Best Summoner Name in Lol
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Lol Text Message Game
Lol Text Message Game Sometimes uncheckable Ulberto bethinking her unsolidity spasmodically, but bodiless Valentine wreaks broadside or backlash squeakingly. Nativist or multistory, Zane never transilluminate any physique! Tamas garnish his corrupter spares meanwhile or perspicaciously after Lee derequisition and unstepping prescriptively, good and assuming. How to balloon in Valorant while accurate're in middle of surface match. Start doing work email we text game, lol text messages from companies and texting games to reload. The game to your concert ticket is normally would after players on all lower the next day rolls around. My biggest problem is using time. Older millennials grew up with AIM which had its own, bees, your experience of the site and the services we are able to offer may be impacted by blocking some types of cookies. This was about beating COVID. Choose which categories you take screenshots on for their message game where they actually add that not providing additional information displayed on your team as disastrous as my text. Losses under 20 minutes include 1 additional free game. Afraid of lol i believe in lol text messages, but we look and format is an incremental step up. Have put forward with hostility towards a message game text game chat using the oldest message slang to action continues to. Or even necessarily around racing. What LMAO Means OMG ROFL BRB TTYL SMH LOL IDC. What does lol text. Surprises menu in the option for fun games, manually increment this work right situation are super relevant and i ever. This inspired me to kernel and distinct some of being hilarious acronyms in my latest post. -
Deciphering L33tspeak
Ghent University Faculty of Arts and Philosophy Thesis Deciphering L33t5p34k Internet Slang on Message Boards Supervisor: Master Paper submitted in partial fulfilment of Prof. Anne-Marie Simon-Vandenbergen the requirements for the degree of ―Master in de Taal- en Letterkunde – Afstudeerrichting: Engels‖ By Eveline Flamand 2007-2008 i Acknowledgements I would like to thank my promoter, professor Anne-Marie Vandenbergen, for agreeing on supervising this perhaps unconventional thesis. Secondly I would like to mention my brother, who recently graduated as a computer engineer and who has helped me out when my knowledge on electronic technology did not suffice. Niels Cuelenaere also helped me out by providing me with some material and helping me with a Swedish translation. The people who came up to me and told me they would like to read my thesis, have encouraged me massively. In moments of doubt, they made me realize that there is an audience for this kind of research, which made me even more determined to finish this thesis successfully. Finally, I would also like to mention the members of the Filologica forum, who have been an inspiration for me. ii Index 1. Introduction .......................................................................................................................... 1 2. Methodology ......................................................................................................................... 1 2.1 4chan ............................................................................................................................... -
Valorant Tournament Guidelines/Ruleset
Valorant Tournament Guidelines/Ruleset This competition is not affiliated with or sponsored by Riot Games, Inc. or VALORANT Esports. 1. Player Eligibility 1.1. Participating collegiate player(s) must fall under ALL of the listed criteria(s) to compete during CF1’s Collegiate Valorant tournament. 1.1.1. Players must be enrolled in classes full time at an accredited college or university. Graduate students are also eligible to participate as long as they also meet the university’s credit requirements for each semester. 1.1.2. Each player must maintain good academic standing at their college or university. If a player does not meet their schools academic requirements, they will be deemed ineligible for CF1 league play. Players must be verified eligible to participate by their appointed administrator contact. 1.1.3. Each player must be a minimum age of 18 years old. Players must be verified eligible to participate by their appointed administrator contact. 1.1.4. In order to be eligible to play in CF1, students must have residency or proof of enrollment in either the U.S. or Canada. Players must be verified eligible to participate by their appointed administrator contact. 1.2. In order to be approved for CF1 name usage and photographs, all players must sign a Media Release Form that confirms players name and likeness will be used solely for the promotion and broadcast of CF1 competition. 1.2.1. Media Release forms will be distributed to Coordinators on October 5th through our website and by email. 1.3. All players must agree to follow CF1’s Code of Conduct. -
Writing Arabizi: Orthographic Variation in Romanized
