Interactive Graphical Systems Fall 2002
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Mac OS 8 Update
K Service Source Mac OS 8 Update Known problems, Internet Access, and Installation Mac OS 8 Update Document Contents - 1 Document Contents • Introduction • About Mac OS 8 • About Internet Access What To Do First Additional Software Auto-Dial and Auto-Disconnect Settings TCP/IP Connection Options and Internet Access Length of Configuration Names Modem Scripts & Password Length Proxies and Other Internet Config Settings Web Browser Issues Troubleshooting • About Mac OS Runtime for Java Version 1.0.2 • About Mac OS Personal Web Sharing • Installing Mac OS 8 • Upgrading Workgroup Server 9650 & 7350 Software Mac OS 8 Update Introduction - 2 Introduction Mac OS 8 is the most significant update to the Macintosh operating system since 1984. The updated system gives users PowerPC-native multitasking, an efficient desktop with new pop-up windows and spring-loaded folders, and a fully integrated suite of Internet services. This document provides information about Mac OS 8 that supplements the information in the Mac OS installation manual. For a detailed description of Mac OS 8, useful tips for using the system, troubleshooting, late-breaking news, and links for online technical support, visit the Mac OS Info Center at http://ip.apple.com/infocenter. Or browse the Mac OS 8 topic in the Apple Technical Library at http:// tilsp1.info.apple.com. Mac OS 8 Update About Mac OS 8 - 3 About Mac OS 8 Read this section for information about known problems with the Mac OS 8 update and possible solutions. Known Problems and Compatibility Issues Apple Language Kits and Mac OS 8 Apple's Language Kits require an updater for full functionality with this version of the Mac OS. -
Scalability of Terrain Visualization in Large Virtual Environments
WORDT ' Facultyof Mathematics and Natural Department of NIET UITGELEEND Mathematics and Computing Science Scalability of Terrain Visualization in Large Virtual Environments Esger G.N. Abbink Advisors: dr. J.B.TM. Roerdink Department of Mathematics and Computing Science University of Groningen drs. M.J.B. van Delden drs. M. Wierda Virtual Environments, Systems, and Consultancy Zeegse .(,-,-, June,2000 Rkunlv,,,IOIOi*S DDothk W1s*ud. 'iMP* IRS&SIICSIWI'U :.'von S r-;tus800 9' Avr')1rs.r Scalability of terrain visualization in large Virtual Environments Esger G.N. Abbink Department of Mathematics and Computing Science Graduate specialization High Performance Computing and Imaging Studentnumber 0831425 Gerkesklooster/ Zeegse, April 2000 Rapport vesc WR-2000/3 •1 Table of Contents Scalability of terrain visualization in large Virtual Environments..1 1. Introduction 4 2. Virtual Environments 6 2.1 Startingpoints 6 2.2 Means-end analysis 6 2.3 Man-in-the-loop 6 2.4 Hardware 8 2.5 Real-world simulators 9 2.5.1 Flight Simulators 9 2.5.2 Driving Simulators 9 2.5.3 Rail vehicle simulators 10 2.5.4 Ship Simulator 11 2.5.5 yE Walkthrough 11 2.5.6 Entertainment Simulators 12 2.5.7 Telepresence 12 2.5.8 Virtual GIS 13 2.6 Summary & practical continuation 13 3. Scalable terrain visualization 15 3.1 Introduction 15 3.2 The sample implementation 15 3.2.1 Introduction 15 3.2.2 Getting it to work 15 3.2.3 Porting the sample implementation to 4Space 16 3.3 Design 16 3.3.1 Goal 16 3.3.2 Requirements 16 3.3.3 Terrain representation 16 3.3.4 Basic setup 18 3.3.5 Tessellation algorithm 19 3.3.6 Implementation approach 23 3.4 Implementation 24 3.4.1 Terrain data generation 24 3.4.2 Implementing Central Differencing 24 3.4.2 Interfacing 4Space 28 3.4.3 Memory management 29 3.4.4 Dynamic data storages 30 3.4.4.1 Queue 30 3.4.4.2 Dynamic List & Pool 31 3.4.4.3 Red-Black Tree 31 3.4.4.4 Dynamic Storage 32 3.4.4.5 Evaluating performance 33 2 4. -
DRAFT - DATED MATERIAL the CONTENTS of THIS REVIEWER’S GUIDE IS INTENDED SOLELY for REFERENCE WHEN REVIEWING Rev a VERSIONS of VOODOO5 5500 REFERENCE BOARDS
