ESWP3 - Embedded Software Principles, Procedures and Patterns Release 1.0
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APPLICATION of the DELTA DEBUGGING ALGORITHM to FINE-GRAINED AUTOMATED LOCALIZATION of REGRESSION FAULTS in JAVA PROGRAMS Master’S Thesis
TALLINN UNIVERSITY OF TECHNOLOGY Faculty of Information Technology Marina Nekrassova 153070IAPM APPLICATION OF THE DELTA DEBUGGING ALGORITHM TO FINE-GRAINED AUTOMATED LOCALIZATION OF REGRESSION FAULTS IN JAVA PROGRAMS Master’s thesis Supervisor: Juhan Ernits PhD Tallinn 2018 TALLINNA TEHNIKAÜLIKOOL Infotehnoloogia teaduskond Marina Nekrassova 153070IAPM AUTOMATISEETITUD SILUMISE RAKENDAMINE VIGADE LOKALISEERIMISEKS JAVA RAKENDUSTES Magistritöö Juhendaja: Juhan Ernits PhD Tallinn 2018 Author’s declaration of originality I hereby certify that I am the sole author of this thesis. All the used materials, references to the literature and the work of others have been referred to. This thesis has not been presented for examination anywhere else. Author: Marina Nekrassova 08.01.2018 3 Abstract In software development, occasionally, in the course of software evolution, the functionality that previously worked as expected stops working. Such situation is typically denoted by the term regression. To detect regression faults as promptly as possible, many agile development teams rely nowadays on automated test suites and the practice of continuous integration (CI). Shortly after the faulty change is committed to the shared mainline, the CI build fails indicating the fact of code degradation. Once the regression fault is discovered, it needs to be localized and fixed in a timely manner. Fault localization remains mostly a manual process, but there have been attempts to automate it. One well-known technique for this purpose is delta debugging algorithm. It accepts as input a set of all changes between two program versions and a regression test that captures the fault, and outputs a minimized set containing only those changes that directly contribute to the fault (in other words, are failure-inducing). -
Concurrency Patterns for Easier Robotic Coordination
Concurrency Patterns for Easier Robotic Coordination Andrey Rusakov∗ Jiwon Shin∗ Bertrand Meyer∗† ∗Chair of Software Engineering, Department of Computer Science, ETH Zurich,¨ Switzerland †Software Engineering Lab, Innopolis University, Kazan, Russia fandrey.rusakov, jiwon.shin, [email protected] Abstract— Software design patterns are reusable solutions to Guarded suspension – are chosen for their concurrent nature, commonly occurring problems in software development. Grow- applicability to robotic coordination, and evidence of use ing complexity of robotics software increases the importance of in existing robotics frameworks. The paper aims to help applying proper software engineering principles and methods such as design patterns to robotics. Concurrency design patterns programmers who are not yet experts in concurrency to are particularly interesting to robotics because robots often have identify and then to apply one of the common concurrency- many components that can operate in parallel. However, there based solutions for their applications on robotic coordination. has not yet been any established set of reusable concurrency The rest of the paper is organized as follows: After design patterns for robotics. For this purpose, we choose six presenting related work in Section II, it proceeds with a known concurrency patterns – Future, Periodic timer, Invoke later, Active object, Cooperative cancellation, and Guarded sus- general description of concurrency approach for robotics pension. We demonstrate how these patterns could be used for in Section III. Then the paper presents and describes in solving common robotic coordination tasks. We also discuss detail a number of concurrency patterns related to robotic advantages and disadvantages of the patterns and how existing coordination in Section IV. -
The Evolution of Control Architectures Towards Next Generation
Department of Electronic and Electrical Engineering University College London University of London T h e Ev o l u t io n o f C o n t r o l A rchitectures T o w a r d s N ext G e n e r a t io n N e t w o r k s By Christos Solomonides BEng(Hons), MRes(Distinction) 7 September 2001 A thesis submitted to the University o f London for the Ph.D. in Electronic and Electrical Engineering ProQuest Number: U643054 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest. ProQuest U643054 Published by ProQuest LLC(2016). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. Microform Edition © ProQuest LLC. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 A b s t r a c t This thesis describes the evolution of control architectures and network intelligence towards next generation telecommunications networks. Network intelligence is a term given to the group of architectures that provide enhanced control services. Network intelligence is provided through the control plane, which is responsible for the establishment, operation and termination of calls and connections. The work focuses on examining the way in which network intelligence has been provided in the traditional telecommunications environment and in a converging environment. -
