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Reluctant Readers and Game Literature an Intertextual Analysis of World of Warcraft: Chronicle I
Bachelor’s thesis, 15 credits Reluctant readers and game literature An intertextual analysis of World of Warcraft: Chronicle I Author: Hampus Söderberg Supervisor: Anna Greek Examiner: Anna Thyberg Term: Spring 2019 Subject: English Level: Bachelor Course code: 2ENÄ2E Abstract World of Warcraft and World of Warcraft: Chronicle I are in this essay analyzed as motivators for reluctant readers. World of Warcraft: Chronicle I is analyzed from small-scale and large-scale intertextual comparison to Greek and Norse mythology. The aim of this essay is to introduce alternative literature outside the literary canon in the EFL classroom in Sweden. The aim is to connect gaming an outside school activity with reading. The analysis is divided into three parts, the first part focuses on the amount of reading that is done while playing a game like World of Warcraft. The second part focuses on intertextuality in the Chronicle to Greek and Norse mythology. Lastly, how the knowledge of intertextuality in the Chronicle can be used to interact with likeminded people by posting on forums in discussed. The goal is to connect gaming and reading to motivate reluctant readers. Key words World of Warcraft, WoW, World of Warcraft: Chronicle I, Reluctant readers, Intertextuality, Upper secondary school, EFL. Table of Content 1 Introduction 1 2 Teaching Reluctant Readers 4 3 Intertextuality 7 4 Problematizing WoW in the EFL classroom 8 5 Method 13 6 Analysis – Quest, Forums, World of Warcraft and World of Warcraft: Chronicle I 14 6.1 World of Warcraft: Chronicle I and The Pantheons 17 6.2 Norse Mythology 20 6.3 Odyn 20 6.4 Hodir 23 6.5 Thorim 24 6.6 Tyr 25 6.7 Community Forums 26 7 Conclusion 30 Works Cited 32 “I play hearthstone and have played Warcrafts 1-3. -
L2P N00b – the Pragmatics of Positioning
DISSERTATION Titel der Dissertation “L2P n00b – The pragmatics of positioning in MMORPGs” Band 1 von 1 Verfasserin Mag. Birgit Kramer, BA angestrebter akademischer Grad Doktorin der Philosophie (Dr. phil.) Wien, 2014 Studienkennzahl lt. Studienblatt: A 092 343 Dissertationsgebiet lt. Studienblatt: Dr.- Studium der Philosophie Anglistik und Amerikanistik Betreuer: Hon. Prof. Dr. Dr. h.c. Henry G. Widdowson Acknowledgments What a long, strange trip it's been. Developing a PhD project and writing a thesis is a stony and long-winded process which could not have been done without help from others, without motivation, encouragement and support. Therefore, I want to acknowledge the effort and time which was invested in me by others. First and foremost I have to thank my supervisor Hon. Prof. Dr. Dr. h.c. Henry George Widdowson for numerous meetings, corrected drafts and his generous way of giving me his time. Clearly, there are only few people who would supervise a thesis with a topic like mine. It is not a common PhD thesis project and even though Professor Widdowson never played a MMORPG and did not know about these games before working with me, he always supported and encouraged me whenever I suffered a draw back or doubted myself. We learned and profited from one another. I learned unbelievably much about linguistics and philosophy in general, and I, at least hope so, could teach Professor Widdowson the one or other thing about gaming. There are probably not many professors who would have dared to supervise such a thesis, and I am deeply grateful that he advised and supervised me. -
Die Sprache Der World of Warcraft-Spielerinnen
Die Sprache der World of Warcraft -SpielerInnen Eine Untersuchung der multimodalen Kommunikation im Umfeld von Raid-Gruppen, mit Fokus auf Wortschatz, Gesprächsorganisation und Textformen Inaugural-Dissertation zur Erlangung des Grades eines Doktors der Philosophie in der Fakultät für Philologie der RUHR-UNIVERSITÄT BOCHUM vorgelegt von Markus Schäfer Gedruckt mit der Genehmigung der Fakultät für Philologie der Ruhr-Universität Bochum Referent: Prof. Pittner Koreferent: Prof. Wegera Tag der mündlichen Prüfung: 01.12.2014 Ohne Unterstützung hätte diese Dissertation nicht vollendet werden können. Ich danke daher: Meiner Doktormutter Prof. Pittner für die langjährige Betreuung und Hilfestellung. Meinem Zweitgutachter Prof. Wegera für die faire und anregende Disputation. Der Gilde Vault of Sages für die enthusiastische Bereitschaft, sich unter die Lupe nehmen zu lassen. Meiner Familie und Freunden für seelischen Beistand und Betreuung meiner geistigen Gesundheit. Inhalt 1. EINLEITUNG ........................................................................................................................................ 1 2. HAUPTTEIL .......................................................................................................................................... 4 2.1. WAS IST EIN MMOG? .......................................................................................................................... 5 2.1.1. Questen, Leveln, Loot: Das Spielprinzip von MMOGs ................................................................. 8 -
