ENGLISH

Quick Start Guide

Precautions ...... 2 Editing ...... 8 Cautions for use ...... 3 Basic editing procedure ...... 8 About the documentation ...... 3 Saving your edited settings ...... 9 Important editing parameters ...... 9 Introduction ...... 4 Main features ...... 4 Appendix ...... 11 Parts of the WAVEDRUM ...... 5 Restoring the factory settings ...... 11 Troubleshooting ...... 11 Preparations ...... 6 Specifications ...... 11 Connecting audio devices ...... 6 Turning the power on ...... 6 Voice Name List ...... i Attaching the WAVEDRUM to a stand ...... 6 Programs ...... i Live mode ...... ii Performing ...... 7 Algorithms ...... iii Performance techniques ...... 7 PCM Instruments ...... iii Selecting programs ...... 7 Loop Phrases ...... iv Assigning programs to buttons 1–4 ...... 7 Program structure for Single-size/Double-size Algorithms ...... v

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Voice Name Deutsch Français English Cautions for use About the documentation Each individual WAVEDRUM unit will differ slightly How the documentation is organized depending on the type of head used, how it is tuned or played, and how it has been maintained. Please take note The WAVEDRUM Global Edition comes with the follow- of the following points as well as the preceding “Cautions ing documentation. for safety.” • Quick Start Guide (printed, PDF) (this document) • Parameter Guide (PDF) Do not place heavy objects on the head for long periods The Quick Start Guide provides a concise explanation of If pressure is applied to the surface of the head for a long the WAVEDRUM’s main functions. Read this first. period, the rubber cushion and sensor under the head will The Parameter Guide explains all of the WAVEDRUM’s become deformed, and this can harm the playability of parameters and algorithms. Refer to this guide when you the instrument. want to learn more about a specific parameter. Avoid placing heavy objects on the head or placing the These guides are provided as PDF files on the included WAVEDRUM upside down for long periods. accessory disc. Feedback Abbreviations for the manuals The sensors in the WAVEDRUM detect the vibrations that In the documentation, references to the manuals are occur in the head and body when you strike the WAVE- abbreviated as follows. with your hand or a . In some situa- QS: Quick Start Guide tions, the WAVEDRUM may also act as a microphone and PG: Parameter Guide pick up loud sounds from nearby high output speakers in addition to vibrations produced by directly striking the WAVEDRUM. Especially when monitoring the WAVEDRUM with a large PA setup, the WAVEDRUM sounds emitted by the speakers can be transmitted through the floor or stand (or directly through the air) and be picked up once again by the WAVEDRUM. When such vibrations are detected by the WAVEDRUM and sent back through the speakers, feedback will occur, and an uncontrollable and continuous sound will result. Feedback places severe stress on amps and speakers, and can cause serious damage to equipment. Thus, when a powerful monitoring system is used, the equalizers and limiters of the PA system should be adjusted to prevent the WAVEDRUM from producing feedback, similar to preventing feedback for vocal and acoustic instrument mics. Data handling Unexpected malfunctions can result in the loss of mem- ory contents. Korg cannot accept any responsibility for any loss or damage which you may incur as a result of data loss.

* This product was developed under license of physical modeling tone generator patents (http://www.sondius- xg.com) owned by Stanford University USA and Yamaha Corporation. * All product names and company names are the trade- marks or registered trademarks of their respective own- ers.

En-3 Introduction Main features

Introduction English

Live mode Main features You can register twelve frequently-used programs (four programs x three banks) in buttons 1–4 for immediate Revolutionary synthesis technology recall. This is convenient for live performances. The WAVEDRUM generates sound by detecting the sound of your strike via the head and rim sensors, and 140 loop phrases processing this audio source by DSP (Digital Signal Pro- The built-in 140 loop phrases cover a broad range of cessing) sound synthesis technology to create unique genres and tempos, allowing you to play along for a one- sounds. At the same time, a PCM sound source is also person jam session. played using your strike as the . AUX IN connector

Using this combination of methods, the WAVEDRUM Français The AUX IN connector lets you connect another WAVE- produces a rich variety of percussion sounds that give DRUM unit, an audio device, or an external sound module, you an extremely wide range of freedom for perfor- and play along with that audio source. mance expression. By using subtle motions of your fin- gers or hand to strike, rub, or scratch the WAVEDRUM, Lightweight and compact design or by playing it using sticks, mallets, or brushes, you can The WAVEDRUM features a lightweight and compact obtain a high degree of expressive and dynamic range design for comfortable playing on your lap as well as that rivals that of acoustic or percussion instru- easy portability. You can also perform with it attached to ments. a stand (sold separately) for stand-up performance (Per- Unique sounds generated by 60 different algorithms cussion Stand ST-WD) or a commercially-available snare stand. The WAVEDRUM uses DSP technology to carry out a variety of software synthesis methods including analog, additive, non-linear, and physical modeling, and com- bines these sounds to create the final output sound. Such Deutsch combinations are called “algorithms,” and the WAVE- DRUM contains 60 different single-size and double-size algorithms. The WAVEDRUM Global Edition gives you the 36 algorithms of the WAVEDRUM (WD-X) as well as the 9 algorithms for Middle Eastern percussion instru- ments from the WAVEDRUM ORIENTAL, plus 15 highly versatile drum/percussion algorithms such as Snare, , , and Cajon. By specifying differ- ent algorithms you can create completely new sounds that can be produced only by the WAVEDRUM, as well as a variety of instrumental sounds or sounds of nature. 400 different PCM instruments for the head and rim The PCM instruments (PCM sound sources produce a rich variety of sounds in addition to the algorithms. Pro- grams that use a single-size algorithm allow you to freely assign a different algorithm and PCM instrument to the head and the rim, giving you a very broad array of sounds. Programs that use a double-size algorithm are optimized for simulating acoustic instruments such as a snare, djembe, or cajon; within the algorithm, these pro- grams analyze your performance in realtime, and based on this analysis, they control the PCM instrument to cre- ate natural response that cannot be obtained from a con- ventional PCM sound generator. 200 preset programs, 200 user programs

There are 200 built-in preset programs that combine per- Voice Name cussion, drums, and sound effects in complex ways that can produce completely different sounds according to your playing technique. Programs that you edit can be saved in the 200 user programs.

