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CREATE BCSC Technology Plan

CREATE BCSC Technology Plan

C.R.E.A.T.E. TECHNOLOGY PLAN

THE KEYS TO OUR CHILDREN’S FUTURE

ARE RIGHT AT THEIR FINGERTIPS

ST. LOUIS SCHOOL OLDENBURG ACADEMY BATESVILLE COMMUNITY SCHOOL CORPORATION

Table of Contents

Acknowledgements ...... 3 Executive Summary ...... 4 Classroom of Tomorrow ...... 7 Technology Goals and Objectives ...... 10 Action Plan ...... 12 Budget ...... 19 Appendix A: Benchmark Visit / Conference Summaries ...... 25 Appendix B: Future Ready FrameWork ...... 33 Appendix C: C.R.E.A.T.E ...... 38 Appendix D: Glossary of Terms ...... 39 Appendix E: ISTE Standards ...... 42 Appendix F: Detailed Budget ...... 43 Appendix G: Assessments / Measures ...... 44 • CREATE Benchmarks • Learning.com Teacher Assessment Data • Learning.com Student Assessment Data • Instructional Technology Survey • BCSC Assessment Data o BCSC Instructional Technology Dashboard o BCSC Support Plan on a Page o Canvas Analytics o Helpdesk Ticket Reports o Home Internet Survey o Internet Usage / Uptime o Speak Up Survey Summary o Trails Assessment Appendix H: Active Learning Spaces ...... 45

ST. LOUIS SCHOOL OLDENBURG ACADEMY BATESVILLE COMMUNITY SCHOOL CORPORATION

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Acknowledgments

The following people served on the CREATE Technology Planning Team, researching, visiting other sites for best practices, and developing ideas, strategies, and implementation plans. Their work and dedication to enhancing student achievement through educational technology are greatly appreciated.

CREATE Technology Planning Team: Anne Amrhein ...... Batesville Intermediate School Media Specialist Rachael Berkemeier ...... Batesville Primary School Media Specialist Melissa Burton ...... BCSC Director of Student Learning Jackie Huber ...... BCSC Director of Instructional Technology Curriculum Lindsey Huster ...... Batesville Primary School Second Grade Teacher Jessica Imel ...... St. Louis School Director of Technology Kyle Laker ...... Batesville High School Instructional Technology Specialist Jenny Meyer ...... St. Louis School Kindergarten Teacher Charlie Raab ...... Batesville High School Math / Science Teacher Bettina Rose ...... Oldenburg Academy Principal Lori Sarringhaus ...... Batesville Middle School Computer Teacher Elliott Tekulve ...... Batesville Middle School Instructional Technology Specialist Charlene Weberding ...... Oldenburg Academy Social Studies Teacher Mike Weiler ...... BCSC Director of Instructional Technology Support Brandy Westrick ...... Batesville Intermediate School Special Education Teacher

CREATE Technology Advisory Committee A CREATE Technology Advisory Committee, representing community and business stakeholders, was established to guide the development of the Technology Plan and advise as the action items are set into motion. The committee will meet one to two times each year to provide input and guide the technology programs.

CREATE Technology Advisory Committee members include: • Mike Borst – CompIT Pro • Carla Enzinger – Batesville Tool & Die • Randy Streator – Discover Card • Chris Lowry – Ivy Tech • Lori Feldbauer – Enhanced Telecommunications (ETC) • Grant Griffith – Batesville Casket • Larry Merkel

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Executive Summary

Each entity, Batesville Community School Corporation, St. Louis School, and Oldenburg Academy, has identified the value of all students having a device in the classroom and achieved 1:1 access. Technology is available and accessible to the students • St. Louis – iPads for all students • Oldenburg Academy – iPads for all students • Batesville Primary School – iPads for all students • Batesville Intermediate School – iPads for all students • Batesville Middle School – MacBook Air Laptops for all students • Batesville High School - MacBook Air Laptops for all students We feel it is important to focus on teaching and learning in the classroom and the support of all technology to enhance student achievement. The next phase of technology planning will integrate the use of technology to focus on instruction. Because of the relationship that exists between BCSC, SLS, and OA, we believe all entities benefit from a collaborative process to develop the plan and carry out the action items.

Current Environment of Schools Each entity has developed their own network and method for providing support as defined below: Batesville Community School Corporation • IT Support department, consisting of director, Help Desk, and TSS in each buidling, provide technical support for all users – students and staff. A help desk software is used to capture all tech support issues. • IT Instructional Support, consisting of director and ITS / MS in each buidling, provide instructional technology support for all users, teachers and students • Technology infrastructure includes servers in house and some cloud based resources. • Technology Budget Oldenburg Academy • IT Support includes a position that incorporates technology and instructional support. • Technology infrastructure includes servers in house and some cloud based resources. • Technology Budget St. Louis School • IT Support includes a position that incorporates technology and instructional support. A third party resource has been utilized to provide Professional Development. • Technology insfrastruture includes servers in house and some cloud based resources. • Technology Budget

Learning.com Assessments A project wide assessment tool, Learning.com, was implemented this year to assess teacher and student technology skills. The three components include: 1. Student Technology Assessment for all students in grade 5, 7, 9

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All students in grade 5, 7, 9 were assessed in the fall of 2015 using the Learning.com 21st Century Skills Assessment, based on the ISTE NETS – S Standards. This allows each entity to evaluate the skills of the students and plan for instruction and practice throughout the school year. The 21st Century Skills Assessment is aligned to all 24 standards in these six strands: • Creativity and Innovation • Communication and Collaboration • Research and Information Fluency • Critical Thinking, Problem Solving and Decision Making • Digital Citizenship • Technology Operations and Concepts Learning.com's 21st Century Skills Assessment provides deeper insight into a students' grasp of critical 21st century skills. It also helps to prepare students for their lives in our technology driven world.

2. Student Technology Curriculum All students in grade 7 at SLS and BCSC and grade 9 at OA are working through curriculum that is aligned with their assessment data from August 2015 – May 2016. The EasyTech Curriculum, based on the ISTE NETS – S Standards, ensures that all students at SLS, OA, and BCSC will be introduced to the skills necessary to prepare them for the digital rich world in which they live.

3. Teacher Assessment All teachers completed the WayFind Teachers Assessment in May of 2015. This assessment is aligned to all 20 ISTE Standards-T standards in these five strands: • Facilitate and inspire student learning and creativity • Design and develop digital-age learning experiences & assessments • Model digital-age work and learning • Promote and model digital citizenship and responsibility • Engage in professional growth and leadership The accurate and meaningful data ensures that our teachers grasp 21st century teaching skills. The results guide teachers through individualized, self-paced professional development and compliment other technology professional development planned for each entity. We are able to identify teachers who excel so that they can share their best practices and teaching strategies.

Technology Planning Team The team was tasked with establishing Goals and Objectives and developing the Technology Plan to improve student learning through the integration of technology. The Timeline: • Kick Off Meeting - April 7 – 3:30 – 4:30 • Summary Meeting - May 18 3:30 – 4:30 • Work Day – July 27 – 9:00 – 3:00 • Work Day – Sept 9 – 8:00 – 3:00 • Budget – Sept 24 • Tech Advisory Committee – Sept 29 – 11:00 – 1:00 • Review Draft of Plan – Sept 30 – 3:30 – 4:30 • Review and Update Final Document – Dec 7 – 8:00 – 3:00 • Completed Technology Plan – Dec 20 • Present to CREATE Technology Advisory Committee – Jan • Present to CREATE Foundation – June

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• Present to administration and school boards - April / May • Share with teachers, students, and community – August

Their activities included: • Research and review Data • Site Visits • NSBA - Kent School District, Kent, WA – April 29 – May 1 • Attend Conferences • ISTE- June 28- July 1- Philadelphia, PA • Alan November- Building Learning Community – July 15-17 Boston, MA • Summaries of the site visits and conferences are included in Appendix A. • A leadership team from BCSC attended the Future Ready Summit in Pittsburgh, PA on June 22-23 • Additional information regarding the Future Ready Framework is available in the Appendix B. • Planning Meetings to create the plan to include Goals, Objectives, Action Plan, Budget

Implementation Plan The Goals, Objective, and Action Plan present a three-year strategy to move the schools toward full implementation. The focus of this plan includes improving classroom instruction, professional development, supporting innovative technology tools, enhancing communication and collaboration, and improving technology processes.

Budget A phased implementation is necessary to ensure funding and success. These funds are from a variety of sources which include individual school funds, grants, and the CREATE Foundation.

Appendix The appendix contains benchmark summaries, examples of best practices, assessments and other documents supporting the plan.

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Classroom of Tomorrow

As you walk into the Classroom of Tomorrow you find an environment that embraces the ever-changing technology to open up a world of learning resources at the student’s fingertips. The classroom allows for the new generation of tech-savvy and connected students to prepare for the future no one can predict and for jobs that, in many cases, haven’t been invented yet. This environment cultivates the best learning opportunities to teach skills for success in the future unknown to them. These important 21st century skills include: • Creativity and Innovation • Communication and Collaboration • Research and information fluency • Critical Thinking and Problem Solving and Decision Making *ISTE Student Technology Standards

The role of technology in education has naturally evolved over the years, from classrooms full of chalkboards, pencil and paper to computers, electronic whiteboards and devices for each student. In the 21st Century Classroom, students leverage technology to expand their learning experiences. This allows them to determine their own learning needs and activities, by using robust and adaptive tools to customize their learning. Students can be found: • Finding answers to questions • Using video to learn and show knowledge of concepts • Collaborating with fellow classmates and experts outside the classroom • Leaving a legacy to change the world • Completing assessments that are online, embedded, and performance-based • Demonstrating authentic learning • Learning from their failures • Modeling proper digital citizenship skills • Learning through authentic, real-world problem solving • Participating in extended learning through Makerspaces, PBL, Tech Academy, Genius Hour, STEM / STEAM, and Robotics • Applying 21st century skills

The students arrive each day with different experiences and expectations. The integration of technology in the classroom allows the students to become more engaged in higher-order cognitive tasks. They collect information in a variety of formats and then organize, visualize, and discover relationships among facts, data, and events. The same technologies can be used to communicate their ideas, argue, critique, persuade and teach others. A deeper level of understanding of their own growing knowledge is the result of the shift in

CREATE Technology Plan 7 2016 learning experiences made possible with technology tools at their fingertips. The students of tomorrow can acquire the skills that will enable them to live productive lives in the global, digital, information-based future they all face.

The educators in the Classroom of Tomorrow use the technology at the student’s fingertips to create more engaging and diverse lessons, changing the dynamics of the classroom. They are integrating learner centric classrooms, which include active learning pedagogies and technology enhanced educational strategies. Data is used as the building blocks for learning that is personalized, individualized, and differentiated to ensure success. Technology is the tool to deliver the varied instruction through the integration of 21st Century Skills, encouraging creativity, innovation, collaboration, critical thinking and problem solving as identified by the ISTE Teacher Standards. • Facilitate and inspire student learning and creativity • Design and develop digital age learning experiences and assessments • Model digital age work and learning • Promote and model digital citizenship and responsibility • Engage in professional growth and leadership

To support this shift, the educators are provided proper training and support for the new approaches to learning and instruction. Professional Development opportunities incorporate a variety of methods, including: • Group sessions • Individualized consultations • Team teaching and modeling • 24/7 online access to resources • Collaborative space for lesson planning • Badging • Tech Talks

The physical space of the Classroom of the Tomorrow is transformed to support the new teaching and learning experiences as a result of the integration of technology. No longer will you see static room arrangements with a teacher desk at the front of the room and student desks in rows. Instead, you find innovative learning spaces to replicate and embrace new styles of learning. The design and furniture support student mobility, active learning, lecture, collaboration, projects, discussion and test taking activities. Students find success and engagement in an atmosphere that supports their learning needs, including the ability to properly see and hear at all times.

The pictures of the Classroom of the Tomorrow support the transformed learning spaces and technology tools.

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“Kids walk into schools full of wonder and questions. How you, as an educator, respond to students’ natural curiosity can help further their own exploration and shape the way they learn today and in the future. The traditional system of education requires students to hold their questions and compliantly stick to the scheduled curriculum. But our job as educators is to provide new and better opportunities for our students. It’s time to recognize that compliance doesn’t foster innovation, encourage critical thinking, or inspire creativity–and those are the skills our students need to succeed.” George Couros

Challenges The transformation of teaching and learning to integrate the power of the technology resources in the hands of the students includes challenges. Some are identified below: • Many classrooms have traditional furniture, so budget considerations are necessary to support the classroom transformation. “Budgets are tight, so it’s more important than ever to leverage every square foot of real estate.” – Steelcase Education Publication • The teachers need to embrace the learning opportunities with technology and be willing to learn and integrate new ideas. • Professional Development is necessary for the educators to learn about the teaching strategies, focusing on the skills that will equip today's learners for tomorrow's world of work. "We need to teach better what we teach today". – Marc Prensky

http://www.steelcase.com/content/uploads/2015/01/4081SCED_insights-guide5_US_v21-lo.pdf

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Goals and Objectives

The Technology Plan Committee developed the following Goals and Objectives. A detailed Action Plan was developed to achieve the goals.

GOALS: 1. Increase the achievement of all students through innovative teaching strategies so that they graduate well prepared for college and/or career. 2. Provide the Batesville area educators with effective professional development opportunities that are collaborative, reflective, linked to the school system’s mission, and focused on student learning enabling them to increase the achievement of all students while eliminating achievement gaps. 3. Provide and support innovative technology tools that enhance learning in the classroom. 4. Enhance communication among students, parents, teachers and community. 5. Utilize technology to better protect sensitive information and more efficiently maintain and retrieve appropriate data.

