Keyboards to the Rescue
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Manual Text Entry Remains One of the Dominant Forms of Human- Computer Interaction
Poika Isokoski Manual Text Input: Experiments, Models, and Systems academic dissertation To be presented, with the permission of the Faculty of Information Sciences of the University of Tampere, for public discussion in Auditorium A1 on April 23rd, 2004, at noon. department of computer sciences university of tampere A-2004-3 tampere 2004 Supervisor: Professor Roope Raisamo Department of Computer Sciences University of Tampere, Finland Opponent: Dr. Shumin Zhai IBM Almaden Research Center, USA Reviewers: Professor Heikki Mannila Basic Research Unit Helsinki Institute for Information Technology, Finland Professor Ari Visa Signal Processing Laboratory Tampere University of Technology, Finland Department of Computer Sciences FIN-33014 UNIVERSITY OF TAMPERE Finland Electronic dissertation Acta Electronica Universitatis Tamperensis 340 ISBN 951-44-5959-8 ISSN 1456-954X http://acta.uta.fi ISBN 951-44-5955-5 ISSN 1459-6903 Tampereen yliopistopaino Oy Tampere 2004 Abstract Despite the emergence of speech controlled computers and direct manipula- tion that both have diminished the need to operate computers with textual commands, manual text entry remains one of the dominant forms of human- computer interaction. This is because textual communication is one of the main reasons for using computers. Mobile and pervasive computing have been popular research areas re- cently. Thus, these issues have a major part in the thesis at hand. Most of the text entry methods that are discussed are for mobile computers. One of the three main contributions of the work is an architecture for a middle- ware system intended to support personalized text entry in an environment permeated with mobile and non-mobile computers. The two other main contributions in this thesis are experimental work on text entry methods and models of user performance in text entry tasks. -
Me310a 2003-2004
ME310 2003-2004 Optimum Human Machine Interface for the IT Generation all great design firms started in someone’s garage Department of Mechanical Engineering School of Engineering, Stanford University, Stanford CA 94305 Tori L. Bailey David P. Fries Philipp L. Skogstad ME 310 – YTPD Garage June 7, 2004 Toyota Info Technology Center U.S.A. Interface for IT Generation Page 2 of 254 ME 310 – YTPD Garage June 7, 2004 Toyota Info Technology Center U.S.A. Interface for IT Generation 1 Front Matter 1.1 Executive Summary Driving the vehicle has been the primary task of the driver since the automobile was invented over 100 years ago. Yet as technology increasingly invades the car, the driver is required to divert attention to managing secondary (non-driving) tasks created by these technologies. The goal of the Toyota project is to investigate the types of secondary tasks that might be available to the IT Generation in future vehicles, and to design an interface that will allow the driver to accomplish these secondary tasks safely. The design team, a collaboration between Stanford University and the Tokyo Metropolitan Institute of Technology (TMIT), has explored many ideas for future vehicle functions and determined that most involve the idea of “connectedness.” The teams are focusing on improving this in-car “connectedness” by designing an interface system that allows drivers to create text while driving safely. Fig. 1: The Optimum Human Machine Interface for text entry while driving. The system consists of four components: a text input device, a logic core (software), an output device, and a test vehicle for collecting user data. -
Input / Output Devices, Technologies and Techniques Oday's Topic Inputs
Today's topic Input / output devices Input / Output devices, mouse, keyboard, etc. technologies and techniques Taxonomies Evaluation Diane Lingrand Next time: [email protected] displays http://www.polytech.unice.fr/~lingrand About 3D space and more SI3 – Master ISI : IHM02 2006/2007 1 SI3 – Master ISI : IHM02 2006/2007 2 Inputs / outputs Text entry Input Handwritten text (keyboard, handwritten) totally free position (mouse, GPS, ...) constrained audio (speech recognition) Keyboards visual (image, video: tracking, recognition) hardware / software Output mobility (wearable computer, mobile audio (precomputed, speech synthesis) phone, PDAs, ...) visual (precomputed, synthetic