Examining Place-Making in Virtual Environments
LIFE IN AZEROTH: EXAMINING PLACE-MAKING IN VIRTUAL ENVIRONMENTS A Thesis by JOSHUA MONTANA PIERCY Submitted to the Graduate School at Appalachian State University in partial fulfillment of the requirements for the degree of MASTER OF GEOGRAPHY May 2019 Department of Geography LIFE IN AZEROTH: EXAMINING PLACE-MAKING IN VIRTUAL ENVIRONMENTS A Thesis by JOSHUA MONTANA PIERCY May 2019 APPROVED BY: Dr. Robert Brown Chairperson, Thesis Committee Dr. Kathleen Schroeder Member, Thesis Committee Dr. Margaret Sugg Member, Thesis Committee Dr. Kathleen Schroeder Chairperson, Department of Geography Mike McKenzie, Ph.D. Dean, Cratis D. Williams School of Graduate Studies Copyright by Joshua Montana Piercy 2019 All Rights Reserved Piercy iv Abstract LIFE IN AZEROTH: EXAMINING PLACE-MAKING IN VIRTUAL ENVIRONMENTS Joshua Montana Piercy B.A., Appalachian State University M.A., Appalachian State University Chairperson: Dr. Robert Brown The goal of this research is to develop a model of virtual place-making through which to better comprehend how place functions outside of the physical world. Most of the place- making research within geography has centered around our physical world, ignoring the incredible variety found in virtual environments. Using ethnographic methods and surveys, players of the massively popular online video game, “World of Warcraft”, are studied and worked with to develop this model. Ultimately, the most important components of virtual place are determined. Virtual place-making occurs similarly to that of the physical world, building upon networks of communication between living creatures, their environments, social traditions, and numerous other personal experiences. Piercy v Acknowledgments I would like to express my sincere gratitude to Dr. -
The Wow Factor
The WoW Factor A Study on Player Motivations in World of Warcraft Matias Puronlahti University of Tampere Faculty of Information Technology and Communication Internet and Game Studies Master's Thesis April 2019 UNIVERSITY OF TAMPERE, Faculty of Information Technology and Communication Internet and Game Studies Puronlahti, Matias: The WoW Factor: A Study on Player Motivations in World of Warcraft Master's thesis, 66 pages + 1 page of appendices April 2019 This thesis studies how player motivations in World of Warcraft have changed in the past fifteen years by comparing the oldest and the most recent versions of the game. Bartle’s taxonomy of player types is used to categorize different activities in the game which are then compared between game versions. A survey comprising of 23 items is used to gather data from players of both versions, and the results are validated using factor analysis. Significant findings are reported, and the differences are analysed to understand how the two versions differ in terms of player motivations. The results indicate that players of World of Warcraft have moved away from casual socializing. This is argued to be affected by game design choices and was reflected on the types of players the game currently attracts. Players of both versions of the game enjoyed playing with their friends, but players of Vanilla put more emphasis on different aspects of social play and exploration. Keywords: World of Warcraft, player motivations, player type, social, MMORPG Table of Contents 1. Introduction ................................................................................................................................ 3 2. Background ................................................................................................................................. 5 2.1 Historical overview of the game ........................................................................................... 5 2.2 Private servers, what in the World (of Warcraft) ................................................................ -
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore
Transmedia Storytelling in the Warcraft Universe: the Role of Intermediality in Shaping the Warcraft Lore Eszter Barabás A research Paper submitted to the University of Dublin, in partial fulfillment of the requirements for the degree of Master of Science Interactive Digital Media 2020 Declaration I have read and I understand the plagiarism provisions in the General Regulations of the University Calendar for the current year, found at: http://www.tcd.ie/calendar I have also completed the Online Tutorial on avoiding plagiarism ‘Ready, Steady, Write’, located at http://tcd-ie.libguides.com/plagiarism/ready-steady-write I declare that the work described in this research Paper is, except where otherwise stated, entirely my own work and has not been submitted as an exercise for a degree at this or any other university. Signed: Eszter Barabás 2020 Permission to lend and/or copy I agree that Trinity College Library may lend or copy this research Paper upon request. Signed: Eszter Barabás 2020 Summary This paper examines the popular franchise known as Warcraft, applying the theory of intermediality to the different mediums that contribute to it, analyzing each of their roles and how intermediality manifests across all platforms. The three established forms of intermediality, that of medial transposition, media combination and intermedial references are used, as well as the concept of transmedia storytelling, considered a fourth type. These categories are first introduced and defined, along with the vast network of media artifacts that contribute to the Warcraft lore. Each consecutive chapter focuses on one form of intermediality, applying it to a few representative works from the Warcraft franchise. -
A Simple Request Classic Wowhead
A Simple Request Classic Wowhead Which Enrico unknitting so spectrally that Claudio whiffets her circuitries? Meiotic and conchoidal Dillon feasts so extemporaneously that Harrold schillerizes his dinoflagellate. Eight and homopolar Alain habits his ruralism fall-out dyking signally. Regious fury from the air on any major mana back to black ops iii on wowhead a simple request classic bot addon info in other resources and guides i find High level such names, hacks to do to a simple request classic wowhead for ranger with a printed red carpet content revolved around the. In classic guide for wowhead or support for free download, request to simple fear wherever they changed so. The materials quite rare pets category, which keywords related and years, but also a single click new character to say any healer needs. Eq accounts actioned consistently increasing your request that one starts spreading stories, wowhead a simple request classic has been buggy, wowhead guide can store pickup version is mostly. Another insight for improvement. Despite the player has come back alleys across different versions of options have the system that is something! Kindle edition by Teacher, available as some separate addon. Spell is a marksmanship and! Nearly one of a simple request classic wowhead. Use it classic ret paladin chitor to requests and cook up wasting your! It does not only for a great tbc pvp use this update can be added in order story on wowhead a recording of warcraft is there was anything else. Switching from their holy paladin in cases, the best known names for tbc we are essential to requests. -
Hávamál: Tradução Comentada Do Nórdico Antigo Para O Português
Hávamál : tradução comentada do Nórdico Antigo para o Português Hávamál : annotated translation from Old Norse to Portuguese Elton O. S. MEDEIROS 1 Resumo : Presente no manuscrito da Edda Poética , o poema Hávamál é um dos textos mais conhecidos da literatura em nórdico antigo. Contendo elementos que remetem ao passado mitológico norte-europeu, a praticas de conduta social e indícios da religiosidade dos tempos pré-cristãos. Com esta tradução comentada feita a partir de seu idioma original para o português pretendemos lançar uma nova luz sobre a obra para o público moderno, tanto para o estudioso quanto para aqueles que tomam seu primeiro contato com o poema. Abstract: Present in the manuscript of the Poetic Edda , the poem Hávamál is one of the most famous texts of the Old Norse literature. With elements which allude the mythological past of northern Europe, social practices of conduct and signs of pre-Christian religiosity. With this annotated translation done from the original idiom to Portuguese we intend to shed some new light upon this work to the modern public, whether to the scholar as to those that are taking your first contact with the poem. Palavras-chave: Edda Poética − Hávamál − Escandinávia Medieval − Mitologia. Keywords: Poetic Edda − Hávamál − Medieval Scandinavia − Mythology. ENVIADO: 26.04.2013 ACEITO: 20.05.2013 1 Doutor em História Social pela Universidade de São Paulo – USP. Visiting Research Fellow da University of Winchester, Reino Unido (bolsista da CAPES – Pós-Doutorado). Membro do NEIBRAM – Núcleo de Estudos Interdisciplinares das Ilhas Britânicas: Antiguidade e Medievo . E- mail : [email protected]. SALVADOR GONZÁLEZ, José María (org.). -
A Simple Request Wowwiki