GOAL 1: Increase the achievement of all students through innovative teaching strategies so that they graduate well prepared for college and/or career. o Objective 1.1 - Develop curriculum, instruction, and assessment, within the current content standards, that are based on elements of deeper learning, such as critical thinking, creativity, innovation, and self-direction. o Objective 1.2 - Design relevant learning experiences that incorporate digital tools and resources to promote student learning and creativity. o Objective 1.3 – Promote, support, and model creative thinking and inventiveness through the use of collaborative tools and strategies. o Objective 1.4 – Personalize learning activities to address students' diverse learning styles, working strategies, and abilities using digital tools and resources. o Objective 1.5 – Engage students in exploring real-world issues and solving authentic problems.

GOAL 2: Provide the Batesville area educators with effective professional development opportunities that are collaborative, reflective, linked to the school system’s mission, and focused on student learning enabling them to increase the achievement of all students while eliminating achievement gaps. o Objective 2.1 - Plan for effective teacher training opportunities. o Objective 2.2 - Continue opportunities for individual, small group, and large group training sessions (ex. TIP, after school sessions, teacher preparation time, Summer eLearning Conference, PLN), including 24/7 access. o Objective 2.3 - Provide training to facilitate effective use of the learning management system (LMS), information literacy, and collaborative work spaces and global connections.

GOAL 3: Provide and support innovative technology tools that enhance learning in the classroom. o Objective 3.1 - Provide students and staff with adequate and responsive support through an integrated technology helpdesk system. o Objective 3.2 - Develop/Enhance Standard Operating Procedures of technology crisis strategies. o Objective 3.3 - Employ sufficient support staff. o Objective 3.4 – Provide innovative technology tools.

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GOAL 4: Enhance communication among students, parents, teachers and community. o Objective 4.1 Provide opportunities for students and staff to communicate effectively using the latest technology trends (ie- Twitter, Instagram, Facebook). o Objective 4.2 - Use video-conferencing to communicate with others (ie- Skype, Facetime, Google Hangouts). o Objective 4.3 - Increase awareness of community based communication methods (ie- Nixle, School Messenger, Social Media).

GOAL 5: Utilize technology to better protect sensitive information and more efficiently maintain and retrieve appropriate data o Objective 5.1 - Create Standard operating procedures for retention of sensitive data including but not limited to; Email, SIS, LMS. o Objective 5.2 - Continually maintain data privacy best practices following national and state guidelines. o Objective 5.3 - Provide data privacy information as part of staff professional learning communities.

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Action Plan

Year 1 - (2016-17) Goal School Action Plan Responsibility Objective Dir of IT Curriculum, Dir of Define and provide examples of what deeper learning, critical thinking, 1.1 All Tech – SLS and OA, Dir of creativity, innovation, and self-direction look and sound like. Student Learning Compile and update a database of resources such as tutorials, sample Dir of IT Curriculum, Dir of 1.1, 1.2, 1.3, lessons, project ideas, and digital tools/resources that will be available All Tech – SLS and OA, ITS, 1.4 to staff and students. (ex. deeper learning, creativity, critical thinking, Teachers collaboration) Dir of IT Curriculum, Dir of Review student and teacher CREATE technology / Learning.com 1.1 All Tech – SLS and OA, ITS, measures and plan for implementation Teachers Dir of IT Curriculum, Dir of 1.1 All Review and update CREATE student technology scope and sequence Tech – SLS and OA, ITS, Teachers 1.1, 1.2, 1.3, Research makerspaces, including video production, 3-D printers, Dir of IT Curriculum, Dir of All 1.4, 1.5, 3.4 robotics, coding and other forward-thinking technologies for students Tech – SLS and OA, ITS 1.1,1.2,1.3,1. Research and evaluate trending topics in education such as Tech Dir of IT Curriculum, Dir of All 4, 1.5, 3.4 Academy, PBL, Genius Hour, collaboration spaces Tech – SLS and OA, ITS Dir of IT Curriculum, Support, Purchase and utilize collaboration tools such as Google Classroom, 1.2, 1.5, 3.4 All Dir of Tech – SLS and OA, ITS, Canvas, OneNote, and Lynda Teachers 1.2, 1.3, 1.4, Dir of IT Curriculum, Support, All Research and provide student e-mail accounts for grades K-12 1.5, 4.1 Dir of Tech – SLS and OA Research and provide additional innovative technology tools (ex. LCD Dir of IT Curriculum, Support, 1.2 All panel, keyboards for iPads, Apple TVs, MiFi for students at home Dir of Tech – SLS and OA, ITS Continue and enhance opportunities for students to participate in Dir of IT Curriculum, Dir of extracurricular programs such as Destination Imagination, Maverick 1.3, 1.5 All Tech – SLS and OA, ITS, Challenge, Rube Goldberg competition, academic teams, STEAM Teachers, Admin activities, Rural Alliance for the Arts Dir of IT Curriculum, Support, 1.3 All Research the effective and responsible use of social media in schools Dir of Tech – SLS and OA, ITS Develop a plan to showcase digital works of students and teachers (ex. Dir of IT Curriculum, Dir of 1.3, 1.5 All student portfolios, CREATE Technology Fair, Colin Goodnight Tech – SLS and OA, ITS, Awards, school websites) Teachers Investigate building-wide design to enhance collaborative Dir of IT Curriculum, Support, 1.3,1.4, 3.4 All environments, including furniture and other room fixtures Dir of Tech – SLS and OA, ITS Investigate alternatives to traditional school (ex e-learning for snow Dir of IT Curriculum, Dir of 1.4 All days or students with medical/family issues that prevent Tech – SLS and OA, ITS, Dir of attendance/success in the traditional school setting Student Learning Continue and enhance collaborations with local business, industry and educational institutions (ex. cadet teaching, Project Lead the Way, Dir of IT Curriculum, Dir of 1.5 All mentoring programs at Margaret Mary Health, Ivy Tech, Batesville Tech – SLS and OA, ITS, Admin Tool & Die, Heartwood, & Batesville Casket.) Dir of IT Curriculum, Dir of 2.1 All Create a dashboard of technology implementation expectations Tech – SLS and OA, ITS, Admin Develop a core list of applications/tools as a baseline for technology Dir of IT Curriculum, Dir of 2.1 All integration Tech – SLS and OA, ITS 2.1 All Evaluate TIP Training to determine best practice Dir of IT Curriculum, Dir of CREATE Technology Plan 12 2016

Tech – SLS and OA, ITS, Admin Instructional Technology Specialists (ITS) seek and attend professional Dir of IT Curriculum, Dir of 2.1 All development, including instructional practices Tech – SLS and OA, ITS Identify technology strengths of lead teachers for resource sharing in Dir of IT Curriculum, Dir of 2.1 All building Tech – SLS and OA, ITS Dir of IT Curriculum, Dir of 2.1 All Create troubleshooting and general knowledge resources Tech – SLS and OA, ITS Dir of IT Curriculum, Dir of 2.1 All Identify national, state, and local technology standards Tech – SLS and OA, ITS, Teachers Dir of IT Curriculum, Dir of Provide all teachers with the opportunity during the school year / 2.2 All Tech – SLS and OA, ITS, summer for multiple PD options Admin, Teachers Research best practices on purpose of Personal Learning Networks Dir of IT Curriculum, Dir of 2.2 All (PLN) Tech – SLS and OA, ITS Continue offering beginning of year new teacher technology workshop Dir of IT Curriculum, Dir of 2.2 All specific to each building Tech – SLS and OA, ITS, Admin Dir of IT Curriculum, Dir of Find and promote opportunities for teachers to observe technology 2.2,2.3 All Tech – SLS and OA, ITS, integration within classrooms Admin, Teachers Investigate ways to provide 24/7 access to professional development Dir of IT Curriculum, Support, 2.2 All resources and a collaborative space for the development of shared Dir of Tech – SLS and OA, ITS content Investigate badging as a way to recognize self-directed professional Dir of IT Curriculum, Dir of 2.2 All development opportunities Tech – SLS and OA, ITS Provide resources and training to aid teachers in creating assessments Dir of IT Curriculum, Dir of 2.2 All that utilize student demonstration of knowledge and higher level Tech – SLS and OA, ITS, thinking Teachers Dir of IT Curriculum, Dir of Provide digital literacy instruction to all staff and students K-12. (ex. 2.3 All Tech – SLS and OA, ITS, Common Sense Media, Learning.com) Teachers Dir of IT Curriculum, Dir of 2.3 All Continue training to facilitate effective use of the LMS Tech – SLS and OA, ITS, Teachers Dir of IT Curriculum, Dir of Provide training and best practices to utilize collaborative workspaces 2.3 All Tech – SLS and OA, ITS, and global connections Teachers Provide training to support knowledge and implementation of deeper Dir of IT Curriculum, Dir of 2.3 All learning in the classroom. (ex. SAMR model, Bloom’s Taxonomy, Tech – SLS and OA, ITS, TPACK) Teachers Dir of IT Support, Curriculum, 3.1, 3.2 All Enhance/Create curriculum for student technicians Dir of Tech – SLS and OA Create flow charts of technical support structure, problem resolution Dir of IT Support, Dir of Tech – 3.1, 3.2 All priorities, communicate same and monitor adherence SLS and OA Dir of IT Support, Curriculum, 3.1 BCSC Establish a pilot group of teachers to open tickets themselves Dir of Tech – SLS and OA SLS and Commit that all staff will utilize the provided help desk software Dir of IT Support, Curriculum, 3.1 OA available Dir of Tech – SLS and OA Dirof IT Support, Dir of Tech – 3.2 All Create a network design and troubleshooting manual SLS and OA Measure uptime of Internet access, network access, remote access and Dir of IT Support, Dir of Tech – 3.2 All access to services SLS and OA Dir of IT Support, Curriculum, SLS and 3.3 Evaluate additional support staff needs Dir of Tech – SLS and OA, OA Admin 4.1, 4.3 All Provide social media sites for better communication between school Dir of IT Support, Curriculum, , CREATE Technology Plan 13 2016

and community stakeholders Dir of Tech – SLS and OA Admin Dir of IT Support, Curriculum, 4.2 All Provide necessary capabilities to video conference with outside entities Dir of Tech – SLS and OA, Admin Establish Policies for data retention and Technology disaster recovery Dir of IT Support, Dir of Tech – 5.1, 5.2 All plans SLS and OA, Admin Evaluate and pilot staff professional development opportunities of data 5.3 All Dir of IT Curriculum privacy information Dir of IT Support, Curriculum, Review and Evaluate the data being gathered on the CREATE 5.2, 5.3 All Dir of Tech – SLS and OA, benchmarks Admin

YEAR 2 (2017-18) Goal School Action Plan Responsibility Objective Continue to redefine and provide examples of what deeper learning, Dir of IT Curriculum, Dir of Tech 1.1 All critical thinking, creativity, innovation, and self-direction look and – SLS and OA, ITS sound like Update the database of resources such as tutorials, sample lessons, 1.1, 1.2, 1.3, project ideas, and digital tools/resources that are available to staff Dir of IT Curriculum, Dir of Tech All 1.4 and students (ex. deeper learning, creativity, critical thinking, – SLS and OA, ITS collaboration) Review student and teacher CREATE / Learning.com technology Dir of IT Curriculum, Dir of Tech 1.1 All measures and plan for ongoing implementation – SLS and OA, ITS, Teachers Communicate and integrate the CREATE student technology scope Dir of IT Curriculum, Dir of Tech 1.1 All and sequence into classroom curriculum – SLS and OA, ITS, Teachers Implement and continue to research makerspaces, including video 1.1, 1.2, 1.3, Dir of IT Curriculum, Dir of Tech All production, 3-D printers, robotics, coding and other forward- 1.4, 1.5, 3.4 – SLS and OA, ITS, Teachers thinking technologies for students 1.1,1.2,1.3,1. Pilot trending topics in education including Tech Academy, PBL, Dir of IT Curriculum, Dir of Tech All 4, 1.5, 3.4 Genius Hour, collaboration spaces – SLS and OA, ITS, Teachers Director of IT Curriculum, Review usage and continue to utilize collaboration tools such as 1.2, 1.5, 3.4 All Support, Dir of Tech – SLS and Google Classroom, Canvas, OneNote, Lynda OA, ITS, Director of IT Curriculum, 1.2, 1.3, 1.4, All Maintain student e-mail accounts for grades K-12 Support, Dir of Tech – SLS and 1.5, 4.1 OA Director of IT Curriculum, 1.2 All Research and provide additional innovative technology tools Support, Dir of Tech – SLS and OA, ITS Continue and enhance opportunities for students to participate in Dir of IT Curriculum, Dir of Tech extracurricular programs such as Destination Imagination, Maverick 1.3, 1.5 All – SLS and OA, ITS, Teachers, Challenge, Rube Goldberg competition, academic teams, STEAM Admin activities, Rural Alliance for the Arts Showcase digital works of students and teachers (ex. student Dir of IT Curriculum, Dir of Tech 1.3, 1.5 All portfolios, CREATE Technology Fair, Colin Goodnight Awards, – SLS and OA, ITS, Teachers school web sites) Dir of IT Curriculum, Support, Dir Purchase and implement collaborative environments, including 1.3,1.4, 3.4 All of Tech – SLS and OA, ITS, furniture and other room fixtures Admin, Teachers Implement alternatives to traditional school as appropriate (ex. e- Dir of IT Curriculum, Dir of Tech 1.4 All learning for snow days or students with medical/family issues that – SLS and OA, Dir of Student prevent attendance/success in the traditional school setting) Learning

