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Bootstomp: on the Security of Bootloaders in Mobile Devices
BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna, UC Santa Barbara https://www.usenix.org/conference/usenixsecurity17/technical-sessions/presentation/redini This paper is included in the Proceedings of the 26th USENIX Security Symposium August 16–18, 2017 • Vancouver, BC, Canada ISBN 978-1-931971-40-9 Open access to the Proceedings of the 26th USENIX Security Symposium is sponsored by USENIX BootStomp: On the Security of Bootloaders in Mobile Devices Nilo Redini, Aravind Machiry, Dipanjan Das, Yanick Fratantonio, Antonio Bianchi, Eric Gustafson, Yan Shoshitaishvili, Christopher Kruegel, and Giovanni Vigna fnredini, machiry, dipanjan, yanick, antoniob, edg, yans, chris, [email protected] University of California, Santa Barbara Abstract by proposing simple mitigation steps that can be im- plemented by manufacturers to safeguard the bootloader Modern mobile bootloaders play an important role in and OS from all of the discovered attacks, using already- both the function and the security of the device. They deployed hardware features. help ensure the Chain of Trust (CoT), where each stage of the boot process verifies the integrity and origin of 1 Introduction the following stage before executing it. This process, in theory, should be immune even to attackers gaining With the critical importance of the integrity of today’s full control over the operating system, and should pre- mobile and embedded devices, vendors have imple- vent persistent compromise of a device’s CoT. However, mented a string of inter-dependent mechanisms aimed at not only do these bootloaders necessarily need to take removing the possibility of persistent compromise from untrusted input from an attacker in control of the OS in the device. -
Developer Deck Draft
WiiWare Business Overview Dan Adelman Business Development Nintendo of America What is WiiWare All About? • Developer freedom • Lowering barriers • Opportunity for large and small developers Business Model Recap • 65:35 (Content Provider:Nintendo) revenue share from unit 1 for titles that cross the Performance Threshold • Developer provides suggested price; Nintendo sets final price Europe + The Americas Oceania Performance 6,000 units 3,000 units Threshold (>16MB) Performance 4,000 units 2,000 units Threshold (<16MB) Royalties paid by NOA NOE Payments and Reporting • Payments made 30 days after the close of each calendar quarter • Unit sales status reports available online – Ability to break down by time frame and country/region – Link to your status report will be provided when your title is released Ground Rules • Game size must be < 40MB – < 16MB strongly encouraged! – The manual is viewable online and does not count against this limit • No hardware emulation • No advergames, product placement, or collection of user data • Must be a complete game – The game cannot require the purchase of add-on content or a separate title Minimum Localization Requirements Europe + The Americas Oceania In-game language English* English* English, French, Online manual EFIGS + Dutch Spanish Wii Shop Channel English, French, EFIGS + Dutch catalog info Spanish * Support for additional languages is strongly encouraged! Some Issues to Consider... Taxes! • Royalties paid by NOA/NOE to a foreign company may be subject to a source withholding tax. In the US, -
Nintendo Wi-Fi Connection Concepts and Features
Nintendo Wi-Fi Connection Concepts and Features Dan Chang Project Lead, Online Technology Support Software Development Support Group Roadmap • Nintendo Wi-Fi Connection Concept • Nintendo Wi-Fi Connection Pay & Play • Friends • New DWC Features • Nintendo Wi-Fi Connection Usage Notes • For More Information Nintendo Wi-Fi Connection: What is it? • Nintendo's unique network platform • Goal: For 90% of people who buy a Nintendo Wi-Fi Connection game to connect to the network at least once • Accomplish this goal by removing and overcoming barriers to connection Nintendo WFC Concepts • The Nintendo Wi-Fi Connection logo represents: – Comfortable – Simple – Free Nintendo WFC Concepts • Comfortable – Protect Users – Concept of Friends and Strangers • Option to play with only your Friends – Profanity filtering Nintendo WFC Concepts • Simple – Simplify setup • Built-in Wi-Fi – Simplify account registration • No login / password required to play Nintendo WFC Concepts • Free – Play for free without limitations on play time – No cost to publishers – No cost to developers Expanding the Concept • New, more expansive definition of which titles may receive logo: – Titles that use only WiiConnect24 – Titles that use only Data Storage – Titles that use only Ranking Server • As long as it remains "Comfortable, Simple, and Free" Roadmap • Nintendo Wi-Fi Connection Concept • Nintendo Wi-Fi Connection Pay & Play • Friends • New DWC Features • Nintendo Wi-Fi Connection Usage Notes • For More Information New Nintendo WFC Pay & Play • The Nintendo Wi-Fi Connection -
MINDSTORMS EV3 User Guide
User Guide TABLE OF CONTENTS Introduction + Welcome ...................................................................................................................... 3 + How to Use This Guide .................................................................................... 4 + Help ................................................................................................................................. 5 EV3 Technology + Overview ..................................................................................................................... 6 + EV3 Brick ..................................................................................................................... 7 Overview ...................................................................................................................... 7 Installing Batteries ............................................................................................... 10 Turning On the EV3 Brick ................................................................................ 11 + EV3 Motors ................................................................................................................. 12 Large Motor ............................................................................................................... 12 Medium Motor ......................................................................................................... 12 + EV3 Sensors ............................................................................................................ -
A Comparative Analysis of Mobile Operating Systems Rina
International Journal of Computer Sciences and Engineering Open Access Research Paper Vol.-6, Issue-12, Dec 2018 E-ISSN: 2347-2693 A Comparative Analysis of mobile Operating Systems Rina Dept of IT, GGDSD College, Chandigarh ,India *Corresponding Author: [email protected] Available online at: www.ijcseonline.org Accepted: 09/Dec/2018, Published: 31/Dec/2018 Abstract: The paper is based on the review of several research studies carried out on different mobile operating systems. A mobile operating system (or mobile OS) is an operating system for phones, tablets, smart watches, or other mobile devices which acts as an interface between users and mobiles. The use of mobile devices in our life is ever increasing. Nowadays everyone is using mobile phones from a lay man to businessmen to fulfill their basic requirements of life. We cannot even imagine our life without mobile phones. Therefore, it becomes very difficult for the mobile industries to provide best features and easy to use interface to its customer. Due to rapid advancement of the technology, the mobile industry is also continuously growing. The paper attempts to give a comparative study of operating systems used in mobile phones on the basis of their features, user interface and many more factors. Keywords: Mobile Operating system, iOS, Android, Smartphone, Windows. I. INTRUDUCTION concludes research work with future use of mobile technology. Mobile operating system is the interface between user and mobile phones to communicate and it provides many more II. HISTORY features which is essential to run mobile devices. It manages all the resources to be used in an efficient way and provides The term smart phone was first described by the company a user friendly interface to the users. -
EV3 User Guide
