Concurrency Patterns for Easier Robotic Coordination
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Design and Performance of a Modular Portable Object Adapter for Distributed, Real-Time, and Embedded CORBA Applications
Design and Performance of a Modular Portable Object Adapter for Distributed, Real-Time, and Embedded CORBA Applications Raymond Klefstad, Arvind S. Krishna, and Douglas C. Schmidt g fklefstad, krishnaa, schmidt @uci.edu Electrical and Computer Engineering Dept. University of California, Irvine, CA 92697, USA Abstract of distributed computing from application developers to mid- dleware developers. It has been used successfully in large- ZEN is a CORBA ORB designed to support distributed, real- scale business systems where scalability, evolvability, and in- time, and embedded (DRE) applications that have stringent teroperability are essential for success. memory constraints. This paper discusses the design and per- Real-time CORBA [5] is a rapidly maturing DOC middle- formance of ZENs portable object adapter (POA) which is ware technology standardized by the OMG that can simplify an important component in a CORBA object request broker many challenges for DRE applications, just as CORBA has (ORB). This paper makes the following three contributions for large-scale business systems. Real-time CORBA is de- to the study of middleware for memory-constrained DRE ap- signed for applications with hard real-time requirements, such plications. First, it presents three alternative designs of the as avionics mission computing [6]. It can also handle ap- CORBA POA. Second, it explains how design patterns can be plications with stringent soft real-time requirements, such as applied to improve the quality and performance of POA im- telecommunication call processing and streaming video [7]. plementations. Finally, it presents empirical measurements ZEN [8] is an open-source Real-time CORBA object re- based on the ZEN ORB showing how memory footprint can quest broker (ORB) implemented in Real-time Java [9]. -
Servant Documentation Release
servant Documentation Release Servant Contributors February 09, 2018 Contents 1 Introduction 3 2 Tutorial 5 2.1 A web API as a type...........................................5 2.2 Serving an API.............................................. 10 2.3 Querying an API............................................. 28 2.4 Generating Javascript functions to query an API............................ 31 2.5 Custom function name builder...................................... 38 2.6 Documenting an API........................................... 38 2.7 Authentication in Servant........................................ 43 3 Cookbook 51 3.1 Structuring APIs............................................. 51 3.2 Serving web applications over HTTPS................................. 54 3.3 SQLite database............................................. 54 3.4 PostgreSQL connection pool....................................... 56 3.5 Using a custom monad.......................................... 58 3.6 Basic Authentication........................................... 60 3.7 Combining JWT-based authentication with basic access authentication................ 62 3.8 File Upload (multipart/form-data)............................... 65 4 Example Projects 69 5 Helpful Links 71 i ii servant Documentation, Release servant is a set of packages for declaring web APIs at the type-level and then using those API specifications to: • write servers (this part of servant can be considered a web framework), • obtain client functions (in haskell), • generate client functions for other programming -
The Evolution of Control Architectures Towards Next Generation
Department of Electronic and Electrical Engineering University College London University of London T h e Ev o l u t io n o f C o n t r o l A rchitectures T o w a r d s N ext G e n e r a t io n N e t w o r k s By Christos Solomonides BEng(Hons), MRes(Distinction) 7 September 2001 A thesis submitted to the University o f London for the Ph.D. in Electronic and Electrical Engineering ProQuest Number: U643054 All rights reserved INFORMATION TO ALL USERS The quality of this reproduction is dependent upon the quality of the copy submitted. In the unlikely event that the author did not send a complete manuscript and there are missing pages, these will be noted. Also, if material had to be removed, a note will indicate the deletion. uest. ProQuest U643054 Published by ProQuest LLC(2016). Copyright of the Dissertation is held by the Author. All rights reserved. This work is protected against unauthorized copying under Title 17, United States Code. Microform Edition © ProQuest LLC. ProQuest LLC 789 East Eisenhower Parkway P.O. Box 1346 Ann Arbor, Ml 48106-1346 A b s t r a c t This thesis describes the evolution of control architectures and network intelligence towards next generation telecommunications networks. Network intelligence is a term given to the group of architectures that provide enhanced control services. Network intelligence is provided through the control plane, which is responsible for the establishment, operation and termination of calls and connections. The work focuses on examining the way in which network intelligence has been provided in the traditional telecommunications environment and in a converging environment. -