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Continue and enhance collaborations with local business, industry and educational institutions (ex. cadet teaching, Project Lead the Dir of IT Curriculum, Dir of Tech 1.5 All Way, mentoring programs at Margaret Mary Health, Ivy Tech, – SLS and OA, ITS, Admin Batesville Tool & Die, Heartwood, & Batesville Casket.) Share and utilize a dashboard of technology implementation Dir of IT Curriculum, Dir of Tech 2.1 All expectations – SLS and OA, ITS, Admin Update and train on the developed core list of applications/tools as a Dir of IT Curriculum, Dir of Tech 2.1 All baseline for technology integration – SLS and OA, ITS Dir of IT Curriculum, Dir of Tech 2.1 All Continue TIP based on best practice – SLS and OA, ITS, Admin Instructional Technology Specialists (ITS) seek and attend Dir of IT Curriculum, Dir of Tech 2.1 All professional development, including instructional practices – SLS and OA, ITS Utilize and continue to identify technology strengths of lead Dir of IT Curriculum, Dir of Tech 2.1 All teachers for resource sharing in buildings – SLS and OA, ITS Distribute and continue to develop troubleshooting and general Dir of IT Curriculum, Dir of Tech 2.1 All knowledge resources – SLS and OA, ITS Dir of IT Curriculum, Dir of Tech 2.1 All Embed national, state, and local technology standards – SLS and OA, ITS, Teachers Dir of IT Curriculum, Dir of Tech Provide all teachers with the opportunity during the school year / 2.2 All – SLS and OA, ITS, Admin, summer for multiple PD options Teachers Educate teachers on the purpose and advantages of using Personal Dir of IT Curriculum, Dir of Tech 2.2 All Learning Networks (PLN) to promote independent PD – SLS and OA, ITS, Teachers Continue offering beginning of year new teacher technology Dir of IT Curriculum, Dir of Tech 2.2 All workshop specific to each building – SLS and OA, ITS, Admin Dir of IT Curriculum, Dir of Tech Find and promote opportunities for teachers to observe technology 2.2,2.3 All – SLS and OA, ITS, Admin, integration within classrooms Teachers Dir of IT Curriculum, Support, Dir Provide 24/7 access to professional development resources and a 2.2 All of Tech – SLS and OA, ITS, collaborative space for the development of shared content Teachers Dir of IT Curriculum, Dir of Introduce badging as a way to recognize self-directed professional 2.2 All Technology – SLS and OA, ITS, development opportunities Teachers Provide resources and training to aid teachers in creating Dir of IT Curriculum, Dir of Tech 2.2 All assessments that utilize student demonstration of knowledge and – SLS and OA, ITS, Teachers higher level thinking Provide training on innovative technology tools and forward- Dir of IT Curriculum, Dir of Tech 2.2 All thinking technologies, ex. makerspaces, Genius Hour, Robotics – SLS and OA, ITS, Teachers Provide guidelines, training, and encourage use of social media with Dir of IT Curriculum, Dir of Tech 1.3, 2.2 All students, ex. Twitter, Instagram – SLS and OA, ITS, Teachers Embed technology and information literacy standards into Dir of IT Curriculum, Dir of Tech 2.3 All curriculum – SLS and OA, ITS, Teachers Dir of IT Curriculum, Dir of Tech 2.3 All Continue training to facilitate effective use of the LMS – SLS and OA, ITS, Teachers Provide training and best practices to utilize collaborative Dir of IT Curriculum, Dir of Tech 2.3 All workspaces and global connections – SLS and OA, ITS, Teachers Provide training to support knowledge and implementation of Dir of IT Curriculum, Dir of Tech 2.3 All deeper learning in the classroom. (ex. SAMR model, Bloom’s – SLS and OA, ITS, Teachers Taxonomy, TPACK) Dir of IT Support, Curriculum, Dir 3.1, 3.2 All Evaluate efficiency of curriculum for student technicians of Tech – SLS and OA

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Monitor technical support structure, problem resolution priorities, Dir of IT Support, Dir of Tech – 3.1, 3.2 All communicate same and monitor adherence SLS and OA Dir of IT Support, Curriculum, Dir 3.1 BCSC ALL teachers open Help Desk tickets themselves of Tech – SLS and OA SLS and Monitor that all staff is utilizing the provided help desk software. Dir of IT Support, Curriculum, 3.1 OA Report any data gaps or inefficiencies to correct stakeolders Dir of Tech – SLS and OA Measure uptime of Internet access, network access, remote access Dir of IT Support, Dir of Tech – 3.2 All and access to services SLS and OA Make necessary changes to network design and document changes Dirof IT Support, Dir of Tech – 3.2 All in troubleshooting manual SLS and OA SLS and Dir of IT Support, Curriculum, Dir 3.3 Hire additional support staff if deemed necessary OA of Tech – SLS and OA, Admin Monitor social media sites for better communication between school Dir of IT Support, Curriculum, , 4.1, 4.3 All and community stakeholders. Evaluate additional communication Dir of Tech – SLS and OA Admin opportunities Evaluate capabilities to video conference with outside entities and Dir of IT Support, Curriculum, Dir 4.2 All monitor its usage for additional opportunities and growth of Tech – SLS and OA, Admin Establish Policies for data retention and Technology disaster Dir of IT Support, Dir of Tech – 5.1, 5.2 All recovery plans SLS and OA, Admin Provide staff professional development opportunities of data privacy 5.3 All Dir of IT Curriculum information Make necessary changes to the data being gathered on the CREATE Dir of IT Support, Curriculum, Dir 5.2, 5.3 All benchmarks of Tech – SLS and OA, Admin

Year 3 (2018-19) Goal School Action Plan Responsibility Objective Continue to redefine and provide examples of what deeper learning, Dir of IT Curriculum, Dir of 1.1 All critical thinking, creativity, innovation, and self-direction look and Tech – SLS and OA, ITS sound like Update the database of resources such as tutorials, sample lessons, Dir of IT Curriculum, Dir of 1.1, 1.2, 1.3, All project ideas, and digital tools/resources that are available to staff and Tech – SLS and OA, ITS, 1.4 students (ex. deeper learning, creativity, critical thinking, collaboration) Teachers Dir of IT Curriculum, Dir of Review student and teacher CREATE / Learning.com technology 1.1 All Tech – SLS and OA, ITS, measures and plan for ongoing implementation Teachers Dir of IT Curriculum, Dir of Communicate and integrate the CREATE student technology scope and 1.1 All Tech – SLS and OA, ITS, sequence into classroom curriculum Teachers Dir of IT Curriculum, Dir of 1.1, 1.2, 1.3, Implement and continue to research forward-thinking technologies for All Tech – SLS and OA, ITS, 1.4, 1.5 students Teachers Implement trending topics in education based on results of the pilot Dir of IT Curriculum, Dir of 1.1,1.2,1.3,1. All programs, including Tech Academy, PBL, Genius Hour, collaboration Tech – SLS and OA, ITS, 4, 1.5, 3.4 spaces Teachers Director of IT Curriculum, Review usage and continue to utilize collaboration tools such as Google 1.2, 1.5, 3.4 All Support, Dir of Tech – SLS Classroom, Canvas, OneNote, Lynda and OA, ITS, Teachers 1.2, 1.3, 1.4, Dir of IT Curriculum, Support, All Maintain student e-mail accounts for grades K-12 1.5, 4.1 Dir of Tech – SLS and OA Dir of IT Curriculum, Support, 1.2 All Research and provide additional innovative technology tools Dir of Tech – SLS and OA, ITS CREATE Technology Plan 16 2016

Continue and enhance opportunities for students to participate in Dir of IT Curriculum, Dir of extracurricular programs such as Destination Imagination, Maverick 1.3, 1.5 All Tech – SLS and OA, ITS, Challenge, Rube Goldberg competition, academic teams, STEAM Teachers, Admin activities, Rural Alliance for the Arts Dir of IT Curriculum, Dir of Showcase digital works of students and teachers (ex. student portfolios, 1.3, 1.5 All Tech – SLS and OA, ITS, CREATE Technology Fair, Colin Goodnight Awards, school web sites) Teachers Dir of IT Curriculum, Support, Evaluate the purchase of and implement collaborative environments, 1.3, 1.4, 3.4 All Dir of Tech – SLS and OA, including furniture and other room fixtures ITS, Teachers Evaluate and continue to implement alternatives to traditional school as Dir of IT Curriculum, Dir of appropriate (ex. e-learning for snow days or students with 1.4 All Tech – SLS and OA, Dir of medical/family issues that prevent attendance/success in the traditional Student Learning school setting Continue and enhance collaborations with local business, industry and Dir of IT Curriculum, Dir of educational institutions (ex. Cadet teaching, Project Lead the Way, 1.5 All Tech – SLS and OA, ITS, mentoring programs at Margaret Mary Health, Ivy Tech, Batesville Admin Tool & Die, Heartwood, & Batesville Casket) Dir of IT Curriculum, Dir of Share and utilize a dashboard of technology implementation 2.1 All Tech – SLS and OA, ITS, expectations Admin, Teachers Dir of IT Curriculum, Dir of Update and train on the developed core list of applications/tools as a 2.1 All Tech – SLS and OA, ITS, baseline for technology integration Teachers Dir of IT Curriculum, Dir of 2.1 All Continue TIP based on best practice Tech – SLS and OA, ITS, Admin Instructional Technology Specialists (ITS) seek and attend professional Dir of IT Curriculum, Dir of 2.1 All development, including instructional practices Tech – SLS and OA, ITS Dir of IT Curriculum, Dir of Utilize and continue to identify technology strengths of lead teachers 2.1 All Tech – SLS and OA, ITS, for resource sharing in buildings Admin Dir of IT Curriculum, Dir of Distribute and continue to develop troubleshooting and general 2.1 All Tech – SLS and OA, ITS, knowledge resources Teachers Dir of IT Curriculum, Dir of 2.1 All Monitor national, state, and local technology standards for updates Tech – SLS and OA, ITS, Teachers Dir of IT Curriculum, Dir of Provide all teachers with the opportunity during the school year / 2.2 All Tech – SLS and OA, ITS, summer for multiple PD options Admin, Teachers Dir of IT Curriculum, Dir of Support utilization of Personal Learning Networks (PLN) to promote 2.2 All Tech – SLS and OA, ITS, independent PD Teachers Dir of IT Curriculum, Dir of Continue offering beginning of year new teacher technology workshop 2.2 All Tech – SLS and OA, ITS, specific to each building. Admin Dir of IT Curriculum, Dir of Find and promote opportunites for teachers to observe technology 2.2,2.3 All Tech – SLS and OA, ITS, integration within classrooms. Admin, Teachers Dir of IT Curriculum, IT Provide 24/7 access to professional development resources and a 2.2 All Support, Dir of Tech – SLS collaborative space for the development of shared content. and OA, ITS, Teachers Dir of IT Curriculum, IT Continue badging for self-directed professional development 2.2 All Support, Dir of Tech – SLS opportunities and OA, ITS, Teachers

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Provide resources and training to aid teachers in creating assessments Dir of IT Curriculum, Dir of 2.2 All that utilize student demonstration of knowledge and higher level Tech – SLS and OA, ITS, thinking Teachers Dir of IT Curriculum, Dir of Provide training on innovative technology tools and forward-thinking 2.2 All Tech – SLS and OA, ITS, technologies, ex. makerspaces, Genius Hour, Robotics Teachers Dir of IT Curriculum, Dir of Provide guidelines, training, and encourage use of social media with 1.3, 2.2 All Tech – SLS and OA, ITS, students, ex. Twitter, Instagram Teachers Dir of IT Curriculum, Dir of 2.3 All Embed technology and information literacy standards into curricula Tech – SLS and OA, ITS, Teachers Dir of IT Curriculum, Dir of Continue training to facilitate effective use of the Learning 2.3 All Tech – SLS and OA, ITS, Management System (LMS) Teachers Dir of IT Curriculum, Dir of Provide training and best practices to utilize collaborative workspaces 2.3 All Tech – SLS and OA, ITS, and global connections Teachers Provide training to support knowledge and implementation of deeper Dir of IT Curriculum, Dir of 2.3 All learning in the classroom. (ex. SAMR model, Bloom’s Taxonomy, Tech – SLS and OA, ITS, TPACK) Teachers Dir of IT Support, Curriculum, 3.1, 3.2 All Continue to evaluate efficiency of curriculum for student technicians Dir of Tech – SLS and OA Continue to monitor technical support structure, problem resolution Dir of IT Support, Dir of Tech 3.1, 3.2 All priorities, communicate same and monitor adherence – SLS and OA Dir of IT Support, Curriculum, 3.1 BCSC ALL teachers open Help Desk tickets themselves Dir of Tech – SLS and OA SLS and Monitor that all staff is utilizing the provided help desk software. Dir of IT Support, Curriculum, 3.1 OA Report any data gaps or inefficiencies to correct stakeolders Dir of Tech – SLS and OA Continue to measure uptime of Internet access, network access, remote Dir of IT Support, Dir of Tech 3.2 All access and access to services – SLS and OA Make any changes to network design and document changes in Dirof IT Support, Dir of Tech 3.2 All troubleshooting manual. – SLS and OA Dir of IT Support, Curriculum, SLS and 3.3 Hire additional support staff if deemed necessary Dir of Tech – SLS and OA, OA Admin Continue to monitor social media sites for better communication Dir of IT Support, Curriculum, 4.1, 4.3 All between school and community stakeholders. Evaluate additional Dir of Tech – SLS and OA communication opportunities Admin Dir of IT Support, Curriculum, Continue to evaluate capabilities to video conference with outside 4.2 All Dir of Tech – SLS and OA, entities and monitor its usage for additional opportunities and growth Admin Establish Policies for data retention and Technology disaster recovery Dir of IT Support, Dir of Tech 5.1, 5.2 All plans – SLS and OA, Admin Continue to provide staff professional development opportunities of 5.3 All Dir of IT Curriculum data privacy info. Dir of IT Support, Curriculum, 5.2, 5.3 All Analyze data gathered on the CREATE benchmarks Dir of Tech – SLS and OA, Admin

CREATE Technology Plan 18 2016 Budget

A three year plan was developed to to ensure funding and success. The budget includes funding from a variety of sources, including participating schools technology and Capital Projects budgets, grants, and the CREATE Foundation.