Voodoo5™ 5500 for the PC Reviewer’s Guide DRAFT - DATED MATERIAL THE CONTENTS OF THIS REVIEWER’S GUIDE IS INTENDED SOLELY FOR REFERENCE WHEN REVIEWING Rev A VERSIONS OF VOODOO5 5500 REFERENCE BOARDS. THIS INFORMATION WILL BE REGULARLY UPDATED, AND REVIEWERS SHOULD CONTACT THE PERSONS LISTED IN THIS GUIDE FOR UPDATES BEFORE EVALUATING ANY VOODOO5 5500BOARD. 3dfx Interactive, Inc. 4435 Fortran Dr. San Jose, Ca 95134 408-935-4400 Brian Burke 214-570-2113 [email protected] PT Barnum 214-570-2226 [email protected] Bubba Wolford 281-578-7782 [email protected] www.3dfx.com www.3dfxgamers.com Copyright 2000 3dfx Interactive, Inc. All Rights Reserved. All other trademarks are the property of their respective owners. Visit the 3dfx Virtual Press Room at http://www.3dfx.com/comp/pressweb/index.html. Voodoo5 5500 Reviewers Guide xxxx 2000 Table of Contents Benchmarking the Voodoo5 5500 Page 5 • Cures for common benchmarking and image quality mistakes • Tips for benchmarking • Overclocking Guide INTRODUCTION Page 11 • Optimized for DVD Acceleration • Scalable Performance • Trend-setting Image quality Features • Texture Compression • Glide 2.x and 3.x Compatibility: The Most Titles • World-class Window’s GUI/video Acceleration SECTION 1: Voodoo5 5500 Board Overview Page 12 • General Features • 3D Features set • 2D Features set • Voodoo5 Video Subsystem • SLI • Texture compression • Fill Rate vs T&L • T-Buffer introduction • Alternative APIs (Al Reyes on Mac, Linux, BeOS and more) • Pricing & Availability • Warranty • Technical Support • Photos, screenshots, -
Mobile 3D Devices They're Not Little
Mobile 3D Devices -- They’re not little PCs! Stephen Wilkinson – Graphics Software Technical Lead Texas Instruments CSSD/OMAP Who is this guy? ! Involved with simulation and games since 1995 ! Worked on SIMNET for the US Army ! PC gaming ! Titles include WarBirds 1 & 2, Fighter Squadron, AMA SuperBike, NHRA Drag Racing, NHRA Main Event ! 30+ Casino Games (yeah, yeah) ! Worked on core technology for several console games ! D&D Heroes, Mission Impossible: Operation SURMA, and T3: Redemption (NGC, PS2, Xbox) ! Former member of the Graphics and Computer Vision group at Nokia Research Center ! Now the CSSD graphics software technical lead at Texas Instruments working on OMAP Introduction ! Mobile 3D hardware is not a “Mini-me” of your desktop PC. ! To obtain similar features and relatively high levels of performance, mobile hardware has made some tradeoffs compared to the power of your desktop Introduction… ! If you are just learning mobile 3D or have learned about graphics and performance on a more “traditional” platform such as a PC or console, this presentation should help you: ! Recognize the most important areas in mobile power and performance for 3D and game development ! Take appropriate lessons learned from desktop development whenever possible… ! Avoid lessons from the desktop which can make your game slower or more power-hungry than it could be! Mobile performance preview ! Some you know, some you may not… Sorted by acronym the main problems are: ! CPU ! GPU ! Memory ! Your game The Mobile CPU ! No, it doesn’t have a Hemi. The Mobile GPU ! No, there’s not really a tiny 3dfx Voodoo™ card in that handset Mobile Memory ! It’s SLOOOOOOOW…. -
AMD Radeon E8860
Components for AMD’s Embedded Radeon™ E8860 GPU INTRODUCTION The E8860 Embedded Radeon GPU available from CoreAVI is comprised of temperature screened GPUs, safety certi- fiable OpenGL®-based drivers, and safety certifiable GPU tools which have been pre-integrated and validated together to significantly de-risk the challenges typically faced when integrating hardware and software components. The plat- form is an off-the-shelf foundation upon which safety certifiable applications can be built with confidence. Figure 1: CoreAVI Support for E8860 GPU EXTENDED TEMPERATURE RANGE CoreAVI provides extended temperature versions of the E8860 GPU to facilitate its use in rugged embedded applications. CoreAVI functionally tests the E8860 over -40C Tj to +105 Tj, increasing the manufacturing yield for hardware suppliers while reducing supply delays to end customers. coreavi.com [email protected] Revision - 13Nov2020 1 E8860 GPU LONG TERM SUPPLY AND SUPPORT CoreAVI has provided consistent and dedicated support for the supply and use of the AMD embedded GPUs within the rugged Mil/Aero/Avionics market segment for over a decade. With the E8860, CoreAVI will continue that focused support to ensure that the software, hardware and long-life support are provided to meet the needs of customers’ system life cy- cles. CoreAVI has extensive environmentally controlled storage facilities which are used to store the GPUs supplied to the Mil/ Aero/Avionics marketplace, ensuring that a ready supply is available for the duration of any program. CoreAVI also provides the post Last Time Buy storage of GPUs and is often able to provide additional quantities of com- ponents when COTS hardware partners receive increased volume for existing products / systems requiring additional inventory. -