Servant Documentation Release
servant Documentation Release Servant Contributors March 07, 2016 Contents 1 Introduction 3 2 Tutorial 5 2.1 A web API as a type...........................................5 2.2 Serving an API..............................................9 2.3 Querying an API............................................. 25 2.4 Generating Javascript functions to query an API............................ 28 2.5 Documenting an API........................................... 30 3 Helpful Links 35 i ii servant Documentation, Release servant is a set of packages for declaring web APIs at the type-level and then using those API specifications to: • write servers (this part of servant can be considered a web framework), • obtain client functions (in haskell), • generate client functions for other programming languages, • generate documentation for your web applications • and more... All in a type-safe manner. Contents 1 servant Documentation, Release 2 Contents CHAPTER 1 Introduction servant has the following guiding principles: • concision This is a pretty wide-ranging principle. You should be able to get nice documentation for your web servers, and client libraries, without repeating yourself. You should not have to manually serialize and deserialize your resources, but only declare how to do those things once per type. If a bunch of your handlers take the same query parameters, you shouldn’t have to repeat that logic for each handler, but instead just “apply” it to all of them at once. Your handlers shouldn’t be where composition goes to die. And so on. • flexibility If we haven’t thought of your use case, it should still be easily achievable. If you want to use templating library X, go ahead. Forms? Do them however you want, but without difficulty. -
Design Patterns
Design Patterns Andy Verkeyn April 2001 - March 2003 Third version [email protected] http://allserv.rug.ac.be/~averkeyn Contents Contents ______________________________________________________________________ 1 Foreword _____________________________________________________________________ 1 Introduction___________________________________________________________________ 1 Iterator _______________________________________________________________________ 2 Adapter (class)_________________________________________________________________ 4 Adapter (object) ________________________________________________________________ 5 Decorator _____________________________________________________________________ 7 Singleton _____________________________________________________________________ 9 Chain of responsibility _________________________________________________________ 12 Observer_____________________________________________________________________ 14 Command____________________________________________________________________ 16 Bridge_______________________________________________________________________ 18 Factory method _______________________________________________________________ 20 Abstract factory _______________________________________________________________ 21 Proxy _______________________________________________________________________ 22 Other patterns used in Java _____________________________________________________ 24 Foreword This text is mainly taken from the excellent book “Design patterns: Elements of reusable Object- Oriented -
ESWP3 - Embedded Software Principles, Patterns and Procedures Release 1.0
ESWP3 - Embedded Software Principles, Patterns and Procedures Release 1.0 ESWP3 contributors September 24, 2015 Contents 1 Human Relation Patterns 3 1.1 Categorization of human relation patterns................................3 2 Principles 5 2.1 Categorization of principles.......................................5 2.2 All principles in alphabetic order....................................5 3 Build Patterns 7 3.1 Categorization of build patterns.....................................7 3.2 All build patterns in alphabetic order..................................8 4 Release Antipatterns 11 5 Requirement Patterns 13 5.1 Standardized Textual Specification Pattern............................... 13 5.2 Perform Manual Review Pattern..................................... 13 6 Design Patterns 15 6.1 Categorization of “design” patterns................................... 15 6.2 Pattern Selection Procedure....................................... 21 6.3 Legend to the design pattern sections.................................. 21 6.4 All design patterns in alphabetic order.................................. 21 7 Idioms in C 29 7.1 Classification of idioms......................................... 29 7.2 Add the name space........................................... 29 7.3 Constants to the left........................................... 29 7.4 Magic numbers as variables....................................... 30 7.5 Namend parameters........................................... 30 7.6 Sizeof to variables............................................ 30 8 Unit Test Patterns -