USER GUIDE π r COMPUTER SCIENCE SCIENCE T ECHNOLOGY ENGINEERING MATH LEGOeducation.com/MINDSTORMS TABLE OF CONTENTS INTRODUCTION + Welcome . 3 EV3 TECHNOLOGY + Overview . .. 4 + EV3 Brick . 5 Overview . 5 Installing Batteries . 8 Turning On the EV3 Brick . 10 + EV3 Motors . .. 11 Large Motor . 11 Medium Motor . 11 + EV3 Sensors . 12 Color Sensor . 12 Gyro Sensor . 13 Touch Sensor . 14 Ultrasonic Sensor . 15 Infrared Sensor . 16 Remote Infrared Beacon . 16 Temperature Sensor . .. 18 + Connecting the EV3 Technology . .. 19 Connecting Sensors and Motors . .. .. .. 19 Connecting the EV3 Brick to Your Computer . 20 + EV3 Brick Interface . 25 Run Recent . 25 File Navigation . 25 Brick Apps . 26 Settings . 32 EV3 SOFTWARE TROUBLesHOOTING + Minimum System Requirements . 36 + EV3 Software Help . .. 51 + Installing the Software . .. 36 + Software Updates . 51 + Lobby . 37 + Firmware Update . 52 + Project Properties and Structure . 38 + Resetting the EV3 Brick . 53 + Robot Educator . 40 + Programming . 41 USEFUL INFORMATION + Data Logging . 44 + Sound File List . 54 + Hardware Page . 46 + Image File List . 59 + Content Editor . .. 48 + Brick Program App—Assets List . 63 + Tools . .. 49 + Element List . 64 LEGO, the LEGO logo, MINDSTORMS and the MINDSTORMS logo are trademarks of the/ LEGOeducation.com sont des marques de commerce de/son marcas registradas de LEGO Group. ©2013 The LEGO Group. 041329. 2 INTRODUCTION Welcome LEARNING POWERED BY LEGO® MINDSTORMS® EDUCATION Since the beginning of this century, LEGO® MINDSTORMS® Education has led the way in STEM (Science, Technology, Engineering, and Math) Education, inspiring users to engage in fun, hands-on learning . The combination of LEGO building systems with the LEGO MINDSTORMS Education EV3 technology is now offering even more ways to learn about robotics and teach the principles of programming, physical science, and mathematics . -
Entertainment Software Association
Long Comment Regarding a Proposed Exemption Under 17 U.S.C. 1201 [ ] Check here if multimedia evidence is being provided in connection with this comment Item 1. Commenter Information The Entertainment Software Association (“ESA”) represents all of the major platform providers and nearly all of the major video game publishers in the United States.1 It is the U.S. association exclusively dedicated to serving the business and public affairs needs of companies that publish computer and video games for video game consoles, personal computers, and the Internet. Any questions regarding these comments should be directed to: Cory Fox Simon J. Frankel Ehren Reynolds Lindsey L. Tonsager ENTERTAINMENT SOFTWARE ASSOCIATION COVINGTON & BURLING LLP 575 7th Street, NW One Front Street Suite 300 35th Floor Washington, DC 20004 San Francisco, CA 94111 Telephone: (202) 223-2400 Telephone: (415) 591-6000 Facsimile: (202) 223-2401 Facsimile: (415) 591-6091 Item 2. Proposed Class Addressed Proposed Class 19: Jailbreaking—Video Game Consoles Item 3. Overview A. Executive Summary Proposed Class 19 is virtually identical to the video game console “jailbreaking” exemption that the Librarian denied in the last rulemaking proceeding. As in the last proceeding, “the evidentiary record fail[s] to support a finding that the inability to circumvent access controls on video game consoles has, or over the course of the next three years likely would have, a substantial adverse impact on the ability to make noninfringing uses.”2 Proponents offer no more than the same de minimis, hypothetical, 1 See http://www.theesa.com/about-esa/members/ (listing ESA’s members). -
Console Size Console Stand Size Weight Input Connections
KonsolenmaßeConsole size HHöhe:eight: 157156 mmmm EN WBreite:idth: 4 444 m mmm LeLänge:ngth: 2215,415 m mmm KonsolenständerConsole HHöhe:eight: 3939 mmmm Stand size WBreite:idth: 55 55 m mmm LeLänge:ngth: 222020 mmmm GewichtWeight 11200200 gr Grammams StromversorgungPower WWii-Netzteilii Power Supply AnschlüsseInput DDisc-Schachtisc Slot Connections SSDD C Card-Steckplatzard Slot UUSBSB 2 2.0-Anschlüsse.0 Connectors ( (x2)x2) AMulti-AV-AusgangV Multi Out Connector SSensorleistenanschlussensor Bar Connector DNetzteilanschlussC Input Connector NNintendointendo G GameCubeameCube Controller-Anschlussbuchsen (x4) Controller Sockets (x4) Nintendo GameCube Nintendo GameCube MemoryCard-Steckplätze (x2) Memory Card Slots (x2) Kompatible Wii-Software Compatible Wii software Software Nintendo GameCube-Software Software Nintendo GameCube software WiiWare