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CREATE Technology Plan Budget - Year 1 (2016-17) Total BCSC CREATE Grants Salary $700,000 $700,000 Instructional Technology $425,000 $425,000 Technology Support Staff $275,000 $275,000 Contract services $40,000 $40,000 Mobile Device Management - (Filewave, Lightspeed) $20,000 $20,000 Morse Communications $16,000 $16,000 Contract Labor $3,200 $3,200 Help Desk Software $800 $800 Telecommunications - Internet / Phones - *eRate not included $151,000 $151,000 Internet $120,000 $120,000 Phones, Telecommunication $31,000 $31,000 Hardware $546,500 $546,500 Servers / data retention $10,000 $10,000 Refresh Student devices $250,000 $250,000 Refresh computer labs / mobile carts $48,000 $48,000 Refresh teacher / support staff devices $80,000 $80,000 Infrastructure - Wired $40,000 $40,000 Infrastructure - Wireless $40,000 $40,000 Contracts - printers, copiers $23,500 $23,500 Misc Computer Accessories $10,000 $10,000 Repairs, maintenance $5,000 $5,000 PLTW $40,000 $40,000 Home Internet for students $0 $0 Software $98,000 $95,000 $3,000 Classroom Collaboration Tools - Canvas, Google $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $20,000 $20,000 Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000 Professional Development $26,375 $0 $13,000 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0

Total $1,561,875 $1,532,500 $16,000 $13,000

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New Technology Initiatives CREATE Technology Plan Budget - Year 1 (2016-17) New Technology Initiatives New Technology Initiatives include equipment or opportunities to enhance teaching and learning with technology. The first column lists the individual cost, the second is the suggested number per building pilot, and the third includes the project wide pilot. The items would be selected at each school based on need and importance.

Number Building Project Pilot Enhance Classroom Learning Environment for Pilot Pilot - (4 buildings) Apple TV - *each $150.00 LCD Panel, Smart TV, Touch Screen TV - 65" - *Per device $2,500.00 2 $5,000.00 $20,000.00 Touch panel - 70" - *Per device $5,300.00 2 $10,600.00 $42,400.00 Makerspaces, Robotics, STEM / STEAM - *Per set $5,000.00 1 $5,000.00 $20,000.00 3-D Printers - *Per entity $3,000.00 1 $3,000.00 $12,000.00 Wearable Technology - *Per device $500.00 1 $500.00 $2,000.00 Video Production Studio - *per entity $10,000.00 1 $10,000.00 $10,000.00

Classroom of the Future Redesign Classroom learning space - per classroom $18,000.00 1 $18,000.00 $72,000.00

Professional Development Conferences - ISTE, HECC, ICE, Google Summit - *per building $3,000.00 2 $6,000.00 $24,000.00 Lead Teachers in buildings - *per building $2,000.00 3 $6,000.00 $24,000.00

Showcase digital work of students and teachers Technology Fair $5,000.00 $5,000.00 Colin Goodnight Awards $4,500.00 $4,500.00

Other Projects Promote schools through Social Media - *per entity $3,000.00 $3,000.00 Sensitive data - backup - *per entity $10,000.00 $10,000.00 Network Analysis Tools - *project wide $10,000.00 $10,000.00

School Demographics: BCSC Number of Buildings: 4 Number of Teachers: 140 Number of Students: 2200

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New Technology Initiatives - Building Priorities CREATE Technology Plan Budget - Year 1 (2016-17)

Batesville High School Redesign Learning Spaces $18,000.00 Video Production Studio $10,000.00 Professional Development - Lead Teachers in buildings $2,000.00

Batesville Middle School Professional Development- Attend Conferences $3,000.00 Video Production Studio $10,000.00 LCD Panel, Smart TV, Touch Screen TV - 65" - *Per device $2,500.00 Touch panel - 70" - *Per device $5,300.00

Batesville Intermediate School Professional Development- Attend Conferences $3,000.00 Redesign Learning Spaces $18,000.00 Makerspaces, Robotics, STEM / STEAM $5,000.00

Batesville Primary School Update classroom presentation $5,300.00 LCD Panel, Smart TV, Touch Screen TV - 65" - *Per device $2,500.00 Touch panel - 70" - *Per device $5,300.00 Promethean Boards $1,500.00

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CREATE Technology Plan Budget - Year 2 (2017-18) Total BCSC CREATE Grants Salary $715,000 $715,000 Instructional Technology $435,000 $435,000 Technology Support Staff $280,000 $280,000 Contract services $41,000 $41,000 Mobile Device Management - (Filewave, Lightspeed) $20,500 $20,500 Morse Communications $16,500 $16,500 Contract Labor $3,200 $3,200 Help Desk Software $800 $800 Telecommunications - Internet / Phones - *eRate not included $154,000 $154,000 Internet $122,000 $122,000 Phones, Telecommunication $32,000 $32,000 Hardware $553,000 $553,000 Servers / data retention $10,000 $10,000 Refresh Student devices $252,000 $252,000 Refresh computer labs / mobile carts $50,000 $50,000 Refresh teacher / support staff devices $81,000 $81,000 Infrastructure - Wired $41,000 $41,000 Infrastructure - Wireless $40,500 $40,500 Contracts - printers, copiers $23,500 $23,500 Misc Computer Accessories $10,000 $10,000 Repairs, maintenance $5,000 $5,000 PLTW $40,000 $40,000 Home Internet for students $0 $0 Software $99,000 $96,000 $3,000 Classroom Collaboration Tools - Canvas, Google $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $21,000 $21,000 Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000 Professional Development $26,375 $0 $13,375 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0 Total $1,588,375 $1,559,000 $16,375 $13,000

CREATE Technology Plan 23 2016

CREATE Technology Plan Budget - Year 3 (2018-19) Total BCSC CREATE Grants Salary $730,000 $730,000 Instructional Technology $445,000 $445,000 Technology Support Staff $285,000 $285,000 Contract services $42,000 $42,000 Mobile Device Management - (Filewave, Lightspeed) $21,000 $21,000 Morse Communications $17,000 $17,000 Contract Labor $3,200 $3,200 Help Desk Software $800 $800 Telecommunications - Internet / Phones - *eRate not included $157,000 $157,000 Internet $124,000 $124,000 Phones, Telecommunication $33,000 $33,000 Hardware $560,000 $560,000 Servers / data retention $10,000 $10,000 Refresh Student devices $253,000 $253,000 Refresh computer labs / mobile carts $52,000 $52,000 Refresh teacher / support staff devices $82,000 $82,000 Infrastructure - Wired $42,000 $42,000 Infrastructure - Wireless $42,000 $42,000 Contracts - printers, copiers $24,000 $24,000 Misc. Computer Accessories $15,000 $15,000 Repairs, maintenance $0 $0 PLTW $40,000 $40,000 Home Internet for students $0 $0 Software $100,000 $97,000 $3,000 Classroom Collaboration Tools - Canvas, Google $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $22,000 $22,000 Curriculum - Math XL, USA TESTPREP, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000 Professional Development $26,375 $0 $13,375 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0 Total $1,615,375 $1,586,000 $16,375 $13,000

CREATE Technology Plan 24 2016

Appendix The Appendix contains documents to support the planning phase, assessments, observations, and other documents to support the plan.

Appendix A Benchmark Visit / Conference Summaries Site Visits / Conferences School Distict Site Visit - Kent, WA - NSBA Educators observed innovative strategies in action, as school districts highlighted effective technology solutions. Educators acquired new ideas and fresh perspectives on how technology can help transform their district. Key Take Aways: • Teaching and Learning • Tech Expo • Professional Development • Sense of Community / Parent Support • Digital Literacy & Citizenship

International Society for Technology in Education (ISTE) Conference Philadelphia, PA ISTE 2015 featured an amazing array of professional learning and collaborative networking opportunities., more than 1,000 sessions in a variety of formats. Key Take Aways: • Learning = Learning • Innovation • STEAM / STEM • Building PLN • Student Tech Support • Collaboration Spaces

Alan November's Building Learning Communities - Boston, MA The BLC education conference provided inspiration and practical skills through the best innovative and practical learning resources. Key Take Aways: • Technology Leadership • Shift in Teaching • Tools for Teachers • Media Literacy • Focus on Student Learning

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NSBA School Distict Site Visit - Kent, WA April 29 – May 1 Attending: Lori Sarringhaus, Jackie Huber, Melissa Burton, Lindsey Huster, Rachael Berkemeier, Sammie Hardebeck

Summary Kent School District • Washington State’s fourth largest school district • 41 schools and over 27,000 students o 28 elementary schools o 6 middle school o 4 high schools o 3 academy schools District Statistics • Percent of ESEA Highly Qualified Teachers - 91.6% • Average Years of Teacher Experience - 13.2 • Percent of Teachers with a Master’s Degree - 68.9% • Total Number of Classroom Teachers in the District - 1,498 • Home to one of the state’s most diverse populations • Languages Spoken by KSD Families – 137 • Percent of Students Enrolled in Free or Reduced Lunch - 52.4% • Percent of Students Learning the English Language - 17.9% • Percent of Students with Special Needs - 10.9% Technology Information • 2.5% of Budget for Technology • Centralized IT Dept o 55 people on staff o Librarian / ITS o Rely on Interns, Apprentice, and STEP Program • Technology initiatives are imbedded in district Strategic Plan Take Aways Teaching and Learning • Tech Academy o 90 -120 MS and HS students o Tech Skills and PBL o Genius Hour • IB Classes • Video Production • Leadership class / HS Class projects • Collaboration o OneNote, Google, ect. Teaching and Learning • PBL o Create, challenge thinking, leadership, and professionalism • Career Pathways / STEAM • VisFest • Learning Spaces – Collaboration Stations • Alternatives to traditional school

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o iGrad - 24 hour school – to get their diploma o Online school • Tech Expo • Video Production • Robotics Professional Development • One place to go to for all resources o 24/7 Access to material o Videos • Collaborative space for lesson planning • Staff meetings model the use of technology • Delivered PD through Share Point, Yammar, and OneNote • Teachers willing to learn with the kids • Leading Edgucator Program o Teachers apply to be in the program o Lead teachers with technology • New Teacher Technology Training • Tech Talks - Ideas Worth Knowing • Next Generation Class Sense of Community / Support for Parents • Kiosk o Access free Internet and computer • School App • Parent Info Night / Training • Home Internet access for students o Work with free Hot Spot provider without purchase – Ex. McDonalds • Equity of Access • STAR Program o Redistribute old computers to families without Digital Literacy & Citizenship • Common Sense Media o 1 hour training REQUIRED of all teachers • K-12 Scope & Sequence for Digital Literacy & Citizenship o Breaks down to who is responsible for what • Digital Citizenship skills incorporated into all grades

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International Society for Technology in Education (ISTE) Conference Philadelphia, PA June Attending: Jessica Imel, Kyle Laker, Charlene Weberding, Jenny Meyer

Notes: • FAIL - First Attempt In Learning o Failure is a part of learning, but not the part we should celebrate • “Often the biggest barrier to innovation is our own way of thinking” • 8 Characteristics of an Innovator o Ask yourself - Would you want to spend the whole day learning in your own classroom? • Success is not a straight arrow...it is a mess

• 3 things students should have before they leave HS 1. A Professional Learning Network 2. A Digital Portfolio 3. An About.Me Page • Change is an opportunity to do something amazing • “Fail Forward” o Every great athlete artist etc. all have a coach o Everyone who is good at something has someone pushing them to be better • Access makes learning even more: o Networked o Mobile o Self-organized o Passion o On demand • Creating A Makerspace for Our Inner City School • Why is making important? o We are all makers o It is innate o Have a need to make (Some don’t get at home, so they need it at school)

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Transformational Six: 1. Did the assignment build capacity for critical thinking on the web? 2. Did the assignment develop new lines of inquiry? 3. Are there opportunities for students to make their thinking visible? 4. Are there opportunities to broaden the perspective of the conversation with authentic audiences from around the world? 5. Is there an opportunity for students to create a contribution (purposeful work)? 6. Does the assignment demo “best in the world” examples of content and skill?

Tech in 10: Effective Teaching for the next Decade Will Richardson • 25 years ago 1 to 1 started • What has changed **not much • Tools changes learning right now.

