Universidade Federal Do Rio Grande Do Sul Instituto De Informática Curso De Ciência Da Computação

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Universidade Federal Do Rio Grande Do Sul Instituto De Informática Curso De Ciência Da Computação UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL INSTITUTO DE INFORMÁTICA CURSO DE CIÊNCIA DA COMPUTAÇÃO HENRIQUE LUIZ TELLES DA SILVA PRASS Análise de Jogos de RPG em Mesas Virtuais Monografia apresentada como requisito parcial para a obtenção do grau de Bacharel em Ciência da Computação. Orientador: Prof. Dr. Raul Fernando Weber Porto Alegre 2017 UNIVERSIDADE FEDERAL DO RIO GRANDE DO SUL Reitor: Prof. Rui Vicente Oppermann Vice-Reitora: Prof.ª Jane Fraga Tutikian Pró-Reitor de Graduação: Prof. Vladimir Pinheiro do Nascimento Diretora do Instituto de Informática: Prof.ª Carla Maria Dal Sasso Freitas Coordenador do Curso de Ciência da Computação: Prof. Raul Fernando Weber Bibliotecária-Chefe do Instituto de Informática: Beatriz Regina Bastos Haro AGRADECIMENTOS Gostaria de agradecer ao meu orientador Prof. Dr. Raul Weber pelo apoio e encorajamento para a realização deste trabalho. Também gostaria de agradecer à minha família pelo apoio constante em todos os aspectos, em especial ao meu irmão Bernardo. RESUMO Os jogos de RPG de Mesa são uma forma de entretenimento que pode ser considerada bastante complexa. Através do uso de aplicativos de Mesas Virtuais é possível analisar vários aspectos relacionados às simplificações adotadas pelos formatos eletrônicos de RPG. O tema central deste trabalho é a investigação e avaliação das diversas características e métodos utilizados em Mesas Virtuais para representar os elementos e processos de um RPG de Mesa. A proposta do trabalho é a definição das características que estariam presentes em uma Mesa Virtual Ideal, que representaria a fusão dos melhores aspectos dos RPGs de Mesa e RPGs Eletrônicos. Palavras-chave: Jogos, RPG, Mesas Virtuais, Jogos Eletrônicos, Análise de Jogos. Analysis of RPG Games in Virtual Tabletops ABSTRACT Tabletop RPG games are a form of entertainment that can be considered to be quite complex. Through the use of Virtual Tabletop applications it is possible to analyze the simplifications used in the electronic formats of RPG. The central subject of this work is the investigation and evaluation of the various features and methods used by Virtual Tabletops to represent elements and processes of a Tabletop RPG. The goal of this work is to define the features that would be present in an Ideal Virtual Tabletop, one that would represent the fusion of the best aspects of both Tabletop RPGs and Electronic RPGs. Keywords: Games, RPG, Virtual Tabletop, Electronic Games, Game Analysis. LISTA DE FIGURAS Figura 2.1 – Tabletop simulator ............................................................................................... 19 Figura 2.2 – Myth Weavers ...................................................................................................... 21 Figura 2.3 – VT sendo usado como apoio offline .................................................................... 26 Figura 2.4 – Imersão e incentivo ao role-playing ..................................................................... 28 Figura 2.5 – Exemplo de mapa criado usando tiles no MapTool ............................................. 33 Figura 2.6 – Exemplos de gizmos presentes nas mesas virtuais .............................................. 34 Figura 2.7 – Tipos de visão e grids ........................................................................................... 35 Figura 2.8 – Fog-of-war dinâmico ............................................................................................ 36 Figura 2.9 – Rotação e orientação no MapTool ....................................................................... 40 Figura 2.10 – Exemplo de criação e utilização de uma macro no Roll20 ................................ 46 Figura 2.11 – Macros na ficha de personagem do Pathfinder no Roll20 ................................. 47 Figura 3.1 – Interface de usuário (Roll20) ............................................................................... 53 Figura 3.2 – Jogadores conectados (Roll20) ............................................................................ 54 Figura 3.3 – Barra de ferramentas (Roll20) .............................................................................. 55 Figura 3.4 – Barra de Páginas (Roll20) .................................................................................... 57 Figura 3.5 – Abas da barra lateral (Roll20) .............................................................................. 59 Figura 3.6 – Interface de usuário (Fantasy Grounds) ............................................................... 60 Figura 3.7 – Área de mesa (Fantasy Grounds) ......................................................................... 