Programming Robots for Activities of Everyday Life
Thesis for The Degree of Licentiate of Engineering Programming Robots for Activities of Everyday Life Swaib Dragule Division of Software Engineering Department of Computer Science & Engineering Chalmers University of Technology and Gothenburg University Gothenburg, Sweden, 2021 Programming Robots for Activities of Everyday Life Swaib Dragule Copyright ©2021 Swaib Dragule except where otherwise stated. All rights reserved. Department of Computer Science & Engineering Division of Software Engineering Chalmers University of Technology and Gothenburg University Gothenburg, Sweden This thesis has been prepared using LATEX. Printed by Chalmers Reproservice, Gothenburg, Sweden 2021. ii ”Smiling to someone is an act of charity.” - Prophet Muhammad (P.B.U.H) iv v Abstract Text-based programming remains a challenge to novice programmers in all programming domains, including robotics. The use of robots is gaining considerable traction in several domains since robots are capable of assisting humans in repetitive and hazardous tasks. Soon robots will commonly be used in tasks-of-everyday-life in homes, hotels, airports, and museums. However, robotic missions have been either predefined or programmed using low-level APIs, making mission specification task-specific and error-prone. To harness the full potential of robots, it must be possible to define missions for specific application domains as needed. The specification of missions of robotic applications should be performed via easy-to-use, accessible ways, and at the same time, be accurate and unambiguous. Simplicity and flexibility in programming such robots are important since end-users come from diverse domains, not necessarily with sufficient programming knowledge. The main objective of this licentiate thesis is to empirically understand the state-of-the-art in languages and tools used for specifying robot missions by end-users. -
Tag: Job Control in Urbiscript
Tag: Job Control in urbiscript Jean-Christophe Baillie Akim Demaille Quentin Hocquet Matthieu Nottale May 7, 2010 Abstract The Urbi software platform for the development of applications for robots relies heavily on concur- rency. While concurrent programs have existed for decades, there is still no universal consensus for the proper means to control the complexity of parallelism. This paper presents some innovating features of Urbi: syntactic constructs to support concurrent jobs, and tags, used to control them. Urbi SDK is a software platform used to develop portable applications for robotics and artificial intel- ligence (Baillie, 2005). It is based on UObjects, a distributed component architecture, and on urbiscript, a parallel and event-driven scripting language. It’s current architecture has already described elsewhere (Baillie et al., 2008), this paper focuses on one specific feature of urbiscript: job control. Today, any computer runs many programs concurrently. The Operating System is in charge of provid- ing each process with the illusion of a fresh machine for it only, and of scheduling all these concurrent processes. In robots, jobs not only run concurrently, they collaborate. Each process is a piece of a complex behavior that emerges from the coordination/orchestration of these jobs. The Urbi platform aims to provide the developers with a convenient framework to orchestrate concur- rent, collaborating, tasks. Outline Section 1 introduces some of the features of urbiscript for parallel programming; it concludes on the common need for a high-level job control. Section 2 presents tags, the cornerstone of job control in Urbi. A real world example is presented in Section 3: safe interruption of the Nao walk. -
IC Coder's Club Design Patterns (In C++)
Andrew W. Rose Simple exercise You have been tasked to move this pile from A to B Simple exercise You have been tasked to move this pile from A to B You have three resources available to you: a) Bare hands b) A stack of timber c) A horse and cart Simple exercise You have been tasked to move this pile from A to B You have three resources available to you: a) Bare hands b) A stack of timber c) A horse and cart How do you achieve the task in the quickest, least-painful way, which won’t leave you up-to-your-neck in the produce you are moving, nor smelling of it? Software analogy a) Bare hands b) A stack of timber c) A horse and cart Software analogy a) Bare hands b) A stack of timber c) A horse and cart Do a task manually Software analogy a) Bare hands b) A stack of timber c) A horse and cart Design Do a task the tools manually yourself Software analogy a) Bare hands b) A stack of timber c) A horse and cart Benefit from Design Do a task someone the tools manually else’s yourself hard work Software analogy a) Bare hands b) A stack of timber c) A horse and cart Benefit from someone else’s This is the purpose of design patterns! hard work Motivation I will, in fact, claim that the difference between a bad programmer and a good one is whether he considers his code or his data structures more important: Bad programmers worry about the code; good programmers worry about data structures and their relationships. -