New Reality ● Access changes agency ● Learners are designers of their own education ● Creation and sharing is uncontrollable ● Composition and creation ● Developing is the responsibility of the professional ● Best guess curriculum ● Strategy ● Better learner ● Items of schooling are significant barriers example pre cal ● Vision drives technology Future technology ● Do more ● Artificial intelligence ● Wearable ● Augmented reality (maps walking in Paris) ● 3D fabrication ● Adaptive Technology what and when math at 2PM ● Robots School-Wide Twitter Adoption

The Stats are Pretty Serious • 38% of kids under 2 years old…use smartphones or tablets. • 70% of teens…aged 13 to 17 now use smartphones. • 62% of parents…do not think their teens can get into serious trouble online. • 80% of parents…have no idea how to monitor their kid’s online activities. • 74% of parents…say they do not have the time or energy to keep up with their children online. So What’s the Solution • Get engaged. • 46% of teens said they would change their online behavior if they knew their parents were paying attention. • Keep up with what your kids do everywhere.

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Alan November's Building Learning Communities - Boston, MA July 15 -1 7 Attending: Anne Amrhein, Jackie Huber, Bettina Rose, Mike Weiler, Tara Coy, and Brandy Westrick

Overview:

Keynotes: • ALAN NOVEMBER o Founder, November Learning, Marblehead, MA o An international leader in education technology. • JENNIE MAGIERA o Chief Technology Officer, Des Plaines School District 62 o Jennie Magiera is the Chief Technology Officer for Des Plaines School District 62. • DR. DYLAN WILIAM o Consultant o Dylan Wiliam, PhD, is a consultant who works with educators all over the world to develop effective, research-based teaching. • LAINIE ROWELL o Education Consultant, Huntington Beach, CA o Lainie Rowell is an independent professional developer and consultant. • AMY BURVALL o IB TOK Teacher, Le Jardin Academy, Kailua, and History for Music Lovers, YouTube , HI o A Humanities teacher for 23 years in several of Oahu’s private schools, • OZGUR AKAS o Head of Mathematics Department,Robert College, Istanbul o Recognized globally for her pioneering work in innovation and educational technology, • BLAKE COPELAND o Student and iOS Developer, Waco, TX o As student who wouldn’t accept no for an answer when the school system wouldn’t (or couldn’t) teach him something,

Take Aways Technology Leadership • Technology worth the investment? • Transformational Six o Where should our efforts be focused? o How does formative assessment fit in? o What makes effective teacher learning? o How should a teacher meeting be organized? o What doesn’t get done? o How will we know it’s working? • Culture Change Shift in Teaching Teachers… • In the change business o Changing kids to learn something • Engineering effective learning environments

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• Learn… o To Learn o To Lead o From students • Leverage technology o tools transform technique • Make learning more meaningful • Hyper Correction Theory • The Dot – Dot Day International • Professional Development o Personalized - PLN Buzz Words • What If? • “Choose to be bothered” • Take risks • Have faith • OK to FAIL… to succeed o First, Attempt, In, Learning • Let it Go • Take Action • Yes You Can! • Moon Shot Thinking Tools for Teachers • Resources / Tools to share o http://bit.ly/blcdigitaltools o Prism - http://prism.scholarslab.org/ • Overwhelming – where do teachers start? o Start with 5 apps • Camera • Movie • Drawing • Book Making • Sharing site • Social Media o Twitter Digital Tools • 21st Century Skills o Critical thinking - subject specific o Collaboration o Communication o Creativity • Media Literacy • Fair Use • Digital Citizenship • Digital Ethics o “What we do while connected is inseparable from what we do when disconnected.” Nathan Jorgenson Media Literacy

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• Media Literacy is the ability to access, analyze, evaluate and create media in a variety of forms. • Media Literacy is a 21st century approach to education. It provides a framework to access, analyze, evaluate, create and participate with messages in a variety of forms – from print to video to Internet. Media literacy builds an understanding of the role of media in society as well as essential skills of inquiry and self-expression necessary for citizens of a democracy. -Center for Media Literacy Student Focus • Learning in the student’s hands • Leave a legacy to change the world o Make a mark on your school, community • Failure is OK • Students need to know how to answer questions o find the right way to answer questions Student Tech Helpers • Tech Shirpas • Coding – code.org

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Appendix B Future Ready FrameWork

A leadership team from BCSC attended the Future Ready Summit in Pittsburgh, PA on June 22-23, 2015 to learn about the framework and tools to be used to access school’s readiness for learning for all students. Technology now enables personalized digital learning for every student. Digital learning is defined as "the strengthening, broadening, and/or deepening of students’ learning through the effective use of technology." Digital learning can serve as a vehicle to individualize and personalize learning, ensuring that all students reach their full potential to succeed in college and a career. The elements that comprise this Gear include: • Personalized Learning • Student-Centered Learning • Authentic, Deeper Learning • 21st Century Skills • College and Career Readiness • Digital Citizenship • Technology Skills • Anywhere, Anytime Learning

The Framework is designed to set out a roadmap to achieve that success to prepare students for success in college, careers and citizenship. With student learning at the center, the framework seven (7) key categories, or gears, in order to advance toward successful digital learning.

The 7 Gears are as follows: • Curriculum, Instruction, and Assessment • Use of Time • Technology, Networks, and Hardware • Data and Privacy • Community Partnerships • Professional Learning • Budget and Resources The outside rings in the figure emphasize the importance of empowered leadership and the cycle of transformation where districts vision, plan, implement and assess continually. Once a district is strategically staged in each gear, district leaders can be confident that they are ready for a highly successful implementation phase that leads to innovation through digital learning. http://dashboard.futurereadyschools.org/app/framework

Curriculum, Instruction, and Assessment In a Future Ready district, curriculum, instruction, and assessment are tightly aligned, redesigned to engage students in 21st Century, personalized, technology-enabled, deeper learning. Curricula and instruction are standards-aligned, research-based, and enriched through authentic, real-world problem solving. Students and teachers have robust and adaptive tools to customize the learning, teaching, and assessment, ensuring that it is student-centered and emphasizing deep understanding of complex issues. Assessments are shifting to be online, embedded, and performance-based. Data and associated analysis serve as building blocks for learning that is personalized, individualized, and differentiated to ensure all learners succeed.

The elements that comprise this Gear are as follows:

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• 21st Century Skills/Deeper Learning • Personalized Learning • Collaborative, Relevant, and Applied Learning • Leveraging Technology • Assessment—Analytics Inform Instruction

A foundation for each of these elements is the increased use of digital content, providing learners a range of high quality media, accessible 24 hours a day, 7-days-a-week. This provides all students many more opportunities to personalize learning, reflect on their own work, think critically, and engage frequently in deeper understanding of complex topics. This necessitates equitable access to devices and high-speed networks and broadband, at school and beyond, into the community and homes.

Use of Time Student-centric learning requires changes in the way instructional time is used. Many schools are shifting away from Carnegie units to competency-based learning. This type of system adapts learning to meet the needs, pace, interests, and preferences of the learner.

The elements that comprise this Gear are as follows: • Flexible Learning; Anytime, Anywhere • New Pedagogy, Schedules, and Learning Environment for Personalized Learning • Competency-Based Learning • Strategies for Providing Extended Time for Projects and Collaboration

This transition is made possible through innovative uses of technology for diagnostic, formative and summative assessments, for managing learning, for engaging students in learning, and for providing anywhere, anytime learning. Such transitions required districts to rethink and more effectively leverage the use of instructional time.

Technology, Networks, and Hardware When employed as part of a comprehensive educational strategy, the effective use of technology provides tools, resources, data, and supportive systems that increase teaching opportunities and promote efficiency.

The elements that comprise this Gear are as follows: • Adequacy of Devices; Quality and Availability • Robust Network Infrastructure • Adequate and Responsive Support • Formal Cycle for Review and Replacement

Such environments enable anytime, anywhere learning based on competency and mastery with empowered caring adults who are guiding the way for each student to succeed. High quality, high-speed technology and infrastructure systems within a school district are essential to the advancing of digital learning.

Data and Privacy Data privacy and security are foundational elements of digital learning. The district ensures that sound data governance policies are enacted and enforced to ensure the privacy, safety, and security of confidential data sets. Such policies and procedures ensure that access to authorized persons is secure. Education professionals have a range of resources, trainings, and services available to build their awareness and capacity to implement such policies and procedures with precision.

CREATE Technology Plan 34 2016

The elements that comprise this Gear are as follows: • Data and Data Systems • Data Policies, Procedures, and Practices • Data-Informed Decision Making • Data Literate Education Professionals

A personalized, learner-centered environment uses technology to collect, analyze, and organize data to provide continuous cycles of feedback to students, teachers and other education professionals, with the intent of increasing the depth, breadth, complexity, and efficiency of learning.

Community Partnerships Community partnerships include the formal and informal local and global community connections, collaborative projects, and relationships that advance the school’s learning goals.

The elements that comprise this Gear are as follows: • Local Community Engagement and Outreach • Global and Cultural Awareness • Digital Learning Environments as Connectors to Local/Global Communities • Parental Communication and Engagement • District Brand

Digital communications, online communities, social media, and digital learning environments often serve as connectors for these partnerships.

Professional Learning In Future Ready Schools, technology and digital learning expand access to high-quality, ongoing, job- embedded opportunities for professional learning for teachers, administrators, and other education professionals. Such opportunities ultimately lead to improvements in student success and create broader understanding of the skills that comprise success in a digital age.

The elements that comprise this Gear are as follows: • Shared Ownership and Responsibility for Professional Growth • 21st Century Skill Set • Diverse Opportunities for Professional Learning Through Technology • Broad-Based, Participative Evaluation

Digital Professional learning communities, peer-to-peer lesson sharing, and better use of data and formative assessment, combined with less emphasis on "sit and get" professional development sessions eliminate the confines of geography and time. These ever-increasing resources offer teachers and administrators vast new opportunities to collaborate, learn, share, and produce best practices with colleagues in school buildings across the country. Digital leaders establish this type of collaborative culture. They model and are transparent with their own learning. In addition, educators must be engaged in more collaborative, goal-oriented approaches to the evaluation of their own teaching to serve as a personal model for the experiences that they might bring to students.

Budget and Resources The transition to digital learning will require strategic short-term and long-term budgeting and leveraging of CREATE Technology Plan 35 2016 resources. All budgets at the district and the school should be aligned to the new vision, with consistent funding streams for both recurring and non-recurring costs to ensure sustainability. During the transition, district leaders should strive for cost-savings and efficiencies through effective uses of technology.

The elements that comprise this Gear are as follows: • Efficiency and Cost Savings • Alignment to District and School Plans • Consistent Funding Streams • Learning Return on Investment

The financial model should include the metrics and processes to ensure not only sustainability, but also accountability for learning returns on investments.

Across the Gears: Empowered, Innovative Leadership The Future Ready framework provides a roadmap toward digital learning; success within a district is dependent on innovative leadership at all levels. First and foremost, leaders within a district must be empowered to think and act innovatively, they must believe in the district’s shared, forward-thinking vision for deeper learning through effective uses of digital, 21st Century technologies.

The elements that comprise this Gear are as follows: • A Shared, Forward-Thinking Vision for Digital Learning • A Culture of Collaboration, Innovation, Capacity Building, and Empowerment • High Expectations for Evidence-Based Transformations to Digital Learning • Transformative, Coherent Thinking, Planning, Policies, and Implementation

Critical to their success will be a culture of innovation that builds the capacity of students, teachers, administrators, parents, and community to work collaboratively toward that preferred future. The policy foundation that results must be coherent with that vision. Unleashed in a culture of vision and empowerment, leaders will have the flexibility and adaptability they require to prepare their students to thrive in the 21st Century.

Resources:

• The Role of Digital Technologies in Deeper Learning o http://www.jff.org/publications/role-digital-technologies-deeper-learning

• Transforming Education for the Next Generation o http://www.intel.com/content/www/us/en/education/solutions/next- generation.html?utm_campaign=20140717-AA- WeeklyNewsletter&utm_medium=email&utm_source=Eloqua&elq=4677f03746ac4b098351 b9bc59fc8b48&elqCampaignId=549

• A Guide to Personalizing Learning o http://www.innosightinstitute.org/innosight/wp-content/uploads/2012/09/A-guide-to- personalizing-learning.pdf

• Culture Shift: Teaching in a Learner-Centered Environment, Powered by Digital Learning

CREATE Technology Plan 36 2016

o http://all4ed.org/reports-factsheets/culture-shift-teaching-in-a-learner-centered-environment- powered-by-digital-learning/

• Common Sense Digital Literacy and Citizenship Curriculum o https://www.commonsensemedia.org/educators/curriculum

• Deeper Learning: How Eight Innovative Schools Are Transforming Teaching and Learning o http://all4ed.org/webinar-event/sep-9-2014/

• FRAMEWORK FOR 21ST CENTURY LEARNING o http://www.p21.org/our-work/p21-framework

• Redesigning Learning Spaces: Creating Brain-Friendly, Blended Learning Environments (Project 24 Digital Leadership Series) o http://all4ed.org/webinar-event/sep-17-2014/

• Building Your Roadmap to 21st Century Learning Environments o http://www.roadmap21.org

CREATE Technology Plan 37 2016

Appendix C C.R.E.A.T.E

What is C.R.E.A.T.E.?

CREATE is an acronym for the Committee to Review, Evaluate, and Aid Technology in Education (CREATE). The foundation was established in 1994 by a group of local citizens and educators representing the Batesville Community Schools, St. Louis School, and Oldenburg Academy. The goal of CREATE is to have a positive impact on our children by encouraging the integration of computer technology into the local school programs.

The CREATE Foundation supports technology in the Batesville Schools through financial assistance, technical support, and guidance. Some of the projects the foundation has supported include the purchase of technology at each of the six schools, focusing on the infrastructure and project-wide purchases.