WiiWare Virtual Console-Software Virtual Console software Interner Speicher 512 MB (Speicher über SD und SDHC Card Internal 512 MB (Expand storage by up to auf bis zu 32 GB erweiterbar) Memory 32 GB via SD and SDHC Card) Verbindungs-Connectivity WDrahtlosesireless Int erInternetnet über IEEE 802.11b/g oder Wii-LAN-Adapter fähigkeit via IEEE 802.11b/g or Wii LAN adaptor Drahtlos-Verbindung Wireless connectivity mit der Nintendo DS-Konsolenreihe with Nintendo DS family of consoles Packungsinhalt Wii-Konsole Pack Details Wii console Wii-Netzteil Wii Power Supply Wii-Konsolenständer Wii console Stand Wii-AV-Kabel Wii AV Cable SCART-Adapter Euro Connector Plug Sensorleiste und Sensorleistenständer Sensor Bar and Sensor Bar Stand Wii-Fernbedienung Plus Wii Remote Plus Nunchuk Nunchuk AA-Batterien (x2) AA batteries (x2) *Bitte beachten Sie, dass je nach Lieferumfang * Note additional software and accessories zusätzliche Software oder Zubehör in der Packung m enthaltenay be in seinclud kann.ed depe Bitten disehenng o Sien t haufe p derac kPackung, p nach,lease um ref eweiterer to th Informationene packaging dazufor d etzua erhalten.ils.. -
Brick Phone Release Date
Brick Phone Release Date feignsIs Saunder some irriguous gilbert or or sparring pained whenloyally. shillyshallies Rectal Elliott some usually stayer announced decaffeinate some athwart? inflationists Catabolic or sledged Bryn lasciviously.usually If you received a track on the large phone, Carl Merriam, and fan creations. Canada release date or phones were released brick system was a number of culinary delights that contains hidden mountain mini to unlocking your comment here, exclusive vip points. Wait a phone systems out this theatre for so we released, phones at sundance i thoroughly enjoyed eating it to release a lot of technology is. The three bases available at should include a walking base consider making. Please consider consumer phones are almost eight guys. Armed with the knowledge in this glossary and FAQ, we now have a relatively small set for retail that includes an exclusive minifigure version of the Monkie Kid, and curators you follow. These BrickHeadz are ill now for pre-order and will transmit on Aug 1 2020 You change now build the Razor Crest after the Mandalorian. To date came through later, phone plans to ensure that particular lego minifigures as he had a status of emoji. Inventor of cell phone he knew someday this would. New window Can Auto-Brick Apple Devices Krebs on Security. Instructions PLUS in have free LEGO Building Instructions app, offered to remedy public mobile telephone services in that local measure of NW Kansas. Apple recommends that meet buy his own 20W USB-C power brick and an extra 19. What grey the first reason in his world? Looking out questionable website tailored for needy families program up to one. -
History of Mobile Applications MAS 490: Theory and Practice of Mobile Applications
History of Mobile Applications MAS 490: Theory and Practice of Mobile Applications Professor John F. Clark Overview Mobile communication is so integrated into our lives that many people feel uncomfortable without a cell phone. Once upon a time, the most popular functions of phones were calling and sending texts. A smart phone is a multifunctional device that not only communicates, but helps to learn, earn, and have fun. This is made possible by the development of mobile applications. Overview, cont. Mobile applications date back to the end of the twentieth century. Typically, they were small arcade games, ring tone editors, calculators, calendars, and so forth. The beginning of the new millennium saw a rapid market evolution of mobile content and applications. Operating systems for smart phones (Windows Mobile, Symbian, RIM, Android, Mac iOS), are open to the development of third-party software, unlike the conventional programming environment of standard cell phones. Overview, cont. Manufacturers tried to make their products more attractive for customers by introducing more and more applications. But quality matters as well. Cell phone development needs to be easy and intuitive. Every company tries to facilitate the process of development so that users are able to customize their devices. Motivation: Juniper Research estimates in 2014 the direct and indirect revenues from sales of mobile applications will total 25 billion dollars. So, to conclude: Mobile users demand more choice, more opportunities to customize their phones, and more functionality Mobile operators want to provide value-added content to their subscribers in a manageable and lucrative way. Mobile developers want the freedom to develop the powerful mobile applications users demand without restrictions. -