John Carmack Archive - .Plan (1998)
John Carmack Archive - .plan (1998) http://www.team5150.com/~andrew/carmack March 18, 2007 Contents 1 January 5 1.1 Some of the things I have changed recently (Jan 01, 1998) . 5 1.2 Jan 02, 1998 ............................ 6 1.3 New stuff fixed (Jan 03, 1998) ................. 7 1.4 Version 3.10 patch is now out. (Jan 04, 1998) ......... 8 1.5 Jan 09, 1998 ............................ 9 1.6 I AM GOING OUT OF TOWN NEXT WEEK, DON’T SEND ME ANY MAIL! (Jan 11, 1998) ................. 10 2 February 12 2.1 Ok, I’m overdue for an update. (Feb 04, 1998) ........ 12 2.2 Just got back from the Q2 wrap party in vegas that Activi- sion threw for us. (Feb 09, 1998) ................ 14 2.3 Feb 12, 1998 ........................... 15 2.4 8 mb or 12 mb voodoo 2? (Feb 16, 1998) ........... 19 2.5 I just read the Wired article about all the Doom spawn. (Feb 17, 1998) .......................... 20 2.6 Feb 22, 1998 ........................... 21 1 John Carmack Archive 2 .plan 1998 3 March 22 3.1 American McGee has been let go from Id. (Mar 12, 1998) . 22 3.2 The Old Plan (Mar 13, 1998) .................. 22 3.3 Mar 20, 1998 ........................... 25 3.4 I just shut down the last of the NEXTSTEP systems running at id. (Mar 21, 1998) ....................... 26 3.5 Mar 26, 1998 ........................... 28 4 April 30 4.1 Drag strip day! (Apr 02, 1998) ................. 30 4.2 Things are progressing reasonably well on the Quake 3 en- gine. (Apr 08, 1998) ....................... 31 4.3 Apr 16, 1998 .......................... -
4010, 237 8514, 226 80486, 280 82786, 227, 280 a AA. See Anti-Aliasing (AA) Abacus, 16 Accelerated Graphics Port (AGP), 219 Acce
Index 4010, 237 AIB. See Add-in board (AIB) 8514, 226 Air traffic control system, 303 80486, 280 Akeley, Kurt, 242 82786, 227, 280 Akkadian, 16 Algebra, 26 Alias Research, 169 Alienware, 186 A Alioscopy, 389 AA. See Anti-aliasing (AA) All-In-One computer, 352 Abacus, 16 All-points addressable (APA), 221 Accelerated Graphics Port (AGP), 219 Alpha channel, 328 AccelGraphics, 166, 273 Alpha Processor, 164 Accel-KKR, 170 ALT-256, 223 ACM. See Association for Computing Altair 680b, 181 Machinery (ACM) Alto, 158 Acorn, 156 AMD, 232, 257, 277, 410, 411 ACRTC. See Advanced CRT Controller AMD 2901 bit-slice, 318 (ACRTC) American national Standards Institute (ANSI), ACS, 158 239 Action Graphics, 164, 273 Anaglyph, 376 Acumos, 253 Anaglyph glasses, 385 A.D., 15 Analog computer, 140 Adage, 315 Anamorphic distortion, 377 Adage AGT-30, 317 Anatomic and Symbolic Mapper Engine Adams Associates, 102 (ASME), 110 Adams, Charles W., 81, 148 Anderson, Bob, 321 Add-in board (AIB), 217, 363 AN/FSQ-7, 302 Additive color, 328 Anisotropic filtering (AF), 65 Adobe, 280 ANSI. See American national Standards Adobe RGB, 328 Institute (ANSI) Advanced CRT Controller (ACRTC), 226 Anti-aliasing (AA), 63 Advanced Remote Display Station (ARDS), ANTIC graphics co-processor, 279 322 Antikythera device, 127 Advanced Visual Systems (AVS), 164 APA. See All-points addressable (APA) AED 512, 333 Apalatequi, 42 AF. See Anisotropic filtering (AF) Aperture grille, 326 AGP. See Accelerated Graphics Port (AGP) API. See Application program interface Ahiska, Yavuz, 260 standard (API) AI. -
Rage 128 Ss Ä