Programs include: ★ Technology Implementation Project (TIP Training) ★Colin Goodnight Teacher Awards ★Technology Fair ★Annual Technology Assessments and Benchmarking ★Summer Technology Training ★Technology Purchases ★Technical Support

CREATE Technology Plan 38 2016

Appendix D Glossary of Terms 21st century skills are essential skills that children need to succeed as citizens and workers in the 21st century. They include core subjects, 21st century content, learning and thinking skills, ICT literacy, and life skills.

3-D Printer, or additive manufacturing is a process of making three-dimensional solid objects from a digital file.

AppleCare Certified students have the ability to perform basic troubleshooting and repair of both iPads and Macintosh laptops such as Macbook Air.

Authentic Learning- a general model for designing learning activities that are rigorous, in-depth and have value beyond the classroom. The work assigned in authentic learning environments often mirrors the type of work done in the real world.

Badging- Digital badges have emerged as a way to document ongoing community engagement, professional development, and accomplishments. Badges recognize incremental learning in highly visible ways. They can support and enhance a career portfolio and may help illuminate a learning path.

Coding- the symbolic arrangement of statements or instructions in a computer program in which letters, digits, etc. are represented as binary numbers; another name for computer programming.

Colin Goodnight Awards- the awards were established to promote and encourage educational excellence by recognizing exceptional classroom teachers and projects. They are named for the late Colin Goodnight, who was an active member and key leader of CREATE.

Collaborative Spaces- any tool that allows for collaboration or access to shared documents such as Google docs or OneNote.

Communication outlets – the ways in which the schools communicate with families and the community ex. Nixle, School Messenger, social media, Flypod podcasts.

CREATE Benchmarks- Technology measures developed in 1994-95 to assess technology in the Batesville Area Schools.

CREATE- Acronym for the Committee to Review, Evaluate and Aid Technology in Education, The goal of CREATE is to have a positive impact on our children by encouraging the integration of computer technology into the local school programs.

Digital Citizenship- understanding the safety concerns, rights and responsibilities necessary to access and participate in online communications or communities.

Digital Literacy is the ability to find, evaluate, utilize, share, and create content using information technologies and the Internet. eLearning- learning conducted via electronic media, typically on the Internet.

CREATE Technology Plan 39 2016

Genius Hour- a movement that allows students to explore their own passions and encourages creativity in the classroom.

Instructional Technology Specialists (ITS) - facilitates technology use at school through a variety of interactive methods.

Learning Management System (LMS) – software application for the administration, documentation, tracking, reporting and delivery of electronic educational technology courses or programs (ex. Canvas, Google Classroom).

Makerspace is a place where creative people can gather, create, invent, and learn.

Maverick Challenge is a high school business planning competition for high school students in Southern Indiana.

Media Literacy is the ability to access, analyze, evaluate and create media in a variety of forms.

MiFi is a brand name used to describe a wireless router that acts as mobile Wi-Fi hotspot.

Problem Based Learning (PBL) is a student-centered pedagogy in which students learn about a subject through the experience of solving an open-ended problem. Students learn both thinking strategies and domain knowledge.

Professional Development (PD) – facilitated learning opportunities to help administrators, teachers, and other educators improve their professional knowledge, competence, skill and effectiveness.

Pedagogy- the method and practice of teaching, especially in an academic subject or theoretical concept.

Personal Learning Network (PLN) is an informal network that consists of the people a learner interacts with and derives knowledge from in a personal learning environment.

SAMR model – a framework that supports and enables teachers to design, develop, and infuse digital learning experiences that utilize technology.

Student Information Systems (SIS) is a management system for educational establishments to manage student data ex. PowerSchool.

Stakeholders- refers to anyone who is invested in the welfare and success of a school and its students.

STEAM- an acronym for Science Technology Engineering Art and Mathematics; an initiative to integrate science, technology, engineering, art, and mathematics in the classroom.

Technology Implementation Project (TIP) training- CREATE professional development that focuses on technology and technology integration.

Technological Pedagogical Content Knowledge (TPACK) - a framework that attempts to identify the nature of knowledge required by teachers for technology integration in their teaching, while addressing the complex, multifaceted and situated nature of teacher knowledge.

CREATE Technology Plan 40 2016

Glossary of Positions: Administrators (Admin) – Superintendent, President, Principals

BCSC Director of Instructional Technology Curriculum (Dir of IT Curriculum) – Jackie Huber

BCSC Director of Instructional Technology Support (Dir of IT Support) – Mike Weiler

BCSC Director of Student Learning – (Dir of Student Learning) – Melissa Burton

SLS Director of Technology (Dir of Tech – SLS) – Jessica Imel

OA Director of Technology (Dir of Tech – OA) -

CREATE Technology Plan 41 2016

Appendix E ISTE Standards Students Teachers Administrators Coaches (eLearning)

CREATE Technology Plan 42 2016 International Society for Technology in Education

ISTE Standards Students

1. Creativity and innovation 3. Research and information fluency Students demonstrate creative thinking, construct Students apply digital tools to gather, evaluate, knowledge, and develop innovative products and and use information. processes using technology. a. Plan strategies to guide inquiry a. Apply existing knowledge to generate new b. Locate, organize, analyze, evaluate, synthesize, ideas, products, or processes and ethically use information from a variety of b. Create original works as a means of personal sources and media or group expression c. Evaluate and select information sources and c. Use models and simulations to explore complex digital tools based on the appropriateness to systems and issues specific tasks d. Identify trends and forecast possibilities d. Process data and report results

2. Communication and collaboration 4. Critical thinking, problem solving, Students use digital media and environments to and decision making communicate and work collaboratively, including Students use critical thinking skills to plan at a distance, to support individual learning and and conduct research, manage projects, solve contribute to the learning of others. problems, and make informed decisions using a. Interact, collaborate, and publish with peers, appropriate digital tools and resources. experts, or others employing a variety of digital a. Identify and define authentic problems and environments and media significant questions for investigation b. Communicate information and ideas effectively b. Plan and manage activities to develop a solution to multiple audiences using a variety of media or complete a project and formats c. Collect and analyze data to identify solutions c. Develop cultural understanding and global and/or make informed decisions awareness by engaging with learners of other cultures d. Use multiple processes and diverse perspectives to explore alternative solutions d. Contribute to project teams to produce original works or solve problems 5. Digital citizenship 6. Technology operations and concepts Students understand human, cultural, and societal Students demonstrate a sound understanding issues related to technology and practice legal and of technology concepts, systems, and operations. ethical behavior. a. Understand and use technology systems a. Advocate and practice safe, legal, and b. Select and use applications effectively responsible use of information and technology and productively b. Exhibit a positive attitude toward using c. Troubleshoot systems and applications technology that supports collaboration, learning, and productivity d. Transfer current knowledge to learning of new technologies c. Demonstrate personal responsibility for lifelong learning d. Exhibit leadership for digital citizenship Standards•S © 2007 International Society for Technology in Education. ISTE® is a registered trademark of the International Society for Technology in Education. If you would like to reproduce this material, please contact [email protected].

iste.org/standards International Society for Technology in Education

ISTE Standards Teachers

Effective teachers model and apply the ISTE Standards for Students (Standards•S) as they design, implement, and assess learning experiences to engage students and improve learning; enrich professional practice; and provide positive models for students, colleagues, and the community. All teachers should meet the following standards and performance indicators.

a. Design or adapt relevant learning experiences 1. Facilitate and inspire student learning that incorporate digital tools and resources to and creativity promote student learning and creativity Teachers use their knowledge of subject matter, b. Develop technology-enriched learning teaching and learning, and technology to facilitate environments that enable all students to pursue experiences that advance student learning, their individual curiosities and become active creativity, and innovation in both face-to-face participants in setting their own educational and virtual environments. goals, managing their own learning, and a. Promote, support, and model creative assessing their own progress and innovative thinking and inventiveness c. Customize and personalize learning activities b. Engage students in exploring real-world issues to address students’ diverse learning styles, and solving authentic problems using digital working strategies, and abilities using digital tools and resources tools and resources c. Promote student reflection using collaborative d. Provide students with multiple and varied tools to reveal and clarify students’ conceptual formative and summative assessments aligned understanding and thinking, planning, and with content and technology standards, and use creative processes resulting data to inform learning and teaching d. Model collaborative knowledge construction by engaging in learning with students, colleagues, and others in face-to-face and virtual environments 3. Model digital age work and learning Teachers exhibit knowledge, skills, and work processes representative of an innovative 2. Design and develop digital age professional in a global and digital society. a. Demonstrate fluency in technology systems learning experiences and assessments and the transfer of current knowledge to new Teachers design, develop, and evaluate technologies and situations authentic learning experiences and assessments b. Collaborate with students, peers, parents, incorporating contemporary tools and resources and community members using digital tools to maximize content learning in context and and resources to support student success and to develop the knowledge, skills, and attitudes innovation identified in the Standards•S. c. Communicate relevant information and ideas effectively to students, parents, and peers using 5. Engage in professional growth a variety of digital age media and formats and leadership d. Model and facilitate effective use of current Teachers continuously improve their professional and emerging digital tools to locate, analyze, practice, model lifelong learning, and exhibit evaluate, and use information resources to leadership in their school and professional support research and learning community by promoting and demonstrating the effective use of digital tools and resources. a. Participate in local and global learning communities to explore creative applications 4. Promote and model digital citizenship of technology to improve student learning and responsibility b. Exhibit leadership by demonstrating a vision Teachers understand local and global societal of technology infusion, participating in shared issues and responsibilities in an evolving digital decision making and community building, and culture and exhibit legal and ethical behavior in developing the leadership and technology skills their professional practices. of others a. Advocate, model, and teach safe, legal, c. Evaluate and reflect on current research and and ethical use of digital information and professional practice on a regular basis to technology, including respect for copyright, make effective use of existing and emerging intellectual property, and the appropriate digital tools and resources in support of student documentation of sources learning b. Address the diverse needs of all learners by d. Contribute to the effectiveness, vitality, and self- using learner-centered strategies providing renewal of the teaching profession and of their equitable access to appropriate digital tools school and community and resources c. Promote and model digital etiquette and responsible social interactions related to the Standards•T © 2008 International Society for Technology in Education. use of technology and information ISTE® is a registered trademark of the International Society d. Develop and model cultural understanding and for Technology in Education. global awareness by engaging with colleagues If you would like to reproduce this material, please contact and students of other cultures using digital age [email protected]. communication and collaboration tools

iste.org/standards International Society for Technology in Education

ISTE Standards Administrators

d. Ensure effective practice in the study 1. Visionary leadership of technology and its infusion across Educational Administrators inspire and lead the curriculum development and implementation of a shared e. Promote and participate in local, national, vision for comprehensive integration of technology and global learning communities that to promote excellence and support transformation stimulate innovation, creativity, and digital throughout the organization. age collaboration a. Inspire and facilitate among all stakeholders a shared vision of purposeful change that maximizes use of digital-age resources to meet and exceed learning goals, support 3. Excellence in professional practice effective instructional practice, and maximize performance of district and school leaders Educational Administrators promote an environment of professional learning and b. Engage in an ongoing process to develop, innovation that empowers educators to enhance implement, and communicate technology-infused student learning through the infusion of strategic plans aligned with a shared vision contemporary technologies and digital resources. c. Advocate on local, state and national levels a. Allocate time, resources, and access to ensure for policies, programs, and funding to support ongoing professional growth in technology implementation of a technology-infused vision fluency and integration and strategic plan b. Facilitate and participate in learning communities that stimulate, nurture and support administrators, faculty, and staff in the study and 2. Digital age learning culture use of technology c. Promote and model effective communication Educational Administrators create, promote, and and collaboration among stakeholders using sustain a dynamic, digital-age learning culture digital age tools that provides a rigorous, relevant, and engaging education for all students. d. Stay abreast of educational research and emerging trends regarding effective use of a. Ensure instructional innovation focused on technology and encourage evaluation of new continuous improvement of digital-age learning technologies for their potential to improve b. Model and promote the frequent and effective student learning use of technology for learning c. Provide learner-centered environments equipped with technology and learning resources to meet the individual, diverse needs of all learners 4. Systemic improvement 5. Digital citizenship Educational Administrators provide digital age Educational Administrators model and facilitate leadership and management to continuously understanding of social, ethical and legal issues improve the organization through the effective and responsibilities related to an evolving digital use of information and technology resources. culture. a. Lead purposeful change to maximize the a. Ensure equitable access to appropriate digital achievement of learning goals through the tools and resources to meet the needs of all appropriate use of technology and media-rich learners resources b. Promote, model and establish policies for safe, b. Collaborate to establish metrics, collect and legal, and ethical use of digital information and analyze data, interpret results, and share technology findings to improve staff performance and c. Promote and model responsible social student learning interactions related to the use of technology c. Recruit and retain highly competent personnel and information who use technology creatively and proficiently d. Model and facilitate the development of a to advance academic and operational goals shared cultural understanding and involvement d. Establish and leverage strategic partnerships in global issues through the use of contemporary to support systemic improvement communication and collaboration tools e. Establish and maintain a robust infrastructure for technology including integrated, interoperable technology systems to support management, operations, teaching, and learning Standards•A © 2009 International Society for Technology in Education. ISTE® is a registered trademark of the International Society for Technology in Education. If you would like to reproduce this material, please contact [email protected].