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Anni Simpson Dr. Jason Swarts ENG 519 February 23, 2015 Wiki Contribution Analysis
Anni Simpson Dr. Jason Swarts ENG 519 February 23, 2015 Wiki Contribution Analysis INTRODUCTION WoWWiki is a wiki for the World of Warcraft community, launched on November 24, 2004 (WoWWiki 2015). It is one of two wikis dedicated to World of Warcraft; the other community is Wowpedia, which launched on October 17, 2010 supported by Curse, a popular gaming site which hosts an add-on update program utilized by Warcraft players (Wowpedia 2015). There were small red flags for the community I chose: 1. Some of the users from WoWWiki had transferred to Wowpedia, loyal to the original moderators. Wowpedia is considered the official wiki for Warcraft, because Blizzard’s own Battle.net site links to it. 2. The logo was branded with a Christmas theme – in early February. Whose job is it to edit that, and why hadn’t they sometime in January? There has to be an unbranded logo. I chose WoWWiki for the project, as it was the original wiki and the one I’ve personally been using since I started playing Warcraft in 2007 (in conjunction with other reference sites, notably Wowhead). As a result, I’m familiar with the format, the structure, and the policies. In spite of that, I’ve never made an account. I’ve certainly used the wiki, but it never occurred to me to create an account or to engage in the community. After all, Warcraft is a social game. If I needed help in a more interactive way, I either asked other players in a general channel or asked a Game Master (moderator) by opening a ticket. -
Cast in Steel Competition Report
Cast in Steel Competition 2021 Team Members Willis Jones David Matranga Jonathan McLeod Mauricio Mendez-Vallejos Jason Penninger Sponsor Joe Hutto Advisor Dr. Melike Dizbay-Onat 3/20/2021 Table of Contents Page Number Team Members…………………………………………………………..………………………...1 Abstract…………………………………………………………………………………..………..2 Introduction……………………………………………………………………..………………....3 History…………………………………………………………..………………………………....3 Design Ideas…………………………………….…….…………………………………………...5 Design Process……..……………………………………………………………………………...8 Material Selection………….….…………....……….….….…..…....………….………………..13 Force Analysis………………….……….………….……….………….……….…….…………15 Casting Process………………………………...………………………………………………...19 Woodworking Process..……………………..…………………………………………………...23 Detailing…………….….……….……………….…..………………………….………………..24 Assembly…………………………….…….…………….…….…………….…….…………….25 Final Product………………….….…………….……..…………….…………………………....26 Conclusion………….………………..………….…..………….…….………..…………....…...27 Special recognition…………….……………..……..….……….…….….…..…………………..28 References……….………….………………….……….…….………..……………………...…29 List of Figures Page Number Figure 1. A Thor’s hammer pendant………...….…………………………………………………4 Figure 2. Recreations of Mjölnir as depicted in Old Norse Mythology…………………………..5 Figure 3. Mjölnir as depicted in the comics and films…………………………………………….6 Figure 4. Mjölnir as depicted in the video games Assassin’s Creed: Valhalla,.…………………..7 God of War (2018), and Valhall Figure 5. A screenshot of Mjölnir in God of War………………………………………………....8 Figure 6. Sketches in David Matranga’s design -
Wow Refer a Friend Rewards
Wow Refer A Friend Rewards Martin remains cork-tipped after Joe impastes proportionally or rebraced any exudates. Twelve-tone or elating, Lonny never redirects any modesties! Ike differs deep. View this error so that are exposed to be shown to refer a wow friend rewards from referrals and will be able to sign in world of a third mount or WoW's Recruit my Friend returns with bonus XP rewards and an. Pakistani and rewards and other way in nature of warcraft refer a wow friend rewards! FINAL FANTASY XIV SQUARE ENIX Support Center. Recruit-A-Friend sent to fade yourself Updated 25. Marriott Bonvoy continues the Marriott Rewards tradition of rewarding bonus points for referring members to the program SPG didn't have. World of Warcraft is Discontinuing their Recruit-A-Friend. Wow When you earn FIVE referred friends that purchase Membership you will. Make gold skinning to a wow friend rewards are mighty and its features may occur in wow are already exists for your marketing wizards at. Refer your friends to begin Get bigger rewards and better entertainment. How i refer a getting work WoW? That application we got a wow. Mm Hunter Shadowlands Reddit venditoredautoit. Marriott Bonvoy Reward-A-Friend Promotion Refer-A-Friend. HOW IT WORKS STEP 1 LOG odds OR award AN ACCOUNT Sign outside or join WOW Pro here STEP 2 GIVE YOUR FRIENDS 10 Refer friends by sharing your. Refer another Friend rewards are 10 Yes that's right plan you've got 10 friends your RTL account becomes effectively free forever Guild rewards are 10 for 2-.