image) handicap tactil (force feedback, vibration, ...) SI3 – Master ISI : IHM02 2006/2007 3 SI3 – Master ISI : IHM02 2006/2007 4 Graffiti, Calligrapher 8.3, Keyboard's layout xscribble AZERTY, QWERTY, ..., Dvorak (1936). uni-stroke alphabet SI3 – Master ISI : IHM02 2006/2007 5 SI3 – Master ISI : IHM02 2006/2007 6 Ergonomic keyboards Logical keyboard Mackenzie and Zhang, CHI'99 Hunter, Zhai and Smith, CHI 2000 SI3 – Master ISI : IHM02 2006/2007 7 SI3 – Master ISI : IHM02 2006/2007 8 Games Wearable computer SI3 – Master ISI : IHM02 2006/2007 9 SI3 – Master ISI : IHM02 2006/2007 10 Mobility 2005 Twiddler WristPC http://www.redwoodhouse.com/wearable/index.php? module=pagemaster&P AGE_user_op=view_page&PAGE_id=7&MMN_position=16:7 SI3 – Master ISI : IHM02 2006/2007 11 SI3 – Master ISI : IHM02 2006/2007 12 Chord Keyboard: Microwriter Another Chord Keyboards (1980) BAT keyboard (Infogrip) CyKey (Bellaire Electronics) SI3 – Master ISI : IHM02 2006/2007 13 SI3 – Master ISI : IHM02 2006/2007 14 Keyboards for PDA Mobile phone Example: Glyph (F. Poirier, Univ. Bretagne Sud) SI3 – Master ISI : IHM02 2006/2007 15 SI3 – Master ISI : IHM02 2006/2007 16 Glyph alphabet Motor handicap limiting displacements logical keyboard Ex: KeyGlasses (M. -
The Buxton / Microsoft Collection Inventory of Interactive Device Collection
The Buxton / Microsoft Collection Inventory of Interactive Device Collection Bill Buxton First Draft: February 30th, 2011 Current Draft: Feb 28th, 2018 Contents: 1. MICE 11. Watches 2. Tablet Pucks and Pens 12. Wearables: Gloves, Rings, 3. Touch Pads Heads, etc. 4. Joysticks 13. Pedals 5. Trackballs 14. Game Controllers & Toys 6. Chord Keyboards 15. Remote Controls 7. Keyboards 16. Dials 8. Handhelds, PDAs … 17. Miscellaneous 9. e-Readers 18. Reference Material, Toys, … 10. Pen Computers 19. Purging from Collection Note: • Devices that have a “Y” in the right-most column are included in the current collection web-site which can be accessed here: https://www.microsoft.com/buxtoncollection. Note that perhaps less than 1/3 of the collection is on-line, and for the most part, the entries for those that are on-line are minimal (though hopefully still useful), compared to what is being prepared. A new, complete site is under curation and will be posted as soon as possible – but don’t hold your breath. It’s a big job. • Devices with a red “N” in the rightmost column are in the process of being documented and prepared for inclusion on the web site. For requests for photos or other details of items not yet on the site, contact me via email. • The Catalogue Code in the second column tells me where the item is stored. This code is in the form BBB-NNN, where BBB is the bin code & NNN (not always used) is the 3-digit item number in that bin Page 1 of 122 MICE Photo Code Name Year Price Compan Notes Pivot? y M-04 NRC 1968 NFS National Donated by Nestor Burtnyk. -
Buxton Collection Catalogue of Interactive Devices and Gadgets
Buxton Collection Catalogue of Interactive Devices and Gadgets Bill Buxton First Draft: February 28th, 2011 Current Draft: Aug 12, 2012 Contents 1. Mice 2. Tablet Pucks & Pens 3. Touch Pads 4. Joysticks 5. Trackballs 6. Chord Keyboards 7. Keyboards 8. PDAs & Handhelds 9. e-Books / e-Readers 10. Pen Computers 11. Watches 12. Glove, Rings, … 13. Pedals 14. Video Game Controllers 15. Misc 16. Reference Material, Toys, … Note: Code is in the form BBB-NNN, where BBB is the box code & NNN is the 3 digit item number MICE Photo Code Name Year Price Company Notes Pivot? MI1-023 Swiss Mouse 1980 De Praz DePraz began Y manufacturing in 1980, but following design built in 1979 MI1-020 Hawley Mouse 1982 $415 Mouse House y MK II MI1- M-1 1982 $295 Mouse MI1-024 (B) is y 024(A) (1983) Systems trackpad MI1- 024(B) Star 8010 1985 Xerox Optical Mouse N MI3-007 Microsoft 1983 Microsoft y “Green Eye” Mouse MI1-009 M-4 1987 Mouse Sun branded version y Systems of the mouse above. MI3-006 Macintosh 1984 Apple The original y Model M0100 Macintosh mouse MI1-007 Macintosh 1986 Apple Developed by y ADB Mouse Computer Logitech MI1-028 Amiga Mouse 1986 Commodore Will omit for now n PowerMouse 1992 Prohance n MI1-014 SGI Mouse ~1996 SGI y Model No. 1986 DEC Has wheels rather VSXXX-AA.CO3 than roller. Made by N Hawley. MI1-010 Intellimouse Microsoft N (duplicate) (ball) MI1-011 Intellimouse Microsoft y (ball) MI1-015 TrackPoint 1997 IBM y Mouse G1 MI1-004 TrackPoint IBM y Mouse G2 MI1-002 TrackPoint IBM y Mouse G3 MI2-024 MousePhone Small Talk (x2) y DP-006 AMV01CA USB Targus Mouse/ N Internet Phone USB OPTICAL SKYPE MOUSE N VOIP INTERNET MSN SPEAKER PHONE MI2-006 UNIA 1996 Vector Input numbers and y Unity New International functions from the Input mouse. -