RAGE ™128 Next Generation 3D and Multimedia Accelerator RAGE 128 GL for OpenGL Workstations and high-end entertainment PCs overview RAGE 128 VR ideal for stunning 2D & 3D performance on Mainstream PCs The ATI RAGE 128 is a fully integrated, ADVANCED 3D FEATURES 128-bit graphics and multimedia accelerator RAGE 128 is optimized for both DX6 and that offers leading-edge performance in all OpenGL acceleration. It provides full First chip to support new three vectors of visual computing: 3D, 2D, support of Direct3D texture lighting and and video. second-generation texture compositing. DDR SGRAM and popular Special effects such as complete alpha STUNNING PERFORMANCE blending, vertex and table-based fog, SDRAM memories RAGE 128 couples an advanced 128-bit video textures, texture lighting, reflections, engine with ATI's new SuperScalar shadows, spotlights, bump mapping, LOD Rendering technology (SSR) to provide biasing, and texture morphing are available. Optional support for TV-out stunningly fast 2D and 3D performance. AGP configurations can use system memory ATI's unique Twin-Cache Architecture (TCA) for additional textures. Hidden surface and Video Capture, enabling incorporates texture and pixel cache to removal uses 16, 24, or 32-bit Z-buffering. increase the effective memory bandwidth for "Broadcast PC" systems extra performance. The new Single-Pass NEW DIRECTX 6.0 FEATURES Multi Texturing (SMT) capability enables The RAGE 128 is ideally matched with ( advanced 3D effects like texturing, lighting DirectX 6.0, supporting new DirectX features and shading at full performance. The chip such as multitexturing, stencil planes, bump also incorporates ATI's new Concurrent mapping, vertex buffers, and direct walk of Command Engine (CCE), which takes full Direct3D/OpenGL vertex list. -
Archive and Compressed [Edit]
Archive and compressed [edit] Main article: List of archive formats • .?Q? – files compressed by the SQ program • 7z – 7-Zip compressed file • AAC – Advanced Audio Coding • ace – ACE compressed file • ALZ – ALZip compressed file • APK – Applications installable on Android • AT3 – Sony's UMD Data compression • .bke – BackupEarth.com Data compression • ARC • ARJ – ARJ compressed file • BA – Scifer Archive (.ba), Scifer External Archive Type • big – Special file compression format used by Electronic Arts for compressing the data for many of EA's games • BIK (.bik) – Bink Video file. A video compression system developed by RAD Game Tools • BKF (.bkf) – Microsoft backup created by NTBACKUP.EXE • bzip2 – (.bz2) • bld - Skyscraper Simulator Building • c4 – JEDMICS image files, a DOD system • cab – Microsoft Cabinet • cals – JEDMICS image files, a DOD system • cpt/sea – Compact Pro (Macintosh) • DAA – Closed-format, Windows-only compressed disk image • deb – Debian Linux install package • DMG – an Apple compressed/encrypted format • DDZ – a file which can only be used by the "daydreamer engine" created by "fever-dreamer", a program similar to RAGS, it's mainly used to make somewhat short games. • DPE – Package of AVE documents made with Aquafadas digital publishing tools. • EEA – An encrypted CAB, ostensibly for protecting email attachments • .egg – Alzip Egg Edition compressed file • EGT (.egt) – EGT Universal Document also used to create compressed cabinet files replaces .ecab • ECAB (.ECAB, .ezip) – EGT Compressed Folder used in advanced systems to compress entire system folders, replaced by EGT Universal Document • ESS (.ess) – EGT SmartSense File, detects files compressed using the EGT compression system. • GHO (.gho, .ghs) – Norton Ghost • gzip (.gz) – Compressed file • IPG (.ipg) – Format in which Apple Inc. -
DISCOVERING OPENSTEP: a Developer Tutorial
DISCOVERING OPENSTEP: A Developer Tutorial Rhapsody Developer Release Apple Computer, Inc. User Interface Tips copyright © 1997 Apple Computer, Inc. All rights reserved. [6467.00] No part of this publication may be reproduced, stored in a retrieval system, or transmitted, in any form or by any means, mechanical, electronic, photocopying, recording, or otherwise, without prior written permission of Apple Computer, Inc., except to make a backup copy of any documentation provided on CD-ROM. Printed in the United States of America. The Apple logo is a trademark of Apple Computer, Inc. Use of the “keyboard” Apple logo (Option-Shift-K) for commercial purposes without the prior written consent of Apple may constitute trademark infringement and unfair competition in violation of federal and state laws. No licenses, express or implied, are