ESWP3 - Embedded Software Principles, Patterns and Procedures Release 1.0
ESWP3 - Embedded Software Principles, Patterns and Procedures Release 1.0 ESWP3 contributors September 24, 2015 Contents 1 Human Relation Patterns 3 1.1 Categorization of human relation patterns................................3 2 Principles 5 2.1 Categorization of principles.......................................5 2.2 All principles in alphabetic order....................................5 3 Build Patterns 7 3.1 Categorization of build patterns.....................................7 3.2 All build patterns in alphabetic order..................................8 4 Release Antipatterns 11 5 Requirement Patterns 13 5.1 Standardized Textual Specification Pattern............................... 13 5.2 Perform Manual Review Pattern..................................... 13 6 Design Patterns 15 6.1 Categorization of “design” patterns................................... 15 6.2 Pattern Selection Procedure....................................... 21 6.3 Legend to the design pattern sections.................................. 21 6.4 All design patterns in alphabetic order.................................. 21 7 Idioms in C 29 7.1 Classification of idioms......................................... 29 7.2 Add the name space........................................... 29 7.3 Constants to the left........................................... 29 7.4 Magic numbers as variables....................................... 30 7.5 Namend parameters........................................... 30 7.6 Sizeof to variables............................................ 30 8 Unit Test Patterns -
Embedded Software Knowledge Management System (ESWKMS) Release 0.0
Embedded Software Knowledge Management System (ESWKMS) Release 0.0 ESWKMS community September 24, 2015 Contents 1 Human Relation Patterns 3 1.1 Categorization of human relation patterns................................3 2 Build Patterns 5 2.1 Categorization of build patterns.....................................5 2.2 All build patterns in alphabetic order..................................6 3 Release Antipatterns 9 4 Requirement Patterns 11 4.1 Standardized Textual Specification Pattern............................... 11 4.2 Perform Manual Review Pattern..................................... 11 5 Design Patterns 13 5.1 Categorization of “design” patterns................................... 13 5.2 Pattern Selection Procedure....................................... 19 5.3 Legend to the design pattern sections.................................. 19 5.4 All design patterns in alphabetic order.................................. 19 6 Idioms in C 27 6.1 Classification of idioms......................................... 27 6.2 Add the name space........................................... 27 6.3 Constants to the left........................................... 27 6.4 Magic numbers as variables....................................... 28 6.5 Namend parameters........................................... 28 6.6 Sizeof to variables............................................ 28 7 Bibliography 29 8 “It is all about structure and vision.” 31 9 Indices and tables 33 i ii Embedded Software Knowledge Management System (ESWKMS), Release 0.0 Contents: Contents 1 Embedded -
Software Configuration Management
Front cover Software Configuration Management A Clear Case for IBM Rational ClearCase and ClearQuest UCM Implementing ClearCase Implementing ClearQuest for UCM ClearCase and ClearQuest MultiSite Ueli Wahli Jennie Brown Matti Teinonen Leif Trulsson ibm.com/redbooks International Technical Support Organization Software Configuration Management A Clear Case for IBM Rational ClearCase and ClearQuest UCM December 2004 SG24-6399-00 Note: Before using this information and the product it supports, read the information in “Notices” on page xvii. First Edition (December 2004) This edition applies to IBM Rational ClearCase and MultiSite Version 2003.06.00 and IBM Rational ClearQuest and MultiSite Version 2003.06.00. Some information about Version 06.13 is included. © Copyright International Business Machines Corporation 2004. All rights reserved. Note to U.S. Government Users Restricted Rights -- Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Notices . xvii Trademarks . xviii Preface . xix The team that wrote this redbook. xxi Become a published author . xxiii Comments welcome. xxiii Part 1. Introduction to SCM . 1 Chapter 1. The quest for software lifecycle management . 3 Stories from the wild. 4 Software asset management . 5 Better software configuration management means better business . 6 Seven keys to improving business value . 7 Safety . 7 Stability . 8 Control. 8 Auditability. 9 Reproducibility. 10 Traceability . 11 Scalability . 12 Good SCM is good business . 13 Chapter 2. Choosing the right SCM strategy . 15 The questions. 16 A version control strategy. 17 Delta versioning . 17 A configuration control strategy . 19 A process management strategy . 21 A problem tracking strategy . 23 Chapter 3. Why ClearCase and ClearQuest . -
Executive Summary: Balking Design Patterns by Drew Goldberg