iste.org/standards International Society for Technology in Education

ISTE Standards Coaches

learning experiences using a variety of research- 1. Visionary leadership based, learner-centered instructional strategies Technology Coaches inspire and participate and assessment tools to address the diverse in the development and implementation of a needs and interests of all students shared vision for the comprehensive integration c. Coach teachers in and model engagement of of technology to promote excellence and students in local and global interdisciplinary support transformational change throughout the units in which technology helps students assume instructional environment. professional roles, research real-world problems, a. Contribute to the development, communication, collaborate with others, and produce products and implementation of a shared vision for the that are meaningful and useful to a wide audience comprehensive use of technology to support a d. Coach teachers in and model design and digital-age education for all students implementation of technology-enhanced b. Contribute to the planning, development, learning experiences emphasizing creativity, communication, implementation, and evaluation higher-order thinking skills and processes, and of technology-infused strategic plans at the mental habits of mind (e.g., critical thinking, district and school levels metacognition, and self-regulation) c. Advocate for policies, procedures, programs, and e. Coach teachers in and model design and funding strategies to support implementation of implementation of technology-enhanced the shared vision represented in the school and learning experiences using differentiation, district technology plans and guidelines including adjusting content, process, product, d. Implement strategies for initiating and and learning environment based upon student sustaining technology innovations and manage readiness levels, learning styles, interests, and the change process in schools and classrooms personal goals f. Coach teachers in and model incorporation of research-based best practices in instructional design when planning technology-enhanced 2. Teaching, learning, and assessments learning experiences Technology Coaches assist teachers in using g. Coach teachers in and model effective use of technology effectively for assessing student technology tools and resources to continuously learning, differentiating instruction, and providing assess student learning and technology literacy rigorous, relevant, and engaging learning by applying a rich variety of formative and experiences for all students. summative assessments aligned with content a. Coach teachers in and model design and and student technology standards implementation of technology-enhanced h. Coach teachers in and model effective use of learning experiences addressing content technology tools and resources to systematically standards and student technology standards collect and analyze student achievement data, b. Coach teachers in and model design and interpret results, and communicate findings to implementation of technology-enhanced improve instructional practice and maximize student learning c. Evaluate results of professional learning 3. Digital age learning environments programs to determine the effectiveness Technology coaches create and support effective on deepening teacher content knowledge, digital age learning environments to maximize the improving teacher pedagogical skills and/or learning of all students. increasing student learning a. Model effective classroom management and collaborative learning strategies to maximize teacher and student use of digital tools and resources and access to technology-rich 5. Digital citizenship learning environments Technology coaches model and promote digital b. Maintain and manage a variety of digital tools citizenship. and resources for teacher and student use in a. Model and promote strategies for achieving technology-rich learning environments equitable access to digital tools and resources c. Coach teachers in and model use of online and technology-related best practices for all and blended learning, digital content, and students and teachers collaborative learning networks to support b. Model and facilitate safe, healthy, legal, and ethical and extend student learning as well as expand uses of digital information and technologies opportunities and choices for online professional development for teachers and administrators c. Model and promote diversity, cultural understanding, and global awareness by using d. Select, evaluate, and facilitate the use of digital age communication and collaboration adaptive and assistive technologies to support tools to interact locally and globally with students, student learning peers, parents, and the larger community e. Troubleshoot basic software, hardware, and connectivity problems common in digital learning environments f. Collaborate with teachers and administrators to 6. Content knowledge and select and evaluate digital tools and resources professional growth that enhance teaching and learning and Technology coaches demonstrate professional are compatible with the school technology knowledge, skills, and dispositions in content, infrastructure pedagogical, and technological areas as well as g. Use digital communication and collaboration tools adult learning and leadership and are continuously to communicate locally and globally with students, deepening their knowledge and expertise. parents, peers, and the larger community a. Engage in continual learning to deepen content and pedagogical knowledge in technology integration and current and emerging technologies necessary to effectively implement 4. Professional development and the Standards•S and Standards•T program evaluation b. Engage in continuous learning to deepen Technology coaches conduct needs assessments, professional knowledge, skills, and dispositions develop technology-related professional learning in organizational change and leadership, project programs, and evaluate the impact on instructional management, and adult learning to improve practice and student learning. professional practice a. Conduct needs assessments to inform the c. Regularly evaluate and reflect on their content and delivery of technology-related professional practice and dispositions to professional learning programs that result in a improve and strengthen their ability to positive impact on student learning effectively model and facilitate technology- enhanced learning experiences b. Design, develop, and implement technology- rich professional learning programs that model principles of adult learning and promote digital Standards•C © 2011 International Society for Technology in Education. age best practices in teaching, learning, and ISTE® is a registered trademark of the International Society for assessment Technology in Education. If you would like to reproduce this material, please contact [email protected].

iste.org/standards

Appendix F Detailed Budget

CREATE Technology Plan 43 2016 CREATE Technology Plan Budget - Year 1 (2016-17) Total BCSC CREATE Grants Salary $700,000 $700,000 Instructional Technology $425,000 $425,000 Technology Support Staff $275,000 $275,000

Contract services $40,000 $40,000 Mobile Device Management - (Filewave, Lightspeed) $20,000 $20,000 Morse Communications $16,000 $16,000 Contract Labor $3,200 $3,200 Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $151,000 $151,000 Internet $120,000 $120,000 Phones, Telecommunication $31,000 $31,000

Hardware $546,500 $546,500 Servers / data retention $10,000 $10,000 Refresh Student devices $250,000 $250,000 Refresh computer labs / mobile carts $48,000 $48,000 Refresh teacher / support staff devices $80,000 $80,000 Infrastructure - Wired $40,000 $40,000 Infrastructure - Wireless $40,000 $40,000 Contracts - printers, copiers $23,500 $23,500 Misc Computer Accessories $10,000 $10,000 Repairs, maintenance $5,000 $5,000 PLTW $40,000 $40,000 Home Internet for students $0 $0

Software $98,000 $95,000 $3,000 Classroom Collaboration Tools - Canvas, Google, NearPod $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $20,000 $20,000 Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,000 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0

Total $ 1,561,875 $ 1,532,500 $ 16,000 $ 13,000 CREATE Technology Plan Budget - Year 1 (2016-17) New Technology Initiatives New Technology Initiatives include equipment or opportunities to enhance teaching and learning with technology. The first column lists the individual cost, the second is the suggested number per building pilot, and the third includes the project wide pilot. The items would be selected at each school based on need and importance.

Number for Building Project Pilot - Enhance Classroom Learning Environment Pilot Pilot (4 buildings) Apple TV - *each $ 150.00 LCD Panel, Smart TV, Touch Screen TV - 65" - *Per device $ 2,500.00 2 $ 5,000.00 $ 20,000.00 Touch panel - 70" - *Per device $ 5,300.00 2 $ 10,600.00 $ 42,400.00 Makerspaces, Robotics, STEM / STEAM - *Per set $ 5,000.00 1 $ 5,000.00 $ 20,000.00 3-D Printers - *Per entity $ 3,000.00 1 $ 3,000.00 $ 12,000.00 Wearable Technology - *Per device $ 500.00 1 $ 500.00 $ 2,000.00 Video Production Studio - *per entity $ 10,000.00 1 $ 10,000.00 $ 10,000.00

Classroom of the Future Redesign Classroom learning space - per classroom $ 18,000.00 1 $ 18,000.00 $ 72,000.00

Professional Development Conferences - ISTE, HECC, ICE, Google Summit - *per building $ 3,000.00 2 $ 6,000.00 $ 24,000.00 Lead Teachers in buildings - *per building $ 2,000.00 3 $ 6,000.00 $ 24,000.00

Showcase digital work of students and teachers Technology Fair $ 5,000.00 $ 5,000.00 Colin Goodnight Awards $ 4,500.00 $ 4,500.00

Other Projects Promote schools through Social Media - *per entity $ 3,000.00 $ 3,000.00 Sensitive data - backup - *per entity $ 10,000.00 $ 10,000.00 Network Analysis Tools - *project wide $ 10,000.00 $ 10,000.00

School Demographics: BCSC Number of Buildings: 4 Number of Teachers: 140 Number of Students: 2200 CREATE Technology Plan Budget - Year 1 (2016-17) New Technology Initiatives - Building Priorities

Batesville High School Redesign learning Spaces $ 18,000.00 Video Production Studio $ 10,000.00 Professional Development - Lead Teachers in buildings $ 2,000.00

Batesville Middle School Professional Development- Attend Conferences $ 3,000.00 Video Production Studio $ 10,000.00 LCD Panel, Smart TV, Touch Screen TV - 65" - *Per device $ 2,500.00 Touch panel - 70" - *Per device $ 5,300.00

Batesville Intermediate School Professional Development- Attend Conferences $ 3,000.00 Redesign learning Spaces $ 18,000.00 Makerspaces, Robotics, STEM / STEAM $ 5,000.00

Batesville Primary School Update classroom presentation $ 5,300.00 LCD Panel, Smart TV, Touch Screen TV - 65" - *Per device $ 2,500.00 Touch panel - 70" - *Per device $ 5,300.00 Promethean Boards $ 1,500.00 CREATE Technology Plan Budget - Year 2 (2017-18) Total BCSC CREATE Grants Salary $715,000 $715,000 Instructional Technology $435,000 $435,000 Technology Support Staff $280,000 $280,000

Contract services $41,000 $41,000 Mobile Device Management - (Filewave, Lightspeed) $20,500 $20,500 Morse Communications $16,500 $16,500 Contract Labor $3,200 $3,200 Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $154,000 $154,000 Internet $122,000 $122,000 Phones, Telecommunication $32,000 $32,000

Hardware $553,000 $553,000 Servers / data retention $10,000 $10,000 Refresh Student devices $252,000 $252,000 Refresh computer labs / mobile carts $50,000 $50,000 Refresh teacher / support staff devices $81,000 $81,000 Infrastructure - Wired $41,000 $41,000 Infrastructure - Wireless $40,500 $40,500 Contracts - printers, copiers $23,500 $23,500 Misc Computer Accessories $10,000 $10,000 Repairs, maintenance $5,000 $5,000 PLTW $40,000 $40,000 Home Internet for students $0 $0

Software $99,000 $96,000 $3,000 Classroom Collaboration Tools - Canvas, Google, NearPod $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $21,000 $21,000 Curriculum - Math XL, USA Testprep, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,375 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0 Total $1,588,375 $1,559,000 $16,375 $13,000 CREATE Technology Plan Budget - Year 3 (2018-19) Total BCSC CREATE Grants Salary $730,000 $730,000 Instructional Technology $445,000 $445,000 Technology Support Staff $285,000 $285,000

Contract services $42,000 $42,000 Mobile Device Management - (Filewave, Lightspeed) $21,000 $21,000 Morse Communications $17,000 $17,000 Contract Labor $3,200 $3,200 Help Desk Software $800 $800

Telecommunications - Internet / Phones - *eRate not included $157,000 $157,000 Internet $124,000 $124,000 Phones, Telecommunication $33,000 $33,000

Hardware $560,000 $560,000 Servers / data retention $10,000 $10,000 Refresh Student devices $253,000 $253,000 Refresh computer labs / mobile carts $52,000 $52,000 Refresh teacher / support staff devices $82,000 $82,000 Infrastructure - Wired $42,000 $42,000 Infrastructure - Wireless $42,000 $42,000 Contracts - printers, copiers $24,000 $24,000 Misc. Computer Accessories $15,000 $15,000 Repairs, maintenance $0 $0 PLTW $40,000 $40,000 Home Internet for students $0 $0

Software $100,000 $97,000 $3,000 Classroom Collaboration Tools - Canvas, Google, NearPod $5,000 $5,000 Student email accounts $8,000 $8,000 Alexandria, World Book, Discovery Education $22,000 $22,000 Curriculum - Math XL, USA TESTPREP, PLTW $28,000 $25,000 $3,000 Microsoft Office Licensing $10,000 $10,000 Adobe Licensing $8,000 $8,000 SIS - PowerSchool $13,000 $13,000 iPad Apps $3,000 $3,000 Staff Email accounts $3,000 $3,000

Professional Development $26,375 $0 $13,375 $13,000 TIP Training $13,375 $13,375 Summer eLearning Conference $13,000 $13,000 Continuing Education $0 Total $1,615,375 $1,586,000 $16,375 $13,000 Action Items Supported by Instructional Technology

Support teaching strategies for the classroom: Database of resources and tools Dashboard of technology implementation expectations Core list of applications/ tools as baseline for technology integration Troubleshooting and general knowledge resource Review Assessments - CREATE, Learning.com Lesson Plans Observe other teachers Technology Assessments - students and teachers CREATE student technology Scope and Sequence Identify and embed national state and local standards with technology PBL, Genius Hour Student Technicians Curriculum

Resources and training: Deeper learning - SAMR, Bloom's, TPACK, critical thinking, innovation Digital Content Assessments / High level thinking Social Media Digital Literacy LMS - Canvas / Google Classroom Collaborative workspaces / global connections 24/7 access to PD - Badging Personal Learning Network (PLN)

Appendix G Current Assessments / Measure of Success

In order to measure the success of the various components of the technology plan, each building identified exisiting assessments or created new tools to use. They are listed below and are included in the appendix. Assessments / Measures: • CREATE Benchmarks • Learning.com Teacher Assessment Data • Learning.com Student Assessment Data • Instructional Technology Survey • BCSC Assessment Data o BCSC IT Dashboards § Support § Instructional Technology o Canvas Analytics o Helpdesk Ticket Reports o Home Internet Survey o Internet Usage / Uptime o Speak Up Survey Summary o Trails Assessment

The Assessments for each goal have been reviewed and tools identified to measure success.