granted with respect to any of the technology described in this book. Apple retains all intellectual property rights associated with the technology described in this book. This book is intended to assist application developers to develop applications only for Apple-labeled or Apple-licensed computers. Every effort has been made to ensure that the information in this manual is accurate. Apple is not responsible for printing or clerical errors. Apple Computer, Inc. 1 Infinite Loop Cupertino, CA 95014 408-996-1010 Apple, and the Apple logo are trademarks of Apple Computer, Inc., registered in the United States and other countries. NeXT, the NeXT logo, NEXTSTEP, the NEXTSTEP logo, Digital Librarian, NeXTmail, and -
Efficient Algorithms for Large-Scale Image Analysis
Efficient Algorithms for Large-Scale Image Analysis zur Erlangung des akademischen Grades eines Doktors der Ingenieurwissenschaften der Fakultät für Informatik des Karlsruher Instituts für Technologie genehmigte Dissertation von Jan Wassenberg aus Koblenz Tag der mündlichen Prüfung: 24. Oktober 2011 Erster Gutachter: Prof. Dr. Peter Sanders Zweiter Gutachter: Prof. Dr.-Ing. Jürgen Beyerer Abstract The past decade has seen major improvements in the capabilities and availability of imaging sensor systems. Commercial satellites routinely provide panchromatic images with sub-meter resolution. Airborne line scanner cameras yield multi-spectral data with a ground sample distance of 5 cm. The resulting overabundance of data brings with it the challenge of timely analysis. Fully auto- mated processing still appears infeasible, but an intermediate step might involve a computer-assisted search for interesting objects. This would reduce the amount of data for an analyst to examine, but remains a challenge in terms of processing speed and working memory. This work begins by discussing the trade-offs among the various hardware architectures that might be brought to bear upon the problem. FPGA and GPU-based solutions are less universal and entail longer development cycles, hence the choice of commodity multi-core CPU architectures. Distributed processing on a cluster is deemed too costly. We will demonstrate the feasibility of processing aerial images of 100 km × 100 km areas at 1 m resolution within 2 hours on a single workstation with two processors and a total of twelve cores. Because existing approaches cannot cope with such amounts of data, each stage of the image processing pipeline – from data access and signal processing to object extraction and feature computation – will have to be designed from the ground up for maximum performance. -
The 75 Macintosh Advantages
75 Macintosh Advantages Why Macintosh computers are better than PCs running Windows Apple Computer, Inc. CONTENTS Ease of Use Internet Plug & Play Easier Internet Authoring Adding Peripherals Easier Internet Access Driver Management Secure Internet Servers Integrated User Interface 100% Pure Java No “Mystery” Files Easier TCP/IP Configuration More Versatile Networking The Power of Cyberdog Flexible Monitor Support Power Better Telephony Support Faster Performance Easier Installation PowerPC Over Pentium MMX Ready for year 2000 Built-in Scripting No Registries Superior Mobile Computing Boot from CD ROM WorldScript Dependable Alias’ Fewer Viruses Easier OS Management Powerful Applications No DLL Problems Better Printing Active Assistance Component Technologies Easier Troubleshooting Multiprocessing Extensions Manager Better Hard Drive Mgmt Easier to Add Resources Dependable Battery Mgmt Easier to Input Devices Apple System Profiler Compatibility Easier Network File Mgmt Run More Applications Fewer File Name Limits Work Easily with PC Files Alternate Character Sets Share Data Between OS’s Better Folder Management Mac as a Universal Client Better Window Management Easier File Disposal Value Advanced Industrial Design More Features, Same Price Mouse Button Simplicity Better Customer Support Applications Launching Macs Retain Value Security Customization More Reliable Backward Compatibility Multimedia Less Hardware Required Built-in QuickTime Better OS Stability Superior 3D Graphics User Loyalty Built-in VR Software Dual Users Prefer Mac Better