En-4 Parts of the WAVEDRUM

Front panel

Sensor cover

Head

Rim

Notch Notch

Tension bolt (x 5)

Power button Headphone jack DC IN connector OUTPUT AUX IN jack L,R jacks Cable hook Cable hook

OUTPUT Headphones AC adaptor (included) INPUT Audio player or to AC outlet Powered monitors, etc. another WAVEDRUM

Front panel

VOLUME knob Display WRITE button VALUE knob

Buttons 1-4 BANK/MODE button

En-5 Preparations Connecting audio devices

Preparations English

2. Power-on the equipment that’s connected to the Connecting audio devices AUX IN jack. Before you connect the Wavedrum Global to other 3. Press the WAVEDRUM’s power button to turn it on. equipment, you must turn down the volume of all When powering-on the WAVEDRUM, do not rest equipment and turn off the power. Careless opera- your hand or any other object on the head. The tion may damage your speaker system or cause mal- WAVEDRUM may malfunction if this is the case. functions. 4. Turn on your powered monitors or other equip- Please refer to the preceding page for a diagram of con- ment connected to the OUTPUT L, R jacks. nections. 5. Adjust the volume of each device. Adjust the Connecting the output jacks to powered monitors or WAVEDRUM’s volume by turning its VOLUME Français a mixer knob. If you’re using the AUX IN jack, use the mix • Connect the WAVEDRUM’s OUTPUT L, R jacks to level setting to adjust its volume (See PG page 7). the input jacks of your powered monitors or mixer. Turning the power off If you’re monitoring through headphones, connect When you’ve completed any necessary steps such as sav- your headphones to the WAVEDRUM’s headphone ing a program that you were editing, turn off the power jack. The VOLUME knob adjusts the L & R OUT- by following the procedure below (See QS page 9). PUT as well as the headphone volume. Never turn off the power while data is being saved. Connecting an audio device to the input jack Internal data may be destroyed if you do so. • You can connect the OUTPUT L, R jacks of a second 1. Minimize the volume and then power off your WAVEDRUM unit or the output jacks of other audio powered monitors or other equipment that is con- devices or to the WAVEDRUM’s AUX IN jack. The nected to the OUTPUT L, R jacks. sound that is input via this jack will be output from Deutsch the OUTPUT L, R jacks and the headphone jack. 2. Turn the WAVEDRUM’s VOLUME knob all the note: To input sound from a device that’s connected way to the left, and hold down the power button to the AUX IN jack, you must go to Global mode and until the display goes blank (approximately one raise the AUX IN jack mix level appropriately. The second). mix level is 0 by default (See PG page 7). 3. Power off the power to any equipment connected Sudden transient peaks in volume produced by the to the AUX IN jack. WAVEDRUM can damage your monitoring equipment, or your hearing if you’re monitoring through head- Auto-Off function phones. Please be sure to set the volume appropriately. The WAVEDRUM Global Edition provides an auto power-off function. The auto power-off function will automatically turn off the power when there has been no user input (except for Turning the power on the Volume control) for approximately four hours. If desired, you can disable the auto power-off function. See Connecting the AC adapter PG page 6 for the procedure. By default, auto power-off 1. Connect the included AC adapter to the WAVE- is enabled. DRUM’s rear panel DC IN jack. Use only the included AC adapter. Using any other AC adapter may cause malfunctions. Attaching the WAVEDRUM to a stand 2. Plug the AC adapter into an AC outlet. The WAVEDRUM can be used with any commercially- Be sure to use an AC outlet that is the correct volt- available 14-inch three-arm snare stand. age for the adapter. If you want to play the WAVEDRUM in a standing posi- 3. To prevent the plug from being accidentally dis- tion, like a conga, you can use the optional Percussion connected, secure the power cable by wrapping it Stand ST-WD (sold separately).

around the WAVEDRUM’s cable hook. Place the stand on a flat and stable location. Bundle Voice Name the power adapter and all connection cables neatly Turning the power on so that no one trips over them. 1. Make sure that the WAVEDRUM and any con- For details on attaching the WAVEDRUM to your stand, nected equipment is powered off, and that all vol- carefully read the owner’s manual included with the ume controls are set to 0. stand that and as described.

En-6 Performing

note: The WAVEDRUM contains loop phrases, such as Performance techniques drum phrases. You can play along with these loop phrases (See PG page 7). The sound of the WAVEDRUM will respond to the sub- tle nuances in the way that you strike, rub, or scratch it 1 2 with your fingers or hand, or the way that you strike it VALUE with a stick, mallet, or brush. It will also respond differ- ently depending on whether you strike the center of the head, the edge, or the rim. The WAVEDRUM produces expressive and dynamic range that rivals that of an acoustic drum or , covering the full spectrum of performance gestures from a light brush 3 Dot across the head to a hard rimshot. Some of the programs simulate conventional percussion instruments, while others produce a different pitch each Playing all programs consecutively time you strike; some allow you to play a phrase in a • When the display shows the program number, turning specified scale. You can use a variety of techniques; after the VALUE knob will cycle through the programs striking the surface of the head with your hand or mallet, consecutively (000–199 , P. 00– P. 99– q . 00– you can apply additional pressure to control the pitch or q . 99). tone of the decay, or you can produce sustaining sounds If a program number has been changed, the decimal simply by applying pressure without striking the drum. point to the right of the program number in the dis- For details on each program, refer to the “Voice Name play will light up. If you want to return to the original List” and to PG page 8 and following of this manual. program that was assigned, press the button whose indicator is lit. Do not strike below the sensor cover or on the front panel area. About the programs The WAVEDRUM contains two hundred user programs (000–199) and two hundred preset programs (P. 00– P. 99– q . 00– q . 99). User programs, on the other Selecting programs hand, can be used to save a program that you’ve edited. You cannot rewrite preset programs. By default the user Hold down the BANK/MODE button and press 1. programs contain the same programs as the preset pro- button 1. grams. This selects Live mode, which is the mode you’ll use when playing the WAVEDRUM. The display will indicate LIU, and will then indicate the program number (000–199, P. 00– P. 99– q . 00– q . 99). Assigning programs to buttons 1–4 note: Immediately after you turn on the power, the You can assign your favorite programs to buttons 1–4, program stored in button 1 of bank a will be selected. which are assignable locations. You can assign a total of 2. Press the BANK/MODE button to switch banks. 12 programs (1–4 for banks a, b and c) for quick access. Each time you press the button, you’ll switch banks 1. Select the bank and button that you want to in the order of abca... The indicators at the right assign. of the button will light up consecutively. The display As an example, here’s how to assign bank a button 1. will indicate the bank name, or the program number Press the BANK/MODE button to select bank a, and for the bank of the program that is currently selected. then press button 1. Press a button 1–4 to select the program that you 3. 2. Turn the VALUE knob to select the program that want to play. you want to assign. The indicator above the selected button will light up, and the display will indicate the program number. 3. Press the WRITE button. The indicator above the button will blink, and the display will blink to Strike the head or rim to hear the selected program. indicate the newly assigned bank and button num- 4. If you want to select a program from a different ber a-1 and the program number. bank, repeat steps 2 and 3 to select the desired 4. Press the WRITE button once again to complete program. the assignment. If you decide not to assign the program, press any button other than the WRITE button.

En-7 Editing Basic editing procedure

Editing English

By editing a program you can adjust it to suit your play- 1 2 ing style, or transform it into a completely new sound. 2, 4 For example, you can adjust the pitch or the decay time to match your song or your playing method, or you can select the way that different strikes will affect the volume or tone. You can also adjust reverb and delay effects. By adjusting the algorithm parameters you can make more detailed changes to the sound or even transform the sound radically. For example, even with the same algo- WRITE 3 rithm, it’s possible to create a range of variation not pos- sible with a typical percussion instrument, such as For details on each mode, please refer to the respec- tive reference pages.