Executive Summary: Balking Design Patterns By Drew Goldberg Balking Patterns are used to prevent an object from executing certain code if it is an incomplete or inappropriate state. These Design Patterns include: The Balking Pattern, The Guarded Suspension, and The Double-Checked Locking Pattern. These patterns seem to have arisen when JVMs were slower and synchronization wasn't as well understood as it is today. These patterns have appeared become somewhat antiquated as JVMs improved, newer design pattern(s) were introduced, and the increased use of functional programming language's immutable/persistent data structures help reduce the complexities of concurrency's implementation and maintenance. Still it is nice to see what was used in the past inorder to get a better perspective of today's concurrency techniques. Balking - Design Patterns Dealing with Incomplete and Incorrect States By Drew Goldberg What are balking patterns? ● Balking - If an object’s method is invoked when the object is in an inappropriate state, then the method will return without doing anything. Balking Design Patterns: ● Balking Design Pattern ● Guarded Suspension ● Double Checked Locking Reference: http://www.mindspring.com/~mgrand/pattern_synopses.htm#Balking Balking Pattern: Intro ● This software design pattern is used to invoke an action on an object only when the object is in a particular state. ● Objects that use this pattern are generally only in a state that is prone to balking temporarily but for an unknown amount of time reference: http://en.wikipedia.org/wiki/Balking_pattern Balking Pattern: Implementation public class Example { private boolean jobInProgress = false; public void job() { synchronized(this) { If the boolean instance variable if (jobInProgress) { jobInProgress is set to false, then return; the job() will return without having } jobInProgress = true; executed any commands and } therefore keeping the object's // Code to execute job goes here state the same. -
Soc Concurrent Development Page 1 of 7
SoC drawer: SoC concurrent development Page 1 of 7 SoC drawer: SoC concurrent development Establish a disciplined process for hardware and software co -design, integration, and test Sam Siewert ( [email protected] ), Adjunct Professor, University of Colorado Summary: A system-on-a-chip (SoC) can be more complex in terms of hardware-software interfacing than many earlier embedded systems because an SoC often includes multiple processor cores and numerous I/ O interfaces. The process of integrating and testing the firmware-hardware interface can begin early, but without good management and testing, the mutability of firmware and early stages of hardware design simulation can lead to disastrous setbacks for a project. This article teaches system designers about tools and methods to minimize project churn. View more content in this series Date: 20 Dec 2005 Level: Intermediate Activity: 687 views Comments: 0 ( Add comments ) Average rating (based on 17 votes) This article is the third in the SoC drawer series . The series aims to provide the system architect with a starting point and some tips to make system-on-a-chip (SoC) design easier. SoCs are either configurable or reconfigurable. Configurable SoCs are constructed from core logic that can be reused and modified for an application-specific integrated circuit (ASIC) implementation; reconfigurable SoCs use soft cores and field-programmable gate array (FPGA) fabrics that can be reprogrammed by simply downloading new in-circuit FPGA programming. The mutability of SoCs in terms of firmware and FPGA fabric is attractive because it allows for modification and addition of features. Likewise, for configurable SoCs, the mutability during early co-design and co-simulation allows for quick design changes in both hardware and firmware, making for a very agile project. -
Aspect-Oriented Implementation of Concurrent Processing Design Patterns
ICCGI 2014 : The Ninth International Multi-Conference on Computing in the Global Information Technology Aspect-Oriented Implementation of Concurrent Processing Design Patterns Shingo Kameyama, Masatoshi Arai, Noriko Matsumoto, Norihiko Yoshida Graduate School of Science and Engineering Saitama University Saitama, Japan fshingo, arai, noriko, [email protected] Abstract—A variety of design patterns are now widely used in This paper is organized as follows: Section 2 gives an software development as their catalog is a collection of knowledge overview of design patterns. Section 3 presents an overview on design and programming techniques and namely elaborated and some functions of aspect-orientated implementation. Sec- patterns. However, as each design pattern is described in the tion 4 introduces an example of aspect-oriented implementa- forms of texts, charts, and simple code examples, it has some tion of GoF design patterns. Section 5 and Section 6 explain limitations in applicability and formal treatment. One of its aspect-oriented implementation of concurrent processing de- reasons is that the design patterns include some crosscutting concerns. To solve this problem, aspect-oriented implementation sign patterns. Section 7 gives some considerations, and Section of the so-called “Gang of Four” (GoF) design patterns, which are 8 contains some concluding remarks. cataloged for component reuse has been proposed. In this paper, we propose aspect-oriented implementation of design patterns for concurrent processing, so as to improve and accelerate design II. DESIGN PATTERNS and development processes of, for example, network systems, embedded systems, and transaction systems. Our aspect-oriented Design patterns are a catalog of typical solutions for some implementation tailors hierarchical or inclusive relationships typical problems in designing and programming in software among design patterns well which are not found in the patterns development. -