Programming Robots with Events Truong Giang Le, Dmitriy Fedosov, Olivier Hermant, Matthieu Manceny, Renaud Pawlak, Renaud Rioboo
Programming Robots With Events Truong Giang Le, Dmitriy Fedosov, Olivier Hermant, Matthieu Manceny, Renaud Pawlak, Renaud Rioboo To cite this version: Truong Giang Le, Dmitriy Fedosov, Olivier Hermant, Matthieu Manceny, Renaud Pawlak, et al.. Programming Robots With Events. 4th International Embedded Systems Symposium (IESS), Jun 2013, Paderborn, Germany. pp.14-25, 10.1007/978-3-642-38853-8_2. hal-00924489 HAL Id: hal-00924489 https://hal.inria.fr/hal-00924489 Submitted on 7 Jan 2014 HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in France or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés. Distributed under a Creative Commons Attribution| 4.0 International License Programming Robots with Events Truong-Giang Le1, Dmitriy Fedosov2, Olivier Hermant3, Matthieu Manceny1, Renaud Pawlak4, and Renaud Rioboo5 1 LISITE - ISEP, 28 rue Notre-Dame des Champs, 75006 Paris, France 2 Saint-Petersbourg University of Aerospace Instrumentation, 67 Bolshaya Morskaya street, 190000, Saint Petersburg, Russia 3 CRI - MINES ParisTech, 35 rue ST-Honor´e, 77300 Fontainebleau, France 4 IDCapture, 2 rue Duphot, 75001 Paris, France 5 ENSIIE, 1 square de la R´esistance, F-91025 Evry´ CEDEX, France {le-truong.giang,matthieu.manceny}@isep.fr, {dvfdsv,renaud.pawlak}@gmail.com, [email protected], [email protected] Abstract. -
Performance and Tuning Handbook for Websphere On
Front cover Performance Monitoring and Best Practices for WebSphere on z/OS Learn to build a monitoring and profiling environment Discover a comprehensive discussion of parameters Acquire knowledge about best practices Alex Louwe Kooijmans Tony J. Cox Ruud Huisman Magdalena Marsh Koelli Mungee Brian S Paskin Martina Schmidt Thomas Schulze Javier Voos Franck Yu ibm.com/redbooks International Technical Support Organization Performance Monitoring and Best Practices for WebSphere on z/OS April 2007 SG24-7269-00 Note: Before using this information and the product it supports, read the information in “Notices” on page ix. First Edition (April 2007) This edition applies to WebSphere Application Server Version 6.02 and Version 6.1 for z/OS. © Copyright International Business Machines Corporation 2007. All rights reserved. Note to U.S. Government Users Restricted Rights -- Use, duplication or disclosure restricted by GSA ADP Schedule Contract with IBM Corp. Contents Notices . ix Trademarks . x Preface . xi The team that wrote this IBM Redbooks publication . .xi Become a published author . xiii Comments welcome. xv Chapter 1. Introduction. 1 1.1 The structure of the book . 2 1.2 How do you use this book . 2 1.3 Other sources of information . 5 Part 1. Our environment . 7 Chapter 2. Our infrastructure . 9 Chapter 3. Our sample workload . 19 3.1 IBM Trade V6.1 . 21 3.2 ITSO Trader V6.1 . 23 3.3 Business transaction scenarios. 26 3.3.1 IBM Trade V6.1 business transaction scenarios. 27 3.3.2 ITSO Trader V6.1 business transaction scenarios . 29 3.4 Workloads . 30 3.4.1 Workload scripts . -
Executive Summary: Balking Design Patterns by Drew Goldberg
Executive Summary: Balking Design Patterns By Drew Goldberg Balking Patterns are used to prevent an object from executing certain code if it is an incomplete or inappropriate state. These Design Patterns include: The Balking Pattern, The Guarded Suspension, and The Double-Checked Locking Pattern. These patterns seem to have arisen when JVMs were slower and synchronization wasn't as well understood as it is today. These patterns have appeared become somewhat antiquated as JVMs improved, newer design pattern(s) were introduced, and the increased use of functional programming language's immutable/persistent data structures help reduce the complexities of concurrency's implementation and maintenance. Still it is nice to see what was used in the past inorder to get a better perspective of today's concurrency techniques. Balking - Design Patterns Dealing with Incomplete and Incorrect States By Drew Goldberg What are balking patterns? ● Balking - If an object’s method is invoked when the object is in an inappropriate state, then the method will return without doing anything. Balking Design Patterns: ● Balking Design Pattern ● Guarded Suspension ● Double Checked Locking Reference: http://www.mindspring.com/~mgrand/pattern_synopses.htm#Balking Balking Pattern: Intro ● This software design pattern is used to invoke an action on an object only when the object is in a particular state. ● Objects that use this pattern are generally only in a state that is prone to balking temporarily but for an unknown amount of time reference: http://en.wikipedia.org/wiki/Balking_pattern Balking Pattern: Implementation public class Example { private boolean jobInProgress = false; public void job() { synchronized(this) { If the boolean instance variable if (jobInProgress) { jobInProgress is set to false, then return; the job() will return without having } jobInProgress = true; executed any commands and } therefore keeping the object's // Code to execute job goes here state the same.