changing the head of a drum from skin to metal. Français You can also switch the algorithm itself or choose a dif- The [E1], [E2], or [G] indicator at the right of the ferent PCM instrument, and create sounds from scratch. BANK/MODE button will blink. The process of making these changes is called “editing.” If you select Edit mode 1 or 2, the display will indi- On the WAVEDRUM, you can edit using the Edit modes cate Ed1 or Ed2, and will then indicate the current described below. page. In Global mode, the display will indicate GLb, and will then indicate the parameter that was last selected. (The unit will be in this state following step 3. Imme- Basic editing procedure diately after you turn on the power, Pan will be note: In order to edit a program, you must first select the selected.) program that you want to edit in Live mode (See 2. Select the page that you want to edit. Press the QS page 7). BANK/MODE button. Press the button until the 1. Select the desired Edit mode. desired page appears. Alternatively, you can turn Deutsch Edit 1: Hold down the BANK/MODE button and the VALUE knob to select a page. press button 2. The display will indicate Ed1 for sev- For example if you press the BANK/MODE button in eral seconds. Edit 1 mode, the page will change in the order of tun dcY LEU In Edit 1 mode you can adjust parameters such as Tune ( )  Decay ( )  Level ( )  ... Tune, Decay, Level, Curve, and Effect (reverb, (See PG page 3). delay), and select the algorithm and PCM instrument 3. Press one of the buttons 1–4 to select the parame- (See PG page 3). ter that you want to edit. Edit 2: Hold down the BANK/MODE button and The indicator above the button will light up. The dis- press button 3. The display will indicate Ed2 for sev- play will indicate the parameter name, and then the eral seconds. value. In Edit 2 mode you can adjust the algorithm (See note: If a button other than the selected button (1–4) PG page 5). is blinking, this indicates that the corresponding Global: Hold down the BANK/MODE button and parameter value has been edited. press button 4. The display will indicate GLb for sev- 4. Turn the VALUE knob to edit the value. eral seconds. The value indicated in the display will change, and In Global mode you can adjust the final panning, play the decimal point to the right of the value will light back looped phrases, and adjust the WAVEDRUM’s up. (The decimal point will go dark if you return the calibration (See PG page 6). value to its original setting.) note: In Edit 1 and 2 modes you’ll be editing the sound of an individual program. In contrast, the set- 5. If you want to edit a parameter located on another tings in Global mode are common to the entire page, press the BANK/MODE button to switch WAVEDRUM; they are not specific to an individual pages (see step 2). Then edit the value as described program. in steps 3 and 4. 6. If you want to keep the changes that you’ve made, you must save them. Please see next page. Voice Name note: If you return to Live mode without saving the program that you’ve edited (See “Selecting pro- grams” on QS page 7), the indicator of the selected button (1–4) will blink, and the decimal point at the right edge of the display will light up. This indicates that the program has not been saved. En-8 Saving your edited settings Important editing parameters If you would like to use your edited program again later, Tune and decay you’ll need to save it. If you’ve edited a program and tun then power-off or switch to a different program without Edit 1 – Tune ( ): This adjusts the pitch. saving it, the changes that you made will be lost. Depending on the algorithm, the pitch may change Changes you make to the settings of Global mode will smoothly or in semitone steps. Also depending on the also be lost if you power-off without saving. After edit- pitch, this may affect the vibration of the skin, or the ing, be sure to save your changes if you want to keep body resonances. them. For algorithms where the Tune parameter has a special role, its specific function is described separately for each Never turn off the power while data is being saved. algorithm (See PG pages 8, 18). Doing so may harm the memory. For PCM instruments, you can adjust the pitch in semi- Saving a program tone steps in a range of four octaves up or down. This operation will save all of the Edit 1 and Edit 2 mode Edit 1 – Decay (dcY): This adjusts the time it takes for parameters of the program that is currently selected. the sound to decay. 1. In Edit 1 or Edit 2 mode, press the WRITE but- Like the Tune parameter, there are cases where the ton. Decay parameter will affect only the vibration of the skin, or the body resonance. The WRITE button will blink, and the save-destina- tion program number 000–199, P. 00– P. 99– For algorithms where the Decay parameter has a special q . 00– q . 99 will blink in the display. You can’t role, its specific function is described separately for each save to P. 00– P. 99– q . 00– q . 99. algorithm (See PG pages 8, 18). 2. Turn the VALUE knob to select the program num- Head and rim volume and pan ber for the desired save location. Edit 1 – Level ( LEU): This adjusts the volume balance note: When you save a program, the contents of the between the head and rim. destination program will be lost. Edit 1 – Pan ( Pan): This adjusts the panning of the 3. Press the WRITE button once again; the program head and rim. will be saved, and you’ll return to Live mode. Edit 2 – Pre EQ ( Eq): Use this to select the EQ/amp If you decide not to save, press any button other than type that will be most appropriate, depending on whether the WRITE button. you’re using your hand or a stick to strike the drum. When you save, the button where the edited program Reverb and delay had been assigned will be reassigned to the newly Edit 1 – Reverb ( rEb): This adjusts the reverberation saved program (number). added to the sound. You can adjust the reverb type and Saving global settings depth. dLy This operation will save all Global mode parameters Edit 1 – Delay ( ): This adjusts the delay that is other than the loop phrase start/stop setting. When you added to the sound. You can adjust the delay time and turn on the power, the loop phrase will be stopped. depth. 1. In Global mode, press the WRITE button. The Algorithm WRITE button will blink, and the display will The WAVEDRUM implements a variety of synthesis blink GLb. methods in software, including analog, additive, non-lin- ear, and physical modeling. These methods are then 2. Press the WRITE button once again; the settings combined, and the result is processed. These combina- will be saved. tions are called “algorithms ,” and the WAVEDRUM con- If you decide not to save, press any button other than tains 36 different algorithms. An algorithm collects the the WRITE button. elements that determine the sound of an instrument or other sound-producing object, and combines these ele- ments in a wide variety of ways. This means that when a source sound (such as the sound of a drum head being struck) is passed through an algorithm, it will be output as a sound that is uniquely transformed by the character- istics of that algorithm, for example becoming the sound of a , the ringing of a , or the sound of a metal pipe being struck. Each algorithm consists of different elements that deter- mine the sound in various ways, and each element is expressed as an “amount” (large/small, long/short, posi- tive/negative) such as the size of a guitar’s body, the