GOAL 1: Increase the achievement of all students through innovative teaching strategies so that they graduate well prepared for college and/or career. • Instructional Technology Dashboard - BCSC • Instructional Technology Survey • Learning.com Student Assessment Data • Learning.com Teacher Assessment Data • Speak Up Survey Summary • Trails Assessment GOAL 2: Provide the Batesville area educators with effective professional development opportunities that are collaborative, reflective, linked to the school system’s mission, and focused on student learning enabling them to increase the achievement of all students while eliminating achievement gaps. • Canvas / Google Classroom Analytics • Instructional Technology Survey • Speak Up Survey Summary GOAL 3: Provide and support innovative technology tools that enhance learning in the classroom. o Web Helpdesk Data o IT Standard Operating Procedure o Budget / Inventory Review GOAL 4: Enhance communication among students, parents, teachers and community. o Track social media o Log of video confernecing usage GOAL 5: Utilize technology to better protect sensitive information and more efficiently maintain and retrieve appropriate data o IT Standard Operating Procedure CREATE Technology Plan 44 2016 2014-15 Technology Measures Total BPS BIS BMS BHS SLS OA Total Number of: 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 Students 2667 2715 461 478 460 465 471 485 714 714 346 370 215 203 Certified Staff 188 182 35 34 29 28 35 35 41 41 27 27 21 17 Student Dedicated Computers/Mobile Device 3314 2419 550 148 622 197 558 559 864 797 430 438 290 280 Student Dedicated Laptops 1378 1385 0 1 0 91 545 545 801 735 17 13 15 0 Student Dedicated Desktops 266 360 51 130 98 96 6 6 59 58 27 30 25 40 Mobile Devices 1670 674 499 17 524 10 7 8 4 4 386 395 250 240 Classrooms 203 194 38 34 31 31 37 37 47 47 30 25 20 20 Servers 18 16 1 1 1 1 1 1 11 10 2 1 2 2

Computer Labs (non-mobile) 11 8233300301121 Classrooms with 3 or more computers (OSX or higher) 75212000000034 Wireless Labs 32000000111110 Machines in Wireless lab 14 42 0 0 0 0 0 0 15 15 12 27 15 0 CPS units 21 27 0 2 4 4 4 4 4 6 9 11 0 0 Data Video Projectors 192 171 32 32 37 27 46 36 47 47 26 25 4 4 Smartboards / Promethean / Mimio Boards 58 53 8 2 24 23 1 1 6 6 5 5 14 16 Video Flex Cameras 00000000000000 Chalkboards / Tablets 72 71 10 10 4 0 11 6 7 7 40 48 0 0 Digital Cameras 30 35 6 3 0 14 4 4 2 2 5 2 13 10 Digital Video Cameras 18 17 337633331111 Scanners 65002010210212 Document Cameras 87 91 30 31 24 28 10 12 7 7 14 11 2 2 Video Conference Units 46120111220000 USB Presentation Device 60 74 0 0 6 8 10 20 44 44 0 0 0 2

Total BPS BIS BMS BHS SLS OA Percent of Students: 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 14-15 13-14 Computer at Home 88% 89% 87% 77% 87% 88% 87% 83% 87% 88% 94% 0% 89% 0% Internet at Home 93% 90% 91% 77% 88% 87% 92% 87% 93% 91% 97% 0% 97% 0% Student to Computer Ratio 0.8 1.1 0.8 3.2 0.74 2.4 0.9 1.0 0.8 1.0 0.805 1.0 0.741 1.0

Technology Measures 2014-15 Page 1 2014-15 Technology Measures Learning.com Teacher Assessment Data Total BPS BIS BMS BHS SLS OA Learning.com 14-15 14-15 14-15 14-15 14-15 14-15 14-15 Overall Score 366 362 380 354 361 380 357

Proficiency Level Advanced 31% 38% 30% 21% 32% 42% 20% Proficient 61% 53% 67% 62% 54% 58% 70% Basic 9% 6% 4% 18% 14% 0% 10% Below Basic 1% 3% 0% 0% 0% 0% 0%

Module Score Student Learning & Creativity 357 352 383 343 355 372 335 Digital Age Learning Experiences and Assessments 351 338 378 330 349 363 346 Digital Age Work and Learning 359 354 364 352 344 389 353 Digtial Citizenship and Responsibility 355 351 365 360 341 363 351 Professional Growth and Leadership 361 369 358 344 370 374 353

Technology Measures 2014-15 Page 2 Learning.com Student Assessment Data - 2015 21st Century Skills Assessment MS Assessment ES Assessment BHS - BMS - BIS - Learning.com BCSC Global Grade 9 Grade 7 Global Grade 5 Overall Score 283 274 294 268 266 283 Basic Basic Basic Basic Proficiency Level Advanced 5% 8% 1% 6% Proficient 32% 36% 28% 37% Basic 56% 49% 64% 45% Below Basic 7% 7% 7% 12%

Module Score BCSC Global BHS BMS Global BIS Creativity and Innovation 297 278 310 278 250 250 Communication and Collaboration 256 244 265 242 282 306 Research and Information Fluency 275 263 280 267 259 265 Critical Thinking, Problem Solving and Decision Making 275 265 286 260 242 270 Digital Citizenship 282 269 296 262 265 294 Technology Operations and Concepts 264 265 281 240 225 243

BCSC ITS / MS Dashboard Key Performance Indicators Leading Measures Frequency Who Collects, Uses Data for CI? 1. Percent of teachers Very Satisfied or Satisfied with ITS Survey Annual Jackie, ITS/MS overall ITS / MS training opportunities and support. CREATE Benchmark Survey Speak Up Survey Training Surveys 2. Percent of students identified as Proficient or Advanced Learning.com – gr 5, 7, 9 Annual Jackie, ITS/MS measuring the ISTE Student Technology Skills. TRAILS – Info Lit – gr 3,6,9,12

3. Percent of teachers trained and integrating the SAMR / Training Schedules Each Semester Jackie, ITS/MS Blooms Model in lesson plan development. Observation 4. Number of high quality Modules in Canvas based on Review of Modules Annual Jackie, ITS/MS ISTE Standards, incorporating the SAMR Model. Observation Monthly Checklist 5. Number of training and professional development Log of Training and Support Services Annual Jackie, ITS/MS activities / resources available in various formats (in- Training Sign in Sheets Monthly person, online, on demand). 6. Integration of Canvas: Canvas Analytics Annual Jackie, ITS/MS • Number of Page Views with Action Monthly • Number of active courses 7. Number of learning spaces with appropriate tools to Observation Annual Jackie, ITS/MS support teaching and learning. (Ex. Projector, Apple TV, Checklist Monthly document cameras…) CREATE Benchmarks 8. Percent of student engagement using technology Rise Evaluation – Domain 2, & Domain 3 effectiveness. Student Survey

Batesville Community School Corporation

VISION

BCSC will be recognized as the best school corporation in Indiana and as one of the best in the .

MISSION

To assist all students in a tradition of academic excellence, preparing them for productive and responsible digital citizenship in a global community using technology in their everyday lives CORE VALUES

Safety Great Customer Service Quick Response Times Integrity

Fiscal Responsibility

IMPROVEMENT GOALS

Efficient and Effective Technology Response Times

100% of stakeholders will have low priority issues addressed within the time indicated in the IT Department SOP. As measured by the Helpdesk Ticketing reports.

100% of the stakeholders will have their medium priority issues addressed within the time indicated in the IT Department SOP. As measured by the Helpdesk Ticketing reports.

100% of the stakeholders will have their high priority issues addressed within the time indicated in the IT Department SOP. As measured by the Helpdesk Ticketing reports.

Great Customer Service 98% of stakeholders indicate overall customer satisfaction with all IT Support. As measured by an annual stakeholder survey. Provide Hardware and Software Functionality 100% of stakeholders have Technology equipment that functions efficiently and effectively on a daily basis. As measured by system reports.

99% Batesville Community School Corporation Server Uptime. As measured by system reporting. 99% Batesville Community School Corporation Wireless and Network Uptime. As measured by system reports.

GUIDING PHILOSOPHY

Continuous Improvement

Batesville Primary School

Batesville Intermediate School

Batesville Middle School

Batesville High School – Semester 1

Batesville High School – Semester 1

BCSC w Bar Chart Tickets closed between 8/1/15 12:00 am and 5/5/16 12:00 am

Page 1 of 2 BCSC Home Internet Survey

Q4 City:

Answered: 667 Skipped: 15

Batesville

Oldenburg

Greensburg

Metamora

Milan

Sunman

Aurora

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Batesville 81.56% 544

Oldenburg 9.00% 60

Greensburg 2.25% 15

Metamora 2.55% 17

Milan 1.05% 7

Sunman 2.85% 19

Aurora 0.75% 5

Total 667

4 / 13 BCSC Home Internet Survey

Q5 County:

Answered: 682 Skipped: 0

Ripley

Franklin

Decatur

Dearborn

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Ripley 53.96% 368

Franklin 42.52% 290

Decatur 1.76% 12

Dearborn 1.76% 12

Total 682

5 / 13 BCSC Home Internet Survey

Q6 Do you have Internet access at home?

Answered: 681 Skipped: 1

Yes

No

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Yes 91.78% 625

No 8.22% 56

Total 681

6 / 13 BCSC Home Internet Survey

Q7 If no, why do you not have Internet?

Answered: 99 Skipped: 583

Cost prohibitive

Not available in my area

No need

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Cost prohibitive 40.40% 40

Not available in my area 22.22% 22

No need 37.37% 37

Total 99

7 / 13 BCSC Home Internet Survey

Q8 If yes, who is your service provider?

Answered: 624 Skipped: 58

Rush-Shelby Energy

Sprint

AT&T

Time Warner

Enhanced Telecommunic...

Verizon

Comcast

Frontier

Seidata

Hughesnet

Dish

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Rush-Shelby Energy 0.00% 0

Sprint 0.00% 0

AT&T 0.48% 3

Time Warner 0.48% 3

Enhanced Telecommunications Corporation (ETC) 62.50% 390

Verizon 14.10% 88

Comcast 1.44% 9

Frontier 15.38% 96

Seidata 0.00% 0

Hughesnet 3.37% 21

8 / 13 BCSC Home Internet Survey

Dish 2.24% 14

Total 624

9 / 13 BCSC Home Internet Survey

Q9 If yes, how would you describe your Internet access at home?

Answered: 626 Skipped: 56

Very Reliable

Reliable

Unreliable

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Very Reliable 34.19% 214

Reliable 49.04% 307

Unreliable 16.77% 105

Total 626

10 / 13 BCSC Home Internet Survey

Q10 Does your Internet reliability affect your child's ability to complete their school assignments?

Answered: 681 Skipped: 1

Yes

No

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Yes 37.74% 257

No 62.26% 424

Total 681

11 / 13 BCSC Home Internet Survey

Q12 Do you have a computer at home, not including student issued devices?

Answered: 681 Skipped: 1

Yes

No

0% 10% 20% 30% 40% 50% 60% 70% 80% 90% 100%

Answer Choices Responses

Yes 86.93% 592

No 13.07% 89

Total 681

13 / 13 Usage 100000kb/s 200000kb/s 300000kb/s 400000kb/s 500000kb/s Average kb In for 10/01/2015 to 10/31/2015 from 12:00 am to 11:59 pm on Sun, Mon, Tue, Wed, Thu, Wed, Tue, Sun,on Mon, pm11:59 to am 12:00 from 10/31/2015 to 10/01/2015 for

10-01 00:00 0kb/s

10-02 13:10

10-04 02:20 Bandwidth used by Batesville High School High Batesville by used Bandwidth 10-05 15:30

10-07 04:40 Average kb Out

10-08 17:50

10-10 07:00

10-11 20:10

10-13 09:20 Fri and Sat. and Fri

10-14 22:30

95th Percentile In 10-16 11:40

10-18 00:50

10-19 14:00

10-21 03:10

10-22 16:20

10-24 05:30

10-25 18:40 95th Percentile Out 10-27 07:50

10-28 21:00

10-30 10:10

10-31 23:20 Usage 100000kb/s 200000kb/s 300000kb/s 400000kb/s 500000kb/s 600000kb/s Average kb In for 04/01/2016 to 04/30/2016 from 12:00 am to 11:59 pm on Sun, Mon, Tue, Wed, Thu, Wed, Tue, Sun,on Mon, pm11:59 to am 12:00 from 04/30/2016 to 04/01/2016 for

04-01 00:00 0kb/s

04-02 12:00

04-04 00:00 Bandwidth used by Batesville High School High Batesville by used Bandwidth 04-05 12:00

04-07 00:00 Average kb Out

04-08 12:00

04-10 00:00

04-11 12:00

04-13 00:00 Fri and Sat. and Fri

04-14 12:00

95th Percentile In 04-16 00:00

04-17 12:00

04-19 00:00

04-20 12:00

04-22 00:00

04-23 12:00

04-25 00:00 95th Percentile Out 04-26 12:00

04-28 00:00

04-29 12:00 Speak Up Survey Data Batesville

Grades K-12

Grades 3-12

Grades 6-12

National Trends

Speak Up 2014 data four key findings: 1. When students have access to technology as part of their learning, especially school- provided or enabled technology, their use of the digital tools and resources is deeper and more sophisticated. 2. Consequently, students who are effectively using digital tools to transform their learning experience place a higher value on the importance of technology as part of their personalized education process. 3. Students connect the use of technology tools within learning to the development of college, career, and citizenship skills that will empower their future capabilities. 4. The ability to use technology within school or class environments engages students in active learning and establishes a foundation for the development of a personal ethos of self-directed, independent learning.

National Trends

Appendix H Active Learning Spaces

CREATE Technology Plan 45 2016