État De L'art Des Claviers Physiques Et Logiciels Pour La Saisie De Texte
État de l’art des claviers physiques et logiciels pour la saisie de texte State of art of physical and software keyboards for text entry Benoît MARTIN (1), Isabelle PECCI (2) (1) LITA, Université Paul Verlaine-Metz, France [email protected] (2) LITA, Université Paul Verlaine-Metz, France [email protected] Résumé. L’attrait croissant pour l’informatique mobile tend à multiplier les modes de saisie, mais ce n’est pas la seule motivation. Les besoins des utilisateurs changent, ils s’élargissent, car les utilisateurs eux-mêmes ont changé. Des besoins très spécifiques à un contexte d’utilisation ou à un handicap rendent les claviers standard inutilisables. Cet article présente un état de l’art des dispositifs offrant une alternative aux claviers standard. Il propose un classement des différentes solutions rencontrées, parmi les claviers physiques ou logiciels. Plusieurs critères sont pris en compte pour analyser ces différentes approches : la présentation avec le type de saisie, la prédiction éventuelle, le contexte d’utilisation et les performances. Cet article a pour but de montrer une large panoplie des claviers afin d’avoir un aperçu sur différentes approches et pouvoir se faire une idée sur les possibilités offertes par chacune d’elles. Mots-clés. Clavier physique, clavier logiciel, taxinomie, technique d’interaction. Abstract. The pull for mobile computing encourages the amount of methods for text entry. It is not the unique motivation. The needs for users have changed ; they grow because the users have changed. Now, very specific needs to a context of use or to an impairment make standard keyboard unusable. -
In This Issue Editor’S Notes
In this issue Editor’s Notes .......................2 Pocket Typewriters ..............3 Journal of the A Bennington letter.............. 7 Early Typewriter Oliver salesman’s letter .......8 The Oliver Magazine ............9 Collectors’ Association Portable Potpourri.............. 10 From Our Members ..............11 Letters ..................................12 No. 82 -- June 2008 Editor’s ETCetera Journal of the Early Typewriter Notes Collectors’ Association machine, a turquoise plastic-bodied Grants 737 Deluxe made by Naka- June 2008 jima, also around 1970. Light, quiet, No. 82 and of decent quality. ± You won’t ind those three ma- Editor: chines in “New on the Shelf,” because Richard Polt they’re no longer with me. I enjoyed lison Scott of New Orleans pro- 4745 Winton Rd. Aposes a typewriter enthusiast get- inspecting, cleaning, and ixing them Cincinnati, OH 45232 together, November 6-9, 2008. The as needed. Then I had the pleasure 513-591-1226 weekend will include a party at her of giving them to three kids I know [email protected] typewriter gallery in Algiers Point, from my daughter’s dance school a quiet Victorian village just across who’d been wishing for typewriters. Secretary-Treasurer & Mailer: the Mississippi from downtown New You see? The typewriter hunt Herman Price Orleans; a lecture and open discus- doesn’t have to be about spending German translation: sion; a riverboat cruise; dinner at a a month’s salary on a rare antique and adding it to your private collec- Norbert Schwarz ine restaurant; and more. Proposed fee: $250. For more information, e- tion. These common and “worthless” typewriters brought just as much ©2008 ETCA. -
One-Handed Keyboards Quick Guide Created 8/05 Updated 6/06 PN, FB
One-handed Keyboards Quick Guide Created 8/05 Updated 6/06 PN, FB Although standard computer keyboards are designed for two-handed use someone with just one hand can access a computer in several ways. Standard keyboards The most straight-forward technique is simply to use a standard keyboard. This technique means you can sit down at almost any machine and use it effectively. Five Finger Typist (£45) from Inclusive Technology is a program for teaching single-handed touch typing – either left or right hand. Single handed typists may also find it easier to type on a slightly smaller Compact Keyboard, which are also easier to position on a tray or lap because they are physically smaller than standard