En-9 Editing Important editing parameters depth of a snare’s shell, the length of a pipe, or the den- Program structure for double-size algorithms sity of a metal object. These amounts can be varied to (See QS page v) synthesize the sound of instruments or other sound-pro- English Double-size algorithms are more highly specialized for ducing objects that could not exist in reality. simulating acoustic instruments. The WAVEDRUM’s algorithms differ in structure For this reason, two separate PCM instruments for the depending on whether they are “single-size” or “double- head and rim are combined into one, allowing a larger size.” amount of PCM data to be handled. Program structure for single-size algorithms Within the algorithm, your performance is analyzed in (See QS page v) realtime, and the result of this analysis is used to control Single-size algorithms use two algorithms for each pro- the PCM instrument, allowing a natural response that gram. These algorithms are used for the head and the reflects your performance in a way that is impossible for rim. a conventional PCM sound module. Programs that use a single-size algorithm also allow you Programs that use a double-size algorithm contain only to use PCM instruments (PCM sound sources) for the one algorithm. head and the rim. This algorithm contains inputs for both the head and rim, Français You can freely assign these four sound sources and edit but this does not mean that they have separate sound their parameters to create an extremely broad range of sources for each; rather, the head and rim input signals sounds ranging from traditional percussion instruments are mixed and input to the single algorithm. to non-conventional ones; even non-percussive sounds. Since the PCM instrument is linked with the algorithm, it The signal flow starts when you strike the head; the cannot be specified independently. audio signal of this strike is input to the head algorithm, The signal flow starts when you strike the head or rim; processed by DSP, and sent to the mixer section. At the these audio signals are input to the algorithm. same time, the strike’s audio signal is also used to trigger The signal that is input to the algorithm is DSP-pro- the PCM instrument, and is itself also sent to the mixer cessed and sent to the mixer. At the same time, the signal section. An EQ is located immediately before this audio is analyzed to generate a trigger that sounds the appropri- signal is input to the algorithm, allowing you to select ate PCM instrument. the most appropriate setting depending on whether The PCM instrument produces sound in response to this you’re using your hand or a stick to strike the WAVE- Deutsch trigger, and the sound is sent to the mixer section. DRUM. You can adjust the velocity curve immediately before the signal is input to the PCM instrument, allow- For the head, you can use an EQ to adjust the signal ing you to choose the way that the force of your strike immediately before it is input to the algorithm. You can will vary the volume or tone. For example, you might set also use pressure on the head to control the volume or this so that a soft strike will produce only the sound pro- tone of the algorithm and the PCM instrument. The pres- cessed by the DSP, and the sound of the PCM instrument sure curve can also be adjusted. will be added as you gradually increase the force of your The level and pan of the audio signals sent to the mixer strike. section are adjusted, sent through reverb and delay, and When you strike the rim, the signal flow is similar to then sent out of the instrument. when you strike the head; the audio signal is processed Edit 1 – Algorithm Select ( ALG): This selects the by the rim algorithm and the PCM instrument, and sent algorithm. to the mixer section. Edit 2 – Head Algorithm 1, 2 ( H. I4, H. 58), In addition, you can control the head and rim algorithms Edit 2 – Rim Algorithm 1, 2 ( r . I4, r . 58): Adjusts and PCM instruments by applying pressure to the head. the parameters of the algorithm. The curve can be adjusted for this pressure as well, Audio input and loop phrase playback allowing you to specify how the pressure will affect the The stereo audio signal of the program, the stereo audio volume and tone. This can be used to make the instru- signal from the AUX IN jack, and the loop phrase audio ment behave differently depending on whether pressure are finally combined and sent out of the WAVEDRUM. is being applied. For example, you might set this so that pressure on the head will mute the DSP-processed sound Global – Common ( Co ): Here you can set the pan while allowing the PCM instrument sound to be pro- following the delay effect, and the volume for the AUX duced. IN jack. You can also select the loop phrase, start and stop it, and control its level. The level and pan of the various audio signals sent to the mixer section are adjusted, sent through reverb and delay, and then sent out of the instrument. Voice Name