61 Figura 3.8 – Dados de campanha (Fantasy Grounds) ............................................................... 62 Figura 3.9 – Ferramentas de campanha (Fantasy Grounds) ..................................................... 63 Figura 3.10 – Personagens e handouts (Roll20) ....................................................................... 66 Figura 3.11 – Personagens: fichas, atributos e habilidades (Roll20)........................................ 68 Figura 3.12 – Editando tokens (Roll20) ................................................................................... 70 Figura 3.13 – Inserindo personagens com tokens (Roll20) ...................................................... 71 Figura 3.14 – PCs e NPCs (Fantasy Grounds) ......................................................................... 72 Figura 3.15 – Tokens que não representam personagens (Fantasy Grounds) .......................... 73 Figura 3.16 – Tokens que representam personagens (Fantasy Grounds) ................................. 74 Figura 4.1 – Ficha de personagem preenchida à mão (Pathfinder) .......................................... 78 Figura 4.2 – Etapas da criação de personagem (Baldur’s Gate) ............................................... 80 Figura 4.3 – Descrição das opções na criação de personagem (Baldur’s Gate) ....................... 81 Figura 4.4 – Finalização da criação de personagem (Baldur’s Gate) ....................................... 82 Figura 4.5 – Modelo simplificado de criação de personagem .................................................. 84 Figura 4.6 – Etapa de geração de atributos (Roll20) ................................................................ 86 Figura 4.7 – Resultado da macro de geração de atributos (Roll20) ......................................... 86 Figura 4.8 – Usuário inserindo dados em um personagem (Roll20) ........................................ 87 Figura 4.9 – Exibição das etapas de criação de personagem (Roll20) ..................................... 88 Figura 4.10 – Criação de personagem: etapa 1 (Fantasy Grounds) .......................................... 90 Figura 4.11 – Criação de personagem: etapas 2 e 3 (Fantasy Grounds) .................................. 91 Figura 4.12 – Criação de personagem: etapas 4.1 e 4.2 (Fantasy Grounds) ............................ 92 Figura 4.13 – Criação de personagem: etapa 5 (Fantasy Grounds) .......................................... 94 Figura 4.14 – Tabela de ações em combate (Pathfinder) ......................................................... 96 Figura 4.15 – Ações (Final Fantasy Tactics) ............................................................................ 97 Figura 4.16 – Modelo inicial para representar ações ................................................................ 98 Figura 4.17 – Propriedades de habilidades e macros (Roll20) ............................................... 100 Figura 4.18 – Elementos de macro (Roll20)........................................................................... 101 Figura 4.19 – Exemplo de uma ação de ataque (Roll20)........................................................ 102 Figura 4.20 – Ações (Fantasy Grounds) ................................................................................. 104 Figura 4.21 – Ações na ficha de PC (Fantasy Grounds) ........................................................ 105 Figura 4.22 – Exemplo típico de mapa criado para um RPG de Mesa................................... 108 Figura 4.23 – Orientações para construção de dungeons ....................................................... 109 Figura 4.24 – Gerador de dungeons do Myth Weavers .......................................................... 111 Figura 4.25 – Modelo inicial de criação de mapas ................................................................. 112 Figura 4.26 – Definição de características básicas: mapas pré-construídos (Roll20) ............ 114 Figura 4.27 – Definição de características básicas: uso de tiles (Roll20) .............................. 114 Figura 4.28 – Definição de características básicas: dungeon randômica (Roll20) ................. 115 Figura 4.29 – Inserção de conteúdo: orientações para criação de mapas (Roll20) ................ 116 Figura 4.30 – Inserção de conteúdo: elementos pré-construídos (Roll20) ............................. 117 Figura 4.31 – Definição de características básicas (Fantasy Grounds) .................................. 118 Figura 4.32 – Inserção de conteúdo: orientações para criação de mapas (Fantasy Grounds) 119 Figura 4.33 – Inserção de conteúdo: elementos pré-construídos (Fantasy Grounds) ............. 120 LISTA DE TABELAS Tabela 2.1 – Sistemas operacionais, versões e requisitos......................................................... 23 Tabela 2.2 – Ajuda e documentação ......................................................................................... 24 Tabela 2.3 – Sistemas
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