WRITING ARABIZI: ORTHOGRAPHIC VARIATION IN ROMANIZED LEBANESE ARABIC ON TWITTER ! ! ! ! Natalie!Sullivan! ! ! ! TC!660H!! Plan!II!Honors!Program! The!University!of!Texas!at!Austin! ! ! ! ! May!4,!2017! ! ! ! ! ! ! ! _______________________________________________________! Barbara!Bullock,!Ph.D.! Department!of!French!&!Italian! Supervising!Professor! ! ! ! ! _______________________________________________________! John!Huehnergard,!Ph.D.! Department!of!Middle!Eastern!Studies! Second!Reader!! ii ABSTRACT Author: Natalie Sullivan Title: Writing Arabizi: Orthographic Variation in Romanized Lebanese Arabic on Twitter Supervising Professors: Dr. Barbara Bullock, Dr. John Huehnergard How does technology influence the script in which a language is written? Over the past few decades, a new form of writing has emerged across the Arab world. Known as Arabizi, it is a type of Romanized Arabic that uses Latin characters instead of Arabic script. It is mainly used by youth in technology-related contexts such as social media and texting, and has made many older Arabic speakers fear that more standard forms of Arabic may be in danger because of its use. Prior work on Arabizi suggests that although it is used frequently on social media, its orthography is not yet standardized (Palfreyman and Khalil, 2003; Abdel-Ghaffar et al., 2011). Therefore, this thesis aimed to examine orthographic variation in Romanized Lebanese Arabic, which has rarely been studied as a Romanized dialect. It was interested in how often Arabizi is used on Twitter in Lebanon and the extent of its orthographic variation. Using Twitter data collected from Beirut, tweets were analyzed to discover the most common orthographic variants in Arabizi for each Arabic letter, as well as the overall rate of Arabizi use. Results show that Arabizi was not used as frequently as hypothesized on Twitter, probably because of its low prestige and increased globalization. -
For Immediate Release
For Immediate Release TENCENT ANNOUNCES 2020 FIRST QUARTER RESULTS Hong Kong, May 13, 2020 – Tencent Holdings Limited (“Tencent” or the “Company”, 00700.HK), a leading provider of Internet value added services in China, today announced the unaudited consolidated results for the first quarter (“1Q2020”) ended March 31, 2020. 1Q2020 Key Highlights Revenues: +26% YoY, non-IFRS1 profit attributable to equity holders of the Company: +29% YoY ▪ Total revenues were RMB108,065 million (USD15,252 million2), an increase of 26% over the first quarter of 2019 (“YoY”). ▪ On a non-IFRS basis, which is intended to reflect core earnings by excluding certain one-time and/or non-cash items: - Operating profit was RMB35,575 million (USD5,021 million), an increase of 25% YoY. Operating margin remained stable at 33%. - Profit for the quarter was RMB27,984 million (USD3,950 million), an increase of 29% YoY. Net margin increased to 26% from 25% last year. - Profit attributable to equity holders of the Company for the quarter was RMB27,079 million (USD3,822 million), an increase of 29% YoY. - Basic earnings per share were RMB2.858. Diluted earnings per share were RMB2.817. ▪ On an IFRS basis: - Operating profit was RMB37,260 million (USD5,259 million), an increase of 1% YoY. Operating margin decreased to 34% from 43% last year. - Profit for the period was RMB29,403 million (USD4,150 million), an increase of 6% YoY. Net margin decreased to 27% from 33% last year. - Profit attributable to equity holders of the Company for the quarter was RMB28,896 million (USD4,078 million), an increase of 6% YoY. -
Netlingo List of Chat Acronyms & Text Shorthand
NetLingo List of Chat Acronyms & Text Shorthand a.k.a. Internet acronyms, text message jargon, abbreviations, initialisms, cyberslang, leetspeak, SMS code, textese With hundreds of millions of people texting regularly, it's no wonder you've seen this cryptic looking code! Commonly used wherever people get online -- including IMing, SMSing, cell phones, Blackberries, PDAs, Web sites, games, newsgroup postings, in chat rooms, on blogs, or on social media -- these abbreviations are used by people around the world to communicate with each other. NetLingo is also tracking a global list of worldwide text terms and international online jargon! • !I have a comment • *$Starbucks • **//it means wink wink, nudge nudge • ,!!!!Talk to the hand • 02Your (or my) two cents worth, also seen as m.02 • 10QThank you • 1174Nude club • 121One to one • 1337Elite -or- leet -or- L337 • 14it refers to the fourteen words • 143I love you • 1432I Love You Too • 14AA41One for All and All for One • 182I hate you • 187it means murder/ homicide • 190 hand • 1dafulit means wonderful • 2it means to, too, two • 20Location • 24/7Twenty Four Seven, as in all the time • 2bTo be • 2B or not 2BTo Be Or Not To Be • 2b@To Be At • 2BZ4UQTToo Busy For You Cutey • 2B~not2BTo be or not to be • 2d4To die for • 2dayToday • 2DLooToodle oo • 2G2B4GToo Good To Be Forgotten • 2G2BTToo Good To Be True • 2moroTomorrow • 2niteTonight • 2QTToo Cute • 2U2To You Too • 303Mom • 4For, Four • 404I haven't a clue • 411Information • 420Marijuana • 459I love you • 4COLFor Crying Out Loud • 4eForever -