En-10 Appendix

Feedback occurs Restoring the factory settings Consider using an equalizer or limiter of your PA sys- tem to prevent feedback and protect the amp and speaker Here’s how to return the WAVEDRUM’s programs (pre- system. See QS page 3 set and user), Live mode, and Global mode settings to their factory default state. You can choose to restore You may be able to prevent this by calibrating the head. either of the following two types of data. See PG page 22 a) Program and Live mode data Does not respond to pressure applied to the head b) All data (Programs, Live mode, Global mode) Could the drum head be stretched too tightly? If the head When you execute these operations, all of the corre- is too tight, the pressure sensor will not work correctly. sponding data will be rewritten to the factory default You may be able to fix this by tuning the head appropri- settings. Be aware that all the settings you’ve made ately. See PG page 21 will be lost. Performing the pressure calibration may make the sen- If you execute b), you will also need to perform the sor respond correctly. See PG page 22 calibration operation once again (See PG page 22). This operation will not change the sensor height. No sound from the device connected to the AUX IN jack 1. While holding down the WRITE button, press the Have you appropriately raised the AUX IN jack’s mix power button to turn on the power. When the display level in Global mode? See PG page 7 blinks PLd, release the buttons. Is the volume of the connected device turned up? 2. If you want to return the data a) listed above to the See QS page 6 factory settings, hold down the blinking WRITE but- Are the connections correct? Is the power turned on? ton for approximately one second. See QS page 6 If you want to return the data b) listed above to the fac- tory settings, hold down the BANK/MODE button and then hold down the blinking WRITE button for approx- imately one second. The display will blink PLA. Specifications The factory settings will start being loaded. When load- Dynamic Percussion Synthesizer ing is complete, the display will blink End. Algorithms: Single-size 26, Double-size 34 Never turn off the power while data is being loaded. PCM instruments: Head 200, Rim 200 Doing so may destroy the data. Programs: 400 (User 200, Preset 200) 3. Turn off the power, and then turn it on again. Loop phrase: 140 Effect: Reverb, Delay Controls: VOLUME knob, WRITE button, Buttons 1–4, Troubleshooting BANK/MODE button, VALUE knob Input/Output jacks: Output L, R (Monaural phone Sound is different than another WAVEDRUM jack), Phones (Stereo mini phone jack), AUX IN (Stereo As is the case for many other instruments, each individ- mini phone jack) ual WAVEDRUM will differ slightly depending on how it Display: 3-character 7-segment LED is tuned, the conditions how it is played, and how it has been maintained. Sampling frequency: 48 kHz This means that even if the same heads are installed on A/D, D/A conversion: 24 bit several WAVEDRUMs and the same program settings are Power supply: DC9V 1.7A used, they may not necessarily produce identical sounds Dimensions (WxDxH): 344×349×75 mm / when played. 13.54"x13.74"x2.95" In other words, the WAVEDRUM is an electronic musical Weight: 2.0 kg / 4.41 lbs. instrument that also has some characteristics of an acous- Included items: AC Adapter, Tuning key, Allen wrench, tic instrument. Accessory Disc including PDF manuals (Quick Start The sound of another instrument causes the WAVE- Guide, Parameter Guide) DRUM to resonate and be triggered unintentionally Options: Percussion Stand ST-WD You may be able to prevent this by calibrating the head. Hard cases HC-WD See PG page 22 Soft cases SC-WD Mobile Monitor Amplifier (supports power supply) MMA130 * Specifications and appearance are subject to change without notice for improvement. En-11 Head Rim No. Program Voice Name List Algo. Inst. Algo. Inst. 51 7 51 25 81 52 Gamelan 9 76 18 63 53 EthnoOpera 7 61 15 72 54Koto Suite 20792066 Programs 55 Compton Kalling 20 5 22 15 56 Wind Bonga 7 8 19 28 Head Rim No. Program 57 Personality Split 7 10 16 78 Algo. Inst. Algo. Inst. /Snare Drum split Real Instrument 58 Snare/Kick 1 (Double-size) 35 - - - 0 Snare 1 (Double-size) 29 - - - 59 Snare/Kick 2 (Double-size) 36 - - - 1 Snare 2 (Double-size) 30 - - - 60 Kick The Synth 4 11 4 1 2 Snare 3 (Double-size) 31 - - - 61 D&B Synth 4 16 23 85 3 Velo Ambi Snare 19 17 2 12 62 Voice Perc. BD/SD/HH 7 13 18 74 4 Multi Powerful Tom 5 22 24 21 63 Kikudus 1 9 1 16 5 Krupa Abroad 2 26 7 10 64 Powerful Udu & Snare 1 38 10 6 6 Pitched Toms w/ 19 24 4 22 65 Kick & Snare Combo: Orchestral 26 14 22 9 7 Ambi Taiko 9 23 19 12 66 Orky Perky Duet 7 19 7 84 8 Viking War Machine 12 34 9 20 67 Kenya Street Rap 9 5 22 8 9 Vintage Electronic Toms 26 31 2 14 68 Drum Whistler 25 3 16 2 10 Okonkolo  Iya Dynamics 10 60 18 21 69 Kick & Snare Combo: Pop 26 15 22 5 11 Iya Boca/Slap Dynamics 10 58 14 29 70 Movin'Air Club Beat 11 2 11 17 12 Itotele Boca 10 59 18 29 71 AlienCommunication 4 12 4 79 13 Talk Drum 17 29 24 31 72 Drums and Keys 2 10 4 78 14 Apocalypse Now 25 28 7 26 Synth 15 Djembe (Double-size) 34 - - - 73 The Thinking Man 25 98 5 7 16 Djembe 19 52 2 34 74 Club India 120bpm 13 92 21 60 17 BigHand Cowbell 10 7 2 41 75 Dance Hit Drone (Key of F) 2 37 14 86 18 Bongo (Double-size) 28 - - - 76 The Serengeti 5 53 10 11 19 Conga (Double-size) 27 - - - Original Wavedrum Taste 20 Tricky Lo Conga / Shaker 3 44 18 54 77 Water SE 9 45 15 94 21 Conga Circle 19 42 22 25 78 Angry Gods 17 62 25 82 22 Congo & Rattle 19 43 18 35 79 Dancing with Tigers 3 4 14 13 23 Lo/Hi + Paila (Rim) 19 66 10 38 80 Yoga Breathing Drum 17 35 21 40 24 Timbale +Paila (Double-size) 32 - - - 81 Bass Canyon 19 1 10 17 25 Samba Snare & Agogo (Rim) 22 18 18 36 82 DDL Mystic Jam 10 30 3 23 26 Guiro, Mambo Set 19 68 18 53 83 Epic Film Toms 9 33 10 19 27 Reco Reco, Mambo Set 19 69 18 39 84 DonHya And 23 7 23 93 28Hot Salsa Combo 22391927 85 Suikin '09 23 85 2 95 29 Shaker & Triangle 8 41 18 55 86 3624 26 6 1 90 30 Surdo 3 70 17 62 SE 31 Pandeiro 22 71 18 76 87Cold Wind 47277 32Rek 10732259 88 Always a Mystery 4 99 3 26 33 Metal Dumbek 10 74 6 30 89 Aliens in the Basement 15 91 23 24 34 Darabuka WD Dynamics 17 63 22 61 90 When the Clock Strikes 12 15 97 23 4 35 Drone 14 77 13 75 91 Tom the Robot 19 25 9 37 36 Shaken Udus 1 75 1 52 92 Night Market 10 96 15 36 37 Udu Udu 1 7 1 51 93 Industrial Perc 10 93 18 91 38 Cajon (Double-size) 33 - - - 94 Industrial BD/SD/HH/Cym 10 94 18 92 39 Flamenco Castanet & Tap 22 67 18 67 95 Vinyl Drummer 7 89 23 18 40 Taiko & Tsuzumi (Pressure) 10 78 6 68 96Creepin' 17882458 41 Wa-Daiko 12 80 2 64 97 Rainy Day Drum (Rim Velo SW) 10 90 18 80 42 Eastern Velo Cym Drum 9 82 21 12 98 The Forest Drum 10 27 19 48 43 Lo/Hi Orch 17 81 18 71 99 MAYA 13 95 23 3 44 China/Splash Set for Drummer 15 83 18 69 Real Simulation of Middle East Instrument 45 Mini TamTam/Gong for Drummer 9 84 15 73 100 Darabuka Ensemble (Double-size) 38 - - - Pitched Instrument 101 Darabuka (Double-size) 37 - - - 46 Jews Harp 16 100 9 65 102 Darabuka Tarkish (Double-size) 39 - - - 47 Berimbau 18 40 11 83 103 Daf (Double-size) 41 - - - 48 Pressure Wah Drum 24 32 16 87  104 Daf Iranian (Double-size) 44 - - - 49 Steel Drum (F-A-B -C-F) 10361050 105 Daf Egyptian 22 110 18 119 50 Broken Kalimba 7 50 22 32 106 Iranian Hard Daf - Lo 10 109 18 121 i 6 hkr 5 9157 - 19 174 190 - 156 - 19 2 - 7 174 - 176 19 - 52 12 - 51 - - - Conga Wood - (Double-size) - 162 - - Wood Quinto (Double-size) - - 54 - 161 Shekere 2 - - - 160 Bata Drums - - 134 - 159 123 - Dundunba 56 - - 142 46 158 18 55 DjembeFiber (Double-size) - 21 - 48 - 157 140 DjembeCowskin Lo (Double-size) 1 140 105 47 156 DjembeCowskin Hi (Double-size) 49 142 18 - 18 10 155 (Double-size) Shell SnareDeep 8 141 144 154 50 5 SnareZ (Double-size) 7 114 153 (Double-size) SnareAcryl 6 23 2 152 122 Snare 5 12"(Double-size) 5 102 141 151 Snare 4 Piccolo (Double-size) 113 19 150 122 7 4 134 10 Instrument Real 104 Border Crossing 107 127 18 149 Stick Rain 6 122 10 131 19 10 148 Synth Bottle 130 146 124 19 17 147 Wind Chimes 22 146 137 Breathe 12 14 in theAmber 137 150 117 143 145 23 18 18 SFX The Price ofOil 22 1 136 148 144 World DnB K/H/S 125 143 22 25 Darabuka Roll 142 1 Eyes Suspicious 141 132 Camels Unhappy 112 105 124 140 Tar Kit Drum 13 19 139 10 Logs Minimal 135 1 126 138 White Blocks 119 101 104 13 137 Voice 13 Percussion 7 136 22 1 135 116 109 Instrument East of SynthyMiddle Simulation 108 Shekele 106 19 135 15 19 Ghatam 26 7 127 134 121 128 107 Real Simulation of No Egyptian Playground 12 26 10 133 Egyptian String 10 132 CeramicDbk Mini 131 DafPitched 130 MixDoholla-Drum 129 Electronic Asma 128 Group Percussion 127 Tantan-Katim 126 Katim Gated 125 CreativeEast Instrument ofMiddle Sound Combination Sagool 124 Khishbah 123 Zeer Pitched 122 Zeer & Tweasat 121 Hi/Lo Bongos 120 Nakrazan 119 Katim 118 Tabil 117 Sagat and Bells 116 Egyptian Sagat 115 BigReq 114 Set Req-Clap 113 Req(Double-size) 112 (Double-size) Doyra 111 BigBendir 110 DarkBendir 109 (Double-size) Bendir 108 Tar (Double-size) 107 No. n Middle East Instrument n Middle Program 2121 106 10 112 12 2105118 5 120 22 5131 115 19 123 25 0171 110 10 117 10 124 15 111 1 8128128 8 132 - 18 - - 43 - - - 40 9181113 1 118 125 19 120 8 1 131 129 18 10 - - - 45 9141 136 19 114 111 19 2 108 12 133 18 130 19 9151 129 18 115 19 9161 121 18 116 19 2--- - - 42 lo nt lo Inst. Algo. Inst. Algo. edRim Head Live mode 8 nayPrut2 7 1200 167 192 159 21 24 171 18 18 158 166 193 172 21 21 21 11 167 7 160 21 23 171 170 9 156 10 168 178 Pursuit Sneaky 173 12 187 188 Thunder Theater 161 5 9 10 187 2 Berimbau 9 179 186 173 12 Jegog - - 162 185 151 2 Balafon 19 184 10 184 9 - - Clicket Log Drum 166 22 2 183 Mill-Tn Finger Random 155 22 191 - - 182 154 180 181 184 Pitched Instrument Talking 7 FrameDrum 58 57 8 17 19 179 161 10 181 26 Portamento 183 181 180 10 182 Flange HiTimbal 2 12 179 19 180 Djembe Lo-Fi 189 17 160 165 178 Acoustic (Double-size) Kit 12 19 177 12 188 Cajon 2 (Double-size) 18 163 176 177 Wild Rotate Tom 164 2 175 Octave'n 26 Tom 2 17 178 174 Snake Drum 177 173 Taiko &Chappa 12 - 172 Shimedaiko 10 171 Okedaiko - 170 Hiradaiko 169 Surdo 2 - 168 Suite Samba 53 167 Pandeiro 2 166 Timbale 2 Lo 165 Timbale 2 Hi 164 Tumba Wood(Double-size) 163 199Terminator 2048 106IranianHard Daf - Lo 4 162Conga Wood (Double-size) 3 2 1 164Timbale 2 Hi Bank-c 197Praying forRain 4 3 (Double-size) Ensemble Darabuka 100 2 1 Bank-b 198 186 Mill-Tn 182 Finger Random 4 152Snare(Double-size) 6 Acryl 15 3 2 195 157DjembeFiber (Double-size) 196 196 2 187 18 1 14 193 10 192 2 Bank-a 195 2 17 Button Program 10 191 183 183 10 2 10 198 197 Terminator 2048 199 199 10 Meditation Ball 155 5 198 Praying forRain 153 7 10 197 The Night of theStorm 151 153 196 18 154 SFX Spacy 195 199 15 21 19 SFX (Analog 2 Bass Bass) 18 152 194 (Reso Bass) 1 Bass 193 14 Bass K/S/Hats) Piggy (DubStep 192 WorldMoombahton) (K+S Party 191 Man (K+S Dub) Angry 190 Step Kit Dub 189 Drum/SnareBass Drumsplit No. 74 Club India 120bpm India Club 74 Wild Tom175 Rotate Dub) (K+S Man Angry 190 Program lo nt lo Inst. Algo. Inst. Algo. Voice Name List Live mode edRim Head ii