Software Frameworks, Architectural and Design Patterns
Journal of Software Engineering and Applications, 2014, 7, 670-678 Published Online July 2014 in SciRes. http://www.scirp.org/journal/jsea http://dx.doi.org/10.4236/jsea.2014.78061 Software Frameworks, Architectural and Design Patterns Njeru Mwendi Edwin Department of Computing, Jomo Kenyatta University of Agricluture & Technology, Nairobi, Kenya Email: [email protected] Received 21 April 2014; revised 20 May 2014; accepted 14 June 2014 Copyright © 2014 by author and Scientific Research Publishing Inc. This work is licensed under the Creative Commons Attribution International License (CC BY). http://creativecommons.org/licenses/by/4.0/ Abstract Software systems can be among the most complex constructions in engineering disciplines and can span into years of development. Most software systems though implement in part what has already been built and tend to follow known or nearly known architectures. Although most soft- ware systems are not of the size of say Microsoft Windows 8, complexity of software development can be quick to increase. Thus among these methods that are the most important is the use of ar- chitectural and design patterns and software frameworks. Patterns provide known solutions to re-occurring problems that developers are facing. By using well-known patterns reusable compo- nents can be built in frameworks. Software frameworks provide developers with powerful tools to develop more flexible and less error-prone applications in a more effective way. Software frame- works often help expedite the development process by providing necessary functionality “out of the box”. Providing frameworks for reusability and separation of concerns is key to software de- velopment today. -
Table of Contents
Table of Contents Foreword . v About This Book . ix About The Authors . xvii Guide To The Reader . xvii Part I Some Concepts . 1 1 On Patterns and Pattern Languages . 3 1.1 Patterns Introduced . 4 1.2 Inside Patterns . 6 1.3 In Between Patterns . 10 1.4 Into Pattern Languages . 13 1.5 Patterns Connected . 15 2 On Distributed Systems . 17 2.1 Benefits of Distribution . 18 2.2 Challenges of Distribution . 20 2.3 Technologies for Supporting Distribution . 22 2.4 Limitations with Middleware . 32 3 On the Pattern Language . 33 3.1 Intent, Scope, and Audience . 34 3.2 Origins and Genesis . 35 ii 3.3 Structure and Content . 36 3.4 Presentation . 44 3.5 Practical Use . 49 Part II A Story . 53 4 Warehouse Management Process Control . 57 4.1 System Scope . 58 4.2 Warehouse Management Process Control . 60 5 Base-line Architecture . 65 5.1 Architecture Context . 66 5.2 Partitioning the Big Ball of Mud . 67 5.3 Decomposing the Layers . 68 5.4 Accessing Domain Object Functionality . 71 5.5 Bridging the Network . 72 5.6 Separating User Interfaces . 76 5.7 Distributing Functionality . 79 5.8 Supporting Concurrent Domain Object Access . 82 5.9 Achieving Scalable Concurrency . 85 5.10 Crossing the Object-Oriented/Relational Divide . 87 5.11 Configuring Domain Objects at Run-Time . 89 5.12 Base-line Architecture Summary . 90 6 Communication Middleware . 95 6.1 A Middleware Architecture for Distributed Systems 96 6.2 Structuring the Internal Design of the Middleware 100 6.3 Encapsulating Low-level System Mechanisms . -
Pattern-Oriented Software Architecture, Volume 2.Pdf
Pattern-Oriented Software Architecture, Patterns for Concurrent and Networked Objects, Volume 2 by Douglas Schmidt, Michael Stal, Hans Rohnert and Frank Buschmann ISBN: 0471606952 John Wiley & Sons © 2000 (633 pages) An examination of 17 essential design patterns used to build modern object- oriented middleware systems. 1 Table of Contents Pattern-Oriented Software Architecture—Patterns for Concurrent and Networked Objects, Volume 2 Foreword About this Book Guide to the Reader Chapter 1 - Concurrent and Networked Objects Chapter 2 - Service Access and Configuration Patterns Chapter 3 - Event Handling Patterns Chapter 4 - Synchronization Patterns Chapter 5 - Concurrency Patterns Chapter 6 - Weaving the Patterns Together Chapter 7 - The Past, Present, and Future of Patterns Chapter 8 - Concluding Remarks Glossary Notations References Index of Patterns Index Index of Names 2 Pattern-Oriented Software Architecture—Patterns for Concurrent and Networked Objects, Volume 2 Douglas Schmidt University of California, Irvine Michael Stal Siemens AG, Corporate Technology Hans Rohnert Siemens AG, Germany Frank Buschmann Siemens AG, Corporate Technology John Wiley & Sons, Ltd Chichester · New York · Weinheim · Brisbane · Singapore · Toronto Copyright © 2000 by John Wiley & Sons, Ltd Baffins Lane, Chichester, West Sussex PO19 1UD, England National 01243 779777 International (+44) 1243 779777 e-mail (for orders and customer service enquiries): <[email protected]> Visit our Home Page on http://www.wiley.co.uk or http://www.wiley.com All rights reserved.