keyboards. Single-handed Dvorak keyboard layouts The standard QWERTY layout is not designed for single-handed typing, but you can re-map the keys on a standard keyboard to use a different ‘Dvorak’ layout optimised for either left or right- handed use. Once you have re-mapped the keyboard, lever off the keys and re-position them, or use key stickers to re-label the keys. Dvorak Left-handed keyboard Dvorak layouts can be set within the Mac and Windows operating systems, or downloaded and installed for free. On Windows XP, for example, go to Start > Control Panel > Regional and Language > Languages > Details > Add, then tick Keyboard layout and choose ‘United States – Dvorak’ (for both, left or right hands). Look in the Help for your own computer, or do a search for ‘Dvorak keyboard’ on the internet for more information. A disadvantage with this technique is that you have to change the keyboard layout on every computer you use, and also carry your Dvorak keyboard with you. -
The Buxton - Microsoft Collection Inventory of Interactive Device Collection
The Buxton - Microsoft Collection Inventory of Interactive Device Collection Bill Buxton First Draft: August 29th, 2011 Contents: 1. Mice 11. Pen Computers 2. Tablet Pucks and Pens 12. Watches 3. Touch Pads 13. Wearables: Gloves, Rings, 4. Touch Screens Heads, etc. 5. Joysticks 14. Pedals 6. Trackballs 15. Game Controllers & Toys 7. Chord Keyboards 16. Remote Controls 8. Keyboards 17. Dials 9. Handhelds, PDAs, Music 18. Miscellaneous Players, Games, Mobile 19. Reference Material, Toys, … Phones 20. Purging from Collection 10. e-Readers Note: • Devices that have a “Y” in the right-most column are included in the current collection web-site which can be accessed here: https://www.microsoft.com/buxtoncollection. Note that perhaps less than 1/3 of the collection is on-line, and for the most part, the entries for those that are on-line are minimal (though hopefully still useful), compared to what is being prepared. A new, complete site is under curation and will be posted as soon as possible – but don’t hold your breath. It’s a big job. • Devices with a red “N” in the rightmost column are in the process of being documented and prepared for inclusion on the web site. For requests for photos or other details of items not yet on the site, contact me via email. • The Catalogue Code in the second column tells me where the item is stored. This code is in the form BBB-NNN, where BBB is the bin code & NNN (not always used) is the 3-digit item number in that bin Page 1 of 146 Version: May 12, 2021 Mice Photo Code Name Year Price Compan Notes Pivot? y M-06 NRC 1968 NFS National Donated by Nestor Burtnyk. -
RSI and Computer Keyboard Use April 4, 2006 Introduction Repetitive
Theresa Dunning QAS515 Topic: RSI and Computer Keyboard Use April 4, 2006 Introduction Repetitive Strain Injury (RSI) is often unrecognized, the nature of the injury misunderstood and preventive measures not widely followed. Repetitive Strain Injury (RSI) is a term used synonymously with Cumulative Trauma Disorder (CTD), Musculoskeletal Disorder (MSD) and also Overuse Disorder (OD). RSI is a neuromuscular illness. The nature of the injury involves soft tissues: nerves, muscles, tendons, ligaments and blood vessels. Repetitive microscopic tears, stress and inflammation sustained over months and years of repetitive motion result in cumulative damage. Often the injured individual is unaware of the damage until it is sufficient enough to cause pain and discomfort. RSI is a general term referring to injury in the upper body, neck, arms and hands. Carpal tunnel syndrome, Epicondylitis (tennis elbow), Thoracic outlet syndrome, and Guyon tunnel syndrome are just a few examples of RSI. RSI is most often associated with occupational risks involving manual labor but repetitive injury can occur anyplace in which repetitive activity is done. In recent years Carpal Tunnel Syndrome (CTS) has become a unique area of focus because it has affected individuals working in office settings where it seems unlikely to experience a workplace injury. CTS has been linked to use of computer keyboards and due to the widespread use of computers in the workplace the incidence of CTS has increased. According to the U. S. Bureau of Labor Statistics report in 1994 showed a 770% increase in CTS over a 10 year timeframe. The widespread occurrence of CTS has had a dramatic impact on both workers and employers.