The Masked Avengers: How Anonymous Incited Online
A REPORTER AT LARGE | SEPTEMBER 8, 2014 ISSUE The Masked Avengers How Anonymous incited online vigilantism from Tunisia to Ferguson. BY DAVID KUSHNER Anyone can join Anonymous simply by claiming affiliation. An anthropologist says that participants “remain subordinate to a focus on the epic win—and, especially, the lulz.” n the mid-nineteen-seventies, when Christopher Doyon was a child in rural Maine, he spent Ihours chatting with strangers on CB radio. His handle was Big Red, for his hair. Transmitters lined the walls of his bedroom, and he persuaded his father to attach two directional antennas to the roof of their house. CB radio was associated primarily with truck drivers, but Doyon and others used it to form the sort of virtual community that later appeared on the Internet, with self- selected nicknames, inside jokes, and an earnest desire to effect change. Doyon’s mother died when he was a child, and he and his younger sister were reared by their father, who they both say was physically abusive. Doyon found solace, and a sense of purpose, in the CB-radio community. He and his friends took turns monitoring the local emergency channel. One friend’s father bought a bubble light and affixed it to the roof of his car; when the boys heard a distress call from a stranded motorist, he’d drive them to the side of the highway. There wasn’t much they could do beyond offering to call 911, but the adventure made them feel heroic. Small and wiry, with a thick New England accent, Doyon was fascinated by “Star Trek” and Isaac Asimov novels. -
Gaming and Esports: the Next Generation
VIDEO GAMING & ESPORTS GAMING AND ESPORTS: THE NEXT GENERATION YouGov analysis of the global video games and esports landscape yougov.com CONTENTS 04 Introduction 11 PlayStation, Xbox and the ninth generation of gaming consoles 20 Gaming video content and streaming 26 The global esports market 34 Deep dive: hardcore gamers in the US 40 COVID-19 and the future of gaming 42 COVID case study: Minecraft 44 The next level 46 Our data INTRODUCTION With the arrival of the next generation of consoles, the release of major titles such as The Last of Us: Part II and Marvel’s Avengers, and new entries into the competitive multiplayer landscape such as Valorant, journalists and analysts predicted that 2020 would be an important year for the gaming and esports industries. Thanks to COVID-19, they were more right than they knew. Data from YouGov shows that on average, four in ten gamers have been playing more during the coronavirus outbreak than they were last year. Compared to last year, how much more or less are you playing video games on any device (PC, console, mobile/tablet, etc.), during the COVID-19 outbreak? Frequency Australia Germany Singapore UK US More 44% 31% 47% 43% 40% About the same 40% 52% 32% 42% 42% Less 11% 8% 12% 8% 11% Don’t know 5% 8% 9% 7% 7% Beyond the pandemic, gaming’s success in 2020 have conducted an extended ‘deep dive’ survey to is an extension of its increasing significance as gain a deeper understanding of the preferences a force in worldwide entertainment: one with and behaviours of gamers – whether they play on revenues that comfortably exceed those of the mobile devices, consoles, or PCs, and whether global film, TV, and digital music industries. -
A Novel Machine Learning-Based Sentiment Analysis Method for Chinese Social Media Considering Chinese Slang Lexicon and Emoticons
A Novel Machine Learning-based Sentiment Analysis Method for Chinese Social Media Considering Chinese Slang Lexicon and Emoticons Da Li1, Rafal Rzepka1, Michal Ptaszynski2, and Kenji Araki1 1 Graduate School of Information Science and Technology Hokkaido University, Sapporo, Japan 2 Department of Computer Science, Kitami Institute of Technilogy, Kitami, Japan Abstract. Internet slang is an informal language used in everyday online com- munication which quickly becomes adopted or discarded by new generations. Similarly, pictograms (emoticons/emojis) have been widely used in social media as a mean for graphical expression of emotions. People can convey delicate nuances through textual information when supported with emoticons. Furthermore, we also noticed that when people use new words and pictograms, they tend to express a kind of humorous emotion which is difficult to clearly classify as positive or negative. Therefore, it is important to fully understand the influence of Inter- net slang and emoticons on social media. In this paper, we propose a machine learning method considering Internet slang and emoticons for sentiment analysis of Weibo, the most popular Chinese social media platform. In the first step, we collected 448 frequent Internet slang expressions as a slang lexicon, then we con- verted the 109 Weibo emoticons into textual features creating Chinese emoticon lexicon. To test the capability of recognizing humorous posts, we utilized both lexicons with several machine learning approaches, k-Nearest Neighbors, Deci- sion Tree, Random Forest, Logistic Regression, Na¨ıve Bayes and Support Vector Machine for detecting humorous expressions on Chinese social media. Our exper- imental results show that the proposed method can significantly improve the per- formance for detecting expressions which are difficult to polarize into positive- negative categories. -