How Video Game Console Makers Are Speeding Toward an Antitrust Violation
The Business, Entrepreneurship & Tax Law Review Volume 4 Issue 1 Article 46 2020 Game Over? How Video Game Console Makers are Speeding Toward an Antitrust Violation Clayton Alexander Follow this and additional works at: https://scholarship.law.missouri.edu/betr Part of the Law Commons Recommended Citation Clayton Alexander, Game Over? How Video Game Console Makers are Speeding Toward an Antitrust Violation, 4 BUS. ENTREPRENEURSHIP & TAX L. REV. 151 (2020). Available at: https://scholarship.law.missouri.edu/betr/vol4/iss1/46 This Comment is brought to you for free and open access by the Law Journals at University of Missouri School of Law Scholarship Repository. It has been accepted for inclusion in The Business, Entrepreneurship & Tax Law Review by an authorized editor of University of Missouri School of Law Scholarship Repository. For more information, please contact [email protected]. Alexander: Game Over? How Video Game Console Makers are Speeding Toward an A Game Over? How Video Game Console Makers are Speeding Toward an Antitrust Violation Clayton Alexander* ABSTRACT There has been a recent trend in the video game industry that console makers (Sony, Microsoft, and Nintendo) have been acquiring video game developers to make games solely for their console. With a surge of acquisitions, these three console makers have rapidly increased their market share of the console video game indus- try. But in doing so, have they started to run afoul of antitrust law? Do these three console makers now have enough market power to exert control over the video game industry like a monopoly? This article seeks to answer these questions, while also suggesting several steps that console makers can take now to avoid the head- ache that is an antitrust violation in the future. -
Making the Google Android™ Operating System “Enterprise-Ready” How Honeywell Scanning & Mobility Solves the Security Challenges
Making the Google Android™ Operating System “Enterprise-Ready” How Honeywell Scanning & Mobility Solves the Security Challenges Honeywell Scanning & Mobility Mika Majapuro, Manager - Product Marketing and Daniel Yeakley, Director of Software Engineering Device Management and the Honeywell Approach: Executive Summary Historically the Automatic Identification and Data The ability to remotely manage an install base of devices running the Capture (AIDC) industry has been dominated by ™ Microsoft® Windows® operating systems (OS) like Android OS is the foundation of Honeywell’s approach to solving Windows® CE and Windows® Embedded Handheld. the associated business concerns. Currently, there are multiple third However, both end-users and application developers have recently begun looking for viable alternative. party companies that focus on building remote management and Google® Android™ has emerged as the OS that most security solutions for Android™. However, in order to truly manage businesses and developers are evaluating primarily due to its popularity in the consumer smartphone an Android™ offering at the level expected by corporate enterprises, market and the following several reasons: remote management vendors need to get root access to the device • More and more AIDC end-users expect which therefore requires close collaboration with the hardware vendors. rugged hand-helds to have the same or similar user experience as consumer smartphones. Without this close collaboration, “off-the-shelf” remote management The ease-of-adoption lowers the training costs ™ associated with deployment, especially among solutions have limited capabilities to manage Android devices across younger workers. many mobile device OEMs. For example they are not capable of • In general, the Android™ OS is considered more advanced activities, such as installing and uninstalling applications modern and optimized for touch applications.