Voice Name Deutsch Français English No. Head PCM Instrument No. Head PCM Instrument No. Head PCM Instrument Algorithms PCM Instruments 61 Tom/Iya Drum Corps 124 Wacky 3VS Khishbah 187 Finger Cymbal 62 Itotele/Iya Mix 125 Yahal Dum 188 Wind No. Algorithm No. Head PCM Instrument 63 Darbuka Head 126 World DnB 2A 189 Jingle Roll 1Udu 1 Multi Tubb Kick 64 Paila Lo 127 Group Drums 190 Chappa 2Temple 2 Dance Kicks w/reverse 65 Paila Hi 128 Tantan 191 Ocean Wave 3 WoodDrum 3Whistle Kick 66 Lo Hi Timbales 129 Req Center 192 Thunder 4Analog 4 Tubby Kick /TOM 67 Castanet 130 Req Egypt 193 Rain&Thunder Drum VS 5 Arimbao 5 88 Hat/Kick 68 Guiro 131 Sagat Egypt 194 Rain 6Sawari-A 6Kick 99 69 RecoReco 4 Velo 132 Sagat Bells 195 Spacy SFX 7WindDrum 7BD Ambi 70 Surdo Open 133 Sagat Dynamic Head 196 Seq Computer 7xVS 8 Triangle 8 BD Dry 71 Pandeiro 134 World DnB 1A 197 Bass 1 (Reso Bass) 9Water 9 Kick & Snare 72 Tambourine 135 Ghost Note 198 Bass 2 (Analog Bass) 10 BigHand 10 Dance Kick & Snare 2 73 Rek Head 136 Rattle 199 Dub Step Snare&Hits 11 Steel ST 11 Kick, Snare & Hat 74 Rek 137 Caxixi Off Beat 200 Synth Hit +SD 12 Mo'Daiko 12 Dance BD & 99 SD 75 Udus/ Shaker 138 13 Sawari-B 13 Voice BD/SD/HH 76 Gamelan 139 Steel Drum 2 14 Tabla 14 Orch SD to Orchestra BD 77 Tabla"Tele" 140 Rain Stick 1 No. Rim PCM Instrument 15 Gong 15 SD to BD 78 Japanese Tsuzumi 141 Heart Beat Breath 1 Multi Pitched BDs 16 Wah Harp 16 Dance BD & SD 79 Tsuzumi 2 142 Synth Perc 2 2 Tone Dance Kick 17 TalkDrum 17 Velo Ambi Snare 80 Oodaiko 143 Noise Scale 3Kick 99 18 Jingle 18 Samba Snare 81 Timpani Lo/Hi 144 4Snare 3 Velo 19 Bonga 19 Orch Snare w/ Cym 82 Velo Splash Cym 145 SD-HH 5 SD Dance 20 Koto 20 Hand Claps 83 New China Cymbal 146 Two Brushed Toms 6 Velo 99 SD 21 Bamboo 21 Kompton Klaps 84 Mini TamTam 147 Tom Mid 7 Hat/Dance Snare 22 JingDrum 22 Multi Powerful Tom 85 Bells 148 Tuunn 8 Cybernetik SD 23 Don-Hya 23 Ambi Drum 86 Jingle 149 Hey! Zil 9 Orchestra SD 24 Mariko 24 Two Pitched Tom 87 Metal tree 150 SFX - Rim 10 Brush Swirls 25 Upo 25 Rock Toms 88 Fly in Jungle 151 Dub Step Kit 11 Deep Tom Tom (Key of C) 26 1812 26 Brushes 3 Toms 89 Vinyl Crash 152 Moombah Snare&Hits 12 Ambi Rim 27 Conga 27 Low Tom/ velo Forest 90 Rainy Day Bird 153 Dub Step Snare&Bass 13 Dance Clap 28 Bongo 28 Tom Vintage Hi 91 Low Bull Roar Loop 154 Octave'n Tom 14 Hand Claps 29 Snare Drum 1 29 Tom Soul 92 Synth Stab (Key of C) 155 Rotate Tom 15 Kompton Klaps 30 Snare Drum 2 30 Chord w/Thump 93 Industry 156 Shekere 2 16 Kick & Snare 31 Snare Drum 3 31 E.Tom Velo Set 94 Industrial BD/SD/HH 157 Shekere 2 17 Dance Kick & Snare 1 32 Timbales 32 Tiki Tiki Tom Tom 95 Industs 158 Shaker2 18 Dance Kick & Snare 2 33 Cajon 33 Epic Hi-Toms Head 96 Industry Hit 159 Caxixi2 19 Epic Lo-Toms Rim 34 Djembe 34 Low War Tom Rim 97 Shaker & Church Bell 160 Surdo 20 War Toms Head 35 BassDrum+SnareDrum 1 35 Guitar and Ghost 98 Synthy G Melody 161 Frame Drum Tek 21 Jazz Tom 36 BassDrum+SnareDrum 2 36 Steel Drum (F-A-Bb-C-F) 99 Velo Vocoder 162 Frame Drum/w jingle 22 Cowbell 37 Darabuka 37 Mouth Harp C Drone 100 Berimbau Attack 163 Pande-Tambo-Surdo 23 Bongoish 38 Darabuka ensemble 38 Shaker/Kick 101 Tiny Darabuka 164 Pandeiro 2 Open 24 Hi Bongoish 39 Darabuka Turkish 39 Shaker to Clave 102 Darabuka Bend 165 Wood blocks 25 Conga Gliss 40 Tar 40 Caxixi 103 Darabuka Grace Hit 166 Log drum 26 Low Conga 41 Daf 41 Triangle 104 Egypt Drb Roll Center 167 Balafon 2 27 Super Conga 42 Doyra 42 Conga Clap 105 Darabuka Tek to Vox Kick 168 Mill-Tn Finger Random 28 Tumba Open 43 Req 43 Conga Hi-Close/Open 106 Doholla Center 169 Mill-Tn Rute 29 Iya Boca Choke 44 Daf Iranian 44 Bassish Lo Conga 107 Katim Center 170 Clicket Log Drum 30 Boca Open 45 Bendir 45 Conga Lo-Basstone 108 Tabil Open 171 VibraMarimba VS Chordplay 31 Iya Chacha UP 46 Snare (Z) 14"x6.5" 46 Conga Gliss 109 Daf 21" Hard Bak 172 Berimbau 2 32 Broken Kalimba 47 Snare (Acrylic) 14"x6.5" 47 Low Conga 110 Daf Tek Egypt 173 Djembe Lo-Fi 33 Log drum 48 Snare (Wood) 14"x7.5" 48 Super Conga 111 Big Bendir 14" 174 Bata Left 34 Djembe Closed Slap 49 Snare (Wood) 12"x6" 49 Tumba Open 112 Bendir Dum 175 Bata Right 35 Agogo/Cuica 50 Piccolo Snare (Brass) 13"x4" 50 Broken Kalimba 113 Low Pitch ADDum 3VS 176 Dundunba 36 Agogo 51 Quinto (Wood) 51 Balafon 114 Bongos Low 177 Timbale 2 Hi 37 Tambourine 52 Conga (Wood) 52 Djembe 115 Zeer 178 Timbale 2 Lo 38 Paila Lo 53 Tumba (Wood) 53 Dynamic Djembe 116 Zeer Pitch Head 179 Natural Hi Timbal 39 Paila Hi 54 Djembe (Fiber) 54 Djembe Closed Slap 117 Katim 180 Hiradaiko 40 Timbale Attack 55 Djembe (CowSkin Hi) 55 Iya Boca Choke 118 Nakrazan 181 Shimedaiko 41 Timbales Lo-Paila 56 Djembe (CowSkin Lo) 56 Boca Open 119 Tar Snip 182 Okedaiko 42 Lo Hi Timbales 57 Cajon 2 57 Iya Chacha UP 120 Sagool Head 183 Nagadoudaiko 43 Castanet 58 Bass Drum+Snare Drum 3 58 Iya Boca Open+Slap 121 Asma Davul Head 184 H-Eccs Crash 44 Guiro 59 Bass Drum+Snare Drum 4 59 Itotele Boca Open 122 Gulf Jam Set 3VS 185 HH for Basses 45 RecoReco 4 Velo 60 Bass Drum+Snare Drum 5 60 Okonkolo -> Iya (Open) 123 Khishbah 186 Stacked Cymbal 46 Pandeiro 1–26: Single-size, 27–60: Double-size iii 110 109 108 107 106 105 104 103 102 101 100 Low BullRoar Loop 99 Rainy DayBird 98 Vinyl Crash 97 Fly inJungle 96 Stick Rain 