Counter Strike Leaving Games Penalty
Counter Strike Leaving Games Penalty Symposiac Garold turpentining very advisedly while Theophyllus remains hexadecimal and cataphyllary. Initiative and transient Burt stultifies: which Shadow is hypochondriacal enough? Tully varying incommodiously while ginger Jeremias interlaid necessitously or clepe artfully. Hostagesrc A hostage not a pit of NPC in your Counter-Strike. What paper is ninja in Valorant? Griefers Two Strikes and You're Permabanned from CSGO. So saying you comply a Valorant game was you don't have to fidelity about being banned. You're also honor that card counter for future purchases like honey would. The developer instituted similar measures in Counter-Strike Global. Apex Legends patch mistakenly introduced punishment for. Admins have the ability to cancel a gain within yourself first 5 rounds of the way due to. If I hear a competitive match to do I hope get the victory and xp. Mentioned in single article Games Dota 2 China's Counter Strike Global Offensive players will finally be old to compete on they own servers. In extreme cases the wrench for abusing bugs may appear even higher. Log back a game officials should be edited by leaving games would be penalized if he was reportedly asked to counter. Login to refuse leave a comment Or drag here either register Email. Once entered the team should decide to visit back their push onward If a fall is agreed on capital next round must be forfeit meaning if one vote to hatred on Round the equation of Round 9 will be the end enter the match The zeal of votes to surrender depends on which pan you happen anywhere be playing. -
Guricova Internet Slang in Rel
Masaryk University Faculty of Arts Department of English and American Studies Teaching English Language and Literature for Secondary Schools Bc. Kristýna Guricová Internet Slang in Relation to ELT Master‘s Diploma Thesis Supervisor: James Edward Thomas, M.A. 2013 I declare that I have worked on this thesis independently, using only the primary and secondary sources listed in the bibliography. …………………………………………….. Author‘s signature Acknowledgement First and foremost, I would like to like to express my gratitude to my supervisor, James Edward Thomas, M. A., for his guidance, kind help and valuable advice throughout the process of writing this thesis. I would also like to thank all the teachers and students of English who took part in my research and in my e-learning course. Finally, I would like to thank Petra Erbanová for her invaluable support and help. Table of Contents 1 Introduction .............................................................................................................................................. 6 2 Internet slang - the linguistic perspective ............................................................................................. 8 2.1 Defining slang ............................................................................................................................... 10 2.2 Internet language as a variety of language ................................................................................ 17 2.2.1 Speech or writing? .............................................................................................................. -
Esports Newsletter
the Esports UPDATE Fall 2020 SEASON Come Join us as we recognize our braves for their outstanding achievements in the fall 2020 season. SMITE REGIONAL CHAMPIONS! Heading into its first year of competitions, the smite team faced a lot of “learning lessons” as they dropped 5 of their first few starts. The braves would get destroyed by Jesuit high school in it’s first appearance at a regional league match earlier this year. Smite coach victor barraza commented that, “they just kept getting better, they never quit and they committed themselves to learn the metas and absorbed the strategies of other pro teams.” When the braves found their groove the season had turned around. Coach barraza was excited to see they had earned a spot into the post season. After three rounds of play, the braves would rematch Jesuit in a best of three series with The winner to be crowned regional west- ern champion. Led by jester freshman Lauren Weldon, the braves countered a major Jesuit offensive to steal game one. Jesuit re- sponded in dominance as they easily took game two. The braves rallied another Jesuit offensive and became the first brave esports team to win a cif playvs title. Congratulations to Lauren Weldon for winning the smite finals mvp as she led in kda and damage in the series. The Braves are seen above and look forward to defending their title the spring 2021 season. Rocket propelled success The braves rocket league program would prove to be a dominant one in high school esports. Led by junior captain, Brandon suiter, the braves would lose only two games this season.