Die Sprache Der World of Warcraft-Spielerinnen

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Die Sprache Der World of Warcraft-Spielerinnen Die Sprache der World of Warcraft -SpielerInnen Eine Untersuchung der multimodalen Kommunikation im Umfeld von Raid-Gruppen, mit Fokus auf Wortschatz, Gesprächsorganisation und Textformen Inaugural-Dissertation zur Erlangung des Grades eines Doktors der Philosophie in der Fakultät für Philologie der RUHR-UNIVERSITÄT BOCHUM vorgelegt von Markus Schäfer Gedruckt mit der Genehmigung der Fakultät für Philologie der Ruhr-Universität Bochum Referent: Prof. Pittner Koreferent: Prof. Wegera Tag der mündlichen Prüfung: 01.12.2014 Ohne Unterstützung hätte diese Dissertation nicht vollendet werden können. Ich danke daher: Meiner Doktormutter Prof. Pittner für die langjährige Betreuung und Hilfestellung. Meinem Zweitgutachter Prof. Wegera für die faire und anregende Disputation. Der Gilde Vault of Sages für die enthusiastische Bereitschaft, sich unter die Lupe nehmen zu lassen. Meiner Familie und Freunden für seelischen Beistand und Betreuung meiner geistigen Gesundheit. Inhalt 1. EINLEITUNG ........................................................................................................................................ 1 2. HAUPTTEIL .......................................................................................................................................... 4 2.1. WAS IST EIN MMOG? .......................................................................................................................... 5 2.1.1. Questen, Leveln, Loot: Das Spielprinzip von MMOGs ................................................................. 8 2.1.2. Die Gilden ................................................................................................................................. 13 2.1.3. Varianten des MMOG-Spiels— PvP, PvE und Rollenspiel ......................................................... 16 2.1.4. Ein Spiel ohne Ende? ................................................................................................................. 19 2.2. DIE BESONDERHEITEN (?) VON WORLD OF WARCRAFT .............................................................................. 21 2.3. MMOG S IM BLICK DER WISSENSCHAFT ................................................................................................. 23 2.3.1. Einführungen in das Thema MMOGs und WoW ............................................................................ 24 2.3.1.1. Castronova (2005): The Business and Culture of Online Games .................................................... 24 2.3.1.2. Taylor (2006): Play Between Worlds .............................................................................................. 25 2.3.1.3. Corneliussen/RettBerg (2008): Digital Culture, Play and Identity. A World of Warcraft Reader .... 26 2.3.1.4. MMOGs als (Sprach-)Unterrichtswerkzeug – Steinkuehler (2007): Massively Multiplayer Online Gaming as a Constellation of Literacy Practices ....................................................................................................... 29 2.3.1.5. ÜBer Gilden als Organisationsform – Inderst (2009): Vergemeinschaftung in Massively Multiplayer Online Role Playing Games ....................................................................................................................................... 31 2.3.2. Die Rahmenhandlung von WoW .................................................................................................... 33 2.3.2.1.McCallum-Steward (2008): „Never Such Innocence Again“: War and Histories in World of Warcraft .. 33 2.3.2.2. Krzywinska (2008): World Creation and Lore: World of Warcraft as Rich Text .............................. 34 2.3.3. Die Auswirkungen VoIP-Nutzung in MMOGs – Wadley (2011): Voice in Virtual Worlds ............... 35 2.3.4. Statistische Daten zu Computer-/VideospielerInnen – Daedalus Project und Parc PlayOn ........... 36 2.3.5. Sprachwissenschaftliche Grundlagen zur MMOG-Forschung ........................................................ 38 2.3.5.1. Der Text-Chat – Beißwenger (2007): Sprachhandlungskoordination in der Chat-Kommunikation 39 2.3.5.2. Schriftliche und mündliche Sprache: Die Unterscheidung von Medium und Konzeption nach Koch/Oesterreicher .................................................................................................................................................. 43 2.4. AUFBAU DER UNTERSUCHUNG .............................................................................................................. 49 2.5. DAS KERN -SPIEL ................................................................................................................................ 52 2.5.1. Das Chatsystem ........................................................................................................................ 53 2.5.2. Das Postsystem ......................................................................................................................... 71 2.5.3. Der WoW-interne Voice-Chat ................................................................................................... 73 2.6. KOMMUNIKATIONSNETZWERK GILDE ..................................................................................................... 75 2.6.1. Sprachliche Merkmale von Gildenforen .................................................................................... 80 2.7. ÖFFENTLICHE (N ICHT -GILDEN -)F OREN ................................................................................................... 96 2.8. STRATEGIE -GUIDES ........................................................................................................................... 101 2.8.1. „Reiner“ Text .......................................................................................................................... 102 2.8.2. Klassisches Hypertext-Format ................................................................................................ 107 2.8.3. Wikis ....................................................................................................................................... 128 2.8.4. Andere Guide-Formate ........................................................................................................... 140 2.9. DIE KOMMUNIKATION IN RAID GRUPPEN .............................................................................................. 146 2.9.1. Auswahl der ProbandInnen .................................................................................................... 147 2.9.2. Technische Hilfsmittel und Rahmenbedingungen .................................................................. 149 2.9.3. Das Transkriptionssystem GAT 2 ............................................................................................ 154 2.9.4. Merkmale des Sprachgebrauchs in Raid-Gruppen ................................................................. 159 2.9.4.1. Sprecherrollen .............................................................................................................................. 159 2.9.4.2. Gesprächsphasen ......................................................................................................................... 161 2.9.4.3. Besonderheiten der Gesprächsorganisation Bei paralleler Verwendung von Chat und VoIP ...... 180 2.10. DIE LEXIK DER SPRACHE DER WOW-SPIELER INNEN : MERKMAL EINER FACHSPRACHE ?................................... 188 2.10.1. Zum Begriff Fachsprache ................................................................................................... 188 2.10.2. Die Lexik der WoW-Fachsprache ....................................................................................... 195 2.10.2.1. Lexik des virtuellen Raums ........................................................................................................... 198 2.10.2.2. Lexik der Spielmechanik ............................................................................................................... 226 2.10.2.3. Lexik der BenutzeroBerfläche ...................................................................................................... 252 2.10.2.4. Lexik der WoW-spezifischen WeB-Community ............................................................................ 258 2.10.3. Die Lexik der WoW-Fachsprache: Fazit .............................................................................. 264 2.11. AUSBLICK /S CHLUSS .......................................................................................................................... 271 3. QUELLENVERZEICHNIS .................................................................................................................... 280 ANHANG 1: TRANSKRIPT 1 – NAVIGATIONSPHASE UND ERSTE BESPRECHUNGSPHASE .......................... 294 ANHANG 2: TRANSKRIPT 2 – ZWEITE BESPRECHUNGSPHASE MIT AUSTAUSCH NEU GEWONNENER ERFAHRUNGEN ............................................................................................................................................ 306 ANHANG 3: TRANSKRIPT 3 – KAMPFPHASE UND NACHBEREITUNGSPHASE EINES 25ER-RAIDS .............. 310 ANHANG 4: ÜBERSICHT ÜBER DIE WICHTIGSTEN IN DEN TRANSKRIPTEN VERWENDETEN GAT 2- TRANSKRIPTIONSKONVENTIONEN ............................................................................................................... 325 1. Einleitung Die Welt der Massively Multiplayer Online Games (MMOGs) ist für die Mehrheit der Bevölkerung ein weitgehend unBekanntes Thema. Wer nicht gerade zu den „Digital Natives“ gehört und mit dieser Form von Spielen sozialisiert wurde, hört hierzulande wahrscheinlich nur dann
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