNOLOGY ENGINEERING MATH LEGOeducation.com/MINDSTORMS TABLE OF CONTENTS INTRODUCTION + Welcome . 3 EV3 TECHNOLOGY + Overview . .. 4 + EV3 Brick . 5 Overview . 5 Installing Batteries . 8 Turning On the EV3 Brick . 10 + EV3 Motors . .. 11 Large Motor . 11 Medium Motor . 11 + EV3 Sensors . 12 Color Sensor . 12 Gyro Sensor . 13 Touch Sensor . 14 Ultrasonic Sensor . 15 Infrared Sensor . 16 Remote Infrared Beacon . 16 Temperature Sensor . .. 18 + Connecting the EV3 Technology . .. 19 Connecting Sensors and Motors . .. .. .. 19 Connecting the EV3 Brick to Your Computer . 20 + EV3 Brick Interface . 25 Run Recent . 25 File Navigation . 25 Brick Apps . 26 Settings . 32 EV3 SOFTWARE TROUBLesHOOTING + Minimum System Requirements . 36 + EV3 Software Help . .. 51 + Installing the Software . .. 36 + Software Updates . 51 + Lobby . 37 + Firmware Update . 52 + Project Properties and Structure . 38 + Resetting the EV3 Brick . 53 + Robot Educator . 40 + Programming . 41 USEFUL INFORMATION + Data Logging . 44 + Sound File List . 54 + Hardware Page . 46 + Image File List . 59 + Content Editor . .. 48 + Brick Program App—Assets List . 63 + Tools . .. 49 + Element List . 64 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/ LEGOeducation.com sont des marques de commerce de/son marcas registradas de LEGO Group. ©2013 The LEGO Group. 041329. 2 INTRODUCTION Welcome LEARNING POWERED BY LEGO® MINDSTORMS® EDUCATION Since the beginning of this century, LEGO® MINDSTORMS® Education has led the way in STEM (Science, Technology, Engineering, and Math) Education, inspiring users to engage in fun, hands-on learning . The combination of LEGO building systems with the LEGO MINDSTORMS Education EV3 technology is now offering even more ways to learn about robotics and teach the principles of programming, physical science, and mathematics .
    [Show full text]