95 Bubble 94 Hit Industry 93 Cym Industrial 92 2 Industrial 91 1 Industrial 90 Industs 89 Industry 88 WaveDrum Splat 87 Switch Synth 86 Code 85 Timpani w/Orch Hits 84 Attack Berimbau 83 Gods RIM Angry 82 GopPitch Up 81 ->Thunder Rain Velo SW 80 Voice PC 79 SynthHits 78 Metaltree 77 Jingle 76 Bells 75 Voice HH/Cym 74 ChineseGong 73 Orch Deep Crash 72 Orchestra Cymbal 71 NewChinaCymbal 70 Velo SplashCym 69 Finger Cymbal Short 68 Foot Step 67 Tsuzumi 2 66 Tsuzumi 1 65 Taiko Rim 64 Celesta Gamelan 63 Surdo Hand&Rim 62 DarbukaRim 61 Multi-Tabla 60 RekRim 59 Caxixi 58 Shaker to Clave 57 Shaker/Kick 56 Velo AccentShaker 55 Shaker 2 54 Shaker 1 53 Shaker Udus/ Accent 52 Udu 51 SteelDrum (Low F) 50 Gamelan 49 Rek 48 RekHead 47 No. Katim Mute Katim Tak Katim Edge Mute Tek Tar TekBendir Mute Daf Tek Mute Edge Doholla GraceHit Darabuka EgybtGrace Drb Edge Bend Darabuka C) (Key of Stab Synth Rim PCM Instrument 174 173 172 171 170 169 168 167 166 165 164 163 162 161 160 159 158 157 156 155 154 153 152 151 150 149 148 147 146 145 144 143 142 141 140 139 138 137 136 135 134 133 132 131 130 129 128 127 126 125 124 123 122 121 120 119 118 117 116 115 114 113 112 111 No. Caxixi Caxixi Shaker2 Shekere 2 Sidestick Dub Step Kick&Hats Moombah Pandier/Kik Step Hats->KickDub 4xVS Hat->Kick 3xVS BD +Splash Uuh Zil Hey! Rim SFX - SD-HH CymbalStick Hi Toms Pitch Tom Mid Guitar Chord PercSynth Whistle Chime Wind Steel Drum2 Angklung 2 Caxixi High Open Bongos OpenSlap Chacha Rain Stick 2 Clap Note Ghost Snake Drum Jingle Splash Tweasat Sagat Roll 5VS Sagat Silver Cl->Opn Sagat DynamicHead Sagat Egypt Open Lo Pitch Req Open toVoxRiqq Ragaf Snare World 1B DnB Req - Tik Req Edge TD Jingle Sagool Rim Tek Yahal Asma Davul Tek Rim Kasur Rim 6VS Mix Tek Tricky Nakrazan Mute World 2B DnB Tabil Rim Bata Right Djembe Lo-FiMute Clicket Log Drum Mill-Tn Rute Mill-Tn Finger Random Balafon 2 Log drum Wood blocks Doyra Edge Pandeiro Jingle 2 Pandeiro Open 2 Pande-Tambo-Surdo jingle Drum/w Frame Surdo Rim African Shaker Rim PCMInstrument Loop Phrases 200 199 198 197 196 195 194 193 192 191 190 189 188 187 186 185 184 183 182 181 180 179 178 177 176 175 32 Orch.Bossa [136] Orch.Bossa 32 Merengue [131] 31 [120] MeditationBossa 30 [106] Mariachi 29 [105] Party Mambo 28 Macarena [108] 27 LatinBigBand 3 [102] 26 LatinBigBand 2 [124] 25 LatinBigBand 1 [111] 24 [109] 2 Lambada 23 [109] 1 Lambada 22 Halay[115] 2 21 Halay[115] 1 20 Groove [95] Bossa 19 Dance[114] Gipsy 18 Fast[105] 3 Bossa 17 Fast[105] 2 Bossa 16 Fast[105] 1 Bossa 15 [118] DiscoSamba 14 Cuban[140] ChaCha 13 Cool 2 [148] Bossa 12 Cool 1 [148] Bossa 11 Ciftetelli [154] 10 [142] ChaCha 2 9 [122] ChaCha 1 8 Calypso [84] 7 [101] Brazilian Samba2 6 [102] Brazilian Samba1 5 [112] Beguine 4 Bachata [123] 3 Andean [110] 2 1ClubLatin [120] No. No. Vocoder Vox 9xVS Vox Vocoder Velo Step Bass Dub SW Bass Computer 4xVS SFX Spacy Piano Harp SFX Rain Thunder Attack Wave Orch SD->Timp 6x VS Chappa Metal Dundunba Samba Rim 2 Cowbell Roll Jingle Wind Chime Finger Cymbal Stacked Cymbal HH forBasses H-Eccs Crash Okedaiko Fuchi Shimedaiko Fuchi Hiradaiko Fuchi NaturalHi Timbal Paila Hi Paila Timbale 2Lo Timbale 2Hi Rim PCM Instrument Loop Phrase [bpm] Phrase Loop 6Latin 2 [130] 96 Latin 1 [108] 95 Jazz3 [Swing, 92] 94 Jazz2[Swing, 92] 93 Jazz1 [Swing, 120] 92 16beat 6[122] 91 16beat 5[92] 90 16beat 4[120] 89 16beat 3[104] 88 16beat 2[120] 87 16beat 1[90] 86 [80] 2 Soul 85 Soul 1 [Triplet, 124] 84 Funk[95] 7 83 Funk[100] 6 82 Funk[100] 5 81 Funk 4 [Swing, 100] 80 Funk 3 [Swing, 90] 79 Funk[84] 2 78 Funk [120] 1 77 7 [Swing, Ballad 75] 76 6 Ballad [3beat, 128] 75 5 Ballad [75] 74 4 Ballad [123] 73 3 Ballad [70] 72 2 Ballad [100] 71 1 Ballad [77] 70 Pop 13 [90] 69 Pop12 [Triplet, 120] 68 Pop 11 [120] 67 Pop 10 [124] 66 Pop 8 [100] 65 Pop 7 [100] 64 Pop 6 [124] 63 Pop5 [Swing, 104] 62 Pop 4 [128] 61 Pop 3 [125] 60 Pop 2 [110] 59 Pop 1 [130] 58 Rock 3 [115] Heavy 57 Rock2 [85] Heavy 56 Rock1 [75] Heavy 55 9 [Triplet, Rock 130] 54 8 [Swing, Rock 90] 53 7 [Swing, Rock 95] 52 6 [Swing, Rock 95] 51 Rock5 [150] 50 Rock4 [112] 49 Rock3 [112] 48 Rock2 [110] 47 Rock1 [105] 46 9/8[136] 45 5/8[91] 44 2 2/4Oyun [113] 43 1 2/4Oyun [113] 42 Vahde [80] 41 Turkish Pop [128] 2 40 Turkish Pop [128] 1 39 Sambalegre. [112] 38 [113] SambaDeSol 37 [97] 2 Salsa 36 [97] 1 Salsa 35 Rhumba[109] 34 [129] Reggae 33 No. Loop Phrase [bpm] Voice Name ListLoop Phrases 123 122 121 120 119 118 117 116 115 114 113 112 111 110 109 108 107 106 105 104 103 102 101 100 Percussion[90] 1 99 2 [168] Bossa 98 1 [65] Bossa 97 140 139 138 137 136 135 134 133 132 131 130 129 128 127 126 125 124 No. Masmoudi [126] Mallaya [220] [160] Sarih Maksoum 2 Maksoum [130] 1 Maksoum [127] Laf 2[110] Laf 1[112] Khbeti 6/8[152] Katakofti Modern [113] Katakofti 2 [110] Katakofti 1 [113] Karatchi [110] 6/8[124] Hajaa Soudasi Gorgina [170] 10/8 Fallahi [220] [140] Eskandarani [174] Benderi 3 Baladi [130] 2 Baladi [130] 1 Baladi [112] Ayoub [94] Arabic Rumba[96] 7/8 [96] Percussion[90] 2 Zaffa [96] Wehda 3 [120] Wehda 2 [120] Wehda 1 [120] 6/8[122] Soudasi Shabi [160] [120] Samai [130] Modern Saidi [120] 7 Saidi [120] 6 Saidi 5 [120] Saidi 4 [120] Saidi [120] 3 Saidi [120] 2 Saidi [109] 1 Saidi Rumba [138] Nobi [95] Loop Phrase [bpm] iv

Voice Name Deutsch Français English Program structure for Single-size/ Double-size Algorithms

Single-size Algorithm Type

Program - Tune - Decay - Algorithm Select - Algorithm Parameter 1-8 - Level - Type Select - Pan Head Single-size - Head Pre EQ sensitivity Algorithm - Tune - Head - Decay Head Sensor Velocity - Instruments Select - Level - Type Select Curve - Pan - Level Trigger Head PCM - Depth Instruments - High Damp - Pressure Curve Reverb - Pan - Volume - Master Level Pressure Sensor Delay - Tune - Delay Time Output L, R - Decay - Level Phones L, R - Algorithm Select - Feedback - Algorithm Parameter 1-8 - Level - High Damp - Pan Rim Single-size - Rim Amp sensitivity Algorithm - Tune - Rim - Decay Rim Sensor Velocity - Instruments Select - Level Curve - Pan Trigger Rim PCM Instruments

Phrase Looper - Sample Type Select - Level - Start/Stop AUX IN - Level

Audio Line (Mono) Audio Line (Stereo) Control Line

Double-size Algorithm Type

Program - Tune - Decay - Type Select - Algorithm Select - Level - Algorithm Parameter 1-8 - Depth - High Damp - Head - Level Reverb sensitivity - Type Select Double-size - Pan - Pan - Volume - Master Level Head Sensor Pre EQ Algorithm Delay PCM - Delay Time Output L, R Trigger Instruments - Level Phones L, R - Feedback - High Damp

Pressure Sensor - Pressure Curve

- Rim sensitivity Rim Sensor Amp

Phrase Looper - Sample Type Select - Level - Start/Stop AUX IN - Level

Audio Line (Mono) Audio Line (Stereo) Control Line v IMPORTANT NOTICE TO CONSUMERS This product has been manufactured according to strict specifications and voltage requirements that are applicable in the country in which it is intended that this product should be used. If you have purchased this product via the internet, through mail order, and/or via a telephone sale, you must verify that this product is intended to be used in the country in which you reside. WARNING: Use of this product in any country other than that for which it is intended could be dangerous and could invalidate the manufacturer’s or distributor’s warranty. Please also retain your receipt as proof of purchase otherwise your product may be disqualified from the manufacturer’s or distributor’s warranty.

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